Interschool vs Mahoutokoro
Javier walked towards the stadium with his Silver Arrow in his hands. It was his second Summer Games. The funny thing was, he was in the same team as the team that defeated(?) Castelobruxo. It was a shame, but nothing he could do. His main goal was to win the Summer Game.
Seeing the spectators, he sighed. His brain kept telling him that he must win this game no matter what. "I will win this one," he mumbled.
STA 7 +3 (10) | EVA 11 +3 (14) | STR 12 +3 (15) | WIS 8 +3 (11) | ARC 1 +3 (4) | ACC 12 +3 (15)
Broom: Silver Arrow (+3 to all stats)
Abilities:
- Prefectionist
- Unfettered
- Steady Flyer
PC: Zach Zaphiere | iNPC: Javier Aguilar | Staff: Lesmana Asmaralaya
Interschool vs Mahoutokoro

It was this time of the year again, Alemayehu was looking forward to the most. Summer Racing! This year he was teamed up with Beauxbatons and Castelobruxo to go against Mahotokoro. He was excited to race and also to make some new friends in the other schools. Some faces were familiar from their last race last year. He had raced alongside or even against some of his now team mates. Hopefully, he could stay in touch with some this time. But that was something for outside of the race. Now, concentration was key. And he got a new broom and finally did not have to rely on the school broom anymore.
He wished his team good luck and mounted his broom.
WC: 121 words
Action: Doing as strategised
Stats: Stamina: 6 | Evasion: 8 | Strength: 7 | Wisdom: 8 | Arcane Power: 2 | Accuracy: 9
Stats with broom: Stamina: 9 | Evasion: 11 | Strength: 10 | Wisdom: 11 | Arcane Power: 5 | Accuracy: 12
Abilities: Steady FlyerReducioHealing SageWhen facing an obstacle on a broom racing course that is of easy or moderate challenge rating, you have a 10% chance to automatically make it past without having to roll against the obstacle's DCs. If you go through multiple obstacles in one round, your chance to make it past stacks for that round. Example: If you go through an easy obstacle and a moderate obstacle in one round, you have 10% chance to make it past the first obstacle, and a 20% chance to make it past the second obstacle. This stacking chance resets to 10% when the ability is successful and between rounds. This roll is performed before any other rolls that might impact success against an obstacle (eg Evasive Maneuvers). Taking this ability twice will allow this effect to happen with hard and near-impossible challenge rating obstacles too.ReducioBroom: Silver Arrow (+3 to all stats, top Speed 5)+30% healing done with potions and spells by this user. This ability can be taken twice for a total of +60% healing. When a player with this ability casts Ferula, the subject of the spell (whether self or ally) has bleed immunity for the duration of the race.
Trunk:
ReducioGame Master wrote: 2 Jul 2023, 19:44Sports
Is your character a Broom Racer? YES
Is your character a Quidditch Player? NO
Is your character a Duelist? NO.Trunk
Stats: Stamina: 6 | Evasion: 8 | Strength: 7 | Wisdom: 8 | Arcane Power: 2 | Accuracy: 9
Abilities: Steady Flyer
ReducioAs soon as Alemayehu was able to walk, his dad placed him on a small broom to practice. He was not a natural flyer, it took him a few weeks or even months to be able to keep his balance on the little broom but when he got the hang of it, he didn't even want to dismount and was always sad when they arrived and he had to get off his broom. In the first years on his toy broom, he would only fly with a string attached and mostly above the flying carpet they were using for their tents. He would also only fly shorter distances and times. Then he got tired and mounted his parents broom. But as he grew older, he could fly longer and further. When he turned six years old, his father bought a new broom for himself and so Alemayehu got his father's broomstick. It was much faster and they would also do some races for fun at night, when no muggles were there to see them. His mother didn't really appreciate this but his father liked broom sports too much to not show his son.
When he entered Uagadou, he got a new broom: A Silver Arrow. Alemayehu was proud and happy and hoped to get on the school's broom racing team. His flying experience when entering Uagadou was already 10 years, making him a quite experienced and steady flyer. Always living on the move like nomads he had flown across all over the african continent in almost all weather conditions and knowing how to handle various obstacles. They mostly flew over the woods but sometimes it was safer to fly through them. They fly often on open space with winds blowing hard. They often fly at night or in dusk or dawn, often having fog along the way to make it even harder to see and navigate.
Additionally to their normal travel obstacles, his father taught him how to best maneuvre through narrow ways, how to navigate when you really see nothing or when the sun comes from the front and blinds you. He had put Alemayehu through various tests. Once he had flewn with a magically dense cloud of fog around him, only with his compass he could determine where to fly. He had needed to fly very slow because there could always be some obstacle before him. Another time, his father had caused the wind to blow from the front and Alemayehu had to stay on his broom and idealy even move forwards. They had created their own maze where Alemayehu had to fly through as fast as he could. They had a lot of fun but it had been also a lot of work.
455 words
Healing Sage
ReducioAlemayhu had learned healing skills from his mother. Even though she was not allowed to teach him spells just yet, she had made sure that he learned everything else. And so from three years on, she had taken him to collect magical herbs and ingredients needed in healing potions and ointments. They had collected flobberworms and he had helped her to get the mucus, a perfect thickener for ointments. They had collected the leaves of the abyssinian shrivelfig. She also showed her the non-magical healing plants and how to collect them, when to collect them, what to watch out for. He learned which plants were healthy, which were poisonous, which needed to be cut, which to be plucked. He then watched her to brew her potions.
When he turned six years old and already had started to learn how to read, his mother would make him read about all the plants not native to Africa, all the plants she could not show him. he would read about potions, herbology and healing magic.
He was also allowed to collect the plants himself and to help with preparing them for the potions: chopping, grinding, mixing them.
With eight years, she also took him to her patients where he learned what made them sick, mostly muggle diseases but also some magically induced ones. He learned about the ancient techniques of healing as well as the modern ones, even though the last were seldom possible with the means they got where they were.
Alemayehu learned a lot of things from his mother, from the books, and in the end had a vast theoretical knowledge. When he was ten years old, he often could identify the disease and what the people needed as a treatment, even though he lacked practical experience.
Only when arriving at Uagadou he had also gotten pracitcal experience. He learned the spells and with his background in how the human body worked, how plants made healing possible etc. he had learned all the healing spells in a breeze. Other spells had taken much more time to learn but healing seemed to be in his blood or at least in his muscle memory, induced by his mother. He was not sure whether it was genetics or pure hard work but he was happy to also have this ability to heal. It was not necessarily something he wanted to do for a living but he wanted to have his friends feel well and so being able to heal them was great.
417 words
Interschool vs Mahoutokoro

Thank you to @Maximilien de Fostoncy!
@The Interschool Team
Claire walked out and held her broom under her right arm. She was nervous. This many people had never been watching her before. And, she was new to the sport. Claire walked in what she hoped was not a shaky way to her team.
She took a place next to someone that she vaguely recognized as going to her school, because she wasn't in the mood to make other school friends right now. His name was @Maximilien de Fostoncy, although she didn't know it.
She mounted her broom and started clenching and unclenching her fists. Once she realized that she was doing it she made herself stop. She heard his encouraging good-luck wish and she smiled automatically. Once she was in the air, she knew she would feel better.
Action: As Strategized
Reducio
Stats:
Nimbus 1700
Description: Fast and tough racing broom.
Prerequisite: 2nd year or later
Stats: +2 accuracy, +1 evasion, +1 wisdom, +1 strength
Speed: Top Speed is 6, however when you reach a speed of 6 this increases to a 10% chance that you will auto miss (with anything requiring an accuracy roll) and you will be auto-hit (with anything requiring a dodge roll).
Effect: None in racing. May attatch a compass.
Compass? yes/no Yes
Trunk:
- STAMINA: 6
- EVASION: 6
- STRENGTH: 3
- WISDOM: 7
- ARCANE POWER: 6
- ACCURACY: 7
- Prodigal Charms Learner
Nimbus 1700
Description: Fast and tough racing broom.
Prerequisite: 2nd year or later
Stats: +2 accuracy, +1 evasion, +1 wisdom, +1 strength
Speed: Top Speed is 6, however when you reach a speed of 6 this increases to a 10% chance that you will auto miss (with anything requiring an accuracy roll) and you will be auto-hit (with anything requiring a dodge roll).
Effect: None in racing. May attatch a compass.
Compass? yes/no Yes
Trunk:
Reducio
Game Master wrote: 18 Jun 2025, 21:23Trunk
Stats:
STAMINA: 6
EVASION: 6
STRENGTH: 3
WISDOM: 7
ARCANE POWER: 6
ACCURACY: 7
Abilities:
Prodigal Charms Learner
ReducioClaire is rich and a Pure-Blooded girl. Rich, Pure-Blood ladies are nearly royal in the wizarding world. And being royal means you are skilled at many things. Claire was often reminded that as a young girl, by her parents. Her family believed all wizards were equal, but they still couldn't help being a little proud of their money and status. "I was skilled at charms when I was young. Mabie you will be too?" her mère sometimes mentioned. "Come on honey, put that tutoring to good use when you get in that school. Make us proud!" her père occasionally said. After hearing that a few times a year, per parent, nine-year-old Claire really wanted to make her parents proud in some skill of magic. She wanted to show that she was a good girl. And she'll admit she was a teensy bit jealous of all the attention the twins were getting. She'll also admit that she didn't really like young babies. Sure, now that her brothers are older she has an inseparable relationship with them, but that wasn't always the case. So, she decided that she would hide in the family library studying ancient books of magic from The Family Of Ducasse. The family was dying out so the books would probably be hers someday. What would she learn? Defense of the Dark Arts? Too scary for a young child. Potions? No way a kid could learn it all from a book! Then, she realized that it was settled. Charms. Claire's mother was really good at it. The books were fairly easy to understand. When she was ready, she would just ask her parents to cast some spells and she would name them. Easy peasy! She sat in the library for most of the day for a couple months soaking in new knowledge and studying old knowledge. She didn't budge for outside time, games, or family chats. Only when her presence was required did she begrudgingly come. It sometimes got hard and boring, but Claire kept at it. She didn't let herself stop. Claire thought that she might have a talent for them just like her mother. Finally it was the big day. "Mère, Père do some charm spells. I can name them. Please?" said the nine-year-old girl. Her parents were amused, so they did, to humor her. They got more and more surprised as Claire named about fifty charms right ( and sometimes a little history behind the spell, or why the light was a certain color, ) after another with no rhyme or reason to what was cast or who cast it. After the last charm was fired her mother was in happy tears and her father was grinning like he had never seen his daughter that way before. Claire still happily carries that wonderful memory and that important knowledge with her today, as she studies to be an official witch .
Spells: Whistle to Watch, Red Sparks Charm, Green Sparks Charm, Glass to Sand, & Snail to Teapot, Eyeglass Repair Charm, Opening Charm, Sauce-making spell, Fire-making spell, Matchbox Transformation spell, Matchstick to Needle, Curse of the Bogies, Shooting spell, Snowflake-Creating Spell, Untransfiguration Spell, Bewitched Snowballs Spell Knockback Jinx, Extinguishing Charm,
Potions: Cure for Boils, Herbicide Potion, Forgetfulness Potion, Pompion potion, Antidote to Common Poisons, Antidote to Uncommon Poisons, Bruise Removal paste, Burn Healing paste, Babbling Beverage, Confusing Concoction, Dizziness Draught,
Don't be fooled by my looks, blood, and riches; I am actually really nice.
Visit Claire's Codes!
Lillian McMason
Interschool vs Mahoutokoro
ROUND 1
A note to all players: The word count minimum is 50 words. The next deadline to post and submit strategy is 120 hours from the time this is posted. If you believe a mistake has been made in the calculations of this round, please reach out to a broom racing moderator (any of the team captains/cocaptains) ASAP so it can be addressed promptly.
Average Racer Stats for Obstacle DCs: 11 (accuracy), 7 (stamina), 6 (strength), 9 (wisdom)
Average Wisdom of Team Interschool (10) + 10: 20 (Cheating DC for Team Mahoutokoro)
Average Wisdom of Team Mahoutokoro (7) + 10: 17 (Cheating DC for Team Interschool)
As soon as the word “Go.” had left her mouth, had escaped her airway, it seemed as if they triggered a chain reaction. Immediately the racers moved in tandem, ready to wreak havoc on their opposition, assist their teammates, and ultimately to reach the finish line first. This all began with Javier and Maximilien, the former giving the latter a boost, trying to strengthen their chances of going the farthest the quickest. The alley-oop was flawless.SUPPORT
Javier alley-ooping Maximilien: 15 Strength ÷ 5 = 3 additional units moved.
Soon after the alley-oop was when all chaos was acted upon, all lines blurred. The racers moved to knock their competition from their brooms, no move to hide this action. Alyss didn’t mind that in the slightest. After all, blatching was only illegal in Quidditch. As for Racing? Blatch away. “It seems everyone was influenced by a certain goddess of chaos, with many more interested in hindering the other team rather than supporting their own. I suppose the strategy was to simply stay on your broom longer than the others you’re shoving off.” Alyss remarked, eyes following the racers as she spotted them dropping from the brooms get and over, each time feeling the anger and frustration that coursed through her own body whenever she had fallen. “And that’s Jason, Javier, and… good god, even Chiaki fell!” she exclaimed, as she had peered at the close matchup between Jason and Chiaki, before the Kiyoshi succeeded in taking Jason down, with the unfortunate outcome of Chiaki falling with him.ATTACK
Kiyoshi blatching Jason
10% auto-hit(CP), procs on 1: [d10 : 1] —> Hit, KOB in Unit 2.
Kiyoshi str, DC 30: [d20 : 8] + 10 = 18 —> No double damage.
Takes 5(speed) x 25 = 125 damage + 38(Part Giant) = 163 damage.
Katsuro blatching Javier
10% auto-hit(CP), procs on 1: [d10 : 9] —> Does not proc.
10% chance of going unnoticed(CG), procs on 1: [d10 : 8] —> Does not proc.
Katsuro acc: [d20 : 12] + 13(acc) - 3(speed) = 22
Javier eva: [d20 : 5] + 14 = 19
22 > 19 —> Hit, KOB at Starting Line.
Katsuro str, DC 30: [d20 : 13] + 7 = 20 —> No double damage.
Takes 0(speed) x 25 = 0 damage.
Chiaki blatching Maximilien
Chiaki 10% auto-hit(speed), procs on 1: [d10 : 5] —> Does not proc.
Maxi 15% auto-fail(alley-oop), procs on 1-3: [d20 : 4] —> Does not proc.
Maximilien uses the Starsweeper XXI auto-dodge to dodge the attack.
Jason blatching Chiaki
10% auto-dodge(EM) procs on 1: [d10 : 7] —> Does not proc.
Jason acc: [d20 : 9] + 14(acc) - 4(speed) = 19
Chiaki eva: [d20 : 9] + 13(eva) - 3(speed) = 19
19 = 19 —> reroll!
Jason acc: [d20 : 19] + 14 - 4 = 29
Chiaki eva: [d20 : 7] + 13 - 3 = 17
29 > 17 —> Hit, KOB in Unit 2.
Jason str, DC 30: [d20 : 12] + 10 = 22 —> No double damage.
Takes 4(speed) x 25 = 100 damage.
Alyss shot a grim smile back as Javier as the standings unfolded following the first skirmish of the race. Javier had succeeded in propelling his teammate much farther than Alyss had ever seen, however that left him vulnerable. He had been sent from his broom shortly after, leaving him in dead last.STARTING LINE
Javier is KOB here.
The action truly occurred a little farther down the track. The blatches remarkably complicated and intertwined, but none seemed to disturb the unassuming chicken nearby. Perhaps later…UNIT 2
Jason, Chiaki are KOB here. Kiyoshi, Katsuro end here.
UNIT 5
Hikari, Maria, Alemayehu end here.
UNIT 6
Claire ends here.
The racers that had decided to simply fly seemed to go far, not getting involved with the knot of limbs and brooms that had caused many to fall. Three and two of opposing teams made it farther, but who knows what was in store for them as they continued? Maximilien was, of course, breezing through the space in front of him. The boost Javier had given him was extraordinary, and he managed to get through some light snowfall with ease. In the dead of summer? Yes. The Quidditch Stadium seemed to have taken a page from their usual tracks book, with unpredictable obstacles left and right.UNIT 7 - EASY SNOWFALL - STA DC 10
Maximilien sta: [d20 : 15] + 13 —> Pass.
UNIT 8 - HARD FOG - ACC DC 26
Maximilien 15% auto-fail, procs on 1-3: [d20 : 3] —> Procs, fails the obstacle.
Acc & Eva halved for the next [1d3 : 1] —> 1 round.
When Maximilien finally halted, Alyss let out an impressed breath, seeing as his only hiccup had been the fog. “Looks as though we have a front runner! Despite some trouble with the fog, Maximilien has taken the lead!”UNIT 9
Maximilien ends here.
Round Outcome
Team Castelobruxo | Beauxbâtons | Uagadou
@Javier Aguilar is at the starting line. [KOB] [1000/1000] [posted]
@Claire Ducasse is in unit 6. [600/600] [posted]
@Jason Aguilar is in unit 2. [KOB] [937/1100] [posted]
@Maximilien de Fostoncy is in unit 9. [acc & eva halved for 1 round] [1300/1300] [posted]
@Alemayehu Ngeni Bekele is in unit 5.[900/900] [posted]
Team Mahoutokoro
@Chiaki Hiroi is in unit 2. [KOB] [1200/1300] [posted]
@Kiyoshi Sato is in unit 2. [600/600] [posted]
@Hikari Fujimoto is in unit 5. [600/600] [posted]
@Maria Leung de Almeida is in unit 5. [500/500] [posted]
@Katsuro Souto is in unit 2. [1000/1000] [posted]
Submitted Plays
Reducio
Edit 20/07: Part-Giant’s 30% extra damage dealt has been added from Kiyoshi’s blatch against Jason.Submitted Play from Team Castelobruxo | Beauxbâtons | Uagadou
Maxi: Fly 6, Broom Speed-Dodge
Javier: Alley-Oop Maxi
Jason: Fly 5, Blatch Chiaki
Ale: Fly 5
Claire: Fly 6
Submitted Play from Team Mahoutokoro
Chiaki - fly speed 4, blatch Maximilien
Kiyoshi - fly speed 4, blatch Jason
Katsuro - fly speed 4, blatch Javier
Hikari - fly speed 5
Maria - fly speed 5
Edit 24/07: Mention of Fire-Breathing Chicken in Unit 2 has been removed. For future reference, it is in Unit 3.
Interschool vs Mahoutokoro
Something wasn't right, Javier could feel it. He got this hunch to approach @Maximilien de Fostoncy and threw him with his full power before he felt a bump on his back, making him to fall from the his Silver Arrow. The fall fell slow. It wasn't an alien feeling but something in his chest didn't feel right. "Shit," the boy cursed. His body hit the ground, though it didn't really hurt him. He sighed, trying to get his broomstick again.
STA 7 +3 (10) | EVA 11 +3 (14) | STR 12 +3 (15) | WIS 8 +3 (11) | ARC 1 +3 (4) | ACC 12 +3 (15)
Broom: Silver Arrow (+3 to all stats)
Abilities:
- Prefectionist
- Unfettered
- Steady Flyer
Last edited by Javier Aguilar on 21 Jul 2025, 12:17, edited 1 time in total.
PC: Zach Zaphiere | iNPC: Javier Aguilar | Staff: Lesmana Asmaralaya
Interschool vs Mahoutokoro
Made by Maximilien de Fostoncy
Date : August 23rd, 2025 Color code : Written|Thought|Said Memories of the previous race brought Jason to his first-round action. The image of a Beauxbatons student successfully blatched him would linger in his sleep if he didn't take any revenge now. Well, anyone didn't matter to the Brazilian boy, as long as he could retaliate. He randomly chose a Mahoutokoro student and swung his new broom, performing a blatch. "Haha! I did i--- The fuck?!"
Great, very great. Celebration wasn't for him right now. Definitely not now.WC : 78/50
Action : As strategizedInteracting with : The Interschool Team.Broom : Silver Arrow (+3 to all stats)
Stats without broom : STA 8 | EVA 10 | STR 7 | WIS 10 | ARC 2 | ACC 11
Stats with broom : STA 11 | EVA 13 | STR 10 | WIS 13 | ARC 5 | ACC 14Reducio- JASON'S TRUNK -StatisticsSTA 8| EVA 10 | STR 7
WIS 10 | ARC 2 | ACC 11AbilitiesSpells KnownReducioFIRST YEAR
Charms
The Dancing Feet Spell - Tarantallegra
The Mending Charm - Reparo
The Levitation Charm - Wingardium Leviosa
The Wand-Lighting Charm - Lumos
The Wand-Extinguishing Charm - Nox
The Locking Charm - Colloportus
The Unlocking Charm - Alohomora
The Umbrella Spell - Pluvia Velo
Transfiguration
Whistle to Watch - Tunc Sibilus
Snail to Teapot - Choclea Bibe
Glass to Sand - Quarzicum
Sauce-Making Spell - Condimentum
Matchbox Transformation Spell - Flintifors
Matchstick to Needle - Conmutocus
Untransfiguration - Reparifarge
Defense Against the Dark Arts
Red Sparks Charm - Periculum
Green Sparks Charm - Verdimillious
Curse of the Bogies - Mucus ad Nauseam
The Knockback Jinx - Flipendo
Smokescreen Spell - Fumos
Knife to Paper Airplane - Cultrofors
History of Magic
The Eyeglass Repair Charm - Oculus Reparo
The Sneezing Hex - Steleus
The Bubble-Producing Charm - Bullarum Immortalem
The Scouring Charm - Scourgify
Passage Opening Charm - Dissendium
Mice to Snuffboxes - Muspyxis
Astronomy
Opening Charm - Aberto
Take Root - Anathema Daphnis
The Shooting Spell - Jaculor
Snow Flake Creating Charm - Nix Facitur
Bewitched Snowballs - Nive Percutio
Herbology
The Fire Making Spell - Incendio
The Extinguishing Spell - Extinguo
The Clothing Ignition Spell - Lacarnum Inflamari
Tickling Hex - Titillando
Flying
The Four-Point Spell - Point Me
SECOND YEAR
Charms
General Counter-Spell - Finite Incantatem
Freezing Charm - Immobulus
Revelio Charm - Revelio
Illegibility Charm - Illegibilus
Slowing Charm - Arresto Momentum
Engorgement Charm - Engorgio
Shrinking Charm - Reducio
Transfiguration
Avifors Spell - Avifors
Purple Firecrackers-Conjuration Charm - Violaceous
Color-Changing Charm - Colorvaria
Clothing Color-Changing Charm - Multicorfors
Hair Color-Changing Charm - Crinus Muto
Squiggle Quill Spell - Vermiculafors
Gluing Spell - Epoximise
Hardening Charm - Duro
Defense Against the Dark Arts
Blindfolding Spell - Obscuro
Tongue-Tying Spell - Mimblewimble
Disarming Charm - Expelliarmus
Bluebell Flames - Caeruleus Inflamarae
Fur Growing Spell - Furrure Cresco
History of Magic
Fiery Script Charm - Flagrate
Stairs-into-Slide Charm - Glisseo
Softening Charm - Spongify
Paper Mending Charm - Papyrus Reparo
Packing Charm - Pack
Reviving Spell - Rennervate
Hive-conjuring spell - Cutem Uro
Flask-conjuration spell - Potiri Putine
Astronomy
Cascading Jinx - Ingens Explosiones
Hot-Air Charm - Aer Calidus
Sun-Light Charm - Lumos Solem
Weather-modifying Charm - Metelojinx
Weather-modifying Countercharm - Meteolojinx Recanto
Weather-modifying Charm Variant - Meteolojinx
Atmospheric Charm - Caelum Muto
Blue Sparks Charm - Caerulimillious
Herbology
Fire-Making Spell - Incendio Duo
Slug-Vomiting Charm - Slugulus Eructo
Severing Charm - Diffindo
Flower-Conjuring Spell - Orchideous
Worm-Conjuring Spell - Vermiculus
Butterfly-Conjuring Spell - Lepidterio
Pumpkin-Head Jinx - Melofors
Tickling Charm - Rictusempra
Flying
Slippery Jinx - Lubricus
THIRD YEAR
Potions KnownReducioFIRST YEAR
Potions
Cure for Boils
Herbicide Potion
Forgetfulness Potion
Antidote to Common Poisons
Antidote to Uncommon Poisons
Bruise Removal Paste
Burn Healing Paste
Babbling Beverage
Confusing Concoction
Dizziness Draught
Muffling Draught
Dogsbreath Potion
Herbology
Pompion Potion
SECOND YEAR
Potions
Drowsiness Draught
Sleeping Draught
Murtlap Essence
Pepperup Potion
Anti-Paralysis Potion
Black-Fire-Potion
Deflating Draught
Swelling Solution
Calming Draught
Gregory’s Unctuous Unction
THIRD YEAR
Interschool vs Mahoutokoro
And all the fliers burst into motion at the signal. It should have felt chaotic and messy. Awkward, even. It did not. It felt...natural. Like the spirits of his forefathers had taken a hold of him, and guided his hand as he all but rammed into one of the opposition kids.
His blood sang at the prospect of being unshackled, and he could not help but let out a bark of laughter.
Now this. This was just right.
Stats
Stats: Sta: 6 | Eva: 8+2 | Str: 8+2 | Wis: 3+2 | Arc: 0 | Acc: 10
Abilities: Part Giant (Unskilled Caster | Physical Damage: +30%. Damage Reduction: 20%) | Foul Play
Broom: Swiftstick
Description: Created by Ellerby and Spudmore in 1952, it is fast but not so much hardy.
Prerequisite: 2nd year or later
Stats: +2 strength, +2 evasion, +2 wisdom
Speed: Top Speed is 5
TRUNK
ReducioGame Master wrote: 28 Feb 2025, 18:08 Is your character a Broom Racer? YES
Is your character a Quidditch Player? NO
Is your character a Duelist? NO
Stats: Sta: 6 | Eva: 8 | Str: 8 | Wis: 3 | Arc: 0 | Acc: 10
Abilities:
Half-Giant >550 words
Reducio
I remember the mountains and forests of Iida growing up as if they were a part of me. In many ways, maybe they were more my friends than those around me. Growing up, I felt like I was meant to be among those towering peaks, not confined to the small spaces of our village. After all, I knew was that I was different—stronger, taller, and more resilient than everyone around me.
As a child, I was a wild, uncontrollable thing, all instinct and no thought. I would climb trees until the branches snapped under my weight, and I'd dare other kids to sneak into the mountains with me. I loved the fear in their eyes when they looked at me, I think. Mother would scold me often, telling me to be kind and gentle, but it was hard to listen when my blood was pumping and screaming for me to be as fierce as was my due.
I recall one time when I fell from a tree. I must have been around seven. The branch broke, and I landed badly and it hurt terribly to even try and stand. Instead of crying, I felt a burning anger consume me. How dare my body betray me? I dragged myself back home, determined not to show weakness. By the time I arrived, the pain had vanished, and my mother found no injury. It was as if my body had healed itself. She looked at me with a mix of worry and wonder, but she never said a word about it again.
Mother was something else. For all the trouble I gave her, she was patient with me and taught me to control myself, to be respectful and humble. She'd remind me time and time again that strength wasn't just about physical power but about kindness and compassion. It wasn't easy; my instincts often got the better of me many times before I started to understand properly.
People in the village whisper about my father, even now. Some said he was a bandit, others a giant from the mountains, and a few even claimed he was an Oni. My mother never confirmed or denied any of it. She just smiled and told me that I was loved, no matter what.
As I grew older, I began to realize that I wasn't fully human. My size and strength were just the beginning. There was something deeper inside of me that set me apart. My blood and my instincts -- it is difficult to put into words, language is not quite enough to describe it well -- sing to me, I suppose would be the closest thing I can get to. It demands action, and respect, and entertainment, in ways that would shame me to put into words.
But I know now that I am more than my blood. I am strong, and not just a slave to my feelings; I know how to be strong, and how to think. Mother taught me. But even still, sometimes I cannot help but feel like an outsider looking in. The world seems so small, and people so alien in how they think and act. But people are people are people, and should be respected, no matter how much you disagree with them.
Maybe Mahoutokoro will be better, and people there will seem less alien than those from my home? Here's to hoping.
Appearance:Towering over his peers and even some adults at 5'7", Kiyoshi stands out among the students. Something about him exudes an air of intensity- perhaps his short-cropped, military-style hair; his muscular build; or his deep-set appearance. Or perhaps it was just his face -- even at the tender age of 11 he had had a slightly heavier brow, a more defined jawlone that made him look almost an adult.
He has the typical warm complexion of the Japanese people, though many natives might notice a slightly darker shade to his coloring. Kiyoshi has disproportionately large, calloused hands, which have seen rough use in climbing trees and roughhousing, capable of surprising feats of strength. However, for all their ability, his hands are also incredibly clumsy when handling the myriad of common everyday items that are designed for human proportions.
His clothing is simple and practical and, outside of the school uniform, nothing that would ever catch the eye. Keen observers may notice that he has a preference for loose-fitting clothes that are repurposed adult clothes rather than ones specifically tailored for him. He also often wore simple bracelets made of rope on his wrists; simple and unassuming to many, but a deeply cherished personal gift to Kiyoshi.
Foul Play >400 words
Reducio
Rules are, like so much else in the world, not static.
Sure, they are important. Vital, even. Without some guidelines, how would you know what is good and what isn't, after all? But for someone like Kiyoshi, who often has his blood singing to him of sweet glorious violence in one ear, and the words and teachings of his beloved mother ringing in the other, that doesn't quite work. Traditional rules and guidelines, like much of the everyday things in his life, seem to be ill-fitting to Kiyoshi. The right size but the wrong fit, with the wrong proportions and the wrong texture.
And like so much else in his life, that meant that Kiyoshi needed something just a little bit more....custom to suit his needs.
It wasn't cheating. Not really. Just a 'creative' interpretation of the rules, to allow him more freedom of expression and to be himself. If they were really serious about not wanting him to do the things he wanted to do, then surely the adults would have made it harder to get away with it after all.
Many would say that his expression of freedom was much too violent, the few times that he truly let himself loose from the tight chains of discipline that he held himself beholden to. And to them he would say -- well. Nothing, actually. For he would only have to explain himself if he got caught. And why deal with the whole song and dance of getting into trouble when he could simply choose to... Not.
Not because he cared overly much. He was hardly afraid to stand behind his choices. and would not lose a wink of sleep over taking actions that others believed were outside the rules, foul, or even under-handed.
But being caught meant a lot of paperwork and a lot of whining from people who would be better served at the business end of his fist. And it was hardly worth the grinding it would take on his patience to have him control himself while some self-important, unimaginative weakling told him how he should be living his life.
After all, there are no rules to keep people from cheating in real life, and what rules there were could be bent easily enough from what he had seen. So, why should he live bound by such rules during school where he should be preparing for real life?
iNPC of Camilla Carter
Interschool vs Mahoutokoro

And on "Go", Ale was speeding ahead. What a great feeling! He had missed this speed of the silver arrow. He only barely noticed his team mates being blatched right at the beginning but heard the comment in the stadium. Two of his team off their broom, ouch. But they also managed to kick an opponent off their broom. While he was speeding, he saw one of his team going as fast as being shot from a catapult. Wow, that alley-oop was great! he thought and without any obstacles in his way or attacks, he got to top speed on his new broom.
WC: 103 words
Action: Doing as strategised
Stats: Stamina: 6 | Evasion: 8 | Strength: 7 | Wisdom: 8 | Arcane Power: 2 | Accuracy: 9
Stats with broom: Stamina: 9 | Evasion: 11 | Strength: 10 | Wisdom: 11 | Arcane Power: 5 | Accuracy: 12
Abilities: Steady FlyerReducioHealing SageWhen facing an obstacle on a broom racing course that is of easy or moderate challenge rating, you have a 10% chance to automatically make it past without having to roll against the obstacle's DCs. If you go through multiple obstacles in one round, your chance to make it past stacks for that round. Example: If you go through an easy obstacle and a moderate obstacle in one round, you have 10% chance to make it past the first obstacle, and a 20% chance to make it past the second obstacle. This stacking chance resets to 10% when the ability is successful and between rounds. This roll is performed before any other rolls that might impact success against an obstacle (eg Evasive Maneuvers). Taking this ability twice will allow this effect to happen with hard and near-impossible challenge rating obstacles too.ReducioBroom: Silver Arrow (+3 to all stats, top Speed 5)+30% healing done with potions and spells by this user. This ability can be taken twice for a total of +60% healing. When a player with this ability casts Ferula, the subject of the spell (whether self or ally) has bleed immunity for the duration of the race.
Trunk:
ReducioGame Master wrote: 2 Jul 2023, 19:44Sports
Is your character a Broom Racer? YES
Is your character a Quidditch Player? NO
Is your character a Duelist? NO.Trunk
Stats: Stamina: 6 | Evasion: 8 | Strength: 7 | Wisdom: 8 | Arcane Power: 2 | Accuracy: 9
Abilities: Steady Flyer
ReducioAs soon as Alemayehu was able to walk, his dad placed him on a small broom to practice. He was not a natural flyer, it took him a few weeks or even months to be able to keep his balance on the little broom but when he got the hang of it, he didn't even want to dismount and was always sad when they arrived and he had to get off his broom. In the first years on his toy broom, he would only fly with a string attached and mostly above the flying carpet they were using for their tents. He would also only fly shorter distances and times. Then he got tired and mounted his parents broom. But as he grew older, he could fly longer and further. When he turned six years old, his father bought a new broom for himself and so Alemayehu got his father's broomstick. It was much faster and they would also do some races for fun at night, when no muggles were there to see them. His mother didn't really appreciate this but his father liked broom sports too much to not show his son.
When he entered Uagadou, he got a new broom: A Silver Arrow. Alemayehu was proud and happy and hoped to get on the school's broom racing team. His flying experience when entering Uagadou was already 10 years, making him a quite experienced and steady flyer. Always living on the move like nomads he had flown across all over the african continent in almost all weather conditions and knowing how to handle various obstacles. They mostly flew over the woods but sometimes it was safer to fly through them. They fly often on open space with winds blowing hard. They often fly at night or in dusk or dawn, often having fog along the way to make it even harder to see and navigate.
Additionally to their normal travel obstacles, his father taught him how to best maneuvre through narrow ways, how to navigate when you really see nothing or when the sun comes from the front and blinds you. He had put Alemayehu through various tests. Once he had flewn with a magically dense cloud of fog around him, only with his compass he could determine where to fly. He had needed to fly very slow because there could always be some obstacle before him. Another time, his father had caused the wind to blow from the front and Alemayehu had to stay on his broom and idealy even move forwards. They had created their own maze where Alemayehu had to fly through as fast as he could. They had a lot of fun but it had been also a lot of work.
455 words
Healing Sage
ReducioAlemayhu had learned healing skills from his mother. Even though she was not allowed to teach him spells just yet, she had made sure that he learned everything else. And so from three years on, she had taken him to collect magical herbs and ingredients needed in healing potions and ointments. They had collected flobberworms and he had helped her to get the mucus, a perfect thickener for ointments. They had collected the leaves of the abyssinian shrivelfig. She also showed her the non-magical healing plants and how to collect them, when to collect them, what to watch out for. He learned which plants were healthy, which were poisonous, which needed to be cut, which to be plucked. He then watched her to brew her potions.
When he turned six years old and already had started to learn how to read, his mother would make him read about all the plants not native to Africa, all the plants she could not show him. he would read about potions, herbology and healing magic.
He was also allowed to collect the plants himself and to help with preparing them for the potions: chopping, grinding, mixing them.
With eight years, she also took him to her patients where he learned what made them sick, mostly muggle diseases but also some magically induced ones. He learned about the ancient techniques of healing as well as the modern ones, even though the last were seldom possible with the means they got where they were.
Alemayehu learned a lot of things from his mother, from the books, and in the end had a vast theoretical knowledge. When he was ten years old, he often could identify the disease and what the people needed as a treatment, even though he lacked practical experience.
Only when arriving at Uagadou he had also gotten pracitcal experience. He learned the spells and with his background in how the human body worked, how plants made healing possible etc. he had learned all the healing spells in a breeze. Other spells had taken much more time to learn but healing seemed to be in his blood or at least in his muscle memory, induced by his mother. He was not sure whether it was genetics or pure hard work but he was happy to also have this ability to heal. It was not necessarily something he wanted to do for a living but he wanted to have his friends feel well and so being able to heal them was great.
417 words
Interschool vs Mahoutokoro

August 23rd 2025
Mentions: @Kiyoshi Sato, @Katsuro Souto, @Chiaki Hiroi, @Maria Leung de Almeida
Japanese -English - Thoughts
The racers exploded out of the starting line at the signal. Hikari watched, torn between amusement, admiration, and disapproval as about half of the racers promptly smacked into those from the opposing team. How crude. He shook his head, whizzing past them with practiced ease. He did not personally care much about the fact that 'blatching' in itself was rather barbaric, but his attention flickered to two racers who we're knocked off their brooms, along with Chiaki.
Hikari turned away, loosing himself in the wind on his face and the sweeping view of the Quidditch Stadium. From this vantage point, it was quite picturesque, something worth sketching later, perhaps.
Action:
As Strategized
Broom:
Nimbus 1001 - + 2 wisdom, +2 strength, + 1 evasion, Top Speed 6
Stats:
Sta: 6 | Eva:7(8) | Str: 4(6) | Wis: 8(10) | Arc: 3 | Acc: 7
Abilities:
Metamorphmagus (Skilled Transfigurer) | Keen Eye
ReducioGame Master wrote: 30 Apr 2025, 15:58✦•······················•✦TRUNK✦•······················•✦
✦•······················•✦•······················•✦STATISTICS AND ABILITIESStatistics:
Stamina: 6
Evasion: 7
Strength: 4
Wisdom: 8
ArcPower: 3
Accuracy: 7Abilities:
Special Race: Metamorphmagus
Year 1: Minor Appearance Shift. Skilled Transfigurer.
Year 2: Keen Eye
ReducioWhen growing up with a younger brother who seemed to have trouble following him around everywhere, one often learnt to avoid potential catastrophes in the nick of time. A flower pot about to fall, a dirt mark on the floor that hadn't been there the previous day, Hayato stealing his food.
Besides Hikari had been an observer since he was a child. Less talking, more listening, looking, watching; all of these had been ingrained in him as the oldest son of the Fujimoto family.
And he noticed things.
And it was not in the "he has good instincts" kind of manner. No, he really noticed, and often, he found himself studying it all. His father's crooked tie after returning from work, the quill on the professor's desk, angled a few degrees off the remaining, a book which had been placed with the wrong series. He had an eye trained like a lens, sharp, precise and observing.
Then, of course, came his art.
Hikari saw the world in brushstrokes. People looked and moved on, but Hikari stayed, lingered, because in painting, everything was details. Six years of painting had trained him, sharpened him to look, to study, to remember. To paint well, one had to look closely. The soft colors, the hidden shadows, to spot the pink behind the clouds or the various shades of orange and red of the sun.
Now, it had become a habit.
His eyes were always moving, analyzing, every perfection, every imperfection, shapes, lines, colors, textures. The world was a canvas, full of flaws and beauty. And there was always something worth recording. Hidden details which were often overlooked by an untrained eye but Hikari never missed them: The slight asymmetry in a person's eyes or smile, fabric folds around knees, elbows or collars, different shades of shadows besides black and grey, purples, pinks, blues and even reds.
This little developed skill helped Hikari quite often. One of the best things about it was that he rarely misplaced his things. Even in the rare occasions where he did not feel like cleaning after himself, his room was more of an organised mess compared to his brother who could never find anything in his room when he needed to.
There was a kind of safety in that, he thought. The world was forever shifting, living. But as long as he kept watching, really watching, nothing could catch him by surprise.
Year 3:
Year 4:
Year 5:
Year 6:
Year 7:
Interschool vs Mahoutokoro
Japanese ~ EnglishReducio
Word Count: 67 Mentions: Date: August 23rd 2025It seemed Chiaki was more out of practice than she'd realised, and that was infuriating. She had not only failed to knock Maximilien from his broom, but she had been knocked from her own! Gritting her teeth from frustration as she landed on the ground, she dusted herself off as she could only glare at those who zoomed ahead. She had some serious catching up to do.Action: As strategisedReducioStats:
stamina-10 (13) | evasion-10 (13) | strength-7 (10) | wisdom-10 (13) | arcpower-7 (10) | accuracy-17 (20)
Abilities:
calming presence (allies: Kiyoshi Sato, Hikari Fujimoto, Katsuro Souto, Maria Leung de Almeida) | cat's grace | evasive manoeuvres | muggle condition | fearless
Broom:
silver arrow (+3 to all stats, top speed of 5)
Trunk:
ReducioGame Master wrote: 31 May 2022, 01:13🌸 TRUNK 🌸💮 Extracurricular: 💮
Broom Racing💮 Abilities: 💮
Calming Presence:
ReducioWith such a turbulent home life, Chiaki always longed for a sense of calm in her life, away from the shouts and yells of her seemingly always infuriated parents. Upon arriving at Mahoutokoro, she took it upon herself to never make anyone feel the way she did at home. Ever since she stepped foot in the school, knowing that she wouldn't be hearing her parents shouting and yelling, she felt instantly at ease.
When Chiaki started to make friends at Mahoutokoro, she portrayed a happy and bubbly, yet somewhat soothing or calming exterior so her brain would not stray to her parents' fighting. Each of Chiaki's friends reported that they instantly felt calmer when they were around her. Any anger or built up pressure beneath the surface of them was relieved when they would even be simply near her. This attracted many new friends to her. As she quickly befriended two Quidditch players and followed them around like a puppy to their practices, she would be reported to put the team at ease, epecially before a big match.
However, playing Quidditch was never much of Chiaki's interest. There was too much chaos, too many things happening at once. Broom racing was much more her style. There was only one clear objective, and that was to win. Even if that required a little bending of the rules. But before a race, they would never be so nervous as all the fliers that came before her would warn her about. Many would always around her before a race, trying to absorb some of the calm energy she released unknowingly. As soon as she would fly ahead, however, the calm they felt instantly begin to disappear.
However, it was only truly noticeable when Mahoutokoro was the host of a spectularly large fight between several students. Chiaki wasn't aware of the violence occuring in the grounds, so she observed through a window what all the fuss and bother was about. Instead, she was horrified by the brutal punches and kicks that were being thrown. However, as soon as she appeared in person, the fighting died down. Rage could still be seen in the fighters' eyes, but they were no longer fighting. And Chiaki had managed to stop it.
Everybody knew then that Chiaki's presence was... special. Something about the chaos and turbulence from her past meant that she was able to bring the sense of calm that was much needed by many students, and even some of the teachers on occasion.
's Grace:
ReducioChiaki's ability to be stealthy came even before she was born. Her mother wasn't even aware she was pregnant with Chiaki until the second trimester, when she started showing symptoms. And then, even after birth, Chiaki had an innate ability to sneak around. She would regularly manage to escape the house when her parents were arguing, and arrive at her grandparents' via bus (that she had managed to sneak aboard). If her parents began to shout when she was in the room, she was easily able to sneak out (though due to the loud yelling it wasn't the most difficult).
After her grandparents' tragic passing in a car accident, Chiaki found that she was no longer able to escape to theirs when things became loud and violent at home. As a result, every time her parents fought for three weeks, she would climb from her bedroom window and run around her small seaside town, looking for a place to hide. And she managed to get pretty far several times. She could easily slip ino buildings or sites that she didn't realise she couldn't be in, and then be gone just as quickly before anybody noticed. Some of her favourite hiding spots were tucked away in overgrown corners of old or run down buildings that she had no business being in, but was also never caught in. There had been one occassion that she thought that she needed to run, but when the guards appraoched, somehow she managed to get away undetected. That was the closest she'd been to serious trouble, but it didn't stop her from returning to that spot.
This habit of sneaking about was just something that she couldn't shake when she arrived at Mahoutokoro. If noticed, people would comment how she skulked around like a cat in the background of almost every situation. Howeverhen she wasn't actively being her bubbly and cheerful self, she very easily blended into the background. Maybe it was because she was surprisingly short, or just wasn't the most noticeable when she wasn't speaking. This allowed her to get away with several midnight scrapes, especially when she would have her private midnight flying sessions with Hiro and Ayako and try to beat her own time of the fastest lap around the school on a broom. There was something soothing about the cold night air, and something thrilling about barely escaping serious trouble, whether it be at school or at the chaos which ought to be known as home.
Evasive Maneuvers:
ReducioAs Chiaki's third year at Mahoutokoro quickly approached, she had already gotten more involved with the school and its activities. Firstly, she'd managed to make her mark on the school's broom racing team, pushing her way forwards and making sure to further her abilities, especially when it came to ducking, weaving and dodging around objects as she pushed to fly at faster and faster speeds. Furthermore, she'd been working on bettering herself and abilities after the Hexwizard Tournament, realising just how out of her depth she had been when she had competed. Facing all of those older students had been absolutely terrifying, and she didn't enjoy feeling so unprepared.
Naturally stealthy and gifted with a feline-like ability to dodge and duck, it only took motivation and dedication for Chiaki to be able to improve her skills. On New Year, she made a promise to herself that by the end of the year, she would have worked on improving her abilities, especially when it came to dodging things, and that included people.
She'd use different exercises, employing her friends' help, such as having them throw pillows at her and have her dodge them, or tennis balls if she was on her broom. But that could only do so much. It wouldn't be the same as ducking branches or weaving through trees. So she made a schedule for herself, and pushed herself to stick to it. Every day, working on the smaller exercises, and twice a week, she would do a lap around the track. The repetition would help her, at least for now, with familiarising herself and allowing her prepare dodges and move out of the way, increasing her times as she shot around the racecourse.
At home during the holidays, she would also continue to work on this newfound talent that she was leaning into and continuously working to perfect. Slipping in and out, moving around things, she would work these exercises into her everyday routine, especially when she was just doing her standard chores. It allowed her to feel more accomplished as she worked on the menial tasks whilst her parents were out of the house.
Finally, she decided to test herself, to see if she was any closer to achieving her goal. She had her friends set up a course she could run through, setting a time in her head she wanted to complete it in. It began on the ground, to test her abilities normally, and then she would complete another on her broom, to make sure the abilities were evenly matched. Whilst her time wasn't as fast as she would've hoped, she had definitely improved, and her newly developed evasive skills were definitely something for her to be proud of.
Muggle Condition:
ReducioChiaki had always known her parents were both the sportier type of people, and they had often encouraged a healthy yet competitive spirit within her, which had led to quickly find sports at Mahoutokoro that she loved. However, it wasn't until they separated and she had begun going back and forth between their homes that she would truly realise the extent of this.
Her father had always been a bit of a sports fiend, and he had always encouraged Chiaki to play a sport, often regaling her with tales of his time as a competitive tennis player during his high school years. Whilst, as a muggle, he didn't fully understand the concept of wizarding world sports like broom racing or quidditch, he understood that she was competing, and that was enough for him to insist on keeping her skills sharp.
Every other day on the weeks she would stay with her father, he would drag her out to the public tennis courts at 8am sharp and make her play tennis with him. They'd always start out with simple exercises to test her accuracy, like trying to hit a tennis ball at a target, before moving on to playing an actual game. As much as she'd always grumble about the early morning starts, especially during her school holidays, she grew to enjoy the matches and treasured the time before it was over. The first time she had to switch to her mother's, her dad had only one request of her - to ensure she kept up her training, and she promised to do her very best to uphold that ask.
At her mother's house, Chiaki wasn't exactly sure how she was going to be able to keep up her promise to her father, but her problem luckily found a fairly easy solution through her mother, who had, after the divorce, seemingly taken an interest in the sport of archery. Whilst her mother would visit the local archery range, she would use the time to sneak out to local tennis courts and set up her own drills to keep up her abilities that she had carefully honed. It wasn't long before Chiaki's mother caught wind of this, however, and thus decided to bring her along to the range to pass along her newfound love of archery. Initially, archery was not one her strong suits, however after a year of practise when staying with her mother, Chiaki found that she had only gotten better with her aim, and, even more helpfully, these accuracy skills were transferable to her tennis matches with her father and for her sport at school.
The past year, when not at Mahoutokoro, Chiaki only found her fondness for muggle sports growing and growing as she spent more time at the tennis courts and the archery range, honing these newfound skills she had developed. Whilst they were not perfect just yet, she was confident in her abilities, and knew that this would all prove worth it in the end.
Fearless:
ReducioFrom the scared, timid kid she had used to be in her earlier years at Mahoutokoro, Chiaki had grown and matured a lot more in that time. The slight tremble in her voice whenever she spoke up had long since vanished, and she could confidently stand her ground against others that argued back. It may have been the small things, but anyone that had known Chiaki long enough couldn't deny the change in her demeanour from her childhood.
She'd spent so long feeling worried or scared of upsetting others, overthinking the consequences of what could have happened, that she had gotten lost in her own head too many times, and in all honesty, it was something she disliked strongly. This feeling, the anxiety, it kept her docile and quiet, and if she had learnt anything during her time at Mahoutokoro, it was that staying quiet often didn't help produce the same results as when you spoke up against any wrongs or injustice that you witnessed.
Of course, this want for some newfound bravery was much easier said than done. But Chiaki had always heard the saying 'fake it until you make it', and she had to internalise this. It had not been quick progress by any means - she had known this was a quality of hers that she had to keep working on, even if it would take her years to reach the end goal.
And it had taken years. Years of small yet momentous efforts, of not taking the easy decision to back away, run and hide, or lie to pacify a situation; these may have seemed insignificant to others, but to Chiaki, they had been a very big deal when she had made those choices. It marked a point of conscious change for her - she was not about to roll over and be docile once again. Wanting peace didn't mean she had to simply be walked over.
By her fifth year, Chiaki finally felt as if she could see the results of years of trying to put herself out there. The nerves were practically no longer an issue, and she felt no more anxiety towards anything or anyone - however formidable they seemed, she knew that she didn't have to be scared of them. There would still be times where the doubt would creep into her mind, but she had trained herself to ignore it, and persevere regardless. After all, overcoming any initial fear was the most difficult step, and even though it had taken some time, she had finally managed to do that, and her life was better for it.
Spells and Potions:
(as copied from the accurate list in my ency)
spells
ReducioFirst Year
Dancing-Feet Spell • Tarantallegra - Charms 1
Levitation Charm • Wingardium Leviosa - Charms 2
Wand-Lighting Charm • Lumos - Charms 3
Wand-Extinguishing Charm • Nox - Charms 3
Locking Charm • Colloportus - Charms 4
Unlocking Charm • Alohomora - Charms 4
Umbrella Spell • Pluvia Velo - Charms 5
Whistle to Watch • Tunc Sibilus - Transfiguration 1
Snail to Teapot • Choclea Bibe - Transfiguration 2
Glass to Sand • Quarzicum - Transfiguration 2
Sauce-Making Spell • Condimentum - Transfiguration 3
Matchbox Transformation Spell • Flintifors - Transfiguration 4
Matchstick to Needle • Conmutocus - Transfiguration 4
Untransfiguration • Reparifarge - Transfiguration 5
Green Sparks Charm • Verdimillious - DADA 1
Red Spark Charm • Periculum - DADA 1
Curse of the Bogies • Mucus ad Nauseam - DADA 2
Knockback Jinx • Flipendo - DADA 3
Smokescreen Spell • Fumos - DADA 4
Knife to Paper Airplane • Cultrofors - DADA 5
Eyeglass Repair Charm • Oculus Reparo - HoM 1
Sneezing Hex • Steleus - HoM 2
Bubble-Producing Charm • Bullarum Immortalem - HoM 3
Scouring Charm • Scourgify - HoM 3
Passage Opening Charm • Dissendium - HoM 4
Mice to Snuffboxes • Muspyxis - HoM 5
Opening Charm • Aberto - Astronomy 1
Take Root • Anathema Daphnis - Astronomy 2
Shooting Spell • Jaculor - Astronomy 3
Snowflake-Creating Spell • Nix Facitur - Astronomy 4
Bewitched Snowballs • Nive Percutio - Astronomy 5
Fire-Making Spell • Incendio - Herbology 2
Extinguishing Charm • Extinguo - Herbology 3
Clothing Ignition Spell • Lacarnum Inflamari - Herbology 4
Tickling Hex • Titillando - Herbology 5
Four-Point Spell • Point Me - Flying 3
Second Year
Engorgement Charm • Engorgio - Charms 5
Shrinking Charm • Reducio - Charms 5
Purple Firecrackers-Conjuration Charm • Violaceous - Transfiguration 2
Tongue-Tying Spell • Mimblewimble - DADA 2
Disarming Charm • Expelliarmus - DADA 3
Bluebell Flames • Caeruleus Inflamarae - DADA 4
Fur Growing Spell • Furrure Cresco - DADA 5
Cascading Jinx • Ingens Explosiones - Astronomy 1
Hot-Air Charm • Aer Calidus - Astronomy 2
Sun-Light Charm • Lumos Solem - Astronomy 3
Weather-modifying Charm • Metelojinx - Astronomy 4
Weather-modifying Countercharm • Meteolojinx Recanto - Astronomy 4
Weather-modifying Charm Variant • Meteolojinx - Astronomy 5
Atmospheric Charm • Caelum Muto - Astronomy 5
Blue Sparks Charm • Caerulimillious - Astronomy 5
Fire-Making Spell • Incendio Duo - Herbology 1
Slug-Vomiting Charm • Slugulus Eructo - Herbology 1
Severing Charm • Diffindo - Herbology 2
Flower-Conjuring Spell • Orchideous - Herbology 3
Worm-Conjuring Spell • Vermiculus - Herbology 4
Butterfly-Conjuring Spell • Lepidterio - Herbology 4
Pumpkin-Head Jinx • Melofors - Herbology 5
Slippery Jinx • Lubricus - Flying 1
Fiery Script Charm • Flagrate - HoM 1
Stairs-into-Slide Charm • Glisseo - HoM 2
Softening Charm • Spongify - HoM 2
Paper Mending Charm • Papyrus Reparo - HoM 3
Packing Charm • Pack - HoM 3
Reviving Spell • Rennervate - HoM 4
Flask-conjuration spell • Potiri Putine - HoM 5
Third Year
Bandaging Charm • Ferula - Charms 1
Wind Jinx • Ventus - Charms 2
Wand-Lighting Charm Duo • Lumos Duo - Charms 3
Radiant Wand-Lighting Charm • Lumos Maxima - Charms 3
Summoning Charm • Accio - Charms 4
Banishing Charm • Depulso - Charms 4
Singing Jinx • Cantis - Charms 5
Healing Charm • Reparifors - Transfiguration 1
Guinea Fowl to Guinea Pig • Avum Porcus - Transfiguration 2
Porcupine [or Hedgehog] to Pincushion • Hystrifors - Transfiguration 2
Teapot to Gerbil • Jerbollam - Transfiguration 3
Teapot to Rat • Ratollam - Transfiguration 3
Teapot to Ferret • Migaleollam - Transfiguration 3
Teapot to Tortoise • Terachelys - Transfiguration 3
Teacup to Tortoise • Tazachelys - Transfiguration 3
Tail-Growing Hex • Cauda Incrementum - Transfiguration 4
Fish Transformation Spell • Piscifors - Transfiguration 5
Fish to Flower • Piscimutatio - Transfiguration 5
Teddy Bear to Spider • Arachmutatio - Transfiguration 5
Boggart-Banishing Spell • Riddikulus - DADA 1
Revulsion Jinx • Relashio - DADA 2
Snake Summons Spell • Serpensortia - DADA 3
Snake-Vanishing Spell • Vipera Evanesca - DADA 3
Full Body-Bind Curse • Petrificus Totalus - DADA 4
Teeth Growing Hex • Densaugeo - DADA 5
Hovering Charm • Sublevo Brevis - Astronomy 1
Freezing Spell • Glacius - Astronomy 2
Knee-Reversal Hex • Retro Genibus - Astronomy 3
Rotation Charm • Circumrota - Astronomy 4
Window Shattering Spell • Finestra - Astronomy 5
Descension Spell • Descendo - CoMC 1
Spider Conjuration Spell • Arachnos - CoMC 2
Hair Thickening Charm • Crassus - CoMC 3
Owl to Opera Glasses • Speculafors - CoMC 4
Water-Heating Spell • Aqua Fervens - Divination 1
Cracker Jinx • Nec Divinos Crepitus - Divination 2
Ascension Spell • Alarte Ascendare - Divination 2
Cheering Charm • Serenate - Divination 3
Bravery Charm • Animosus - Divination 4
Sealant Charm • Consigno - Divination 5
Jelly-Brain Jinx • Wibbli Cogitatus • Runes 1
Twitchy Ears Hex • Trementes Aures • Runes 3
Gripping Charm • Inhaeresco - Flying 1
Hurling Hex • Iacta - Flying 2
Vinegar to Wine • Acetum Reverto - HoM 1
Litterbox to Wildebeest • Arcacas Invacca - HoM 2
Water Repelling Charm • Impervius - HoM 3
Leg-growing Charm • Concalo Crura - HoM 4
Desk into Pig Spell • Corpus Porcus - HoM 5
Candle to Rabbit • Lucerna Lepus - Herbology 2
Ears to Kumquats • Aurisponica - Herbology 3
Rose Growth Spell • Herbivicus Rosa - Herbology 4
Shrinking Spell • Diminuendo - Herbology 5
Fourth Year
Amplifying Charm • Sonorus - Charms 1
Quieting Charm • Quietus - Charms 1
Minor Healing Charm • Episkey - Charms 2
Blockage Clearing Spell • Anapneo - Charms 2
Muffliato Charm • Muffliato - Charms 5
Mice Transformation Spell • Snufflifors - Transfiguration 2
Ducklifors Jinx • Ducklifors - Transfiguration 2
Bubblehead Charm • Aspira - DADA 1
Somnambulist Charm • Somnambulus - HoM 1
Instant Scalping Hex • Trichaufero - Astronomy 1
Hair Loss Curse • Calvorio - Astronomy 1
Pepper Breath Hex • Draco Spiritus - CoMC 3
Teeth-straightening Spell • Recto dente - Divination 2
Structure Building Charm • Erecto - Divination 4
Broom Jinx • Indomitus - Flying 2
Mobiliarbus Charm • Mobiliarbus - Flying 3
potions
ReducioYear 2
Drowsiness Draught (First Lesson)
Sleeping Draught (First Lesson)
Murtlap Essence (Second Lesson)
Pepperup Potion (Second Lesson)
Anti-Paralysis-Potion (Third Lesson)
Black-Fire-Potion (Third Lesson)
Deflating Draught (Fourth Lesson)
Swelling Solution (Fourth Lesson)
Calming Draught (Fifth Lesson)
Gregory’s Unctuous Unction (Fifth Lesson)
Year 3
Grand Pepperup Potion (First Lesson)
Mandrake Restorative Draught (Second Lesson)
Revive Potion (Second Lesson)
Befuddlement Draught (Third Lesson)
Laugh Inducing Potion (Third Lesson)
Bulgeye Potion (Fourth Lesson)
Fire Breathing Potion (Fourth Lesson)
Memory Potion (Fifth Lesson)
Scintillation Solution (Fifth Lesson)
Madam's Glossy Silver Polish (CoMC First Lesson)
Pet Tonic (CoMC Fifth Lesson)
Replenishing Potion (Astronomy Third Lesson)
Year 4
Fatiguing Infusion (First Lesson)
Weakness Potion (First Lesson)
Garroting Gas (Fourth Lesson)
Erumpent Potion (Fourth Lesson)
Last edited by Chiaki Hiroi on 2 Aug 2025, 05:27, edited 1 time in total.
PC: Pax Zhang || iNPC: Chiaki Hiroi


