Gryffindor vs Ravenclaw
Interactions ❯❯ @ | @ | @
Mentions ❯❯ @Della Barfield | @Linda Ramirez | @Martyr Daeva-Lazarus | @Graci Laren | @Pyce Rotanski
❂《 ⌜ January 29, 2026 ▎ Morning ⌟▛▔▔▔▔▔▔▔▔▔▔Yup, she should've just stayed inside, she should've feigned sickness instead of playing a game that you can't really play. Who thought that pitting people against a team with 7th years powerhouses was a good idea? It was demotivating. “Can't we just give up?” Raizel sighed as she found the cold ground much more comfortable than the skies, her frustration enough to warm her up even for just a bit. “Saves us from a losing game and humiliation.” If she could, she could stay here until the race is over or even sneak away. No one would notice since they were already behind anyway, no one would even know that one racer was missing since they will be busy with what's in front of them. This was starting to feel like too much work with no merits in the end and just a waste of time instead of something fun to do in the sidelines to fight her own troubles away.
She grumbled, sitting up to watch others go ahead. Ah, it sure was making her want to drop this as well if it was giving her nothing but continuous suffering, another addition to her already horrible experience. What does she need to do for a better game than this? What sacrifices does she need to make for a better experience and to actually keep up? A leg? A hand? An eye? Perhaps a soul. Yeah, definitely a soul. Might as well sell it to the darkest part of magic. “Do we really have to get back up there?” She hopes for a ‘No’ answer to that from their captains. Again, what's the point of flying and racing with a clear huge disadvantage? There's the gap in year, in abilities, in experience. Brutal really, and people think this was actually good entertainment. Maybe for them who weren't experiencing the hardships they had to endure to play in these kinds of games. Maybe to those who actually had it easy. Then they have the nerve to say it was a ‘good game’. What part of this would be considered a good game? For the winning team probably since they don't even have to break a sweat considering they have upperclassmen to rely on. Maybe say that when you can actually carry the game without those said upperclassmen. This was an unfair match, don't make it sound like it was.
“Let's just go back and get some hot chocolate…” Although the snowball fight that Graci suggested was starting to sound better to let out some steam.
▁▁▁▁▁▁▁▁▁▁▟⌜ Official Broom Race: Gryffindor vs. Ravenclaw| ⌜ WC: 424/50 ⌟
««««« Dialogue | #800000
INVENTORY
OutfitReducioSomething similar to this but with a close jacket ItemsReducioWand
Broom (Silver Arrow)
STATS AND ABILITIESSTA: 7 | EVA: 9 | STR: 3 | WIS: 12 | ARC: 10 | ACC: 10
Perfectionist | Fearless | Wandmaker | Terrible Presence
STATS WITH BROOM (SILVER ARROW)STA: 7 10 | EVA: 9 12 | STR: 3 6 | WIS: 12 15 | ARC: 10 13 | ACC: 10 13
+3 to all stats | Top Speed 5 Action
TrunkReducioGame Master wrote: 14 Feb 2023, 13:42Spells (Copied from Locked Trunk)STA: 7 | EVA: 9 | STR: 3WIS: 12 | ARC: 10 | ACC: 10Y5 - TBA | Y6 - TBA | Y7 - TBA
Sports Wins: (x | Sta)ReducioDisillusionment Charm (Celare Palam)
A charm that disguises a target as its surroundings by making the target take on the exact colour and texture of its environment, turning the target into a chameleon.
Impediment Hex (Impedimenta)
Also known as the "Impediment Hex", this jinx hinders the movement of a target, slowing the target down or stopping the target in its tracks.
Shield Charm (Protego)
PREREQUISITE: YEAR 4. A charm that protects the caster with an invisible shield that reflects spells and blocks physical entities.
Magical Theory
Because nothing can stop modernity.
Magical Drafts and Potions
Arsenius Jigger's work, along with his notes.
Fantastic Beasts and Where to Find Them
Newt Scamander's masterpiece, about magical creatures.
Hogwarts, A History
The infamous book of Garius Tomkink in its original edition from 1776.
The Dark Forces: A Guide to Self-Protection
Ideal for duels enthusiasts!
Book of Spells
Miranda Goshawk teaches you the basics so you can shine bright during Charms class.
A History of Magic
History, without the dust.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Ascension Spell (Alarte Ascendare)
A charm used to launch an object up into the air.
Bandaging Charm (Ferula)
A healing charm that conjures bandages and wraps, splinting any broken bones and easing pain.
Wind Jinx (Ventus)
PREREQUISITE: YEAR 3. A charm which shoots a jet of strong, spiralling wind from the tip of the wand.
Wand-Lighting Charm Duo (Lumos Duo)
PREREQUISITE: LUMOS. A variation of the Wand-Lighting Charm. It creates a focused beam of light from the end of the wand.
Healing Charm (Reparifors)
PREREQUISITE: YEAR 3. A healing charm that reverts minor magically-induced ailments, such as paralysis and poisoning.
Radiant Wand-Lighting Charm (Lumos Maxima)
PREREQUISITE: LUMOS DUO & LUMOS. A charm that produces a blinding flash of bright white light from the tip of the wand, a modified version of the Wand-Lighting Charm.
Summoning Charm (Accio)
PREREQUISITE: YEAR 2. A charm that summons an object toward the caster. It is able to summon objects by calling the object's name aloud after the incantation.
Banishing Charm (Depulso)
PREREQUISITE: YEAR 2. A charm that pushes an object away from the caster.
Singing Jinx (Cantis)
A charm used to make the target break out in song.
Boggart-Banishing Spell (Riddikulus)
A charm that is used to defeat a Boggart. This spell causes the boggart to assume a form that is humorous to the caster.
Revulsion Jinx (Relashio)
PREREQUISITE: YEAR 2. A jinx that forces the target to release its grip on whatever it was holding.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
Knee-Reversal Hex (Retro Genibus)
A hex that causes the victim's knees to reverse position from the front of their legs, where they were supposed to be located, to the back.
Window Shattering Spell (Finestra)
A charm that shatters glass.
Descension Spell (Descendo)
A charm that makes objects fall or move downward.
Cracker Jinx (Nec Divinos Crepitus)
PREREQUISITE: YEAR 3. A jinx that conjures exploding Wizard Crackers.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Cheering Charm (Serenate)
A charm that makes the target feel elated. If overdone, a victim can be overcome with fits of hysterical laughter.
Shrinking Spell (Diminuendo)
A charm that causes an object to shrink.
Quieting Charm (Quietus)
A charm that is used to quiet sound.
Minor Healing Charm (Episkey)
PREREQUISITE: YEAR 4. A healing charm that heals relatively minor injuries such as broken noses, toes, and split lips.
Explosion Charm (Bombarda)
Also known as the "Bombardment Spell", this noisy charm detonates a target with a small explosion. This is powerful enough to blast open sealed doors or blow bars off of windows.
Herbivicus Charm (Herbivicus)
A charm used to rapidly increase the growth rate of plants and cause flowers to bloom.
Pressurized Water Charm (Aqua Eructo)
PREREQUISITE: YEAR 4. A charm that can be used to create a spout of water from the tip of the wand. The intensity of the water flow could be anything from a thin fountain to an immense and powerful jet.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Amplifying Charm (Sonorus)
A charm used to amplify a targeted sound such as a person's voice or a piece of equipment.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Clothing Color-Changing Charm (Multicorfors)
A transfiguration spell that changes the colour and style of the target's outfit.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Hardening Charm (Duro)
A charm used to change objects into stone.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
Illegibility Charm (Illegibilus)
A charm that makes writing impossible to read.
Revelio Charm (Revelio)
A charm used to reveal concealed objects, messages, invisible things, passages, secretly written messages, hidden markings and reveal the true appearance of someone who changed their appearance with a spell.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.
Potions (Copied from Locked Trunk)ReducioPotato Peel
Once a mysterious potion, this has now become a potato peel. Feel free to sell back
Cure for Boils
A potion that clears both magical and mundane boils and blemishes when ingested.
Herbicide Potion
A potion used in gardening that kills and damages plants.
Forgetfulness Potion
A potion that causes memory loss in the drinker.
Antidote to Common Poisons
A potion that serves as a cure for most ordinary poisons.
Antidote to Uncommon Poisons
A potion that serves as a cure for uncommon and peculiar poisons.
Bruise Removal Paste
A potion that resembles a thick yellow paste, guaranteed to remove a bruise within an hour.
Burn Healing Paste
A potion that resembles a thick orange paste, used to treat burns.
Babbling Beverage
A potion that can be ingested or placed topically on a target and renders the affected party unable to form a coherent sentence.
Confusing Concoction
A potion that when ingested, causes confusion and a heightened sense of paranoia in the affected person, making it difficult to tell friend from foe.
Dizziness Draught
A potion that causes the affected person to feel light-headed and lose their sense of balance.
Muffling Draught
A potion whose fumes causes the inhaler to lose their voice.
Dogbreath Potion
A potion that turns the drinker's breath into flame.
Drowsiness Draught
A potion that creates fumes that induces physical fatigue, slows motor function and impairs the ability to focus in the target.
Sleeping Draught
A potion that causes the drinker to immediately fall into a deep, but temporary, sleep.
Murtlap Essence
A potion that heals and soothes cuts and abrasions.
Pepperup Potion
A potion that is the cure for non-magical flu-like illnesses.
Anti-Paralysis Potion
A potion that cures paralysis caused by spells, such as the full body-bind curse.
Black Fire Potion
A potion that makes one's blood like ice, rendering them immune to fire.
Deflating Draught
A potion that is an antidote to inflationary magic, such as the Swelling Solution, when applied topically.
Swelling Solution
A potion that causes items and body parts to inflate.
Calming Draught
A potion that is used to calm someone after an emotional shock or outburst.
Gregory’s Unctuous Unction
A potion that tricks the drinker into thinking the brewer is their best friend.
Grand Pepperup Potion
PREREQUISITE: PEPPERUP POTION. This potion is a stronger version of the Pepperup Potion that cures magical and mundane flu-like illnesses.
Memory Potion
A potion that this potion functions like a sort of introspective first-person pensieve, allowing near perfect recollection of focused memories.
Scintillation Solution
PREREQUISITE: YEAR 3. A potion that improves the drinker's banter but makes the user more prone to sarcasm.
Erumpent Potion
PREREQUISITE: YEAR 4. A potion that is very volatile, absolutely explosive when exposed to air.
Invisibility Potion
PREREQUISITE: YEAR 5. A potion that renders the user invisible.
Pompion Potion
A potion that turns your head into a pumpkin!
Replenishing Potion
A potion that replenishes non-magical liquids that come in contact with this potion; this potion does not replenish potions or magical liquids.
Oziel Toussaint | Miharu Goto
STA: 7| EVA: 12| STR: 3| WIS: 12| ARC: 10| ACC: 13
Perfectionist I | Fearless | Wandmaker | Terrible Presence
Gryffindor vs Ravenclaw
@Raizel Voltrouz
If variety was the spice of life, then Ravenclaw's culinary ventures popped the breaks at salt and pepper. Martyr was almost never considered the smartest person in a room (considering her as a contender was almost an insult to anyone else present), but it didn't take a genius to notice points of repetition. Humans (while only vaguely applying to the youngling dhampir) naturally excelled at pattern recognition. The racers had just barely gained liftoff when Marty had her first flash of déjà vu.
She didn't see where her spell went. She didn't even know it had been successful. Her attention immediately dropped from the tip of her wand, to one of her teammates falling in her left peripheral. Then right. Lower left. Lower right. Front. It was a familiar scene. They'd flown this race before. As the only remaining mounted Gryffindor racer, Martyr was qualified to provide some words of encouragement to her toppled comrades: "Just shake it off guys! It's just a little bump, ain't like you guys haven't been knocked on your asses before! C'mon!" She tried to rally.
Her crimson-ringed gaze would shoot to Raizel at her mention of tossing in the towel. "Christ on a cracker, you always look so fucking sad, Rai." The Gryffindor blurted at her teammate. It was a very... blunt observation, but not too far from the truth. There were nicer ways to say it- such as not mentioning it at all- but politesse had never been Marty's strongest point. She did, however, have a strong suit in redirection. "Hey Rai, check this out!" Bringing herself to a hover a few feet above the ground, Martyr reached down for something in the wet slush.
𝔇𝔅
Model:Silver Arrow
Effects:+3 to all stats.
Speed:5
──────────────────────────────────────────
Stam- 13Eva- 13Str- 3Wis- 8Arc- 3Acc- 13
In a crucifixation ecstasy, lying cross-chequed in agony...
Stamina: 10 × Evasion: 15 × Strength: 0 × Wisdom: 5 × Arcane Power: 0 × Accuracy: 11
Adult Account: Xailah Alptraum-Leveret
Gryffindor vs Ravenclaw

Date: 29thJanuary | Time: | Mention:
┍━━━━ ──────────── ☽ ☼ ☾ ───────────── ━━━━┑
xo Apparently this was going to be an easy win. Bea was happy to see that her duelling prowess wasn't completely lost. Her spell spreading was as strong as ever, allowing her to knock not one but two Gryffs off their brooms at the starting line. Bea giggled to herself as she flew by.
As she looked back at the starting line, she was a little shocked to see that five out of the six Gryffs had been knocked off their brooms, and Ravenclaw was now free to soar down the track. She smiled to herself, her grin big as she geared up to keep flying and win.xo
┕━━━━ ──────────── ☽ ☼ ☾ ───────────── ━━━━┙Sta 10 | Eva 10 | Str 4 | Wis 17 | Arc 8 | Acc 10
Sixth Sense | Perfectionist | Spell Spread | Impartial | Nonverbal Magic
Silver Arrow Broom
Gryffindor vs Ravenclaw
Things were already off to a promising start as the race went underway. No stops were pulled from Ari's teammates as they ensured the lions were going nowhere save for one who was flying alongside him and Dee through harsh winds. That racer, however, met a similar fate and was knocked to the ground, and the impacting thump made him grimace.
The multitude of glow bugs hovering around made for an enchanting sight even in daylight. Hopefully they would help take that lion's mind off of the pain for a moment. There was no time for feeling sorry, though. Distraction had no place here. Ari kept his eyes forward and braced for whatever he might hit.
ACTION: As strategized
BROOM:
SILVER ARROW
+3 to all stats
GAME STATS:
Sta: 14 | Eva: 14 | Str: 9 | Wis: 15 | Arc: 12 | Acc: 15
| Inveniam viam aut faciam | Sta: 12 | Eva: 12 | Str: 7 | Wis: 14 | Arc: 10 | Acc: 13 |
Gryffindor vs Ravenclaw

STA. 6 · EVA. 6 · STR. 7 · WIS. 5 · ARCPOW. 4 · ACC. 7 (w/o broom)
mentions:| actions: as strategized! :>| broom: silver arrow (+3 to all stats) | abilities: N/A for now
Korinna smiled as her teammate sped way ahead of everyone else, hopefully in the lead. And from the looks of it, almost all the lions had been knocked off their brooms at the starting line too, which was obviously a plus for ravenclaw. This had to be some sort of record... Korinna had to admit those older birds were quite the spellcasters, despite the freezing, bone rattling cold.
Perhaps there was hope in this game after all...
Reducio
Korinna Nightshade
Spells
Potions
Brooms
Spells
Reducio
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Potions
Reducio
Cure for Boils
A potion that clears both magical and mundane boils and blemishes when ingested.
Herbicide Potion
A potion used in gardening that kills and damages plants.
Forgetfulness Potion
A potion that causes memory loss in the drinker.
Pompion Potion
A potion that turns your head into a pumpkin!
A potion that clears both magical and mundane boils and blemishes when ingested.
Herbicide Potion
A potion used in gardening that kills and damages plants.
Forgetfulness Potion
A potion that causes memory loss in the drinker.
Pompion Potion
A potion that turns your head into a pumpkin!
Brooms
Reducio
[/quote]Silver Arrow
Handmade by Leonard Jewkes and can reach speeds of 68 mph.
Handmade by Leonard Jewkes and can reach speeds of 68 mph.
Gryffindor vs Ravenclaw
English | Parseltongue
mentioning: the Gryffindor team
From the starting line, Della could hardly feel the wind in her hair before her broom was gone beneath her. A familiar feeling. She landed with a plop in the snow. Three more plops followed: Linda, Graci, Raizel.
Well, at least Marty was still up there casting—but no Dealla easily avoided the second-year's spell.
Well, at least Pyce was still racing on their new Moontrimmer—oh, no, that was a fourth plop as the high winds took the newest racer.
Suddenly, it was really hitting Della: She had been considering racing as a career. But she could never even captain her team to victory. All the OWL studying, the extra flying classes, the extra racing practices, hardly sleeping—yet, all her plans were falling out of the sky. They didn't crash into the snow; they were just dying with a soft, silent plop in the snow.
Raizel suggested quitting early—hot chocolate did sound better than this. Marty tried to rally them to get back on their brooms. She was the only one in the game, and she wasn't racing. And Graci suggested they just have a snowball fight instead. It would be nice to land a hit for once.
All Della could do was laugh at the absurdity of it all. She laughed and laughed—it probably sounded manic, but it was a release she direly needed.
Credit to Xailah Alptraum Action: as strategized
Stats: stamina: 8 11 | evasion: 16 19 | strength: 5 8 | wisdom: 11 14 | arcane power:5 8 | accuracy: 13 16
Abilities: Evasive Maneuvers (10% auto-dodge) & Snake Spy (owled)
Broom: Silver Arrow (+3 all stats)
Top Speed: 5
sta 8 - eva 16 - str 5 - wis 11 - arc 5 - accuracy 13 |||| Parselmouth - Evasive Maneuvers - Beast Master
also Ruckus Weems | Quentin Gagné
Gryffindor vs Ravenclaw
ROUND 2
A note to all players: The word count minimum is 50 words. The next deadline to post and submit strategy is 120 hours from the time this is posted. If you believe a mistake has been made in the calculations of this round, please reach out to a broom racing moderator (any of the team captains/cocaptains) ASAP so it can be addressed promptly.
“A support spell cast by Dealla Prince on Korinna Nightshade to keep her teammate on her broom, the match continues!” Alyss spoke cheerfully, observing the skillful cast from the seventh-year. Her experience was clearly evident in her remarkable casting ability.Average Racer Stats for Obstacle DCs: 11 (accuracy), 8 (stamina), 5 (strength), 11 (wisdom)
Average Wisdom of Team Gryffindor (9) + 10: 19 + 2(Graci’s Sixth Sense) = 21 (Cheating DC for Team Ravenclaw)
Average Wisdom of Team Ravenclaw (14) + 10: 24 + 2(Beatrice’s Sixth Sense) = 26 (Cheating DC for Team Gryffindor)
The hostile actions is where Alyss paused. Friendly fire? What was she supposed to do? Wasn’t racing built to be unpredictable and exciting? What were the lions trying to pull? “It appears the Gryffindors are…having a snowball fight. You heard it right, the lions are sending projectiles of snow straight into each other and their opposition, with nearly everyone being hit—it appears there are even some rocks in the mix!” Alyss exclaimed, giggling a little now. It was a rather strange sight to see in the middle of an official race.SUPPORT
Dealla casts Leg Locker Curse at Beatrice & Korinna - WDC 20Beatrice & Korinna are more than one unit apart. Target randomly chosen: Korinna. WDC will be without the spell spread in play.
Dealla wisdom: [d20 : 10] + 21 = 31 —> success!
Dealla 10% auto-miss (speed), procs on 1: [d10 : 9] —> does not proc
Dealla 10% auto-miss (TP), procs on 1:
[d10 : 10] —> does not proc
Dealla accuracy: [d20 : 18] + 25 - 5(speed) = 38
Korinna evasion: [d20 : 3] + 9 - 4(speed) = 8
38 > 8 —> hit! Korinna cannot be KOB, will auto-fail vines and devils snare, and will suffer -2 accuracy, all of which for 3 rounds.
“Perhaps the courageous lions have given up, given their resorting to friendly fire with relatively mundane spell-casting. Or perhaps they’re trying to catch the eagles off-guard?” Alyss attempted to keep the match interesting. As a commentator for the match, it was kind of her job. But honestly? The mayhem in the snow looked…kinda fun.
“None of the Gryffindors move from their positions on the track; Korinna and Beatrice pass the gusts of winds with ease. What could possibly be going on?”ATTACKS
Della casts Bewitched Snowballs at Korinna, Raizel, and Linda - WDC 15 + 2(LC) = 17Della wisdom: [d20 : 16] + 14 = 30 —> success!Linda casts Bewitched Snowballs at Beatrice, Dealla, and Pyce - WDC 15 + 2(LC) = 17
Della 10% auto-miss (TP), procs on 1: [d10 : 7] —> does not proc
Della accuracy: [d20 : 10] + 16 - 1(charmer) = 25
Korinna evasion: [d20 : 4] + 9 - 4(speed) = 9
25 > 9 —> Korinna is hit and takes (10 x 8) = 80 - 8(TP) = 72 damage.
Raizel evasion: [d20 : 14] + 12 = 26
25 < 26 —> Raizel evades.
Linda evasion: [d20 : 13] + 12 = 25
25 = 25 —> Reroll of Della’s accuracy and Linda’s evasion
Della accuracy (#2): [d20 : 19] + 16 - 1(charmer) = 34
Linda evasion (#2): [d20 : 17] + 12 = 29
34 > 29 —> Linda is hit and takes (10 x 8) = 80 - 8(TP) = 72 damage.Linda wisdom: [d20 : 13] + 13 = 26Raizel casts Bewitched Snowballs at Graci, Della, and Ari - WDC 15 + 2(LC) = 17
Linda 10% auto-hit vs Dealla (speed), procs on 1: [d10 : 3] —> does not proc
Linda 10% auto-miss (TP), procs on 1: [d10 : 6] —> does not proc
Dealla 10% auto-dodge (EM), procs on 1: [d10 : 6] —> does not proc
Pyce 10% auto-dodge (Moontrimmer), procs on 1: [d10 : 7] —> does not proc
Linda accuracy: [d20 : 17] + 12 - 1(charmer) = 28
Beatrice evasion: [d20 : 1] + 13 - 4(speed) = 10
28 > 10 —> Beatrice is hit and takes (10 x 10) = 100 - 10(TP) = 90 damage.
Dealla evasion: [d20 : 7] + 19 - 5(speed) = 21
28 > 21 —> Dealla is hit and takes (10 x 10> = 100 - 10(TP) = 90 damage.
Pyce evasion: [d20 : 5] + 8 = 13
28 > 13 —> Pyce is hit and takes (10 x 10) = 100 - 10(TP) = 90 damage.Raizel wisdom: [d20 : 6] + 15 = 21 —> success!Martyr is throwing a projectile at Raizel
Della 10% auto-dodge (EM), procs on 1: [d10 : 5] —> does not proc
Raizel accuracy: [d20 : 11] + 13 - 1(charmer) = 23
Graci evasion: [d20 : 3] + 9 = 12
23 > 12 —> Graci is hit, taking (10 x 13) = 130 damage.
Della evasion: [d20 : 3] + 19 = 22
23 > 22 —> Della is hit, taking (10 x 13) = 130 damage.
Ari evasion: [d20 : 10] + 14 - 4(speed) = 20
23 > 20 —> Ari is hit, taking (10 x 13) = 130 damage.Martyr 10% auto-miss (TP), procs on 1: [d10 : 1] —> Martyr automatically misses Raizel.Graci casts Bewitched Snowballs at Raizel, Beatrice, and Dealla - WDC 15 + 2(LC) = 17Graci wisdom: [d20 : 1] + 8 = 9 —> critical fail, as there is no specified effect in the case of their spell, Graci simply fails to cast.Pyce is throwing a projectile at DeallaPyce 10% auto-hit vs Dealla (speed), procs on 1: [d10 : 6] —> does not proc
Pyce 10% auto-miss (TP), procs on 1:
[d10 : 7] —> does not proc
Dealla 10% auto-dodge (EM): [d10 : 8] —> does not proc
Pyce accuracy: [d20 : 13] + 10 - 1(charmer) = 22
Dealla evasion: [d20 : 2] + 19 - 5(speed) = 16
22 > 16 —> Dealla is hit, and takes (4 x 25) = 100 - 10 = 90 damage.
STARTING LINE
Della, Linda, Raizel, and Graci remain KOB here, Martyr remains here.
“Once again the trees seem to cause some of our racers some trouble, with many slamming into them! Let’s hope they can keep it moving!” Alyss was now watching the clump of trees, seeing Korinna hit one, and Beatrice hit two. Ari and Dealla seemed to pass through just fine, but it was a reminder—a single lapse in concentration could seriously hurt.UNIT 3 - HARD HIGH WINDS + GLOWBUGS - STR DC 15 10 (glowbugs)
Team RavenclawPyce remains KOB here.
- Korinna strength: [d20 : 10] + 10 = 20 —> pass
- Beatrice strength: [d20 : 12] + 7 = 19 —> pass
“All of the eagles pass the snow with ease, lengthening their gap with the formidable lions. This is spectacular flying by the Ravenclaws at the moment.”UNIT 5 - MODERATE TREES - ACC DC 17
Team RavenclawKorinna ends here.
- Korinna 10% auto-fail (TP), procs on 1: [d10 : 5] —> does not proc
Korinna accuracy: [3d20 : 16,16,1] + 10 - 4(speed) - 2(Leg Locker Curse) = 20, 20, 5 —> Korinna fails 1 tree, taking (5 x 10) = 50 damage.- Beatrice auto-fail (TP), procs on 1: [d10 : 5] —> does not proc
Beatrice accuracy: [3d20 : 2,13,1] + 13 - 4(speed) = 11, 22, 10 —> Beatrice fails 2 trees, taking 2(5 x 10) = 100 damage.- Ari 10% auto-fail (TP), procs on 1: [d10 : 3] —> does not proc
Ari accuracy: [3d20 : 6,17,6] + 15 - 4(speed) = 17, 28, 17 —> Ari passes all 3 trees.- Dealla 10% auto-miss (speed), procs on 1: [d10 : 9] —> does not proc
Dealla 10% auto-miss (TP), procs on 1: [d10 : 8] —> does not proc
Dealla accuracy: [3d20 : 3,6,5] + 25 - 5 = 23, 26, 25 —> Dealla passes all 3 trees.
UNIT 6
Dealla ends here.
UNIT 7 - EASY SNOWFALL - STA DC 11
Team RavenclawBeatrice ends here.
- Beatrice stamina: [d20 : 8] + 13 = 21 —> pass
- Ari stamina: [d20 : 8] + 14 = 22 —> pass
- Brookline 10% auto-success (SF), procs on 1: [d10 : 7] —> does not proc
Brookline stamina: [d20 : 8] + 11 = 19 —> pass
“OUCH! Brookline and Pericles both scrape against the walls there in that narrow passageway—that had to have hurt.” Alyss exclaimed, wincing in sympathy. Those hurt, in her experience.UNIT 8
Ari ends here.
“The third year gets caught on the thorns, a peril one cannot shrug off all too easily.” Alyss eyed Brookline’s scratches. “Her seventh-year counterpart gets through, untouched by the razor sharp thorns!”UNIT 9 - MODERATE NARROW PASSAGEWAY - ACC DC 21
Team Ravenclaw
- Brookline 10% auto-success (SF), procs on 1: [d10 : 8] —> did not proc
Brookline 10% auto-fail (TP), procs on 1: [d10 : 3] —> does not proc
Brookline accuracy: [d20 : 4] + 10 - 4(speed) = 10 —> fail, takes (5 x 10) = 50 damage.- Pericles 10% auto-fail (speed), procs on 1: [d10 : 9] —> does not proc
Pericles 10% auto-fail (TP), procs on 1: [d10 : 1] —> procs, Pericles automatically fails the Narrow Passageway and takes (6 x 10) = 60 damage.
“The elder Ravenclaw perseveres through the snowfall and the maze—he’s pulling out into a comfortable lead.” Although Alyss didn’t necessarily enjoy the fact that this was such a one-sided match, it did make her happy to see that her team, Slytherin, had gotten a win out against these very same eagles. Clearly they had practiced very hard after their loss, and had come out swinging.UNIT 10 - HARD THORNS - ACC DC 20
Team RavenclawBrookline ends here.
- Brookline 10% auto-fail (TP), procs on 1: [d10 : 3] —> does not proc
Brookline accuracy: [d20 : 9] + 10 - 4 = 15 —> Brookline fails the hard thorns and takes (5/100) x 1100 = 55 damage and will bleed for the rest of the match unless treated.- Pericles 10% auto-fail (speed), procs on 1: [d10 : 9] —> does not proc
Pericles 10% auto-fail (TP), procs on 1: [d10 : 8] —> does not proc
Pericles accuracy: [d20 : 17] + 18 - 5 = 30 —> pass
UNIT 13 - EASY SNOWFALL - STA DC 11
Team Ravenclaw
- Pericles stamina: [d20 : 19] + 13 = 32 —> pass
Alyss took a deep breath before speaking, buying herself a couple extra moments to gather her thoughts. “Ravenclaw has built upon their monstrous lead, with Gryffindor appearing to take a break in order to heighten their spirits. With Pericles so far along the track and Brookline only so far behind him, how will this match proceed?”UNIT 14 - MODERATE MAZE - WIS DC 21
Team RavenclawPericles ends here.
- Pericles wisdom: [d20 : 19] + 21 = 40 —> pass
Round Outcome
Team Gryffindor
[Captains: Della Barfield & Linda Ramirez]
@Della Barfield is KOB at the starting line. [870/1100] [posted] [posted]
@Linda Ramirez is KOB at the starting line. [1228/1300] [posted] [posted]
@Raizel Voltrouz is KOB at the starting line. [875/1000] [posted] [posted]
@Martyr Daeva-Lazarus is at the starting line. [1300/1300] [posted] [posted]
@Graci Laren is KOB at the starting line. [445/700] [posted] [posted]
@Pyce Rotanski is KOB in unit 3. [760/900] [posted] [posted]
Team Ravenclaw
[Captains: Beatrice Forsyth & @Mylo Atkins
@Ari Gwild is in unit 8. [1270/1400] [posted] [posted]
@Pericles Dralt is in unit 14. [1180/1300] [posted] [posted] [Starsweeper auto-dodge cooldown for 2 rounds]
@Dealla Prince is in unit 6. [820/1000] [posted] [posted] [Starsweeper auto-dodge cooldown for 2 rounds]
@Brookline Quinn is in unit 10. [950/1100] [posted] [posted] [-55 dmg bleed]
@Beatrice Forsyth is in unit 7. [1110/1300] [posted] [posted]
@Korinna Nightshade is in unit 5. [778/900] [posted] [posted] [no KOB & -2 acc for 3 rounds]
Submitted Plays
Reducio
Submitted Play from Team Gryffindor
Della casts bewitched snowballs at Kori, Raizel, and Linda
Linda casts bewitched snowballs at Bea, Dealla (the eagle), and Pyce
Raizel casts bewitched snowballs at Graci, Della (the lion), and Ari
Marty throws a projectile at Raizel
Graci casts bewitched snowballs at Raizel, Bea, and Dealla (the eagle)
Pyce throws a projectile at Dealla (the eagle)
Submitted Play from Team Ravenclaw
Dee: Cast Leg Locker Curse @ Bea & Kori, fly 6
Peri: Fly 6
Ari: Fly 5
Bea: Fly 5
Brooke: Fly 5
Kori: Fly 5
Gryffindor vs Ravenclaw
Trees were almost never a good sign for Ari. It was common knowledge that he had a reputation of bumping into them during races, but he was well beyond determined to make it through today in one piece. Failure was not an option, regardless of if fate had other plans.
However, in his unwavering concentration on breaking his tree hugging streak, he did not notice the tightly packed snowball hurdling through the air in his direction, and he took a direct hit to the side of the arm. He cursed, brushing the snow off of his upper arm and shoulder, the impact leaving a stinging throb behind. That was going to be very sore tomorrow. He didn't look back to see who threw it, but he knew they were far enough behind and trivial enough to not outweigh the need to look ahead.
The magic snowball was just enough to shift his attention before he realized the trees were right there. Bracing for the worst, a last-minute correction was made. It was a miracle to end all miracles. He managed to not hit a single tree as he sped through, barely missing a few trunks and limbs. Stunned was an understatement. He took a moment to breathe as he passed through a light patch of falling snow, flakes of icy cold white littering his messy black hair. Whatever just happened could only be described as divine intervention or the highest degree of luck. Hopefully that otherworldly hand of favor would continue to follow Ari and the other birds for the rest of the match.
ACTION: As strategized
BROOM:
SILVER ARROW
+3 to all stats
GAME STATS:
Sta: 14 | Eva: 14 | Str: 9 | Wis: 15 | Arc: 12 | Acc: 15
| Inveniam viam aut faciam | Sta: 12 | Eva: 12 | Str: 7 | Wis: 14 | Arc: 10 | Acc: 13 |
Gryffindor vs Ravenclaw

What could be better than a random snow fight in the middle of the racing? Unexpectedly it felt more enjoyable than the meaningless race where it was obvious that they didn't stand a chance.
Linda wasn't sure when was the last time she actually felt happy during the racing game. Perhaps it was the one where she just newly joined and they won. It was the only time she experienced winning and now she was finally able to feel happy again. A light laughter filled the cold winter day and she seemed to not care about the racing anymore.
It felt somewhat satisfying that all her targets were hit by the snow. Surely it didn't change the outcome of this race, but it was definitely great enough to let her smile.
Stats: sta 10☆eva 9☆str 7☆wis 10☆arc 7☆acc 9
Stats with broom: sta 13☆eva 12☆str 10☆wis 13☆arc 10☆acc 12
Broom: Silver arrow
Trunk:Reducio
sta 10☆eva 9☆str 7☆wis 10☆arc 7☆acc 9
Fearless✿Comprehend Languages (Parselmouth)✿Healing Sage✿Ability 4✿Ability 5✿Ability 6✿Ability 7
Will is able to change even the lines on our palms
| ✮Célestine de la Croix-Valmer✮ - staff account | -ˏˋ ★ ˎˊ-Kaya Rose Bennett-ˏˋ ★ ˎˊ- - first iNPC account | Ryusei Ishikawa - new iNPC |
Gryffindor vs Ravenclaw
Graci had not suspected in the least that they would take up on her suggestion. The snow hit her with a sharp sound of surprise, the culprit striking a friendly rage inside Graci. "Ugh, rude." Her tone would have sounded decidedly arrogant and annoying were it not for the slight smile on her face.
Her own wand, unfortunately, blatantly refused to cast such a spell. Perhaps deeming that snowballs had no place in an official race. Oh well. The tiniest bit of shame curled in the back of her chest, after all this was not what house pride was all about. Thankfully, she could sholder a bit of dissapointment from others so long as she had the happy memory of pelting snowballs at her teammates, even if she couldn't land them.
| (Stats with broom): stamina: 7 | evasion: 8 (9)| strength: 6 (7)| wisdom: 7 (8)| arcane power: 5 | accuracy: 7 (9) | ||| | Broom: Nimbus 1700, compass attatched Reducio Prerequisite: 2nd year or later Description: Fast and tough racing broom. Stats: +2 accuracy, +1 evasion, +1 wisdom, +1 strength Speed: Top Speed is 6, however when you reach a speed of 6 this increases to a 10% chance that you will auto miss (with anything requiring an accuracy roll) and you will be auto-hit (with anything requiring a dodge roll). Effect: None in racing. May attatch a compass. | ||| | Stats without broom: Stamina: 7 | Evasion: 8 | Strength: 6 | Wisdom: 7 | Arcane Power: 5 | Accuracy: 7 |
Reducio
Trunk:
Spells:
Potions:
Reducio

STATS | stamina ◦ 7 | evasion ◦ 8 | strength ◦ 6 | wisdom ◦ 7 | arcane power ◦ 5 | accuracy ◦ 7
X | X | X | SPORT WINS | X | X | X
Prodigal Charms | Sixth Sense | ability | ability | ability | ability | ability | ABILITIES
Spells:
Reducio
Bandaging Charm (Ferula)
A healing charm that conjures bandages and wraps, splinting any broken bones and easing pain.
Summoning Charm (Accio)
PREREQUISITE: YEAR 2. A charm that summons an object toward the caster. It is able to summon objects by calling the object's name aloud after the incantation.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle To Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Clothing Color-Changing Charm (Multicorfors)
A transfiguration spell that changes the colour and style of the target's outfit.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Hardening Charm (Duro)
A charm used to change objects into stone.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
Illegibility Charm (Illegibilus)
A charm that makes writing impossible to read.
Revelio Charm (Revelio)
A charm used to reveal concealed objects, messages, invisible things, passages, secretly written messages, hidden markings and reveal the true appearance of someone who changed their appearance with a spell.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.
A healing charm that conjures bandages and wraps, splinting any broken bones and easing pain.
Summoning Charm (Accio)
PREREQUISITE: YEAR 2. A charm that summons an object toward the caster. It is able to summon objects by calling the object's name aloud after the incantation.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle To Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Clothing Color-Changing Charm (Multicorfors)
A transfiguration spell that changes the colour and style of the target's outfit.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Hardening Charm (Duro)
A charm used to change objects into stone.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
Illegibility Charm (Illegibilus)
A charm that makes writing impossible to read.
Revelio Charm (Revelio)
A charm used to reveal concealed objects, messages, invisible things, passages, secretly written messages, hidden markings and reveal the true appearance of someone who changed their appearance with a spell.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.
Potions:
Reducio
Cure for Boils
A potion that clears both magical and mundane boils and blemishes when ingested.
Herbicide Potion
A potion used in gardening that kills and damages plants.
Forgetfulness Potion
A potion that causes memory loss in the drinker.
Bruise Removal Paste
A potion that resembles a thick yellow paste, guaranteed to remove a bruise within an hour.
Burn Healing Paste
A potion that resembles a thick orange paste, used to treat burns.
Muffling Draught
A potion whose fumes causes the inhaler to lose their voice.
Dogbreath Potion
A potion that turns the drinker's breath into flame.
Drowsiness Draught
A potion that creates fumes that induces physical fatigue, slows motor function and impairs the ability to focus in the target.
Sleeping Draught
A potion that causes the drinker to immediately fall into a deep, but temporary, sleep.
Murtlap Essence
A potion that heals and soothes cuts and abrasions.
Pepperup Potion
A potion that is the cure for non-magical flu-like illnesses.
Anti-Paralysis Potion
A potion that cures paralysis caused by spells, such as the full body-bind curse.
Black Fire Potion
A potion that makes one's blood like ice, rendering them immune to fire.
Deflating Draught
A potion that is an antidote to inflationary magic, such as the Swelling Solution, when applied topically.
Swelling Solution
A potion that causes items and body parts to inflate.
Calming Draught
A potion that is used to calm someone after an emotional shock or outburst.
Gregory’s Unctuous Unction
A potion that tricks the drinker into thinking the brewer is their best friend.
Pompion Potion
A potion that turns your head into a pumpkin!
A potion that clears both magical and mundane boils and blemishes when ingested.
Herbicide Potion
A potion used in gardening that kills and damages plants.
Forgetfulness Potion
A potion that causes memory loss in the drinker.
Bruise Removal Paste
A potion that resembles a thick yellow paste, guaranteed to remove a bruise within an hour.
Burn Healing Paste
A potion that resembles a thick orange paste, used to treat burns.
Muffling Draught
A potion whose fumes causes the inhaler to lose their voice.
Dogbreath Potion
A potion that turns the drinker's breath into flame.
Drowsiness Draught
A potion that creates fumes that induces physical fatigue, slows motor function and impairs the ability to focus in the target.
Sleeping Draught
A potion that causes the drinker to immediately fall into a deep, but temporary, sleep.
Murtlap Essence
A potion that heals and soothes cuts and abrasions.
Pepperup Potion
A potion that is the cure for non-magical flu-like illnesses.
Anti-Paralysis Potion
A potion that cures paralysis caused by spells, such as the full body-bind curse.
Black Fire Potion
A potion that makes one's blood like ice, rendering them immune to fire.
Deflating Draught
A potion that is an antidote to inflationary magic, such as the Swelling Solution, when applied topically.
Swelling Solution
A potion that causes items and body parts to inflate.
Calming Draught
A potion that is used to calm someone after an emotional shock or outburst.
Gregory’s Unctuous Unction
A potion that tricks the drinker into thinking the brewer is their best friend.
Pompion Potion
A potion that turns your head into a pumpkin!
|
|









