Hufflepuff vs Slytherin

S t a t sStamina: 10 13 || Evasion: 16 19 || Strength: 2 5 || Wisdom: 12 15 || Arcane Power: 6 9 || Accuracy: 12 15
Broom: Silver Arrow - adds (+3) to all stats (added in bold above); Top Speed is 5
Action: Defanging dem sneks!A b i l i t i e sYear 1 – Seer 1 (Intuition) || Year 2 – Fearless
Year 3 – Seer 2 (Prophecy) || Year 4 - Binding Mark || Year 5 - Seer 3 (Indiscriminate Knowledge)
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29 Jan 2026 - Hufflepuff vs Slytherin
A Broom Racer's fortune could change on the turn of a dime in these races... and today, AngelFyre was the dime, and the ferocious winds were doing all the turning. And turn her they did!
The gusts were not only strong... they were erratic, carving jagged, undetectable seams through the air that every seasoned racer dreaded. One moment the wind hammered her from the left... the next it dropped out beneath her like a trapdoor. That was the unmistakable signature of wind shear... the air itself shifting direction and speed faster than her broom’s enchantments could compensate. Her broom shuddered beneath her. The handle bucked like a bronco. And before she could correct for any of it, she felt that sickening lurch as lift faltered for a heartbeat too long.
She leaned in, tightening her knees instinctively, ready to correct, but the next whipping burst struck from a completely different angle. It was a brutal sideways snap that twisted her center of gravity out from under her, and with it, her broom. The world tilted. Her grip slipped. For a split second she fought both the broom’s auto‑correction and the wind’s brutal shove, but in the end, the sky simply pulled her free. The last thing she registered before the fall truly began was her broom skidding sideways in midair as if they had hit invisible black ice.
And then she was airborne without it. This was going to hurt.
What hurt more, because her pride was at stake in the moment, was the replay of Colin's smack-talk taunt before the race, telling her he would visit her in the Hospital Wing.
He might very well do just that, but she could take some solace in the fact that she would not be there because of him. Hearing him dealing with the after effects of the spell she cast upon him made her wonder if he would be able to say the same.
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@Simon Kincaid @Colin McCoire @Emily Shephard
Reducio
Game Master wrote: 30 Dec 2021, 10:57TRUNK
A b i l i t i e s
Year 1 – Seer 1 (Intuition) || Year 2 – Fearless || Year 3 – Seer 2 (Prophecy)
Year 4 – Binding Mark || Year 5 – Seer 3 (Indiscriminate Knowledge)
ReducioYear 1 – SEER 1 (Prophecy)
EFFECTS: Seer 1 (10% auto-dodge chance and 10% auto-hit chance)
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When the Hogwarts professor showed up at AngelFyre’s door with the letter on the occasion of her 11th birthday, she could say in all honesty that as a Muggle, she knew nothing of magic. Literally nothing, except what she had read in Muggle literature or seen in Muggle cinema, and those both offer poor comparisons to the real thing. It would be fair to say that based on the reactions of her family to the news of her acceptance to Hogwarts, they were as unaware of magic in their lives as she was. So many students here grew up with magic in some fashion and they take for granted that magic is part of who they are. AngelFyre has felt, justifiably so, behind the curve in simply fitting in here, let alone understanding much of what is spoken of or goes on around these hallowed halls. There is still not a day that goes by in which she does not question whether this is just a vivid dream she has fashioned and one from which she will soon awaken, back home in her own room.
Because of these feelings and her newfound magical abilities, she and her family have wanted to know who they are, really are, and where her magic comes from. To that end, her mother and maternal grandmother have been doing a full court genealogical press on their family tree. They wanted to know if there were other instances of magic in their background, and they appear to have found some answers.
On her father’s side, it has been discovered that in 1658, John Iain McCubbin, along with his wife, Maeve Lyall McCubbin, emigrated from Scotland to the shores of the colonies in the new world, later to become the United States. They eventually made their home in Salem, Massachusetts sometime around 1673. It appears that for many years, they lived without incident, raising a family of two daughters and one son on their meager homestead.
A year or so before the Salem Witch Trials raged through the population in 1692, the McCubbins had packed up all of their belongings and had already started over again in Maryland. This timing is important because journal entries made by Maeve have been found in a family history museum in Australia. In the 2-3 years leading up to the witch hunts, there were passages in which she recounted conversations with her husband. She often implored him to have them sell what they could and move on as she had been “struck with visions” of friends and neighbors, accused of practicing witchcraft, hanged or drowned for their sins of witchcraft. Maeve’s visions had been taken seriously in her family for years, and noted by her neighbors, as they often had been able to avoid starvation on their cabbage farm as she would often “forecast” a plague or early frost while her neighbors were not so fortunate.
On her maternal side, going back six generations, her great(x4)grandmother, Essie Wilhelms Godshall (née Gantry), had some minor notoriety as a healer in and around the breadbasket area of the Midwest. She married Crawford Ingram Godshall, an infamous, but affable, gambler she met on a river boat trip on the Mississippi river. Crawford was lucky... very lucky. He was often accused of cheating, but no one could ever catch him doing so. Many times he escaped what would surely have been certain death at the hands of infuriated fellow gamblers, but he always managed to just dodge or duck flying bullets and knives. AngelFyre’s Grandma Ruth Godshall has recognized what she thought was just a decorative item but which she now believes to be an actual magical wand that belonged to Crawford Ingram Godshall. It has been passed down through the years to the men of the family. She has it now because it belonged to her husband, Ezra Simpson Godshall.
What has not yet been revealed in the genealogical study is why the magic on both sides was quieted or disappeared. Maybe there will be answers to that and maybe there will not be, but it seems clear that the magic has reappeared with AngelFyre. Things that no one in the family thought much of prior to AngelFyre’s 11th birthday have now taken on a new color. Her ability to “see” is infrequent and subtle. As a young child, her mother recounts seeing AngelFyre walking by their barn with her best friend Ainsley. Ainsley was walking closest to the barn, and for no rhyme or reason, AngelFyre took her best friend’s arm and casually directed her to AngelFyre’s other side, while continuing to walk. Just a few seconds later, their horse, Goliath, kicked out that portion of the barn where Ainsley would have been standing and likely would have been severely injured. When asked about it, AngelFyre just shrugged her shoulders and said she “Did not want Ainsley to get hurt,” but could not elaborate further on how she knew Ainsley would have been hurt but for her moving her out of the way.
The Seer’s ability is a tricky one to pinpoint because so many people have gut feelings or intuition about things. One thing AngelFyre has long been aware of is how she does seem to have a strong sense sometimes about little things like what material will be on a quiz or exam, or knowing when someone will knock on their door when they are not expecting anyone, or even gathering candles for unexpected power outages. These things do not happen often, and it never would have occurred to her that it comes from a place of magic, but it now seems likely to her that it does.
A Seer is completely human, so there is nothing to change right now as a first year in terms of AngelFyre’s physical appearance. The only physical manifestations that a Seer undergoes is that the eyes will cloud over, completely white, when visions occur, rendering the Seer temporarily immobile. This may begin some time around her third year at Hogwarts. Also, a Seer’s hair pre-maturely turns gray or white, usually in later teenage years. Because she is still so young, AngelFyre’s hair has not yet started to turn white or gray. That will likely begin to manifest in her 6th or 7th year.
Year 2 – FEARLESS
EFFECTS: Fearless -- Dhampir's Aura, the ability Terrible Presence, a Lycanothrope's Intimidation OR certain charms, potions and jinxes that would normally cause a fear effect do not work on you as you are immune to them.
In Dueling
• In a duel with a Year 3+ Dhampir (with activated aura), or a player with Terrible Presence, a Fearless player won't suffer from their debuffs (10% auto-fail, 10% auto-miss, +1 Critical Failure range, –10% spell damage).
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AngelFyre, if asked, would be hard-pressed to tell anyone what scared her because she just did not scare easily. Like anyone with a heart and the capacity to love, what most scared her was not fear for her own physical safety, but rather, fear of the loss of loved ones, whether that be her boyfriend, family, friends, or her animal pals. Raised in a muggle home that appreciated muggle horror movies, she surprised her parents at a very young age when they caught her up long past her bedtime watching ‘The Creature from the Black Lagoon’ alone, in the dark, and laughing. The idea that such silly things as monsters existing amused her 6 year old self. As she grew older and the scales began to fall from her eyes, she could look at the world and find that, indeed, monsters did exist; they just looked a lot more like her than Frankenstein’s monster or the Mummy.
Well, that was what she believed anyway, at least until she found her way to Hogwarts. Even still, she found that the half breeds who roamed these hallowed halls alongside her were not something to automatically run from, screaming like a whipped puppy and hiding and trembling in some dark corner, hoping to not be discovered. Was she glad to know they existed? Yes. Information is always power. Better to know than walk amongst them and be completely unprepared on the off chance… the very off chance… that something bad might happen. But truth be told, most of the nastiness and vile behaviors she witnessed this past year came from the human race, provoking the others, whether that be physically or in written articles to rile up a student population quite needlessly.
Part of being fearless had less to do with bravery, so to speak, and much more to do with preparedness and confidence in herself and in the guardrails that were naturally imposed on society in any number of ways to minimize the idea of risk. Everything was all a numbers game, figured out in some actuarial table somewhere by some bean counter. Was there risk in everything? Of course! One could conceivably drown drinking a glass of pumpkin juice, but that did not mean she would allow herself to be afraid to drink it. AngelFyre was not at all interested in the ‘What If” game. Everyday was filled with risk, but one had to turn over a certain amount of faith in other people to do their jobs, and to do them competently, to keep her, as well as themselves, safe. Because it was a numbers game, the odds generally heavily favored her. She can, and will choose to sky dive when she turns 16 because, while the jump might be intimidating and just a little nerve racking at first, it will also be a huge thrill. At heart, AngelFyre is an adventurer. It seems unlikely that one could be both and adventurer and scared of one’s own shadow. She has never been scared of shadows.
She was not, and is not, a reckless girl, usually. Everyone has their stupid moments. She was no exception. She knew risk was something to deal with and manage. And that was the crux of how she approached the idea of fear in everything she did. She simply tried to prepare herself to the best of her ability as her first line of defense. AngelFyre wants to experience life; not sit back and simply read about it or watch others living it. She wants to suck the marrow out of every moment allotted to her in the blink of an eye that she will reside on terra firma. That means getting out and meeting the world head on, come what may. In the past when the world bit back upon such head on meetings, it was wisely chalked up to a lesson learned, and one hopefully not to be repeated. In the future it will be much the same. She has seen no reason to change her way of thinking or feeling about it now.
Fear?
She will continue to meet it head on and likely come out on the other side breathing, and most probably even laughing.
Year 3 – SEER 2 (Prophecy)
EFFECTS: Prophecy -- In moderated situations, the moderator has a 50% chance of offering you some tidbit of information or some sort of vision that is semi-relevant to the situation. It might be very important or it could be something very useless (think That's So Raven). Can only use this skill once per thread.
Year 4 – BINDING MARK
EFFECTS: Binding Mark -- They can communicate telepathically with those who are branded. (This can be blocked as an Occlumens. An Occlumens can choose to not hear the communication.)
- Those branded will know the location of the wizard that branded them at all times. (This can be blocked as an Occlumens. An Occlumens can elect to have their location not detected and they would know when someone has attempted to locate them.)
- The wizard that branded their followers with this mark will always know where their followers are at a given time. (This can be blocked as an Occlumens. An Occlumens can elect to have their location not detected and they would know when someone has attempted to locate them.)
- Those branded will not know the location of the others that were branded but can recognize the brand on others if they see it as the brand is unique. This is achieved because they know what the image looks like and they can communicate with and have been in communication with the others that are marked. While a metamorphmagi can make a passable image of the mark if they are aware of the mark, the mark would not be functional.)
Binding Marks cannot be given by any form of NPC.
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The “gift” of being a Seer had more than its fair share of challenges. The primary challenge that AngelFyre faced with it was her frustration over the inability to turn it on or off when she, or someone she loved, could most benefit by knowing some details about future events. She would never think to use it for anything so trite and self-serving as finding out what the questions would be on exams, or what the numbers might be in the next billion dollar Lotto, but she did find that the things that she foresaw were often of a trivial nature.
Just a few weeks earlier, she had a vision of herself standing in front of a mirror in the Prefects’ Bathroom, squeezing a bead of toothpaste onto her toothbrush. All of a sudden the tube suffered some sort of rupture, and gobs of toothpaste burst forth from its side and all over her hand. A few weeks later, that very thing actually happened. She laughed as her hand, no matter how often she washed it, had a refreshingly minty scent for most of the morning. Still, there had not been enough details in the vision to help her avoid it. She was in the Prefects’ bathroom. Check. She was in her standard, school robe (which covered up her street clothes). Check. She was wearing her hair down, as she did 90% of the time. Check. The hard fact of the matter was that sometimes she could know something, but still be in the dark about it. That trivial little incident was just such a moment.
Somewhere towards the middle of the second term of her third year, AngelFyre had come to fully accept that she was a Seer. There had been small hints and flashes of it throughout her life, but it was not until she had taken her Divination class that what she was finally solidified itself within her psyche. She and Simon had both suspected as much in her first year, had gotten some circumstantial confirmation of it in her second year, and then there was just no denying it in the third year. The comfort she took in it was twofold: she knew now why she had the flashes and visions she did (it once crossed her mind to worry that maybe she had a brain tumor!), and it gave some credence to her first real visions as a Seer. In those she had foreseen danger to Simon coming at him from his vampiric “father”, Adrian Hawthorne. Those visions had hung over her like a dark cloud since knowing Simon and loving him, and there was no denying that supporting him in his pursuit to know more about his father brought about great strain and worry for her.
The two rarely argued, about anything, but the topic of daddy Hawthorne was the one, glaring exception. Realizing that his need to know his father was not entirely unreasonable, AngelFyre had had to learn to live with the fear and uncertainty of the situation, and was left with no choice but to trust Simon when he told her he would be more on guard around his father, knowing what he now knew about him precisely because of her visions. Small comfort, that, but she would take everything she could get. Part of that “everything she could get” was made harder on her by the fact that, like Hogwarts, Simon was always in a communications desert when at Hawthorne Manor, technologically speaking. It was weak, but the uneasy peace treaty she had brokered between her fear and her trust in him to be on guard had been enough to keep her sane during his more frequently radio silent and extended visits with his father and his father’s coven.
Until.
Until the winter break incident shattered her peace treaty in no time flat.
A shot had been fired over the bow, and that was bad. Very bad. Worse was not knowing where it had come from or what had actually happened to Simon since he could not remember himself. He had been calendared to spend the two weeks with his father, but that was cut short and he was ultimately admitted to St. Mungos. All it took was one message from his Aunt Maggie in the wee hours of New Year’s Day, and AngelFyre and her folks were off to London. Simon was ultimately fine, of course, suffering only a couple of broken ribs, but when he awoke shortly after her arrival, her fear dwarfed her senses. He shared he had no memory of what had actually happened to him, insofar as the cause of his injury, and he had hidden from his father how badly he was hurt. He had simply requested that his father accompany him back home to London and to Aunt Maggie. Adrian obliged and then left almost immediately upon delivering his son back back to his Aunt, after which, Simon asked his aunt to get him to St. Mungos.
Simon had determined quite some time ago that his father was not to learn that his son was of magic, and there was good precedent for keeping that a secret; primarily, AngelFyre’s visions. This incident only proved that no matter how careful he might be, things could go awry, and that was just unacceptable. So in order to feel less powerless in the situation, AngelFyre did what she always did when it came to her fellow… she got to work.
Their inability to communicate in a timely fashion was the main obstacle here, from her point of view, so hours and hours were spent in the Library poring over every tome and scroll she could lay hands on concerning magic communication. Of all the things magic could do, surely there had to be something more efficient than owls to communicate with one another. Owls were okay, but slower than she would like in this modern day and age, especially in an emergency.
It took next to no time to land on the subject of Legilimency, but after devoting probably too much time to learning about it, AngelFyre determined it would not really meet the requirements for communicating with Simon she was looking for while he was away from her. More than that though, it seemed too much like a violation of his privacy. Simon would have little to no say over her whims to actually traipse through his layered thoughts, unless he decided to become an Occlumens. Fascinating as it all was, it only took her down a rabbit hole that was simply not a helpful solution to her dilemma.
Other research she saw in passing mentioned Witches Marks, sometimes called Devil’s marks, but nothing much was found regarding them other than they were often used as excuses for identifying a person as a witch during the mid 17th century in Europe and the Americas. A witch’s mark did not seem proof of any significant value to her problem until she discovered over spring break, quite by accident, that one of Simon’s Scottish ancestors was an infamous “Witch Pricker”. In a little museum in Kirkintilloch, Scotland, they both learned that a witch’s mark was believed to identify someone as a witch as the mark gave no sensation of pain when pricked. Because it was such a macabre, fascinating part of her boyfriend’s history, AngelFyre redirected a little more of her attention to learning about “marks” in general when she needed a break from her studies or from her obsession to find an answer to their ‘failure to communicate’ problem.
It was during one of those “breaks” that she came upon her answer near the beginning of her fourth year... the Binding Mark. This particular mark would allow immediate, two-way communication between her and Simon, and best of all, it would be telepathic communication. His father would never know about it at all. The bonus she had not even been looking for, but would get with it anyway, was that it allowed the both of them to track each other. Neither of them would ever again be in the dark as to exactly where the other one was, and that was just miraculous to AngelFyre.
She tackled the rigors of learning the magic for creating the mark with her normal badger ferocity and then some. Every spare second, outside of class and Prefect duties, was spent on reciting it and nailing down the intricate wand movements. In addition to perfecting the magic itself, there were other considerations as to what the mark itself would look like, where it should be showcased on his body, and what their activation word should be. It had the possibility for being a highly intrusive bit of magic, but more than that, it would irrevocably bind them together for the whole of their lives, or at least until one of them was no longer living.
AngelFyre knew she was sure of their longevity as a couple, but she had the benefit of having “seen” as much for herself. Simon would only have her word for such, and he may be a little less anxious to give anyone… even her… the ability to insert their voice in his head whenever they chose to do so for the next month let alone the next 70 years or more. She recognized it would be a huge leap of faith on his part to accept her mark, so the more she understood about the Binding Mark itself, and the better prepared she was to answer his questions, the more likely he was to go along with it. And she needed him to go along with it. (Word Count: 1,609/400)
Year 5 – SEER 3 (Indiscriminate Knowledge)
EFFECTS: Spells cast by Seers cannot critically fail and their spells
have a +1 chance of critically succeeding.
You just know better than to cast a spell that is about to backfire. You might almost cast something and then think twice about it and choose a different spell (this is for flavor, this does not mean you tell us two spells and get to choose the effect of the better one). You may never know it but you just saved yourself a backfire.
Spells and Potions
Reducio
1st year
- Dancing-Feet Spell --*-- Tarantallegra --*-- Charms 1
- Mending Charm --*-- Reparo --*-- Charms 1
- Levitation Charm --*-- Wingardium Leviosa --*-- Charms 2
- Wand-Lighting Charm --*-- Lumos --*-- Charms 3
- Wand-Extinguishing Charm --*-- Nox --*-- Charms 3
- Locking Charm --*-- Colloportus --*-- Charms 4
- Unlocking Charm --*-- Alohomora --*-- Charms 4
- Umbrella Spell --*-- Pluvia Velo --*--Charms 5
- Green Sparks Charm --*-- Verdimillious --*-- DADA 1
- Red Sparks Charm --*-- Periculum --*-- DADA 1
- Curse of the Bogies --*-- Mucus ad Nauseam --*-- DADA 2
- Knockback Jinx --*-- Flipendo --*-- DADA 3
- Smokescreen Spell --*-- Fumos --*-- DADA 4
- Knife to Paper Airplane --*-- Cultrofors --*-- DADA 5
- Fire-Making Spell --*-- Incendio --*-- Herbology 2
- Extinguishing Charm --*-- Extinguo --*-- Herbology 3
- Clothing-Ignition Spell --*-- Lacarnum Inflamari --*-- Herbology 4
- Tickling Hex --*-- Titillando --*-- Herbology 5
- Whistle to Watch --*--Tunc Sibilus --*--Transfig 1
- Snail to Teapot --*--Choclea Bibe --*--Transfig 2
- Glass to Sand --*-- Quarzicum --*--Transfig 2
- Sauce-Making Spell --*--Condimentum --*--Transfig 3
- Matchbox Transformation Spell --*--Flintifors --*--Transfig 4
- Matchstick to Needle ---*---Conmutocus ---*---Transfig 4
- Untransfiguration--*--Reparifarge --*--Transfig 5
- Eyeglass Repair Charm --*-- Oculus Reparo --*-- HoM 1
- Sneezing Hex---*---Steleus ---*---HoM 2
- -Bubble-Producing Charm--*-- Bullarum Immortalem --*-- HoM 3
- Cleaning Charm --*-- Scourgify--*--HoM 3
Passage Opening Charm --*-- Dissendium --*-- HoM 4
Mice to Snuffboxes --*-- Muspyxis--*-- HoM 5
- Opening Charm --*-- Aberto --*-- Astron 1
- Take Root --*-- Anathema Daphnis--*-- Astron 2
- Shooting Spell --*-- Jaculor --*-- Astron 3
- Snowflake-Creating Spell --*-- Nix Facitur - Astron 4
- Bewitched Snowballs --*-- Nive Percutio - Astron 5
- Four-Point Spell --*-- Point Me --*-- Flying 3
2nd Year
- General Counter Spell ---*--- Finite Incantatem ---*--- Charms 1
- Freezing Charm ---*--- Immobulus ---*--- Charms 2
- Revealing Charm ---*--- Revelio ---*--- Charms 3
- Illegibility Charm ---*--- Illegibilus ---*--- Charms 3
- Slowing Charm ---*--- Arresto Momentum ---*--- Charms 4
- Engorgement Charm ---*--- Engorgio ---*--- Charms 5
- Shrinking Charm ---*--- Reducio ---*--- Charms 5
- Blindfolding Spell ---*--- Obscuro ---*--- DADA 1
- Tongue-Tying Spell ---*--- Mimblewimble ---*--- DADA 2
- Disarming Charm ---*--- Expelliarmus ---*--- DADA 3
- Bluebell Flames ---*--- Caeruleus Inflamarae ---*--- DADA 4
- Fur Spell ---*--- Furrure Cresco ---*--- DADA 5
- Avifors Spell ---*--- Avifors ---*--- Transfig 1
- Purple Firecrackers-Conjuration Charm ---*--- Violaceous ---*--- Transfig 2
- Color-Changing Charm ---*--- Colorvaria ---*--- Transfig 3
- Clothing Color-Changing Charm ---*--- Multicorfors ---*--- Transfig 3
- Hair Color-Changing Charm ---*--- Crinus Muto ---*--- Transfig 3
- Squiggle Quill Spell ---*--- Vermiculafors ---*--- Transfig 4
- Gluing Spell ---*--- Epoximise ---*--- Transfig 5
- Hardening Charm ---*--- Duro ---*--- Transfig 5
- Fire-Making Spell ---*--- Incendio Duo ---*--- Herbology 1
- Slug-Vomiting Charm ---*--- Slugulus Eructo ---*--- Herbology 1
- Severing Charm--*-- Diffindo--*-- Upon Graduation >>> Herbology 2
- Flower-Conjuring Spell ---*--- Orchideous ---*--- Herbology 3
- Tickling Charm--*-- Rictusempra --*-- Upon Graduation >>> Herbology 5
- Cascading Jinx ---*--- Ingens Explosiones ---*--- Astron 1
- Hot-Air Charm ---*--- Aer Calidus ---*--- Astron 2
- Sun-Light Charm ---*--- Lumos Solem ---*--- Astron 3
- Weather-modifying Charm ---*--- Metelojinx ---*--- Astron 4
- Weather-modifying Countercharm ---*--- Meteolojinx Recanto ---*--- Astron 4
- Weather-modifying Charm Variant ---*--- Meteolojinx ---*--- Astron 5
- Atmospheric Charm ---*--- Caelum Muto ---*--- Astron 5
- Blue Sparks Charm ---*--- Caerulimillious ---*--- Astron 5
- Fiery Script Charm ---*--- Flagrate ---*--- HoM 1
- Softening Charm --*-- Spongify --*--Upon Graduation >>> HoM 2
- Stairs-into-Slide Charm ---*--- Glisseo ---*--- HoM 2
- Paper Mending Charm ---*--- Papyrus Reparo ---*--- HoM 3
- Packing Charm --*-- Pack --*-- Upon Graduation >>> HoM 3
- Reviving Spell ---*--- Rennervate ---*--- HoM 4
- Hive-Conjuring Spell ---*--- Cutem Uro ---*--- HoM 5
- Flask-Conjuration Spell ---*--- Potiri Putine ---*--- HoM 5
- Slippery Jinx ---*--- Lubricus ---*--- Flying 1
3rd Year
- Bandaging Charm ---*--- Ferula ---*--- Charms 1
- Wind Jinx ---*--- Ventus ---*--- Charms 2
- Wand-Lighting Charm Duo ---*--- Lumos Duo ---*--- Charms 3
- Radiant Wand-Lighting Charm ---*--- Lumos Maxima ---*--- Charms 3
- Summoning Charm ---*--- Accio ---*--- Charms 4
- Banishing Charm ---*--- Depulso ---*--- Charms 4
- Singing Jinx ---*--- Cantis ---*--- Charms 5
- Boggart Banishing Spell ---*--- Riddikulus ---*--- DADA 1
- Revulsion Spell ---*--- Relashio ---*--- DADA 2
- Snake Summons Spell ---*--- Serpensortia ---*--- DADA 3
- Snake-Vanishing Spell ---*--- Vipera Evanesca ---*--- DADA 3
- Full Body-Bind Curse ---*--- Petrificus Totalus ---*--- DADA 4
- Teeth Growing Hex ---*--- Densaugeo ---*--- DADA 5
Healing Charm ---*--- Reparifors ---*--- Transfig 1
- Guinea Fowl to Guinea Pig Charm ---*--- Avum Porcus ---*--- Transfig 2
- Porcupine (or Hedgehog) ---*--- Hystrifors ---*--- Transfig 2
- Teapot to Gerbil ---*--- Jerbollam ---*--- Transfig 3
- Teapot to Rat ---*--- Ratollam ---*--- Transfig 3
Teapot to Ferrett ---*--- Migaleollam ---*--- Transfig 3
- Teapot to Tortoise ---*--- Terachelys ---*--- Transfig 3
- Teacup to Tortoise ---*--- Tazachelys ---*--- Transfig 3
- Tail-Growing Hex ---*--- Cauda Incrementum ---*--- Transfig 4
- Fish Transformation Spell ---*--- Piscifors ---*--- Transfig 5
- Fish to Flower ---*--- Piscimutatio---*--- Transfig 5
- Teddy Bear to Spider ---*--- Arachmutatio ---*--- Transfig 5
- Candle to Rabbit ---*--- Lucerna Lepus ---*--- Herbology 2
- Ears to Kumquats Spell ---*--- Aurisponica---*--- Herbology3
- Rose Growth Spell ---*--- Herbivicus Rosa ---*--- Herbology 4
- Hovering Charm ---*--- Sublevo Brevis ---*--- Astron 1
- Freezing Spell ---*--- Glacius ---*--- Astron 2
- Knee-Reversal Hex ---*--- Retro Genibus ---*--- Astron 3
- Rotation Charm ---*--- Circumrota ---*--- Astron 4
- Window Shattering Spell ---*--- Finestra ---*--- Astron 5
- Vinegar to Wine ---*--- Acetum Reverto ---*--- HoM 1
- Litterbox to Wildebeest Spell ---*--- Arcacas Invacca ---*--- HoM 2
- Water Repelling Charm ---*--- Impervius ---*--- HoM 3
- Leg-Growing Spell ---*--- Concala Crura ---*--- HoM 4
- Desk to Pig ---*--- Corpus Porcus ---*--- HoM 5
- Gripping Charm ---*--- Inhaersco ---*--- Flying 1
- Hurling Hex ---*--- Iacta ---*--- Flying 2
- Descension Spell ---*--- Descendo ---*--- Upon Graduation >>> CoMC 1
- Spider Conjuration Spell ---*--- Arachnos ---*--- CoMC 2
- Hair Thickening Charm ---*--- Crassus ---*--- CoMC 3
- Owl to Opera Glasses ---*--- Speculafors ---*--- CoMC 4
- Water-Heating Spell ---*--- Aqua Fervens ---*--- Div 1
- Cracker Jinix ---*--- Nec Divinos Crepitus ---*--- Div 2
- Ascension Spell ---*--- Alarte Ascendare ---*--- Upon Graduation >>> Div 2
- Cheering Charm ---*--- Serenate ---*--- Div 3
- Bravery Charm ---*--- Animosus ---*--- Div 4
- Sealant Charm ---*--- Consigno ---*--- Div 5
- Jelly-Brain Jinx ---*--- Wibbli Cogitatus ---*--- Runes 1
- Twitchy Ears Hex ---*--- Trementes Aures ---*--- Runes 3
4th Year
- Explosion Charm ---*--- Bombarda ---*--- Charms 3
- Leg Locking Curse ---*--- Locomotor Mortis ---*--- DADA 2
- Impediment Hex ---*--- Impedimenta ---*--- DADA 3
- Shield Charm ---*--- Protego ---*--- DADA 4
- Steel Talons ---*--- Steelclaw ---*--- Transfig
- Broom Jinx ---*--- Indomitus ---*--- Flying 2
5th Year
- Conjunctivitis Curse ---*--- Oculitumescere ---*--- DADA 1
- Antler Growth Hex ---*--- Anteoculatia ---*--- Runes 3
- Ascendio ---*--- Ascendio ---*---
6th Year
- Langlock ---*--- Langlock ---*--- Charms 1
- Flipendo Maxima ---*--- Flipendo Maxima ---*--- Charms 4
- Protego Maxima ---*--- Protego Maxima ---*--- DADA 2
- Emancipare ---*--- Emancipare ---*--- Transfig 3
- Jelly-Legs (Curse) Hex ---*--- Locomotor Wibbly ---*--- Transfig 4
- Orbis ---*--- Orbis ---*--- Herbology 5
- Jelly Finger Curse ---*--- Digiti Wibbli ---*--- Flying 2
- Sueprsensory Charm ---*---Meliores Sensi ---*--- Flying 3
- Babbling Curse ---*--- Confusio Linguarum ---*--- Runes 4
7th Year
- Stinging Jinx ---*--- Carnem Pungere ---*--- CoMC 5
Reducio
1st year
- Cure for Boils ---*- --Potions 1
- Herbicide Potion ---*-- -Potions 1
- Forgetfulness Potion --*-- Potions 1
- Antidote to Common Poisons ---*--- Potions 2
- Antidote to Uncommon Poisons --*---Potions 2
- Bruise Removal Paste ---*--- Potions 3
- Burn Healing Paste ---*--- Potions 3
- Babbling Beverage ---*--- Potions 4
- Confusing Concoction ---*--- Potions 4
- Dizziness Draught ---*--- Potions 4
- Muffling Draught ---*--- Potions 5
- Dogbreath Potion ---*--- Potions 5
- Pompion Potion ---*--- Herbology 2
2nd Year
Drowsiness Draught ---*--- Potions 1
Sleeping Draught ---*--- Potions 1
Murtlap Essence ---*--- Potions 2
Pepperup Potion ---*--- Potions 2
Anti-Paralysis-Potion ---*--- Potions 3
Black-Fire-Potion ---*--- Potions 3
Deflating Draught ---*--- Potions 4
Swelling Solution ---*--- Potions 4
Calming Draught ---*--- Potions 5
Gregory’s Unctuous Unction ---*--- Potions 5
3rd Year
Madam's Glossy Silver Polish ---*--- CoMC 1
Pet Tonic ---*--- CoMC 5
Grand Pepperup Potion ---*--- Potions 1
Mandrake Restorative Draught ---*--- Potions 2
Revive Potion ---*--- Potions 2
Befuddlement Draught ---*--- Potions 3
Laugh Inducing Potion ---*--- Potions 3
Bulgeye Potion ---*--- Potions 4
Fire Breathing Potion ---*--- Potions 4
Memory Potion ---*--- Potions 5
Scintillation Solution ---*--- Potions 5
Replenishing Potion ---*--- Astronomy 3
4th Year
Invisibility Potion --*-- Reward for Win in 2024 Int’l Potions Championship
5th Year
--*--Chelidonium Miniscula--*--
--*--Essence of Dittany--*--
--*--Love Potion Antidote--*--
--*-- Oculus Potion--*--
The magic is real.
Hufflepuff vs Slytherin
ROUND 3
A note to all players: The word count minimum is 50 words. The next deadline to post and submit strategy is 120 hours from the time this is posted. If you believe a mistake has been made in the calculations of this round, please reach out to a broom racing moderator (any of the team captains/cocaptains) ASAP so it can be addressed promptly.
Average Racer Stats for Obstacle DCs: 9 (accuracy), 8 (stamina), 6 (strength), 11 (wisdom)
Cheating DC for team Hufflepuff: 21
Cheating DC for team Slytherin: 20
Now both teams are using Take Root spell at each other and only some racers manage to evade. For whatever reason AF failed to cast, giving Colin a chance to take a breath from her attacks. Simon was still stuck in maze and certainly didn't seem to be caring about trying to free himself. Linda sighed. The guy certainly wasted some time there. It seemed like Hufflepuff was determined to get more attacks than movement. Did they already give up? Linda didn't know. Tristan's luck seems to have left him in this race. Was he okay?Support
Tristan cast Take Root at self
Tristan wis: 1d20(11)+23=34, cast
Tristan' lower body transfigured into a rooted plant, rooting him to his broom and he has -2 Eva and cannot be KOB for 2 rounds
Attack
Slytherin
Colin cast Take Root at AF
Colin wis: 1d20(8)+19=27
AF 10% auto-dodge Seer proc on 10: 7
Colin acc: 1d20(15)+16+2(tracking)-2(spell effect)-3(broom speed)=28
AF eva: 1d20(3)+19-0(broom speed)=22, didn't evade
AF' lower body transfigured into a rooted plant, rooting her to the ground. She has -3 eva and has DC 8 to remount this round
Hufflepuff
AF cast depulso on Colin
AF wis: 1d20(4)+15=19, failed to cast
Ruth cast Take Root at Alyss
Ruth wis: 1d20(14)+12=26
Ruth to be unnoticed proc on 10: 3
Ruth auto-hit CP proc on 10: 10
Alyss' lower body transfigured into a rooted plant, rooting her to the ground. She has -3 eva and has DC 8 to remount this round
Ellie blatch Kaitlyn
10% auto-hit CP proc on 10: 2
Ellie acc: 1d20(9)+9-3(broom speed)=15
Kaitlyn eva: 1d20(10)+12-4(broom speed)=18
Kaitlyn evades
Simon cast depulso on Wyatt invalid
Reyna cast Take Root at Kyra
Reyna wis: 1d20(12)+13=25
10% auto-hit CP proc on 10: 1
Reyna acc: 1d20(11)+12=23
Kyra eva: 1d20(20)+11=31
Kyra evades
Matilde blatch Tristan
10% auto-hit CP proc on 10: 3
10% auto-hit Seer proc on 10: 6
Matilde acc: 1d20(8)+12-3(broom speed)=17
Tristan auto-fail (broom effect) proc on 1: 6
Tristan eva: 1d20(9)+0(spell effect)-5(broom speed)=4
Matilde str: 1d20(17)+6=23<30
Tristan is KOB and takes 6*25=150 damage
Starting line
Reyna remains KOB here.
Alyss, despite being rooted to the ground, successfully gets back to her broom. There's still a will of fight there, even if she can't do much. It seemed that Slytherin was quite determined to keep proving themselves out of curse.Unit 2
Ruth remains here and is KOB.
Alyss attempts to remount: 1d20(5)+5=10, remounts.
Alyss ends here.
While Slytherin gets back to their brooms, Hufflepuff racers decided to stay on the ground and just attack from there. So Kyra left AF on the ground, while returning to her broom.Unit 3- Hard high winds+glowbugs
Glowbugs are killed by Ellie, DC for this unit is 16
AF remains KOB here. Kyra remounted and stayed here
Trees were definitely a great obstacle on the way of many players. Was it because they had to pass three trees or was it something else entirely? Linda sighed. She herself always seemed to have problem with trees.Unit 5- Moderate Trees DC 15
Slytherin
Colin acc
1d20(4)+16-2(spell effect)-3(broom speed)=15, passed
1d20(7)+16-2(spell effect)-3(broom speed)=18, passed
1d20(16)+16-2(spell effect)-3(broom speed)=27, passed
Hufflepuff
Ellie acc
1d20(14)+9-3(broom speed)=20, passed
1d20(7)+9-3(broom speed)=13, failed
1d20(15)+9-3(broom speed)=21, passed
1*(4*10)=40 damage
Unit 6
Ellie and Colin end here
Unit 7- Easy Snowfall DC 11
Slytherin
Kaitlyn sta: 1d20(19)+10=29, passed
Matilde wasn't that lucky with the passageway, getting hurt by it. Perhaps it was for her attempt to blatch Tristan? Or maybe she just got too relaxed or distracted? Whatever the reason was, now the Hufflepuff captain should probably focus more on the way ahead.Unit 9 - Moderate Narrow Passageway AccDC 19
Hufflepuff
Matilde acc: 1d20(4)+12-3(broom speed)=13, failed
Takes 4*10=40 damage
Slytherin
Kaitlyn acc: 1d20(14)+11-4(broom speed)=21, passed
Matilde ends here. Tristan KOB here
Thorns were keeping catching racers and make them bleed. Not that it was concerning, but those who didn't like blood are better be looking anywhere else.Unit 10 - Hard Thorns AccDC 18
Slytherin
Kaitlyn acc: 1d20(7)+11-4(broom speed)=14, failed
Takes 5/100*1000=50 damage and 50 bleed
Unit 11
Kaitlyn ends here
Unit 14 - Moderate Maze WDC 21
Simon remains here and is still stuck.
Unit 16 - Easy Bright Light SDC 12
Wyatt sta: 1d20(11)+17=28, passed
Boggart unfortunately didn't have a chance to scare Wyatt. The Slytherin racer was completely focused on the nearing finish line. Suppose he didn't have any time for Boggart.Unit 18 - Boggart
Wyatt passes (fearless)
Unit 19 - Moderate Fog
Wyatt acc:
10% auto-fail (broom effect) proc on 1: 1
1d3(1)
He has halved eva and acc for 1 round
And Wyatt is now so close to the end it looks like nothing can stop him now. What will Hufflepuff attempt to do next? Linda smiled a bit. So soon it will finish and she could go back to the castle, change her outfit and drink something warm. Simple dreams that were so close now as Wyatt was so close to bringing his team a win.Unit 20
Wyatt ends here
Round Outcome
Team Slytherin
Captains: @Vale Ashwood and Alyss Gilmour
@Wyatt Starkey is in unit 20. [1334/1700] [posted] [posted] [posted] Wyatt's lower body transfigured into a rooted plant, rooting them to their broom. Has -2 eva and can't be KOB for 1 round. 102 bleed
@Colin McCoire is in unit 6. [820/1000] [posted][posted] [posted] -2 acc and -2 eva and 90 damage for 2 rounds, -2 str for 1 round
@Kaitlyn Connor is in unit 11.[900/1000] [posted][posted][posted] 50 bleed
@Alyss Gilmour is in unit 2.[700/700] [posted][posted][posted] has lower body transfigured into the rotten plant and has -3 eva. DC 8 to remount.
@Kyra Banuelos is in unit 3.[560/600] [posted][posted][posted]
@Tristan Theramin is in unit 9.[710/1100] [posted][posted][posted] Tristan's acc and eva are 0 for 1 round. KOB
Team Hufflepuff
Captain: @Matilde O'Fionnagan
@Ellie Randensmith is in unit 6. [960/1000] [posted][posted][posted]
@Simon Kincaid is in unit 14. [1280/1400] [posted][posted][posted] still stuck in maze
@Reyna Evergreen is in starting line. [1300/1300] [posted][late post][posted] KOB. Reyna's lower body transfigured into a rooted plant, rooting her to the ground. She has -3 eva and has DC 9 to remount this round
@AngelFyre McCubbin is in unit 3. [1260/1300] [posted][posted] [posted] KOB. She has -3 eva and DC8 for remounting. Her lower body transfigured into the rotten plant and she's rooted to the ground
@Matilde O’Fionnagan is in unit 9. [860/900] [posted][posted][posted]
@Ruth Fairchild is in unit 2. [800/900] [posted][posted][posted] KOB
Submitted Plays
Reducio
Submitted Play from Team Slytherin
Wyatt: Fly 6
Kaitlyn: Fly 5
Tristan: Fly 6, cast Take Root at self
Kyra: remount
Colin: Cast Take Root at AF, Fly 4
Alyss: remount
Submitted Play from Team Hufflepuff
AF- cast depulso on Colin
Ruth - cast Take Root on Alyss
Simon - cast depulso on Wyatt
Reyna - cast Take Root on Kyra
Matilde - fly 4, blatch Tristan
Ellie - fly 4, blatch Kaitlyn
Last edited by Linda Ramirez on 11 Mar 2026, 17:39, edited 1 time in total.
Will is able to change even the lines on our palms
| ✮Célestine de la Croix-Valmer✮ - staff account | -ˏˋ ★ ˎˊ-Kaya Rose Bennett-ˏˋ ★ ˎˊ- - first iNPC account | Ryusei Ishikawa - new iNPC |
Hufflepuff vs Slytherin

The race was still going on and Kyra Banuelos was still on the ground. She glanced around for a moment, before finally spotting their broom. She quickly ran over to it, picked the broom up, and attempted to mount it. As Kyra looked around to see if anyone was nearby, she noticed Reyna casting a spell directly at her. With very little skill and a lot of luck, the young Slytherin girl managed to escape harm's way.
Word Count: 77
Actions
As Strategized!
Broom
Reducio
Nimbus 1700
Prerequisite: 2nd year or later
Description: Fast and tough racing broom.
Stats: +2 accuracy, +1 evasion, +1 wisdom, +1 strength
Speed: Top Speed is 6, however when you reach a speed of 6 this increases to a 10% chance that you will auto miss (with anything requiring an accuracy roll) and you will be auto-hit (with anything requiring a dodge roll).
Effect: None in racing. May attach a compass.
Prerequisite: 2nd year or later
Description: Fast and tough racing broom.
Stats: +2 accuracy, +1 evasion, +1 wisdom, +1 strength
Speed: Top Speed is 6, however when you reach a speed of 6 this increases to a 10% chance that you will auto miss (with anything requiring an accuracy roll) and you will be auto-hit (with anything requiring a dodge roll).
Effect: None in racing. May attach a compass.
Stats and Abilities
Reducio
Base Stats
Stamina: 6 | Evasion: 10 | Strength: 6 | Wisdom: 6 | Arcane Power: 7 | Accuracy: 10
Broom StatsStamina: 6 | Evasion: 10 +1 | Strength: 6 +1 | Wisdom: 6 +1 | Arcane Power: 7 | Accuracy: 10 +2
Abilities
Advanced Casting & Broken Broomshaft
Base Stats
Stamina: 6 | Evasion: 10 | Strength: 6 | Wisdom: 6 | Arcane Power: 7 | Accuracy: 10
Broom Stats
Abilities
Advanced Casting & Broken Broomshaft
Reducio
Game Master wrote: 26 Nov 2023, 19:58Kyra's Trunk!
Stats
ReducioStamina: 6
Evasion: 10
Strength: 6
Wisdom: 6
Arcane Power: 7
Accuracy: 10
Abilities:
Don't be a fool for the devil, darling.
Hufflepuff vs Slytherin

A brief respite from the stingy tickly hexes that Colin had been subjected to opened up an absolutely fantastic opportunity for the Slytherin flyer to --- what was that Muggle phrase AngelFyre taught him --- put yer money in yer mouth!
He shook his body like a dog, settling himself and with great care and precision, aimed his wand. Too bad he couldn't smack both badgerettes down with one spell, the way some of the duellists could! "Which one shall it be, Naur-an-Edraith? I know! Better be AngelFyre!" Colin called out with glee! Surely his bestie would appreciate his herbaceous spell casting!
A quick glance back at poor AngelFyre standing on the ground rather than gloriously flying like the wizard she was made Colin smirk. This was going to be fun! Pointing his wand at his bestie's feet, he let the magic go with a zing of zesty green magic! He stuck his tongue between his teeth and wiggled happily! "That's putting yer money in yer mouth, Fyre! I'll be sure to keep ye all nice watered and fertilised with dragon dung until the spell wears off!"
Colin zoomed off towards the trees. KitKaits and Tris zoomed on ahead, and Colin had no idea how far ahead Wyatt had gotten. He found himself racing next to Ellie Randensmith, a younger Hufflepuffinstuff. "Mind those trees lassie! They might eat ye for lunch!"

@Emily Shephard | @AngelFyre McCubbin | @Ellie Randensmith
BROOM:
Vailerama: Silver Arrow (+3 to all stats, speed 5) Sweeeet! ABILITIES:
Werewolf Skills 1 | Evasive Maneuvers | Werewolf Skills 2 | Perfectionist | Werewolf Skills 3 STATS:
STAMINA: 7 | EVASION: 7
STRENGTH: 4 | WISDOM: 16
ARCANE POWER: 8 | ACCURACY: 13 ACTIONS:
Colin isn't looking for trouble.
He is trouble. Tracking a falling Angel!
& he's coming for you!!
ReducioColin's Trunk
Race: Werewolf
Abilities:Stats:Werewolf Skills | Evasive Manoeuvres | Werewolf Skills | Perfectionist | Werewolf Skills | ---6--- | ---7---Spells known:Stamina: 7 | Evasion: 7 | Strength: 4 | Wisdom: 16 | Arcane Power: 8 | Accuracy: 13
This includes +1 to Arcane Power from Broom Racing win against Ravenclaw!
This includes +1 to Wisdom from Broom Racing tie with Gryffindor!
This includes +1 to Accuracy from Izzi's Quidditch win!
This includes +1 to Evasion from Colin's Broom Racing win against Ravenclaw!
This includes +1 to Wisdom from Colin's Broom Racing win against Gryffindor!
Keep your mind in hell; and don't despair.
Cursa McCoire
Rigel McCoire
Hufflepuff vs Slytherin
EnglishThoughtsThe silent cheer echoes in his breast, as he sees his team mate reach near the end. Although Tristan has never been the first at the finish line, he is proud to have always been a support to the team. That strategy seemed to work very well lately. He resisted the temptation to celebrate early, as he always found such early celebration to be hubris and lead to failure. perhaps even moral failure. A race was never done, until it was over.Reducio
Statistics and Abilities
Stats:
Stamina: 8
Evasion: 8
Strength: 9
Wisdom: 20
ArcPower: 8
Accuracy: 8
Abilities:
Parselmouth
Prodigy Potions Learner
Prodigal Charms Learner
Nonverbal Magic
Spells Acquired
ReducioFirst Year:
Dancing-Feet Spell • Tarantallegra
Mending Charm • Reparo
Levitation Charm • Wingardium Leviosa
Wand-Lighting Charm • Lumos
Wand-Extinguishing Charm • Nox
Locking Charm • Colloportus
Unlocking Charm • Alohomora
Umbrella Spell • Pluvia Velo
Whistle to Watch • Tunc Sibilus
Snail to Teapot • Choclea Bibe
Glass to Sand • Quarzicum
Sauce-Making Spell • Condimentum
Matchbox Transformation Spell • Flintifors
Matchstick to Needle • Conmutocus
Untransfiguration • Reparifarge
Green Sparks Charm • Verdimillious
Red Spark Charm • Periculum
Curse of the Bogies • Mucus ad Nauseam
Knockback Jinx • Flipendo
Smokescreen Spell • Fumos
Eyeglass Repair Charm • Oculus Reparo
Sneezing Hex • Steleus
Bubble-Producing Charm • Bullarum Immortalem
Scouring Charm • Scourgify
Passage Opening Charm • Dissendium
Mice to Snuffboxes • Muspyxis
Opening Charm • Aberto
Take Root • Anathema Daphnis
Shooting Spell • Jaculor
Snowflake-Creating Spell • Nix Facitur
Bewitched Snowballs • Nive Percutio
Fire-Making Spell • Incendio
Extinguishing Charm • Extinguo
Four-Point Spell • Point Me
Severing Charm • Diffindo
Softening Charm • Spongify
Packing Charm • Pack
Tickling Charm • Rictusempra
Second Year
General Counter-Spell • Finite Incantatem
Freezing Charm • Immobulus
Revealing Charm • Revelio
Illegibility Charm • Illegibilus
Slowing Charm • Arresto Momentum
Engorgement Charm • Engorgio
Shrinking Charm • Reducio
Avifors Spell • Avifors
Purple Firecrackers Conjuration Charm • Violaceous
Color-Changing Charm • Colorvaria
Clothing Color-Changing Charm • Multicorfors
Hair Color-Changing Charm • Crinus Muto
Squiggle Quill Spell • Vermiculafors
Gluing Spell • Epoximise
Hardening Charm • Duro
Blindfolding Spell • Obscuro
Tongue-Tying Spell • Mimblewimble
Disarming Charm • Expelliarmus
Bluebell Flames • Caeruleus Inflamarae
Cascading Jinx • Ingens Explosiones
Hot-Air Charm • Aer Calidus
Sun-Light Charm • Lumos Solem
Weather-modifying Charm • Metelojinx
Weather-modifying Countercharm • Meteolojinx Recanto
Weather-modifying Charm Variant • Meteolojinx
Atmospheric Charm • Caelum Muto
Blue Sparks Charm • Caerulimillious
Fire-Making Spell • Incendio Duo
Slug-Vomiting Charm • Slugulus Eructo
Flower-Conjuring Spell • Orchideous
Slippery Jinx • Lubricus
Fiery Script Charm • Flagrate
Stairs-into-Slide Charm • Glisseo
Paper Mending Charm • Papyrus Reparo
Reviving Spell • Rennervate
Hive-conjuring spell • Cutem Uro
Flask-conjuration spell • Potiri Putine
Ascension Spell • Alarte Ascendare
Descension Spell • Descendo
Third Year:
Bandaging Charm • Ferula
Wind Jinx • Ventus
Wand-Lighting Charm Duo • Lumos Duo
Radiant Wand-Lighting Charm • Lumos Maxima
Summoning Charm • Accio
Banishing Charm • Depulso
Singing Jinx • Cantis
Healing Charm • Reparifors
Guinea Fowl to Guinea Pig • Avum Porcus
Porcupine [or Hedgehog] to Pincushion • Hystrifors
Teapot to Gerbil • Jerbollam
Teapot to Rat • Ratollam
Teapot to Ferret • Migaleollam
Teapot to Tortoise • Terachelys
Teacup to Tortoise • Tazachelys
Tail-Growing Hex • Cauda Incrementum
Fish Transformation Spell • Piscifors
Fish to Flower • Piscimutatio
Teddy Bear to Spider • Arachmutatio
Boggart-Banishing Spell • Riddikulus
Revulsion Jinx • Relashio
Snake Summons Spell • Serpensortia
Snake-Vanishing Spell • Vipera Evanesca
Full Body-Bind Curse • Petrificus Totalus
Hovering Charm • Sublevo Brevis
Freezing Spell • Glacius
Knee-Reversal Hex • Retro Genibus
Rotation Charm • Circumrota
Window Shattering Spell • Finestra
Spider Conjuration Spell • Arachnos
Hair Thickening Charm • Crassus
Owl to Opera Glasses • Speculafors
Water-Heating Spell • Aqua Fervens
Cracker Jinx • Nec Divinos Crepitus
Cheering Charm • Serenate
Bravery Charm • Animosus
Sealant Charm • Consigno
Jelly-Brain Jinx • Wibbli Cogitatus
Twitchy Ears Hex • Trementes Aures
Gripping Charm • Inhaeresco
Hurling Hex • Iacta
Vinegar to Wine • Acetum Reverto
Litterbox to Wildebeest • Arcacas Invacca
Water Repelling Charm • Impervius
Leg-growing Charm • Concalo Crura
Desk into Pig Spell • Corpus Porcus
Fourth Year:
Amplifying Charm • Sonorus - Charms 1
Quieting Charm • Quietus
Minor Healing Charm • Episkey
Blockage Clearing Spell • Anapneo
(Minor) Explosion Charm • Bombarda
Fog-Conjuring Charm • Nebulus
Smokescreen Spell Duo • Fumos Duo
Muffliato Charm • Muffliato
Animal Goblet Transformation • Vera Verto
Mice Transformation Spell • Snufflifors
Ducklifors Jinx • Ducklifors
Rabbit Transformation Spell • Lapifors
Rabbit Slippers • Lepus Calceus
Cauldron to Sieve • Filtración
Cauldron to Badger • Furificar
Cauldron to Guitar • Afinar
Ecto Spell • Ectomatic
Skurge Charm • Skurge
Bubblehead Charm • Aspira
Leg-Locker Curse • Locomotor Mortis
Spider Repelling Spell • Arania Exumai
Impediment Hex • Impedimenta
Shield Charm • Protego
Herbivicus Charm • Herbivicus
Blackboard-writing Spell • Scripto
Teeth-straightening Spell • Recto dente
Siphoning Spell • Tergeo
Structure Building Charm • Erecto
Switching Spell • Viceversus
Anti-Cheating Charm • Esto Verax
Ink Revealing Charm • Aparecium
Age Line • Aetas Terminus
Broom Jinx • Indomitus
Mobiliarbus Charm • Mobiliarbus
Instant Scalping Hex • Trichaufero
Hair Loss Curse • Calvorio
Pressurized Water Charm • Aqua Eructo
Hair-Regrowing Spell • Capillus Incrementum
Star Shower Spell • Stella Cascadia
Bedazzling Hex • Indesmulo
Water-Making Spell • Aguamenti
Beauty Spell • Pulchra
Drone Jinx • Obstrepere
Pepper Breath Hex • Draco Spiritus
Washing Up Charm • Lavabit
Vacuum Cleaner Spell • Lambent Lutum
Somnambulist Charm • Somnambulus
Dinnerplate to Mushroom • Fungifors
Rock to Dog • Canifors
Steel Talons Transfiguration • Steelclaw
Stretching Jinx • Distringo
Fifth Year
Arrow Shooting Spell • Sagitta - Transfiguration 1
Smoke to Daggers • Pluviae Acuta - Transfiguration 2
The Bird Conjuring Charm • Avis- Transfiguration 3
The Bridge Conjuring Spell • Pontem Appare- Transfiguration 4
The Bridge Vanishing Spell • Pontem Discede- Transfiguration 4
Human to Pig • Porcus - Transfiguration 5
Human to Chicken • Pullus- Transfiguration 5
Human to Bat • Vespertilio- Transfiguration 5
Human to Ferret • Furritas- Transfiguration 5
Charm to Cure Reluctant Reversers • Reveragain - Flying 1
Ascendio • Ascendio - Flying 2
Flashing Paint Charm • Cololumina - Flying 3
Biting Jinx • Mordeo - Charms 1
Bubble Jinx • Ebublio - Charms 1
Deprimo • Deprimo - Charms 2
Toenail-Growing Hex • Cresco Unguibus - Charms 2
Blasting Curse • Confringo - Charms 3
Flame-Freezing Charm • Flamduratus - Charms 4
Glacius Duo • Glacius Duo - Charms 4
Reductor Curse • Reducto - Charms 5
Conjunctivitis Curse • Oculitumescere • DADA 1
Pimple Jinx • Furnunculus • DADA 2
Bat-Bogey Hex • Vespertilifors • DADA 3
Salvio Hexia • Salvio Hexia • DADA 3
Confundus Charm • Confundo - DADA 4
Head-Growing Curse • Cranium Inflatio - DADA 5
Freezing Spell Tria • Glacius Tria - Astronomy 1
Shocking Area Spell • Fulgurunda - Astronomy 2
Freeze! Spell • Freeze - Astronomy 3
Projectile Jinx • Waddiwasi - Astronomy 4
Levitation Spell • Levioso - Astronomy 5
Obliteration Charm • Vestigia Deleo • Divination 1
Rowboat Spell • Velifico • Divination 2
The Muggle Repelling Spell • Repello Muggletum • Divination 3
Tracking Object Charm • Avensegium • Divination 4
Spell-detection Spell • Specialis Revelio • Divination 5
Buffalo Conjuration Spell • Sianto • Runes 1
Antler Growth Hex • Anteoculatia • Runes 3
Homing Spell • Sequi Me - CoMC 1
Beetle Buttons • Buttonfors - CoMC 1
Placement Charm • Sede - CoMC 2
Informous Spell • Informous - CoMC 3
Herbivicus Charm II• Herbivicus Duo- Herbology 1
Fire-Making Spell III • Incendio Tria- Herbology 3
Knitting Charm • Creo suturis - Herbology 4
Sonorous Charm • Fremit- Herbology 5
Human to Armchair • Essesella - HoM 1
Countercharm for Hiccoughs • Consingultus - HoM 2
Badgering • Melifors - HoM 3
Splintering Unlocking Charm • Portaberto - HoM 4
Entrail-Expelling Curse • Exta Expurgo - HoM 5
Sixth Year
Patronus Charm • Expecto Patronum • DADA 1
Trip Jinx • Offendo • Charms 1
Langlock • Langlock • Charms 1
Intruder Charm • Monitus • Charms 1
Gobstone to Skunk • Mephitifors • Transfiguration 1
Vulnera Sanentur • Astronomy 1
Potions Known
ReducioFirst Year:
Cure for Boils
Herbicide Potion
Forgetfulness Potion
Antidote to Common Poisons
Antidote to Uncommon Poisons
Bruise Removal Paste
Burn Healing Paste
Babbling Beverage
Confusing Concoction
Dizziness Draught
Muffling Draught
Dogbreath Potion
Pompion Potion
Second Year:
Drowsiness Draught
Sleeping Draught
Murtlap Essence
Pepperup Potion
Anti-Paralysis-Potion
Black-Fire-Potion
Deflating Draught
Swelling Solution
Calming Draught
Gregory’s Unctuous Unction
Third Year:
Grand Pepperup Potion
Mandrake Restorative Draught
Revive Potion
Befuddlement Draught
Laugh Inducing Potion
Bulgeye Potion
Fire Breathing Potion
Memory Potion
Scintillation Solution
Madam's Glossy Silver Polish
Pet Tonic
Fourth Year:
Fatiguing Infusion
Weakness Potion
Skelegro
Wound Cleaning Potion
Blood Replenishing Potion
Essence of Dittany
Garroting Gas
Erumpent Potion
Baruffio’s Brain Elixir
Wit Sharpening Potion
Floating Potion
Turbo Farts Potion
Fifth Year:
Alihotsy Draught (First Lesson)
Elixir to Induce Euphoria (First Lesson)
Dr. Ubbly’s Oblivious Unction (Second Lesson)
Wiggenweld Potion (Second Lesson)
Girding Potion (Third Lesson)
Vitamix Potion (Third Lesson)
Invisibility Potion (Fourth Lesson)
Shrinking Potion (Fourth Lesson)
Potion for Dreamless Sleep (Fifth Lesson)
Invigoration Draught (Fifth Lesson)
Oculus Potion (DADA First Lesson)
Doxycide (CoMC Fourth Lesson)
Snuffling Potion (CoMC Fifth Lesson)
Starry Sky Solution (Astronomy 5)
Sixth Year:
Draught of Living Death (First Lesson)
Wideye Potion (First Lesson)
Statistics and Abilities
Stats:
Stamina: 8
Evasion: 8
Strength: 9
Wisdom: 14
ArcPower: 8
Accuracy: 8
Abilities:
Parselmouth
Prodigy Potions Learner
Prodigal Charms Learner
Nonverbal Magic
Broom Stats
Stamina: 11 8 | Evasion: 11 8 | Strength: 12 9 | Wisdom: 23 20 | Arcane Power: 11 8 | Accuracy: 11 8
Broom: Starsweeper XXI (+3 all stats | Speed 6, 10% auto-miss/auto-hit at speed 6 | Auto-dodge every 3 rounds | Compass)
Hufflepuff vs Slytherin
Interacting with:
ReducioRacers Outfit:
Reducio
Slytherin Racing Uniform
Notes:
ReducioSpeech: #3cb371
Thoughts: italics
Just as Kaitlyn was about to start flying, one of the Hufflepuff members tried to blatch her. As graceful as always, she managed to evade Ellie’s attempt. With a smile, she zoomed on ahead. She moved like she was dancing in the air, flying through the snowfall, passing through the flakes. Carefully, carefully, she flew through the passageway. She noted Tilly wasn’t as lucky as her. She waved at Tilly, as she soared past.
Sadly, Kaitlyn’s good luck wasn’t about to continue. No, no. The thorn trap ensnared her (but they looked oh so cuddly!). She winced as she felt herself bleeding. That was enough to distract her, unfortunately!
Reducio
Note: 109 words
Broom: Silver Arrow (+3 to all stats, top speed = 5), compass attached
Abilities: Muggle Condition | Lovely Creature | Prodigal Herbology Learner
Base Stats: Stamina: 7 | Evasion: 9 | Strength: 5 | Wisdom: 10 | ArcPower: 7 | Accuracy: 8
Stats with Broom: Stamina: 10 | Evasion: 12 | Strength: 8 | Wisdom: 13 | ArcPower: 10 | Accuracy: 11
Action: as strategizedKaitlyn's Trunk
ReducioGame Master wrote: 17 Jan 2024, 04:31Kaitlyn's TrunkStatistics and AbilitiesStamina: 7 | Evasion: 9 | Strength: 5 | Wisdom: 10 | ArcPower: 7 | Accuracy: 8
Hufflepuff vs Slytherin
Banner by June Selwyn
hex: #1f3b4d
Wyatt was so close to the finish line he could practically feel the warm comfort of his dorm again and a pillow under his head. He’d always loved racing, but the games they’d won since the Basilisks broke their losing streak only made him love it more. Who knew winning felt so great? The 7th year didn’t see the boggart as he whizzed past it. The creature didn’t even have time to change into whatever grotesque form it had planned on taking to distract him, and Wyatt almost felt bad for the thing. Ah well. He gripped the handle of his broom tighter and grit his teeth so hard he feared he’d crack a couple. It was almost over...
Reducio
Modified Stats: Sta: 17 | Eva: 19 | Str: 7 | Wis: 12 | Arc: 12 | Acc: 14
Broom: Starsweeper XXI (+3 all stats | Top speed 6 | Special Action: Speed-Dodge | Compass attached)
Abilities: Parselmouth | Prodigal DADA | Fearless | Snake Spy (Parsel) | Muggle Condition | Dark Heritage (Parsel)
Wearing: Slytherin broom racing uniform
Trunk: link
ReducioABILITIES/TALENTSFirst Year:
Parselmouth
Second Year:
Prodigal DADA
Fourth Year
Fearless
Sixth Year
The Muggle Condition
| “If you ever need anything please don't hesitate to ask someone else first.” - Kurt Cobain. |
Sta: 15 | Eva: 20 | Str: 6 | Wis: 9 | Arc: 9 | Acc: 11 Parselmouth | Prodigal DADA | Fearless | Muggle Condition |
Hufflepuff vs Slytherin

banner by.__June Selwyn & Vale Ashwood
──────────────────────────────────
mentions.__@Ruth Fairchild
location.__Broom Racing Tracks________date.__January 29th, 2026
"spoken in English;"________"spoken in Gaelic."
──────────────────────────────────
Alyss was having a rough go of it during this race. She was knocked from her broom—no big deal, she could just remount. Ha. So apparently Hufflepuff had other plans, casting the spell to turn her legs into those resembling a plant. And it was the ever pleasant Ruth Fairchild to cast the spell as well. Lovely. It took so extra effort to remount her broom with this new leafy predicament, but she powered through, and remounted her lovely Nimbus 1700.
Glancing ahead to survey the layout of her teammates and opposition, Alyss narrowed her eyes. The snakes would finish this.
──────────────────────────────────
actions.__As strategized!
broom.__Nimbus 1700 | +2 acc, +1 eva, str, & wis, top speed of 6, 10% auto-miss and auto-hit at speed 6 | Compass attached
stats.__sta 7 • eva 8 • str 4 • wis 7 • arc 7 • acc 8
broom stats.__sta 7 • eva 8 9 • str 4 5 • wis 7 8 • arc 7 • acc 8 10
abilities.__ 1. Fearless | Immune to a dhampir's aura, terrible presence, a werewolf's intimidation, and a Boggart's fear effect
2. Evasive Maneuvers | 10% auto-evasion chance that anything targets this player automatically misses.
word count.__102
actions.__As strategized!
broom.__Nimbus 1700 | +2 acc, +1 eva, str, & wis, top speed of 6, 10% auto-miss and auto-hit at speed 6 | Compass attached
stats.__sta 7 • eva 8 • str 4 • wis 7 • arc 7 • acc 8
broom stats.__sta 7 • eva 8 9 • str 4 5 • wis 7 8 • arc 7 • acc 8 10
abilities.__ 1. Fearless | Immune to a dhampir's aura, terrible presence, a werewolf's intimidation, and a Boggart's fear effect
2. Evasive Maneuvers | 10% auto-evasion chance that anything targets this player automatically misses.
word count.__102
Reducio
Game Master wrote: 17 Jul 2024, 21:58STATISTICS
sta 7 • eva 8 • str 4 • wis 7 • arc 7 • acc 8X X X X | SPORTS WINS | X X X X
Hufflepuff vs Slytherin
Vale couldn't help herself but to sneak away for some game snacks. She looked in awe, nearly jumping in a shout to seeing Wyatt in all his glory pushing out for the team. Vale looked back to the others to find them punishing the badgers with agonizing torture just as she taught...except Tristan. Ah well, with just a few threats and blackmail, she'll have him fit for racing in no time. They always do. Vale could just barely spot Alyss getting back up onto her own broom. What is going on? Did Vale's threats of murdering entire families no longer empower the drive of fear in her team? What is a good captain to do at this rate?Broom Captain
It's a shame, though. Back when murder was once legal, Vale heard how wonderful things were. Lots of things could get done efficiently then. Why did such a time have to go? Now it has to be done in secret, with no witnesses and even worse, an alibi. Nevertheless, one has to abide to modern times. What's a good Ashwood if not resourceful and driven?
"Tristan! If you don't get yourself together, you best sleep with one eye open tonight! Senior upperclassmen get extra the suffering!" Vale hissed out, pointing a harsh finger out to the distant figure in question, and let out a wicked crackle.
Hufflepuff vs Slytherin
Banner by AngelFyre McCubbin
Well, joining the others wasn't going to be happening anytime soon -- partly because most of her team was dropping like flies, and the remaining were far enough that she could barely make out how well they were managing. However, from what she could hear, it didn't seem like things were in favour. It took Ruth heavy willpower to divert her attention away from her sinking heart towards @Alyss Gilmour, who was several feet away, preparing to remount. Not on my watch, not now, was a fleeting thought that took hold of her, and she directed her raised wand towards the Slytherin, deciding that, what with the popularity of Take Root, it wouldn't hurt to give it a try. Albeit successful, her attempts didn't last long as Alyss soared towards the sky. Aw, shucks.
MODEL: SILVER ARROW (+3 to all stats, top speed 5)
CAT'S GRACE
EVASIVE MANEUVERS|
| 𝐒𝐭𝐚: 𝟔 𝟗 |𝐄𝐯𝐚: 𝟏𝟎 𝟏𝟑 | 𝐒𝐭𝐫: 𝟒 𝟕 | 𝐖𝐢𝐬: 𝟗 𝟏𝟐 | 𝐀𝐫𝐜: 𝟒 𝟕 | 𝐀𝐜𝐜: 𝟗 𝟏𝟐Action: As strategised.
Reducio 1. TRUNK

Broom Racing Wins
StatisticsStamina: 6 | Evasion: 10| Strength: 4 | Wisdom: 9 | ArcPower: 4 | Accuracy: 9
Abilities’𝐬 Grace | Evasive Maneuvers | Ability 3 | Ability 4 | Ability 5 | Ability 6 | Ability 7

Reducio
Spells AcquiredReducioReparo (The Mending Charm)
Tarantallegra (The Dancing Feet Spell)
Periculum (Red Sparks)
Verdimillious (Green Sparks)
Aberto (Opening Charm)
Dissendium (Passage Opening Charm)
Whistle to Watch
Oculus Reparo (The Eyeglass Repair Charm)
Incendio (Fire-Making Spell)
Extinguo (Extinguishing Spell)
Lacarnum Inflamari (Clothing Ignition Spell)
Titillando (Tickling Hex)
Wingardium Leviosa (Levitation Charm)
Flipendo (Knockback Jinx)
Fumos (Smokescreen Spell)
Alohomora (Unlocking Charm)
Colloportus (Locking Charm)
Lumos (Wand Lighting Charm)
Nox (Wand Extinguishing Charm)
Pluvia Velo (Umbrella Charm)
Cultrofors (Knife to Paper Airplane Spell)
Avifors (Avifors Spell)
Diffindo (Severing Charm)
Potions KnownReducioCure for Boils
Herbicide Potion
Forgetfulness Potion
Antidote to Common Poisons
Antidote to Uncommon Poisons
Pompion Potion
Bruise Removal Paste
Burn Healing Paste
ALMOST EVERYTHING 𝐓he sun rises for everyone, not just those who chase it. |














