21 Mar 2024, 18:23
HUFFLEPUFF vs. SLYTHERIN - WINTER 2024

The race was going okay so far, Colin thought. Well. Except for AngelFyre being in the lead. And June being knocked off her broom. And everyone else being attacked by wrackspurts or pummelled by bitter cold snow!
On the other hand --- SNOW!!
Colin laughed! There was nothing for it. He'd catch up to AngelFyre later. Right now, the only thing that mattered for Colin was getting Wyatt out of the way. Somehow, George had gotten his wand back, and keeping his eye on the older Badger, he saw that that the spellmaster was preparing yet another attack!
"Wotcha Wyatt!" he called out as George cast his snatching spell! Hah! George's wand fizzled and sputtered like a muggle trying magic! Colin cast the ascension spell on Wyatt, tucking him safely out of the way. He turned to make eye contact with the offending Badger. "Too bad about that George! I think yer wand likes me better than it likes you now!" Colin smirked and heard through the cold snowy air a distant howling. It wasn't any wolf he knew of, yet the voice was familiar! Colin smiled as he turned away from the group, he couldn't help but respond: "OWOOoooOOOoo!!!"

BROOM:
Vailerama: Silver Arrow (+3 to all stats, speed 5)
Sweeeet! ABILITIES:
Werewolf Skills 1 | Evasive Maneuvers | Werewolf Skills 2, Tracking STATS:
Stamina: 7 | Evasion: 6 | Strength: 4
Wisdom: 9 | Arcane Power: 6 | Accuracy: 9 + 2 (Tracking George) ACTIONS:
Exulting in the moment & actions
as strategised
& watching for Clair in the stands!!
Reducio
Race: Werewolf
Abilities:
Colin's Trunk
Race: Werewolf
Abilities:
Stats:Werewolf Skills | Evasive Manoeuvres | Werewolf Skills | ---4--- | ---5--- | ---6--- | ---7---
Stamina: 7 | Evasion: 6 | Strength: 4 | Wisdom: 9 | Arcane Power: 6 | Accuracy: 9
This includes +1 to Wisdom from Broom Racing tie with Gryffindor!
Keep your mind in hell; and don't despair.
Cursa McCoire
Rigel McCoire
21 Mar 2024, 22:02
HUFFLEPUFF vs. SLYTHERIN - WINTER 2024
❝Greatness is only a way of thinking...❞
✿ Comet 180 Broom ✿ ✿ sta 6 | eva 5 | str 8 | wis 5 | arc 4 | acc 7 ✿ ✿ Word Count: 112 ✿
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✿ Topaz was having lots of fails! She started getting scared but the weather was chilly with all that wind. Well, she had lots of failures and she landed into a Wrackspurts. She had to end the round there so she stopped to take a break. It looked like the clouds were clearing up soon.
Topaz was cheering for all the Slytherin broom racers. She did but something caught her attention when she thought she was holding she thought she was holding her broom correctly but she wasn't and that got messed up. That's why she was always slipping up and getting all these failures. Wish her luck with the next few rounds.
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ReducioTrunk
Character Stats
ReducioStamina 6
Evasion 5
Strength 8
Wisdom 5
Arcane power 4
Accuracy 7
Spells: None
Potions: None ✿ Action as strategized ✿ ✿ Interacting with team ✿
Last edited by Topaz November on 6 Apr 2024, 22:44, edited 3 times in total.
21 Mar 2024, 23:31
HUFFLEPUFF vs. SLYTHERIN - WINTER 2024
She had zoned out a little, thinking about how great the slytherin team was. Oops. Now, she was focused. Completely focused. She was in the middle of a race,
jeez. It shouldn’t have been so hard to keep her mind focused.
Was she in front? Not quite. Were the snakes winning? She had no idea. Was she having fun? After the race, she would say yes. Right now, she just wanted to finish it. Whatever thrill she got out of racing was the one she gaslighted herself into believing she got while flying. The best part about the sport was more on the ‘attack people’ side, rather than the ‘fly fast’ side, ironically. She would’ve enjoyed some game like knock-out, but on brooms. That would be a good game.
And now, she was zoning out again. Maybe the cold was getting to her? She set her sights ahead, and banished all thoughts of knock-out on brooms from her mind.
stamina • 7 | evasion • 7 8 | strength • 5 6 | wisdom • 5 6 | arcane-power • 5 | accuracy • 6 8ReducioGame Master wrote: 28 Oct 2022, 00:47
stamina • 7 | evasion • 7 | strength • 5 | wisdom • 5 | arcane-power • 5 | accuracy • 6ReducioFirst Year
Dancing-Feet Spell • Tarantallegra - Charms 1
Mending Charm • Reparo - Charms 1
Levitation Charm • Wingardium Leviosa - Charms 2
Wand-Lighting Charm • Lumos - Charms 3
Wand-Extinguishing Charm • Nox - Charms 3
Locking Charm • Colloportus - Charms 4
Unlocking Charm • Alohomora - Charms 4
Umbrella Spell • Pluvia Velo - Charms 5
Whistle to Watch • Tunc Sibilus - Transfiguration 1
Snail to Teapot • Choclea Bibe - Transfiguration 2
Glass to Sand • Quarzicum - Transfiguration 2
Sauce-Making Spell • Condimentum - Transfiguration 3
Matchbox Transformation Spell • Flintifors - Transfiguration 4
Matchstick to Needle • Conmutocus - Transfiguration 4
Untransfiguration • Reparifarge - Transfiguration 5
Green Sparks Charm • Verdimillious - DADA 1
Red Spark Charm • Periculum - DADA 1
Curse of the Bogies • Mucus ad Nauseam - DADA 2
Knockback Jinx • Flipendo - DADA 3
Smokescreen Spell • Fumos - DADA 4
Eyeglass Repair Charm • Oculus Reparo - HoM 1
Sneezing Hex • Steleus - HoM 2
Bubble-Producing Charm • Bullarum Immortalem - HoM 3
Scouring Charm • Scourgify - HoM 3
Passage Opening Charm • Dissendium - HoM 4
Mice to Snuffboxes • Muspyxis - HoM 5
Opening Charm • Aberto - Astronomy 1
Take Root • Anathema Daphnis - Astronomy 2
Shooting Spell • Jaculor - Astronomy 3
Snowflake-Creating Spell • Nix Facitur - Astronomy 4
Bewitched Snowballs • Nive Percutio - Astronomy 5
Fire-Making Spell • Incendio - Herbology 2
Extinguishing Charm • Extinguo - Herbology 3
Four-Point Spell • Point Me - Flying 3
Knife to Paper Airplane • Cultrofors - DADA 5
Severing Charm • Diffindo
Softening Charm • Spongify
Packing Charm • Pack
Tickling Charm • Rictusempra
Second Year
Fire-Making Spell • Incendio Duo - Herbology 1
Slug-Vomiting Charm • Slugulus Eructo - Herbology 1
Cascading Jinx • Ingens Explosiones - Astronomy 1
Hot-Air Charm • Aer Calidus - Astronomy 2
Sun-Light Charm • Lumos Solem - Astronomy 3
Third Year
Healing Charm • Reparifors - Transfiguration 1
ReducioCure for Boils (First Lesson)
Herbicide Potion (First Lesson)
Forgetfulness Potion (First Lesson)
Antidote to Common Poisons (Second Lesson)
Antidote to Uncommon Poisons (Second Lesson)
Bruise Removal Paste (Third Lesson)
Burn Healing Paste (Third Lesson)
Babbling Beverage (Fourth Lesson)
Confusing Concoction (Fourth Lesson)
Dizziness Draught (Fourth Lesson)
Muffling Draught (Fifth Lesson)
Dogbreath Potion (Fifth Lesson)
Pompion Potion (Herbology Second Lesson)
BROOM: Nimbus 1700Description: Fast and tough racing broom. Stats: +2 accuracy, +1 evasion, +1 wisdom, +1 strength
Speed: Top Speed is 6, however when you reach a speed of 6 this increases to a 10% chance that you will auto miss (with anything requiring an accuracy roll) and you will be auto-hit (with anything requiring a dodge roll).Compass has been attached!
22 Mar 2024, 00:44
HUFFLEPUFF vs. SLYTHERIN - WINTER 2024
It was the damn wrackspurts! George shook his wand ineffectually as he held it in a death grip, cherry wood threatening to splinter and give way beneath his wrathful hand. He wishes he were a giant himself, so that he could just throw it straight through that Slytherin instead of having to fuss around with magic. Grr... oh well. Whateverth time's the charm.
Trunk link - Moderation info belowReducioSTATISTICS:BROOM:Stamina: 10
Evasion: 12
Strength: 3
Wisdom: 13 + 3 = 16
Arcane Power: 7
Accuracy: 12 + 3 = 15ABILITIESNimbus 2001
Stats: +3 accuracy, +3 wisdom, +1 crit range
Speed: Top Speed is 5, however when you reach a speed of 6 this increases to a 10% chance that you will auto miss (with anything requiring an accuracy roll) and you will be auto-hit (with anything requiring a dodge roll)
Attachment:Broom Compass.1. Prodigal Charms Learner: Makes me feel smart
2 & 3. Perfectionist I & II: Prevent crit fails
Spell Spread: Allows targeting two adjacent targets
Animagus: does nothing
"outlandishly gay for boys"
Stamina: 10 / Evasion: 12 / Strength: 3 / Wisdom: 13 / Arcane Power: 7 / Accuracy: 12 [color: #632d0b]
22 Mar 2024, 00:49
HUFFLEPUFF vs. SLYTHERIN - WINTER 2024
☽⦙ Interacting With | @Serena Towers ⦙☾
☽⦙ Hex Code | #810B2D ⦙☾
Dori had never been so excited than seeing THE Serena Towers grab on to the back of their broom. They turned around, immediately matching the energy of the smile and giving a devilish grin back. "Send me to the moon, Towers!" Dori bunkered down, trying to make themselves as aerodynamic as possible. When they were successfully thrusted through the air they couldn't help but let loose an absolute wail of excitement. This was the best day of their life. Just don't tell their boyfriend that.⁛ ⁛ ⁛ ⁛ ⁛ ⁛ ⁛ ⁛ ⁛ ⁛Action || As Directed⁛ ⁛ ⁛ ⁛ ⁛ ⁛ ⁛ ⁛ ⁛ ⁛
|| Stats ||
Stamina 12 (15) ∴ Evasion 9 (12) ∴ Strength 5 (8)
Wisdom 10 (13) ∵ ArcPower 10 (13) ∵ Accuracy 13 (16)
Broom || Silver Arrow (+3 to all Stats)
Active Abilities || Healing Sage I + II, Lovely Creature, Spell Spread
|| Trunk ||
Reducio───Spells───Reducio
≽ Age Line | Aetas Terminus
≽ Amplifying Charm | Sonorus
≽ Animal Goblet Transformation | Vera Verto
≽ Anti-Cheating Charm | Esto Verax
≽ Ascension Spell | Alarte Ascendare
≽ Atmospheric Charm | Caelum Muto
≽ Bandaging Charm | Ferula
≽ Banishing Charm | Depulso
≽ Beauty Spell | Pulchra
≽ Bedazzling Hex | Indesmulo
≽ Bird Transformation | Avifors
≽ Blackboard-Writing Spell | Scripto
≽ Blindfolding Spell | Obscuro
≽ Blockage Clearing Spell | Anapneo
≽ Blue Sparks Charm | Caerulimillious
≽ Bluebell Flames | Caeruleus Inflamarae
≽ Boggart Banishing Charm | Riddikulus
≽ Bravery Charm | Animosus
≽ Broom Jinx | Indomitus
≽ Bubble Head Charm | Aspira
≽ Bubble-Producing Charm | Bullarum Immortalem
≽ Cascading Jinx | Ingens Explosiones
≽ Cauldron to Badger | Furificar
≽ Cauldron to Guitar | Afinar
≽ Cauldron to Sieve | Filtración
≽ Cheering Charm | Serenate
≽ Cleaning Charm | Scourgify
≽ Clothing Color-Changing Charm | Multicorfors
≽ Color-Changing Charm | Colorvaria
≽ Cracker Jinx | Nec Divinos Crepitus
≽ Curse of the Bogies | Mucus ad Nauseam
≽ Dancing-Feet Spell | Tarantallegra
≽ Descension Spell | Descendo
≽ Dinnerplate to Mushroom | Fungifors
≽ Disarming Charm | Expelliarmus
≽ Drone Jinx | Obstrepere
≽ Ducklifors Jinx | Duclifors
≽ Ecto Spell | Ectomatic
≽ Engorgement Charm | Engorgio
≽ Extinguishing Charm | Extinguo
≽ Eyeglass Repair Charm | Oculus Reparo
≽ Fiery Script Charm | Flagrate
≽ Fire-Making Spell | Incendio
≽ Fire-Making Spell | Incendio Duo
≽ Fish to Flower | Piscimutatio
≽ Fish Transformation Spell | Piscifors
≽ Flash-Conjuration Spell | Potiri Putine
≽ Flower-Conjuring Spell | Orchideous
≽ Fog-Conjuring Charm | Nebulus
≽ Four-Point Spell | Point Me
≽ Freezing Charm | Immobulus
≽ Freezing Spell | Glacius
≽ Full Body-Bind Curse | Petrificus Totalus
≽ General Counter-Spell | Finite Incantatem
≽ Glass to Sand | Quarzicum
≽ Gluing Spell | Epoximise
≽ Green Sparks Charm | Verdimillious
≽ Gripping Charm | Inhaeresco
≽ Guinea Fowl to Guinea Pig | Avum Porcus
≽ Hair Color-Changing Charm | Crinus Muto
≽ Hair Loss Curse | Calvorio
≽ Hair-Regrowing Spell | Capillus Incrementum
≽ Hair-Thickening Charm | Crassus
≽ Hardening Charm | Duro
≽ Healing Charm | Reparifors
≽ Herbivicus Charm | Herbivicus
≽ Hive-Conjuring Spell | Cutem Uro
≽ Hot Air Charm | Aer Calidus
≽ Hovering Charm | Sublevo Brevis
≽ Hurling Hex | Iacta
≽ Illegibility Charm | Illegibilus
≽ Impediment Hex | Impedimenta
≽ Ink Revealing Charm | Aparecium
≽ Instant Scalping Hex | Trichaufero
≽ Jelly-Brain Jinx | Wibbli Cogitatus
≽ Knee-Reversal Hex | Retro Genibus
≽ Knockback Jinx | Flipendo
≽ Leg-Locker Curse | Locomotor Mortis
≽ Levitation Charm | Wingardium Leviosa
≽ Locking Spell | Colloportus
≽ Matchbox Transformation Spell | Flintifors
≽ Matchstick to Needle | Conmutocus
≽ Mice Transformation Spell | Snufflifors
≽ Minor Explosion Charm | Bombarda
≽ Minor Healing Charm | Episkey
≽ Mobiliarbus Charm | Mobiliarbus
≽ Muffliato Charm | Muffliato
≽ Opening Charm | Aberto
≽ Owl to Opera Glasses | Speculafors
≽ Packing Charm | Pack
≽ Paper Mending Charm | Papyrus Reparo
≽ Passage Opening Charm | Dissendium
≽ Pepper Breath Hex | Draco Spiritus
≽ Porcupine [or Hedgehog] to Pincushion | Hystrifors
≽ Pressurized Water Charm | Aqua Eructo
≽ Purple Firecrackers-Conjuration Charm | Violaceous
≽ Quieting Charm | Quietus
≽ Rabbit Slippers | Lepus Calceus
≽ Rabbit Transformation Spell | Lapifors
≽ Radiant Wand-Lighting Charm | Lumos Maxima
≽ Red Sparks Charm | Periculum
≽ Revealing Charm | Revelio
≽ Reviving Spell | Rennervate
≽ Revulsion Jinx | Relashio
≽ Rock to Dog | Canifors
≽ Sauce-Making Spell | Condimentum
≽ Sealant Charm | Consigno
≽ Severing Charm | Diffindo
≽ Shield Charm | Protego
≽ Shooting Spell | Jaculor
≽ Shrinking Charm | Reducio
≽ Singing Jinx | Cantis
≽ Siphoning Spell | Tergeo
≽ Skurge Charm | Skurge
≽ Slippery-Jinx | Lubricus
≽ Slowing Charm | Arresto Momentum
≽ Slug-Vomiting Charm | Slugulus Eructo
≽ Smokescreen Spell | Fumos
≽ Smokescreen Spell Duo | Fumos Duo
≽ Snail to Teapot | Choclea Bibe
≽ Snake Summons Spell | Serpensortia
≽ Snake-Vanishing Spell | Vipera Evanesca
≽ Sneezing Hex | Steleus
≽ Snowflake-Creating Spell | Nix Facitur
≽ Softening Charm | Spongify
≽ Somnambulist Charm | Somnambulus
≽ Spider Conjuration Spell | Arachnos
≽ Spider Repelling Spell | Arania Exumai
≽ Squiggle Quill Spell | Vermiculafors
≽ Stairs-into-Slide Charm | Glisseo
≽ Star Shower Spell | Stella Cascadia
≽ Steel Talons Transfiguration | Steelclaw
≽ Stretching Jinx | Distringo
≽ Structure Building Charm | Erecto
≽ Summoning Charm | Accio
≽ Sun-Light Charm | Lumos Solem
≽ Switching Spell | Viceversus
≽ Tail-Growing Hex | Cauda Incrementum
≽ Take Root | Anathema Daphnis
≽ Teacup to Tortoise | Tazachelys
≽ Teapot to Ferret | Migaleollam
≽ Teapot to Gerbil | Jerbollam
≽ Teapot to Rat | Ratollam
≽ Teapot to Tortoise | Terachelys
≽ Teddy Bear to Spider | Arachmutatio
≽ Teeth-Straightening Spell | Recto Dente
≽ Tickling Charm | Rictusempra
≽ Tongue-Tying Spell | Mimblewimble
≽ Twitchy Ears Hex | Trementes Aures
≽ Umbrella Spell | Pluvia Velo
≽ Unlocking Charm | Alohomora
≽ Untransfiguration | Reparifarge
≽ Vacuum Cleaner Spell | Lambent Lutum
≽ Wand-Extinguishing Charm | Nox
≽ Wand-Lighting Charm | Lumos
≽ Wand-Lighting Charm Duo | Lumos Duo
≽ Washing Up Charm | Lavabit
≽ Water Repelling Charm | Impervius
≽ Water-Heating Spell | Aqua Fervens
≽ Water-Making Spell | Aguamenti
≽ Weather-modifying Charm | Metelojinx
≽ Weather-modifying Charm Variant | Metelojinx
≽ Weather-modifying Countercharm | Metelojinx Recanto
≽ Whistle to Watch | Tunc Sibilus
≽ Wind Jinx | Ventus
───Potions───ReducioAntidote to Common Poisons ≼
Antidote to Uncommon Poisons ≼
Anti-Paralysis-Potion ≼
Babbling Beverage ≼
Back-Fire-Potion ≼
Baruffio's Brain Elixir ≼
Befuddlement Draught ≼
Blood Replenishing Potion ≼
Bruise Removal Paste ≼
Bulgeye Potion ≼
Burn Healing Paste ≼
Calming Draught ≼
Confusing Concoction ≼
Cure for Boils ≼
Deflating Draught ≼
Dizziness Draught ≼
Dogbreath Potion ≼
Drowsiness Draught ≼
Erumpent Potion ≼
Essence of Dittany ≼
Fatiguing Infusion ≼
Fire Breathing Potion ≼
Floating Potion ≼
Forgetfulness Potion ≼
Garroting Gas ≼
Grand Pepperup Potion ≼
Gregory's Unctuous Unction ≼
Herbicide Potion ≼
Laugh Inducing Potion ≼
Madam Glossy's Silver Polish ≼
Mandrake Restorative Draught ≼
Memory Potion ≼
Muffling Draught ≼
Murtlap Essence ≼
Pepperup Potion ≼
Pet Tonic ≼
Pompion Potion ≼
Revive Potion ≼
Scintillation Solution ≼
Skelegro ≼
Sleeping Draught ≼
Swelling Solution ≼
Turbo Farts Potion ≼
Valerian Sprigs ≼
Weakness Potion ≼
Wit Sharpening Potion ≼
Wound Cleaning Potion ≼
───────────────────────────────────────────────────────
Healing Sage | Lovely Creature | Spell Spread | Healing Sage II
"I don't know whether to cry or scream or do both. It feels like I've done more than enough of both. And it feels like I haven't done enough." - Mason Deaver
Stamina 12 ∴ Evasion 12 ∴ Strength 5 ∴ Wisdom 12 ∵ ArcPower 10 ∵ Accuracy 15
Stamina 12 ∴ Evasion 12 ∴ Strength 5 ∴ Wisdom 12 ∵ ArcPower 10 ∵ Accuracy 15
22 Mar 2024, 03:58
HUFFLEPUFF vs. SLYTHERIN - WINTER 2024
Banner by Opeila Winters
hex: #1f3b4d
He should have layered up. Sure he had to wear his uniform and be with the team in that regard, but what was stopping him from adding a long sleeve tee underneath it all? Maybe he should have prepared better. It was February, after all, it was going to be cold anyway. This was just another level above what he expected. Brr.
Interacting: N/A
Mentioning: N/A
Reducio
Modified Stats: Sta: 7 | Eva: 12 | Str: 5 | Wis: 10 | Arc: 9 | Acc: 12
Broom: Nimbus 1700
Broom: (+2 acc, +1 eva, +1 wis, +1 str | Speed 6, 10% automiss at speed 6 | Compass attached)
Abilities: Parselmouth | Prodigal DADA | Fearless | Snake Spy (Auto-succeed unit 13)
Wearing: Slytherin broom racing uniform
Trunk: link
| “If you ever need anything please don't hesitate to ask someone else first.” - Kurt Cobain. |
Sta: 15 | Eva: 20 | Str: 6 | Wis: 9 | Arc: 9 | Acc: 11 Parselmouth | Prodigal DADA | Fearless | Muggle Condition |
29 Mar 2024, 07:44
HUFFLEPUFF vs. SLYTHERIN - WINTER 2024
ROUND 5
A note to all players: The word count minimum is 50 words. The next deadline to post and submit strategy is 120 hours from the time this is posted. If you believe a mistake has been made in the calculations of this round, please reach out to a broom racing moderator (any of the team captains/cocaptains) ASAP so it can be addressed promptly.
Average Racer Stats for Obstacle DCs: 10 (accuracy), 9 (stamina), 5 (strength), 9 (wisdom)
Average Wisdom of Slytherin + 10: 18 (Cheating DC for Hufflepuff)
Average Wisdom of Hufflepuff + 10: 21 (Cheating DC for Slytherin)
Note: 10% autofailures are rolled with a d10; procs on 1. 10% auto succeeds are rolled with a d10; procs on 10. In equations, the rolled number always appears first, and the player's stat appears second.
SUPPORTVale uses bruise removal paste on Ava
Ava is healed +200 (457/700)
Right where the snow is at its thickest, there is a cluster of activity. Anderson grabs Starkey from the sky with great force, and—with perfect synchronization with his teammate—Henry sends the Slytherin back through the cold white abyss. McCoire, avenging his fellow basilisk, knocks the wand from Henry's hand. And the newbie November knocks Evergreen from the sky. Each team is two for two this time—as the race nears its end, they've really upped their game.ATTACKSDorion casts the descension spell on Wyatt
spell DC 15
dorion wis: 15+13=28 Success!
dorion calming presence chance: 1 / dorion terrible presence chance: 2
dorion acc: 15+16-3(speed)+1(alarte)=29
wyatt broom fail chance: 3
wyatt eva: 8+12-5(speed)=15
Wyatt is descended to the normal track, 25*13(arc)=325 damage-10%(terrible presence) (197/700)George casts the knockback jinx at Wyatt
george casting fail: 5
george wis: 1+16=17 [George has no critfail due to perfectionist] Success!
george calming presence chance: 7 / george terrible presence chance: 5
george acc: 18+15=33
wyatt broom fail chance: 3
wyatt eva: 13+12-5(speed)=20
Wyatt is knocked back to unit 9. He rerolls snow in unit 10 at a disadvantage.Colin casts the disarming spell at George's wand
spell DC 12+2(lovely creature)=14
colin wis: 2+12=14 Success!
colin terrible presence chance: 3
colin arc: 2+9=11
george str: 7+3=10
George is disarmed.Topaz blatches Reyna
topaz calming presence chance: 8 / topaz terrible presence chance: 7
topaz acc: 16+7=23
reyna broom fail chance: 8
reyna eva: 5+8-5(speed)=8
double damage, str DC 30
topaz str: 16+8=26
Reyna blatched. 25*6=150 fall damage (520/800). Reyna is KOB in unit 10.
UNIT 6
Wrackspurt wis DC 20
june wis: 7+11=18 Failure! 10% casting autofail
UNIT 9
June ends the round here.
UNIT 10
Near-Impossible Snow sta DC 27
reyna sta: 1+8=9 Failure! 27-9=18*10=180 damage, top speed halved next round. (340/800)serena sta: 2+13=15 Failure! 27-15=12*10=120 damage, top speed halved next round. (1180/1300)wyatt sta: 12+7=19 / 13+7=20 Failure! 27-19=8*10=80 damage, top speed halved next round. (117/700)George, Vale, Topaz, and Colin end the round here. Reyna is KOB here.
UNIT 11
Whomping Willow eva DC 25
Serena, Wyatt, and Ava avoid attack.
simon eva: 4+13-1(speed)=16 Failure! 100 damage, (1030/1200)
willow grabs simon 1-5: 17
UNIT 13
Hard Trees acc DC 21
serena broom fail chance: [8,2,7]
serena acc: [12,14,11]+20-5(speed)=[27,29,26] Success! Success! Success!
simon acc: [1,1,9]+11-1(speed)=[11,11,19] Failure! Failure! Failure! 10, 10, 10 damage, (1000/1200)
dorion acc: [15,13,17]+16-3(speed)=[28,26,30] Success! Success! Success!
ava broom chance: [9,1,9]
ava acc: [10,6]+8-5(speed)=[13,9] Failure! Failure! Failure! 30, 30, 30 damage, (367/700)
wyatt broom chance: [5,10,7]
wyatt acc: [16,11,19]+12-5(speed)=[23,18,26] Success! Failure! 30 damage, (87/700) Success!
UNIT 14
Dorion ends the round here.
UNIT 15
Moderate Bright Light sta DC 17
serena sta: 6+13=19 Success!
angelfyre sta: 19+13=32 Success!
ava sta: 7+7=14 Failure! 10% acc/wis autofail for 17-14=3 rounds
wyatt sta: 3+7=10 Failure! 10% acc/wis autofail for 17-10=7 rounds
Wyatt and Serena end the round here.
UNIT 16
Ava ends the round here.
UNIT 17
Easy Passageway acc DC 15
angelfyre acc: 1+12-4(speed)=9 Failure! 50 damage (1050/1300)
UNIT 18
Hard Maze wis DC 24
AngelFyre auto-succeeds at the maze due to her Seer ability.
"Slytherin Captain Selwyn is pulling up the rear. She's able to catch up with her teammates just in time to see Starkey brave the cold once again. And it doesn't look good this time! But he's staying in the game. Towers, Starkey, Anderson, and Winchect are racing for second place. Winchect looks brighter after a pick-me-up from her captain, Ashwood. They all avoid the willow—but Kincaid isn't so lucky. Oof, that's got to hurt. Oh at least it didn't grab him! He's free!UNIT 19
AngelFyre ends the round here.
The bright light shocks Winchect and Starkey, the former pulling into a definitive second place. But first place so far belongs to McCubbin! The only thing in her way is the maze. And she—wait, she—huh this really is something—McCubbin flew through the maze so cleanly it looked like she knew the route already.
Well, do the Slytherins have any more sneaky tricks up their sleeves? Or is this a done deal for Hufflepuff?"
Round Outcome
Slytherin, captained by June Selwyn & Vale Ashwood
@June Selwyn is in unit 9. [657/1000]
[Wrackspurts! 10% casting autofail]
[late post][posted][posted][posted][posted]
@Topaz November is in unit 10. [490/600]
[Wrackspurts! 10% casting autofail] [Warmed up! Snow effect is now gone!]
[posted][posted][posted][posted][posted]
@Vale Ashwood is in unit 10. [570/800]
[Warmed up! Snow effect is now gone!]
[posted][posted][posted][posted][posted]
@Colin McCoire is in unit 10. [950/1000]
[Warmed up! Snow effect is now gone!]
[posted][posted][posted][posted][posted]
@Wyatt Starkey is in unit 15. [87/700]
[Blinded by the light! 10% acc/wis autofail for 6 more rounds] [Snow! Top speed halved next round.]
[posted][posted][posted][posted][posted]
@Ava Winchect is in unit 16. [367/700]
[Wrackspurts! 10% casting autofail] [Blinded by the light! 10% acc/wis autofail for 2 more rounds]
[posted][posted][posted][didn't post][posted]
Hufflepuff, captained by @Avery McCall & @Alyssea Brown
@Reyna Evergreen is in unit 10. [340/800]
[Wrackspurts! 10% casting autofail] [KOB] [Snow! Top speed halved next round.]
[posted][posted][posted][posted][posted]
@George Henry is in unit 10. [1040/1000]
[Wrackspurts! 10% casting autofail] [Disarmed!] [Warmed up! Snow effect is now gone.]
[posted][posted][posted][posted][posted]
@Simon Kincaid is in unit 13. [1000/1200]
[Warmed up! Snow effect is now gone.]
[posted][posted][posted][posted][posted]
@Dorion Anderson is in unit 14. [1460/1500]
[posted][posted][posted][posted][posted]
@Serena Towers is in unit 15. [1180/1300]
[Snow! Top speed halved next round.]
[posted][posted][posted][posted][posted]
@AngelFyre McCubbin is in unit 19. [1050/1300]
[posted][posted][posted][posted][posted]
Submitted Plays
Reducio
Submitted Play from Slytherin
Wyatt: Fly 6
June: Fly 4
Colin: Expelliarmus George, fly 0
Vale: Use potion (bruise removal paste) on Ava, fly 0
Ava: Fly 6
Topaz: Blatch Reyna, fly 0
Submitted Play from Hufflepuff
Serena: fly 6, enable speed dodge
Dorion: fly 4, Descendo Wyatt
George: fly 0, Flipendo Wyatt
Simon: fly 2
Reyna: fly 6
AngelFyre: fly 5
Last edited by Della Barfield on 14 Apr 2024, 23:34, edited 3 times in total.
sta 8 - eva 16 - str 5 - wis 11 - arc 5 - accuracy 13 |||| Parselmouth - Evasive Maneuvers - Beast Master
also Ruckus Weems | Quentin Gagné
31 Mar 2024, 23:57
HUFFLEPUFF vs. SLYTHERIN - WINTER 2024
❝Greatness is only a way of thinking...❞
✿ Comet 180 Broom ✿ ✿ sta 6 | eva 5 | str 8 | wis 5 | arc 4 | acc 7 ✿ ✿ Word Count: 88 ✿
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✿ Topaz just blatched Reyna and she feels bad for her! Now Topaz takes back on what she was thinking about the "holding the broom wrong and oh no that's why I've been having these failures all the time!" Topaz was on her break and it seemed that the snow was clearing at least! At least something good happend after all those sad clouds and sad moments. Of course, this game was going to be a long one. She drank some water and just hoped for some good luck!
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ReducioTrunk
Character Stats
ReducioStamina 6
Evasion 5
Strength 8
Wisdom 5
Arcane power 4
Accuracy 7
Spells: None
Potions: None ✿ Action as strategized ✿ ✿ Interacting with team ✿
1 Apr 2024, 22:32
HUFFLEPUFF vs. SLYTHERIN - WINTER 2024
S t a t sStamina: 10 (13) || Evasion: 8 (11) || Strength: 1 (4) Wisdom: 9 (12) || Arcane Power: 6 (9)
Accuracy: 9 (12)
Broom: Silver Arrow (+3 to all stats)
Action: Doing as strategized------- ----------- -------11 February, 2024
Everything seemed to be going as planned, or close enough to plan. Though still cold, she was no longer pestered by the stinging, burning feelings in her fingers and toes. Perhaps frostbite was not in her immediate future. But what was? She came upon the Bright Lights and found them to be no challenge whatsoever, but she did worry for Simon. Lights were just not great for her dhampir's eyes, especially bright ones. It was the Easy Passageway, of all things, that had her bouncing off the walls as if she were the ball in a pinball machine. She left it with a 100%, bona fide case of "road rash", or whatever the broom flying equivalent of such might be.
"Oh, commmmme onnnn, AF! Get it together!"
As she finally cleared the passageway, she looked ahead at the course. But when AngelFyre said she was looking ahead, she really meant it. She suddenly became uneasy as she felt herself going through the initial stages of one of her visions. If she had been even a little concerned about getting road rash earlier, and she had not been, that would have been nothing compared to the damage that falling from her broom might do while her "visions" occupied her senses. Happily, that did not happen though.
She would have no way of knowing it because she was not able to see herself, but unlike her previous visions with Simon and Colin, this time her eyes remained opened but were clouded over in a milky white haze. It would have looked different to others who had seen what she looked like before, but as far as AngelFyre knew, it felt the same. She could not "see" her immediate surroundings in the sense through the haze, true, but the vision played itself out clearly enough. It was a maze. Unable to react or respond to anything else around her, AngelFyre was left with no other choice and continued on, holding onto her broom. It lasted very briefly, and when her regular vision had been restored, she found herself just mere seconds later heading into the maze of her vision. There was no struggle to remember whether to turn right or left or to go forward. She just innately could picture the correct pathway all the way through it.
When she cleared it, she did risk becoming a pillar of salt, metaphorically speaking, as like Lot's wife had done, she turned to look back. Yes, doing so went against every warning that Simon had given her, and she would later admit to him that she failed in executing her promise not to do such a thing, but she had to know what she thought had just happened had really happened. This was something decidedly different in her "visions", if that was what that was. It was almost a contemporaneous event, and that had just never happened before. Not to that extent anyway.
This would definitely merit some more research on her part. If such could be of benefit in a game, what might it mean off the racing course? What might it mean for a boyfriend, desperately yelling for her in a fiery, medieval village? A chill ran the length of her spine at that thought but she turned, facing front, and the hairs on the back of her neck began to ease back into their normal, resting state. Her mind was not entirely on the race, but it was enough so. Confirmation had been received that yes, she had just "navigated" a maze she had realistically known nothing about as easily as a hot knife would slice through a stick of butter.
Okay then. Never waste an advantage. She lowered her body over her broomstick and focused her sights on the FINISH line just up ahead. It was so close.
She was so close. Her team was so close.
It could go either way. There was no inside knowledge whirring through her mind right then as to whether Gold or Green crossed it first, but in this moment, she was liking their odds.
------- ----------- -------
T R U N K
ReducioT R U N K
S t a t sA b i l i t i e s
Year 1 – Seer 1 (Auto Hit/Dodge) || Year 2 – Fearless || Year 3 – Seer 2 (Prophecy)
ReducioYear 1 – SEER 1EFFECTS: Seer 1 (10% auto-dodge chance and 10% auto-hit chance)ReducioWhen the Hogwarts professor showed up at AngelFyre’s door with the letter on the occasion of her 11th birthday, she could say in all honesty that as a Muggle, she knew nothing of magic. Literally nothing, except what she had read in Muggle literature or seen in Muggle cinema, and those both offer poor comparisons to the real thing. It would be fair to say that based on the reactions of her family to the news of her acceptance to Hogwarts, they were as unaware of magic in their lives as she was. So many students here grew up with magic in some fashion and they take for granted that magic is part of who they are. AngelFyre has felt, justifiably so, behind the curve in simply fitting in here, let alone understanding much of what is spoken of or goes on around these hallowed halls. There is still not a day that goes by in which she does not question whether this is just a vivid dream she has fashioned and one from which she will soon awaken, back home in her own room.
Because of these feelings and her newfound magical abilities, she and her family have wanted to know who they are, really are, and where her magic comes from. To that end, her mother and maternal grandmother have been doing a full court genealogical press on their family tree. They wanted to know if there were other instances of magic in their background, and they appear to have found some answers.
On her father’s side, it has been discovered that in 1658, John Iain McCubbin, along with his wife, Maeve Lyall McCubbin, emigrated from Scotland to the shores of the colonies in the new world, later to become the United States. They eventually made their home in Salem, Massachusetts sometime around 1673. It appears that for many years, they lived without incident, raising a family of two daughters and one son on their meager homestead.
A year or so before the Salem Witch Trials raged through the population in 1692, the McCubbins had packed up all of their belongings and had already started over again in Maryland. This timing is important because journal entries made by Maeve have been found in a family history museum in Australia. In the 2-3 years leading up to the witch hunts, there were passages in which she recounted conversations with her husband. She often implored him to have them sell what they could and move on as she had been “struck with visions” of friends and neighbors, accused of practicing witchcraft, hanged or drowned for their sins of witchcraft. Maeve’s visions had been taken seriously in her family for years, and noted by her neighbors, as they often had been able to avoid starvation on their cabbage farm as she would often “forecast” a plague or early frost while her neighbors were not so fortunate.
On her maternal side, going back six generations, her great(x4)grandmother, Essie Wilhelms Godshall (nee Gantry), had some minor notoriety as a healer in and around the breadbasket area of the Midwest. She married Crawford Ingram Godshall, an infamous, but affable, gambler she met on a river boat trip on the Mississippi river. Crawford was lucky... very lucky. He was often accused of cheating, but no one could ever catch him doing so. Many times he escaped what would surely have been certain death at the hands of infuriated fellow gamblers, but he always managed to just dodge or duck flying bullets and knives. AngelFyre’s Grandma Ruth Godshall has recognized what she thought was just a decorative item but which she now believes to be an actual magical wand that belonged to Crawford Ingram Godshall. It has been passed down through the years to the men of the family. She has it now because it belonged to her husband, Ezra Simpson Godshall.
What has not yet been revealed in the genealogical study is why the magic on both sides was quieted or disappeared. Maybe there will be answers to that and maybe there will not be, but it seems clear that the magic has reappeared with AngelFyre. Things that no one in the family thought much of prior to AngelFyre’s 11th birthday have now taken on a new color. Her ability to “see” is infrequent and subtle. As a young child, her mother recounts seeing AngelFyre walking by their barn with her best friend Ainsley. Ainsley was walking closest to the barn, and for no rhyme or reason, AngelFyre took her best friend’s arm and casually directed her to AngelFyre’s other side, while continuing to walk. Just a few seconds later, their horse, Goliath, kicked out that portion of the barn where Ainsley would have been standing and likely would have been severely injured. When asked about it, AngelFyre just shrugged her shoulders and said she “Did not want Ainsley to get hurt,” but could not elaborate further on how she knew Ainsley would have been hurt but for her moving her out of the way.
The Seer’s ability is a tricky one to pinpoint because so many people have gut feelings or intuition about things. One thing AngelFyre has long been aware of is how she does seem to have a strong sense sometimes about little things like what material will be on a quiz or exam, or knowing when someone will knock on their door when they are not expecting anyone, or even gathering candles for unexpected power outages. These things do not happen often, and it never would have occurred to her that it comes from a place of magic, but it now seems likely to her that it does.
A Seer is completely human, so there is nothing to change right now as a first year in terms of AngelFyre’s physical appearance. The only physical manifestations that a Seer undergoes is that the eyes will cloud over, completely white, when visions occur, rendering the Seer temporarily immobile. This may begin some time around her third year at Hogwarts. Also, a Seer’s hair pre-maturely turns gray or white, usually in later teenage years. Because she is still so young, AngelFyre’s hair has not yet started to turn white or gray. That will likely begin to manifest in her 6th or 7th year.
Year 2 – FEARLESSEFFECTS: Fearless -- Dhampir's Aura, the ability Terrible Presence, a Lycanothrope's Intimidation OR certain charms, potions and jinxes that would normally cause a fear effect do not work on you as you are immune to them.
In Dueling
• In a duel with a Year 3+ Dhampir (with activated aura), or a player with Terrible Presence, a Fearless player won't suffer from their debuffs (10% auto-fail, 10% auto-miss, +1 Critical Failure range, –10% spell damage).ReducioAngelFyre, if asked, would be hard-pressed to tell anyone what scared her because she just did not scare easily. Like anyone with a heart and the capacity to love, what most scared her was not fear for her own physical safety, but rather, fear of the loss of loved ones, whether that be her boyfriend, family, friends, or her animal pals. Raised in a muggle home that appreciated muggle horror movies, she surprised her parents at a very young age when they caught her up long past her bedtime watching ‘The Creature from the Black Lagoon’ alone, in the dark, and laughing. The idea that such silly things as monsters existing amused her 6 year old self. As she grew older and the scales began to fall from her eyes, she could look at the world and find that, indeed, monsters did exist; they just looked a lot more like her than Frankenstein’s monster or the Mummy.
Well, that was what she believed anyway, at least until she found her way to Hogwarts. Even still, she found that the half breeds who roamed these hallowed halls alongside her were not something to automatically run from, screaming like a whipped puppy and hiding and trembling in some dark corner, hoping to not be discovered. Was she glad to know they existed? Yes. Information is always power. Better to know than walk amongst them and be completely unprepared on the off chance… the very off chance… that something bad might happen. But truth be told, most of the nastiness and vile behaviors she witnessed this past year came from the human race, provoking the others, whether that be physically or in written articles to rile up a student population quite needlessly.
Part of being fearless had less to do with bravery, so to speak, and much more to do with preparedness and confidence in herself and in the guardrails that were naturally imposed on society in any number of ways to minimize the idea of risk. Everything was all a numbers game, figured out in some actuarial table somewhere by some bean counter. Was there risk in everything? Of course! One could conceivably drown drinking a glass of pumpkin juice, but that did not mean she would allow herself to be afraid to drink it. AngelFyre was not at all interested in the ‘What If” game. Everyday was filled with risk, but one had to turn over a certain amount of faith in other people to do their jobs, and to do them competently, to keep her, as well as themselves, safe. Because it was a numbers game, the odds generally heavily favored her. She can, and will choose to sky dive when she turns 16 because, while the jump might be intimidating and just a little nerve racking at first, it will also be a huge thrill. At heart, AngelFyre is an adventurer. It seems unlikely that one could be both and adventurer and scared of one’s own shadow. She has never been scared of shadows.
She was not, and is not, a reckless girl, usually. Everyone has their stupid moments. She was no exception. She knew risk was something to deal with and manage. And that was the crux of how she approached the idea of fear in everything she did. She simply tried to prepare herself to the best of her ability as her first line of defense. AngelFyre wants to experience life; not sit back and simply read about it or watch others living it. She wants to suck the marrow out of every moment allotted to her in the blink of an eye that she will reside on terra firma. That means getting out and meeting the world head on, come what may. In the past when the world bit back upon such head on meetings, it was wisely chalked up to a lesson learned, and one hopefully not to be repeated. In the future it will be much the same. She has seen no reason to change her way of thinking or feeling about it now.
Fear?
She will continue to meet it head on and likely come out on the other side breathing, and most probably even laughing.
Year 3 – SEER 2EFFECTS: Prophecy -- In moderated situations, the moderator has a 50% chance of offering you some tidbit of information or some sort of vision that is semi-relevant to the situation. It might be very important or it could be something very useless (think That's So Raven). Can only use this skill once per thread.S p e l l sReducio1st year
- Fire-Making Spell --*-- Incendio --*-- Herbology 2
- Extinguishing Charm --*-- Extinguo --*-- Herbology 3
- Dancing-Feet Spell --*-- Tarantallegra --*-- Charms 1
- Mending Charm --*--Reparo --*--Charms 1
- Levitation Charm --*--Wingardium Leviosa --*--Charms 2
- Wand-Lighting Charm --*--Lumos--*--Charms 3
- Wand-Extinguishing Charm --*--Nox - Charms 3
- Locking Charm --*--Colloportus --*--Charms 4
- Unlocking Charm--*-- Alohomora --*--Charms 4
- Umbrella Spell--*--Pluvia Velo --*--Charms 5
- Green Sparks Charm --*--Verdimillious --*--DADA 1
- Red Sparks Charm --*--Periculum --*--DADA 1
- Curse of the Bogies --*--Mucus ad Nauseam --*--DADA 2
- Knockback Jinx --*--Flipendo--*--DADA 3
- Smokescreen Spell --*--Fumos--*--DADA 4
- Whistle to Watch --*--Tunc Sibilus --*--Transfiguration 1
- Snail to Teapot --*--Choclea Bibe --*--Transfiguration 2
- Glass to Sand --*--incantation (unknown) --*--Transfiguration 2
- Sauce-Making Spell --*--Condimentum --*--Transfiguration 3
- Matchbox Transformation Spell --*--Flintifors --*--Transfiguration 4
- Matchstick to Needle ---*---Conmutocus ---*---Transfiguration 4
- Untransfiguration--*--Reparifarge --*--Transfiguration 5
- Sneezing Hex---*---Steleus ---*---HOM 1
- -Bubble-Producing Charm--*-- Bullarum Immortalem --*-- HOM 1
- Eyeglass Repair Charm --*-- Oculus Reparo --*-- HOM 1
- Cleaning Charm --*-- Scourgify--*--HoM 3
- Four-Point Spell --*-- Point Me --*-- Flying 3
- Snowflake-Creating Spell --*-- Nix Facitur - Astronomy 3
- Severing Charm--*-- Diffindo--*-- Upon Graduation
- Softening Charm --*-- Spongify --*--Upon Graduation
- Packing Charm --*-- Pack --*--Upon Graduation
- Tickling Charm--*-- Rictusempra --*-- Upon Graduation
2nd Year
- General Counter Spell ---*--- Finite Incantatem ---*--- Charms 1
- Slowing Charm ---*--- Arresto Momentum ---*--- Charms 4
- Slippery Jinx ---*--- Lubricus ---*--- Flying 1
- Blindfolding Spell ---*--- Obscuro ---*--- DADA 1
- Revealing Charm ---*--- Revelio ---*--- Charms 3
- Illegibility Charm ---*--- Illegibilus ---*--- Charms 3
- Engorgement Charm ---*--- Engorgio ---*--- Charms 5
- Shrinking Charm ---*--- Reducio ---*--- Charms 5
- Avifors Spell ---*--- Avifors ---*--- Transfiguration 1
- Purple Firecrackers-Conjuration Charm ---*--- Violaceous ---*--- Transfiguration 2
- Color-Changing Charm ---*--- Colorvaria ---*--- Transfiguration 3
- Clothing Color-Changing Charm ---*--- Multicorfors ---*--- Transfiguration 3
- Hair Color-Changing Charm ---*--- Crinus Muto ---*--- Transfiguration 3
- Squiggle Quill Spell ---*--- Vermiculafors ---*--- Transfiguration 4
- Gluing Spell ---*--- Epoximise ---*--- Transfiguration 5
- Hardening Charm ---*--- Duro ---*--- Transfiguration 5
- Tongue-Tying Spell ---*--- Mimblewimble ---*--- DADA 2
- Disarming Charm ---*--- Expelliarmus ---*--- DADA 3
- Bluebell Flames ---*--- Caeruleus Inflamarae ---*--- DADA 4
- Cascading Jinx ---*--- Ingens Explosiones ---*--- Astronomy 1
- Hot-Air Charm ---*--- Aer Calidus ---*--- Astronomy 2
- Sun-Light Charm ---*--- Lumos Solem ---*--- Astronomy 3
- Weather-modifying Charm ---*--- Metelojinx ---*---Astronomy 4
- Weather-modifying Countercharm ---*--- Meteolojinx Recanto ---*--- Astronomy 4
- Weather-modifying Charm Variant ---*--- Meteolojinx ---*--- Astronomy 5
- Atmospheric Charm ---*--- Caelum Muto ---*--- Astronomy 5
- Blue Sparks Charm ---*--- Caerulimillious ---*--- Astronomy 5
- Fire-Making Spell ---*--- Incendio Duo ---*--- Herbology 1
- Slug-Vomiting Charm ---*--- Slugulus Eructo ---*--- Herbology 1
- Flower-Conjuring Spell ---*--- Orchideous ---*--- Herbology 3
- Fiery Script Charm ---*--- Flagrate ---*--- HoM 1
- Stairs-into-Slide Charm ---*--- Glisseo ---*--- HoM 2
- Paper Mending Charm ---*--- Papyrus Reparo ---*--- HoM 3
- Reviving Spell ---*--- Rennervate ---*--- HoM 4
- Hive-conjuring spell ---*--- Cutem Uro ---*--- HoM 5
- Flask-conjuration spell ---*--- Potiri Putine ---*--- HoM 5
- Ascension Spell ---*--- Alarte Ascendare ---*--- Upon Graduation
- Descension Spell ---*--- Descendo ---*--- Upon Graduation
3rd YearP o t i o n sReducio1st Year
- Cure for Boils ---*- --Potions 1
- Herbicide Potion ---*-- -Potions 1
- Forgetfulness Potion --*-- Potions 1
- Antidote to Common Poisons ---*--- Potions 2
- Antidote to Uncommon Poisons --*---Potions 2
- Bruise Removal Paste ---*--- Potions 3
- Burn Healing Paste ---*--- Potions 3
- Babbling Beverage ---*--- Potions 4
- Confusing Concoction ---*--- Potions 4
- Dizziness Draught ---*--- Potions 4
- Muffling Draught ---*--- Potions 5
- Dogbreath Potion ---*--- Potions 5
- Pompion Potion ---*--- Herbology 2
2nd Year
Drowsiness Draught ---*--- Potions 1
Sleeping Draught ---*--- Potions 1
Murtlap Essence ---*--- Potions 2
Pepperup Potion ---*--- Potions 2
Anti-Paralysis-Potion ---*--- Potions 3
Black-Fire-Potion ---*--- Potions 3
Deflating Draught ---*--- Potions 4
Swelling Solution ---*--- Potions 4
Calming Draught ---*--- Potions 5
Gregory’s Unctuous Unction ---*--- Potions 5
3rd Year
Pet Tonic ---*--- CoMC 5
I t e m sReducioSchool Supplies
- Copper Scales
- Cauldron size 2, tin with a lid
- Glass Phials
- Enchanted Satchel
Books
- Magical Theory
- Magical Drafts and Potions
- Fantastic Beasts and Where to Find Them
- Hogwarts, A History
- The Dark Forces: A Guide to Self-Protection
- Book of Spells
- A History of Magic
Clothes
- Protective gloves
- Plain black work robe
- Pointed hat
- Winter cloak
Ingredients
- Potato peelings
Potions
None at this time
Quidditch
- Swiftstick
Others
- Remembrall
- Wizard Camera
- Developing Solution
- Fake Permission Form
- Magical Candle
- Sneakoscope
- Ilvermorny 2022-2023 Badge
- A representative of the Ilvermorny Hexwizard team 2022-2023 (for iNPC Stephen Schwartz)
Food
- Sherbet lemon
- Chocolate Rocher
- Chocolate Bar
- Cauldron Cake
- Chocoball
- Toothflossing Stringmints
Jokes & Hoaxes
-Magical paper airplane
1 Apr 2024, 22:53
HUFFLEPUFF vs. SLYTHERIN - WINTER 2024
Banner by Opeila Winters
hex: #1f3b4d
Now he couldn’t see. Wyatt thought, though, that if he closed his eyes, they wouldn’t open again, so he kept them as wide open as he could. He felt so weary. This mix of wooziness, chill, and blindness was not a good one, and he cringed thinking of what he might look like to the outside observer. Eyes wide, entire body shaking from the cold, he probably looked… well, as bad as he felt.
Interacting: N/A
Mentioning: N/A
Reducio
Modified Stats: Sta: 7 | Eva: 12 | Str: 5 | Wis: 10 | Arc: 9 | Acc: 12
Broom: Nimbus 1700
Broom: (+2 acc, +1 eva, +1 wis, +1 str | Speed 6, 10% automiss at speed 6 | Compass attached)
Abilities: Parselmouth | Prodigal DADA | Fearless | Snake Spy (Auto-succeed unit 13)
Wearing: Slytherin broom racing uniform
Trunk: link
| “If you ever need anything please don't hesitate to ask someone else first.” - Kurt Cobain. |
Sta: 15 | Eva: 20 | Str: 6 | Wis: 9 | Arc: 9 | Acc: 11 Parselmouth | Prodigal DADA | Fearless | Muggle Condition |






