Spring 2026 Ravenclaw v. Hufflepuff

BROOM RACING - Hufflepuff vs Ravenclaw - SPRING 2026
Date: May 1st | Time: 10.00 | Weather: Warm, Dry | @Vale Ashwood
ROUND ZERO
Spring. It's a nice season, but it wasn't Summer. It's a season of warmth and blossoming flowers. It wasn't the season of smothering trees and ashes from a good, allegedly accidental fire. It's okay, but not great. But what was an Ashwood to do but accept that nature chooses not yet to have good fires? Actually, there was still something an Ashwood can do...

Vale clasped her broom with black, sharp nails. The air was crisp today, like a good fire over old, dead logs. A smile that only meant one of three important things in Vale's life: watching people die gruesome deaths, starting a fire, and when flobberworm fritters were once again back on the menu in the dining hall. Yes, something good is soon to happen.

"Racers, are you prepared to finally meet your demise?! I envy you all. I remember the thrill. The everlasting taste of watching your sworn enemies soon meet their fated end by your own hands, or even their own! Ah, what a experience." Vale daydreamed her time of racing, her amber eyes staring up to the sky as if her past was her very present.

"You all know the rules, and if not, here's the quicker; no pressing the starting line. No talking back to the referee, which is me, I will kill you and your entire family if you do. Blah blah blah. Did everyone signed for their preferred coffin color? The default is black otherwise. Okay, is everyone ready-WHAT DID I SAY ABOUT PRESSING THE STARTING LINE? MOVE, BACK! OR I'LL SHALL CURSE YOU AND YOUR FAMILY LINEAGE WITH PEELING TOE NAILS FOR GENERATIONS!" Vale hissed, pointing out someone in the mix with a sharp, black nail.

She sat back comfortably on her broom, smiling as if she didn't wish a harrowing curse on someone likely not experienced with the Ashwood family traits. "Well, what are you all waiting for? Go!"
MAP
START LINE
Unit 1
Unit 2 - Easy Trees
Unit 3
Unit 4 - Moderate Trees with Bowtruckles
Unit 5
Unit 6 - Easy Narrow Passageway
Unit 7
Unit 8 - Moderate Heat
Unit 9 - Hard Thorns
Unit 10
Unit 11 - Easy Trees
Unit 12
Unit 13 - Hard Narrow Passageway
Unit 14
Unit 15
Unit 16 - Moderate Narrow Passageway with Moderate Glumbumble Treacle
Unit 17 - Screechsnap
Unit 18
Unit 19
Unit 20 - Easy Waterfall
FINISH LINE
A note to all players: The word count minimum is 50 words. The next deadline to post and submit strategy is 120 hours from the time this is posted. You must include in your first post (and preferably all posts) any active abilities, your character's stats (without broom, you can also include the stats with broom but they must be clearly separated), and your character's chosen broom and its effects. Failure to include your chosen broom (that is also in your locked inventory) will have you automatically defaulted to a school broom. In your first post of the game, please include your trunk post quoted from your encyclopedia. Do not simply link it, it must be quoted completely for archive purposes.
Team Ravenclaw
Captains: @Mylo Atkins, @Zach Zaphiere
@Ari Gwild
@Pericles Dralt
@Dealla Prince
@Brookline Quinn
@Korinna Nightshade
@Beatrice Forsyth
Team Hufflepuff
Captains: Matilde O'Fionnagan, Ruth Fairchild
@Simon Kincaid
@AngelFyre McCubbin
@Matilde O'Fionnagan
@Ruth Fairchild
@Ellie Randensmith
@Zephyr Deakin
TRUNKS

Team Ravenclaw
Reducio
Ari Gwild
Reducio
Spells
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Ascension Spell (Alarte Ascendare)
A charm used to launch an object up into the air.
Bandaging Charm (Ferula)
A healing charm that conjures bandages and wraps, splinting any broken bones and easing pain.
Wind Jinx (Ventus)
PREREQUISITE: YEAR 3. A charm which shoots a jet of strong, spiralling wind from the tip of the wand.
Guinea Fowl to Guinea Pig (Avum Porcus)
A transfiguration spell that transforms a guinea fowl into a guinea pig
Wand-Lighting Charm Duo (Lumos Duo)
PREREQUISITE: LUMOS. A variation of the Wand-Lighting Charm. It creates a focused beam of light from the end of the wand.
Healing Charm (Reparifors)
PREREQUISITE: YEAR 3. A healing charm that reverts minor magically-induced ailments, such as paralysis and poisoning.
Radiant Wand-Lighting Charm (Lumos Maxima)
PREREQUISITE: LUMOS DUO & LUMOS. A charm that produces a blinding flash of bright white light from the tip of the wand, a modified version of the Wand-Lighting Charm.
Summoning Charm (Accio)
PREREQUISITE: YEAR 2. A charm that summons an object toward the caster. It is able to summon objects by calling the object's name aloud after the incantation.
Banishing Charm (Depulso)
PREREQUISITE: YEAR 2. A charm that pushes an object away from the caster.
Singing Jinx (Cantis)
A charm used to make the target break out in song.
Porcupine or Hedgehog to Pincushion (Hystrifors)
A transfiguration spell that transforms a porcupine or hedgehog into a pincushion. If the spell is performed incorrectly, the creature could end up as a poppy seed instead.
Teapot to Gerbil (Jerbollam)
A transfiguration spell that transforms a teapot into a gerbil.
Teapot to Rat (Ratollam)
A transfiguration spell that transforms a teapot into a rat.
Teapot to Ferret (Migaleollam)
A transfiguration spell that transforms a teapot into a ferret.
Teapot to Tortoise (Terachelys)
A transfiguration spell that transforms a teapot into a tortoise.
Teacup to Tortoise (Tazachelys)
A transfiguration spell that transforms a teacup into a tortoise.
Tail-Growing Hex (Cauda Incrementum)
A hex that causes the target to grow a tail. The type of tail is dependent on the caster.
Fish Transformation Spell (Piscifors)
A transfiguration spell that transforms a target up to 5 kg (11 lbs) into a fish on the same mass.
Fish to Flower (Piscimutatio)
A transfiguration spell that transforms a fish into a flower.
Teddy Bear to Spider (Arachmutatio)
A transfiguration spell that transforms a teddy bear into a spider.
Boggart-Banishing Spell (Riddikulus)
A charm that is used to defeat a Boggart. This spell causes the boggart to assume a form that is humorous to the caster.
Revulsion Jinx (Relashio)
PREREQUISITE: YEAR 2. A jinx that forces the target to release its grip on whatever it was holding.
Snake Summons Spell (Serpensortia)
A transfiguration spell that conjures a live snake from the end of the wand. The counter-spell to this spell is the Snake-Vanishing Spell.
Snake-Vanishing Spell (Vipera Evanesca)
A transfiguration spell that vanishes snakes.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Teeth Growing Hex (Densaugeo)
A hex that causes the teeth to elongate at a grotesque, alarming rate.
Hovering Charm (Sublevo Brevis)
A charm that makes a target hover in mid-air for a brief period of time. It is one of the many lesser variations of the Levitation Charm. This spell works on both objects and people.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
Knee-Reversal Hex (Retro Genibus)
A hex that causes the victim's knees to reverse position from the front of their legs, where they were supposed to be located, to the back.
Rotation Charm (Circumrota)
A charm that can be used to turn or rotate objects.
Window Shattering Spell (Finestra)
A charm that shatters glass.
Descension Spell (Descendo)
A charm that makes objects fall or move downward.
Spider Conjuration Spell (Arachnos)
A transfiguration spell that conjures a spider from the tip of the caster's wand.
Owl to Opera Glasses (Speculafors)
A transfiguration spell that transforms an owl into a pair of opera glasses.
Water-Heating Spell (Aqua Fervens)
A charm that instantly heats water.
Cracker Jinx (Nec Divinos Crepitus)
PREREQUISITE: YEAR 3. A jinx that conjures exploding Wizard Crackers.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Cheering Charm (Serenate)
A charm that makes the target feel elated. If overdone, a victim can be overcome with fits of hysterical laughter.
Bravery Charm (Animosus)
A charm that enhances the performance of teammates when they are facing certain foes.
Sealant Charm (Consigno)
A charm that magically seals envelopes.
Jelly-Brain Jinx (Wibbli Cogitatus)
A jinx that reduces one's mental abilities.
Twitchy Ears Hex (Trementes Aures)
A hex that causes the victim's ears to twitch.
Gripping Charm (Inhaeresco)
A charm that makes a target easier to hold on to.
Hurling Hex (Iacta)
A hex applied to a broomstick that causes the broomstick to attempt to hurl its rider off.
Vinegar to Wine (Acetum Reverto)
A transfiguration spell that transforms vinegar to wine.
Litter Bin to Wildebeest (Arcacas Invacca)
A transfiguration spell used to transform a litter bin into a wildebeest.
Water Repelling Charm (Impervius)
A charm that makes an object repel water and mist. This could be used to allow someone better sight in bad weather conditions by preventing the rain from hitting their faces.
Leg-growing Charm (Concala Crura)
A charm used to grow legs on an object.
Desk into Pig Spell (Corpus Porcus)
A transfiguration spell that turns a desk into a pig.
Candle to Rabbit (Lucerna Lepus)
A transfiguration spell that turns a candle into a rabbit.
Ears to Kumquats (Aurisponica)
A transfiguration spell that turns the ears of a target into kumquats.
Rose Growth Spell (Herbivicus Rosa)
A charm that makes rosebushes grow at an unusually fast pace.
Shrinking Spell (Diminuendo)
A charm that causes an object to shrink.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Clothing Color-Changing Charm (Multicorfors)
A transfiguration spell that changes the colour and style of the target's outfit.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Hardening Charm (Duro)
A charm used to change objects into stone.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
Illegibility Charm (Illegibilus)
A charm that makes writing impossible to read.
Revelio Charm (Revelio)
A charm used to reveal concealed objects, messages, invisible things, passages, secretly written messages, hidden markings and reveal the true appearance of someone who changed their appearance with a spell.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.
Potions
Cure for Boils
A potion that clears both magical and mundane boils and blemishes when ingested.
Herbicide Potion
A potion used in gardening that kills and damages plants.
Forgetfulness Potion
A potion that causes memory loss in the drinker.
Antidote to Common Poisons
A potion that serves as a cure for most ordinary poisons.
Antidote to Uncommon Poisons
A potion that serves as a cure for uncommon and peculiar poisons.
Bruise Removal Paste
A potion that resembles a thick yellow paste, guaranteed to remove a bruise within an hour.
Burn Healing Paste
A potion that resembles a thick orange paste, used to treat burns.
Babbling Beverage
A potion that can be ingested or placed topically on a target and renders the affected party unable to form a coherent sentence.
Confusing Concoction
A potion that when ingested, causes confusion and a heightened sense of paranoia in the affected person, making it difficult to tell friend from foe.
Dizziness Draught
A potion that causes the affected person to feel light-headed and lose their sense of balance.
Muffling Draught
A potion whose fumes causes the inhaler to lose their voice.
Dogbreath Potion
A potion that turns the drinker's breath into flame.
Drowsiness Draught
A potion that creates fumes that induces physical fatigue, slows motor function and impairs the ability to focus in the target.
Sleeping Draught
A potion that causes the drinker to immediately fall into a deep, but temporary, sleep.
Murtlap Essence
A potion that heals and soothes cuts and abrasions.
Pepperup Potion
A potion that is the cure for non-magical flu-like illnesses.
Anti-Paralysis Potion
A potion that cures paralysis caused by spells, such as the full body-bind curse.
Black Fire Potion
A potion that makes one's blood like ice, rendering them immune to fire.
Deflating Draught
A potion that is an antidote to inflationary magic, such as the Swelling Solution, when applied topically.
Swelling Solution
A potion that causes items and body parts to inflate.
Calming Draught
A potion that is used to calm someone after an emotional shock or outburst.
Gregory’s Unctuous Unction
A potion that tricks the drinker into thinking the brewer is their best friend.
Grand Pepperup Potion
PREREQUISITE: PEPPERUP POTION. This potion is a stronger version of the Pepperup Potion that cures magical and mundane flu-like illnesses.
Mandrake Restorative Draught
A potion that restores those who have been cursed or transfigured back to their original form.
Revive Potion
This potion rouses an unconscious or sleeping individual back to consciousness when ingested.
Befuddlement Draught
A potion that causes the drinker to become belligerent and reckless.
Laugh Inducing Potion
A potion that induces laughter in the drinker.
Bulgeye Potion
A potion that causes the drinker's eyes to grow to proportions akin to a character in a Japanese animation.
Fire Breathing Potion
A potion that allows the drinker to breathe fire at will.
Memory Potion
A potion that this potion functions like a sort of introspective first-person pensieve, allowing near perfect recollection of focused memories.
Scintillation Solution
PREREQUISITE: YEAR 3. A potion that improves the drinker's banter but makes the user more prone to sarcasm.
Pompion Potion
A potion that turns your head into a pumpkin!
Madame Glossy's Silver Polish
A potion that helps you get the finest shine on your armour or cutlery.
Replenishing Potion
A potion that replenishes non-magical liquids that come in contact with this potion; this potion does not replenish potions or magical liquids.
Pet Tonic
A potion that heals magical and non-magical pet illnesses and ailments.
Brooms
Silver Arrow
Handmade by Leonard Jewkes and can reach speeds of 68 mph.
Broom Compass
Attach it to your broom so that it can help you along long travels.
Pericles Dralt
Reducio
Spells
Caught! (Vincio)
A transfiguration spell that causes a nearby object to transform into a restraint that could surround a caster's intended target causing them to be immobile.
Silver Shield Charm (Argen Scutum)
A charm that can protect a user against curses, spells, or jinxes.
Flipendo Maxima (Flipendo Maxima)
PREREQUISITE: FLIPENDO & YEAR 5. A more powerful variation of the Knockback Jinx, which throws the target back further and with greater force than the original spell.
Revulsion Jinx (Relashio)
PREREQUISITE: YEAR 2. A jinx that forces the target to release its grip on whatever it was holding.
Protego Maxima (Protego Maxima)
PREREQUISITE: PROTEGO. A stronger version of the Shield Charm. It's often used in conjunction with other spells, such as "Fianto Duri" and "Repello Inimicum," to create a powerful protective barrier.
Moste Potente Potions ★
Phineas Bourne's work, aimed at professionals.
Magical Theory
Because nothing can stop modernity.
Magical Drafts and Potions
Arsenius Jigger's work, along with his notes.
Fantastic Beasts and Where to Find Them
Newt Scamander's masterpiece, about magical creatures.
Hogwarts, A History
The infamous book of Garius Tomkink in its original edition from 1776.
The Dark Forces: A Guide to Self-Protection
Ideal for duels enthusiasts!
Book of Spells
Miranda Goshawk teaches you the basics so you can shine bright during Charms class.
A History of Magic
History, without the dust.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Ascension Spell (Alarte Ascendare)
A charm used to launch an object up into the air.
Bandaging Charm (Ferula)
A healing charm that conjures bandages and wraps, splinting any broken bones and easing pain.
Wind Jinx (Ventus)
PREREQUISITE: YEAR 3. A charm which shoots a jet of strong, spiralling wind from the tip of the wand.
Guinea Fowl to Guinea Pig (Avum Porcus)
A transfiguration spell that transforms a guinea fowl into a guinea pig
Wand-Lighting Charm Duo (Lumos Duo)
PREREQUISITE: LUMOS. A variation of the Wand-Lighting Charm. It creates a focused beam of light from the end of the wand.
Healing Charm (Reparifors)
PREREQUISITE: YEAR 3. A healing charm that reverts minor magically-induced ailments, such as paralysis and poisoning.
Radiant Wand-Lighting Charm (Lumos Maxima)
PREREQUISITE: LUMOS DUO & LUMOS. A charm that produces a blinding flash of bright white light from the tip of the wand, a modified version of the Wand-Lighting Charm.
Summoning Charm (Accio)
PREREQUISITE: YEAR 2. A charm that summons an object toward the caster. It is able to summon objects by calling the object's name aloud after the incantation.
Banishing Charm (Depulso)
PREREQUISITE: YEAR 2. A charm that pushes an object away from the caster.
Singing Jinx (Cantis)
A charm used to make the target break out in song.
Porcupine or Hedgehog to Pincushion (Hystrifors)
A transfiguration spell that transforms a porcupine or hedgehog into a pincushion. If the spell is performed incorrectly, the creature could end up as a poppy seed instead.
Tail-Growing Hex (Cauda Incrementum)
A hex that causes the target to grow a tail. The type of tail is dependent on the caster.
Fish Transformation Spell (Piscifors)
A transfiguration spell that transforms a target up to 5 kg (11 lbs) into a fish on the same mass.
Teddy Bear to Spider (Arachmutatio)
A transfiguration spell that transforms a teddy bear into a spider.
Boggart-Banishing Spell (Riddikulus)
A charm that is used to defeat a Boggart. This spell causes the boggart to assume a form that is humorous to the caster.
Snake Summons Spell (Serpensortia)
A transfiguration spell that conjures a live snake from the end of the wand. The counter-spell to this spell is the Snake-Vanishing Spell.
Snake-Vanishing Spell (Vipera Evanesca)
A transfiguration spell that vanishes snakes.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Hovering Charm (Sublevo Brevis)
A charm that makes a target hover in mid-air for a brief period of time. It is one of the many lesser variations of the Levitation Charm. This spell works on both objects and people.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
Knee-Reversal Hex (Retro Genibus)
A hex that causes the victim's knees to reverse position from the front of their legs, where they were supposed to be located, to the back.
Window Shattering Spell (Finestra)
A charm that shatters glass.
Descension Spell (Descendo)
A charm that makes objects fall or move downward.
Spider Conjuration Spell (Arachnos)
A transfiguration spell that conjures a spider from the tip of the caster's wand.
Owl to Opera Glasses (Speculafors)
A transfiguration spell that transforms an owl into a pair of opera glasses.
Water-Heating Spell (Aqua Fervens)
A charm that instantly heats water.
Cracker Jinx (Nec Divinos Crepitus)
PREREQUISITE: YEAR 3. A jinx that conjures exploding Wizard Crackers.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Cheering Charm (Serenate)
A charm that makes the target feel elated. If overdone, a victim can be overcome with fits of hysterical laughter.
Bravery Charm (Animosus)
A charm that enhances the performance of teammates when they are facing certain foes.
Sealant Charm (Consigno)
A charm that magically seals envelopes.
Jelly-Brain Jinx (Wibbli Cogitatus)
A jinx that reduces one's mental abilities.
Twitchy Ears Hex (Trementes Aures)
A hex that causes the victim's ears to twitch.
Gripping Charm (Inhaeresco)
A charm that makes a target easier to hold on to.
Hurling Hex (Iacta)
A hex applied to a broomstick that causes the broomstick to attempt to hurl its rider off.
Water Repelling Charm (Impervius)
A charm that makes an object repel water and mist. This could be used to allow someone better sight in bad weather conditions by preventing the rain from hitting their faces.
Blackboard-writing Spell (Scripto)
A charm that causes words or pictures (but not music scores) to appear on a blackboard.
Shrinking Spell (Diminuendo)
A charm that causes an object to shrink.
Quieting Charm (Quietus)
A charm that is used to quiet sound.
Minor Healing Charm (Episkey)
PREREQUISITE: YEAR 4. A healing charm that heals relatively minor injuries such as broken noses, toes, and split lips.
Blockage Clearing Spell (Anapneo)
A transfiguration spell that can clear a target's airway by vanishing a blockage.
Explosion Charm (Bombarda)
Also known as the "Bombardment Spell", this noisy charm detonates a target with a small explosion. This is powerful enough to blast open sealed doors or blow bars off of windows.
Fog-Conjuring Charm (Nebulus)
A charm that conjures fog from the tip of the wand.
Smokescreen Spell Duo (Fumos Duo)
PREREQUISITE: FUMOS. A charm that conjures fog from the tip of the wand. A more powerful version of Fumos.
Muffliato Charm (Muffliato)
A charm that fills the ears of any person in the vicinity of the caster with an unidentifiable buzzing sound so as to allow for conversation without being overheard, similar to the Imperturbable Charm.
Ducklifors Jinx (Ducklifors)
A transfiguration jinx that transforms a target into a duck.
Rabbit Transformation Spell (Lapifors)
A transfiguration jinx that transforms a target into a rabbit.
Cauldron to Sieve (Filtración)
A transfiguration spell that transforms a cauldron into a sieve.
Ecto Spell (Ectomatic)
A spell that conjures blobs of ectoplasm, launching them in an arc to splash down on the ground. Conjured ectoplasm could be cleaned up by the Skurge Charm.
Skurge Charm (Skurge)
A charm that can be used to clean up ectoplasm created by passing ghosts. This spell can also be used to frighten spirits.
Bubblehead Charm (Aspira)
A charm that allows the caster to conjure a bubble around their head which contains a supply of fresh air.
Leg-Locker Curse (Locomotor Mortis)
Also known as the "Leg Locking Spell", this curse binds the legs of a target together.
Spider Repelling Spell (Arania Exumai)
A charm used to banish or blast away spiders and Acromantula.
Impediment Jinx (Impedimenta)
Also known as the "Impediment Hex", this jinx hinders the movement of a target, slowing the target down or stopping the target in its tracks.
Shield Charm (Protego)
PREREQUISITE: YEAR 4. A charm that protects the caster with an invisible shield that reflects spells and blocks physical entities.
Herbivicus Charm (Herbivicus)
A charm used to rapidly increase the growth rate of plants and cause flowers to bloom.
Siphoning Spell (Tergeo)
A cleaning charm used to siphon liquids such as blood, dust or grease, and to clean objects.
Structure Building Charm (Erecto)
A cleaning charm that can erect any structure as long as the required materials are present.
Switching Spell (Viceversus)
A transfiguration spell used to switch the positions of two objects. By definition, it is the simultaneous transfiguration of two objects to make them look like each other.
Anti-Cheating Charm (Esto Verax)
A charm that prevents a person from cheating on a test or exam.
Ink Revealing Charm (Aparecium)
A charm that reveals secret messages written in Invisible Ink or any other hidden markings written using other means such as a concealing charm.
Age Line (Aetas Terminus)
A charm used to create a barrier that prevents people below or above a specified age depending on the intention from accessing a specific object or place.
Broom Jinx (Indomitus)
A jinx placed on broomsticks in an attempt to throw their riders off through a variety of means such as sudden lurches and violent swishing movements.
Hair Loss Curse (Calvorio)
A curse that removes the victim's hair or headdress.
Instant Scalping Hex (Trichaufero)
A hex that instantly scalps all the hair off of a target.
Mobiliarbus Charm (Mobiliarbus)
A charm that enables a witch or wizard to levitate a wooden target a few inches off of the ground and then move said object in any given direction.
Pressurized Water Charm (Aqua Eructo)
PREREQUISITE: YEAR 4. A charm that can be used to create a spout of water from the tip of the wand. The intensity of the water flow could be anything from a thin fountain to an immense and powerful jet.
Hair-Regrowing Spell (Capillus Incrementum)
A charm used to quickly regrow lost hair.
Star Shower Spell (Stella Cascadia)
A charm that creates a star shower.
Bedazzling Hex (Indesmulo)
A hex used to disguise things, effectively making them invisible.
Water-Making Spell (Aguamenti)
A charm that creates a jet of clear drinkable water that ejects from the tip of the caster's wand.
Drought Charm (Siccum lacus)
A charm used to dry up small bodies of water, such as puddles and ponds. It is not powerful enough to work on larger bodies of water, such as lakes.
Pus Squirting Hex (Suppurare)
A hex that causes pus to squirt from the victim's nose.
Drone Jinx (Obstrepere)
A jinx that produces unpleasantly loud noises.
Pepper Breath Hex (Draco Spiritus)
A hex that inflicts fiery hot breath.
Washing Up Charm (Lavabit)
A charm that enchants dirty dishes to wash themselves.
Vacuum Cleaner Spell (Lambent Lutum)
A charm used to clean any object using the wand like a vacuum cleaner.
Somnambulist Charm (Somnambulus)
A charm that moves unconscious people by inducing somnambulism, or sleepwalking. This spell is generally used on the seriously deranged.
Steel Talons Transfiguration (Steelclaw)
A transfiguration charm that transforms an animal's claws into a steel talons.
Stretching Jinx (Distringo)
A jinx that stretches the target.
Arrow Shooting Spell (Sagitta)
A transfiguration spell that conjures a shooting arrow from the caster's wand.
Smoke to Daggers (Pluviae Acuta)
A transfiguration spell that transforms smoke into daggers that can be directed at a target.
The Bird Conjuring Charm (Avis)
PREREQUISITE: YEAR 5. A charm that conjures a flock of birds.
The Bridge Conjuring Spell (Pontem Appare)
A transfiguration spell that conjures a bridge out of thin air.
The Bridge Vanishing Spell (Pontem Discede)
A transfiguration spell that vanishes a bridge.
Human to Pig (Porcus)
A transfiguration spell that transforms a human into a pig.
Human to Chicken (Pullus)
A transfiguration spell that transforms a human into a chicken.
Human to Bat (Vespertilio)
A transfiguration spell that transforms a human into a bat.
Human to Ferret (Furritas)
A transfiguration spell that transforms a human into a ferret.
Charm to Cure Reluctant Reversers (Reveragain)
A charm used in broom care to improve the broom's ability to reverse.
Ascendio (Ascendio)
Also known as the "Ascension Charm", this charm flings the caster high into the air, even underwater.
Flashing Paint Charm (Cololumina)
A charm that causes paint to flash different colors.
Biting Jinx (Mordeo)
A jinx that causes an object targeted by this spell to bite anyone who attempts to use it.
Deprimo (Deprimo)
A charm used to blast holes in the ground. It is strong enough to shatter the floor of an entire room in a matter of seconds.
Toenail-Growing Hex (Cresco Unguibus)
A hex that causes the target's toenails to grow at an alarmingly fast rate.
Blasting Curse (Confringo)
PREREQUISITE: YEAR 5. A curse that causes a target to explode.
Flame-Freezing Charm (Flamduratus)
A charm that alters the effects of fire - instead of burning, the fire gives off a pleasant sensation, such as a warm summer breeze or a gentle tickling sensation.
Glacius Duo (Glacius Duo)
PREREQUISITE: GLACIUS. Sometimes called the "Freezing Spell Duo", this charm offensively freezes a target in ice. It is a more powerful version of Glacius, but this spell is not as powerful as Glacius Tria.
Reductor Curse (Reducto)
A curse that blasts solid objects to pieces.
Conjunctivitis Curse (Oculitumescere)
PREREQUISITE: YEAR 5. A curse that irritates the target's eyes, forcing them to swell shut, countered by the Oculus Potion.
Pimple Jinx (Furnunculus)
Classified as both a curse and a jinx, this spell is sometimes called the "Furnunculus Curse". This spell causes a target to break out in boils/pimples. The effects of this spell can be cleared with the Cure for Boils potion.
Bat-Bogey Hex (Vespertilifors)
A hex that transforms the target's bogeys into large bats that fly out of the victim's nose.
Salvio Hexia (Salvio Hexia)
A powerful protective charm able to protect a small area against most hexes.
Confundus Charm (Confundo)
A charm that confuses and misdirects the target. It works on living and inanimate things, as long as the target has a mind to be confused.
Head-Growing Curse (Cranium Inflatio)
A curse that causes the victim to grow extra heads.
Glacius Tria (Glacius Tria)
PREREQUISITE: GLACIUS & GLACIUS DUO. Sometimes called the "Freezing Spell Tria", this charm is used offensively to freeze a target enemy. It is the most effective version of Glacius, being more powerful than Glacius Duo.
Shocking Area Spell (Fulgurunda)
This charm that sends a shockwave in a radius around the caster that stuns opponents.
Freeze! Spell (Freeze)
A charm that causes ice to spread over limbs touching a hard surface, affixing them to this surface.
Projectile Jinx (Waddiwasi)
A jinx used to propel a small wad of material at high velocity.
Levitation Spell (Levioso)
A charm that levitates objects.
Obliteration Charm (Vestigia Deleo)
A charm used to remove footprints, including imprints or stains.
Rowboat Spell (Velifico)
A charm that is used to propel boats on bodies of water, making them row faster.
The Muggle Repelling Spell (Repello Muggletum)
A charm that prevents muggles from seeing or entering an area. Any non-magic person that gets close to the vicinity of the enchantment remembers that they have something urgent to do and then they leave.
Tracking Object Charm (Avensegium)
A charm that turns an object into a tracking device.
Spell-detection Spell (Specialis Revelio)
A charm that reveals any spells performed on an object or potions. It is a variation of the Revelio Charm.
Buffalo Conjuration Spell (Sianto)
A transfiguration spell that conjures a buffalo.
Antler Growth Hex (Anteoculatia)
A hex that grows antlers on the head of the target.
Homing Spell (Sequi Me)
A spell that follows its target with a constant speed after being cast. This spell can cause significant damage to the target.
Beetle Buttons (Buttonfors)
A transfiguration spell that transforms a beetle into a coat button.
Placement Charm (Sede)
A charm that magically places an object somewhere without the wizard or witch having to do it physically.
Informous Spell (Informous)
A charm that adds a page with information regarding the charmed creature to the caster's Folio Bruti (book of beasts).
Herbivicus Duo (Herbivicus Duo)
PREREQUISITE: HERBIVICUS CHARM. A stronger variation of the Herbivicus Charm, a charm which causes radically accelerated growth in plants.
Fire-Making Spell Tria (Incendio Tria)
PREREQUISITE: INCENDIO & INCENDIO DUO. A charm that conjures blue flames. This charm is an improvement over both Incendio and Incendio Duo, and consequently creates larger flames than either spell.
Knitting Charm (Creo suturis)
A charm that bewitches knitting needles to perform their task autonomously.
Sonorous Charm (Fremit)
A charm that emits a magnified roar from the tip of the wand. This noise disrupts all in its path, and could even be used to harm opponents.
Human to Armchair (Essesella)
A transfiguration spell used to turn a human into an armchair.
Countercharm for Hiccoughs (Consingultus)
A counter-charm that cures the magical inducement of hiccoughs.
Badgering (Melifors)
A transfiguration spell that turns a target into a badger.
Splintering Unlocking Charm (Portaberto)
A charm that splinters a lock from a door to bypass a lock. Popular prior to the discovery of the Unlocking Charm but occasionally leaves a smoking hole where the key should have gone in the door.
Entrail-Expelling Curse (Exta Expurgo)
A curse that expels blockages from intestines.
Patronus Charm (Expecto Patronum)
A protective charm that evokes a partially-tangible positive energy force known as a Patronus. This spell protects against Dementors and Lethifolds.
Sardine Spell (Sardinae ex Nasum)
A hex that causes the victim to begin sneezing up sardines.
Bewitched Sleep Spell (Somnum Adduco)
A charm that induces a magical slumber.
Imperturbable Charm (Imperturbatus)
A charm that creates an invisible magical barrier around an object. Objects bounce off of the barrier. This barrier also muffles sounds like the Muffliato Charm.
Trip Jinx (Offendo)
PREREQUISITE: YEAR 6. A jinx that makes people trip and fall over.
Langlock (Langlock)
A jinx that prevents someone from speaking or casting spells verbally by affixing their tongue to the roof of their mouth.
Intruder Charm (Monitus)
A charm that detects intruders and sounds an alarm. This is the magical-equivalent to a burglar alarm.
Tracking Spell (Appare Vestigium)
A charm that reveals and illuminates traces of recent magical activity and shows magical footprints and track marks in an area.
Feather-Light Spell (Agero Pondus)
A charm used to make heavy objects as light as a feather.
Box Blasting Charm (Cistem Aperio)
A charm that is used to blast open trunks, chests, boxes, or other containers.
Herbifors (Herbifors)
A transfiguration spell that turns a target into a bunch of flowers. This spell can work on an individual's head of hair. This would not transform a full human, just a part of them or something they are wearing.
Dangling Jinx (Levicorpus)
A jinx that causes the target to be hoisted into the air by their ankle(s); the counter-jinx to this jinx is Liberacorpus.
Dangling Jinx Counterspell (Liberacorpus)
A counter-jinx to the Dangling Jinx (Levicorpus).
Orbis (Orbis)
A jinx used to suck the target into the ground. This can only be used if an ally is levitating the target while this spell was being cast.
Vulnera Sanentur (Vulnera Sanentur)
This healing charm has a song-like incantation and is capable of healing deep wounds. This spell can be used as the counter-curse for the curse Sectumsempra.
Permanent Sticking Charm (Colloaeternum)
A charm that magically sticks one object to another indefinitely.
Limbo Mist (Vario Nebula)
A charm that creates a golden mist. Once inside this golden mist, the effects of gravity are reversed.
Limbo Mist Anticharm (Varia Nebulus)
A charm that serves as the counter-charm for Limbo Mist (Vario Nebula).
Bone Mending Spell (Brackium Emendo)
A healing charm used to mend broken bones, however it is also possible with this spell to remove bones also.
Tempest Jinx (Tempest)
Also known as "Tempest", this atmospheric jinx causes bolts of lightning to strike from a cloudy sky at the target.
Wind Jinx Duo (Ventus Duo)
PREREQUISITE: VENTUS. A stronger variant of the spell Ventus. Ventus is a spell that creates a jet of spiralling wind.
Human to Shark (Squatina)
A transfiguration spell that turns the caster into a part-shark.
Table Trouble (Absorbeo)
A transfiguration spell that alters table surfaces to become like acid, causing any object resting on those surfaces to melt into them.
Deterioration Hex (Surpo Energia)
PREREQUISITE: YEAR 7. A hex that impairs foes and reduces their stamina.
Imprisonment Spell (Phylaca)
A transfiguration spell that causes metallic bars to conjure around doorways and window frames. This spell is a good way to turn a hideout or room into a cell.
Piertotum Locomotor (Piertotum Locomoto)
A charm that brings life to inanimate, unmoving artifacts. This now animate artifact's movements can be controlled by the caster of the charm.
Inanimatus Conjurus Spell (Inanimatus Conjurus)
A transfiguration spell used to alter the design of a room.
Floating Eye Curse (Spectatoris Oculus)
A transfiguration spell that conjures a floating eye that hovers stationary over an area exuding a red aura. This spell prevents passage and causes damage to those who approach the floating eye.
Sponge Knees Curse (Genua Spongify)
PREREQUISITE: YEAR 7. A curse that makes the target's legs spongy, making it difficult for them to walk or stand.
Manacle Conjuration Spell (Vinculum)
A transfiguration spell that conjures a metal manacle out of thin air for the purpose of binding an individual to another.
Expulso Curse (Expulso)
A curse used to produce immense explosions, blasting the target apart with a burst of blue light; this spell has enough force to throw people into walls.
Blocked Barrier (Clausus Claustra)
A charm that seals magical barriers and portals to limit access to magical locations.
Room Sealing Spell (Locus Signantes)
A charm that seals a room in such a way that only witches or wizards could break it.
Anti-Intruder Jinx (Repello Intrusoribus)
A jinx placed in an environment to prevent intruders from entering an area.
Security Spell (Obfirmo)
A charm used to prevent a break-in at a specified location (a closed shop, for instance).
Gytrash-conjuring Spell (Veni Gytrash)
A dark charm that conjures green, transparent Gytrashes through green bolts of light that can be vanquished with the Wand-Lighting Charm.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Amplifying Charm (Sonorus)
A charm used to amplify a targeted sound such as a person's voice or a piece of equipment.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Clothing Color-Changing Charm (Multicorfors)
A transfiguration spell that changes the colour and style of the target's outfit.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Hardening Charm (Duro)
A charm used to change objects into stone.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
Illegibility Charm (Illegibilus)
A charm that makes writing impossible to read.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.
Masking Spell (Vito [Name])
PREREQUISITE: RESTRICTED CHARMS. A charm that makes the caster untraceable by a certain person, an organization or everyone entirely.
Bubble Jinx (Ebublio)
A jinx that traps a target in a bubble.
Potions
Skele-gro
A potion that heals fractures and causes bones to regrow in a notably slow and painful process.
Potion of Dreamless Sleep
A potion that induces drowsiness and allows the user to sleep without having any nightmares.
Cure for Boils
A potion that clears both magical and mundane boils and blemishes when ingested.
Herbicide Potion
A potion used in gardening that kills and damages plants.
Forgetfulness Potion
A potion that causes memory loss in the drinker.
Antidote to Common Poisons
A potion that serves as a cure for most ordinary poisons.
Antidote to Uncommon Poisons
A potion that serves as a cure for uncommon and peculiar poisons.
Bruise Removal Paste
A potion that resembles a thick yellow paste, guaranteed to remove a bruise within an hour.
Burn Healing Paste
A potion that resembles a thick orange paste, used to treat burns.
Babbling Beverage
A potion that can be ingested or placed topically on a target and renders the affected party unable to form a coherent sentence.
Confusing Concoction
A potion that when ingested, causes confusion and a heightened sense of paranoia in the affected person, making it difficult to tell friend from foe.
Dizziness Draught
A potion that causes the affected person to feel light-headed and lose their sense of balance.
Muffling Draught
A potion whose fumes causes the inhaler to lose their voice.
Dogbreath Potion
A potion that turns the drinker's breath into flame.
Drowsiness Draught
A potion that creates fumes that induces physical fatigue, slows motor function and impairs the ability to focus in the target.
Sleeping Draught
A potion that causes the drinker to immediately fall into a deep, but temporary, sleep.
Murtlap Essence
A potion that heals and soothes cuts and abrasions.
Pepperup Potion
A potion that is the cure for non-magical flu-like illnesses.
Anti-Paralysis Potion
A potion that cures paralysis caused by spells, such as the full body-bind curse.
Black Fire Potion
A potion that makes one's blood like ice, rendering them immune to fire.
Deflating Draught
A potion that is an antidote to inflationary magic, such as the Swelling Solution, when applied topically.
Swelling Solution
A potion that causes items and body parts to inflate.
Calming Draught
A potion that is used to calm someone after an emotional shock or outburst.
Gregory’s Unctuous Unction
A potion that tricks the drinker into thinking the brewer is their best friend.
Grand Pepperup Potion
PREREQUISITE: PEPPERUP POTION. This potion is a stronger version of the Pepperup Potion that cures magical and mundane flu-like illnesses.
Mandrake Restorative Draught
A potion that restores those who have been cursed or transfigured back to their original form.
Revive Potion
This potion rouses an unconscious or sleeping individual back to consciousness when ingested.
Befuddlement Draught
A potion that causes the drinker to become belligerent and reckless.
Laugh Inducing Potion
A potion that induces laughter in the drinker.
Bulgeye Potion
A potion that causes the drinker's eyes to grow to proportions akin to a character in a Japanese animation.
Fire Breathing Potion
A potion that allows the drinker to breathe fire at will.
Memory Potion
A potion that this potion functions like a sort of introspective first-person pensieve, allowing near perfect recollection of focused memories.
Scintillation Solution
PREREQUISITE: YEAR 3. A potion that improves the drinker's banter but makes the user more prone to sarcasm.
Fatiguing Infusion
PREREQUISITE: YEAR 4. A potions whose fumes cause fatigue, dull reflexes, and slowed thinking.
Weakness Potion
PREREQUISITE: YEAR 4. A potion that induces both physical and mental weakness in the drinker.
Wound Cleaning Potion
A potion that is a powerful antiseptic that cleans wounds.
Blood Replenishing Potion
A healing potion that replenishes lost blood.
Essence of Dittany
PREREQUISITE: YEAR 4. A potion that cures and closes severe open wounds.
Erumpent Potion
PREREQUISITE: YEAR 4. A potion that is very volatile, absolutely explosive when exposed to air.
Alihotsy Draught
A potion that, upon drinking or inhaling its fumes, causes hysterical laughter.
Elixir to Induce Euphoria
A potion that induces a sense of inexplicable, irrational happiness.
Dr. Ubbly’s Oblivious Unction
A topical potion used to fade non-magical scars; this potion is also particularly effective in treating maladies of the mind.
Wiggenweld Potion
A remedy that awakens people from both magical and mundane sleep.
Girding Potion
Provides the consumer with prolonged endurance.
Vitamix Potion
PREREQUISITE: YEAR 5. A potion that causes the drinker to think more quickly.
Invisibility Potion
PREREQUISITE: YEAR 5. A potion that renders the user invisible.
Shrinking Potion
Also known as the "Shrinking Solution", this potion can render the drinker itty-bitty or serve as an antidote to the Swelling Solution and similar potions/spells.
Invigoration Draught
PREREQUISITE: YEAR 5. A potion that boosts the drinker's energy.
Draught of Living Death
A potion that sends the drinker into a deep, death-like sleep.
Wideye Potion
A potion that awakens one from a coma-like sleep, such as that caused by the Draught of Living Death.
Cough Potion
A potion that cures the drinker of a coughing fit and soothes throat irritation.
Jawbind Potion
PREREQUISITE: YEAR 6. A potion that induces lockjaw in the drinker.
Hiccoughing Solution
A potion that causes the drinker to break into a fit of hiccoughs.
Strengthening Solution
PREREQUISITE: YEAR 7. A potion that grants the drinker immense strength.
Pompion Potion
A potion that turns your head into a pumpkin!
Madame Glossy's Silver Polish
A potion that helps you get the finest shine on your armour or cutlery.
Oculus Potion
PREREQUISITE: YEAR 5. A potion that restores the drinker's eyesight.
Doxycide
A potion that is used to keep those pesky pests out of your yard when sprayed on the environment.
Starry Sky Solution
A potion that causes a dark fog to fill a room, accompanied by little lights that give the impression of a galaxy. Best used indoors.
Floating Potion
PREREQUISITE: YEAR 4. A potion that, upon contact, causes the target to float a few feet above the ground.
Snuffling Potion
A potion that improves the drinker's sense of smell.
Volubilis Potion
A potion that can be used to either alter the drinker's existing voice or cure a lost voice.
Replenishing Potion
A potion that replenishes non-magical liquids that come in contact with this potion; this potion does not replenish potions or magical liquids.
Pet Tonic
A potion that heals magical and non-magical pet illnesses and ailments.
Brooms
Starsweeper XXI
Racing broom, notably used by the USA team during the Quidditch World Cup.
Omnioculars
Must-have so as to not miss anything during the match.
Broom Compass
Attach it to your broom so that it can help you along long travels.
Dealla Prince
Reducio
Spells
Deterioration Hex (Surpo Energia)
PREREQUISITE: YEAR 7. A hex that impairs foes and reduces their stamina.
Firestorm (Saevi Igninum)
A charm that produces a large ring of fire around the caster, conjured and controlled by the caster's wand.
Magical Theory
Because nothing can stop modernity.
Magical Drafts and Potions
Arsenius Jigger's work, along with his notes.
Fantastic Beasts and Where to Find Them
Newt Scamander's masterpiece, about magical creatures.
Hogwarts, A History
The infamous book of Garius Tomkink in its original edition from 1776.
The Dark Forces: A Guide to Self-Protection
Ideal for duels enthusiasts!
Book of Spells
Miranda Goshawk teaches you the basics so you can shine bright during Charms class.
A History of Magic
History, without the dust.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Ascension Spell (Alarte Ascendare)
A charm used to launch an object up into the air.
Bandaging Charm (Ferula)
A healing charm that conjures bandages and wraps, splinting any broken bones and easing pain.
Wind Jinx (Ventus)
PREREQUISITE: YEAR 3. A charm which shoots a jet of strong, spiralling wind from the tip of the wand.
Guinea Fowl to Guinea Pig (Avum Porcus)
A transfiguration spell that transforms a guinea fowl into a guinea pig
Wand-Lighting Charm Duo (Lumos Duo)
PREREQUISITE: LUMOS. A variation of the Wand-Lighting Charm. It creates a focused beam of light from the end of the wand.
Healing Charm (Reparifors)
PREREQUISITE: YEAR 3. A healing charm that reverts minor magically-induced ailments, such as paralysis and poisoning.
Radiant Wand-Lighting Charm (Lumos Maxima)
PREREQUISITE: LUMOS DUO & LUMOS. A charm that produces a blinding flash of bright white light from the tip of the wand, a modified version of the Wand-Lighting Charm.
Summoning Charm (Accio)
PREREQUISITE: YEAR 2. A charm that summons an object toward the caster. It is able to summon objects by calling the object's name aloud after the incantation.
Banishing Charm (Depulso)
PREREQUISITE: YEAR 2. A charm that pushes an object away from the caster.
Singing Jinx (Cantis)
A charm used to make the target break out in song.
Porcupine or Hedgehog to Pincushion (Hystrifors)
A transfiguration spell that transforms a porcupine or hedgehog into a pincushion. If the spell is performed incorrectly, the creature could end up as a poppy seed instead.
Teapot to Gerbil (Jerbollam)
A transfiguration spell that transforms a teapot into a gerbil.
Teapot to Rat (Ratollam)
A transfiguration spell that transforms a teapot into a rat.
Teapot to Ferret (Migaleollam)
A transfiguration spell that transforms a teapot into a ferret.
Teapot to Tortoise (Terachelys)
A transfiguration spell that transforms a teapot into a tortoise.
Teacup to Tortoise (Tazachelys)
A transfiguration spell that transforms a teacup into a tortoise.
Tail-Growing Hex (Cauda Incrementum)
A hex that causes the target to grow a tail. The type of tail is dependent on the caster.
Fish Transformation Spell (Piscifors)
A transfiguration spell that transforms a target up to 5 kg (11 lbs) into a fish on the same mass.
Fish to Flower (Piscimutatio)
A transfiguration spell that transforms a fish into a flower.
Teddy Bear to Spider (Arachmutatio)
A transfiguration spell that transforms a teddy bear into a spider.
Boggart-Banishing Spell (Riddikulus)
A charm that is used to defeat a Boggart. This spell causes the boggart to assume a form that is humorous to the caster.
Revulsion Jinx (Relashio)
PREREQUISITE: YEAR 2. A jinx that forces the target to release its grip on whatever it was holding.
Snake Summons Spell (Serpensortia)
A transfiguration spell that conjures a live snake from the end of the wand. The counter-spell to this spell is the Snake-Vanishing Spell.
Snake-Vanishing Spell (Vipera Evanesca)
A transfiguration spell that vanishes snakes.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Teeth Growing Hex (Densaugeo)
A hex that causes the teeth to elongate at a grotesque, alarming rate.
Hovering Charm (Sublevo Brevis)
A charm that makes a target hover in mid-air for a brief period of time. It is one of the many lesser variations of the Levitation Charm. This spell works on both objects and people.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
Knee-Reversal Hex (Retro Genibus)
A hex that causes the victim's knees to reverse position from the front of their legs, where they were supposed to be located, to the back.
Rotation Charm (Circumrota)
A charm that can be used to turn or rotate objects.
Window Shattering Spell (Finestra)
A charm that shatters glass.
Descension Spell (Descendo)
A charm that makes objects fall or move downward.
Spider Conjuration Spell (Arachnos)
A transfiguration spell that conjures a spider from the tip of the caster's wand.
Hair Thickening Charm (Crassus)
A charm that causes the target's hair to grow longer and thicker very quickly.
Owl to Opera Glasses (Speculafors)
A transfiguration spell that transforms an owl into a pair of opera glasses.
Water-Heating Spell (Aqua Fervens)
A charm that instantly heats water.
Cracker Jinx (Nec Divinos Crepitus)
PREREQUISITE: YEAR 3. A jinx that conjures exploding Wizard Crackers.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Cheering Charm (Serenate)
A charm that makes the target feel elated. If overdone, a victim can be overcome with fits of hysterical laughter.
Bravery Charm (Animosus)
A charm that enhances the performance of teammates when they are facing certain foes.
Sealant Charm (Consigno)
A charm that magically seals envelopes.
Jelly-Brain Jinx (Wibbli Cogitatus)
A jinx that reduces one's mental abilities.
Twitchy Ears Hex (Trementes Aures)
A hex that causes the victim's ears to twitch.
Gripping Charm (Inhaeresco)
A charm that makes a target easier to hold on to.
Hurling Hex (Iacta)
A hex applied to a broomstick that causes the broomstick to attempt to hurl its rider off.
Vinegar to Wine (Acetum Reverto)
A transfiguration spell that transforms vinegar to wine.
Litter Bin to Wildebeest (Arcacas Invacca)
A transfiguration spell used to transform a litter bin into a wildebeest.
Water Repelling Charm (Impervius)
A charm that makes an object repel water and mist. This could be used to allow someone better sight in bad weather conditions by preventing the rain from hitting their faces.
Leg-growing Charm (Concala Crura)
A charm used to grow legs on an object.
Desk into Pig Spell (Corpus Porcus)
A transfiguration spell that turns a desk into a pig.
Candle to Rabbit (Lucerna Lepus)
A transfiguration spell that turns a candle into a rabbit.
Ears to Kumquats (Aurisponica)
A transfiguration spell that turns the ears of a target into kumquats.
Rose Growth Spell (Herbivicus Rosa)
A charm that makes rosebushes grow at an unusually fast pace.
Blackboard-writing Spell (Scripto)
A charm that causes words or pictures (but not music scores) to appear on a blackboard.
Shrinking Spell (Diminuendo)
A charm that causes an object to shrink.
Quieting Charm (Quietus)
A charm that is used to quiet sound.
Minor Healing Charm (Episkey)
PREREQUISITE: YEAR 4. A healing charm that heals relatively minor injuries such as broken noses, toes, and split lips.
Blockage Clearing Spell (Anapneo)
A transfiguration spell that can clear a target's airway by vanishing a blockage.
Explosion Charm (Bombarda)
Also known as the "Bombardment Spell", this noisy charm detonates a target with a small explosion. This is powerful enough to blast open sealed doors or blow bars off of windows.
Fog-Conjuring Charm (Nebulus)
A charm that conjures fog from the tip of the wand.
Smokescreen Spell Duo (Fumos Duo)
PREREQUISITE: FUMOS. A charm that conjures fog from the tip of the wand. A more powerful version of Fumos.
Muffliato Charm (Muffliato)
A charm that fills the ears of any person in the vicinity of the caster with an unidentifiable buzzing sound so as to allow for conversation without being overheard, similar to the Imperturbable Charm.
Animal Goblet Transformation (Vera Verto)
A transfiguration spell used to transform an animal into a water goblet.
Mice Transformation Spell (Snufflifors)
A transfiguration spell used to transform an object into a mouse.
Ducklifors Jinx (Ducklifors)
A transfiguration jinx that transforms a target into a duck.
Rabbit Transformation Spell (Lapifors)
A transfiguration jinx that transforms a target into a rabbit.
Rabbit Slippers (Lepus Calceus)
A transfiguration spell that transforms a pair of rabbits into slippers.
Cauldron to Sieve (Filtración)
A transfiguration spell that transforms a cauldron into a sieve.
Cauldron to Badger (Furificar)
A transfiguration spell that transforms a cauldron into a badger.
Cauldron to Guitar (Afinar)
A transfiguration spell that transforms a cauldron into a guitar.
Ecto Spell (Ectomatic)
A spell that conjures blobs of ectoplasm, launching them in an arc to splash down on the ground. Conjured ectoplasm could be cleaned up by the Skurge Charm.
Skurge Charm (Skurge)
A charm that can be used to clean up ectoplasm created by passing ghosts. This spell can also be used to frighten spirits.
Bubblehead Charm (Aspira)
A charm that allows the caster to conjure a bubble around their head which contains a supply of fresh air.
Leg-Locker Curse (Locomotor Mortis)
Also known as the "Leg Locking Spell", this curse binds the legs of a target together.
Spider Repelling Spell (Arania Exumai)
A charm used to banish or blast away spiders and Acromantula.
Impediment Jinx (Impedimenta)
Also known as the "Impediment Hex", this jinx hinders the movement of a target, slowing the target down or stopping the target in its tracks.
Shield Charm (Protego)
PREREQUISITE: YEAR 4. A charm that protects the caster with an invisible shield that reflects spells and blocks physical entities.
Ear-Shriveling Curse (Repulsiva Auris)
A curse that causes the target's ears to shrivel up.
Herbivicus Charm (Herbivicus)
A charm used to rapidly increase the growth rate of plants and cause flowers to bloom.
Teeth-straightening Spell (Recto Dente)
A charm used to straighten crooked teeth.
Siphoning Spell (Tergeo)
A cleaning charm used to siphon liquids such as blood, dust or grease, and to clean objects.
Structure Building Charm (Erecto)
A cleaning charm that can erect any structure as long as the required materials are present.
Switching Spell (Viceversus)
A transfiguration spell used to switch the positions of two objects. By definition, it is the simultaneous transfiguration of two objects to make them look like each other.
Anti-Cheating Charm (Esto Verax)
A charm that prevents a person from cheating on a test or exam.
Ink Revealing Charm (Aparecium)
A charm that reveals secret messages written in Invisible Ink or any other hidden markings written using other means such as a concealing charm.
Age Line (Aetas Terminus)
A charm used to create a barrier that prevents people below or above a specified age depending on the intention from accessing a specific object or place.
Broom Jinx (Indomitus)
A jinx placed on broomsticks in an attempt to throw their riders off through a variety of means such as sudden lurches and violent swishing movements.
Hair Loss Curse (Calvorio)
A curse that removes the victim's hair or headdress.
Instant Scalping Hex (Trichaufero)
A hex that instantly scalps all the hair off of a target.
Mobiliarbus Charm (Mobiliarbus)
A charm that enables a witch or wizard to levitate a wooden target a few inches off of the ground and then move said object in any given direction.
Pressurized Water Charm (Aqua Eructo)
PREREQUISITE: YEAR 4. A charm that can be used to create a spout of water from the tip of the wand. The intensity of the water flow could be anything from a thin fountain to an immense and powerful jet.
Hair-Regrowing Spell (Capillus Incrementum)
A charm used to quickly regrow lost hair.
Star Shower Spell (Stella Cascadia)
A charm that creates a star shower.
Bedazzling Hex (Indesmulo)
A hex used to disguise things, effectively making them invisible.
Water-Making Spell (Aguamenti)
A charm that creates a jet of clear drinkable water that ejects from the tip of the caster's wand.
Drought Charm (Siccum lacus)
A charm used to dry up small bodies of water, such as puddles and ponds. It is not powerful enough to work on larger bodies of water, such as lakes.
Pus Squirting Hex (Suppurare)
A hex that causes pus to squirt from the victim's nose.
Beauty Spell (Pulchra)
A charm used to enhance the physical beauty of the caster.
Drone Jinx (Obstrepere)
A jinx that produces unpleasantly loud noises.
Pepper Breath Hex (Draco Spiritus)
A hex that inflicts fiery hot breath.
Washing Up Charm (Lavabit)
A charm that enchants dirty dishes to wash themselves.
Vacuum Cleaner Spell (Lambent Lutum)
A charm used to clean any object using the wand like a vacuum cleaner.
Somnambulist Charm (Somnambulus)
A charm that moves unconscious people by inducing somnambulism, or sleepwalking. This spell is generally used on the seriously deranged.
Dinnerplate to Mushroom (Fungifors)
A transfiguration charm that transforms a dinner plate into a mushroom.
Rock to Dog (Canifors)
A transfiguration charm that transforms a rock into a dog.
Steel Talons Transfiguration (Steelclaw)
A transfiguration charm that transforms an animal's claws into a steel talons.
Stretching Jinx (Distringo)
A jinx that stretches the target.
Arrow Shooting Spell (Sagitta)
A transfiguration spell that conjures a shooting arrow from the caster's wand.
Smoke to Daggers (Pluviae Acuta)
A transfiguration spell that transforms smoke into daggers that can be directed at a target.
The Bird Conjuring Charm (Avis)
PREREQUISITE: YEAR 5. A charm that conjures a flock of birds.
The Bridge Conjuring Spell (Pontem Appare)
A transfiguration spell that conjures a bridge out of thin air.
The Bridge Vanishing Spell (Pontem Discede)
A transfiguration spell that vanishes a bridge.
Human to Pig (Porcus)
A transfiguration spell that transforms a human into a pig.
Human to Chicken (Pullus)
A transfiguration spell that transforms a human into a chicken.
Human to Bat (Vespertilio)
A transfiguration spell that transforms a human into a bat.
Human to Ferret (Furritas)
A transfiguration spell that transforms a human into a ferret.
Charm to Cure Reluctant Reversers (Reveragain)
A charm used in broom care to improve the broom's ability to reverse.
Ascendio (Ascendio)
Also known as the "Ascension Charm", this charm flings the caster high into the air, even underwater.
Flashing Paint Charm (Cololumina)
A charm that causes paint to flash different colors.
Biting Jinx (Mordeo)
A jinx that causes an object targeted by this spell to bite anyone who attempts to use it.
Deprimo (Deprimo)
A charm used to blast holes in the ground. It is strong enough to shatter the floor of an entire room in a matter of seconds.
Toenail-Growing Hex (Cresco Unguibus)
A hex that causes the target's toenails to grow at an alarmingly fast rate.
Blasting Curse (Confringo)
PREREQUISITE: YEAR 5. A curse that causes a target to explode.
Flame-Freezing Charm (Flamduratus)
A charm that alters the effects of fire - instead of burning, the fire gives off a pleasant sensation, such as a warm summer breeze or a gentle tickling sensation.
Glacius Duo (Glacius Duo)
PREREQUISITE: GLACIUS. Sometimes called the "Freezing Spell Duo", this charm offensively freezes a target in ice. It is a more powerful version of Glacius, but this spell is not as powerful as Glacius Tria.
Reductor Curse (Reducto)
A curse that blasts solid objects to pieces.
Conjunctivitis Curse (Oculitumescere)
PREREQUISITE: YEAR 5. A curse that irritates the target's eyes, forcing them to swell shut, countered by the Oculus Potion.
Pimple Jinx (Furnunculus)
Classified as both a curse and a jinx, this spell is sometimes called the "Furnunculus Curse". This spell causes a target to break out in boils/pimples. The effects of this spell can be cleared with the Cure for Boils potion.
Bat-Bogey Hex (Vespertilifors)
A hex that transforms the target's bogeys into large bats that fly out of the victim's nose.
Salvio Hexia (Salvio Hexia)
A powerful protective charm able to protect a small area against most hexes.
Confundus Charm (Confundo)
A charm that confuses and misdirects the target. It works on living and inanimate things, as long as the target has a mind to be confused.
Head-Growing Curse (Cranium Inflatio)
A curse that causes the victim to grow extra heads.
Glacius Tria (Glacius Tria)
PREREQUISITE: GLACIUS & GLACIUS DUO. Sometimes called the "Freezing Spell Tria", this charm is used offensively to freeze a target enemy. It is the most effective version of Glacius, being more powerful than Glacius Duo.
Shocking Area Spell (Fulgurunda)
This charm that sends a shockwave in a radius around the caster that stuns opponents.
Freeze! Spell (Freeze)
A charm that causes ice to spread over limbs touching a hard surface, affixing them to this surface.
Projectile Jinx (Waddiwasi)
A jinx used to propel a small wad of material at high velocity.
Levitation Spell (Levioso)
A charm that levitates objects.
Obliteration Charm (Vestigia Deleo)
A charm used to remove footprints, including imprints or stains.
Rowboat Spell (Velifico)
A charm that is used to propel boats on bodies of water, making them row faster.
The Muggle Repelling Spell (Repello Muggletum)
A charm that prevents muggles from seeing or entering an area. Any non-magic person that gets close to the vicinity of the enchantment remembers that they have something urgent to do and then they leave.
Tracking Object Charm (Avensegium)
A charm that turns an object into a tracking device.
Spell-detection Spell (Specialis Revelio)
A charm that reveals any spells performed on an object or potions. It is a variation of the Revelio Charm.
Buffalo Conjuration Spell (Sianto)
A transfiguration spell that conjures a buffalo.
Antler Growth Hex (Anteoculatia)
A hex that grows antlers on the head of the target.
Homing Spell (Sequi Me)
A spell that follows its target with a constant speed after being cast. This spell can cause significant damage to the target.
Beetle Buttons (Buttonfors)
A transfiguration spell that transforms a beetle into a coat button.
Placement Charm (Sede)
A charm that magically places an object somewhere without the wizard or witch having to do it physically.
Informous Spell (Informous)
A charm that adds a page with information regarding the charmed creature to the caster's Folio Bruti (book of beasts).
Herbivicus Duo (Herbivicus Duo)
PREREQUISITE: HERBIVICUS CHARM. A stronger variation of the Herbivicus Charm, a charm which causes radically accelerated growth in plants.
Fire-Making Spell Tria (Incendio Tria)
PREREQUISITE: INCENDIO & INCENDIO DUO. A charm that conjures blue flames. This charm is an improvement over both Incendio and Incendio Duo, and consequently creates larger flames than either spell.
Knitting Charm (Creo suturis)
A charm that bewitches knitting needles to perform their task autonomously.
Sonorous Charm (Fremit)
A charm that emits a magnified roar from the tip of the wand. This noise disrupts all in its path, and could even be used to harm opponents.
Human to Armchair (Essesella)
A transfiguration spell used to turn a human into an armchair.
Countercharm for Hiccoughs (Consingultus)
A counter-charm that cures the magical inducement of hiccoughs.
Badgering (Melifors)
A transfiguration spell that turns a target into a badger.
Splintering Unlocking Charm (Portaberto)
A charm that splinters a lock from a door to bypass a lock. Popular prior to the discovery of the Unlocking Charm but occasionally leaves a smoking hole where the key should have gone in the door.
Entrail-Expelling Curse (Exta Expurgo)
A curse that expels blockages from intestines.
Patronus Charm (Expecto Patronum)
A protective charm that evokes a partially-tangible positive energy force known as a Patronus. This spell protects against Dementors and Lethifolds.
Protego Maxima (Protego Maxima)
PREREQUISITE: PROTEGO. A stronger version of the Shield Charm. It's often used in conjunction with other spells, such as "Fianto Duri" and "Repello Inimicum," to create a powerful protective barrier.
Fianto Duri (Fianto Duri)
A charm that when combined with a protective spell such as Protego Maxima can enhance magical defences.
Stunning Spell (Stupefy)
Also known as the "Stupefying Charm" or "Stunner" for short, this charm stuns the target, rendering them unconscious.
Scorching Charm (Hostis Ure)
A charm that requires an existing burning light source such as a torch. It draws from said light source, forming large blasts of fire.
Cornflake Skin Jinx (Pelle Cerealis)
A jinx that causes the target's skin to look as though it was coated in cornflakes.
Sardine Spell (Sardinae ex Nasum)
A hex that causes the victim to begin sneezing up sardines.
Scarpin's Revelaspell (Partes Revelio)
A charm that is used to correctly identify the ingredients of a given potion.
Gobstone to Skunk (Mephitifors)
A transfiguration spell that transforms a gobstone into a skunk.
Meddling Man to Monkey (Simia)
A transfiguration spell that turns a human into a monkey.
Caught! (Vincio)
A transfiguration spell that causes a nearby object to transform into a restraint that could surround a caster's intended target causing them to be immobile.
Fulgari (Fulgari)
PREREQUISITE: YEAR 6. A charm that produces vicious, luminous cords that bind an opponent's arms. Emancipare acts as the Counter-spell.
Emancipare (Emancipare)
A charm that releases bindings. This spell acts as a counter-charm to Fulgari, Brachiabindo and the Incarcerous Spell.
Jelly-Legs Curse (Locomotor Wibbly)
Also known as the "Jelly-Legs Jinx", this dark charm causes the victim's legs to collapse as if they were turned to jelly.
Lovebird to Lovenote (Amoris Charta)
A transfiguration spell used to transform a lovebird (a small bird) into a love note (a written message meant to be given to others as a romantic gesture).
Fire Rope (Incendens Funis)
A transfiguration spell that conjures a long, thin flame from the tip of their wand. With this spell, they could bind, ensnare or harm a target with an action similar to that of an actual rope.
Fire to Snake (Ashwindem)
A transfiguration spell that transforms a source of fire, such as a fiery rope, into a large, black snake that would attack a target under the manipulation of the caster.
Jelly Fingers Curse (Digiti Wibbli)
A curse that causes the victim's fingers to become wobbly, as if they had been turned to jelly.
Bewitched Sleep Spell (Somnum Adduco)
A charm that induces a magical slumber.
Trip Jinx (Offendo)
PREREQUISITE: YEAR 6. A jinx that makes people trip and fall over.
Langlock (Langlock)
A jinx that prevents someone from speaking or casting spells verbally by affixing their tongue to the roof of their mouth.
Intruder Charm (Monitus)
A charm that detects intruders and sounds an alarm. This is the magical-equivalent to a burglar alarm.
Protean Charm (Protean)
A charm that allows several objects to change simultaneously through a common purpose.
Tracking Spell (Appare Vestigium)
A charm that reveals and illuminates traces of recent magical activity and shows magical footprints and track marks in an area.
Old Violent Unlocking Charm (Open Sesame)
A charm used to rip doors from their hinges and tear them into firewood. Before Portaberto and Alohomora, this was the most popular unlocking spell.
Flipendo Maxima (Flipendo Maxima)
PREREQUISITE: FLIPENDO & YEAR 5. A more powerful variation of the Knockback Jinx, which throws the target back further and with greater force than the original spell.
Feather-Light Spell (Agero Pondus)
A charm used to make heavy objects as light as a feather.
Box Blasting Charm (Cistem Aperio)
A charm that is used to blast open trunks, chests, boxes, or other containers.
Herbifors (Herbifors)
A transfiguration spell that turns a target into a bunch of flowers. This spell can work on an individual's head of hair. This would not transform a full human, just a part of them or something they are wearing.
Dangling Jinx (Levicorpus)
A jinx that causes the target to be hoisted into the air by their ankle(s); the counter-jinx to this jinx is Liberacorpus.
Dangling Jinx Counterspell (Liberacorpus)
A counter-jinx to the Dangling Jinx (Levicorpus).
Orbis (Orbis)
A jinx used to suck the target into the ground. This can only be used if an ally is levitating the target while this spell was being cast.
Vulnera Sanentur (Vulnera Sanentur)
This healing charm has a song-like incantation and is capable of healing deep wounds. This spell can be used as the counter-curse for the curse Sectumsempra.
Limbo Mist (Vario Nebula)
A charm that creates a golden mist. Once inside this golden mist, the effects of gravity are reversed.
Limbo Mist Anticharm (Varia Nebulus)
A charm that serves as the counter-charm for Limbo Mist (Vario Nebula).
Bone Mending Spell (Brackium Emendo)
A healing charm used to mend broken bones, however it is also possible with this spell to remove bones also.
Tempest Jinx (Tempest)
Also known as "Tempest", this atmospheric jinx causes bolts of lightning to strike from a cloudy sky at the target.
Wind Jinx Duo (Ventus Duo)
PREREQUISITE: VENTUS. A stronger variant of the spell Ventus. Ventus is a spell that creates a jet of spiralling wind.
Memory Extraction Spell (Spero Obliviscaris)
A charm used to remove a single, specific memory from oneself or another person to place in a Pensieve or a flask for storage.
Lightning Spell (Fulguris)
A charm that shoots a thick bolt of white lightning into the sky.
Gubraithian Fire (Ignis Aeterna)
Also known as "Everlasting fire", this spell enchants a flame to burn forever.
Focusing Charm (Focus)
A charm used to clear one's mind and to make one's intentions clear. This charm could also be used to improve one's mental concentration.
Imprisonment Spell (Phylaca)
A transfiguration spell that causes metallic bars to conjure around doorways and window frames. This spell is a good way to turn a hideout or room into a cell.
Manacle Conjuration Spell (Vinculum)
A transfiguration spell that conjures a metal manacle out of thin air for the purpose of binding an individual to another.
Expulso Curse (Expulso)
A curse used to produce immense explosions, blasting the target apart with a burst of blue light; this spell has enough force to throw people into walls.
Gytrash-conjuring Spell (Veni Gytrash)
A dark charm that conjures green, transparent Gytrashes through green bolts of light that can be vanquished with the Wand-Lighting Charm.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Amplifying Charm (Sonorus)
A charm used to amplify a targeted sound such as a person's voice or a piece of equipment.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Clothing Color-Changing Charm (Multicorfors)
A transfiguration spell that changes the colour and style of the target's outfit.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Hardening Charm (Duro)
A charm used to change objects into stone.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
Illegibility Charm (Illegibilus)
A charm that makes writing impossible to read.
Revelio Charm (Revelio)
A charm used to reveal concealed objects, messages, invisible things, passages, secretly written messages, hidden markings and reveal the true appearance of someone who changed their appearance with a spell.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.
Bubble Jinx (Ebublio)
A jinx that traps a target in a bubble.
Potions
Angel’s Trumpet Potion
PREREQUISITE: RESTRICTED POTIONS. A potion that is poisonous made from Angel's Trumpet.
Bloodroot Poison
PREREQUISITE: RESTRICTED POTIONS. A potion that causes discomfort and burning with skin contact and, upon ingestion, leads to vomiting and the eventual loss of consciousness.
Essence of Insanity
PREREQUISITE: RESTRICTED POTIONS. A potion that temporarily renders the drinker utterly mad.
Malevolent Mixture
PREREQUISITE: RESTRICTED POTIONS. A potion that makes the drinker violently ill and fatigued, rendering them barely able to move or think.
Moonseed Poison
PREREQUISITE: RESTRICTED POTIONS. A potion that drains the drinker's magical ability greatly, leaving them almost magically inert.
Weedosoros
PREREQUISITE: RESTRICTED POTIONS. A poison, originally designed to kill plants, that causes violent convulsions and seizures in those who ingest it.
Wolfsbane Potion
PREREQUISITE: RESTRICTED POTIONS. A potion that ensures werewolves do not lose their sense of self when they transform.
Skele-gro
A potion that heals fractures and causes bones to regrow in a notably slow and painful process.
Potion of Dreamless Sleep
A potion that induces drowsiness and allows the user to sleep without having any nightmares.
Wit-Sharpening Potion
PREREQUISITE: YEAR 4. A potion that clears the mind and increases the mental processing speed of the drinker.
Cure for Boils
A potion that clears both magical and mundane boils and blemishes when ingested.
Herbicide Potion
A potion used in gardening that kills and damages plants.
Forgetfulness Potion
A potion that causes memory loss in the drinker.
Antidote to Common Poisons
A potion that serves as a cure for most ordinary poisons.
Antidote to Uncommon Poisons
A potion that serves as a cure for uncommon and peculiar poisons.
Bruise Removal Paste
A potion that resembles a thick yellow paste, guaranteed to remove a bruise within an hour.
Burn Healing Paste
A potion that resembles a thick orange paste, used to treat burns.
Babbling Beverage
A potion that can be ingested or placed topically on a target and renders the affected party unable to form a coherent sentence.
Confusing Concoction
A potion that when ingested, causes confusion and a heightened sense of paranoia in the affected person, making it difficult to tell friend from foe.
Dizziness Draught
A potion that causes the affected person to feel light-headed and lose their sense of balance.
Muffling Draught
A potion whose fumes causes the inhaler to lose their voice.
Dogbreath Potion
A potion that turns the drinker's breath into flame.
Drowsiness Draught
A potion that creates fumes that induces physical fatigue, slows motor function and impairs the ability to focus in the target.
Sleeping Draught
A potion that causes the drinker to immediately fall into a deep, but temporary, sleep.
Murtlap Essence
A potion that heals and soothes cuts and abrasions.
Pepperup Potion
A potion that is the cure for non-magical flu-like illnesses.
Anti-Paralysis Potion
A potion that cures paralysis caused by spells, such as the full body-bind curse.
Black Fire Potion
A potion that makes one's blood like ice, rendering them immune to fire.
Deflating Draught
A potion that is an antidote to inflationary magic, such as the Swelling Solution, when applied topically.
Swelling Solution
A potion that causes items and body parts to inflate.
Calming Draught
A potion that is used to calm someone after an emotional shock or outburst.
Gregory’s Unctuous Unction
A potion that tricks the drinker into thinking the brewer is their best friend.
Grand Pepperup Potion
PREREQUISITE: PEPPERUP POTION. This potion is a stronger version of the Pepperup Potion that cures magical and mundane flu-like illnesses.
Mandrake Restorative Draught
A potion that restores those who have been cursed or transfigured back to their original form.
Revive Potion
This potion rouses an unconscious or sleeping individual back to consciousness when ingested.
Befuddlement Draught
A potion that causes the drinker to become belligerent and reckless.
Laugh Inducing Potion
A potion that induces laughter in the drinker.
Bulgeye Potion
A potion that causes the drinker's eyes to grow to proportions akin to a character in a Japanese animation.
Fire Breathing Potion
A potion that allows the drinker to breathe fire at will.
Memory Potion
A potion that this potion functions like a sort of introspective first-person pensieve, allowing near perfect recollection of focused memories.
Scintillation Solution
PREREQUISITE: YEAR 3. A potion that improves the drinker's banter but makes the user more prone to sarcasm.
Fatiguing Infusion
PREREQUISITE: YEAR 4. A potions whose fumes cause fatigue, dull reflexes, and slowed thinking.
Weakness Potion
PREREQUISITE: YEAR 4. A potion that induces both physical and mental weakness in the drinker.
Wound Cleaning Potion
A potion that is a powerful antiseptic that cleans wounds.
Blood Replenishing Potion
A healing potion that replenishes lost blood.
Essence of Dittany
PREREQUISITE: YEAR 4. A potion that cures and closes severe open wounds.
Garroting Gas
PREREQUISITE: YEAR 4. A potion that, when exposed to air, releases a colourless gas that chokes those exposed to it.
Erumpent Potion
PREREQUISITE: YEAR 4. A potion that is very volatile, absolutely explosive when exposed to air.
Baruffio’s Brain Elixir
A potion that allegedly increases a drinker's brain power; however, the effects of this potion are underwhelming, often useless, and in some cases, toxic.
Alihotsy Draught
A potion that, upon drinking or inhaling its fumes, causes hysterical laughter.
Elixir to Induce Euphoria
A potion that induces a sense of inexplicable, irrational happiness.
Dr. Ubbly’s Oblivious Unction
A topical potion used to fade non-magical scars; this potion is also particularly effective in treating maladies of the mind.
Wiggenweld Potion
A remedy that awakens people from both magical and mundane sleep.
Girding Potion
Provides the consumer with prolonged endurance.
Vitamix Potion
PREREQUISITE: YEAR 5. A potion that causes the drinker to think more quickly.
Invisibility Potion
PREREQUISITE: YEAR 5. A potion that renders the user invisible.
Shrinking Potion
Also known as the "Shrinking Solution", this potion can render the drinker itty-bitty or serve as an antidote to the Swelling Solution and similar potions/spells.
Invigoration Draught
PREREQUISITE: YEAR 5. A potion that boosts the drinker's energy.
Draught of Living Death
A potion that sends the drinker into a deep, death-like sleep.
Wideye Potion
A potion that awakens one from a coma-like sleep, such as that caused by the Draught of Living Death.
Cough Potion
A potion that cures the drinker of a coughing fit and soothes throat irritation.
Jawbind Potion
PREREQUISITE: YEAR 6. A potion that induces lockjaw in the drinker.
Hiccoughing Solution
A potion that causes the drinker to break into a fit of hiccoughs.
Restoration Potion
PREREQUISITE: YEAR 6. A potion that, when topically applied to an object or living being, undoes the last potion or spell by which they were affected.
Antidote to Veritaserum
A potion that cures the drinker from the effects of the Veritaserum Potion.
Devil’s Sticky Balm
A potion that is used topically to cure and prevent dermal infections.
Cranberry Cleaner
A potion, that when ingested, cures internal infections.
Star Grass Salve
PREREQUISITE: YEAR 6. A potion that is used topically to soothe sores and wounds.
Amortentia
PREREQUISITE: YEAR 3. A potion that gives the drinker a sense of infatuation often misperceived as "love" towards the first person encountered after drinking it.
Love Potion Antidote
Undoes the effects of a love potion
Strengthening Solution
PREREQUISITE: YEAR 7. A potion that grants the drinker immense strength.
Pompion Potion
A potion that turns your head into a pumpkin!
Madame Glossy's Silver Polish
A potion that helps you get the finest shine on your armour or cutlery.
Oculus Potion
PREREQUISITE: YEAR 5. A potion that restores the drinker's eyesight.
Felix Felicis
PREREQUISITE: RESTRICTED POTIONS. A potion, also known as "Liquid Luck," that seemingly grants the drinker an inability to fail.
Veritaserum
PREREQUISITE: RESTRICTED POTIONS. The most potent truth serum available
Polyjuice Potion
PREREQUISITE: RESTRICTED POTIONS. A potion that allows the drinker to turn into someone else, provided that the DNA of that particular someone has been imbued during the brewing process.
Mopsus Potion
PREREQUISITE: RESTRICTED POTIONS. A potion that grants the drinker telekinetic abilities.
Turbo Farts Potion
A potion that makes the consumer flatulent.
Doxycide
A potion that is used to keep those pesky pests out of your yard when sprayed on the environment.
Starry Sky Solution
A potion that causes a dark fog to fill a room, accompanied by little lights that give the impression of a galaxy. Best used indoors.
Floating Potion
PREREQUISITE: YEAR 4. A potion that, upon contact, causes the target to float a few feet above the ground.
Snuffling Potion
A potion that improves the drinker's sense of smell.
Volubilis Potion
A potion that can be used to either alter the drinker's existing voice or cure a lost voice.
Replenishing Potion
A potion that replenishes non-magical liquids that come in contact with this potion; this potion does not replenish potions or magical liquids.
Pet Tonic
A potion that heals magical and non-magical pet illnesses and ailments.
Brooms
Starsweeper XXI
Racing broom, notably used by the USA team during the Quidditch World Cup.
Golden Snitch
It may hide a treasure... but certainly has a haptic memory...
Broom Compass
Attach it to your broom so that it can help you along long travels.
Brookline Quinn
Reducio
Spells
Summoning Charm (Accio)
PREREQUISITE: YEAR 2. A charm that summons an object toward the caster. It is able to summon objects by calling the object's name aloud after the incantation.
Hovering Charm (Sublevo Brevis)
A charm that makes a target hover in mid-air for a brief period of time. It is one of the many lesser variations of the Levitation Charm. This spell works on both objects and people.
Gripping Charm (Inhaeresco)
A charm that makes a certain object easier to hold on to.
Hurling Hex (Iacta)
A hex applied to a broomstick that causes the broomstick to attempt to hurl its rider off.
Water Repelling Charm (Impervius)
A charm that makes an object repel water and mist. This could be used to allow someone better sight in bad weather conditions by preventing the rain from hitting their faces.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Radiant Wand-Lighting Charm (Lumos Maxima)
PREREQUISITE: LUMOS DUO & LUMOS. A charm that produces a blinding flash of bright white light from the tip of the wand, a modified version of the Wand-Lighting Charm.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Magical Theory
Because nothing can stop modernity.
Magical Drafts and Potions
Arsenius Jigger's work, along with his notes.
Fantastic Beasts and Where to Find Them
Newt Scamander's masterpiece, about magical creatures.
Hogwarts, A History
The infamous book of Garius Tomkink in its original edition from 1776.
The Dark Forces: A Guide to Self-Protection
Ideal for duels enthusiasts!
Book of Spells
Miranda Goshawk teaches you the basics so you can shine bright during Charms class.
A History of Magic
History, without the dust.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Bandaging Charm (Ferula)
A healing charm that conjures bandages and wraps, splinting any broken bones and easing pain.
Wind Jinx (Ventus)
PREREQUISITE: YEAR 3. A charm which shoots a jet of strong, spiralling wind from the tip of the wand.
Guinea Fowl to Guinea Pig (Avum Porcus)
A transfiguration spell that transforms a guinea fowl into a guinea pig
Healing Charm (Reparifors)
PREREQUISITE: YEAR 3. A healing charm that reverts minor magically-induced ailments, such as paralysis and poisoning.
Porcupine or Hedgehog to Pincushion (Hystrifors)
A transfiguration spell that transforms a porcupine or hedgehog into a pincushion. If the spell is performed incorrectly, the creature could end up as a poppy seed instead.
Teapot to Gerbil (Jerbollam)
A transfiguration spell that transforms a teapot into a gerbil.
Teapot to Rat (Ratollam)
A transfiguration spell that transforms a teapot into a rat.
Teapot to Ferret (Migaleollam)
A transfiguration spell that transforms a teapot into a ferret.
Teapot to Tortoise (Terachelys)
A transfiguration spell that transforms a teapot into a tortoise.
Teacup to Tortoise (Tazachelys)
A transfiguration spell that transforms a teacup into a tortoise.
Tail-Growing Hex (Cauda Incrementum)
A hex that causes the target to grow a tail. The type of tail is dependent on the caster.
Fish Transformation Spell (Piscifors)
A transfiguration spell that transforms a target up to 5 kg (11 lbs) into a fish on the same mass.
Fish to Flower (Piscimutatio)
A transfiguration spell that transforms a fish into a flower.
Teddy Bear to Spider (Arachmutatio)
A transfiguration spell that transforms a teddy bear into a spider.
Boggart-Banishing Spell (Riddikulus)
A charm that is used to defeat a Boggart. This spell causes the boggart to assume a form that is humorous to the caster.
Revulsion Jinx (Relashio)
PREREQUISITE: YEAR 2. A jinx that forces the target to release its grip on whatever it was holding.
Snake Summons Spell (Serpensortia)
A transfiguration spell that conjures a live snake from the end of the wand. The counter-spell to this spell is the Snake-Vanishing Spell.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Teeth Growing Hex (Densaugeo)
A hex that causes the teeth to elongate at a grotesque, alarming rate.
Descension Spell (Descendo)
A charm that makes objects fall or move downward.
Spider Conjuration Spell (Arachnos)
A transfiguration spell that conjures a spider from the tip of the caster's wand.
Hair Thickening Charm (Crassus)
A charm that causes the target's hair to grow longer and thicker very quickly.
Owl to Opera Glasses (Speculafors)
A transfiguration spell that transforms an owl into a pair of opera glasses.
Vinegar to Wine (Acetum Reverto)
A transfiguration spell that transforms vinegar to wine.
Litter Bin to Wildebeest (Arcacas Invacca)
A transfiguration spell used to transform a litter bin into a wildebeest.
Water Repelling Charm (Impervius)
A charm that makes an object repel water and mist. This could be used to allow someone better sight in bad weather conditions by preventing the rain from hitting their faces.
Leg-growing Charm (Concala Crura)
A charm used to grow legs on an object.
Desk into Pig Spell (Corpus Porcus)
A transfiguration spell that turns a desk into a pig.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Illegibility Charm (Illegibilus)
A charm that makes writing impossible to read.
Revelio Charm (Revelio)
A charm used to reveal concealed objects, messages, invisible things, passages, secretly written messages, hidden markings and reveal the true appearance of someone who changed their appearance with a spell.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Potions
Cure for Boils
A potion that clears both magical and mundane boils and blemishes when ingested.
Herbicide Potion
A potion used in gardening that kills and damages plants.
Forgetfulness Potion
A potion that causes memory loss in the drinker.
Antidote to Common Poisons
A potion that serves as a cure for most ordinary poisons.
Antidote to Uncommon Poisons
A potion that serves as a cure for uncommon and peculiar poisons.
Bruise Removal Paste
A potion that resembles a thick yellow paste, guaranteed to remove a bruise within an hour.
Burn Healing Paste
A potion that resembles a thick orange paste, used to treat burns.
Babbling Beverage
A potion that can be ingested or placed topically on a target and renders the affected party unable to form a coherent sentence.
Confusing Concoction
A potion that when ingested, causes confusion and a heightened sense of paranoia in the affected person, making it difficult to tell friend from foe.
Dizziness Draught
A potion that causes the affected person to feel light-headed and lose their sense of balance.
Muffling Draught
A potion whose fumes causes the inhaler to lose their voice.
Dogbreath Potion
A potion that turns the drinker's breath into flame.
Pompion Potion
A potion that turns your head into a pumpkin!
Madame Glossy's Silver Polish
A potion that helps you get the finest shine on your armour or cutlery.
Pet Tonic
A potion that heals magical and non-magical pet illnesses and ailments.
Brooms
Silver Arrow
Handmade by Leonard Jewkes and can reach speeds of 68 mph.
Omnioculars
Must-have so as to not miss anything during the match.
Broom Compass
Attach it to your broom so that it can help you along long travels.
Beatrice Forsyth
Reducio
Spells
Tempest Jinx (Tempest)
Also known as "Tempest", this atmospheric jinx causes bolts of lightning to strike from a cloudy sky at the target.
Encyclopedia of Toadstools ★
All there is to know about amanitas and other mycenas
Magical Theory
Because nothing can stop modernity.
Magical Drafts and Potions
Arsenius Jigger's work, along with his notes.
Fantastic Beasts and Where to Find Them
Newt Scamander's masterpiece, about magical creatures.
Hogwarts, A History
The infamous book of Garius Tomkink in its original edition from 1776.
The Dark Forces: A Guide to Self-Protection
Ideal for duels enthusiasts!
Book of Spells
Miranda Goshawk teaches you the basics so you can shine bright during Charms class.
A History of Magic
History, without the dust.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Ascension Spell (Alarte Ascendare)
A charm used to launch an object up into the air.
Bandaging Charm (Ferula)
A healing charm that conjures bandages and wraps, splinting any broken bones and easing pain.
Wind Jinx (Ventus)
PREREQUISITE: YEAR 3. A charm which shoots a jet of strong, spiralling wind from the tip of the wand.
Guinea Fowl to Guinea Pig (Avum Porcus)
A transfiguration spell that transforms a guinea fowl into a guinea pig
Wand-Lighting Charm Duo (Lumos Duo)
PREREQUISITE: LUMOS. A variation of the Wand-Lighting Charm. It creates a focused beam of light from the end of the wand.
Healing Charm (Reparifors)
PREREQUISITE: YEAR 3. A healing charm that reverts minor magically-induced ailments, such as paralysis and poisoning.
Radiant Wand-Lighting Charm (Lumos Maxima)
PREREQUISITE: LUMOS DUO & LUMOS. A charm that produces a blinding flash of bright white light from the tip of the wand, a modified version of the Wand-Lighting Charm.
Summoning Charm (Accio)
PREREQUISITE: YEAR 2. A charm that summons an object toward the caster. It is able to summon objects by calling the object's name aloud after the incantation.
Banishing Charm (Depulso)
PREREQUISITE: YEAR 2. A charm that pushes an object away from the caster.
Singing Jinx (Cantis)
A charm used to make the target break out in song.
Porcupine or Hedgehog to Pincushion (Hystrifors)
A transfiguration spell that transforms a porcupine or hedgehog into a pincushion. If the spell is performed incorrectly, the creature could end up as a poppy seed instead.
Teapot to Gerbil (Jerbollam)
A transfiguration spell that transforms a teapot into a gerbil.
Teapot to Rat (Ratollam)
A transfiguration spell that transforms a teapot into a rat.
Teapot to Ferret (Migaleollam)
A transfiguration spell that transforms a teapot into a ferret.
Teapot to Tortoise (Terachelys)
A transfiguration spell that transforms a teapot into a tortoise.
Teacup to Tortoise (Tazachelys)
A transfiguration spell that transforms a teacup into a tortoise.
Tail-Growing Hex (Cauda Incrementum)
A hex that causes the target to grow a tail. The type of tail is dependent on the caster.
Fish Transformation Spell (Piscifors)
A transfiguration spell that transforms a target up to 5 kg (11 lbs) into a fish on the same mass.
Fish to Flower (Piscimutatio)
A transfiguration spell that transforms a fish into a flower.
Teddy Bear to Spider (Arachmutatio)
A transfiguration spell that transforms a teddy bear into a spider.
Boggart-Banishing Spell (Riddikulus)
A charm that is used to defeat a Boggart. This spell causes the boggart to assume a form that is humorous to the caster.
Revulsion Jinx (Relashio)
PREREQUISITE: YEAR 2. A jinx that forces the target to release its grip on whatever it was holding.
Snake Summons Spell (Serpensortia)
A transfiguration spell that conjures a live snake from the end of the wand. The counter-spell to this spell is the Snake-Vanishing Spell.
Snake-Vanishing Spell (Vipera Evanesca)
A transfiguration spell that vanishes snakes.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Teeth Growing Hex (Densaugeo)
A hex that causes the teeth to elongate at a grotesque, alarming rate.
Hovering Charm (Sublevo Brevis)
A charm that makes a target hover in mid-air for a brief period of time. It is one of the many lesser variations of the Levitation Charm. This spell works on both objects and people.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
Knee-Reversal Hex (Retro Genibus)
A hex that causes the victim's knees to reverse position from the front of their legs, where they were supposed to be located, to the back.
Rotation Charm (Circumrota)
A charm that can be used to turn or rotate objects.
Window Shattering Spell (Finestra)
A charm that shatters glass.
Descension Spell (Descendo)
A charm that makes objects fall or move downward.
Spider Conjuration Spell (Arachnos)
A transfiguration spell that conjures a spider from the tip of the caster's wand.
Hair Thickening Charm (Crassus)
A charm that causes the target's hair to grow longer and thicker very quickly.
Owl to Opera Glasses (Speculafors)
A transfiguration spell that transforms an owl into a pair of opera glasses.
Water-Heating Spell (Aqua Fervens)
A charm that instantly heats water.
Cracker Jinx (Nec Divinos Crepitus)
PREREQUISITE: YEAR 3. A jinx that conjures exploding Wizard Crackers.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Cheering Charm (Serenate)
A charm that makes the target feel elated. If overdone, a victim can be overcome with fits of hysterical laughter.
Bravery Charm (Animosus)
A charm that enhances the performance of teammates when they are facing certain foes.
Sealant Charm (Consigno)
A charm that magically seals envelopes.
Jelly-Brain Jinx (Wibbli Cogitatus)
A jinx that reduces one's mental abilities.
Twitchy Ears Hex (Trementes Aures)
A hex that causes the victim's ears to twitch.
Gripping Charm (Inhaeresco)
A charm that makes a target easier to hold on to.
Hurling Hex (Iacta)
A hex applied to a broomstick that causes the broomstick to attempt to hurl its rider off.
Vinegar to Wine (Acetum Reverto)
A transfiguration spell that transforms vinegar to wine.
Litter Bin to Wildebeest (Arcacas Invacca)
A transfiguration spell used to transform a litter bin into a wildebeest.
Water Repelling Charm (Impervius)
A charm that makes an object repel water and mist. This could be used to allow someone better sight in bad weather conditions by preventing the rain from hitting their faces.
Leg-growing Charm (Concala Crura)
A charm used to grow legs on an object.
Desk into Pig Spell (Corpus Porcus)
A transfiguration spell that turns a desk into a pig.
Candle to Rabbit (Lucerna Lepus)
A transfiguration spell that turns a candle into a rabbit.
Ears to Kumquats (Aurisponica)
A transfiguration spell that turns the ears of a target into kumquats.
Rose Growth Spell (Herbivicus Rosa)
A charm that makes rosebushes grow at an unusually fast pace.
Shrinking Spell (Diminuendo)
A charm that causes an object to shrink.
Quieting Charm (Quietus)
A charm that is used to quiet sound.
Animal Goblet Transformation (Vera Verto)
A transfiguration spell used to transform an animal into a water goblet.
Mice Transformation Spell (Snufflifors)
A transfiguration spell used to transform an object into a mouse.
Ducklifors Jinx (Ducklifors)
A transfiguration jinx that transforms a target into a duck.
Rabbit Transformation Spell (Lapifors)
A transfiguration jinx that transforms a target into a rabbit.
Rabbit Slippers (Lepus Calceus)
A transfiguration spell that transforms a pair of rabbits into slippers.
Cauldron to Sieve (Filtración)
A transfiguration spell that transforms a cauldron into a sieve.
Cauldron to Badger (Furificar)
A transfiguration spell that transforms a cauldron into a badger.
Cauldron to Guitar (Afinar)
A transfiguration spell that transforms a cauldron into a guitar.
Ecto Spell (Ectomatic)
A spell that conjures blobs of ectoplasm, launching them in an arc to splash down on the ground. Conjured ectoplasm could be cleaned up by the Skurge Charm.
Skurge Charm (Skurge)
A charm that can be used to clean up ectoplasm created by passing ghosts. This spell can also be used to frighten spirits.
Bubblehead Charm (Aspira)
A charm that allows the caster to conjure a bubble around their head which contains a supply of fresh air.
Teeth-straightening Spell (Recto Dente)
A charm used to straighten crooked teeth.
Siphoning Spell (Tergeo)
A cleaning charm used to siphon liquids such as blood, dust or grease, and to clean objects.
Hair Loss Curse (Calvorio)
A curse that removes the victim's hair or headdress.
Pressurized Water Charm (Aqua Eructo)
PREREQUISITE: YEAR 4. A charm that can be used to create a spout of water from the tip of the wand. The intensity of the water flow could be anything from a thin fountain to an immense and powerful jet.
Hair-Regrowing Spell (Capillus Incrementum)
A charm used to quickly regrow lost hair.
Star Shower Spell (Stella Cascadia)
A charm that creates a star shower.
Bedazzling Hex (Indesmulo)
A hex used to disguise things, effectively making them invisible.
Beauty Spell (Pulchra)
A charm used to enhance the physical beauty of the caster.
Drone Jinx (Obstrepere)
A jinx that produces unpleasantly loud noises.
Pepper Breath Hex (Draco Spiritus)
A hex that inflicts fiery hot breath.
Washing Up Charm (Lavabit)
A charm that enchants dirty dishes to wash themselves.
Vacuum Cleaner Spell (Lambent Lutum)
A charm used to clean any object using the wand like a vacuum cleaner.
Somnambulist Charm (Somnambulus)
A charm that moves unconscious people by inducing somnambulism, or sleepwalking. This spell is generally used on the seriously deranged.
Dinnerplate to Mushroom (Fungifors)
A transfiguration charm that transforms a dinner plate into a mushroom.
Rock to Dog (Canifors)
A transfiguration charm that transforms a rock into a dog.
Steel Talons Transfiguration (Steelclaw)
A transfiguration charm that transforms an animal's claws into a steel talons.
Stretching Jinx (Distringo)
A jinx that stretches the target.
Arrow Shooting Spell (Sagitta)
A transfiguration spell that conjures a shooting arrow from the caster's wand.
Smoke to Daggers (Pluviae Acuta)
A transfiguration spell that transforms smoke into daggers that can be directed at a target.
The Bird Conjuring Charm (Avis)
PREREQUISITE: YEAR 5. A charm that conjures a flock of birds.
The Bridge Conjuring Spell (Pontem Appare)
A transfiguration spell that conjures a bridge out of thin air.
The Bridge Vanishing Spell (Pontem Discede)
A transfiguration spell that vanishes a bridge.
Human to Pig (Porcus)
A transfiguration spell that transforms a human into a pig.
Human to Chicken (Pullus)
A transfiguration spell that transforms a human into a chicken.
Human to Bat (Vespertilio)
A transfiguration spell that transforms a human into a bat.
Human to Ferret (Furritas)
A transfiguration spell that transforms a human into a ferret.
Glacius Tria (Glacius Tria)
PREREQUISITE: GLACIUS & GLACIUS DUO. Sometimes called the "Freezing Spell Tria", this charm is used offensively to freeze a target enemy. It is the most effective version of Glacius, being more powerful than Glacius Duo.
Projectile Jinx (Waddiwasi)
A jinx used to propel a small wad of material at high velocity.
Levitation Spell (Levioso)
A charm that levitates objects.
Homing Spell (Sequi Me)
A spell that follows its target with a constant speed after being cast. This spell can cause significant damage to the target.
Beetle Buttons (Buttonfors)
A transfiguration spell that transforms a beetle into a coat button.
Placement Charm (Sede)
A charm that magically places an object somewhere without the wizard or witch having to do it physically.
Informous Spell (Informous)
A charm that adds a page with information regarding the charmed creature to the caster's Folio Bruti (book of beasts).
Knitting Charm (Creo suturis)
A charm that bewitches knitting needles to perform their task autonomously.
Human to Armchair (Essesella)
A transfiguration spell used to turn a human into an armchair.
Countercharm for Hiccoughs (Consingultus)
A counter-charm that cures the magical inducement of hiccoughs.
Badgering (Melifors)
A transfiguration spell that turns a target into a badger.
Splintering Unlocking Charm (Portaberto)
A charm that splinters a lock from a door to bypass a lock. Popular prior to the discovery of the Unlocking Charm but occasionally leaves a smoking hole where the key should have gone in the door.
Entrail-Expelling Curse (Exta Expurgo)
A curse that expels blockages from intestines.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Amplifying Charm (Sonorus)
A charm used to amplify a targeted sound such as a person's voice or a piece of equipment.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Clothing Color-Changing Charm (Multicorfors)
A transfiguration spell that changes the colour and style of the target's outfit.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Hardening Charm (Duro)
A charm used to change objects into stone.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
Illegibility Charm (Illegibilus)
A charm that makes writing impossible to read.
Revelio Charm (Revelio)
A charm used to reveal concealed objects, messages, invisible things, passages, secretly written messages, hidden markings and reveal the true appearance of someone who changed their appearance with a spell.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.
Potions
Wit-Sharpening Potion
PREREQUISITE: YEAR 4. A potion that clears the mind and increases the mental processing speed of the drinker.
Cure for Boils
A potion that clears both magical and mundane boils and blemishes when ingested.
Herbicide Potion
A potion used in gardening that kills and damages plants.
Forgetfulness Potion
A potion that causes memory loss in the drinker.
Antidote to Common Poisons
A potion that serves as a cure for most ordinary poisons.
Antidote to Uncommon Poisons
A potion that serves as a cure for uncommon and peculiar poisons.
Bruise Removal Paste
A potion that resembles a thick yellow paste, guaranteed to remove a bruise within an hour.
Burn Healing Paste
A potion that resembles a thick orange paste, used to treat burns.
Babbling Beverage
A potion that can be ingested or placed topically on a target and renders the affected party unable to form a coherent sentence.
Confusing Concoction
A potion that when ingested, causes confusion and a heightened sense of paranoia in the affected person, making it difficult to tell friend from foe.
Dizziness Draught
A potion that causes the affected person to feel light-headed and lose their sense of balance.
Muffling Draught
A potion whose fumes causes the inhaler to lose their voice.
Dogbreath Potion
A potion that turns the drinker's breath into flame.
Drowsiness Draught
A potion that creates fumes that induces physical fatigue, slows motor function and impairs the ability to focus in the target.
Sleeping Draught
A potion that causes the drinker to immediately fall into a deep, but temporary, sleep.
Murtlap Essence
A potion that heals and soothes cuts and abrasions.
Pepperup Potion
A potion that is the cure for non-magical flu-like illnesses.
Anti-Paralysis Potion
A potion that cures paralysis caused by spells, such as the full body-bind curse.
Black Fire Potion
A potion that makes one's blood like ice, rendering them immune to fire.
Deflating Draught
A potion that is an antidote to inflationary magic, such as the Swelling Solution, when applied topically.
Swelling Solution
A potion that causes items and body parts to inflate.
Calming Draught
A potion that is used to calm someone after an emotional shock or outburst.
Gregory’s Unctuous Unction
A potion that tricks the drinker into thinking the brewer is their best friend.
Grand Pepperup Potion
PREREQUISITE: PEPPERUP POTION. This potion is a stronger version of the Pepperup Potion that cures magical and mundane flu-like illnesses.
Mandrake Restorative Draught
A potion that restores those who have been cursed or transfigured back to their original form.
Revive Potion
This potion rouses an unconscious or sleeping individual back to consciousness when ingested.
Befuddlement Draught
A potion that causes the drinker to become belligerent and reckless.
Laugh Inducing Potion
A potion that induces laughter in the drinker.
Bulgeye Potion
A potion that causes the drinker's eyes to grow to proportions akin to a character in a Japanese animation.
Fire Breathing Potion
A potion that allows the drinker to breathe fire at will.
Memory Potion
A potion that this potion functions like a sort of introspective first-person pensieve, allowing near perfect recollection of focused memories.
Scintillation Solution
PREREQUISITE: YEAR 3. A potion that improves the drinker's banter but makes the user more prone to sarcasm.
Fatiguing Infusion
PREREQUISITE: YEAR 4. A potions whose fumes cause fatigue, dull reflexes, and slowed thinking.
Weakness Potion
PREREQUISITE: YEAR 4. A potion that induces both physical and mental weakness in the drinker.
Baruffio’s Brain Elixir
A potion that allegedly increases a drinker's brain power; however, the effects of this potion are underwhelming, often useless, and in some cases, toxic.
Pompion Potion
A potion that turns your head into a pumpkin!
Madame Glossy's Silver Polish
A potion that helps you get the finest shine on your armour or cutlery.
Turbo Farts Potion
A potion that makes the consumer flatulent.
Doxycide
A potion that is used to keep those pesky pests out of your yard when sprayed on the environment.
Starry Sky Solution
A potion that causes a dark fog to fill a room, accompanied by little lights that give the impression of a galaxy. Best used indoors.
Snuffling Potion
A potion that improves the drinker's sense of smell.
Replenishing Potion
A potion that replenishes non-magical liquids that come in contact with this potion; this potion does not replenish potions or magical liquids.
Pet Tonic
A potion that heals magical and non-magical pet illnesses and ailments.
Brooms
Silver Arrow
Handmade by Leonard Jewkes and can reach speeds of 68 mph.
Omnioculars
Must-have so as to not miss anything during the match.
Broom Compass
Attach it to your broom so that it can help you along long travels.
Korinna Nightshade
Reducio
Spells
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
Potions
Cure for Boils
A potion that clears both magical and mundane boils and blemishes when ingested.
Herbicide Potion
A potion used in gardening that kills and damages plants.
Forgetfulness Potion
A potion that causes memory loss in the drinker.
Drowsiness Draught
A potion that creates fumes that induces physical fatigue, slows motor function and impairs the ability to focus in the target.
Sleeping Draught
A potion that causes the drinker to immediately fall into a deep, but temporary, sleep.
Pompion Potion
A potion that turns your head into a pumpkin!
Brooms
Silver Arrow
Handmade by Leonard Jewkes and can reach speeds of 68 mph.
Team Hufflepuff
Reducio
Simon Kincaid
Reducio
Spells
Patronus Charm (Expecto Patronum)
A protective charm that evokes a partially-tangible positive energy force known as a Patronus. This spell protects against Dementors and Lethifolds.
Book of Paper Shadow Puppets
This book contains a limited number of paper cut outs in various shapes. Upon placing such a paper cut out on the floor, it produces moving shadows and sounds of whatever the cut out represents on a nearby wall.
Great Wizarding Events of the Twentieth Century ★
A review of the History of the 20th century, in just 852 pages.
Encyclopedia of Toadstools ★
All there is to know about amanitas and other mycenas
Great Wizards of the Twentieth Century ★
All there is to know about wizards from the previous century.
From Egg to Inferno: a Dragon-Keeper's Guide.★
All there is to know about dragons farming
Dragon Species of Great Britain and Ireland ★
A quality book for all dragons lovers.
Study of Recent Developments in Wizardry ★
Essential in order to know what was new, back in the 90s.
Magical Theory
Because nothing can stop modernity.
Magical Drafts and Potions
Arsenius Jigger's work, along with his notes.
Fantastic Beasts and Where to Find Them
Newt Scamander's masterpiece, about magical creatures.
Hogwarts, A History
The infamous book of Garius Tomkink in its original edition from 1776.
The Dark Forces: A Guide to Self-Protection
Ideal for duels enthusiasts!
Book of Spells
Miranda Goshawk teaches you the basics so you can shine bright during Charms class.
A History of Magic
History, without the dust.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Ascension Spell (Alarte Ascendare)
A charm used to launch an object up into the air.
Bandaging Charm (Ferula)
A healing charm that conjures bandages and wraps, splinting any broken bones and easing pain.
Wind Jinx (Ventus)
PREREQUISITE: YEAR 3. A charm which shoots a jet of strong, spiralling wind from the tip of the wand.
Guinea Fowl to Guinea Pig (Avum Porcus)
A transfiguration spell that transforms a guinea fowl into a guinea pig
Wand-Lighting Charm Duo (Lumos Duo)
PREREQUISITE: LUMOS. A variation of the Wand-Lighting Charm. It creates a focused beam of light from the end of the wand.
Healing Charm (Reparifors)
PREREQUISITE: YEAR 3. A healing charm that reverts minor magically-induced ailments, such as paralysis and poisoning.
Radiant Wand-Lighting Charm (Lumos Maxima)
PREREQUISITE: LUMOS DUO & LUMOS. A charm that produces a blinding flash of bright white light from the tip of the wand, a modified version of the Wand-Lighting Charm.
Summoning Charm (Accio)
PREREQUISITE: YEAR 2. A charm that summons an object toward the caster. It is able to summon objects by calling the object's name aloud after the incantation.
Banishing Charm (Depulso)
PREREQUISITE: YEAR 2. A charm that pushes an object away from the caster.
Singing Jinx (Cantis)
A charm used to make the target break out in song.
Porcupine or Hedgehog to Pincushion (Hystrifors)
A transfiguration spell that transforms a porcupine or hedgehog into a pincushion. If the spell is performed incorrectly, the creature could end up as a poppy seed instead.
Teapot to Gerbil (Jerbollam)
A transfiguration spell that transforms a teapot into a gerbil.
Teapot to Rat (Ratollam)
A transfiguration spell that transforms a teapot into a rat.
Teapot to Ferret (Migaleollam)
A transfiguration spell that transforms a teapot into a ferret.
Teapot to Tortoise (Terachelys)
A transfiguration spell that transforms a teapot into a tortoise.
Teacup to Tortoise (Tazachelys)
A transfiguration spell that transforms a teacup into a tortoise.
Tail-Growing Hex (Cauda Incrementum)
A hex that causes the target to grow a tail. The type of tail is dependent on the caster.
Fish Transformation Spell (Piscifors)
A transfiguration spell that transforms a target up to 5 kg (11 lbs) into a fish on the same mass.
Fish to Flower (Piscimutatio)
A transfiguration spell that transforms a fish into a flower.
Teddy Bear to Spider (Arachmutatio)
A transfiguration spell that transforms a teddy bear into a spider.
Boggart-Banishing Spell (Riddikulus)
A charm that is used to defeat a Boggart. This spell causes the boggart to assume a form that is humorous to the caster.
Revulsion Jinx (Relashio)
PREREQUISITE: YEAR 2. A jinx that forces the target to release its grip on whatever it was holding.
Snake Summons Spell (Serpensortia)
A transfiguration spell that conjures a live snake from the end of the wand. The counter-spell to this spell is the Snake-Vanishing Spell.
Snake-Vanishing Spell (Vipera Evanesca)
A transfiguration spell that vanishes snakes.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Hovering Charm (Sublevo Brevis)
A charm that makes a target hover in mid-air for a brief period of time. It is one of the many lesser variations of the Levitation Charm. This spell works on both objects and people.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
Knee-Reversal Hex (Retro Genibus)
A hex that causes the victim's knees to reverse position from the front of their legs, where they were supposed to be located, to the back.
Rotation Charm (Circumrota)
A charm that can be used to turn or rotate objects.
Window Shattering Spell (Finestra)
A charm that shatters glass.
Descension Spell (Descendo)
A charm that makes objects fall or move downward.
Spider Conjuration Spell (Arachnos)
A transfiguration spell that conjures a spider from the tip of the caster's wand.
Hair Thickening Charm (Crassus)
A charm that causes the target's hair to grow longer and thicker very quickly.
Owl to Opera Glasses (Speculafors)
A transfiguration spell that transforms an owl into a pair of opera glasses.
Water-Heating Spell (Aqua Fervens)
A charm that instantly heats water.
Cracker Jinx (Nec Divinos Crepitus)
PREREQUISITE: YEAR 3. A jinx that conjures exploding Wizard Crackers.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Cheering Charm (Serenate)
A charm that makes the target feel elated. If overdone, a victim can be overcome with fits of hysterical laughter.
Bravery Charm (Animosus)
A charm that enhances the performance of teammates when they are facing certain foes.
Sealant Charm (Consigno)
A charm that magically seals envelopes.
Jelly-Brain Jinx (Wibbli Cogitatus)
A jinx that reduces one's mental abilities.
Twitchy Ears Hex (Trementes Aures)
A hex that causes the victim's ears to twitch.
Gripping Charm (Inhaeresco)
A charm that makes a target easier to hold on to.
Hurling Hex (Iacta)
A hex applied to a broomstick that causes the broomstick to attempt to hurl its rider off.
Vinegar to Wine (Acetum Reverto)
A transfiguration spell that transforms vinegar to wine.
Litter Bin to Wildebeest (Arcacas Invacca)
A transfiguration spell used to transform a litter bin into a wildebeest.
Water Repelling Charm (Impervius)
A charm that makes an object repel water and mist. This could be used to allow someone better sight in bad weather conditions by preventing the rain from hitting their faces.
Leg-growing Charm (Concala Crura)
A charm used to grow legs on an object.
Desk into Pig Spell (Corpus Porcus)
A transfiguration spell that turns a desk into a pig.
Blackboard-writing Spell (Scripto)
A charm that causes words or pictures (but not music scores) to appear on a blackboard.
Quieting Charm (Quietus)
A charm that is used to quiet sound.
Minor Healing Charm (Episkey)
PREREQUISITE: YEAR 4. A healing charm that heals relatively minor injuries such as broken noses, toes, and split lips.
Blockage Clearing Spell (Anapneo)
A transfiguration spell that can clear a target's airway by vanishing a blockage.
Explosion Charm (Bombarda)
Also known as the "Bombardment Spell", this noisy charm detonates a target with a small explosion. This is powerful enough to blast open sealed doors or blow bars off of windows.
Fog-Conjuring Charm (Nebulus)
A charm that conjures fog from the tip of the wand.
Smokescreen Spell Duo (Fumos Duo)
PREREQUISITE: FUMOS. A charm that conjures fog from the tip of the wand. A more powerful version of Fumos.
Muffliato Charm (Muffliato)
A charm that fills the ears of any person in the vicinity of the caster with an unidentifiable buzzing sound so as to allow for conversation without being overheard, similar to the Imperturbable Charm.
Animal Goblet Transformation (Vera Verto)
A transfiguration spell used to transform an animal into a water goblet.
Mice Transformation Spell (Snufflifors)
A transfiguration spell used to transform an object into a mouse.
Ducklifors Jinx (Ducklifors)
A transfiguration jinx that transforms a target into a duck.
Rabbit Transformation Spell (Lapifors)
A transfiguration jinx that transforms a target into a rabbit.
Rabbit Slippers (Lepus Calceus)
A transfiguration spell that transforms a pair of rabbits into slippers.
Cauldron to Sieve (Filtración)
A transfiguration spell that transforms a cauldron into a sieve.
Cauldron to Badger (Furificar)
A transfiguration spell that transforms a cauldron into a badger.
Cauldron to Guitar (Afinar)
A transfiguration spell that transforms a cauldron into a guitar.
Ecto Spell (Ectomatic)
A spell that conjures blobs of ectoplasm, launching them in an arc to splash down on the ground. Conjured ectoplasm could be cleaned up by the Skurge Charm.
Skurge Charm (Skurge)
A charm that can be used to clean up ectoplasm created by passing ghosts. This spell can also be used to frighten spirits.
Bubblehead Charm (Aspira)
A charm that allows the caster to conjure a bubble around their head which contains a supply of fresh air.
Leg-Locker Curse (Locomotor Mortis)
Also known as the "Leg Locking Spell", this curse binds the legs of a target together.
Spider Repelling Spell (Arania Exumai)
A charm used to banish or blast away spiders and Acromantula.
Impediment Jinx (Impedimenta)
Also known as the "Impediment Hex", this jinx hinders the movement of a target, slowing the target down or stopping the target in its tracks.
Shield Charm (Protego)
PREREQUISITE: YEAR 4. A charm that protects the caster with an invisible shield that reflects spells and blocks physical entities.
Ear-Shriveling Curse (Repulsiva Auris)
A curse that causes the target's ears to shrivel up.
Herbivicus Charm (Herbivicus)
A charm used to rapidly increase the growth rate of plants and cause flowers to bloom.
Teeth-straightening Spell (Recto Dente)
A charm used to straighten crooked teeth.
Siphoning Spell (Tergeo)
A cleaning charm used to siphon liquids such as blood, dust or grease, and to clean objects.
Structure Building Charm (Erecto)
A cleaning charm that can erect any structure as long as the required materials are present.
Switching Spell (Viceversus)
A transfiguration spell used to switch the positions of two objects. By definition, it is the simultaneous transfiguration of two objects to make them look like each other.
Anti-Cheating Charm (Esto Verax)
A charm that prevents a person from cheating on a test or exam.
Ink Revealing Charm (Aparecium)
A charm that reveals secret messages written in Invisible Ink or any other hidden markings written using other means such as a concealing charm.
Age Line (Aetas Terminus)
A charm used to create a barrier that prevents people below or above a specified age depending on the intention from accessing a specific object or place.
Broom Jinx (Indomitus)
A jinx placed on broomsticks in an attempt to throw their riders off through a variety of means such as sudden lurches and violent swishing movements.
Hair Loss Curse (Calvorio)
A curse that removes the victim's hair or headdress.
Instant Scalping Hex (Trichaufero)
A hex that instantly scalps all the hair off of a target.
Mobiliarbus Charm (Mobiliarbus)
A charm that enables a witch or wizard to levitate a wooden target a few inches off of the ground and then move said object in any given direction.
Pressurized Water Charm (Aqua Eructo)
PREREQUISITE: YEAR 4. A charm that can be used to create a spout of water from the tip of the wand. The intensity of the water flow could be anything from a thin fountain to an immense and powerful jet.
Hair-Regrowing Spell (Capillus Incrementum)
A charm used to quickly regrow lost hair.
Star Shower Spell (Stella Cascadia)
A charm that creates a star shower.
Bedazzling Hex (Indesmulo)
A hex used to disguise things, effectively making them invisible.
Water-Making Spell (Aguamenti)
A charm that creates a jet of clear drinkable water that ejects from the tip of the caster's wand.
Drought Charm (Siccum lacus)
A charm used to dry up small bodies of water, such as puddles and ponds. It is not powerful enough to work on larger bodies of water, such as lakes.
Pus Squirting Hex (Suppurare)
A hex that causes pus to squirt from the victim's nose.
Beauty Spell (Pulchra)
A charm used to enhance the physical beauty of the caster.
Drone Jinx (Obstrepere)
A jinx that produces unpleasantly loud noises.
Pepper Breath Hex (Draco Spiritus)
A hex that inflicts fiery hot breath.
Washing Up Charm (Lavabit)
A charm that enchants dirty dishes to wash themselves.
Vacuum Cleaner Spell (Lambent Lutum)
A charm used to clean any object using the wand like a vacuum cleaner.
Somnambulist Charm (Somnambulus)
A charm that moves unconscious people by inducing somnambulism, or sleepwalking. This spell is generally used on the seriously deranged.
Dinnerplate to Mushroom (Fungifors)
A transfiguration charm that transforms a dinner plate into a mushroom.
Rock to Dog (Canifors)
A transfiguration charm that transforms a rock into a dog.
Steel Talons Transfiguration (Steelclaw)
A transfiguration charm that transforms an animal's claws into a steel talons.
Stretching Jinx (Distringo)
A jinx that stretches the target.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Amplifying Charm (Sonorus)
A charm used to amplify a targeted sound such as a person's voice or a piece of equipment.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Hardening Charm (Duro)
A charm used to change objects into stone.
Illegibility Charm (Illegibilus)
A charm that makes writing impossible to read.
Revelio Charm (Revelio)
A charm used to reveal concealed objects, messages, invisible things, passages, secretly written messages, hidden markings and reveal the true appearance of someone who changed their appearance with a spell.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.
Potions
Skele-gro
A potion that heals fractures and causes bones to regrow in a notably slow and painful process.
Wit-Sharpening Potion
PREREQUISITE: YEAR 4. A potion that clears the mind and increases the mental processing speed of the drinker.
Cure for Boils
A potion that clears both magical and mundane boils and blemishes when ingested.
Herbicide Potion
A potion used in gardening that kills and damages plants.
Forgetfulness Potion
A potion that causes memory loss in the drinker.
Antidote to Common Poisons
A potion that serves as a cure for most ordinary poisons.
Antidote to Uncommon Poisons
A potion that serves as a cure for uncommon and peculiar poisons.
Bruise Removal Paste
A potion that resembles a thick yellow paste, guaranteed to remove a bruise within an hour.
Burn Healing Paste
A potion that resembles a thick orange paste, used to treat burns.
Babbling Beverage
A potion that can be ingested or placed topically on a target and renders the affected party unable to form a coherent sentence.
Confusing Concoction
A potion that when ingested, causes confusion and a heightened sense of paranoia in the affected person, making it difficult to tell friend from foe.
Dizziness Draught
A potion that causes the affected person to feel light-headed and lose their sense of balance.
Muffling Draught
A potion whose fumes causes the inhaler to lose their voice.
Dogbreath Potion
A potion that turns the drinker's breath into flame.
Drowsiness Draught
A potion that creates fumes that induces physical fatigue, slows motor function and impairs the ability to focus in the target.
Sleeping Draught
A potion that causes the drinker to immediately fall into a deep, but temporary, sleep.
Murtlap Essence
A potion that heals and soothes cuts and abrasions.
Pepperup Potion
A potion that is the cure for non-magical flu-like illnesses.
Anti-Paralysis Potion
A potion that cures paralysis caused by spells, such as the full body-bind curse.
Black Fire Potion
A potion that makes one's blood like ice, rendering them immune to fire.
Deflating Draught
A potion that is an antidote to inflationary magic, such as the Swelling Solution, when applied topically.
Swelling Solution
A potion that causes items and body parts to inflate.
Calming Draught
A potion that is used to calm someone after an emotional shock or outburst.
Gregory’s Unctuous Unction
A potion that tricks the drinker into thinking the brewer is their best friend.
Grand Pepperup Potion
PREREQUISITE: PEPPERUP POTION. This potion is a stronger version of the Pepperup Potion that cures magical and mundane flu-like illnesses.
Mandrake Restorative Draught
A potion that restores those who have been cursed or transfigured back to their original form.
Revive Potion
This potion rouses an unconscious or sleeping individual back to consciousness when ingested.
Befuddlement Draught
A potion that causes the drinker to become belligerent and reckless.
Laugh Inducing Potion
A potion that induces laughter in the drinker.
Bulgeye Potion
A potion that causes the drinker's eyes to grow to proportions akin to a character in a Japanese animation.
Fire Breathing Potion
A potion that allows the drinker to breathe fire at will.
Memory Potion
A potion that this potion functions like a sort of introspective first-person pensieve, allowing near perfect recollection of focused memories.
Scintillation Solution
PREREQUISITE: YEAR 3. A potion that improves the drinker's banter but makes the user more prone to sarcasm.
Fatiguing Infusion
PREREQUISITE: YEAR 4. A potions whose fumes cause fatigue, dull reflexes, and slowed thinking.
Weakness Potion
PREREQUISITE: YEAR 4. A potion that induces both physical and mental weakness in the drinker.
Wound Cleaning Potion
A potion that is a powerful antiseptic that cleans wounds.
Blood Replenishing Potion
A healing potion that replenishes lost blood.
Essence of Dittany
PREREQUISITE: YEAR 4. A potion that cures and closes severe open wounds.
Garroting Gas
PREREQUISITE: YEAR 4. A potion that, when exposed to air, releases a colourless gas that chokes those exposed to it.
Erumpent Potion
PREREQUISITE: YEAR 4. A potion that is very volatile, absolutely explosive when exposed to air.
Baruffio’s Brain Elixir
A potion that allegedly increases a drinker's brain power; however, the effects of this potion are underwhelming, often useless, and in some cases, toxic.
Pompion Potion
A potion that turns your head into a pumpkin!
Madame Glossy's Silver Polish
A potion that helps you get the finest shine on your armour or cutlery.
Turbo Farts Potion
A potion that makes the consumer flatulent.
Floating Potion
PREREQUISITE: YEAR 4. A potion that, upon contact, causes the target to float a few feet above the ground.
Pet Tonic
A potion that heals magical and non-magical pet illnesses and ailments.
Brooms
Starsweeper XXI
Racing broom, notably used by the USA team during the Quidditch World Cup.
Omnioculars
Must-have so as to not miss anything during the match.
Golden Snitch
It may hide a treasure... but certainly has a haptic memory...
Broom Compass
Attach it to your broom so that it can help you along long travels.
AngelFyre McCubbin
Reducio
Spells
Emancipare (Emancipare)
A charm that releases bindings. This spell acts as a counter-charm to Fulgari, Brachiabindo and the Incarcerous Spell.
Jelly-Legs Curse (Locomotor Wibbly)
Also known as the "Jelly-Legs Jinx", this dark charm causes the victim's legs to collapse as if they were turned to jelly.
Jelly Fingers Curse (Digiti Wibbli)
A curse that causes the victim's fingers to become wobbly, as if they had been turned to jelly.
Supersensory Charm (Meliores Sensi)
A charm that gives the target enhanced senses, allowing them to more easily perceive their surroundings.
Babbling Curse (Confusio Linguarum)
A curse that causes uncontrollable babbling.
Langlock (Langlock)
A jinx that prevents someone from speaking or casting spells verbally by affixing their tongue to the roof of their mouth.
Orbis (Orbis)
A jinx that sucks the target into the ground. This can only be used if an ally is already levitating the target while this spell was being cast.
Stinging Jinx (Carnem Pungere)
Also known as the "Stinging Hex", is a Dark charm that can be used to sting the target's flesh, producing a red, brand-like a scorch mark and causing swelling.
Ascendio (Ascendio)
Also known as the "Ascension Charm", this charm flings the caster high into the air, even underwater.
Conjunctivitis Curse (Oculitumescere)
PREREQUISITE: YEAR 5. A curse that irritates the target's eyes, forcing them to swell shut, countered by the Oculus Potion.
Antler Growth Hex (Anteoculatia)
A hex that grows antlers on the head of the target.
Flipendo Maxima (Flipendo Maxima)
PREREQUISITE: FLIPENDO & YEAR 5. A more powerful variation of the Knockback Jinx, which throws the target back further and with greater force than the original spell.
Explosion Charm (Bombarda)
Also known as the "Bombardment Spell", this noisy charm detonates a target with a small explosion. This is powerful enough to blast open sealed doors or blow bars off of windows.
Impediment Hex (Impedimenta)
Also known as the "Impediment Hex", this jinx hinders the movement of a target, slowing the target down or stopping the target in its tracks.
Shield Charm (Protego)
PREREQUISITE: YEAR 4. A charm that protects the caster with an invisible shield that reflects spells and blocks physical entities.
Broom Jinx (Indomitus)
A jinx placed on broomsticks in an attempt to throw their riders off through a variety of means such as sudden lurches and violent swishing movements.
Steel Talons Transfiguration (Steelclaw)
A transfiguration charm that transforms an animal's claws into a steel talons.
Protego Maxima (Protego Maxima)
PREREQUISITE: PROTEGO. A stronger version of the Shield Charm. It's often used in conjunction with other spells, such as "Fianto Duri" and "Repello Inimicum," to create a powerful protective barrier.
Dragon Species of Great Britain and Ireland ★
A quality book for all dragons lovers.
Guide to Household Pests ★
A book by Gilderoy Lockhart
Magical Theory
Because nothing can stop modernity.
Magical Drafts and Potions
Arsenius Jigger's work, along with his notes.
Fantastic Beasts and Where to Find Them
Newt Scamander's masterpiece, about magical creatures.
Hogwarts, A History
The infamous book of Garius Tomkink in its original edition from 1776.
The Dark Forces: A Guide to Self-Protection
Ideal for duels enthusiasts!
Book of Spells
Miranda Goshawk teaches you the basics so you can shine bright during Charms class.
A History of Magic
History, without the dust.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Ascension Spell (Alarte Ascendare)
A charm used to launch an object up into the air.
Bandaging Charm (Ferula)
A healing charm that conjures bandages and wraps, splinting any broken bones and easing pain.
Wind Jinx (Ventus)
PREREQUISITE: YEAR 3. A charm which shoots a jet of strong, spiralling wind from the tip of the wand.
Guinea Fowl to Guinea Pig (Avum Porcus)
A transfiguration spell that transforms a guinea fowl into a guinea pig
Wand-Lighting Charm Duo (Lumos Duo)
PREREQUISITE: LUMOS. A variation of the Wand-Lighting Charm. It creates a focused beam of light from the end of the wand.
Healing Charm (Reparifors)
PREREQUISITE: YEAR 3. A healing charm that reverts minor magically-induced ailments, such as paralysis and poisoning.
Radiant Wand-Lighting Charm (Lumos Maxima)
PREREQUISITE: LUMOS DUO & LUMOS. A charm that produces a blinding flash of bright white light from the tip of the wand, a modified version of the Wand-Lighting Charm.
Summoning Charm (Accio)
PREREQUISITE: YEAR 2. A charm that summons an object toward the caster. It is able to summon objects by calling the object's name aloud after the incantation.
Banishing Charm (Depulso)
PREREQUISITE: YEAR 2. A charm that pushes an object away from the caster.
Singing Jinx (Cantis)
A charm used to make the target break out in song.
Porcupine or Hedgehog to Pincushion (Hystrifors)
A transfiguration spell that transforms a porcupine or hedgehog into a pincushion. If the spell is performed incorrectly, the creature could end up as a poppy seed instead.
Teapot to Gerbil (Jerbollam)
A transfiguration spell that transforms a teapot into a gerbil.
Teapot to Rat (Ratollam)
A transfiguration spell that transforms a teapot into a rat.
Teapot to Ferret (Migaleollam)
A transfiguration spell that transforms a teapot into a ferret.
Teapot to Tortoise (Terachelys)
A transfiguration spell that transforms a teapot into a tortoise.
Teacup to Tortoise (Tazachelys)
A transfiguration spell that transforms a teacup into a tortoise.
Tail-Growing Hex (Cauda Incrementum)
A hex that causes the target to grow a tail. The type of tail is dependent on the caster.
Fish Transformation Spell (Piscifors)
A transfiguration spell that transforms a target up to 5 kg (11 lbs) into a fish on the same mass.
Fish to Flower (Piscimutatio)
A transfiguration spell that transforms a fish into a flower.
Teddy Bear to Spider (Arachmutatio)
A transfiguration spell that transforms a teddy bear into a spider.
Boggart-Banishing Spell (Riddikulus)
A charm that is used to defeat a Boggart. This spell causes the boggart to assume a form that is humorous to the caster.
Revulsion Jinx (Relashio)
PREREQUISITE: YEAR 2. A jinx that forces the target to release its grip on whatever it was holding.
Snake Summons Spell (Serpensortia)
A transfiguration spell that conjures a live snake from the end of the wand. The counter-spell to this spell is the Snake-Vanishing Spell.
Snake-Vanishing Spell (Vipera Evanesca)
A transfiguration spell that vanishes snakes.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Teeth Growing Hex (Densaugeo)
A hex that causes the teeth to elongate at a grotesque, alarming rate.
Hovering Charm (Sublevo Brevis)
A charm that makes a target hover in mid-air for a brief period of time. It is one of the many lesser variations of the Levitation Charm. This spell works on both objects and people.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
Knee-Reversal Hex (Retro Genibus)
A hex that causes the victim's knees to reverse position from the front of their legs, where they were supposed to be located, to the back.
Rotation Charm (Circumrota)
A charm that can be used to turn or rotate objects.
Window Shattering Spell (Finestra)
A charm that shatters glass.
Descension Spell (Descendo)
A charm that makes objects fall or move downward.
Spider Conjuration Spell (Arachnos)
A transfiguration spell that conjures a spider from the tip of the caster's wand.
Hair Thickening Charm (Crassus)
A charm that causes the target's hair to grow longer and thicker very quickly.
Owl to Opera Glasses (Speculafors)
A transfiguration spell that transforms an owl into a pair of opera glasses.
Water-Heating Spell (Aqua Fervens)
A charm that instantly heats water.
Cracker Jinx (Nec Divinos Crepitus)
PREREQUISITE: YEAR 3. A jinx that conjures exploding Wizard Crackers.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Cheering Charm (Serenate)
A charm that makes the target feel elated. If overdone, a victim can be overcome with fits of hysterical laughter.
Bravery Charm (Animosus)
A charm that enhances the performance of teammates when they are facing certain foes.
Sealant Charm (Consigno)
A charm that magically seals envelopes.
Jelly-Brain Jinx (Wibbli Cogitatus)
A jinx that reduces one's mental abilities.
Twitchy Ears Hex (Trementes Aures)
A hex that causes the victim's ears to twitch.
Gripping Charm (Inhaeresco)
A charm that makes a target easier to hold on to.
Hurling Hex (Iacta)
A hex applied to a broomstick that causes the broomstick to attempt to hurl its rider off.
Vinegar to Wine (Acetum Reverto)
A transfiguration spell that transforms vinegar to wine.
Litter Bin to Wildebeest (Arcacas Invacca)
A transfiguration spell used to transform a litter bin into a wildebeest.
Water Repelling Charm (Impervius)
A charm that makes an object repel water and mist. This could be used to allow someone better sight in bad weather conditions by preventing the rain from hitting their faces.
Leg-growing Charm (Concala Crura)
A charm used to grow legs on an object.
Desk into Pig Spell (Corpus Porcus)
A transfiguration spell that turns a desk into a pig.
Candle to Rabbit (Lucerna Lepus)
A transfiguration spell that turns a candle into a rabbit.
Ears to Kumquats (Aurisponica)
A transfiguration spell that turns the ears of a target into kumquats.
Rose Growth Spell (Herbivicus Rosa)
A charm that makes rosebushes grow at an unusually fast pace.
Leg-Locker Curse (Locomotor Mortis)
Also known as the "Leg Locking Spell", this curse binds the legs of a target together.
Homing Spell (Sequi Me)
A spell that follows its target with a constant speed after being cast. This spell can cause significant damage to the target.
Beetle Buttons (Buttonfors)
A transfiguration spell that transforms a beetle into a coat button.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Clothing Color-Changing Charm (Multicorfors)
A transfiguration spell that changes the colour and style of the target's outfit.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Hardening Charm (Duro)
A charm used to change objects into stone.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
Illegibility Charm (Illegibilus)
A charm that makes writing impossible to read.
Revelio Charm (Revelio)
A charm used to reveal concealed objects, messages, invisible things, passages, secretly written messages, hidden markings and reveal the true appearance of someone who changed their appearance with a spell.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.
Potions
Chelidonium Miniscula
A potion that lets the user see through the eyes of another person for five minutes.
Love Potion Antidote
A potion that undoes the effects of a love potion.
Oculus Potion
PREREQUISITE: YEAR 5. A potion that restores the drinker's eyesight.
Essence of Dittany
PREREQUISITE: Year 4. A potion that cures and closes severe open wounds.
Potato Peel
Once a mysterious potion, this has now become a potato peel. Feel free to sell back
Cure for Boils
A potion that clears both magical and mundane boils and blemishes when ingested.
Herbicide Potion
A potion used in gardening that kills and damages plants.
Forgetfulness Potion
A potion that causes memory loss in the drinker.
Antidote to Common Poisons
A potion that serves as a cure for most ordinary poisons.
Antidote to Uncommon Poisons
A potion that serves as a cure for uncommon and peculiar poisons.
Bruise Removal Paste
A potion that resembles a thick yellow paste, guaranteed to remove a bruise within an hour.
Burn Healing Paste
A potion that resembles a thick orange paste, used to treat burns.
Babbling Beverage
A potion that can be ingested or placed topically on a target and renders the affected party unable to form a coherent sentence.
Confusing Concoction
A potion that when ingested, causes confusion and a heightened sense of paranoia in the affected person, making it difficult to tell friend from foe.
Dizziness Draught
A potion that causes the affected person to feel light-headed and lose their sense of balance.
Muffling Draught
A potion whose fumes causes the inhaler to lose their voice.
Dogbreath Potion
A potion that turns the drinker's breath into flame.
Drowsiness Draught
A potion that creates fumes that induces physical fatigue, slows motor function and impairs the ability to focus in the target.
Sleeping Draught
A potion that causes the drinker to immediately fall into a deep, but temporary, sleep.
Murtlap Essence
A potion that heals and soothes cuts and abrasions.
Pepperup Potion
A potion that is the cure for non-magical flu-like illnesses.
Anti-Paralysis Potion
A potion that cures paralysis caused by spells, such as the full body-bind curse.
Black Fire Potion
A potion that makes one's blood like ice, rendering them immune to fire.
Deflating Draught
A potion that is an antidote to inflationary magic, such as the Swelling Solution, when applied topically.
Swelling Solution
A potion that causes items and body parts to inflate.
Calming Draught
A potion that is used to calm someone after an emotional shock or outburst.
Gregory’s Unctuous Unction
A potion that tricks the drinker into thinking the brewer is their best friend.
Grand Pepperup Potion
PREREQUISITE: PEPPERUP POTION. This potion is a stronger version of the Pepperup Potion that cures magical and mundane flu-like illnesses.
Mandrake Restorative Draught
A potion that restores those who have been cursed or transfigured back to their original form.
Revive Potion
This potion rouses an unconscious or sleeping individual back to consciousness when ingested.
Befuddlement Draught
A potion that causes the drinker to become belligerent and reckless.
Laugh Inducing Potion
A potion that induces laughter in the drinker.
Bulgeye Potion
A potion that causes the drinker's eyes to grow to proportions akin to a character in a Japanese animation.
Fire Breathing Potion
A potion that allows the drinker to breathe fire at will.
Memory Potion
A potion that this potion functions like a sort of introspective first-person pensieve, allowing near perfect recollection of focused memories.
Scintillation Solution
PREREQUISITE: YEAR 3. A potion that improves the drinker's banter but makes the user more prone to sarcasm.
Invisibility Potion
PREREQUISITE: YEAR 5. A potion that renders the user invisible.
Pompion Potion
A potion that turns your head into a pumpkin!
Madame Glossy's Silver Polish
A potion that helps you get the finest shine on your armour or cutlery.
Replenishing Potion
A potion that replenishes non-magical liquids that come in contact with this potion; this potion does not replenish potions or magical liquids.
Pet Tonic
A potion that heals magical and non-magical pet illnesses and ailments.
Brooms
Silver Arrow
Handmade by Leonard Jewkes and can reach speeds of 68 mph.
Omnioculars
Must-have so as to not miss anything during the match.
Golden Snitch
It may hide a treasure... but certainly has a haptic memory...
Broom Compass
Attach it to your broom so that it can help you along long travels.
Chudley Cannons Badge
Essential accessory for any supporter of this team.
Matilde O'Fionnagan
Reducio
Spells
Leg-Locker Curse (Locomotor Mortis)
Also known as the "Leg Locking Spell", this curse binds the legs of a target together.

Impediment Hex (Impedimenta)
Also known as the "Impediment Hex", this jinx hinders the movement of a target, slowing the target down or stopping the target in its tracks.

Bandaging Charm (Ferula)
A healing charm that conjures bandages and wraps, splinting any broken bones and easing pain.

Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.

Knee-Reversal Hex (Retro Genibus)
A hex that causes the victim's knees to reverse position from the front of their legs, where they were supposed to be located, to the back.

Jelly-Brain Jinx (Wibbli Cogitatus)
A jinx that reduces one's mental abilities.

Gripping Charm (Inhaeresco)
A charm that makes a certain object easier to hold on to.

Hurling Hex (Iacta)
A hex applied to a broomstick that causes the broomstick to attempt to hurl its rider off.

Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.

Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.

Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.

Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.

Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the victim to vomit slugs.

Ascension Spell (Alarte Ascendare)
A charm used to launch an object up into the air.

Radiant Wand-Lighting Charm (Lumos Maxima)
PREREQUISITE: LUMOS DUO & LUMOS. A charm that produces a blinding flash of bright white light from the tip of the wand, a modified version of the Wand-Lighting Charm.

Magical Theory
Because nothing can stop modernity.

Magical Drafts and Potions
Arsenius Jigger's work, along with his notes.

Fantastic Beasts and Where to Find Them
Newt Scamander's masterpiece, about magical creatures.

Hogwarts, A History
The infamous book of Garius Tomkink in its original edition from 1776.

The Dark Forces: A Guide to Self-Protection
Ideal for duels enthusiasts!

Book of Spells
Miranda Goshawk teaches you the basics so you can shine bright during Charms class.

A History of Magic
History, without the dust.

Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.

Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.

Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.

Boggart-Banishing Spell (Riddikulus)
A charm that is used to defeat a Boggart. This spell causes the boggart to assume a form that is humorous to the caster.

Revulsion Jinx (Relashio)
PREREQUISITE: YEAR 2. A jinx that forces the target to release its grip on whatever it was holding.

Water Repelling Charm (Impervius)
A charm that makes an object repel water and mist. This could be used to allow someone better sight in bad weather conditions by preventing the rain from hitting their faces.

Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.

Opening Charm (Aberto)
A charm which opens doors.

Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.

Extinguishing Charm (Extinguo)
A charm that puts out fires.

Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.

Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.

Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.

Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.

Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.

Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.

Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.

Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.

Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.

Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.

Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.

Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.

Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.

Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.

Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.

Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.

Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.

Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.

Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.

Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.

Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.

Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.

Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.

Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.

Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.

Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.

Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.

Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.

Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.

Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.

Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.

Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).

Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.

Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.

Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Potions
Cure for Boils
A potion that clears both magical and mundane boils and blemishes when ingested.

Herbicide Potion
A potion used in gardening that kills and damages plants.

Forgetfulness Potion
A potion that causes memory loss in the drinker.

Antidote to Common Poisons
A potion that serves as a cure for most ordinary poisons.

Antidote to Uncommon Poisons
A potion that serves as a cure for uncommon and peculiar poisons.

Bruise Removal Paste
A potion that resembles a thick yellow paste, guaranteed to remove a bruise within an hour.

Burn Healing Paste
A potion that resembles a thick orange paste, used to treat burns.

Babbling Beverage
A potion that can be ingested or placed topically on a target and renders the affected party unable to form a coherent sentence.

Confusing Concoction
A potion that when ingested, causes confusion and a heightened sense of paranoia in the affected person, making it difficult to tell friend from foe.

Dizziness Draught
A potion that causes the affected person to feel light-headed and lose their sense of balance.

Muffling Draught
A potion whose fumes causes the inhaler to lose their voice.

Dogbreath Potion
A potion that turns the drinker's breath into flame.

Pompion Potion
A potion that turns your head into a pumpkin!
Brooms
Silver Arrow
Handmade by Leonard Jewkes and can reach speeds of 68 mph.

Nimbus 1000
Racing broom available on the market in 1967, it combines the Oakshaft 79's sturdiness with the Cleansweeps maneuverability.

Plain binoculars
Ideal to see more closely the Quidditch player's pretty faces.

Broom Compass
Attach it to your broom so that it can help you along long travels.
Ruth Fairchild
Reducio
Spells
Magical Theory
Because nothing can stop modernity.
Magical Drafts and Potions
Arsenius Jigger's work, along with his notes.
Fantastic Beasts and Where to Find Them
Newt Scamander's masterpiece, about magical creatures.
Hogwarts, A History
The infamous book of Garius Tomkink in its original edition from 1776.
The Dark Forces: A Guide to Self-Protection
Ideal for duels enthusiasts!
Book of Spells
Miranda Goshawk teaches you the basics so you can shine bright during Charms class.
A History of Magic
History, without the dust.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Potions
Potato Peel
Once a mysterious potion, this has now become a potato peel. Feel free to sell back
Cure for Boils
A potion that clears both magical and mundane boils and blemishes when ingested.
Herbicide Potion
A potion used in gardening that kills and damages plants.
Forgetfulness Potion
A potion that causes memory loss in the drinker.
Antidote to Common Poisons
A potion that serves as a cure for most ordinary poisons.
Antidote to Uncommon Poisons
A potion that serves as a cure for uncommon and peculiar poisons.
Bruise Removal Paste
A potion that resembles a thick yellow paste, guaranteed to remove a bruise within an hour.
Burn Healing Paste
A potion that resembles a thick orange paste, used to treat burns.
Babbling Beverage
A potion that can be ingested or placed topically on a target and renders the affected party unable to form a coherent sentence.
Confusing Concoction
A potion that when ingested, causes confusion and a heightened sense of paranoia in the affected person, making it difficult to tell friend from foe.
Dizziness Draught
A potion that causes the affected person to feel light-headed and lose their sense of balance.
Muffling Draught
A potion whose fumes causes the inhaler to lose their voice.
Dogbreath Potion
A potion that turns the drinker's breath into flame.
Drowsiness Draught
A potion that creates fumes that induces physical fatigue, slows motor function and impairs the ability to focus in the target.
Sleeping Draught
A potion that causes the drinker to immediately fall into a deep, but temporary, sleep.
Pompion Potion
A potion that turns your head into a pumpkin!
Brooms
Silver Arrow
Handmade by Leonard Jewkes and can reach speeds of 68 mph.
Comet 180
Rival of the Cleansweep Two and Three, it's better aged than the others.
Ellie Randensmith
Reducio
Spells
Magical Theory
Because nothing can stop modernity.
Magical Drafts and Potions
Arsenius Jigger's work, along with his notes.
Fantastic Beasts and Where to Find Them
Newt Scamander's masterpiece, about magical creatures.
Hogwarts, A History
The infamous book of Garius Tomkink in its original edition from 1776.
The Dark Forces: A Guide to Self-Protection
Ideal for duels enthusiasts!
Book of Spells
Miranda Goshawk teaches you the basics so you can shine bright during Charms class.
A History of Magic
History, without the dust.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
Potions
Cure for Boils
A potion that clears both magical and mundane boils and blemishes when ingested.
Herbicide Potion
A potion used in gardening that kills and damages plants.
Forgetfulness Potion
A potion that causes memory loss in the drinker.
Antidote to Common Poisons
A potion that serves as a cure for most ordinary poisons.
Antidote to Uncommon Poisons
A potion that serves as a cure for uncommon and peculiar poisons.
Pompion Potion
A potion that turns your head into a pumpkin!
Brooms
Silver Arrow
Handmade by Leonard Jewkes and can reach speeds of 68 mph.
Broom Compass
Attach it to your broom so that it can help you along long travels.
Zephyr Deakin
Reducio
Spells
Magical Theory
Because nothing can stop modernity.
Magical Drafts and Potions
Arsenius Jigger's work, along with his notes.
Fantastic Beasts and Where to Find Them
Newt Scamander's masterpiece, about magical creatures.
Hogwarts, A History
The infamous book of Garius Tomkink in its original edition from 1776.
The Dark Forces: A Guide to Self-Protection
Ideal for duels enthusiasts!
Book of Spells
Miranda Goshawk teaches you the basics so you can shine bright during Charms class.
A History of Magic
History, without the dust.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Potions
Cure for Boils
A potion that clears both magical and mundane boils and blemishes when ingested.
Herbicide Potion
A potion used in gardening that kills and damages plants.
Forgetfulness Potion
A potion that causes memory loss in the drinker.
Antidote to Common Poisons
A potion that serves as a cure for most ordinary poisons.
Antidote to Uncommon Poisons
A potion that serves as a cure for uncommon and peculiar poisons.
Bruise Removal Paste
A potion that resembles a thick yellow paste, guaranteed to remove a bruise within an hour.
Burn Healing Paste
A potion that resembles a thick orange paste, used to treat burns.
Babbling Beverage
A potion that can be ingested or placed topically on a target and renders the affected party unable to form a coherent sentence.
Confusing Concoction
A potion that when ingested, causes confusion and a heightened sense of paranoia in the affected person, making it difficult to tell friend from foe.
Dizziness Draught
A potion that causes the affected person to feel light-headed and lose their sense of balance.
Muffling Draught
A potion whose fumes causes the inhaler to lose their voice.
Dogbreath Potion
A potion that turns the drinker's breath into flame.
Pompion Potion
A potion that turns your head into a pumpkin!
Brooms
Silver Arrow
Handmade by Leonard Jewkes and can reach speeds of 68 mph.
Comet 180
Rival of the Cleansweep Two and Three, it's better aged than the others.
Shooting Star
Racing broom made since 1950 : most affordable and perfect for beginners!
Broom Compass
Attach it to your broom so that it can help you along long travels.
Calendar of matches
Be in the right spot, at the right time.
Note: Spells, Potions and Brooms were locked on [April 28th] (3 days prior to the race) and will remain in this state for the entire race. Any future updates to racers' inventories will not be taken into consideration.

Spring 2026 Ravenclaw v. Hufflepuff
Image posted by the member
may first, 2026
xx
xxx𝕭rookline sat near the track, fist cradling her shivering chin. And, it definitely wasn’t because it was cold. Her blue eyes tracked across the racers, assembling and getting ready for the broom race. Ravenclaw VS Hufflepuff. Last time against Hufflepuff, her team had won. The blue-eyed girl was pretty sure they’d win again, yet, right now, Brookline wasn’t quite sure. Her eyes flickered, almost nodding off. She could hardly sleep last night, and it wasn’t the excitement, or the sheer — first-year like — anticipation of the next race.

When the third year was getting ready this morning, crude flashbacks slipping in and out. Broken, brunette locks frizzed out of the braid she had plaited gently this morning. More dark scenes from the horrible night terror flipped through her mind as Brookline sat in the damp grass, not caring whether her robes were seeping with crystal dew. Sliver arrow had been placed beside her, and the Welsh girl squeezed her eyes shut. Perhaps she could complain to her captains that she wasn’t feeling well, and she could take this race off, or Brookline could create another unworthy excuse. Abdomen, back, skull, feet, hands. Anything to get her out of this. She despised this; she regretted being involved. Hopefully, Brookline wouldn’t catch sight of her sisters in the stands today. That just might be worst.

Once Brookline decided she had sulked long enough, hands reached out to her broom, and closed around the soft, polished wood. Last night, the Ravenclaw had used an ancient scrap of fabric to wipe and scrub down the broom, and made sure it was in peak condition. No need for this Sliver Arrow to go out on her, this race. Heading towards the starting line, she made sure to stay low from her teammates. Brookline didn’t wish to speak today, her voice gone quiet.

Dragging her broom along with her, Brookline tried to sense happiness in this race. It would be her last one as a third year, and optimistically, by fourth year or fifth year, she would practice hard and get better. She had too. Dee and Peri were graduating this year and she had no idea how the birbs would do without them. They wouldn’t do too bad, after all, they still had Bea, Ari, and Korinna. And, of course, their amazing captains, Mylo and Zach. Brookline was glad when Zach signed up to be a captain, the team had missed him.

Now at the line, Brookline sucked in a deep breath. Just maybe she could finish this race, unlike all the other times. Running her hair through her greasy hair, the Welsh Ravenclaw waited impatiently to start. She just wanted to get over with this, she was done with today.
xx
457.50 | action as strategized
mod
broom sliver arrow (+3 all stats, top speed 5)
abilities lovely creature, healing sage, steady flyer
stats stamina eight • evasion nine • strength eight • wisdom eleven • arcane power four • accuracy eight
broom stats stamina eleven • evasion twelve • strength eleven • wisdom fourteen • arcane power seven • accuracy eleven
Reducio
made it out alive, but i think i lost it
Sport Wins - x, x, x
Statistics
[ stamina eight • evasion nine • strength eight • wisdom eleven • arcane power four • accuracy eight ]
remember how i died when you started walking? that’s my life that’s my life
Abilities
[ 01. lovely creature
02. healing sage
03. steady flyer
04. ability
05. ability
06. ability
07. ability
]
song lyrics is that’s so true // gracie abrams

banner is by the incredible fire davies/cirrus nam

brookline quinn | peter smith
is it female rage or am i just my father’s daughter?

Spring 2026 Ravenclaw v. Hufflepuff
Image posted by the member
This cool banner is made by Dealla Prince!
Zach couldn't describe how happy he was to be able to contribute in Ravenclaw broom racing again. When he heard there was an opening, he was happy. He missed the team so much, but he also didn't want it to disturb his study, especially in healing magic. So he took some time to contemplate everything and made the decision that it was okay for him to get more activity. Besides, he would also get more chances to make himself familiar with treating the injuries since the sport is prone to trauma. So he rushed the application, did the test, and fortunately, he passed it. So here he was, standing behind the team as the captain.

"There are new obstacles in the tracks. Please be careful since we aren't familiar with how they work yet," he said to the team. "But don't let this stop you from enjoying flying on the track. I hope you guys have a lot of fun," he gave them a big grin. He looked at each racer of his team: @Ari Gwild and @Brookline Quinn, whom he was glad were still on the team, @Beatrice Forsyth, his senior when he was in duelling before, he was really happy that she joined the team, and @Korinna Nightshade, whom he wasn't really familiar but he knew that she was a promising racer from her previous races.

Then he looked at @Dealla Prince and @Pericles Dralt. "Especially you guys, since it will be your last game. I hope this can release your stress before you do the N.E.W.T." he gave them a bigger grin. Zach was always glad to be in the same team with Dealla and Pericles. Last year, the Spring Game was the first time he was flying with them. And this year, it would be the last time for him to see them flying in the school. This somewhat made the boy teary. He quickly and roughly wiped the wet from the tip of his eyes with the back of his hands.

"Good luck, guys. And again, have fun!" he said to send off his team. The boy walked back to his seat to see the match.
Ravenclaw Broom Racing Captain

Spring 2026 Ravenclaw v. Hufflepuff
Image posted by the member
Action: As strategized
Broom: Silver Arrow (+3 to every stat)
Stats: Stamina: 6 9 |Evasion: 8 11|Strength: 3 6|Wisdom: 10 13|ArcPower: 8 11 |Accuracy: 9 12
Abilities: Seer 1 (intuition), Advanced Casting, Seer 2 (prophesy)
Broom racing never failed to take whatever was going on in Matilde's life, and make it seem like everything was going to be okay after all. Being outside with the weather finally warming up was exhilarating, and Matilde was ready to get on her broom and just go.

As it was her second official match as captain, Matilde felt like she was getting more comfortable in the position. Last game did not go so well, it was true. But today was a totally different game and a new day. Besides, now she had Ruth by her side as a fellow captain. Matilde smiled at Ruth. "Let's do this," she said to her friend.

Turning toward the rest of her fellow badgers, Matilde addressed the team. “Ok, who's ready to kick some eagles right off their brooms? We got this, have fun, good luck… and let’s go get ‘em!”
Trunk
Reducio
Subject: Matilde O’Fionnagan/Third Year/Hufflepuff
Game Master wrote: 14 Jan 2024, 03:03
Trunk
Image posted by the member
Statistics

Stamina: 6 |Evasion: 8 |Strength: 3 |Wisdom: 10 |ArcPower: 8 |Accuracy: 9

+ 3 broom racing win 1, 2, 3 |+1 iNPC summer duel win 1
Abilities

Year 1 - Seer 1 (intuition) | Year 2 - Advanced Casting | Year 3 - Seer 2 (prophecy)

STA - 6 | EVA - 8 | STR - 3
WIS - 10 | AP - 8 | ACC - 8
seer • advanced casting

Spring 2026 Ravenclaw v. Hufflepuff
Image posted by the member
Made by AngelFyre McCubbin
Who got proper sleep last night? Definitely not Zephyr.

He'd been tossing and turning in his bed for several hours. Sleep had been elusive as his thoughts were consumed by his first official race with the Hufflepuff team. They would be competing against Ravenclaw house. Weren’t they known to be a tough team to beat?

The day finally came, and he was all nerves, especially when he saw the playing field. It was a full course, wasn't it? Their team and their opposing teams were consisted mostly of senior students. He was not sure if he should be more worried about embarrassing himself in front of his team, or in front of the other team. Probably both. The referee's voice effectively woke him up from his reverie so he forced himself to focus and to listen to her words.

“…did she just...?” He ended up chuckling at the coffin comment. If that's supposed to break the ice, it certainly did for him though he was curious if she meant half of what she was saying. The girl also snapped at someone pressing on the starting line and even though it was not him, he automatically move back out of nervousness. First goal of the day, do not attract the referee's attention.

His own amusement didn't last for long as their captain, Matilde’s voice, grabbed their attention. He turned his head in her direction and listened to what she had to say. Once she's done, he gave her a thumbs up while also doing his best to act as if there's not a zoo screaming in his chest. "Got it. Good luck, everyone." Looking around at the rest of the team before positioning himself properly. Second goal: don't crash into a tree in the first five seconds; that would be embarrassing for a first-timer like him.
Word count: 305
Stats without broom: Sta: 5, Eva: 5, Str: 7, Wis: 5, Arc: 8, Acc: 5
Stats with broom: Sta: 8, Eva: 8, Str: 10, Wis: 8, Arc: 11, Acc: 8
Broom: Silver Arrow (+3 to all stats, top speed is 5)
Special Ability: Calming Presence - Allies (Hufflepuff Team) gain a 10% chance to auto-hit their chosen target on all spells and any actions needed an accuracy roll. This does not apply for obstacles and does not stack.
Action: As strategized.
Trunk:
Reducio
Game Master wrote: 6 Nov 2025, 15:12
Statistics

Stamina: 5
Evasion: 5
Strength: 7
Wisdom: 5
ArcPower: 8
Accuracy: 5

Abilties

Calming Presence

Calming Presence | The Muggle Condition
Sta: 7 | Eva: 8 | Str: 7 | Wis: 5 | Arc: 8 | Accu: 5

Spring 2026 Ravenclaw v. Hufflepuff
Image posted by the member
Simon leaned forward on his broom, inclining it forward slightly as he listened to Vale's pre-race encouragement and smiled. She was always good for some amusement at these events and brought some levitiy to strict competition.

He reached out, waiting for AngelFyre to take his hand in his so he could squeeze hers three times before the race to signal their unspoken 'I love you' only this time he also, with the help of their binding mark, thought, "I love you," at the very same time, keeping each squeeze in unison with a word.

"Alright, badgers.....let's do this. We've just got to cross that finish line and faster than these birbs. We've been practicing these obstacles. We've got this,"
he tried to give a short peptalk to any of the Hufflepuff team that was within earshot and wanted to listen.

Race: Dhampir
Bare Statistics, Abilities, & Items
Stamina - 11 | Evasion - 12 | Strength - 11 | Wisdom - 11 | ArcPower - 9 | Accuracy - 11
Healing Sage
Unsettling Aura: Turned Off
Broom: Starsweeper XXI with speed dodge, top speed of 6, with compass attached and add +3 to all stats (see below)
Stamina - 14 | Evasion - 15 | Strength - 14 | Wisdom - 14 | ArcPower - 12 | Accuracy - 14
Trunk:

Reducio
Game Master wrote: 13 Dec 2020, 03:05
Image posted by the member
Race: Dhampir
Statistics, Abilities, & Items
Stamina - 11 | Evasion - 12 | Strength - 11 | Wisdom - 11 | ArcPower - 9 | Accuracy - 11
+10 from Broom Racing Wins
(x)(x)(x)(x)(x)(x)(x)(x)(x)
(x)
Healing Sage

Last edited by Simon Kincaid on 6 May 2026, 09:37, edited 5 times in total.

Be kind to one another. (*iNPC is Miles Thatcher)

Spring 2026 Ravenclaw v. Hufflepuff
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STA. 6 · EVA. 6 · STR. 7 · WIS. 5 · ARCPOW. 4 · ACC. 7 (w/o broom)
mentions: @Zach Zaphiere @Pericles Dralt @Dealla Prince @Reyna Evergreen | actions: as strategized! :>| broom: silver arrow (+3 to all stats, not added) | abilities: N/A
--- banner by brooke
Korinna stood near the track with the ravenclaw team, occasionally chiming into the conversation absentmindedly with a small smile while stealing furtive glances at the opposing team. Of all the matches she knew would take place this year, this one was the one she had eagerly anticipated. She had trained with an older hufflepuff broomracer the year before, when she had just made the team, noting the absence of the familiar face as she scanned the yellow clad broomracers. Despite that, she did recognize some people here and there... if she could only remember their names.

She turned her attention back towards her own team, listening as the new and returning captain, Zach, wished them good luck with the game. She startled at the mention of it being Dee and Peri's last game and truly would've fallen off her broom if she was on it - she'd only joined the team this year, but they'd both been so kind and welcoming and she'd miss them all the same. She flashed them a small smile. "Pftt graduating already? We'll miss you. Least we could do is win this last race?"

That said, she waved to greet her other teammates and stayed standing, grasping her broom tightly and eyeing the track in anticipation as she waited for the game to begin
.
Reducio

No Abilities
STA. 6 · EVA. 6 · STR. 7 · WIS. 5 · ARCPOW. 4 · ACC. 7
Aberto · Opening Charm
Cutem Ero · Hive Conjuring Spell
Obscuro · Blindfolding Spell
Avifors · Avifors Spell
Incendio · Fire Making Spell
Mimblewimble · Tongue-Tying Curse
Extinguo · Extinguishing Charm
Aberto · Opening Charm
Potiri Putine · Flask-Conjuration Spell
Rennervate · Reviving Spell
Pack · Packing Charm
Papyrus Reparo · Paper Mending Charm
Spongify · Softening Charm
Glisseo · Stairs-into-Slide Charm
Flagrate · Fiery Script Charm
Lepidterio · Butterfly Conjuring Spell
Vermiculus · Worm Conjuring Spell
Orchideous · Flower Conjuring Spell
Diffindo · Severing Charm
Slugulus Erecto · Slug-Vomiting Charm
Incendio Duo · Fire Making Spell
Lumos Solem · Sun-Light Charm
Aer Calidus · Hot-Air Charm
Ingens Explosiones · Cascading Jinx
Furrure Cresco · Fur Growing Curse
Caeruleus Inflamarae · Bluebell Flames
Expelliarmus · Disarming Charm
Meteolojinx · Weather-modifying Charm Variant
Caelum Muto · Atmospheric Charm
Caerulimillious · Blue Sparks Charm

Cure For Boils
Herbicide Potion
Forgetfulness Potion
Drowsiness Draught
Sleeping Draught
Pompion Potion

ദ്ദി(ᵔᗜᵔ)
PC: Korinna Nightshade | iNPC: Xena Laurel

Aegean Echoes ⸜(。˃ ᵕ ˂ )⸝♡ Charybdis Creations

Spring 2026 Ravenclaw v. Hufflepuff
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Pericles was a creature of routine. The day before a race saw him cycling through the same checkmarks: broom maintenance, armor inspection, test flights, luck rituals, light eating, and an early bedtime. Each facet of preparation went off without a hitch, until the last. Sleep evaded him. He had lain in his bunk for an hour, watching Fílos spin black threads in the corner of his canopy, until the webber fell still. The co-ed dorm was oppressively silent, leaving Peri with nothing to do but mull and sink into an ever-deeper sense of loss. After the second sleepless hour, he climbed down from his bunk and crept over to @Dealla Prince's with a whispered "Are you awake?" He asked for a dose of Sleeping Draught- a blatant excuse, considering how diligent he was with keeping his personal apothecary stocked. No, he scoffed, he wasn't nervous. The wry smile faded as he confessed: "It's our last game. I'm not ready." In spite of all his diligent routines, nothing could prepare Pericles for saying goodbye to the racing team. A potion couldn't mend how he felt. Fortunately, Dee didn't seem to resent having her beauty sleep interrupted, so Pear perched on the edge of her mattress and leaned against the headboard. He spoke softly, recounting how in their first year, sports weren't even available. So enamored was he to play with other children for the first time that he joined a secret duelling group. In their second year, when the Duel Club launched, the two had thrown themselves into its ranks and became captains. Boundless chaos transpired in the years to come. By his fourth, he withdrew from captainry but remained a player, until Dee left for Racing at the end of Fifth. Pericles followed promptly after, and never claimed it to be coincidence. That ungainly smile cropped up again as he mused, "We've made quite the team, haven't we? I'm going to miss this." His shoulders slumped and his good eye shone in the moonlight filtering through her curtains. Somewhere, in that nearly six-foot-frame, was a fragment of the isolated boy who wanted little more than to play games with his friends. But there was nothing to be done for it, save a sip of Peace draught. Not even a potions master as keen as Dee could concoct a remedy for time running out. The brew was a balm for his mind, their conversation, a remedy for his heart. He took a swig, held her hand in silence, and excused himself only after magic-induced apathy washed over him.

The evidence of a sleepless night was apparent the morning after. Though the bags beneath his eyes were faint, they stood out starkly against Pear's pallor. His smooth gait was reduced to a grim march, and the smiles he offered both teammates and opponents were notably clipped. He was only half-listening while @Zach Zaphiere warned them of unfamiliar obstacles. When the captain called out he and Dee, however, Pear blinked back to the present. A morose, sentimental smile formed at the sight of his tears. He reached to clasp a shoulder, adding a grateful squeeze as he murmured, "Thank you, Zach. But none of that now." The expression was forced into a grin when @Korinna Nightshade suggested it was all the more an excuse to win. "She's right. One last race...." His silver eye flicked towards Dee, followed shortly after by its gold counterpart. "...and we've got a cup to take."
Reducio
BROOM
Starsweeper XXI: Provides +3 to every stat when in use
Speed-Dodge: auto-avoid attacks every 3 rounds
Includes a Compass

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STATS
﴾Stamina- 10 | Evasion- 15 | Strength- 5 | Wisdom- 20 | ArcP- 10 | Accuracy- 16﴿
11 sport wins: (76 total)

ABILITIES
Perfectionist I & II, Keen Eye, Spell Spread, Animagus, Blindvision, Wandless
Reducio
Perfectionist I & II
When you cast, you take your time doing so, enunciating incantations with care. You do not recklessly swish your wand about. Your spells don't backfire.
  • Complete immunity to critical failure chances
Keen Eye
With a keen eye you notice things that others do not. You were always the first to find that lost item at home. Intuitive, logical, and perhaps a bit lucky.
  • 10% chance of automatically noticing hidden attackers in Broom Racing
  • 10% chance of automatically locating the snitch when playing Quidditch
  • 25% chance of automatically finding a hidden object, compartment, etc.
Spell Spread
You go big or go home. Your spells tend to be grander in scale.
  • Targets a second person with one cast. (+2 DC -2 ACC)
Animagus
A rare, learned skill that allows the practitioner to take the form of an animal.
  • Allows Pericles to become a white-bellied sea-eagle (see Ministry file).
Blindvision
The ability to see without one's eyes.
  • Immune to debuffs from vision-impairing spells or non-magical darkness
Wandless
Enables a wix to cast using only an incantation and physical gesture.
  • Can cast even if disarmed (DC+5)

{ 𝔗𝔥𝔢𝔯𝔢 𝔴𝔞𝔰 𝔞 𝔟𝔬𝔶: 𝔞 𝔳𝔢𝔯𝔶 𝔰𝔱𝔯𝔞𝔫𝔤𝔢, 𝔢𝔫𝔠𝔥𝔞𝔫𝔱𝔢𝔡 𝔟𝔬𝔶. 𝔗𝔥𝔢𝔶 𝔰𝔞𝔶 𝔥𝔢 𝔴𝔞𝔫𝔡𝔢𝔯𝔢𝔡 𝔳𝔢𝔯𝔶 𝔣𝔞𝔯 𝔬𝔳𝔢𝔯 𝔩𝔞𝔫𝔡 𝔞𝔫𝔡 𝔰𝔢𝔞. }
(iNPC: Madhup Hexum)

Spring 2026 Ravenclaw v. Hufflepuff
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@Pericles Dralt | @Zach Zaphiere | @Korinna Nightshade | @Ari Gwild | @Brookline Quinn | @Beatrice Forsyth
Bittersweet and surreal were the flavours mixing on Dee's tongue when she ran her fingers across her Starsweeper before taking a deep breath and stepping out onto the racing track. Her last race? The thought didn't feel real. How could there be a last anything? (Graduation was only two months off. Those words didn't even want to form in her mind.) Weren't they going to be training and racing and studying and laughing and eating and sleeping together forever?

She'd felt less off about it last night, more calm, more certain, when Peri had snuck over to her bed for a late night chat. Dee hadn't minded being roused by the quiet anxiousness in his voice, or the flimsy excuse. She'd just scooted over a bit to allow him more space against her headboard, her face half-buried in the pillow as she had listened. Listening had seemed the best thing she could do; he hardly needed her input, endless sentences strung together as he recounted their history. They'd both lived through those years together, close and constant, two parallels where other lines crossed and shifted away. She lifted a hand instead, seeking to give comfort through touch, her fingers wrapping around Peri's wrist and squeezing gently. In the end, she'd offered him a dose of draught of peace instead - that was what she wanted him to have, not the exhaustion that came with sleeping draught.

Dee could taste a faint trace of Peri's anxiety now, while she blinked up at the blue spring sky, then grimaced at the over-the-top theatrics of their referee. Vale, was it? No one had ever met any end at anyone's hands in the races Dee had been part of, but maybe she wanted the races she'd participated in to sound more grand than they had, in truth, been - being a contest between teen wixes.

Lucky for her, her team mates weren't about to let her wallow. Zach, returning to his post as their captain if not yet to his spot on the team itself, gave a little speech and encouraged them to blow off steam before the exam; Kori's teasing rang familiar to Dee's own sense of humour. She flashed both of them a grin, then winked at Korinna. "I guess that means I can lean back and let you do all the work? Since you're going to win it in our honour, right?"

Ari received his usual fist bump, Brooke a smile Bea a nudge to the side, then she lined up next to Peri. Bumped her shoulder into his, gave him a fond smile. He was her oldest, most constant friend at this school; the one who had stayed through it all. Quiet days in the library, roaring applause on the duelling stages, races and birthdays and exams and unspeakable horrors. Her forever duelling partner who always had her back, her brother in spirit. "One last time, let's make it count, hmmm?"
Sta 7 | Eva 16 | Str 4 | Wis 18 | Arc 10 | Acc 22
Evasive Maneuvers | Charmer | Perfectionist
Spell Spread | Perfectionist II | Restricted Potions Section | Apparition
Charmer Opponents | Hufflepuff team
Broom | Starsweeper XXI [+3 on all stats, speed-dodge action, top speed 6], compass attached
Reducio
Game Master wrote: 16 Apr 2020, 21:10
Image posted by the member
││HIDE NOT YOUR TALENTS, THEY FOR USE WERE MADE,
││WHAT'S A SUNDIAL IN THE SHADE?
Stamina 7 ▪ Evasion 16 ▪ Strength 4 ││
Wisdom 18 ▪ Arc Power 10 ▪ Accuracy 22││
Reducio
Sports wins × × × × × × × × × × × ×││
││“I CAN TELL YOU HOW TO BOTTLE FAME, BREW GLORY,
││AND EVEN PUT A STOPPER IN DEATH.”
Quotes: 1) Benjamin Franklin 2) Harry Potter and the Philosopher's Stone
Last edited by Dealla Prince on 6 May 2026, 05:25, edited 1 time in total.

"One can never consent to creep when one feels an impulse to soar."

Spring 2026 Ravenclaw v. Hufflepuff
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Springtime racing made its trip back around, this time being the fifth for Ari. Two more remained, but he knew today would be the finale for two members of the team. It was bittersweet to see them leave after this, but he knew both Peri and Dee were capable of such wonderful things beyond the walls of Hogwarts.

"Good to see you again, Zach," Ari extended a fist bump and smile to the returning captain after catching Brookline and Korinna when he first arrived at the tracks. "Lucky for you, I'm not easily spooked by new things. I'm sure we can handle...whatever it is." He patted him on the back and smiled brightly in an effort to convince his peer. Poor Zach was probably more stressed than anyone here save for the seventh years nearing graduation, the last people Ari had left to brief with.

After a brief stretch, he shuffled over to the two of them, offering his routine fist bump and encouraging grin as well as a handshake today. "It won't be the same without you guys, that's for sure," He said somberly. Though he didn't know the two of them on very close levels, he knew them enough to know the sadness he'd feel not seeing them around after the upcoming summer break. "I personally wanted to say thank you. You both have set a great example for Ravenclaw both on and off the tracks. A lot of us look up to you, and we'll make sure you're certainly not forgotten. This race will be a good send off. I can feel it."

A sigh left his lips as he took his spot at the starting line upon his Silver Arrow and forced his shoulders to relax. Once this was over, he could go sit in the sunshine and read a book in peace. A proper reward for a hopefully victorious broom race.
ACTION: As strategized
BROOM:
SILVER ARROW
+3 to all stats
GAME STATS:
Sta: 14 | Eva: 14 | Str: 10 | Wis: 15 | Arc: 12 | Acc: 15
TRUNK:
Reducio
Game Master wrote: 18 Aug 2021, 16:35
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Abilities & Statistics.

Year One: Perfectionist
Year Two: Charmer
Year Three: Unfettered Flight
Year Four: Spell Spread

Stamina: 11 | Evasion: 11| Strength: 7 | Wisdom: 12 | Arcane Power: 9 | Accuracy: 12

+1 from Broom Racing | 1
+1 from Broom Racing | 1
+1 from Broom Racing | 1
+1 from Broom Racing | 1
+1 from Broom Racing | 1
+1 from Broom Racing | 1
+1 from Broom Racing | 1
Items.

Basic School Necessities.

Inveniam viam aut faciam Sta: 11 | Eva: 11 | Str: 7 | Wis: 12 | Arc: 9 | Acc: 12