Spring 2026 Ravenclaw v. Hufflepuff

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Ellie couldn't believe it was her last game as a second year. Has it really been a year almost? Her first season, done. But even still, knowing what to expect, all the spells and obsiticles not to mention the high speed she would fly at, she still felt the same nerves. The same high strung excitement for what was to come, the same familiar feel of her racing heart and the same feeling of nervousness. Every game was dangerous, for if a spell backfired or something, she could get hurt. The announcer, a Slytherin, did not help.

Ellie stood, broom mounted and ready to take off into the air at the starting line. She looked to the sky taking a breath and looked back ahead of her. Then the telltale sound of the word go! sounded through the air and she was off!
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Word Count: 145
Broom: Silver Arrow
Stats: Stamina: 6(+3) Evasion: 7(+3) Strength: 6(+3)Wisdom: 9(+3) Arcane: 6(+3) Accuracy: 6(+3)
-----=Stamina: 9 Evasion: 10 Strength: 9 Wisdom: 12 Arcane:9 Accuracy: 9
Trunk:
Reducio
Game Master wrote: 16 Apr 2025, 04:06
☾☆ T R U N K ☆☽
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• • • • • • • • • • • • • • • • • • • •
Statistics
Stamina: 7 Evasion: 7 Strength: 6 Wisdom: 9 Arcane: 6 Accuracy: 6
• • • • • • • • • • • • • • • • • • • •
Abilities
Prodigal Charms Learner | ability | ability | ability | ability | ability |

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Last edited by Ellie Randensmith on 6 May 2026, 16:12, edited 1 time in total.

✧-✧-✧They say that words are stronger
than actions but word's can also hurt more✧-✧-✧
ℂ𝕙𝕚𝕝𝕕 𝕠𝕗 𝕥𝕙𝕖 𝔽𝕝𝕠𝕨𝕖𝕣𝕤

Spring 2026 Ravenclaw v. Hufflepuff
Warning
There are less than 22 hours left for racers and captains to submit their posts and strategies.

Strategies still needed to be OWL'd from Hufflepuff (@Matilde O'Fionnagan, @Ruth Fairchild), and Ravenclaw (@Mylo Atkins, @Zach Zaphiere). Hufflepuff posts still needed from @AngelFyre McCubbin, and Ruth Fairchild. Ravenclaw post still needed from @Beatrice Forsyth.

Spring 2026 Ravenclaw v. Hufflepuff
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Banner by AngelFyre McCubbin
𝕾pring. Perhaps Ruth's second most favourite season of all, following close behind autumn. It was the season of dew drops on grass seeping into the soles of your feet, the smell of fresh flowers blooming across the ground, the showers of rain and shine. It was a good day to win a race.

Vale was most certainly feeling nostalgic, from what the young Hufflepuff could tell. She was also shrieking and had quite the character. Ruth wished she had half of that passion. Perhaps Ashwood's mood had been fueled by Slytherin's win last race. She still felt bitter about it, Ruth. Out of all races she had participated in (which, truth be told, wasn't much), that must have been her all time low. Hopefully her grip strength would be better this round.

She shuffled slightly on the spot, trying to shake off the usual jitters, and mimicked Zephyr by giving Matilde a thumbs up with a reassuring grin. The captain was right. In the end, it was all about having fun together.
MODEL: SILVER ARROW (+3 to all stats, top speed 5)
CAT'S GRACE
EVASIVE MANEUVERS
|
|
𝐒𝐭𝐚: 𝟔 𝟗 |𝐄𝐯𝐚: 𝟏𝟎 𝟏𝟑 | 𝐒𝐭𝐫: 𝟒 𝟕 | 𝐖𝐢𝐬: 𝟗 𝟏𝟐 | 𝐀𝐫𝐜: 𝟒 𝟕 | 𝐀𝐜𝐜: 𝟗 𝟏𝟐
Action: As strategised.
Reducio
Game Master wrote: 21 Nov 2024, 22:24
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1. TRUNK
Statistics
Stamina: 6 | Evasion: 10| Strength: 4 | Wisdom: 9 | ArcPower: 4 | Accuracy: 9
Abilities
Cat’𝐬 Grace | Evasive Maneuvers | Ability 3 | Ability 4 | Ability 5 | Ability 6 | Ability 7
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ALMOST EVERYTHING
𝐓he sun rises for everyone, not just those who chase it.

Spring 2026 Ravenclaw v. Hufflepuff
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S t a t s
Stamina: 10 13 || Evasion: 16 19 || Strength: 2 5 || Wisdom: 12 15 || Arcane Power: 6 9 || Accuracy: 12 15
Broom: Silver Arrow - adds (+3) to all stats (added in bold above); Top Speed is 5
Action: Clipping some talons (aspirationally, of course)!
A b i l i t i e s
Year 1 – Seer 1 (Intuition) || Year 2 – Fearless
Year 3 – Seer 2 (Prophecy) || Year 4 - Binding Mark || Year 5 - Seer 3 (Indiscriminate Knowledge)
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1 May 2026 - Hufflepuff vs Ravenclaw

Her hand reached for Simon’s outstretched one and she smiled back at him as she felt his three, slow squeezes. While reaching for him, she may have accidentally toed the START line. She was not quite certain she was the actual culprit, but her face flushed with heat nevertheless. She suspected she may have been the one Vale happily screeched at while threatening a generational curse upon herself and her future progeny.

Peeling toenails! Really?

Any worries or concerns she was harboring thinking about what was going to occur in the match just about to begin completely evaporated as she instead pondered what it would be like for her, her children, and her children's children... in perpetuity... to have peeling toenails. I mean, it was not the worst thing ever, but it definitely did not sound pleasant.

'I love you, too,' she told him silently, but further teased him.

'The real question is, would you still love me knowing that I could be the reason our future children might be cursed with peeling toenails? I mean seriously, think about it. It rather puts this whole race in perspective does it not? A win or loss today will not have nearly the legacy-lasting consequences that the curse of peeling toenails would. And what is with everything associated with this race coming around to the subject of feet anyway?'

Now she was really pressing... not the START line this time, but her luck. Simon, to her utter astonishment, never seemed to get annoyed at her antics.

Her fellow was a saint. Truly.

She silently continued her stream-of-consciousness blather. 'Colin, still on his high from Slytherin's victory over both Ravenclaw and Hufflepuff, told me we could surely clip some Eagle talons this morning. I mean, anything is possible right? The sneks did prove the birbs are not invincible. That is something to... and you should please pardon yet another forthcoming foot reference... kick around, yeah?'

Simon just smiled his 'girl-you-be-crazy' smile he had perfected long ago, and she laughed playfully. She then settled down to listen to his and Matilde's pep talks. She breathed their words in deeply and reflexively moved her hand up to rub her good luck badger pin, gifted to her by Simon in her first year.

It was going to be another great day of racing, no matter how it ended. Of that she was certain.

"Have a great race everyone! See you at the FINISH line. Oh! And a round of Butterbeers at The Three Broomsticks is on me if we win."

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------- ----------- -------


@Simon Kincaid<3 @Colin McCoire @Vale Ashwood
TRUNK

Reducio
Game Master wrote: 30 Dec 2021, 10:57
TRUNK

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S t a t s

Stamina: 10 || Evasion: 16 || Strength: 2
Wisdom: 12 || Arcane Power: 6 || Accuracy: 12

Baseline Stats for 5th Year Seer = 50 in total; AF’s should = 58

(+3) from Dueling wins: 1 | 2 | 3
(+5) from Broom Racing wins: 1 | 2 | 3 | 4 | 5
A b i l i t i e s

Year 1 – Seer 1 (Intuition) || Year 2 – Fearless || Year 3 – Seer 2 (Prophecy)
Year 4 – Binding Mark || Year 5 – Seer 3 (Indiscriminate Knowledge)
Reducio
Year 1 – SEER 1 (Prophecy)
EFFECTS: Seer 1 (10% auto-dodge chance and 10% auto-hit chance)

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When the Hogwarts professor showed up at AngelFyre’s door with the letter on the occasion of her 11th birthday, she could say in all honesty that as a Muggle, she knew nothing of magic. Literally nothing, except what she had read in Muggle literature or seen in Muggle cinema, and those both offer poor comparisons to the real thing. It would be fair to say that based on the reactions of her family to the news of her acceptance to Hogwarts, they were as unaware of magic in their lives as she was. So many students here grew up with magic in some fashion and they take for granted that magic is part of who they are. AngelFyre has felt, justifiably so, behind the curve in simply fitting in here, let alone understanding much of what is spoken of or goes on around these hallowed halls. There is still not a day that goes by in which she does not question whether this is just a vivid dream she has fashioned and one from which she will soon awaken, back home in her own room.

Because of these feelings and her newfound magical abilities, she and her family have wanted to know who they are, really are, and where her magic comes from. To that end, her mother and maternal grandmother have been doing a full court genealogical press on their family tree. They wanted to know if there were other instances of magic in their background, and they appear to have found some answers.

On her father’s side, it has been discovered that in 1658, John Iain McCubbin, along with his wife, Maeve Lyall McCubbin, emigrated from Scotland to the shores of the colonies in the new world, later to become the United States. They eventually made their home in Salem, Massachusetts sometime around 1673. It appears that for many years, they lived without incident, raising a family of two daughters and one son on their meager homestead.

A year or so before the Salem Witch Trials raged through the population in 1692, the McCubbins had packed up all of their belongings and had already started over again in Maryland. This timing is important because journal entries made by Maeve have been found in a family history museum in Australia. In the 2-3 years leading up to the witch hunts, there were passages in which she recounted conversations with her husband. She often implored him to have them sell what they could and move on as she had been “struck with visions” of friends and neighbors, accused of practicing witchcraft, hanged or drowned for their sins of witchcraft. Maeve’s visions had been taken seriously in her family for years, and noted by her neighbors, as they often had been able to avoid starvation on their cabbage farm as she would often “forecast” a plague or early frost while her neighbors were not so fortunate.

On her maternal side, going back six generations, her great(x4)grandmother, Essie Wilhelms Godshall (née Gantry), had some minor notoriety as a healer in and around the breadbasket area of the Midwest. She married Crawford Ingram Godshall, an infamous, but affable, gambler she met on a river boat trip on the Mississippi river. Crawford was lucky... very lucky. He was often accused of cheating, but no one could ever catch him doing so. Many times he escaped what would surely have been certain death at the hands of infuriated fellow gamblers, but he always managed to just dodge or duck flying bullets and knives. AngelFyre’s Grandma Ruth Godshall has recognized what she thought was just a decorative item but which she now believes to be an actual magical wand that belonged to Crawford Ingram Godshall. It has been passed down through the years to the men of the family. She has it now because it belonged to her husband, Ezra Simpson Godshall.

What has not yet been revealed in the genealogical study is why the magic on both sides was quieted or disappeared. Maybe there will be answers to that and maybe there will not be, but it seems clear that the magic has reappeared with AngelFyre. Things that no one in the family thought much of prior to AngelFyre’s 11th birthday have now taken on a new color. Her ability to “see” is infrequent and subtle. As a young child, her mother recounts seeing AngelFyre walking by their barn with her best friend Ainsley. Ainsley was walking closest to the barn, and for no rhyme or reason, AngelFyre took her best friend’s arm and casually directed her to AngelFyre’s other side, while continuing to walk. Just a few seconds later, their horse, Goliath, kicked out that portion of the barn where Ainsley would have been standing and likely would have been severely injured. When asked about it, AngelFyre just shrugged her shoulders and said she “Did not want Ainsley to get hurt,” but could not elaborate further on how she knew Ainsley would have been hurt but for her moving her out of the way.

The Seer’s ability is a tricky one to pinpoint because so many people have gut feelings or intuition about things. One thing AngelFyre has long been aware of is how she does seem to have a strong sense sometimes about little things like what material will be on a quiz or exam, or knowing when someone will knock on their door when they are not expecting anyone, or even gathering candles for unexpected power outages. These things do not happen often, and it never would have occurred to her that it comes from a place of magic, but it now seems likely to her that it does.

A Seer is completely human, so there is nothing to change right now as a first year in terms of AngelFyre’s physical appearance. The only physical manifestations that a Seer undergoes is that the eyes will cloud over, completely white, when visions occur, rendering the Seer temporarily immobile. This may begin some time around her third year at Hogwarts. Also, a Seer’s hair pre-maturely turns gray or white, usually in later teenage years. Because she is still so young, AngelFyre’s hair has not yet started to turn white or gray. That will likely begin to manifest in her 6th or 7th year.


Year 2 – FEARLESS
EFFECTS: Fearless -- Dhampir's Aura, the ability Terrible Presence, a Lycanothrope's Intimidation OR certain charms, potions and jinxes that would normally cause a fear effect do not work on you as you are immune to them.

In Dueling
• In a duel with a Year 3+ Dhampir (with activated aura), or a player with Terrible Presence, a Fearless player won't suffer from their debuffs (10% auto-fail, 10% auto-miss, +1 Critical Failure range, –10% spell damage).

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AngelFyre, if asked, would be hard-pressed to tell anyone what scared her because she just did not scare easily. Like anyone with a heart and the capacity to love, what most scared her was not fear for her own physical safety, but rather, fear of the loss of loved ones, whether that be her boyfriend, family, friends, or her animal pals. Raised in a muggle home that appreciated muggle horror movies, she surprised her parents at a very young age when they caught her up long past her bedtime watching ‘The Creature from the Black Lagoon’ alone, in the dark, and laughing. The idea that such silly things as monsters existing amused her 6 year old self. As she grew older and the scales began to fall from her eyes, she could look at the world and find that, indeed, monsters did exist; they just looked a lot more like her than Frankenstein’s monster or the Mummy.

Well, that was what she believed anyway, at least until she found her way to Hogwarts. Even still, she found that the half breeds who roamed these hallowed halls alongside her were not something to automatically run from, screaming like a whipped puppy and hiding and trembling in some dark corner, hoping to not be discovered. Was she glad to know they existed? Yes. Information is always power. Better to know than walk amongst them and be completely unprepared on the off chance… the very off chance… that something bad might happen. But truth be told, most of the nastiness and vile behaviors she witnessed this past year came from the human race, provoking the others, whether that be physically or in written articles to rile up a student population quite needlessly.

Part of being fearless had less to do with bravery, so to speak, and much more to do with preparedness and confidence in herself and in the guardrails that were naturally imposed on society in any number of ways to minimize the idea of risk. Everything was all a numbers game, figured out in some actuarial table somewhere by some bean counter. Was there risk in everything? Of course! One could conceivably drown drinking a glass of pumpkin juice, but that did not mean she would allow herself to be afraid to drink it. AngelFyre was not at all interested in the ‘What If” game. Everyday was filled with risk, but one had to turn over a certain amount of faith in other people to do their jobs, and to do them competently, to keep her, as well as themselves, safe. Because it was a numbers game, the odds generally heavily favored her. She can, and will choose to sky dive when she turns 16 because, while the jump might be intimidating and just a little nerve racking at first, it will also be a huge thrill. At heart, AngelFyre is an adventurer. It seems unlikely that one could be both and adventurer and scared of one’s own shadow. She has never been scared of shadows.

She was not, and is not, a reckless girl, usually. Everyone has their stupid moments. She was no exception. She knew risk was something to deal with and manage. And that was the crux of how she approached the idea of fear in everything she did. She simply tried to prepare herself to the best of her ability as her first line of defense. AngelFyre wants to experience life; not sit back and simply read about it or watch others living it. She wants to suck the marrow out of every moment allotted to her in the blink of an eye that she will reside on terra firma. That means getting out and meeting the world head on, come what may. In the past when the world bit back upon such head on meetings, it was wisely chalked up to a lesson learned, and one hopefully not to be repeated. In the future it will be much the same. She has seen no reason to change her way of thinking or feeling about it now.

Fear?

She will continue to meet it head on and likely come out on the other side breathing, and most probably even laughing.


Year 3 – SEER 2 (Prophecy)
EFFECTS: Prophecy -- In moderated situations, the moderator has a 50% chance of offering you some tidbit of information or some sort of vision that is semi-relevant to the situation. It might be very important or it could be something very useless (think That's So Raven). Can only use this skill once per thread.


Year 4 – BINDING MARK
EFFECTS: Binding Mark -- They can communicate telepathically with those who are branded. (This can be blocked as an Occlumens. An Occlumens can choose to not hear the communication.)

- Those branded will know the location of the wizard that branded them at all times. (This can be blocked as an Occlumens. An Occlumens can elect to have their location not detected and they would know when someone has attempted to locate them.)

- The wizard that branded their followers with this mark will always know where their followers are at a given time. (This can be blocked as an Occlumens. An Occlumens can elect to have their location not detected and they would know when someone has attempted to locate them.)

- Those branded will not know the location of the others that were branded but can recognize the brand on others if they see it as the brand is unique. This is achieved because they know what the image looks like and they can communicate with and have been in communication with the others that are marked. While a metamorphmagi can make a passable image of the mark if they are aware of the mark, the mark would not be functional.)

Binding Marks cannot be given by any form of NPC.

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The “gift” of being a Seer had more than its fair share of challenges. The primary challenge that AngelFyre faced with it was her frustration over the inability to turn it on or off when she, or someone she loved, could most benefit by knowing some details about future events. She would never think to use it for anything so trite and self-serving as finding out what the questions would be on exams, or what the numbers might be in the next billion dollar Lotto, but she did find that the things that she foresaw were often of a trivial nature.

Just a few weeks earlier, she had a vision of herself standing in front of a mirror in the Prefects’ Bathroom, squeezing a bead of toothpaste onto her toothbrush. All of a sudden the tube suffered some sort of rupture, and gobs of toothpaste burst forth from its side and all over her hand. A few weeks later, that very thing actually happened. She laughed as her hand, no matter how often she washed it, had a refreshingly minty scent for most of the morning. Still, there had not been enough details in the vision to help her avoid it. She was in the Prefects’ bathroom. Check. She was in her standard, school robe (which covered up her street clothes). Check. She was wearing her hair down, as she did 90% of the time. Check. The hard fact of the matter was that sometimes she could know something, but still be in the dark about it. That trivial little incident was just such a moment.

Somewhere towards the middle of the second term of her third year, AngelFyre had come to fully accept that she was a Seer. There had been small hints and flashes of it throughout her life, but it was not until she had taken her Divination class that what she was finally solidified itself within her psyche. She and Simon had both suspected as much in her first year, had gotten some circumstantial confirmation of it in her second year, and then there was just no denying it in the third year. The comfort she took in it was twofold: she knew now why she had the flashes and visions she did (it once crossed her mind to worry that maybe she had a brain tumor!), and it gave some credence to her first real visions as a Seer. In those she had foreseen danger to Simon coming at him from his vampiric “father”, Adrian Hawthorne. Those visions had hung over her like a dark cloud since knowing Simon and loving him, and there was no denying that supporting him in his pursuit to know more about his father brought about great strain and worry for her.

The two rarely argued, about anything, but the topic of daddy Hawthorne was the one, glaring exception. Realizing that his need to know his father was not entirely unreasonable, AngelFyre had had to learn to live with the fear and uncertainty of the situation, and was left with no choice but to trust Simon when he told her he would be more on guard around his father, knowing what he now knew about him precisely because of her visions. Small comfort, that, but she would take everything she could get. Part of that “everything she could get” was made harder on her by the fact that, like Hogwarts, Simon was always in a communications desert when at Hawthorne Manor, technologically speaking. It was weak, but the uneasy peace treaty she had brokered between her fear and her trust in him to be on guard had been enough to keep her sane during his more frequently radio silent and extended visits with his father and his father’s coven.

Until.

Until the winter break incident shattered her peace treaty in no time flat.

A shot had been fired over the bow, and that was bad. Very bad. Worse was not knowing where it had come from or what had actually happened to Simon since he could not remember himself. He had been calendared to spend the two weeks with his father, but that was cut short and he was ultimately admitted to St. Mungos. All it took was one message from his Aunt Maggie in the wee hours of New Year’s Day, and AngelFyre and her folks were off to London. Simon was ultimately fine, of course, suffering only a couple of broken ribs, but when he awoke shortly after her arrival, her fear dwarfed her senses. He shared he had no memory of what had actually happened to him, insofar as the cause of his injury, and he had hidden from his father how badly he was hurt. He had simply requested that his father accompany him back home to London and to Aunt Maggie. Adrian obliged and then left almost immediately upon delivering his son back back to his Aunt, after which, Simon asked his aunt to get him to St. Mungos.

Simon had determined quite some time ago that his father was not to learn that his son was of magic, and there was good precedent for keeping that a secret; primarily, AngelFyre’s visions. This incident only proved that no matter how careful he might be, things could go awry, and that was just unacceptable. So in order to feel less powerless in the situation, AngelFyre did what she always did when it came to her fellow… she got to work.

Their inability to communicate in a timely fashion was the main obstacle here, from her point of view, so hours and hours were spent in the Library poring over every tome and scroll she could lay hands on concerning magic communication. Of all the things magic could do, surely there had to be something more efficient than owls to communicate with one another. Owls were okay, but slower than she would like in this modern day and age, especially in an emergency.

It took next to no time to land on the subject of Legilimency, but after devoting probably too much time to learning about it, AngelFyre determined it would not really meet the requirements for communicating with Simon she was looking for while he was away from her. More than that though, it seemed too much like a violation of his privacy. Simon would have little to no say over her whims to actually traipse through his layered thoughts, unless he decided to become an Occlumens. Fascinating as it all was, it only took her down a rabbit hole that was simply not a helpful solution to her dilemma.

Other research she saw in passing mentioned Witches Marks, sometimes called Devil’s marks, but nothing much was found regarding them other than they were often used as excuses for identifying a person as a witch during the mid 17th century in Europe and the Americas. A witch’s mark did not seem proof of any significant value to her problem until she discovered over spring break, quite by accident, that one of Simon’s Scottish ancestors was an infamous “Witch Pricker”. In a little museum in Kirkintilloch, Scotland, they both learned that a witch’s mark was believed to identify someone as a witch as the mark gave no sensation of pain when pricked. Because it was such a macabre, fascinating part of her boyfriend’s history, AngelFyre redirected a little more of her attention to learning about “marks” in general when she needed a break from her studies or from her obsession to find an answer to their ‘failure to communicate’ problem.

It was during one of those “breaks” that she came upon her answer near the beginning of her fourth year... the Binding Mark. This particular mark would allow immediate, two-way communication between her and Simon, and best of all, it would be telepathic communication. His father would never know about it at all. The bonus she had not even been looking for, but would get with it anyway, was that it allowed the both of them to track each other. Neither of them would ever again be in the dark as to exactly where the other one was, and that was just miraculous to AngelFyre.

She tackled the rigors of learning the magic for creating the mark with her normal badger ferocity and then some. Every spare second, outside of class and Prefect duties, was spent on reciting it and nailing down the intricate wand movements. In addition to perfecting the magic itself, there were other considerations as to what the mark itself would look like, where it should be showcased on his body, and what their activation word should be. It had the possibility for being a highly intrusive bit of magic, but more than that, it would irrevocably bind them together for the whole of their lives, or at least until one of them was no longer living.

AngelFyre knew she was sure of their longevity as a couple, but she had the benefit of having “seen” as much for herself. Simon would only have her word for such, and he may be a little less anxious to give anyone… even her… the ability to insert their voice in his head whenever they chose to do so for the next month let alone the next 70 years or more. She recognized it would be a huge leap of faith on his part to accept her mark, so the more she understood about the Binding Mark itself, and the better prepared she was to answer his questions, the more likely he was to go along with it. And she needed him to go along with it. (Word Count: 1,609/400)


Year 5 – SEER 3 (Indiscriminate Knowledge)
EFFECTS: Spells cast by Seers cannot critically fail and their spells
have a +1 chance of critically succeeding
.

You just know better than to cast a spell that is about to backfire. You might almost cast something and then think twice about it and choose a different spell (this is for flavor, this does not mean you tell us two spells and get to choose the effect of the better one). You may never know it but you just saved yourself a backfire.
Simon and AngelFyre have longstanding permission to godmod one another's characters.

Spring 2026 Ravenclaw v. Hufflepuff
Image posted by the member
Date: 1st May | Time: 10am | Mention: @Pericles Dralt @Dealla Prince
┍━━━━
──────────── ☽ ☼ ☾ ─────────────
━━━━┑
xo
The last race of the year. How did time go by so fast? Bea hadn't realised that it was already May, and with that nearly Summer. How she longed to be playing down at the lake with her sister, far away from schoolwork and letters from her father. He somehow was still able to get letters to the school, but Beatrice knew he wouldn't once Summer came. Mama hadn't told him the address of her new house, for fear of being harassed by her ex-husband.

Striding towards her team, it felt different. She was all ready to give a pep talk like the last two races, but she remembered at the last second she didn't need to. Bea wasn't captain anymore. She could just enjoy the last race of the year. That also gave her heart a pang. It was Dee and Peri's last race. Their last time in sports here at Hogwarts. She'd gone through duelling with them both, especially Dee as captains and prefects. She would miss them both greatly. She nodded decisively at her team. They would win. For Peri and Dee.
xo
┕━━━━
──────────── ☽ ☼ ☾ ─────────────
━━━━┙
Sta 10 13 | Eva 11 14 | Str 4 7 | Wis 17 20 | Arc 8 11 | Acc 10 13
Sixth Sense | Perfectionist | Spell Spread | Impartial | Non-verbal Magic
Broom: Silver Arrow + Compass
Trunk:
Reducio
Game Master wrote: 8 May 2022, 08:47
Image posted by the member
Stats:

Sta 10 | Eva 10 | Str 4 | Wis 17 | Arc 8 | Acc 10
(+1 from Duelling: ) | (+1 from inpc: ) | (+1 from Duelling: ) | (+1 from Duelling: ) | (+1 from Broom Racing: )
Abilities:

Sixth Sense: +2 to awareness rolls. If a player attempts to enter a thread that you are already in, there is a 25% chance that you automatically detect them on entry. Users with this ability have immunity to the Charmer ability.

Perfectionist: You have a reduced critical failure chance range by 1. You are also immune to abilities and spells that increase your chances for a critical failure.

Spell Spread: You can elect to reduce the accuracy of your spell by -2, and increase the DC by 2 and the critical failure range by +1 to target a second user with your spell.

Impartial: Aesthetic effects such as the lovely creature ability, a Veela's alluring, certain charms, potions and jinxes that would normally cause an effect based on aesthetic beauty do not work on you as you are immune to them.

Nonverbal Magic: Requires no vocal capacity to cast spells. Spells require a higher DC to cast (+5 Wisdom DC), and have a higher Critical failure chance (+1).

Ability:

Ability:

BEATRICE FORSYTH
DUSANA SABO
AGATA RÍOS MATOS

Spring 2026 Ravenclaw v. Hufflepuff
ROUND 1
A note to all players: The word count minimum is 50 words. The next deadline to post and submit strategy is 120 hours from the time this is posted. If you believe a mistake has been made in the calculations of this round, please reach out to a broom racing moderator (any of the team captains) ASAP so it can be addressed promptly.
Average Racer Stats for Obstacle DCs: 11 (accuracy), 8 (stamina), 6 (strength), 12 (wisdom)
Average Wisdom of Team Ravenclaw + 10 (+2 Beatrice's Sixth Sense): 26 (Cheating DC for Team Hufflepuff)
Average Wisdom of Team Hufflepuff + 10: 19 (Cheating DC for Team Ravenclaw)
Defense/Counter
Pericles' starsweeper speed dodge activated (cooldown = 3 rds).
Dealla's starsweeper speed dodge activated (cooldown = 3 rds).
Simon's starsweeper speed dodge activated (cooldown = 3 rds).
Support/Healing
Dealla is alley-oop'd by Brookline for 2 units.
Brookline's strength = 11. (11 strength / 5 = 2 units)
2 units = 10% alley-oop auto fail roll
Dealla's Fly 6 movement + 2 alley-oop units = 8 units total.
Simon is alley-oop'd by Zephyr for 2 units.
Zephyr's strength = 10. (10 strength / 5 = 2 units)
2 units = 10% alley-oop auto fail roll
Simon's Fly 6 movement + 2 alley-oop units = 8 units total.
Matilde casts Take Root at Ruth's broom
WDC: 12 (+2 Brookline's Lovely Creature) = 14
Matilde's wisdom = 6 + 13 = 19 pass
Ruth's KOB rounds: 1, evasion -2
Ruth casts Take Root at Matilde's broom
WDC: 12 (+2 Brookline's Lovely Creature) = 14
Ruth's wisdom = 15 + 12 = 27 pass
Matilde's KOB rounds: 2, evasion -2
Ellie casts Take Root at AngelFyre's broom
WDC: 12 (+2 Brookline's Lovely Creature) = 14
Ellie's wisdom = 18 + 12 = 30 pass
AF's KOB rounds: 1, evasion -2
Attacks
Pericles Spell Spreads Relashio against Simon and AngelFyre
WDC: 20 (+2 Spell Spread) = 22
Pericles' wisdom = 2 + 23 = 25 pass
! Choice of broom or wand was not chosen for Simon and AngelFyre. Tatsu chooses at random.
Simon - t!choose: wand
AngelFyre - t!choose: broom
! AngelFyre is immune to being KOB'd due to Ellie's successful Take Root Spell
Pericles' arcane power = 13 + 13 = 26
Simon's strength = 19 + 14 (-1 relashio disadvantage) = 32
26 < 32 : Simon keeps his wand!
Beatrice Spell Spreads Relashio against AngelFyre and Matilde
WDC: 20 (+2 Spell Spread) = 22
Beatrice's wisdom = 11 + 20 = 31 pass
! Choice of broom or wand was not chosen for AngelFyre and Matilde. Tatsu chooses at random.
AngelFyre - t!choose: wand
Matilde - t!choose: wand
Beatrice's arcane power = 16 + 13 = 27
AngelFyre's strength = 7 + 5 (-1 relashio disadvantage) = 11
Matilde's strength = 12 + 6 = 18
27 > 11 : AngelFyre is disarmed!
27 > 18 : Matilde is disarmed!
Ari attempts to blatch Simon
Ari's accuracy = 16 + 15 (-0 broom speed) = 31
Simon's 10% alley-oop fail (proc on 1): 2
Simon's 10% broom auto-fail (proc on 1): 5
Simon's evasion = 4 + 15 (-5 broom speed) = 14
31 > 14
! Due to two successful targeting against Simon, his starsweeper's speed-dodge ability will be chosen against both attacks (Pericles' Relashio, and Ari's Blatch). Tatsu chooses at random.
Simon's Speed-Dodge - t!choose: Ari's Blatch
Simon dodges Ari's blatching due to speed-dodge!
Nobody died so far. What a shame. Unacceptable even! That good well-being behavior of teammates and enemies would be broken out of them if they were Slytherins! Vale couldn't help but let out a loud sigh. "Oh come on! Just kill each other already! Uh, I mean..." Vale hurried to clear her throat. "Already both teams are prepared for war! Ravens are on a wand stealing spree and stole from AngelFyre and Matilde! Yikes!" Vale had to hold onto her hat for dear life as she watched two racers plunge forward in the midst of all the chaos.

"Uh...! Simon and Dealla are flung ahead by their muscle armed team mates! Oh? It looks like Simon was getting his own wand stolen too! But Simon denies them the claim and keeps his despite keeping an even push forward with Dealla at his very side! Seriously, what do you birds need all those wands for? Do you guys actually build nests in your common room or something? Better not steal from me! Not without making sure I don't see it happening!" Vale had to hurry and fix her hat, stretching her neck out to see where the racers push forward to.
Unit 0: Starting Line
Pericles, Dealla, Beatrice, and Korinna start here.
Ari, and Brookline stay here.
Simon, AngelFyre, Matilde, Ruth, and Ellie start here.
Zephyr stays here.
Unit 1: Empty
...
Unit 2: Easy Trees (Accuracy DC 12)
Pericles' accuracy = 8, 15, 20 + 19 (-5 broom speed) = 22, 25, 30 all pass
Pericles' broom auto fail rolls (proc on 1): 8, 6, 7
Dealla's accuracy = 12, 13 + 25 (-5 broom speed) = 37, 38 1 tree failed
Dealla's broom auto fail rolls (proc on 1): 1, 5, 5
Dealla's alley-oop auto fail rolls (proc on 1): 6, 6
Damage = 1 tree x (broom speed (6) x 10) = 60
Beatrice's accuracy = 3, 10, 9 + 13 (-3 broom speed) = 13, 20, 19 all pass
Korinna's accuracy = 7, 17, 1 + 10 (-4 broom speed) = 13, 23, 7 1 tree failed
Damage = 1 tree x (broom speed (5) x 10) = 50
Simon's accuracy = 9, 20, 14 + 14 (-5 broom speed) (-1 charm [Dealla/Ari]) =17, 28, 22 all pass
Simon's broom auto fail rolls (proc on 1): 4, 9, 5
Simon's alley-oop auto fail rolls (proc on 1): 3, 10, 3
AngelFyre's accuracy = 20, 1, 19 + 15 (-4 broom speed) (-1 charm [Dealla/Ari]) = 30, 11, 29 1 tree failed
Damage = 1 tree x (broom speed (5) x 10) = 50
Matilde's accuracy = 15, 2, 15 + 12 (-3 broom speed) (-1 charm [Dealla/Ari]) = 23, 10, 23 1 tree failed
Damage = 1 tree x (broom speed (4) x 10) = 40
Ruth's accuracy = 9, 13, 10 + 12 (-3 broom speed) (-1 charm [Dealla/Ari]) = 17, 21, 18 all pass
Ellie's accuracy = 14, 8, 19 + 9 (-3 broom speed) (-1 charm [Dealla/Ari]) = 19, 13, 24 all pass

Pericles, Dealla, and Korinna continue.
Beatrice stays here.
Simon, and AngelFyre continue.
Matilde, Ruth, and Ellie stay here.
Unit 3: Empty
Dealla and Korinna continue.
Pericles stays here.
Simon, and AngelFyre continue.
Vale kept a happy smile as she watched and most certainly heard a couple racers get more than a few scratches from the first grouping of trees on the track. Despite the obstacle they faced, Simon and Dealla seem to continue to push forward ahead of their teams. "Simon, AngelFyre, Korinna and Dealla continue to take the lead while Pericles just pushed enough to get through the trees! Can't say much about the others though. Oh! Nevermind, look like both teams have all limbs still attached...unfortunately." Vale shrugged it off. She couldn't be too disappointed. There's still time to watch both Ravenclaws and Hufflepuffs meet their own bitter demise.
Unit 4: Moderate Trees + Bowtruckles (Accuracy DC 17)
Dealla's accuracy = 18, 1, 9 + 25 (-5 broom speed) = 38, 21, 29 all pass
Dealla's broom auto fail rolls (proc on 1): 3, 8, 6
Dealla's alley oop fail rolls (proc on 1): 2, 10, 8
Korinna's accuracy = 19, 12, 19 + 10 (-4 broom speed) = 25, 18, 25 all pass
Simon's accuracy = 20, 11, 14 + 14 (-5 broom speed) (-1 charm [Dealla/Ari]) = 28, 19, 22 all pass
Simon's broom auto fail rolls (proc on 1): 4, 9, 3
Simon's alley oop fail rolls (proc on 1): 4, 5, 8
! AngelFyre auto-succeeds this unit due to her year 3 seer prophecy ability!

Dealla and Korinna continue.
Simon and AngelFyre continue.
Unit 5: Empty
Dealla continues.
Korinna stays here.
Simon continues.
AngelFyre stays here.
Now Vale was starting to worry. Nobody has yet experienced a truly humbling experience of having their eyes plucked like flowers. Are bowtruckles just naturally shy? Vale almost felt the urge to go over and kick one of their trees to see if they were even alive. But despite the Ashwood blood in her body encouraging her, a faint voice in the back of her head told her that wasn't a good idea. Vale usually ignores this voice, but for this time, she decided to listen. "Mother nature usually likes to give humans a solid kick in the shins, but this time, it decides to give our four leading racers a chance of survival! Ugh. Oh! Korinna and AngelFyre are left behind by Simon and Dealla! Could they hope to catch up to their leading racers?"
Unit 6: Easy Narrow Passageway (Accuracy DC 16)
Dealla's accuracy = 9 + 25 (-5 broom speed) = 29 pass
Dealla's broom auto fail (proc on 1): 7
Dealla's alley oop fail (proc on 1): 6
Simon's accuracy = 18 + 14 (-5 broom speed) (-1 charm [Dealla/Ari]) = 26 pass
Simon's broom auto fail (proc on 1): 5
Simon's alley oop fail (proc on 1): 5
Dealla continue.
Simon continue.
Unit 7: Empty
...
Unit 8: Moderate Heat (Stamina DC 17)
Dealla's stamina = 4 + 10 = 14 fail
Damage: Stamina Stat (10) x 5 = 50, all DCs increased by 3 for the rest of the race
Simon's stamina = 1 + 14 = 15 fail
Damage: Stamina Stat (14) x 5 = 70, all DCs increased by 3 for the rest of the race
Dealla stays here.
Simon stays here.
"Aw, it looks like Simon and Dealla are feeling the heat after getting out of the cover of trees! I guess they're really gonna feel the pressure now as they race towards the finish line! Come on guys, it's just the last race of the season! No pressure at all! Unless you're a Slytherin, in which I'd personally have you killed off for the shame you have brought to our house for losing so badly. Anyways, no pressure!" No pressure at all.
Round Outcome
Team Ravenclaw
@Pericles Dralt is in unit 3. [1300/1300] [posted]
@Dealla Prince is in unit 8. [890/1000] [posted] All DCs +3
@Beatrice Forsyth is in unit 2. [1300/1300] [posted]
@Ari Gwild is at the starting line. [1400/1400] [posted]
@Korinna Nightshade is in unit 5. [850/900] [posted]
@Brookline Quinn is at the starting line. [1100/1100] [posted]
Captain @Zach Zaphiere [posted]
Captain @Mylo Atkins
Team Hufflepuff
@Simon Kincaid is in unit 8. [1330/1400] [posted] All DCs +3
@AngelFyre McCubbin is in unit 5. [1250/1300] [posted] Disarmed
@Matilde O'Fionnagan is in unit 2. [860/900] [posted] Disarmed
@Ruth Fairchild is in unit 2. [900/900] [posted]
@Ellie Randensmith is in unit 2. [1000/1000] [posted]
@Zephyr Deakin is at the starting line. [800/800] [posted]
Submitted Plays
Reducio
Submitted Play from Team Ravenclaw
Ari: Fly 0, Blatch Simon
Brooke: Fly 0, Alley-Oop Dee
Dee: Fly 6, Alley-Oop'ed by Brooke, Speed Dodge
Peri: Fly 6, Spell Spread Relashio at Simon & AF, Speed Dodge
Korinna: Fly 5
Bea: Fly 4, Spell Spread Relashio at AF & Matilde
Submitted Play from Team Hufflepuff
Simon- fly 6, Starsweeper speed-dodge
Zephyr - alley-oop Simon
AF- fly 5
Matilde - fly 4, cast take root on Ruth's broom
Ruth - fly 4, cast take root on Matilde's broom
Ellie - fly 4, cast take root on AF's broom

Spring 2026 Ravenclaw v. Hufflepuff
Image posted by the member
He knew that this particular match up was going to prove to be competitive; the entire Hufflepuff team knew that.

Ravenclaw had wit and wisdom and some experienced flyers but that didn’t mean that Hufflepuff couldn’t have a chance.

He leaned forward more on his broom to try and increase speed efficiency and he focused on the obstacles ahead.

Simon kept going - onward and through the course, being one of the determined badgers on the track that day - still determined to take down the mighty birds.

Race: Dhampir
Bare Statistics, Abilities, & Items
Stamina - 11 | Evasion - 12 | Strength - 11 | Wisdom - 11 | ArcPower - 9 | Accuracy - 11
Healing Sage
Unsettling Aura: Turned Off
Broom: Starsweeper XXI with speed dodge, top speed of 6, with compass attached and add +3 to all stats (see below)
Stamina - 14 | Evasion - 15 | Strength - 14 | Wisdom - 14 | ArcPower - 12 | Accuracy - 14
Trunk:

Reducio
Game Master wrote: 13 Dec 2020, 03:05
Image posted by the member
Race: Dhampir
Statistics, Abilities, & Items
Stamina - 11 | Evasion - 12 | Strength - 11 | Wisdom - 11 | ArcPower - 9 | Accuracy - 11
+10 from Broom Racing Wins
(x)(x)(x)(x)(x)(x)(x)(x)(x)
(x)
Healing Sage


Be kind to one another. (*iNPC is Miles Thatcher)

Spring 2026 Ravenclaw v. Hufflepuff
Image posted by the member
The blow of a whistle, and the race began. It felt odd, almost, to be the one grasping Brooke's hand this time, being yanked around and thrown forward with an added burst of speed, leaving the main flock of birds and badgers behind while the chaos began. She knew there were spells flying; but only because she knew the Ravenclaw strategy. No attack came her way, and for once, she wasn't part of the attacking side, either.

Maybe her thoughts were with her team mates and that was what cost her, scraping past a tree barely into the racing track, bark grazing skin painfully in her distraction. "Ow, shit," she muttered, tucking in her elbows and paying more attention to the trees that followed to make sure she didn't repeat her blunder. A narrow gorge followed that she wound through easily, only to burst out into heated air that immediately sent sweat collecting beneath her uniform, the material rather less than breathable. She blinked, a little dizzy, and spotted Simon making his way out into the free patch of the track right alongside her. Wrinkling her nose, Dee clicked her tongue. Apparently their offensive tactics hadn't been as successful this time around. No matter, no matter. She had this.
Sta 7 | Eva 16 | Str 4 | Wis 18 | Arc 10 | Acc 22
Evasive Maneuvers | Charmer | Perfectionist
Spell Spread | Perfectionist II | Restricted Potions Section | Apparition
Charmer Opponents | Hufflepuff team
Broom | Starsweeper XXI [+3 on all stats, speed-dodge action, top speed 6], compass attached

"One can never consent to creep when one feels an impulse to soar."

Spring 2026 Ravenclaw v. Hufflepuff
Image posted by the member
STA. 6 · EVA. 6 · STR. 7 · WIS. 5 · ARCPOW. 4 · ACC. 7 (w/o broom)
mentions:| actions: as strategized! :>| broom: silver arrow (+3 to all stats, not added) | abilities: N/A
--- banner by brookline quinn
The shrill sound of the whistle pierced through the air as the ravenclaw took off, doing her best to remember the strategy and weave through the imminent obstacles. She could spot a few badgers - and there was Dee, not too far in front of her. She didn't see the rest of the team though? Was she actually in the lead at the moment?

She couldn't even tell what was happening at the moment, the older racers would surely beat her. She winced as she narrowly avoided a few obstacles, her speed faltering.

Where was everyone?

Reducio

No Abilities
STA. 6 · EVA. 6 · STR. 7 · WIS. 5 · ARCPOW. 4 · ACC. 7
Aberto · Opening Charm
Cutem Ero · Hive Conjuring Spell
Obscuro · Blindfolding Spell
Avifors · Avifors Spell
Incendio · Fire Making Spell
Mimblewimble · Tongue-Tying Curse
Extinguo · Extinguishing Charm
Aberto · Opening Charm
Potiri Putine · Flask-Conjuration Spell
Rennervate · Reviving Spell
Pack · Packing Charm
Papyrus Reparo · Paper Mending Charm
Spongify · Softening Charm
Glisseo · Stairs-into-Slide Charm
Flagrate · Fiery Script Charm
Lepidterio · Butterfly Conjuring Spell
Vermiculus · Worm Conjuring Spell
Orchideous · Flower Conjuring Spell
Diffindo · Severing Charm
Slugulus Erecto · Slug-Vomiting Charm
Incendio Duo · Fire Making Spell
Lumos Solem · Sun-Light Charm
Aer Calidus · Hot-Air Charm
Ingens Explosiones · Cascading Jinx
Furrure Cresco · Fur Growing Curse
Caeruleus Inflamarae · Bluebell Flames
Expelliarmus · Disarming Charm
Meteolojinx · Weather-modifying Charm Variant
Caelum Muto · Atmospheric Charm
Caerulimillious · Blue Sparks Charm

Cure For Boils
Herbicide Potion
Forgetfulness Potion
Drowsiness Draught
Sleeping Draught
Pompion Potion

ദ്ദി(ᵔᗜᵔ)
PC: Korinna Nightshade | iNPC: Xena Laurel

Aegean Echoes ⸜(。˃ ᵕ ˂ )⸝♡ Charybdis Creations

Spring 2026 Ravenclaw v. Hufflepuff
Image posted by the member
This was just a game. A silly game where kids flew around on brooms and cast spells while trying not to hit trees. Despite that, Ari was now mad at this game, mad at his opponent, mad at himself for letting Simon get away when he tried so hard to hold him back.

Simon was just doing his best to survive this broom race. He had done nothing personal to Ari in the past. They had never talked outside of races if memory served correct. He seemed like a perfectly nice guy. So why was the competitive spirit getting the best of the crow? Now was not the time for ridiculous emotions to get in the way. Ravenclaw still had a race to win. They would win this race. They had to for Peri and Dee.

I hope he pays for that.
ACTION: As strategized
BROOM:
SILVER ARROW
+3 to all stats
GAME STATS:
Sta: 14 | Eva: 14 | Str: 10 | Wis: 15 | Arc: 12 | Acc: 15

Inveniam viam aut faciam Sta: 12 | Eva: 12 | Str: 7 | Wis: 14 | Arc: 10 | Acc: 13