Broom Racing HUFFLEPUFF vs. SLYTHERIN - WINTER 2024

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Colin looked quickly around him, his head swiveling to left and right, above and below. Spells were shouted and magic zinged in every direction as the BakingPowderPuffs fired off their most recent barrage of attacks! Colin smirked. He knew AngelFyre was way ahead of him and surely she'd have something to say about her fellow Badgers' performance after the race!

In particular her dear Simon! He seemed to have taken over stick and stone throwing duties from the Giant! Colin narrowed his eyes. Ava got bonked. Again. He had no great liking for the notorious mass murderer, Ava Winchect, but, well, she was a fellow Basilisk, and that meant you don't mess! At least she wasn't dead this time! Colin felt oddly proud of her.

He shook his head to clear his mind.

Colin sped onward, he and Vailerama zipped through the passageways, where the Pufflepuffs' spells all seemed to converge on poor June, and onward to skillfully evading the wrackspurts!
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BROOM:
Vailerama: Silver Arrow (+3 to all stats, speed 5)
Sweeeet!
ABILITIES:
Werewolf Skills 1 | Evasive Maneuvers | Werewolf Skills 2, Tracking
STATS:
Stamina: 7 | Evasion: 6 | Strength: 4
Wisdom: 9 | Arcane Power: 6 | Accuracy: 9 + 2 (Tracking George)
ACTIONS:
Exulting in the moment & actions
as strategised
& watching for Clair in the stands!!
Reducio
Colin's Trunk

Race: Werewolf

Abilities:
Werewolf Skills | Evasive Manoeuvres | Werewolf Skills | ---4--- | ---5--- | ---6--- | ---7---
Stats:
Stamina: 7 | Evasion: 6 | Strength: 4 | Wisdom: 9 | Arcane Power: 6 | Accuracy: 9

This includes +1 to Wisdom from Broom Racing tie with Gryffindor!

Keep your mind in hell; and don't despair.
Cursa McCoire
Rigel McCoire
Broom Racing HUFFLEPUFF vs. SLYTHERIN - WINTER 2024
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Banner by Opeila Winters
hex: #1f3b4d
Wyatt was not having a wonderful time. He was still in the freezing cold, only now he was blindfolded. Or at least he hoped he was. The feeling of fabric around his face assured him it wouldn’t be permanent, so long as he took it off. But he wasn’t sure his hands could move, they seemed frozen still.
Interacting: N/A
Mentioning: N/A
Reducio
Modified Stats: Sta: 7 | Eva: 12 | Str: 5 | Wis: 10 | Arc: 9 | Acc: 12
Broom: Nimbus 1700
Broom: (+2 acc, +1 eva, +1 wis, +1 str | Speed 6, 10% automiss at speed 6 | Compass attached)
Abilities: Parselmouth | Prodigal DADA | Fearless | Snake Spy (Auto-succeed unit 13)
Wearing: Slytherin broom racing uniform
Trunk: link

“If you ever need anything please don't
hesitate to ask someone else first.” - Kurt Cobain.
Sta: 15 | Eva: 20 | Str: 6 | Wis: 9 | Arc: 9 | Acc: 11
Parselmouth | Prodigal DADA | Fearless | Muggle Condition
Broom Racing HUFFLEPUFF vs. SLYTHERIN - WINTER 2024
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S t a t s
Stamina: 10 (13) || Evasion: 8 (11) || Strength: 1 (4) Wisdom: 9 (12) || Arcane Power: 6 (9)
Accuracy: 9 (12)

Broom: Silver Arrow (+3 to all stats)

Action: Doing as strategized
A b i l i t i e s
Year 1 – Seer 1 (Auto Hit/Dodge) || Year 2 – Fearless
Year 3 – Seer 2 (Prophecy)
------- ----------- -------
11 February, 2024

Numb was how she wished she felt at the moment. She could feel the tiny icicles that had now formed on her eyelashes and were weighing down her eyelids. Luckily she could still see just fine, but her shivering was amping up with each passing second. Her fingers were jolting her system with an increasing rapidity; a stinging burn that told her loss of feeling in them was soon on the horizon, but was the FINISH line?

What kind of sadist(s) designed this track anyway? I mean seriously. Dead of winter in the Scottish Highlands and someone thought it would be a good idea to add a waterfall at the very beginning of the course AND a snowfall barrier mid-race? That is some special kind of diabolical thinking right there. Diabolical was the word she chose to go with as it was the most charitable she could muster in the moment.

She heard some kind of odd clinking and quickly turned to see what might be coming at her in order to evade it if necessary. She saw absolutely no one near and then two things dawned on her. She was currently in the lead, and the clinking sound was the chattering of her own teeth. She turned back just in time to avoid the Whomping Willow's grasp.

"Y-...y-...yaaay, and G-...g-... gr... grrrrrr.

Then she smiled. If she knew Woofy, he would be (secretly) proud of her right now but pulling out all stops to change the current situation. It was a brutal war friendly competition after all. But she also knew there were 5 seasoned, broom-racing badgers somewhere behind her, her own Hufflepuff in particular, who would do their level best to prevent it.

So she tightened her grip, ignoring the pain in her freezing fingers, and did her part by continuing to fly. And for no good reason she could think of, other than it amused her in the moment to do so, she let out a long and loud "OWOOOOOOOOO!!"



------- ----------- -------

T R U N K

Reducio
T R U N K

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S t a t s
Stamina: 10 || Evasion: 8 || Strength: 1 || Wisdom: 9 || Arcane Power: 6 || Accuracy: 9

(+3) from Dueling wins: 1 | 2 | 3
A b i l i t i e s

Year 1 – Seer 1 (Auto Hit/Dodge) || Year 2 – Fearless || Year 3 – Seer 2 (Prophecy)

Reducio
Year 1 – SEER 1
EFFECTS: Seer 1 (10% auto-dodge chance and 10% auto-hit chance)
Reducio
When the Hogwarts professor showed up at AngelFyre’s door with the letter on the occasion of her 11th birthday, she could say in all honesty that as a Muggle, she knew nothing of magic. Literally nothing, except what she had read in Muggle literature or seen in Muggle cinema, and those both offer poor comparisons to the real thing. It would be fair to say that based on the reactions of her family to the news of her acceptance to Hogwarts, they were as unaware of magic in their lives as she was. So many students here grew up with magic in some fashion and they take for granted that magic is part of who they are. AngelFyre has felt, justifiably so, behind the curve in simply fitting in here, let alone understanding much of what is spoken of or goes on around these hallowed halls. There is still not a day that goes by in which she does not question whether this is just a vivid dream she has fashioned and one from which she will soon awaken, back home in her own room.

Because of these feelings and her newfound magical abilities, she and her family have wanted to know who they are, really are, and where her magic comes from. To that end, her mother and maternal grandmother have been doing a full court genealogical press on their family tree. They wanted to know if there were other instances of magic in their background, and they appear to have found some answers.

On her father’s side, it has been discovered that in 1658, John Iain McCubbin, along with his wife, Maeve Lyall McCubbin, emigrated from Scotland to the shores of the colonies in the new world, later to become the United States. They eventually made their home in Salem, Massachusetts sometime around 1673. It appears that for many years, they lived without incident, raising a family of two daughters and one son on their meager homestead.

A year or so before the Salem Witch Trials raged through the population in 1692, the McCubbins had packed up all of their belongings and had already started over again in Maryland. This timing is important because journal entries made by Maeve have been found in a family history museum in Australia. In the 2-3 years leading up to the witch hunts, there were passages in which she recounted conversations with her husband. She often implored him to have them sell what they could and move on as she had been “struck with visions” of friends and neighbors, accused of practicing witchcraft, hanged or drowned for their sins of witchcraft. Maeve’s visions had been taken seriously in her family for years, and noted by her neighbors, as they often had been able to avoid starvation on their cabbage farm as she would often “forecast” a plague or early frost while her neighbors were not so fortunate.

On her maternal side, going back six generations, her great(x4)grandmother, Essie Wilhelms Godshall (nee Gantry), had some minor notoriety as a healer in and around the breadbasket area of the Midwest. She married Crawford Ingram Godshall, an infamous, but affable, gambler she met on a river boat trip on the Mississippi river. Crawford was lucky... very lucky. He was often accused of cheating, but no one could ever catch him doing so. Many times he escaped what would surely have been certain death at the hands of infuriated fellow gamblers, but he always managed to just dodge or duck flying bullets and knives. AngelFyre’s Grandma Ruth Godshall has recognized what she thought was just a decorative item but which she now believes to be an actual magical wand that belonged to Crawford Ingram Godshall. It has been passed down through the years to the men of the family. She has it now because it belonged to her husband, Ezra Simpson Godshall.

What has not yet been revealed in the genealogical study is why the magic on both sides was quieted or disappeared. Maybe there will be answers to that and maybe there will not be, but it seems clear that the magic has reappeared with AngelFyre. Things that no one in the family thought much of prior to AngelFyre’s 11th birthday have now taken on a new color. Her ability to “see” is infrequent and subtle. As a young child, her mother recounts seeing AngelFyre walking by their barn with her best friend Ainsley. Ainsley was walking closest to the barn, and for no rhyme or reason, AngelFyre took her best friend’s arm and casually directed her to AngelFyre’s other side, while continuing to walk. Just a few seconds later, their horse, Goliath, kicked out that portion of the barn where Ainsley would have been standing and likely would have been severely injured. When asked about it, AngelFyre just shrugged her shoulders and said she “Did not want Ainsley to get hurt,” but could not elaborate further on how she knew Ainsley would have been hurt but for her moving her out of the way.

The Seer’s ability is a tricky one to pinpoint because so many people have gut feelings or intuition about things. One thing AngelFyre has long been aware of is how she does seem to have a strong sense sometimes about little things like what material will be on a quiz or exam, or knowing when someone will knock on their door when they are not expecting anyone, or even gathering candles for unexpected power outages. These things do not happen often, and it never would have occurred to her that it comes from a place of magic, but it now seems likely to her that it does.

A Seer is completely human, so there is nothing to change right now as a first year in terms of AngelFyre’s physical appearance. The only physical manifestations that a Seer undergoes is that the eyes will cloud over, completely white, when visions occur, rendering the Seer temporarily immobile. This may begin some time around her third year at Hogwarts. Also, a Seer’s hair pre-maturely turns gray or white, usually in later teenage years. Because she is still so young, AngelFyre’s hair has not yet started to turn white or gray. That will likely begin to manifest in her 6th or 7th year.

Year 2 – FEARLESS
EFFECTS: Fearless -- Dhampir's Aura, the ability Terrible Presence, a Lycanothrope's Intimidation OR certain charms, potions and jinxes that would normally cause a fear effect do not work on you as you are immune to them.

In Dueling
• In a duel with a Year 3+ Dhampir (with activated aura), or a player with Terrible Presence, a Fearless player won't suffer from their debuffs (10% auto-fail, 10% auto-miss, +1 Critical Failure range, –10% spell damage).
Reducio
AngelFyre, if asked, would be hard-pressed to tell anyone what scared her because she just did not scare easily. Like anyone with a heart and the capacity to love, what most scared her was not fear for her own physical safety, but rather, fear of the loss of loved ones, whether that be her boyfriend, family, friends, or her animal pals. Raised in a muggle home that appreciated muggle horror movies, she surprised her parents at a very young age when they caught her up long past her bedtime watching ‘The Creature from the Black Lagoon’ alone, in the dark, and laughing. The idea that such silly things as monsters existing amused her 6 year old self. As she grew older and the scales began to fall from her eyes, she could look at the world and find that, indeed, monsters did exist; they just looked a lot more like her than Frankenstein’s monster or the Mummy.

Well, that was what she believed anyway, at least until she found her way to Hogwarts. Even still, she found that the half breeds who roamed these hallowed halls alongside her were not something to automatically run from, screaming like a whipped puppy and hiding and trembling in some dark corner, hoping to not be discovered. Was she glad to know they existed? Yes. Information is always power. Better to know than walk amongst them and be completely unprepared on the off chance… the very off chance… that something bad might happen. But truth be told, most of the nastiness and vile behaviors she witnessed this past year came from the human race, provoking the others, whether that be physically or in written articles to rile up a student population quite needlessly.

Part of being fearless had less to do with bravery, so to speak, and much more to do with preparedness and confidence in herself and in the guardrails that were naturally imposed on society in any number of ways to minimize the idea of risk. Everything was all a numbers game, figured out in some actuarial table somewhere by some bean counter. Was there risk in everything? Of course! One could conceivably drown drinking a glass of pumpkin juice, but that did not mean she would allow herself to be afraid to drink it. AngelFyre was not at all interested in the ‘What If” game. Everyday was filled with risk, but one had to turn over a certain amount of faith in other people to do their jobs, and to do them competently, to keep her, as well as themselves, safe. Because it was a numbers game, the odds generally heavily favored her. She can, and will choose to sky dive when she turns 16 because, while the jump might be intimidating and just a little nerve racking at first, it will also be a huge thrill. At heart, AngelFyre is an adventurer. It seems unlikely that one could be both and adventurer and scared of one’s own shadow. She has never been scared of shadows.

She was not, and is not, a reckless girl, usually. Everyone has their stupid moments. She was no exception. She knew risk was something to deal with and manage. And that was the crux of how she approached the idea of fear in everything she did. She simply tried to prepare herself to the best of her ability as her first line of defense. AngelFyre wants to experience life; not sit back and simply read about it or watch others living it. She wants to suck the marrow out of every moment allotted to her in the blink of an eye that she will reside on terra firma. That means getting out and meeting the world head on, come what may. In the past when the world bit back upon such head on meetings, it was wisely chalked up to a lesson learned, and one hopefully not to be repeated. In the future it will be much the same. She has seen no reason to change her way of thinking or feeling about it now.

Fear?

She will continue to meet it head on and likely come out on the other side breathing, and most probably even laughing.

Year 3 – SEER 2
EFFECTS: Prophecy -- In moderated situations, the moderator has a 50% chance of offering you some tidbit of information or some sort of vision that is semi-relevant to the situation. It might be very important or it could be something very useless (think That's So Raven). Can only use this skill once per thread.
S p e l l s
Reducio
1st year

- Fire-Making Spell --*-- Incendio --*-- Herbology 2
- Extinguishing Charm --*-- Extinguo --*-- Herbology 3
- Dancing-Feet Spell --*-- Tarantallegra --*-- Charms 1
- Mending Charm --*--Reparo --*--Charms 1
- Levitation Charm --*--Wingardium Leviosa --*--Charms 2
- Wand-Lighting Charm --*--Lumos--*--Charms 3
- Wand-Extinguishing Charm --*--Nox - Charms 3
- Locking Charm --*--Colloportus --*--Charms 4
- Unlocking Charm--*-- Alohomora --*--Charms 4
- Umbrella Spell--*--Pluvia Velo --*--Charms 5
- Green Sparks Charm --*--Verdimillious --*--DADA 1
- Red Sparks Charm --*--Periculum --*--DADA 1
- Curse of the Bogies --*--Mucus ad Nauseam --*--DADA 2
- Knockback Jinx --*--Flipendo--*--DADA 3
- Smokescreen Spell --*--Fumos--*--DADA 4

- Whistle to Watch --*--Tunc Sibilus --*--Transfiguration 1
- Snail to Teapot --*--Choclea Bibe --*--Transfiguration 2
- Glass to Sand --*--incantation (unknown) --*--Transfiguration 2
- Sauce-Making Spell --*--Condimentum --*--Transfiguration 3
- Matchbox Transformation Spell --*--Flintifors --*--Transfiguration 4
- Matchstick to Needle ---*---Conmutocus ---*---Transfiguration 4
- Untransfiguration--*--Reparifarge --*--Transfiguration 5
- Sneezing Hex---*---Steleus ---*---HOM 1
- -Bubble-Producing Charm--*-- Bullarum Immortalem --*-- HOM 1
- Eyeglass Repair Charm --*-- Oculus Reparo --*-- HOM 1
- Cleaning Charm --*-- Scourgify--*--HoM 3
- Four-Point Spell --*-- Point Me --*-- Flying 3
- Snowflake-Creating Spell --*-- Nix Facitur - Astronomy 3
- Severing Charm--*-- Diffindo--*-- Upon Graduation
- Softening Charm --*-- Spongify --*--Upon Graduation
- Packing Charm --*-- Pack --*--Upon Graduation
- Tickling Charm--*-- Rictusempra --*-- Upon Graduation

2nd Year

- General Counter Spell ---*--- Finite Incantatem ---*--- Charms 1
- Slowing Charm ---*--- Arresto Momentum ---*--- Charms 4
- Slippery Jinx ---*--- Lubricus ---*--- Flying 1
- Blindfolding Spell ---*--- Obscuro ---*--- DADA 1
- Revealing Charm ---*--- Revelio ---*--- Charms 3
- Illegibility Charm ---*--- Illegibilus ---*--- Charms 3
- Engorgement Charm ---*--- Engorgio ---*--- Charms 5
- Shrinking Charm ---*--- Reducio ---*--- Charms 5
- Avifors Spell ---*--- Avifors ---*--- Transfiguration 1
- Purple Firecrackers-Conjuration Charm ---*--- Violaceous ---*--- Transfiguration 2
- Color-Changing Charm ---*--- Colorvaria ---*--- Transfiguration 3
- Clothing Color-Changing Charm ---*--- Multicorfors ---*--- Transfiguration 3
- Hair Color-Changing Charm ---*--- Crinus Muto ---*--- Transfiguration 3
- Squiggle Quill Spell ---*--- Vermiculafors ---*--- Transfiguration 4
- Gluing Spell ---*--- Epoximise ---*--- Transfiguration 5
- Hardening Charm ---*--- Duro ---*--- Transfiguration 5
- Tongue-Tying Spell ---*--- Mimblewimble ---*--- DADA 2
- Disarming Charm ---*--- Expelliarmus ---*--- DADA 3
- Bluebell Flames ---*--- Caeruleus Inflamarae ---*--- DADA 4
- Cascading Jinx ---*--- Ingens Explosiones ---*--- Astronomy 1
- Hot-Air Charm ---*--- Aer Calidus ---*--- Astronomy 2
- Sun-Light Charm ---*--- Lumos Solem ---*--- Astronomy 3
- Weather-modifying Charm ---*--- Metelojinx ---*---Astronomy 4
- Weather-modifying Countercharm ---*--- Meteolojinx Recanto ---*--- Astronomy 4
- Weather-modifying Charm Variant ---*--- Meteolojinx ---*--- Astronomy 5
- Atmospheric Charm ---*--- Caelum Muto ---*--- Astronomy 5
- Blue Sparks Charm ---*--- Caerulimillious ---*--- Astronomy 5
- Fire-Making Spell ---*--- Incendio Duo ---*--- Herbology 1
- Slug-Vomiting Charm ---*--- Slugulus Eructo ---*--- Herbology 1
- Flower-Conjuring Spell ---*--- Orchideous ---*--- Herbology 3
- Fiery Script Charm ---*--- Flagrate ---*--- HoM 1
- Stairs-into-Slide Charm ---*--- Glisseo ---*--- HoM 2
- Paper Mending Charm ---*--- Papyrus Reparo ---*--- HoM 3
- Reviving Spell ---*--- Rennervate ---*--- HoM 4
- Hive-conjuring spell ---*--- Cutem Uro ---*--- HoM 5
- Flask-conjuration spell ---*--- Potiri Putine ---*--- HoM 5
- Ascension Spell ---*--- Alarte Ascendare ---*--- Upon Graduation
- Descension Spell ---*--- Descendo ---*--- Upon Graduation
3rd Year
P o t i o n s
Reducio
1st Year

- Cure for Boils ---*- --Potions 1
- Herbicide Potion ---*-- -Potions 1
- Forgetfulness Potion --*-- Potions 1
- Antidote to Common Poisons ---*--- Potions 2
- Antidote to Uncommon Poisons --*---Potions 2
- Bruise Removal Paste ---*--- Potions 3
- Burn Healing Paste ---*--- Potions 3
- Babbling Beverage ---*--- Potions 4
- Confusing Concoction ---*--- Potions 4
- Dizziness Draught ---*--- Potions 4
- Muffling Draught ---*--- Potions 5
- Dogbreath Potion ---*--- Potions 5
- Pompion Potion ---*--- Herbology 2

2nd Year

Drowsiness Draught ---*--- Potions 1
Sleeping Draught ---*--- Potions 1
Murtlap Essence ---*--- Potions 2
Pepperup Potion ---*--- Potions 2
Anti-Paralysis-Potion ---*--- Potions 3
Black-Fire-Potion ---*--- Potions 3
Deflating Draught ---*--- Potions 4
Swelling Solution ---*--- Potions 4
Calming Draught ---*--- Potions 5
Gregory’s Unctuous Unction ---*--- Potions 5

3rd Year

Pet Tonic ---*--- CoMC 5

I t e m s
Reducio
School Supplies
- Copper Scales
- Cauldron size 2, tin with a lid
- Glass Phials
- Enchanted Satchel

Books
- Magical Theory
- Magical Drafts and Potions
- Fantastic Beasts and Where to Find Them
- Hogwarts, A History
- The Dark Forces: A Guide to Self-Protection
- Book of Spells
- A History of Magic

Clothes
- Protective gloves
- Plain black work robe
- Pointed hat
- Winter cloak

Ingredients
- Potato peelings

Potions
None at this time

Quidditch
- Swiftstick

Others
- Remembrall
- Wizard Camera
- Developing Solution
- Fake Permission Form
- Magical Candle
- Sneakoscope
- Ilvermorny 2022-2023 Badge
  • A representative of the Ilvermorny Hexwizard team 2022-2023 (for iNPC Stephen Schwartz)

Food
- Sherbet lemon
- Chocolate Rocher
- Chocolate Bar
- Cauldron Cake
- Chocoball
- Toothflossing Stringmints

Jokes & Hoaxes
-Magical paper airplane
Broom Racing HUFFLEPUFF vs. SLYTHERIN - WINTER 2024
ROUND 4
A note to all players: The word count minimum is 50 words. The next deadline to post and submit strategy is 120 hours from the time this is posted. If you believe a mistake has been made in the calculations of this round, please reach out to a broom racing moderator (any of the team captains/cocaptains) ASAP so it can be addressed promptly.
Average Racer Stats for Obstacle DCs: 10 (accuracy), 9 (stamina), 5 (strength), 9 (wisdom)
Average Wisdom of Slytherin + 10: 18 (Cheating DC for Hufflepuff)
Average Wisdom of Hufflepuff + 10: 21 (Cheating DC for Slytherin)
Note: 10% autofailures are rolled with a d10; procs on 1. 10% auto succeeds are rolled with a d10; procs on 10. In equations, the rolled number always appears first, and the player's stat appears second.
SUPPORT
Wyatt removes his blindfold
Colin casts the ascension spell on Wyatt
spell DC 15+2(lovely creature)=17
colin wis: 19+12=31 Success!
Wyatt ascends above the track in unit 10.
June returns to her broom
Serena alley-oops Dorion
Dorion moves one unit farther, with a 5% debuff on accuracy and evasion.
With the badgers in the lead, the brisk basilisks would need to move to catch up—and it looks like they have a solid plan. Starkey removes his blindfold as McCroire sends him above the track and out of danger's way. But Hufflepuff wants to cement their lead: Towers throws Anderson down the track, giving them that extra push to survive the willow. And Towers's fancy broom has enough momentum left to keep her moving.
ATTACKS
Geroge casts the summoning charm on Wyatt's broom
spell DC 17
george casting fail chance: 1
George fails to cast the spell due to wrackspurts.
Simon throws a projectile at Ava
simon calming presence chance: 5 / simon terrible presence chance: 2
simon acc: 9+11-3(speed)=17
ava terrible presence chance: 9
ava eva: 12+8=20
Ava evades the projectile.
AngelFyre blatches Ava
Ava ends her round in unit 10 and AngelFyre starts her round in unit 13—out of range.
The badgers' offense on the other hand leaves a bit to be desired. A confused Henry can't summon the summoning charm—if he was aiming for Starkey, it would have missed anyway. Kincaid sends a projectile at Winchect, who seems to be in la la la land at the moment, but she evades it with ease. McCubbin slows down, maybe expecting a snake to slither by, but she remains in the lead by herself.
UNIT 5
Easy Passageway acc DC 15
reyna acc: 13+8-4(speed)=17 Success!
June ends the round here.
UNIT 6
Wrackspurt wis DC 20
reyna wis: 1+9=10 Failure! 10% casting autofail
UNIT 9
Reyna and Serena end the round here.
UNIT 10
Near-Impossible Snow sta DC 27
topaz sta: 16+2=22 Failure! 27-22=5*10=50 damage, top speed halved next round. (490/600)
vale sta: 5+8=14 Failure! 27-14=13*10=130 damage, top speed halved next round. (570/800)
colin sta: 12+10=22 Failure! 27-22=5*10=50 damage, top speed halved next round. (950/1000)
dorion sta: 13+15=28 Success!
simon sta: 13+12=25 Failure! 27-25=2*10=20 damage, top speed halved next round. (1130/1200)
george sta: 16+10=26 Failure! 27-26=1*10=10 damage, top speed halved next round. (1040/1000)
Wyatt, Ava, Vale, Topaz, Colin, and George end the round here.
UNIT 11
Whomping Willow eva DC 25
Dorion avoids attack.
simon eva: 18+13-3(speed)=28 Success!
Simon ends the round here.
UNIT 12
Dorion ends the round here.
UNIT 14
AngelFyre ends the round here.
"Towers throws Anderson—and they're basically a shooting star down the track, even surviving the snowfall with grace. Everyone else looks frigid and blue—we have a bit of congestion before the whomping willow. Oh! Wait, it looks Kincaid has caught the willow's eye! Does it have an eye? Caught its stump? I assume the willow has some way of sensing flyers in which the aforementioned metaphor makes sense! And wow, he's able to evade!

"That puts three badgers ahead of the crowd. But with Starkey above it all, we still have quite the competitive race ahead of us!"

Round Outcome
Sltytherin, captained by June Selwyn & Vale Ashwood
@June Selwyn is in unit 5. [657/1000] [late post][posted][posted][posted]
@Topaz November is in unit 10. [490/600] [Wrackspurts! 10% casting autofail] [Snow! Top speed halved next round.] [posted][posted][posted][posted]
@Vale Ashwood is in unit 10. [570/800] [Snow! Top speed halved next round.] [posted][posted][posted][posted]
@Colin McCoire is in unit 10. [950/1000] [Snow! Top speed halved next round.] [posted][posted][posted][posted]
@Wyatt Starkey is in unit 10. [490/700] [Blindfold removed!] [Ascended! Above the track for 10 more units. [posted][posted][posted][posted][posted]
@Ava Winchect is in unit 10. [257/700] [Wrackspurts! 10% casting autofail] [posted][posted][posted][didn't post]
Hufflepuff, captained by @Avery McCall & @Alyssea Brown
@Reyna Evergreen is in unit 9. [670/800] [Wrackspurts! 10% casting autofail] [posted][posted][posted][posted]
@Serena Towers is in unit 9. [1300/1300] [posted][posted][posted][posted]
@George Henry is in unit 10. [1040/1000] [Wrackspurts! 10% casting autofail] [Snow! Top speed halved next round.] [posted][posted][posted][posted]
@Simon Kincaid is in unit 11. [1130/1200] [Snow! Top speed halved next round.] [posted][posted][posted][posted]
@Dorion Anderson is in unit 12. [1460/1500] [posted][posted][posted][posted]
@AngelFyre McCubbin is in unit 14. [1100/1300] [Warmed up! Snow effect is now gone.] [posted][posted][posted][posted]
Submitted Plays
Reducio
Submitted Play from Slytherin
Wyatt: Remove Blindfold
Colin: Cast Ascension @ Wyatt, Wyatt will not evade, Fly 2
June: Return to Broom
Vale: Fly 2
Topaz: Fly 3
Ava: Fly 5
Submitted Play from Hufflepuff
Serena: fly 6, alley oop Dori
Dorion: fly 5
George: fly 2, Accio Wyatt's broom
Simon: fly 4, projectile Ava
Reyna: fly 5
AngelFyre: fly 2, blatch Ava
Last edited by Della Barfield on 14 Apr 2024, 23:35, edited 4 times in total.

sta 8 - eva 16 - str 5 - wis 11 - arc 5 - accuracy 13 |||| Parselmouth - Evasive Maneuvers - Beast Master
also Ruckus Weems | Quentin Gagné
Broom Racing HUFFLEPUFF vs. SLYTHERIN - WINTER 2024
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Banner: @.Opeila Winters
----Ah...coldness again! Vale immediately was shivering as soon as she felt bitter snow fall upon her body. Surely she can request for racers to wear coats or something during such cold weather? Either that or let her set a few things on fire before a race. Unfortunately, Vale was sure they won't let her do such. This school was full of boring, strict people.
Action: As strategized.
Reducio
Fearless | Components | Terrible Presence
Broom: Nimbus 1700 [+2 acc, +1 eva, +1 wis, +1 str] // Top Speed = 6 // Compass attached.
Stats: Sta 8 | Eva 8 → 9| Str 5 → 6| Wis 10 → 11 | Arc 7 | Acc 8 → 10
Broom Racing HUFFLEPUFF vs. SLYTHERIN - WINTER 2024
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This particular race, while far from his first but the first for the new season, was teaching Simon some new aspects of broom racing.

The first was that he’d much rather encounter Herman, the Giant Squid that lived in the Great Lake much much MUCh more than the Whomping Willow. Herman - he was just a kind and gentle soul who sometimes was curious about his three-quarters of the year neighbors - especially when they wizzed above him in the air. No harm in that. He was also still convinced that Herman was a fellow lover of music.

The Whomping Willow was just outright brutal. For a tree that held such prominence and was left alone from the tree climbing population at Hogwarts, it just seemed angry all the time. Even for a tree it must be a difficult life to go through with so much anger. Maybe some day Simon would have to try to brighten its day.

Today wasn’t that day though.

Today was a day to focus on the race at hand. The other extreme factor in this race was the snow and cold and while it didn’t affect him as a dhampir much, it did affect him and his broom as a broom racer.

All he needed to do was just try a little harder. He’d get through this and so would his fellow teammates. Badgers prevail!
ACTION: As directed!
Sta: 9 12 | Eva: 10 13 | Str: 10 13 | Wis: 7 10 | AP: 6 9 | Acc: 8 11
Broom: Silver Arrow +3 to all stats [added above for ease] | Top Speed: 5
Relevant Abilities/Race:Dhampir - Fangs and Claws, Unsettling Aura TURNED OFF,
Healing Sage

Be kind to one another. (*iNPC is Miles Thatcher)
Broom Racing HUFFLEPUFF vs. SLYTHERIN - WINTER 2024
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*:・゚✧*:・゚✧
Date: - | Dialogue: X
────────────────────────────────
Grumbling, June grabbed her broom off the ground, blowing a stray piece of hair out of her face.

These damn badgers sure liked pushing June to the ground. She pondered as she mounted her Silver Arrow, trying to reverse engineer their strategy. Slur wasn’t the fastest racer on her team, or even in the lead…

The only solution she could come up with was that George enacted a law during his captaincy that she must be knocked to the ground at least once in every race.

That was probably it.
Sta - 9 6 | Eva - 7 4 | Str - 8 5
Wis - 11 8 | Arc - 12 9| Acc - 11 8
x
Fearless | Perfectionist | Calming Presence

Allies: Slytherin Team
Broom: Silver Arrow (+3 to all stats, top speed 5)
Action: As strategized (what else would it be? c; )
Reducio
S T A T S
| STAMINA: 8 | EVASION: 8 | STRENGTH: 6 |
| WISDOM: 8 | ARCANE POWER: 9 | ACCURACY: 8 |

+1 [Broom Racing]
+1 [Quidditch]
A B I L I T I E S
S P E L L S
Reducio
| O N E |

Bubble-Producing Charm • Bullarum Immortalem
Cleaning Charm • Scourgify
Curse of the Bogies • Mucus ad Nauseam
Dancing-Feet Spell • Tarantallegra
Extinguishing Charm • Extinguo
Eyeglass Repair Charm • Oculus Reparo
Fire-Making Spell • Incendio
Four-Point Spell • Point Me
Glass to Sand
Green Sparks Charm • Verdimillious
Knockback Jinx • Flipendo
Levitation Charm • Wingardium Leviosa
Locking Charm • Colloportus
Matchbox Transformation Spell • Flintifors
Matchstick to Needle • Conmutocus
Mending Charm • Reparo
Red Spark Charm • Periculum
Sauce-Making Spell • Condimentum
Smokescreen Spell • Fumos
Snail to Teapot • Choclea Bibe
Sneezing Hex • Steleus
Snowflake-Creating Spell • Nix Facitur
Umbrella Spell • Pluvia Velo
Unlocking Charm • Alohomora
Untransfiguration • Reparifarge
Wand-Extinguishing Charm • Nox
Wand-Lighting Charm • Lumos
Whistle to Watch • Tunc Sibyls

| T W O |

General Counter-Spell • Finite Incantatem
Freezing Charm • Immobulus
Revealing Charm • Revelio
Illegibility Charm • Illegibilus
Slowing Charm • Arresto Momentum
Engorgement Charm • Engorgio
Shrinking Charm • Reducio
Avifors Spell • Avifors
Purple Firecrackers-Conjuration Charm • Violaceous
Color-Changing Charm • Colorvaria
Clothing Color-Changing Charm • Multicorfors
Hair Color-Changing Charm • Crinus Muto
Squiggle Quill Spell • Vermiculafors
Gluing Spell • Epoximise
Hardening Charm • Duro
Blindfolding Spell • Obscuro
Tongue-Tying Spell • Mimblewimble
Disarming Charm • ExpelliarmuS
Bluebell Flames • Caeruleus Inflamarae
Cascading Jinx • Ingens Explosiones
Hot-Air Charm • Aer Calidus
Sun-Light Charm • Lumos Solem
Weather-modifying Charm • Metelojinx
Weather-modifying Countercharm • Meteolojinx Recanto
Weather-modifying Charm Variant • Meteolojinx
Atmospheric Charm • Caelum Muto
Blue Sparks Charm • Caerulimillious
Fire-Making Spell • Incendio Duo
Slug-Vomiting Charm • Slugulus Eructo
Flower-Conjuring Spell • Orchideous
Slippery Jinx • Lubricus
Fiery Script Charm • Flagrate
Stairs-into-Slide Charm • Glisseo
Paper Mending Charm • Papyrus Reparo
Reviving Spell • Rennervate
Hive-conjuring spell • Cutem Uro
Flask-conjuration spell • Potiri Putine
Ascension Spell • Alarte Ascendare
Descension Spell • Descendo
P O T I O N S
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| O N E |

Antidote to Common Poisons
Antidote to Uncommon Poisons
Babbling Beverage
Bruise Removal Paste
Burn Healing Paste
Confusing Concoction
Cure for Boils
Dizziness Draught
Dogbreath Potion
Forgetfulness Potion
Herbicide Potion
Muffling Draught
Pompion Potion

| T W O |

Drowsiness Draught
Sleeping Draught
Murtlap Essence
Pepperup Potion
Anti-Paralysis-Potion
Black-Fire-Potion
Deflating Draught
Swelling Solution
Calming Draught
Gregory’s Unctuous Unction
[/quote]
Broom Racing HUFFLEPUFF vs. SLYTHERIN - WINTER 2024
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S t a t s
Stamina: 10 (13) || Evasion: 8 (11) || Strength: 1 (4) Wisdom: 9 (12) || Arcane Power: 6 (9)
Accuracy: 9 (12)

Broom: Silver Arrow (+3 to all stats)

Action: Doing as strategized
A b i l i t i e s
Year 1 – Seer 1 (Auto Hit/Dodge) || Year 2 – Fearless
Year 3 – Seer 2 (Prophecy)
------- ----------- -------
11 February, 2024

The impending threat (wish!) to becoming a numb, flying block of ice was beginning to ease up just the slightest. She knew this because while the burning sting in her fingers and toes was still with her, the icicles on her eyelashes were now gone. Some small something was moving in the direction of 'you are getting warmer' (maybe AngelFyre herself since the FINISH line seemed to be the prize) in this sadistic game of HOT or COLD. Frostbite on her casting hand, however, was not something she wanted to contemplate, so while the pain in her fingers continued to burn, that discomfort needed to be compartmentalized for the time being. At least she knew numbing cold was not going to have her drift off into an unwelcome and unfortunately-timed slumber. Nope. She still had a race to fly, and she would now be doing it with a bit more pep hopefully.

To that end, she decided if Ava caught up to her, a blatch just might be in order. Though the impromptu plan formulated and danced around in her consciousness for a few minutes, the snake never made an appearance. Hmmmmmm. Odd.

She still desperately wanted to look back to see what was going on with everyone behind her, but she did not. Looking to her sides, and even above her, it appeared that she was still in the lead, but she had been a spectator at enough of Simon's races to know that meant nothing in the end sometimes. It looked like, at least for the moment, this was the Badgers' win to lose, and she was going to do her level best to see that that did not happen.

She put her head down with a redetermination to kick it back into high gear and see this through. If she was still up here, and alone, she knew it was because her everyones were back there and doing their parts to make it so. As the newest Hufflepuff racer, AngelFyre really did not want to let them all down.

Not now. Not ever.

So... onward! Body lowered. Eyes forward.

------- ----------- -------

T R U N K

Reducio
T R U N K

Image posted by the member
S t a t s
Stamina: 10 || Evasion: 8 || Strength: 1 || Wisdom: 9 || Arcane Power: 6 || Accuracy: 9

(+3) from Dueling wins: 1 | 2 | 3
A b i l i t i e s

Year 1 – Seer 1 (Auto Hit/Dodge) || Year 2 – Fearless || Year 3 – Seer 2 (Prophecy)

Reducio
Year 1 – SEER 1
EFFECTS: Seer 1 (10% auto-dodge chance and 10% auto-hit chance)
Reducio
When the Hogwarts professor showed up at AngelFyre’s door with the letter on the occasion of her 11th birthday, she could say in all honesty that as a Muggle, she knew nothing of magic. Literally nothing, except what she had read in Muggle literature or seen in Muggle cinema, and those both offer poor comparisons to the real thing. It would be fair to say that based on the reactions of her family to the news of her acceptance to Hogwarts, they were as unaware of magic in their lives as she was. So many students here grew up with magic in some fashion and they take for granted that magic is part of who they are. AngelFyre has felt, justifiably so, behind the curve in simply fitting in here, let alone understanding much of what is spoken of or goes on around these hallowed halls. There is still not a day that goes by in which she does not question whether this is just a vivid dream she has fashioned and one from which she will soon awaken, back home in her own room.

Because of these feelings and her newfound magical abilities, she and her family have wanted to know who they are, really are, and where her magic comes from. To that end, her mother and maternal grandmother have been doing a full court genealogical press on their family tree. They wanted to know if there were other instances of magic in their background, and they appear to have found some answers.

On her father’s side, it has been discovered that in 1658, John Iain McCubbin, along with his wife, Maeve Lyall McCubbin, emigrated from Scotland to the shores of the colonies in the new world, later to become the United States. They eventually made their home in Salem, Massachusetts sometime around 1673. It appears that for many years, they lived without incident, raising a family of two daughters and one son on their meager homestead.

A year or so before the Salem Witch Trials raged through the population in 1692, the McCubbins had packed up all of their belongings and had already started over again in Maryland. This timing is important because journal entries made by Maeve have been found in a family history museum in Australia. In the 2-3 years leading up to the witch hunts, there were passages in which she recounted conversations with her husband. She often implored him to have them sell what they could and move on as she had been “struck with visions” of friends and neighbors, accused of practicing witchcraft, hanged or drowned for their sins of witchcraft. Maeve’s visions had been taken seriously in her family for years, and noted by her neighbors, as they often had been able to avoid starvation on their cabbage farm as she would often “forecast” a plague or early frost while her neighbors were not so fortunate.

On her maternal side, going back six generations, her great(x4)grandmother, Essie Wilhelms Godshall (nee Gantry), had some minor notoriety as a healer in and around the breadbasket area of the Midwest. She married Crawford Ingram Godshall, an infamous, but affable, gambler she met on a river boat trip on the Mississippi river. Crawford was lucky... very lucky. He was often accused of cheating, but no one could ever catch him doing so. Many times he escaped what would surely have been certain death at the hands of infuriated fellow gamblers, but he always managed to just dodge or duck flying bullets and knives. AngelFyre’s Grandma Ruth Godshall has recognized what she thought was just a decorative item but which she now believes to be an actual magical wand that belonged to Crawford Ingram Godshall. It has been passed down through the years to the men of the family. She has it now because it belonged to her husband, Ezra Simpson Godshall.

What has not yet been revealed in the genealogical study is why the magic on both sides was quieted or disappeared. Maybe there will be answers to that and maybe there will not be, but it seems clear that the magic has reappeared with AngelFyre. Things that no one in the family thought much of prior to AngelFyre’s 11th birthday have now taken on a new color. Her ability to “see” is infrequent and subtle. As a young child, her mother recounts seeing AngelFyre walking by their barn with her best friend Ainsley. Ainsley was walking closest to the barn, and for no rhyme or reason, AngelFyre took her best friend’s arm and casually directed her to AngelFyre’s other side, while continuing to walk. Just a few seconds later, their horse, Goliath, kicked out that portion of the barn where Ainsley would have been standing and likely would have been severely injured. When asked about it, AngelFyre just shrugged her shoulders and said she “Did not want Ainsley to get hurt,” but could not elaborate further on how she knew Ainsley would have been hurt but for her moving her out of the way.

The Seer’s ability is a tricky one to pinpoint because so many people have gut feelings or intuition about things. One thing AngelFyre has long been aware of is how she does seem to have a strong sense sometimes about little things like what material will be on a quiz or exam, or knowing when someone will knock on their door when they are not expecting anyone, or even gathering candles for unexpected power outages. These things do not happen often, and it never would have occurred to her that it comes from a place of magic, but it now seems likely to her that it does.

A Seer is completely human, so there is nothing to change right now as a first year in terms of AngelFyre’s physical appearance. The only physical manifestations that a Seer undergoes is that the eyes will cloud over, completely white, when visions occur, rendering the Seer temporarily immobile. This may begin some time around her third year at Hogwarts. Also, a Seer’s hair pre-maturely turns gray or white, usually in later teenage years. Because she is still so young, AngelFyre’s hair has not yet started to turn white or gray. That will likely begin to manifest in her 6th or 7th year.

Year 2 – FEARLESS
EFFECTS: Fearless -- Dhampir's Aura, the ability Terrible Presence, a Lycanothrope's Intimidation OR certain charms, potions and jinxes that would normally cause a fear effect do not work on you as you are immune to them.

In Dueling
• In a duel with a Year 3+ Dhampir (with activated aura), or a player with Terrible Presence, a Fearless player won't suffer from their debuffs (10% auto-fail, 10% auto-miss, +1 Critical Failure range, –10% spell damage).
Reducio
AngelFyre, if asked, would be hard-pressed to tell anyone what scared her because she just did not scare easily. Like anyone with a heart and the capacity to love, what most scared her was not fear for her own physical safety, but rather, fear of the loss of loved ones, whether that be her boyfriend, family, friends, or her animal pals. Raised in a muggle home that appreciated muggle horror movies, she surprised her parents at a very young age when they caught her up long past her bedtime watching ‘The Creature from the Black Lagoon’ alone, in the dark, and laughing. The idea that such silly things as monsters existing amused her 6 year old self. As she grew older and the scales began to fall from her eyes, she could look at the world and find that, indeed, monsters did exist; they just looked a lot more like her than Frankenstein’s monster or the Mummy.

Well, that was what she believed anyway, at least until she found her way to Hogwarts. Even still, she found that the half breeds who roamed these hallowed halls alongside her were not something to automatically run from, screaming like a whipped puppy and hiding and trembling in some dark corner, hoping to not be discovered. Was she glad to know they existed? Yes. Information is always power. Better to know than walk amongst them and be completely unprepared on the off chance… the very off chance… that something bad might happen. But truth be told, most of the nastiness and vile behaviors she witnessed this past year came from the human race, provoking the others, whether that be physically or in written articles to rile up a student population quite needlessly.

Part of being fearless had less to do with bravery, so to speak, and much more to do with preparedness and confidence in herself and in the guardrails that were naturally imposed on society in any number of ways to minimize the idea of risk. Everything was all a numbers game, figured out in some actuarial table somewhere by some bean counter. Was there risk in everything? Of course! One could conceivably drown drinking a glass of pumpkin juice, but that did not mean she would allow herself to be afraid to drink it. AngelFyre was not at all interested in the ‘What If” game. Everyday was filled with risk, but one had to turn over a certain amount of faith in other people to do their jobs, and to do them competently, to keep her, as well as themselves, safe. Because it was a numbers game, the odds generally heavily favored her. She can, and will choose to sky dive when she turns 16 because, while the jump might be intimidating and just a little nerve racking at first, it will also be a huge thrill. At heart, AngelFyre is an adventurer. It seems unlikely that one could be both and adventurer and scared of one’s own shadow. She has never been scared of shadows.

She was not, and is not, a reckless girl, usually. Everyone has their stupid moments. She was no exception. She knew risk was something to deal with and manage. And that was the crux of how she approached the idea of fear in everything she did. She simply tried to prepare herself to the best of her ability as her first line of defense. AngelFyre wants to experience life; not sit back and simply read about it or watch others living it. She wants to suck the marrow out of every moment allotted to her in the blink of an eye that she will reside on terra firma. That means getting out and meeting the world head on, come what may. In the past when the world bit back upon such head on meetings, it was wisely chalked up to a lesson learned, and one hopefully not to be repeated. In the future it will be much the same. She has seen no reason to change her way of thinking or feeling about it now.

Fear?

She will continue to meet it head on and likely come out on the other side breathing, and most probably even laughing.

Year 3 – SEER 2
EFFECTS: Prophecy -- In moderated situations, the moderator has a 50% chance of offering you some tidbit of information or some sort of vision that is semi-relevant to the situation. It might be very important or it could be something very useless (think That's So Raven). Can only use this skill once per thread.
S p e l l s
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1st year

- Fire-Making Spell --*-- Incendio --*-- Herbology 2
- Extinguishing Charm --*-- Extinguo --*-- Herbology 3
- Dancing-Feet Spell --*-- Tarantallegra --*-- Charms 1
- Mending Charm --*--Reparo --*--Charms 1
- Levitation Charm --*--Wingardium Leviosa --*--Charms 2
- Wand-Lighting Charm --*--Lumos--*--Charms 3
- Wand-Extinguishing Charm --*--Nox - Charms 3
- Locking Charm --*--Colloportus --*--Charms 4
- Unlocking Charm--*-- Alohomora --*--Charms 4
- Umbrella Spell--*--Pluvia Velo --*--Charms 5
- Green Sparks Charm --*--Verdimillious --*--DADA 1
- Red Sparks Charm --*--Periculum --*--DADA 1
- Curse of the Bogies --*--Mucus ad Nauseam --*--DADA 2
- Knockback Jinx --*--Flipendo--*--DADA 3
- Smokescreen Spell --*--Fumos--*--DADA 4

- Whistle to Watch --*--Tunc Sibilus --*--Transfiguration 1
- Snail to Teapot --*--Choclea Bibe --*--Transfiguration 2
- Glass to Sand --*--incantation (unknown) --*--Transfiguration 2
- Sauce-Making Spell --*--Condimentum --*--Transfiguration 3
- Matchbox Transformation Spell --*--Flintifors --*--Transfiguration 4
- Matchstick to Needle ---*---Conmutocus ---*---Transfiguration 4
- Untransfiguration--*--Reparifarge --*--Transfiguration 5
- Sneezing Hex---*---Steleus ---*---HOM 1
- -Bubble-Producing Charm--*-- Bullarum Immortalem --*-- HOM 1
- Eyeglass Repair Charm --*-- Oculus Reparo --*-- HOM 1
- Cleaning Charm --*-- Scourgify--*--HoM 3
- Four-Point Spell --*-- Point Me --*-- Flying 3
- Snowflake-Creating Spell --*-- Nix Facitur - Astronomy 3
- Severing Charm--*-- Diffindo--*-- Upon Graduation
- Softening Charm --*-- Spongify --*--Upon Graduation
- Packing Charm --*-- Pack --*--Upon Graduation
- Tickling Charm--*-- Rictusempra --*-- Upon Graduation

2nd Year

- General Counter Spell ---*--- Finite Incantatem ---*--- Charms 1
- Slowing Charm ---*--- Arresto Momentum ---*--- Charms 4
- Slippery Jinx ---*--- Lubricus ---*--- Flying 1
- Blindfolding Spell ---*--- Obscuro ---*--- DADA 1
- Revealing Charm ---*--- Revelio ---*--- Charms 3
- Illegibility Charm ---*--- Illegibilus ---*--- Charms 3
- Engorgement Charm ---*--- Engorgio ---*--- Charms 5
- Shrinking Charm ---*--- Reducio ---*--- Charms 5
- Avifors Spell ---*--- Avifors ---*--- Transfiguration 1
- Purple Firecrackers-Conjuration Charm ---*--- Violaceous ---*--- Transfiguration 2
- Color-Changing Charm ---*--- Colorvaria ---*--- Transfiguration 3
- Clothing Color-Changing Charm ---*--- Multicorfors ---*--- Transfiguration 3
- Hair Color-Changing Charm ---*--- Crinus Muto ---*--- Transfiguration 3
- Squiggle Quill Spell ---*--- Vermiculafors ---*--- Transfiguration 4
- Gluing Spell ---*--- Epoximise ---*--- Transfiguration 5
- Hardening Charm ---*--- Duro ---*--- Transfiguration 5
- Tongue-Tying Spell ---*--- Mimblewimble ---*--- DADA 2
- Disarming Charm ---*--- Expelliarmus ---*--- DADA 3
- Bluebell Flames ---*--- Caeruleus Inflamarae ---*--- DADA 4
- Cascading Jinx ---*--- Ingens Explosiones ---*--- Astronomy 1
- Hot-Air Charm ---*--- Aer Calidus ---*--- Astronomy 2
- Sun-Light Charm ---*--- Lumos Solem ---*--- Astronomy 3
- Weather-modifying Charm ---*--- Metelojinx ---*---Astronomy 4
- Weather-modifying Countercharm ---*--- Meteolojinx Recanto ---*--- Astronomy 4
- Weather-modifying Charm Variant ---*--- Meteolojinx ---*--- Astronomy 5
- Atmospheric Charm ---*--- Caelum Muto ---*--- Astronomy 5
- Blue Sparks Charm ---*--- Caerulimillious ---*--- Astronomy 5
- Fire-Making Spell ---*--- Incendio Duo ---*--- Herbology 1
- Slug-Vomiting Charm ---*--- Slugulus Eructo ---*--- Herbology 1
- Flower-Conjuring Spell ---*--- Orchideous ---*--- Herbology 3
- Fiery Script Charm ---*--- Flagrate ---*--- HoM 1
- Stairs-into-Slide Charm ---*--- Glisseo ---*--- HoM 2
- Paper Mending Charm ---*--- Papyrus Reparo ---*--- HoM 3
- Reviving Spell ---*--- Rennervate ---*--- HoM 4
- Hive-conjuring spell ---*--- Cutem Uro ---*--- HoM 5
- Flask-conjuration spell ---*--- Potiri Putine ---*--- HoM 5
- Ascension Spell ---*--- Alarte Ascendare ---*--- Upon Graduation
- Descension Spell ---*--- Descendo ---*--- Upon Graduation
3rd Year
P o t i o n s
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1st Year

- Cure for Boils ---*- --Potions 1
- Herbicide Potion ---*-- -Potions 1
- Forgetfulness Potion --*-- Potions 1
- Antidote to Common Poisons ---*--- Potions 2
- Antidote to Uncommon Poisons --*---Potions 2
- Bruise Removal Paste ---*--- Potions 3
- Burn Healing Paste ---*--- Potions 3
- Babbling Beverage ---*--- Potions 4
- Confusing Concoction ---*--- Potions 4
- Dizziness Draught ---*--- Potions 4
- Muffling Draught ---*--- Potions 5
- Dogbreath Potion ---*--- Potions 5
- Pompion Potion ---*--- Herbology 2

2nd Year

Drowsiness Draught ---*--- Potions 1
Sleeping Draught ---*--- Potions 1
Murtlap Essence ---*--- Potions 2
Pepperup Potion ---*--- Potions 2
Anti-Paralysis-Potion ---*--- Potions 3
Black-Fire-Potion ---*--- Potions 3
Deflating Draught ---*--- Potions 4
Swelling Solution ---*--- Potions 4
Calming Draught ---*--- Potions 5
Gregory’s Unctuous Unction ---*--- Potions 5

3rd Year

Pet Tonic ---*--- CoMC 5

I t e m s
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School Supplies
- Copper Scales
- Cauldron size 2, tin with a lid
- Glass Phials
- Enchanted Satchel

Books
- Magical Theory
- Magical Drafts and Potions
- Fantastic Beasts and Where to Find Them
- Hogwarts, A History
- The Dark Forces: A Guide to Self-Protection
- Book of Spells
- A History of Magic

Clothes
- Protective gloves
- Plain black work robe
- Pointed hat
- Winter cloak

Ingredients
- Potato peelings

Potions
None at this time

Quidditch
- Swiftstick

Others
- Remembrall
- Wizard Camera
- Developing Solution
- Fake Permission Form
- Magical Candle
- Sneakoscope
- Ilvermorny 2022-2023 Badge
  • A representative of the Ilvermorny Hexwizard team 2022-2023 (for iNPC Stephen Schwartz)

Food
- Sherbet lemon
- Chocolate Rocher
- Chocolate Bar
- Cauldron Cake
- Chocoball
- Toothflossing Stringmints

Jokes & Hoaxes
-Magical paper airplane
Broom Racing HUFFLEPUFF vs. SLYTHERIN - WINTER 2024
Image posted by the member
Word Count: 87/50
Date: February 11th, 2024
Outfit: hufflepuff broom racing clothes



I sped through the race quickly, beginning to catch up with the other racers. Thank god for that. I hit the wrackspurts though but I already knew I would have to go to the Hospital Wing after the race anyway. I was just focused on getting through the race and of course, winning.
I had to keep going though. Through my vision, I could vaguely see Serena nearby but many others ahead from our and other teams. I had to keep going, had to keep catching up.



Action: as discussed
Stats: STA 8 • EVA 7 (8) • STR 6 (7) • WIS 8 (9) • ARC 6 • ACC 6 (8)
Abilities: Calming Presence • Perfectionist
Broom: Nimbus 1700 + Broom Compass (Adds +2 accuracy, +1 evasion, +1 wisdom, +1 strength) | Top Speed is 6, however when you reach a speed of 6 this increases to a 10% chance that you will auto miss (with anything requiring an accuracy roll) and you will be auto-hit (with anything requiring a dodge roll).

TRUNK:

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TRUNK

Image posted by the member

sta 8 • eva 7 • str 6 • wis 8 • arc 6 • acc 6

ABILITIES💥:
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🌸🌸🌸🌸🌸🌸🌸🌸🌸Year 1: Calming Presence🌸🌸🌸🌸🌸🌸🌸🌸 🌸
🌻🌻🌻🌻🌻🌻🌻🌻🌻🌻 Year 2: Perfectionist 🌻🌻🌻🌻🌻🌻🌻🌻🌻🌻
Year 3: TBA
Year 4: TBA
Year 5: TBA
Year 6: TBA
Year 7: TBA


SPELLS🪄:
Reducio
First Year Spells:
Dancing-Feet Spell • Tarantallegra - Charms 1
Mending Charm • Reparo - Charms 1
Levitation Charm • Wingardium Leviosa - Charms 2
Wand-Lighting Charm • Lumos - Charms 3
Wand-Extinguishing Charm • Nox - Charms 3
Locking Charm • Colloportus - Charms 4
Unlocking Charm • Alohomora - Charms 4
Umbrella Spell • Pluvia Velo - Charms 5
Whistle to Watch • Tunc Sibilus - Transfiguration 1
Snail to Teapot • Choclea Bibe - Transfiguration 2
Glass to Sand • Quarzicum - Transfiguration 2
Sauce-Making Spell • Condimentum - Transfiguration 3
Matchbox Transformation Spell • Flintifors - Transfiguration 4
Matchstick to Needle • Conmutocus - Transfiguration 4
Untransfiguration • Reparifarge - Transfiguration 5
Green Sparks Charm • Verdimillious - DADA 1
Red Spark Charm • Periculum - DADA 1
Curse of the Bogies • Mucus ad Nauseam - DADA 2
Knockback Jinx • Flipendo - DADA 3
Smokescreen Spell • Fumos - DADA 4
Eyeglass Repair Charm • Oculus Reparo - HoM 1
Sneezing Hex • Steleus - HoM 2
Bubble-Producing Charm • Bullarum Immortalem - HoM 3
Scouring Charm • Scourgify - HoM 3
Passage Opening Charm • Dissendium - HoM 4
Mice to Snuffboxes • Muspyxis - HoM 5
Opening Charm • Aberto - Astronomy 1
Take Root • Anathema Daphnis - Astronomy 2
Shooting Spell • Jaculor - Astronomy 3
Snowflake-Creating Spell • Nix Facitur - Astronomy 4
Bewitched Snowballs • Nive Percutio - Astronomy 5
Fire-Making Spell • Incendio - Herbology 2
Extinguishing Charm • Extinguo - Herbology 3
Four-Point Spell • Point Me - Flying 3
Knife to Paper Airplane • Cultrofors - DADA 5
Severing Charm • Diffindo
Softening Charm • Spongify
Packing Charm • Pack
Tickling Charm • Rictusempra

Second Year:
Cascading Jinx • Ingens Explosiones - Astronomy 1
Hot-Air Charm • Aer Calidus - Astronomy 2
Sun-Light Charm • Lumos Solem - Astronomy 3
Weather-modifying Charm • Metelojinx - Astronomy 4
Weather-modifying Countercharm • Meteolojinx Recanto - Astronomy 4
Weather-modifying Charm Variant • Meteolojinx - Astronomy 5
Atmospheric Charm • Caelum Muto - Astronomy 5
Blue Sparks Charm • Caerulimillious - Astronomy 5
Avifors Spell • Avifors - Transfiguration 1
Fire-Making Spell • Incendio Duo - Herbology 1
Slug-Vomiting Charm • Slugulus Eructo - Herbology 1


POTIONS🧪:
Reducio
First Year:
Cure for Boils (First Lesson)
Herbicide Potion (First Lesson)
Forgetfulness Potion (First Lesson)
Antidote to Common Poisons (Second Lesson)
Antidote to Uncommon Poisons (Second Lesson)
Bruise Removal Paste (Third Lesson)
Burn Healing Paste (Third Lesson)
Babbling Beverage (Fourth Lesson)
Confusing Concoction (Fourth Lesson)
Dizziness Draught (Fourth Lesson)
Muffling Draught (Fifth Lesson)
Dogbreath Potion (Fifth Lesson)
Pompion Potion (Herbology Second Lesson)


S H O P |Kind heart ♡, brave soul ꩜ , fierce mind. ☆

E N C Y | sta 10 • eva 10 • str 9 • wis 10 • arc 7 • acc 10 | I N P C
Broom Racing HUFFLEPUFF vs. SLYTHERIN - WINTER 2024
Image posted by the member
Serena was not exactly known for her strength. However, she was able to grab the end of someone's broom and spin to let them go. The sheer speed and broom usually helped give the other person a boost.

And that's exactly what happened when Dorian arrived. She grinned at her fellow Badger, "Ready to fly?" She teased before grabbing the back of Dori's broom and using all of Strength to push against it, making it go a little faster.
ACTION: Whatever the captain wants!
Sta: 10 13 | Eva: 17 22 | Str: 3 6 | Wis: 15 18 | AP: 10 13 | Acc: 15 20
Broom: Starsweeper XXI +3 to stats [added above for ease] | Broom Compass attached
Relevant Abilities: Goblin Armour, Evasive Maneuvers, Paragon of Health
Goblin Armour: +2 Accuracy & +2 Evasion [added above for ease]
[Allies for Paragon of Health: George Henry and Reyna Evergreen]


Full Moderation Details Below:
Reducio
STATISTICS:
Stamina: 10 (+3) = 13
Evasion: 17 + 2* + (3) = 22
Strength: 3 + (3) = 6
Wisdom: 15 + (3) = 18
Arcane Power: 10 + (3) = 13
Accuracy: 15 + 2* + (3) =20

* From Goblin Armour [Fifth Year and Seventh Year]
BROOM:
Starsweeper XXI (with broom compass attached)
Racing broom, notably used by the USA team during the Quidditch World Cup.
Stats: +3 to every stat [Added above for ease]
Speed: Top Speed is 6, however when you reach a speed of 6 this increases to a 10% chance that you will auto miss (with anything requiring an accuracy roll) and you will be auto-hit (with anything requiring a dodge roll).
Ability: Special Ability: Speed-Dodge
Once every 3 rounds, the user auto-dodges an attack. Declare in your action post when using. This would not interrupt your actual intended move. If an opponent has an auto-hit ability or skill, if that goes off then roll the attack and dodge as per normal. May attach a compass.
Attachments: Broom Compass attached
ABILITIES:
Part-Goblin
1. Gobbledegook: N/A
2. Evasive Maneuvers: 10% Auto-Dodge
3. Wandless Magic
4. Beastmaster: N/A
5. Goblin Armour: 2 slots (listed above)
6. Paragon of Health: +10% temporary health points from your stamina (Allies are noted above)
7. Goblin Armour: 2 slots (listed above)
TRUNK:
Reducio
[ TRUNK POST ]


Statistics
Stamina: 10
Evasion: 17
Strength: 3
Wisdom: 15
Arcane Power: 10
Accuracy: 15

+4 for Third Year [Quidditch (1, 2, 3, 4)]
+3 for Fifth Year [Broom Racing (1, 2) | iNPC Quidditch (3)]
+3 for Sixth Year [Broom Racing (1, 2, 3)]
Spells Learnt
Reducio
FIRST YEAR
Dancing-Feet Spell • Tarantallegra - Charms 1
Mending Charm • Reparo - Charms 1
Levitation Charm • Wingardium Leviosa - Charms 2
Wand-Lighting Charm • Lumos - Charms 3
Wand-Extinguishing Charm • Nox - Charms 3
Locking Charm • Colloportus - Charms 4
Unlocking Charm • Alohomora - Charms 4
Umbrella Spell • Pluvia Velo - Charms 5
Whistle to Watch • Tunc Sibilus - Transfiguration 1
Snail to Teapot • Choclea Bibe - Transfiguration 2
Glass to Sand • Quarzicum - Transfiguration 2
Sauce-Making Spell • Condimentum - Transfiguration 3
Matchbox Transformation Spell • Flintifors - Transfiguration 4
Matchstick to Needle • Conmutocus - Transfiguration 4
Untransfiguration • Reparifarge - Transfiguration 5
Green Sparks Charm • Verdimillious - DADA 1
Red Spark Charm • Periculum - DADA 1
Curse of the Bogies • Mucus ad Nauseam - DADA 2
Knockback Jinx • Flipendo - DADA 3
Smokescreen Spell • Fumos - DADA 4
Eyeglass Repair Charm • Oculus Reparo - HoM 1
Sneezing Hex • Steleus - HoM 2
Bubble-Producing Charm • Bullarum Immortalem - HoM 3
Scouring Charm • Scourgify - HoM 3
Passage Opening Charm • Dissendium - HoM 4
Mice to Snuffboxes • Muspyxis - HoM 5
Opening Charm • Aberto - Astronomy 1
Take Root • Anathema Daphnis - Astronomy 2
Shooting Spell • Jaculor - Astronomy 3
Snowflake-Creating Spell • Nix Facitur - Astronomy 4
Bewitched Snowballs • Nive Percutio - Astronomy 5
Fire-Making Spell • Incendio - Herbology 2
Extinguishing Charm • Extinguo - Herbology 3
Four-Point Spell • Point Me - Flying 3

SECOND YEAR
Severing Charm • Diffindo
Softening Charm • Spongify
Packing Charm • Pack
Tickling Charm • Rictusempra
General Counter-Spell • Finite Incantatem - Charms 1
Freezing Charm • Immobulus - Charms 2
Revealing Charm • Revelio - Charms 3
Illegibility Charm • Illegibilus - Charms 3
Slowing Charm • Arresto Momentum - Charms 4
Engorgement Charm • Engorgio - Charms 5
Shrinking Charm • Reducio - Charms 5
Avifors Spell • Avifors - Transfiguration 1
Purple Firecrackers-Conjuration Charm • Violaceous - Transfiguration 2
Color-Changing Charm • Colorvaria - Transfiguration 3
Clothing Color-Changing Charm • Multicorfors - Transfiguration 3
Hair Color-Changing Charm • Crinus Muto - Transfiguration 3
Squiggle Quill Spell • Vermiculafors - Transfiguration 4
Gluing Spell • Epoximise - Transfiguration 5
Hardening Charm • Duro - Transfiguration 5
Blindfolding Spell • Obscuro - DADA 1
Tongue-Tying Spell • Mimblewimble - DADA 2
Disarming Charm • Expelliarmus - DADA 3
Bluebell Flames • Caeruleus Inflamarae - DADA 4
Cascading Jinx • Ingens Explosiones - Astronomy 1
Hot-Air Charm • Aer Calidus - Astronomy 2
Sun-Light Charm • Lumos Solem - Astronomy 3
Weather-modifying Charm • Metelojinx - Astronomy 4
Weather-modifying Countercharm • Meteolojinx Recanto - Astronomy 4
Weather-modifying Charm Variant • Meteolojinx - Astronomy 5
Atmospheric Charm • Caelum Muto - Astronomy 5
Blue Sparks Charm • Caerulimillious - Astronomy 5
Fire-Making Spell • Incendio Duo - Herbology 1
Slug-Vomiting Charm • Slugulus Eructo - Herbology 1
Flower-Conjuring Spell • Orchideous - Herbology 3
Slippery Jinx • Lubricus - Flying 1
Fiery Script Charm • Flagrate - HoM 1
Stairs-into-Slide Charm • Glisseo - HoM 2
Paper Mending Charm • Papyrus Reparo - HoM 3
Reviving Spell • Rennervate - HoM 4
Hive-conjuring spell • Cutem Uro - HoM 5
Flask-conjuration spell • Potiri Putine - HoM 5

THIRD YEAR
Ascension Spell • Alarte Ascendare
Descension Spell • Descendo
Bandaging Charm • Ferula - Charms 1
Wind Jinx • Ventus - Charms 2
Wand-Lighting Charm Duo • Lumos Duo - Charms 3
Radiant Wand-Lighting Charm • Lumos Maxima - Charms 3
Summoning Charm • Accio - Charms 4
Banishing Charm • Depulso - Charms 4
Singing Jinx • Cantis - Charms 5
Healing Charm • Reparifors - Transfiguration 1
Guinea Fowl to Guinea Pig • Avum Porcus - Transfiguration 2
Porcupine [or Hedgehog] to Pincushion • Hystrifors - Transfiguration 2
Teapot to Gerbil • Jerbollam - Transfiguration 3
Teapot to Rat • Ratollam - Transfiguration 3
Teapot to Ferret • Migaleollam - Transfiguration 3
Teapot to Tortoise • Terachelys - Transfiguration 3
Teacup to Tortoise • Tazachelys - Transfiguration 3
Tail-Growing Hex • Cauda Incrementum - Transfiguration 4
Fish Transformation Spell • Piscifors - Transfiguration 5
Fish to Flower • Piscimutatio - Transfiguration 5
Teddy Bear to Spider • Arachmutatio - Transfiguration 5
Boggart-Banishing Spell • Riddikulus - DADA 1
Revulsion Jinx • Relashio - DADA 2
Snake Summons Spell • Serpensortia - DADA 3
Snake-Vanishing Spell • Vipera Evanesca - DADA 3
Full Body-Bind Curse • Petrificus Totalus - DADA 4
Hovering Charm • Sublevo Brevis - Astronomy 1
Freezing Spell • Glacius - Astronomy 2
Knee-Reversal Hex • Retro Genibus - Astronomy 3
Rotation Charm • Circumrota - Astronomy 4
Window Shattering Spell • Finestra - Astronomy 5
Spider Conjuration Spell • Arachnos - CoMC 2
Hair Thickening Charm • Crassus - CoMC 3
Owl to Opera Glasses • Speculafors - CoMC 4
Water-Heating Spell • Aqua Fervens - Divination 1
Cracker Jinx • Nec Divinos Crepitus - Divination 2
Cheering Charm • Serenate - Divination 3
Bravery Charm • Animosus - Divination 4
Sealant Charm • Consigno - Divination 5
Jelly-Brain Jinx • Wibbli Cogitatus • Runes 1
Twitchy Ears Hex • Trementes Aures • Runes 3
Gripping Charm • Inhaeresco - Flying 1
Hurling Hex • Iacta - Flying 2
Vinegar to Wine • Acetum Reverto - HoM 1
Litterbox to Wildebeest • Arcacas Invacca - HoM 2
Water Repelling Charm • Impervius - HoM 3
Leg-growing Charm • Concalo Crura - HoM 4
Desk into Pig Spell • Corpus Porcus - HoM 5

FOURTH YEAR
Amplifying Charm • Sonorus - Charms 1
Quieting Charm • Quietus - Charms 1
Minor Healing Charm • Episkey - Charms 2
Blockage Clearing Spell • Anapneo - Charms 2
(Minor) Explosion Charm • Bombarda - Charms 3
Fog-Conjuring Charm • Nebulus - Charms 4
Smokescreen Spell Duo • Fumos Duo - Charms 4
Muffliato Charm • Muffliato - Charms 5
Animal Goblet Transformation • Vera Verto - Transfiguration 1
Mice Transformation Spell • Snufflifors - Transfiguration 2
Ducklifors Jinx • Ducklifors - Transfiguration 2
Rabbit Transformation Spell • Lapifors - Transfiguration 3
Rabbit Slippers • Lepus Calceus - Transfiguration 3
Cauldron to Sieve • Filtración - Transfiguration 4
Cauldron to Badger • Furificar - Transfiguration 4
Cauldron to Guitar • Afinar - Transfiguration 4
Ecto Spell • Ectomatic - Transfiguration 5
Skurge Charm • Skurge - Transfiguration 5
Bubblehead Charm • Aspira - DADA 1
Leg-Locker Curse • Locomotor Mortis - DADA 2
Spider Repelling Spell • Arania Exumai - DADA 3
Impediment Hex • Impedimenta - DADA 3
Shield Charm • Protego - DADA 4
Herbivicus Charm • Herbivicus - Herbology 1
Blackboard-writing Spell • Scripto - Divination 1
Teeth-straightening Spell • Recto dente - Divination 2
Siphoning Spell • Tergeo - Divination 3
Structure Building Charm • Erecto - Divination 4
Switching Spell • Viceversus - Divination 5
Anti-Cheating Charm • Esto Verax • Runes 1
Ink Revealing Charm • Aparecium • Runes 2
Age Line • Aetas Terminus • Runes 3
Broom Jinx • Indomitus - Flying 2
Mobiliarbus Charm • Mobiliarbus - Flying 3
Instant Scalping Hex • Trichaufero - Astronomy 1
Hair Loss Curse • Calvorio - Astronomy 1
Pressurized Water Charm • Aqua Eructo - Astronomy 2
Hair-Regrowing Spell • Capillus Incrementum - Astronomy 3
Star Shower Spell • Stella Cascadia - Astronomy 4
Bedazzling Hex • Indesmulo - Astronomy 5
Water-Making Spell • Aguamenti - Herbology 3
Beauty Spell • Pulchra - CoMC 1
Drone Jinx • Obstrepere - CoMC 2
Pepper Breath Hex • Draco Spiritus - CoMC 3
Washing Up Charm • Lavabit - CoMC 4
Vacuum Cleaner Spell • Lambent Lutum - CoMC 4
Somnambulist Charm • Somnambulus - HoM 1
Dinnerplate to Mushroom • Fungifors - HoM 2
Rock to Dog • Canifors - HoM 3
Steel Talons Transfiguration • Steelclaw - HoM 4
Stretching Jinx • Distringo - HoM 5

FIFTH YEAR
Arrow Shooting Spell • Sagitta - Transfiguration 1
Smoke to Daggers • Pluviae Acuta - Transfiguration 2
The Bird Conjuring Charm • Avis- Transfiguration 3
The Bridge Conjuring Spell • Pontem Appare- Transfiguration 4
The Bridge Vanishing Spell • Pontem Discede- Transfiguration 4
Human to Pig • Porcus - Transfiguration 5
Human to Chicken • Pullus- Transfiguration 5
Human to Bat • Vespertilio- Transfiguration 5
Human to Ferret • Furritas- Transfiguration 5
Charm to Cure Reluctant Reversers • Reveragain - Flying 1
Ascendio • Ascendio - Flying 2
Flashing Paint Charm • Cololumina - Flying 3
Biting Jinx • Mordeo - Charms 1
Bubble Jinx • Ebublio - Charms 1
Deprimo • Deprimo - Charms 2
Toenail-Growing Hex • Cresco Unguibus - Charms 2
Blasting Curse • Confringo - Charms 3
Flame-Freezing Charm • Flamduratus - Charms 4
Glacius Duo • Glacius Duo - Charms 4
Reductor Curse • Reducto - Charms 5
Conjunctivitis Curse • Oculitumescere • DADA 1
Pimple Jinx • Furnunculus • DADA 2
Bat-Bogey Hex • Vespertilifors • DADA 3
Salvio Hexia • Salvio Hexia • DADA 3
Confundus Charm • Confundo - DADA 4
Freezing Spell Tria • Glacius Tria - Astronomy 1
Shocking Area Spell • Fulgurunda - Astronomy 2
Freeze! Spell - Astronomy 3
Projectile Jinx • Waddiwasi - Astronomy 4
Starry Sky Solution - Astronomy 5
Obliteration Charm • Vestigia Deleo • Divination 1
Rowboat Spell • Velifico • Divination 2
The Muggle Repelling Spell • Repello Muggletum • Divination 3
Tracking Object Charm • Avensegium • Divination 4
Spell-detection Spell • Specialis Revelio • Divination 5
Buffalo Conjuration Spell • Sianto • Runes 1
Antler Growth Hex • Anteoculatia • Runes 3
Homing Spell • Sequi Me - CoMC 1
Beetle Buttons • Buttonfors - CoMC 1
Placement Charm • Sede - CoMC 2
Informous Spell • Informous - CoMC 3
Herbivicus Charm II• Herbivicus Duo- Herbology 1
Fire-Making Spell III • Incendio Tria- Herbology 3
Human to Armchair • Essesella - HoM 1
Countercharm for Hiccoughs • Consingultus - HoM 2
Badgering • Melifors - HoM 3

SIXTH YEAR
Patronus Charm • Expecto Patronum • DADA 1
Protego Maxima • DADA 2
Fianto Duri • DADA 2
Stunning Spell • Stupefy • DADA 3
Scorching Charm • Hostis Ure • DADA 3
Hiding Spell • Cave inimicum • DADA 4
Silencing Charm • Silencio • CoMC 2
Sardine Spell • Sardinae ex Nasum • CoMC 3
Fairy Cake to Fairy • Faerifors • CoMC 4
Horn Growing Spell • Cornua Crescens • CoMC 5
Scarpin's Revelaspell • Partes Revelio • Potions 3
Gobstone to Skunk • Mephitifors • Transfiguration 1
Meddling Man to Monkey • Simia • Transfiguration 2
Caught! • Vincio • Transfiguration 2
Fulgari • Fulgari • Transfiguration 3
Emancipare • Emancipare • Transfiguration 3
Jelly-Legs Hex • Locomotor Wibbly • Transfiguration 4
Lovebird to LoveNote • Amoris Charta • Transfiguration 4
Fire Rope • Incendens Funis • Transfiguration 5
Fire to Snake • Ashwindem • Transfiguration 5
Jelly Fingers Curse • Digiti Wibbli • Flying 2
Supersensory Charm • Meliores Sensi - Flying 3
Anti-Alohomora Charm • Repugnat Reseratum • Divination 1
Bewitched Sleep Spell • Somnum Adduco • Divination 2
Imperturbable Charm • Imperturbatus • Divination 3
Silver Shield Charm • Argen Scutum • Divination 4
Ghostly Head Spell • Caput Immundus • Runes 3
Babbling Curse • Confusio Linguarum • Runes 4
Fountain of Wine • Effunde Vinum • Runes 5
Trip Jinx • Offendo • Charms 1
Langlock • Langlock • Charms 1
Intruder Charm • Monitus • Charms 1
Protean Charm • Protean • Charms 2
Tracking Spell • Appare Vestigium • Charms 3
Old Violent Unlocking Charm • Open Sesame • Charms 4
Flipendo Maxima • Flipendo Maxima • Charms 4
Candle Conjuration Spell • Fanale Appare - Divination 5
Feather-Light Spell • Agero Pondus • Herbology 2
Box Blasting Charm • Cistem Aperio • Herbology 2
Herbifors • Herbifors • Herbology 3
Vulnera Sanentur • Astronomy 1
Permanent Sticking Charm • Colloaeternum • Astronomy 2
Fixing Charm • Fixus • Astronomy 2
Limbo Mist • Vario Nebula - Astronomy 3
Limbo Mist Anticharm • Varia Nebulus - Astronomy 3
Bone Mending Spell • Brackium Emendo - Astronomy 4
Tempest Jinx • Tempest - Astronomy 5
Wind Jinx Duo • Ventus Duo - Astronomy 5
Potions Learnt
Reducio
FIRST YEAR
Cure for Boils (First Lesson)
Herbicide Potion (First Lesson)
Forgetfulness Potion (First Lesson)
Antidote to Common Poisons (Second Lesson)
Antidote to Uncommon Poisons (Second Lesson)
Bruise Removal Paste (Third Lesson)
Burn Healing Paste (Third Lesson)
Babbling Beverage (Fourth Lesson)
Confusing Concoction (Fourth Lesson)
Dizziness Draught (Fourth Lesson)
Muffling Draught (Fifth Lesson)
Dogbreath Potion (Fifth Lesson)
Pompion Potion (Herbology Second Lesson)

SECOND YEAR
Drowsiness Draught (First Lesson)
Sleeping Draught (First Lesson)
Murtlap Essence (Second Lesson)
Pepperup Potion (Second Lesson)
Anti-Paralysis-Potion (Third Lesson)
Black-Fire-Potion (Third Lesson)
Deflating Draught (Fourth Lesson)
Swelling Solution (Fourth Lesson)
Calming Draught (Fifth Lesson)
Gregory’s Unctuous Unction (Fifth Lesson)

THIRD YEAR
Grand Pepperup Potion (First Lesson)
Mandrake Restorative Draught (Second Lesson)
Revive Potion (Second Lesson)
Befuddlement Draught (Third Lesson)
Laugh Inducing Potion (Third Lesson)
Bulgeye Potion (Fourth Lesson)
Fire Breathing Potion (Fourth Lesson)
Memory Potion (Fifth Lesson)
Scintillation Solution (Fifth Lesson)
Madam's Glossy Silver Polish (CoMC First Lesson)
Pet Tonic (CoMC Fifth Lesson)

FOURTH YEAR
Fatiguing Infusion (First Lesson)
Weakness Potion (First Lesson)
Skelegro (Second Lesson)
Wound Cleaning Potion (Second Lesson)
Blood Replenishing Potion (Third Lesson)
Essence of Dittany (Third Lesson)
Garroting Gas (Fourth Lesson)
Erumpent Potion (Fourth Lesson)
Baruffio’s Brain Elixir (Fifth Lesson)
Wit Sharpening Potion (Fifth Lesson)
Floating Potion (Flying First Lesson)
Turbo Farts Potion (CoMC Fifth Lesson)

FIFTH YEAR
Alihotsy Draught (First Lesson)
Elixir to Induce Euphoria (First Lesson)
Dr. Ubbly’s Oblivious Unction (Second Lesson)
Wiggenweld Potion (Second Lesson)
Girding Potion (Third Lesson)
Vitamix Potion (Third Lesson)
Invisibility Potion (Fourth Lesson)
Shrinking Potion (Fourth Lesson)
Potion for Dreamless Sleep (Fifth Lesson)
Invigoration Draught (Fifth Lesson)
Oculus Potion (DADA First Lesson)
Doxycide (CoMC Fourth Lesson)
Snuffling Potion (CoMC Fifth Lesson)

SIXTH YEAR
Draught of Living Death (First Lesson)
Wideye Potion (First Lesson)
Cough Potion (Second Lesson)
Jaw Bind Potion (Second Lesson)
Hiccoughing Solution (Second Lesson)
Restoration Potion (Third Lesson)
Antidote to Veritaserum (Third Lesson)
Star Grass Salve (Fourth Lesson)
Devil's Sticky Balm (Fourth Lesson)
Cranberry Cleaner (Fourth Lesson)
Amortentia (Fifth Lesson)
Love Potion Antidote (Fifth Lesson)
Volubilis Potion (CoMC First Lesson)
[/quote]

PC: Serena Towers | iNPC: Arjan Oberoi | Other: Hjørdis Jensen & Xiomara Torres
Part-Goblin | Evasive Maneuvers | Beastmaster | Paragon of Health
Sta: 10 | Eva: 17 | Str: 3 | Wis: 15 | Arc Power: 10 | Acc: 15