Gryffindor vs Ravenclaw
Interactions ❯❯ @ | @ | @
Mentions ❯❯ @Della Barfield | @Linda Ramirez | @Martyr Daeva-Lazarus | @Graci Laren | @Pyce Rotanski
❂《 ⌜ January 29, 2026 ▎ Morning ⌟▛▔▔▔▔▔▔▔▔▔▔Crazy? Absolutely.
Who would've thought that them starting a snowball fight instead of racing would create such an outrageous scenario that had probably caught everyone off guard. Started off as a suggestion, maybe one that wasn't even serious and only told as a joke and look at them now, going through with it in the middle of the race. Does she care? No, not any more at least. When she casted that bewitched snowball earlier, Raizel was already through with this stupid race and decided to embrace chaos instead. Doesn't matter who she threw it at, doesn't matter who gets caught up with her spells either. This was free for all and everyone understood that, even their opponents who had decided to join in on the insanity of it all.
A spell flung her way, coming from her first target but that missed. Graci had been trying so hard to hit her as payback for that first snowball and lucky for her, none hit… yet anyway. “I’m sure you can do better than that.” Maybe inviting others to attack her more wasn't a good idea. She'll just face the consequences of her actions later on. Her gaze shifted from Graci to Marty, hearing her say something along the lines of watching her hit someone and will you look at that, she missed, again.
Pfft.
“I thought you said you could hit her?” She asked before pointing her wand at her next target. Of course, now was the time for some payback. “You know, you might be able to aim better if you get down here. Descendo!” While not enough to dismount Marty off of her broom, (She would've loved it if it did) that sudden pull towards the ground looked so disorienting. Well, doesn't look too ba-
Next thing she knew, it grew colder as the snowball came crashing in from out of nowhere. When she turned her head, the sight of another one met her which she clumsily avoided by stepping to the sides but then on the last one, she found herself staggering back upon hit. Okay, that hurts, not a lot but it still hurts. “Oh it's on now.” Was that payback after hitting one of her captains with a snowball earlier? Maybe it was.
▁▁▁▁▁▁▁▁▁▁▟⌜ Official Broom Race: Gryffindor vs. Ravenclaw| ⌜ WC: 378/50 ⌟
««««« Dialogue | #800000
INVENTORY
OutfitReducioSomething similar to this but with a close jacket ItemsReducioWand
Broom (Silver Arrow)
STATS AND ABILITIESSTA: 7 | EVA: 9 | STR: 3 | WIS: 12 | ARC: 10 | ACC: 10
Perfectionist | Fearless | Wandmaker | Terrible Presence
STATS WITH BROOM (SILVER ARROW)STA: 7 10 | EVA: 9 12 | STR: 3 6 | WIS: 12 15 | ARC: 10 13 | ACC: 10 13
+3 to all stats | Top Speed 5 Action
(╯°□°)╯︵ ┻━┻TrunkReducioGame Master wrote: 14 Feb 2023, 13:42Spells (Copied from Locked Trunk)STA: 7 | EVA: 9 | STR: 3WIS: 12 | ARC: 10 | ACC: 10Y5 - TBA | Y6 - TBA | Y7 - TBA
Sports Wins: (x | Sta)ReducioDisillusionment Charm (Celare Palam)
A charm that disguises a target as its surroundings by making the target take on the exact colour and texture of its environment, turning the target into a chameleon.
Impediment Hex (Impedimenta)
Also known as the "Impediment Hex", this jinx hinders the movement of a target, slowing the target down or stopping the target in its tracks.
Shield Charm (Protego)
PREREQUISITE: YEAR 4. A charm that protects the caster with an invisible shield that reflects spells and blocks physical entities.
Magical Theory
Because nothing can stop modernity.
Magical Drafts and Potions
Arsenius Jigger's work, along with his notes.
Fantastic Beasts and Where to Find Them
Newt Scamander's masterpiece, about magical creatures.
Hogwarts, A History
The infamous book of Garius Tomkink in its original edition from 1776.
The Dark Forces: A Guide to Self-Protection
Ideal for duels enthusiasts!
Book of Spells
Miranda Goshawk teaches you the basics so you can shine bright during Charms class.
A History of Magic
History, without the dust.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Ascension Spell (Alarte Ascendare)
A charm used to launch an object up into the air.
Bandaging Charm (Ferula)
A healing charm that conjures bandages and wraps, splinting any broken bones and easing pain.
Wind Jinx (Ventus)
PREREQUISITE: YEAR 3. A charm which shoots a jet of strong, spiralling wind from the tip of the wand.
Wand-Lighting Charm Duo (Lumos Duo)
PREREQUISITE: LUMOS. A variation of the Wand-Lighting Charm. It creates a focused beam of light from the end of the wand.
Healing Charm (Reparifors)
PREREQUISITE: YEAR 3. A healing charm that reverts minor magically-induced ailments, such as paralysis and poisoning.
Radiant Wand-Lighting Charm (Lumos Maxima)
PREREQUISITE: LUMOS DUO & LUMOS. A charm that produces a blinding flash of bright white light from the tip of the wand, a modified version of the Wand-Lighting Charm.
Summoning Charm (Accio)
PREREQUISITE: YEAR 2. A charm that summons an object toward the caster. It is able to summon objects by calling the object's name aloud after the incantation.
Banishing Charm (Depulso)
PREREQUISITE: YEAR 2. A charm that pushes an object away from the caster.
Singing Jinx (Cantis)
A charm used to make the target break out in song.
Boggart-Banishing Spell (Riddikulus)
A charm that is used to defeat a Boggart. This spell causes the boggart to assume a form that is humorous to the caster.
Revulsion Jinx (Relashio)
PREREQUISITE: YEAR 2. A jinx that forces the target to release its grip on whatever it was holding.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
Knee-Reversal Hex (Retro Genibus)
A hex that causes the victim's knees to reverse position from the front of their legs, where they were supposed to be located, to the back.
Window Shattering Spell (Finestra)
A charm that shatters glass.
Descension Spell (Descendo)
A charm that makes objects fall or move downward.
Cracker Jinx (Nec Divinos Crepitus)
PREREQUISITE: YEAR 3. A jinx that conjures exploding Wizard Crackers.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Cheering Charm (Serenate)
A charm that makes the target feel elated. If overdone, a victim can be overcome with fits of hysterical laughter.
Shrinking Spell (Diminuendo)
A charm that causes an object to shrink.
Quieting Charm (Quietus)
A charm that is used to quiet sound.
Minor Healing Charm (Episkey)
PREREQUISITE: YEAR 4. A healing charm that heals relatively minor injuries such as broken noses, toes, and split lips.
Explosion Charm (Bombarda)
Also known as the "Bombardment Spell", this noisy charm detonates a target with a small explosion. This is powerful enough to blast open sealed doors or blow bars off of windows.
Herbivicus Charm (Herbivicus)
A charm used to rapidly increase the growth rate of plants and cause flowers to bloom.
Pressurized Water Charm (Aqua Eructo)
PREREQUISITE: YEAR 4. A charm that can be used to create a spout of water from the tip of the wand. The intensity of the water flow could be anything from a thin fountain to an immense and powerful jet.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Amplifying Charm (Sonorus)
A charm used to amplify a targeted sound such as a person's voice or a piece of equipment.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Clothing Color-Changing Charm (Multicorfors)
A transfiguration spell that changes the colour and style of the target's outfit.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Hardening Charm (Duro)
A charm used to change objects into stone.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
Illegibility Charm (Illegibilus)
A charm that makes writing impossible to read.
Revelio Charm (Revelio)
A charm used to reveal concealed objects, messages, invisible things, passages, secretly written messages, hidden markings and reveal the true appearance of someone who changed their appearance with a spell.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.
Potions (Copied from Locked Trunk)ReducioPotato Peel
Once a mysterious potion, this has now become a potato peel. Feel free to sell back
Cure for Boils
A potion that clears both magical and mundane boils and blemishes when ingested.
Herbicide Potion
A potion used in gardening that kills and damages plants.
Forgetfulness Potion
A potion that causes memory loss in the drinker.
Antidote to Common Poisons
A potion that serves as a cure for most ordinary poisons.
Antidote to Uncommon Poisons
A potion that serves as a cure for uncommon and peculiar poisons.
Bruise Removal Paste
A potion that resembles a thick yellow paste, guaranteed to remove a bruise within an hour.
Burn Healing Paste
A potion that resembles a thick orange paste, used to treat burns.
Babbling Beverage
A potion that can be ingested or placed topically on a target and renders the affected party unable to form a coherent sentence.
Confusing Concoction
A potion that when ingested, causes confusion and a heightened sense of paranoia in the affected person, making it difficult to tell friend from foe.
Dizziness Draught
A potion that causes the affected person to feel light-headed and lose their sense of balance.
Muffling Draught
A potion whose fumes causes the inhaler to lose their voice.
Dogbreath Potion
A potion that turns the drinker's breath into flame.
Drowsiness Draught
A potion that creates fumes that induces physical fatigue, slows motor function and impairs the ability to focus in the target.
Sleeping Draught
A potion that causes the drinker to immediately fall into a deep, but temporary, sleep.
Murtlap Essence
A potion that heals and soothes cuts and abrasions.
Pepperup Potion
A potion that is the cure for non-magical flu-like illnesses.
Anti-Paralysis Potion
A potion that cures paralysis caused by spells, such as the full body-bind curse.
Black Fire Potion
A potion that makes one's blood like ice, rendering them immune to fire.
Deflating Draught
A potion that is an antidote to inflationary magic, such as the Swelling Solution, when applied topically.
Swelling Solution
A potion that causes items and body parts to inflate.
Calming Draught
A potion that is used to calm someone after an emotional shock or outburst.
Gregory’s Unctuous Unction
A potion that tricks the drinker into thinking the brewer is their best friend.
Grand Pepperup Potion
PREREQUISITE: PEPPERUP POTION. This potion is a stronger version of the Pepperup Potion that cures magical and mundane flu-like illnesses.
Memory Potion
A potion that this potion functions like a sort of introspective first-person pensieve, allowing near perfect recollection of focused memories.
Scintillation Solution
PREREQUISITE: YEAR 3. A potion that improves the drinker's banter but makes the user more prone to sarcasm.
Erumpent Potion
PREREQUISITE: YEAR 4. A potion that is very volatile, absolutely explosive when exposed to air.
Invisibility Potion
PREREQUISITE: YEAR 5. A potion that renders the user invisible.
Pompion Potion
A potion that turns your head into a pumpkin!
Replenishing Potion
A potion that replenishes non-magical liquids that come in contact with this potion; this potion does not replenish potions or magical liquids.
Oziel Toussaint | Miharu Goto
STA: 7| EVA: 12| STR: 3| WIS: 12| ARC: 10| ACC: 13
Perfectionist I | Fearless | Wandmaker | Terrible Presence
Gryffindor vs Ravenclaw

STA. 6 · EVA. 6 · STR. 7 · WIS. 5 · ARCPOW. 4 · ACC. 7 (w/o broom)
mentions:| actions: as strategized! :>| broom: silver arrow (+3 to all stats) | abilities: N/A for now
The ravenclaw hadn't much planned on participating in the snowball fight, but something must have possessed her to throw a rock towards the lions' general direction. She hadn't bothered to see if she'd hit or not, leaning forward on her broom in intense concentration.
It was getting colder by the minute, Korinna noticed. The race would be over soon, and the odds of losing were very slim.
Reducio
Korinna Nightshade
Spells
Potions
Brooms
Spells
Reducio
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Potions
Reducio
Cure for Boils
A potion that clears both magical and mundane boils and blemishes when ingested.
Herbicide Potion
A potion used in gardening that kills and damages plants.
Forgetfulness Potion
A potion that causes memory loss in the drinker.
Pompion Potion
A potion that turns your head into a pumpkin!
A potion that clears both magical and mundane boils and blemishes when ingested.
Herbicide Potion
A potion used in gardening that kills and damages plants.
Forgetfulness Potion
A potion that causes memory loss in the drinker.
Pompion Potion
A potion that turns your head into a pumpkin!
Brooms
Reducio
[/quote]Silver Arrow
Handmade by Leonard Jewkes and can reach speeds of 68 mph.
Handmade by Leonard Jewkes and can reach speeds of 68 mph.
Gryffindor vs Ravenclaw
ROUND 4
A note to all players: The word count minimum is 50 words. The next deadline to post and submit strategy is 120 hours from the time this is posted. If you believe a mistake has been made in the calculations of this round, please reach out to a broom racing moderator (any of the team captains/cocaptains) ASAP so it can be addressed promptly.
Alyss smiled as she observed the spells and projectiles leave the wands or hands of the racers, sent rocketing towards teammates as if they were enemies. There was only a singular spell cast in pursuit of a positive outcome, and that was by Dealla towards her teammate, Brookline. The poor third-year had struggled through the thorns twice, and hadn’t left unscathed either time. “Dealla casts the bandaging spell in order to keep her teammate, Brookline, in good shape!” Alyss exclaimed, head shaking as she watched the violence erupt from their fellow racers.Average Racer Stats for Obstacle DCs: 11 (accuracy), 8 (stamina), 5 (strength), 11 (wisdom)
Average Wisdom of Team Gryffindor (9) + 10: 19 + 2(Graci’s Sixth Sense) = 21 (Cheating DC for Team Ravenclaw)
Average Wisdom of Team Ravenclaw (14) + 10: 24 + 2(Beatrice’s Sixth Sense) = 26 (Cheating DC for Team Gryffindor)
“On the other end of the spectrum, we have Beatrice, Brookline, Raizel, Della, and Linda all casting the Bewitched Snowballs spell, with Martyr, Graci, and Pyce all opting to throw rocks instead.” Alyss hid a grin behind her hand. The hostile action were incredibly fun.
SUPPORT
Dealla casts Ferula at Brookline - WDC 12Dealla wisdom: [d20 : 1] + 21 = 22 —> success due to Perfectionist I & II.
Dealla 10% auto-miss(TP), proc on 1: [d10 : 10] —> does not proc.
Brookline will no longer take any bleed damage she would have otherwise taken.
“Unsurprisingly, the lions opt to maintain their positions—however it seems much of Ravenclaw is joining them, with the exceptions of Ari and Pericles.” Alyss spoke, eyes rolling as she saw the lack of movement from the vast majority of the racers on the track.ATTACKS
Beatrice casts Bewitched Snowballs at Dealla, Korinna, and Brookline - WDC 15Beatrice wisdom: [d20 : 8] + 20 = 28 —> success!Brookline casts Bewitched Snowballs at Dealla, Beatrice, and Korinna - WDC 15
Beatrice 10% auto-miss(TP), proc on 1: [d10 : 10] —> does not proc.
Dealla 10% auto-dodge(EM), proc on 1: [d10 : 5] —> does not proc.
Beatrice accuracy: [d20 : 17] + 13 = 30
Dealla evasion: [d20 : 12] + 19 = 31
30 < 31 —> Dealla evades!
Dealla is using her speed-dodge ability from her Starsweeper. It was randomly selected that she would auto-dodge Beatrice’s attack.
Korinna evasion: [d20 : 2] + 9 = 11
30 > 11 —> Korinna is hit, taking (10 x 11) - 11(TP) = 99 damage.
Brookline evasion: [d20 : 3] + 12 = 15
30 > 15 —> Brookline is hit, taking (10 x 11) - 11(TP) = 99 damage.Brookline wisdom: [d20 : 6] + 14 = 20 —> success!Martyr throws an improvised projectile at Raizel
Brookline 10% auto-miss(TP), proc on 1: [d10 : 1] —> proc, Brookline misses her targets.Martyr 10% auto-miss(TP), proc on 1: [d10 : 4] —> does not proc.Raizel casts Bewitched Snowballs at Della (x2) and Graci - WDC 15 + 2(LC) = 17
Martyr accuracy: [d20 : 16] + 13 - 1(charmer) = 28
Raizel evasion: [d20 : 16] + 12 = 28
28 = 28 —> Tied rolls, reroll of contesting rolls!
Martyr accuracy: [d20 : 1] + 13 - 1(charmer) = 13
Raizel evasion: [d20 : 9] + 12 = 21
13 > 21 —> Raizel evades!Raizel wisdom: [d20 : 14] + 15 = 29 —> success!Della casts Bewitched Snowballs at Linda, Martyr, Graci - WDC 15 + 2(LC) = 17
Della 10% auto-dodge(EM), proc on 1: [d10 : 6] —> does not proc
Raizel accuracy: [d20 : 1] + 13 - 1(charmer) = 13
Della evasion: [2d20 : 7,12] + 19 = 26, 31
13 < 26 —> Della evades!
13 < 31 —> Della evades!
Graci evasion: [d20 : 7] + 9 = 16
13 < 16 —> Graci evades!Della wisdom: [d20 : 15] + 14 = 29 —> success!Graci throws an improvised projectile at Pyce
Della 10% auto-miss(TP), proc on 1: [d10 : 10] —> does not proc.
Della accuracy: [d20 : 12] + 16 - 1(charmer) = 27
Linda evasion: [d20 : 18] + 12 = 30
27 < 30 —> Linda evades!
Martyr evasion: [d20 : 15] + 13 = 28
27 < 28 —> Martyr evades!
Graci evasion: [d20 : 15] + 9 = 24
27 > 24 —> Graci is hit, taking (10 x 8) - 8(TP) = 72 damage.Graci 10% auto-miss(TP), proc on 1: [d10 : 6] —> does not proc.Pyce throws an improvised projectile at Graci
Pyce 10% auto-dodge(Moontrimmer), proc on 1: [d10 : 2] —> does not proc.
Graci accuracy: [d20 : 14] + 9 = 23
Pyce evasion: [d20 : 10] + 8 = 18
23 > 18 —> Pyce is hit, taking (25 x 7) - 17.5(TP) = 158 damage.Pyce 10% auto-miss(TP), proc on 1: [d10 : 5] —> does not proc.Linda casts Bewitched Snowballs at Della, Raizel, and Pyce - WDC 15 + 2(LC) = 17
Pyce accuracy: [d20 : 12] + 10 - 1(charmer) = 21
Graci evasion: [d20 : 11] + 9 = 20
21 > 20 —> Graci is hit, taking (25 x 4) - 10(TP) = 90 damage.Linda wisdom: [d20 : 18] + 13 = 31 —> success!
Linda 10% auto-miss(TP), proc on 1: [d10 : 4] —> does not proc.
Della 10% auto-dodge(EM), proc on 1: [d10 : 5] —> does not proc.
Pyce 10% auto-dodge(Moontrimmer), proc on 1: [d10 : 10] —> does not proc.
Linda accuracy: [d20 : 15] + 12 - 1(charmer) = 26
Della evasion: [d20 : 14] + 19 = 33
26 < 33 —> Della evades!
Raizel evasion: [d20 : 2] + 12 = 14
26 > 14 —> Raizel is hit, taking (10 x 10) - 10(TP) = 90 damage.
Pyce evasion: [d20 : 3] + 8 = 11
26 > 11 —> Pyce is hit, taking (10 x 10) - 10(TP) = 90 damage.
STARTING LINE
Della, Linda, Raizel, and Graci remain KOB here, Martyr remains here.
UNIT 3 - HARD HIGH WINDS + GLOWBUGS - STR DC 15 10 (glowbugs)
Pyce remains KOB here.
UNIT 4
Dealla remains here.
UNIT 5 - MODERATE TREES - ACC DC 17
Korinna remains here.
UNIT 6
Beatrice remains here.
Ari continued to fly forwards, navigating through the maze faster than Alyss thought possible, and without letting the bright light bother him one bit. “And Ari continues towards the finish line, not letting the snowy shenanigans behind him distract him from the goal.”UNIT 8
Brookline remains here.
UNIT 14 MODERATE MAZE - WDC 21
Team Ravenclaw
- Ari wisdom: [d20 : 20] + 15 = 35 —> pass, Ari will get advantage on this obstacle should he fly backwards through it in the future.
“And Ari encounters the Boggart! It appears that, although he nearly succumbs to the monster, Ari powers through!” Alyss took a breath, noticing where he halted, eyes following the front runner of the race as Pericles broke away from his previous position.UNIT 16 - EASY BRIGHT LIGHT - STA DC 12
Team Ravenclaw
- Ari stamina: [d20 : 18] + 14 = 32 —> pass!
“Pericles continues down the track as well, successfully passing the fog! It looks as though there is nothing in his way of victory!”
UNIT 17 -BOGGART
- WDC 25
Team Ravenclaw
- Ari wisdom: [d20 : 11] + 15 = 26 —> pass!
UNIT 18
Ari ends here.
Inhaling, Alyss let out a breath before beginning her final words. “AND THAT DOES IT, FOLKS! WITH A HANDLE ON THE RACE FROM THE BEGINNING, PERICLES PASSES THE FINISH LINE AND SEALS THE DEAL, SECURING RAVENCLAW THE WIN!!”UNIT 19 - MODERATE FOG - ACC DC 21
Team Ravenclaw
- Pericles 10% auto-miss(TP), proc on 1: [d10 : 3] —> does not proc.
Pericles accuracy: [d20 : 20] + 18 - 2(speed) = 36 —> pass, Pericles will get advantage on this unit should he fly backwards through it in the future.
FINISH LINE
Pericles passes the finish line, winning the match for team Ravenclaw!
Round Outcome
Team Gryffindor
[Captains: Della Barfield & Linda Ramirez]
@Della Barfield is KOB at the starting line. [870/1100] [posted] [posted] [posted] [posted]
@Linda Ramirez is KOB at the starting line. [1138/1300] [posted] [posted] [posted] [posted]
@Raizel Voltrouz is KOB at the starting line. [625/1000] [posted] [posted] [posted] [posted]
@Martyr Daeva-Lazarus is at the starting line. [975/1300] [posted] [posted] [posted] [posted]
@Graci Laren is KOB at the starting line. [283/700] [posted] [posted] [posted] [posted]
@Pyce Rotanski is KOB in unit 3. [71/900] [posted] [posted] [posted] [posted]
Team Ravenclaw
[Captains: Beatrice Forsyth & @Mylo Atkins
@Ari Gwild is in unit 18. [1220/1400] [posted] [posted] [posted] [posted]
@Pericles Dralt passed the finish line. [1180/1300] [posted] [posted] [posted] [posted]
@Dealla Prince is in unit 4. [721/1000] [posted] [posted] [posted] [posted] [Starsweeper auto-dodge cooldown for 3 rounds]
@Brookline Quinn is in unit 8. [642/1100] [posted] [posted] [posted] [posted] [-110 dmg bleed]
@Beatrice Forsyth is in unit 6. [876/1300] [posted] [posted] [posted] [posted]
@Korinna Nightshade is in unit 5. [679/900] [posted] [posted] [posted] [late] [no KOB & -2 acc for 1 rounds]
Submitted Plays
Reducio
Submitted Play from Team Gryffindor
Xai: projectile to Raizel
Raizel: 2 snowballs to Della, 1 to Graci
Della: 1 snowball to Linda, 1 to Xai, 1 to Graci
Graci: projectile at Pyce
Pyce: projectile at Graci
Linda: 1 snowball Della, 1 snowball Raziel, 1 snowball Pyce
Submitted Play from Team Ravenclaw
Peri: Fly 3
Ari: Fly 5
Bea: cast bewitched snowballs @ Dealla, Kori and Brooke
Brooke: cast bewitched snowballs @ Dee, Bea and Kori, doesn't dodge Ferula
Kori: Improvised projectile at Pyce
Dee: cast ferula @ Brooke, use speed dodge
Gryffindor vs Ravenclaw
Winner:
Team Ravenclaw crossed the finish line first.
Final Scores:
Team Ravenclaw: 84 pts, Team Gryffindor: 21 pts
Placements
1st - 25 pts - Pericles Dralt
2nd - 18 pts - Ari Gwild
3rd - 14 pts - Brookline Quinn
4th - 11 pts - Beatrice Forsyth
5th - 9 pts - Korinna Nightshade
6th - 7 pts - Dealla Prince
7th - 6 pts - Martyr Daeva-Lazarus
8th - 5 pts - Pyce Rotanski
9th/10th/11th/12th - (4 + 3 + 2 + 1) ÷ 4 = 2.5 pts - Della Barfield & Linda Ramirez & Raizel Voltrouz & Graci Laren
To be eligible for rewards, you must have posted in every round you can (maximum of one missed post) and be on the winning team. Please link to this post in the trunk updates if you are eligible for rewards and wish to claim your +1 stat point from this game. House points will be rewarded to those eligible on the winning team when both broom racing games for this season have ended.
Eligible for Rewards:
- @Ari Gwild
- @Dealla Prince
- @Pericles Dralt
- @Beatrice Forsyth
- @Brookline Quinn
- @Korinna Nightshade
Gryffindor vs Ravenclaw
Was it a race or was it a snowball fight? Or just... outright war...? Those were not just snowballs flying. Dee slowed down to hover above the track and watched the Gryffindor team descend into mayhem. Snowballs were fired, team mates smacked into the ground, even stones were thrown.
Dee's team mates had decided to join her in abandoning the race and were approaching from behind (the front? Further along the track), firing off their own slush projectiles, and Dee ducked beneath the snowball that Bea aimed her way, then flipped her friend off good-naturedly. "Can't hit me no matter where we are, eh?"
But despite this unexpected turn of events, they were still on a racing track, and Dee's nose scrunched up when she caught sight of Brookline, who had apparently made close contact with some of the thorns along the way... more than once, by the looks of it, streaks of red decorating her skin. Whether the expression indicated sympathy or disgust was open to interpretation, but Dee raised her wand either way, flicking it into the direction of her younger team mate. The bandaging charm might have been sloppy but it did the trick, wrapping around the scratches and stopping the bleeding until Brooke could get proper medical attention.
It was lucky for all of them that there were at least two people who had not gotten distracted, or they might have been stuck in this snowball fight for a long time. Dee had only been listening to @Alyss Gilmour's commentary with half an ear, but she nodded to herself and began her descent when Peri's victory was announced. About time, really. She couldn't wait to get out of her wet clothes and into a warm pub.
"Alright, good job, kids!" she called once her feet were back on solid ground. She made a point of singling out Peri next, blowing him a kiss and a wink. "And thank you for being the only responsible person present. Or one of two." Her smile widened to include Ari. Their engagement had allowed her to abandon the race at the first opportunity. "I believe I owe you all a butterbeer, so let's get ourselves dried off and head down to Hogsmeade?"
The Gryffindor team mostly resembled drenched poodles at this point, but they were included in the wave with an amused quirk of her eyebrows. "That goes for you, too, if you want to join us," she offered, then turned towards the changing rooms, shivering. "Let's go and warm up. Please."
Planning to post the butterbeer thread in the next few days! I'll tag you mwah
@Ari Gwild | @Beatrice Forsyth | @Pericles Dralt | @Brookeline Quinn | @Korinna Nightshade | @Mylo Atkins
Gryffindors & Alyss invited if you want! Just shoot me an owl or DM or something so I know to tag you too
"One can never consent to creep when one feels an impulse to soar."
Gryffindor vs Ravenclaw

┏ ┓ Pericles plunged into the fog. Only upon total envelopment does he allow himself a breath, still scowling from the sight of his warped boggart, whose leathery wingbeats and garbled howls fade after a final, frustrated shriek. He's lost the monster. Mist flecked off of the water-repelling charm on his goggles, though there was little else to see in the sea of dream-like, milky gray. He closed his eyes and extended other senses into the haze, feeling as a spider waits for a tremor in its web. Only stillness met him. No boggart, no other racers, only a magnanimous reprieve from the track's ensuing chaos. Then he burst back out into a world of light and color and- just there, the finish line. Pericles had reduced his speed drastically, almost cocky in the leisurely nature of his glide. He wore the polite smile of someone doing their best to hide their pride, though he felt it well up in his chest as the announcer declared he'd net another win for Ravenclaw. A princely wave was aimed at the crowds despite its balanced blend of cheers and jeers. On rejoining his team, that thinly-veiled smugness swelled, straining against the seams of propriety when @Dealla Prince winked his way. He inclined his head in a humble bow, redirecting her praise towards @Ari Gwild, whose perseverance earned a look of renewed respect. He endorsed her invitation of the Gryffs with a more earnest smile, scanning their ranks with a cordial "Well-played." It's only after Dee proposes they head to Hogsmeade right now that he feigns a pout, mopping back his wet hair with a hand and tugging on the collar of his armor. "Shouldn't we at least change, first?" But he's not about to insist. Pericles wouldn't be wearing the racer's gear all too longer, and he's still young enough to feel conceited about the looks they get when representing their House while out and about.┗ ┛
Good game, thanks everyone!
{ 𝔗𝔥𝔢𝔯𝔢 𝔴𝔞𝔰 𝔞 𝔟𝔬𝔶: 𝔞 𝔳𝔢𝔯𝔶 𝔰𝔱𝔯𝔞𝔫𝔤𝔢, 𝔢𝔫𝔠𝔥𝔞𝔫𝔱𝔢𝔡 𝔟𝔬𝔶. 𝔗𝔥𝔢𝔶 𝔰𝔞𝔶 𝔥𝔢 𝔴𝔞𝔫𝔡𝔢𝔯𝔢𝔡 𝔳𝔢𝔯𝔶 𝔣𝔞𝔯 𝔬𝔳𝔢𝔯 𝔩𝔞𝔫𝔡 𝔞𝔫𝔡 𝔰𝔢𝔞. }
(iNPC: Madhup Hexum)



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