Slytherin VS Gryffindor
hex: #1f3b4d
Wyatt felt the wind in his hair and his nerves began to cool. He gripped his broom handle tighter, leaning forward and flying as fast as he could. He had caught up, if only somewhat. He'd gotten used to leading the charge, and now he was in the back with the stragglers. So much was the punishment of becoming a straggler, himself.
Reducio
Modified Stats: Sta: 17 | Eva: 19 | Str: 7 | Wis: 12 | Arc: 12 | Acc: 14
Broom: Starsweeper XXI (+3 all stats | Top speed 6 | Special Action: Speed-Dodge | Compass attached)
Abilities: Parselmouth | Prodigal DADA | Fearless | Snake Spy (Parsel) | Muggle Condition | Dark Heritage (Parsel)
Wearing: Slytherin broom racing uniform
Trunk: link
ReducioABILITIES/TALENTSFirst Year:
Parselmouth
Second Year:
Prodigal DADA
Fourth Year
Fearless
Sixth Year
The Muggle Condition
sorrysorrysorrysorrysorrysorrysorry much love always
| “If you ever need anything please don't hesitate to ask someone else first.” - Kurt Cobain. |
Sta: 15 | Eva: 20 | Str: 6 | Wis: 9 | Arc: 9 | Acc: 11 Parselmouth | Prodigal DADA | Fearless | Muggle Condition |
Slytherin VS Gryffindor
The race was close. Too close for Vale's liking. She hurried to shove some tripes beans down her mouth before shouting some more profanities at her team. She looked back into her jelly bean container only to find it empty. She sighed in defeat, deciding to look for more sweets to help calm her frustrated nerves. She'll just have to murder one of her racers to set an example after the race. Yes, that'll fix their slacking. That or blackmail. Blackmail usually works too.Slytherin Broom Racing Captain
Slytherin VS Gryffindor
{Y'all I didn't think she was this stupid x-x}Graci could have sworn no one was in front of her. Was she getting a little delirious, had she missed someone getting so far in front of her? I didn't think I hit those trees that hard. Maybe it was the walls.... Another lost race was unfortunate, though expected by now. Dissapointment was thick in her chest, the finish line was so close. And yet.
| (Stats with broom): stamina: 7 | evasion: 8 (9)| strength: 6 (7)| wisdom: 7 (8)| arcane power: 5 | accuracy: 7 (9) | ||| | Broom: Nimbus 1700, compass attatched Reducio Prerequisite: 2nd year or later Description: Fast and tough racing broom. Stats: +2 accuracy, +1 evasion, +1 wisdom, +1 strength Speed: Top Speed is 6, however when you reach a speed of 6 this increases to a 10% chance that you will auto miss (with anything requiring an accuracy roll) and you will be auto-hit (with anything requiring a dodge roll). Effect: None in racing. May attatch a compass. | ||| | Stats without broom: Stamina: 7 | Evasion: 8 | Strength: 6 | Wisdom: 7 | Arcane Power: 5 | Accuracy: 7 |
Reducio
Trunk:
Spells:
Potions:
Reducio

STATS | stamina ◦ 7 | evasion ◦ 8 | strength ◦ 6 | wisdom ◦ 7 | arcane power ◦ 5 | accuracy ◦ 7
X | X | X | SPORT WINS | X | X | X
Prodigal Charms | Sixth Sense | ability | ability | ability | ability | ability | ABILITIES
Spells:
Reducio
Bandaging Charm (Ferula)
A healing charm that conjures bandages and wraps, splinting any broken bones and easing pain.
Summoning Charm (Accio)
PREREQUISITE: YEAR 2. A charm that summons an object toward the caster. It is able to summon objects by calling the object's name aloud after the incantation.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle To Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Clothing Color-Changing Charm (Multicorfors)
A transfiguration spell that changes the colour and style of the target's outfit.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Hardening Charm (Duro)
A charm used to change objects into stone.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
Illegibility Charm (Illegibilus)
A charm that makes writing impossible to read.
Revelio Charm (Revelio)
A charm used to reveal concealed objects, messages, invisible things, passages, secretly written messages, hidden markings and reveal the true appearance of someone who changed their appearance with a spell.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.
A healing charm that conjures bandages and wraps, splinting any broken bones and easing pain.
Summoning Charm (Accio)
PREREQUISITE: YEAR 2. A charm that summons an object toward the caster. It is able to summon objects by calling the object's name aloud after the incantation.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle To Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Clothing Color-Changing Charm (Multicorfors)
A transfiguration spell that changes the colour and style of the target's outfit.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Hardening Charm (Duro)
A charm used to change objects into stone.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
Illegibility Charm (Illegibilus)
A charm that makes writing impossible to read.
Revelio Charm (Revelio)
A charm used to reveal concealed objects, messages, invisible things, passages, secretly written messages, hidden markings and reveal the true appearance of someone who changed their appearance with a spell.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.
Potions:
Reducio
Cure for Boils
A potion that clears both magical and mundane boils and blemishes when ingested.
Herbicide Potion
A potion used in gardening that kills and damages plants.
Forgetfulness Potion
A potion that causes memory loss in the drinker.
Bruise Removal Paste
A potion that resembles a thick yellow paste, guaranteed to remove a bruise within an hour.
Burn Healing Paste
A potion that resembles a thick orange paste, used to treat burns.
Muffling Draught
A potion whose fumes causes the inhaler to lose their voice.
Dogbreath Potion
A potion that turns the drinker's breath into flame.
Drowsiness Draught
A potion that creates fumes that induces physical fatigue, slows motor function and impairs the ability to focus in the target.
Sleeping Draught
A potion that causes the drinker to immediately fall into a deep, but temporary, sleep.
Murtlap Essence
A potion that heals and soothes cuts and abrasions.
Pepperup Potion
A potion that is the cure for non-magical flu-like illnesses.
Anti-Paralysis Potion
A potion that cures paralysis caused by spells, such as the full body-bind curse.
Black Fire Potion
A potion that makes one's blood like ice, rendering them immune to fire.
Deflating Draught
A potion that is an antidote to inflationary magic, such as the Swelling Solution, when applied topically.
Swelling Solution
A potion that causes items and body parts to inflate.
Calming Draught
A potion that is used to calm someone after an emotional shock or outburst.
Gregory’s Unctuous Unction
A potion that tricks the drinker into thinking the brewer is their best friend.
Pompion Potion
A potion that turns your head into a pumpkin!
A potion that clears both magical and mundane boils and blemishes when ingested.
Herbicide Potion
A potion used in gardening that kills and damages plants.
Forgetfulness Potion
A potion that causes memory loss in the drinker.
Bruise Removal Paste
A potion that resembles a thick yellow paste, guaranteed to remove a bruise within an hour.
Burn Healing Paste
A potion that resembles a thick orange paste, used to treat burns.
Muffling Draught
A potion whose fumes causes the inhaler to lose their voice.
Dogbreath Potion
A potion that turns the drinker's breath into flame.
Drowsiness Draught
A potion that creates fumes that induces physical fatigue, slows motor function and impairs the ability to focus in the target.
Sleeping Draught
A potion that causes the drinker to immediately fall into a deep, but temporary, sleep.
Murtlap Essence
A potion that heals and soothes cuts and abrasions.
Pepperup Potion
A potion that is the cure for non-magical flu-like illnesses.
Anti-Paralysis Potion
A potion that cures paralysis caused by spells, such as the full body-bind curse.
Black Fire Potion
A potion that makes one's blood like ice, rendering them immune to fire.
Deflating Draught
A potion that is an antidote to inflationary magic, such as the Swelling Solution, when applied topically.
Swelling Solution
A potion that causes items and body parts to inflate.
Calming Draught
A potion that is used to calm someone after an emotional shock or outburst.
Gregory’s Unctuous Unction
A potion that tricks the drinker into thinking the brewer is their best friend.
Pompion Potion
A potion that turns your head into a pumpkin!
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Slytherin VS Gryffindor
With trees ahead, Pyce took a deep breath. They had bumped into far too many and it was only their first year! They just had to focus and-
Pyce bumped into another tree. At least they didn't hit more? Small victories, small victories. Shaking off the bruise such a hit was likely to leave, Pyce flew through the remainder of the trees. And scraped the sides of a passageway but moments later. Maybe if- Pyce took a chance and looked behind themself. There was a Slytherin rather close behind, another flying much closer, and- in front was Graci. Huh. Pyce tightened their grip on their broom and pushed forward.
Broom:Model: Moontrimmer
Top Speed: 5
Effects: +3 to two stats, 10% auto-dodge
Stats with Broom: ✧ Stamina: 6 9 ✧ Evasion: 8 ✧ Strength: 4 ✧ Wisdom: 6 ✧ ArcPower: 4 ✧ Accuracy: 7 10 ✧Trunk:ReducioStats: ✧ Stamina: 6 ✧ Evasion: 8 ✧ Strength: 4 ✧ Wisdom: 6 ✧ ArcPower: 4 ✧ Accuracy: 7 ✧
Abilities: Comprehend Languages (Parselmouth)
Spells:ReducioPotionsDancing-Feet Spell • Tarantallegra - Charms 1
Mending Charm • Reparo - Charms 1
Levitation Charm • Wingardium Leviosa - Charms 2
Wand-Lighting Charm • Lumos - Charms 3
Wand-Extinguishing Charm • Nox - Charms 3
Whistle to Watch • Tunc Sibilus - Transfiguration 1
Snail to Teapot • Choclea Bibe - Transfiguration 2
Glass to Sand • Quarzicum - Transfiguration 2
Sauce-Making Spell • Condimentum - Transfiguration 3
Green Sparks Charm • Verdimillious - DADA 1
Red Spark Charm • Periculum - DADA 1
Curse of the Bogies • Mucus ad Nauseam - DADA 2
Knockback Jinx • Flipendo - DADA 3
Eyeglass Repair Charm • Oculus Reparo - HoM 1
Sneezing Hex • Steleus - HoM 2
Fire-Making Spell • Incendio - Herbology 2
Extinguishing Charm • Extinguo - Herbology 3
Clothing Ignition Spell • Lacarnum Inflamari - Herbology 4
Opening Charm • Aberto - Astronomy 1
Take Root • Anathema Daphnis - Astronomy 2
Shooting Spell • Jaculor - Astronomy 3ReducioPompion Potion - Herbology 2
Cure for Boils - Potions 1
Herbicide Potion - Potions 1
Forgetfulness Potion - Potions 1
Antidote to Common Poisons - Potions 2
Antidote to Uncommon Poisons - Potions 2
Bruise Removal Paste - Potions 3
Burn Healing Paste - Potions 3
"The only thing stopping me from having a dragon living in my backyard is the law. Absolutely nothing else."
Slytherin VS Gryffindor
Was it hot out here or was it just- no, it was definitely hot out here. With the sun rising higher in the sky, the race track was suddenly transformed into a sweltering velt. It was great basking weather, but the sweat prickling on Martyr's neck was starting to make her skin itch. She tried to keep her focus in front of her, watching Graci's tiny form waver between the rising swathes of heat. When the younger Gryffindor disappeared through a narrow passageway, the dhampir adjusted her focus to getting out of the heat.
Her poorly lacquered fingers dug restlessly into her irritated skin, leaving little raised streaks of red across her neck. Squinting beneath her tinted goggles, she could make out a small scattering of trees ahead and made a beeline for the relief their branches promised. What she didn't see (until it was way too late) was the thick, inch-long thorns woven between the shrubbery like Mother Nature's own fucked up knitting project. Too desperate for reprieve to turn around, she barreled right through the netting of vines, slipping through any holes big enough for her twiggy body to fit through. Surprisingly, she'd make it out relatively unscathed.
𝔇𝔅
Model:Silver Arrow
Effects:+3 to all stats.
Speed:5
──────────────────────────────────────────
Stam- 13Eva- 13Str- 3Wis- 8Arc- 3Acc- 13
In a crucifixation ecstasy, lying cross-chequed in agony...
Stamina: 10 × Evasion: 15 × Strength: 0 × Wisdom: 5 × Arcane Power: 0 × Accuracy: 11
Adult Account: Xailah Alptraum-Leveret
Slytherin VS Gryffindor

It seemed flying forward meant more obstacles. Who would've thought. A nasty wave of heat caught him off his guard and singed his skin. A low hiss escaped him as he saw his skin break out in a splotchy red marks of irritation, just short of a first degree burn and some boils. He shivered, that was really bad. And then came more trees. Or no, it was thorns. And the boy was still too focused on his newly upset skin that the thorns were like a cherry on top of the ice cream, decorating him some more with scratches.
Minus a few burrs getting stuck in his hair, and a few droplets of blood that had bloomed from the thorns he made it through decently unscathed. Although if his broom racing robes weren't as thick he would've been a lot more worse for the rare. Out of all his teammates, including the ones he couldn't see he was sure he had failed more obstacles than the rest. He had to work on his timing in the future for sure. He wondered what Alyss would have in store for training, perhaps just hurling random objects at him as he did laps around the pitch.
Shaking his head, he'd flatten his chest back down to the broom, pushing past the dull ache and burn his body complained to him. His gaze darted around him, seeing a few familiar emerald green robes in front of him. Okay... what next? Staying on the broom, hopefully. They seemed to be coming to an end which meant all the stops were going to come out. He gulped and gritted his teeth, ready for the next round.
Reducio
Word Count: 281
Action: As strategized
Abilities:Sunlight Sensitivity, Fangs, Claws, Magical Menace.
Broom: Comet 180 + attatched compass
Stats w/o Broom:
Stamina | 7
Evasion | 7
Strength | 8
Wisdom | 2
Arcane Power | 1
Accuracy | 5
Stats with Broom:
Stamina | 7 + 1 = 8
Evasion | 7 + 1 = 8
Strength | 8
Wisdom | 2
Arcane Power | 1
Accuracy | 5 + 2 = 7
Blaize's Trunk
Reducio
Game Master wrote: 4 Jul 2025, 18:10Blaize's TrunkStatistics and Abilities
Stamina | 7
Evasion | 7
Strength | 8
Wisdom | 2
Arcane Power | 1
Accuracy | 5
Dhampir
Slytherin VS Gryffindor
English | Parseltongue
Graci was alone at the front, but Della spotted a certain Slytherin captain gaining on her. She pointed her wand at Alyss's broom and whispered, "Accio!" She felt a struggle and a tug against her wand, and unfortunately, it was too much. Alyss Gilmour remained atop her broom. So instead of trying again, Della plowed ahead, hoping to get closer to her younger teammates.
Credit to Xailah Alptraum Action: as strategized
Stats: stamina: 8 11 | evasion: 16 19 | strength: 5 8 | wisdom: 11 14 | arcane power:5 8 | accuracy: 13 16
Abilities: Evasive Maneuvers (10% auto-dodge) & Snake Spy (owled)
Broom: Silver Arrow (+3 all stats)
Top Speed: 5
sta 8 - eva 16 - str 5 - wis 11 - arc 5 - accuracy 13 |||| Parselmouth - Evasive Maneuvers - Beast Master
also Ruckus Weems | Quentin Gagné
Slytherin VS Gryffindor
Interactions ❯❯ @ | @ | @
Mentions ❯❯ @Della Barfield | @Linda Ramirez | @Martyr Daeva-Lazarus | @Graci Laren | @Pyce Rotanski
❂《 ⌜ May 1, 2026 ▎ 13:00 ⌟▛▔▔▔▔▔▔▔▔▔▔Raizel was bleeding, oh great. Before this, everything was smooth except for the time that she hit a tree. Of all the things that she could get caught up, it was those thorny bush and boy they sure hurt. In any case, a scratch like shouldn't be enough to stop her from going further down the track. To not lack behind was her goal here.
▁▁▁▁▁▁▁▁▁▁▟⌜ Official Broom Race: Slytherin vs. Gryffindor| ⌜ WC: 65/50 ⌟
««««« Dialogue | #800000
INVENTORY
OutfitReducioSomething similar to this but with a close jacket ItemsReducioWand
Broom (Silver Arrow)
STATS AND ABILITIESSTA: 7 | EVA: 9 | STR: 3 | WIS: 12 | ARC: 10 | ACC: 10
Perfectionist | Fearless | Wandmaker | Terrible Presence
STATS WITH BROOM (SILVER ARROW)STA: 7 10 | EVA: 9 12 | STR: 3 6 | WIS: 12 15 | ARC: 10 13 | ACC: 10 13
+3 to all stats | Top Speed 5 Action
I am doing as plannedTrunkReducioGame Master wrote: 14 Feb 2023, 13:42Spells (Copied from Locked Trunk)STA: 7 | EVA: 9 | STR: 3WIS: 12 | ARC: 10 | ACC: 10Y5 - TBA | Y6 - TBA | Y7 - TBA
Sports Wins: (x | Sta)ReducioDisillusionment Charm , Shocking Area Spell, Impediment Hex , Shield Charm, Disarming Charm, Bluebell Flames, Cascading Jinx, Hot-Air Charm, Sun-Light Charm, Weather-Modifying Charm, Fire-Making Spell , Slug-Vomiting Charm, Severing Charm, Flower-Conjuring Spell , Slippery Jinx, Softening Charm, Reviving Spell, Ascension Spell , Ascension Spell , Bandaging Charm, Wind Jinx, Wand-Lighting Charm Duo, Healing Charm , Radiant Wand-Lighting Charm , Summoning Charm, Summoning Charm , Banishing Charm, Boggart-Banishing Spell , Revulsion Jinx, Full Body-Bind Curse, Freezing Spell , Knee-Reversal Hex, Descension Spell , Cracker Jinx, Shrinking Charm, Shrinking Charm , Shrinking Charm, Minor Healing Charm, Minor Explosion Charm, Herbivicus Charm, Red Sparks Charm , Extinguishing Charm , Dancing-Feet Spell , Tickling Charm, Tongue-Tying Spell , Bewitched Snowballs, Bubble-Producing Charm, Curse of the Bogies, Engorgement Charm, Engorgement Charm , Engorgement Charm, Fire-Making Spell Duo, Four-Point Spell, Green Sparks Charm, Knockback Jinx, Mending Charm, Scouring Charm , Shooting Spell , Smokescreen Spell , Sneezing Hex, Snowflake-Creating Spell , Umbrella Spell , Untransfiguration , Wand-Extinguishing Spell , Wand-Lighting Charm, Wand-Extinguishing Spell , Sonorous Charm , Blindfolding Spell , Freezing Charm, General Counter-Spell, Gluing Spell , Slowing Charm, Take Root, Take Root, Tempest Jinx
Potions (Copied from Locked Trunk)ReducioAntidote to Common Poisons, Antidote to Uncommon Poisons, Bruise Removal Paste, Burn Healing Paste, Drowsiness Draught, Murtlap Essence, Pepperup Potion, Black Fire Potion, Deflating Draught, Swelling Solution, Calming Draught, Gregory’s Unctuous, Erumpent Potion.
Oziel Toussaint | Miharu Goto
STA: 7| EVA: 12| STR: 3| WIS: 12| ARC: 10| ACC: 13
Perfectionist I | Fearless | Wandmaker | Terrible Presence
Slytherin VS Gryffindor

Colin hooted as he wiggled through the narrow passages! What a curious sensation! he thought, being practically a part of my broom! So. This is how Fyre felt? Kind of queer feeling, really, not being able to shift around. Colin tried a quick barrel roll as he flew into a turn. Unfortunately, the narrow passage had other plans, and Colin bonked his head and shoulder on the hard barrier! "Whoa," he purred softly. "At least there's not a chance of falling off now!"
Unfortunately, there was still the inconvenience of Graci Laren flying so close by! Fortunately, Colin could see that Graci decided to stop for a nap in the glumbumble patch! "Must be some new Gryff strat, cap!" Colin called cheerfully over to Alyss they whizzed along.

@Emily Shephard | @AngelFyre McCubbin | @Blaize Valerian | @Graci Laren
BROOM:
Vailerama: Silver Arrow (+3 to all stats, speed 5) Sweeeet! ABILITIES:
Werewolf Skills 1 | Evasive Maneuvers | Werewolf Skills 2 | Perfectionist | Werewolf Skills 3 STATS:
STAMINA: 7 | EVASION: 7
STRENGTH: 4 | WISDOM: 16
ARCANE POWER: 8 | ACCURACY: 13 ACTIONS:
Colin isn't looking for trouble.
He is trouble. Tracking a falling Della!
& he's coming for you!!
ReducioColin's Trunk
Race: Werewolf
Abilities:Stats:Werewolf Skills | Evasive Manoeuvres | Werewolf Skills | Perfectionist | Werewolf Skills | ---6--- | ---7---Spells known:Stamina: 7 | Evasion: 7 | Strength: 4 | Wisdom: 16 | Arcane Power: 9 | Accuracy: 13
This includes +1 to Arcane Power from Broom Racing win against Hufflepuff!
This includes +1 to Arcane Power from Broom Racing win against Ravenclaw!
This includes +1 to Wisdom from Broom Racing tie with Gryffindor!
This includes +1 to Accuracy from Izzi's Quidditch win!
This includes +1 to Evasion from Colin's Broom Racing win against Ravenclaw!
This includes +1 to Wisdom from Colin's Broom Racing win against Gryffindor!
Keep your mind in hell; and don't despair.
Cursa McCoire
Rigel McCoire
Slytherin VS Gryffindor
ROUND 4
A note to all players: The word count minimum is 50 words. The next deadline to post and submit strategy is 120 hours from the time this is posted. If you believe a mistake has been made in the calculations of this round, please reach out to a broom racing moderator (any of the team captains/cocaptains) ASAP so it can be addressed promptly.
There was so much going on that Mylo could hardly keep up anymore, at least it couldn't be said that the race way boring in any way shape or form. It looks like the time for playing nice is over! Kaitlyn and Blaize seem to be working together to try and close the gap between her and Graci, lets just hope it doesn't impact her ability to get through the next few obstacles! It also looks like Wyatt is trying to make up for staying behind by removing a player from the competition, he has successfully pulled Raizels broom from under her! Luckily she wasn't moving so the fall hasn't hurt her but that will cost them precious time! And it looks like Graci-" before Mylo could continue their sentence two things happened simultaniously, a big explosion in unit 13 and Colin catching on fire, Mylo hadn't been able to see what had happened but they were pretty sure that the spell that had been used wasn't exactly within the allowed ones. And Colin is on fire, I'm not quite sure how that happened but it looks painful! Now back to Graci, she seems to be preparing for something while she tries to figure out if she should continue or not. Her teammate Della however isn't as indicisive as she has just cast a near perfect Cracker Jinx at Colin! The blast seemingly having caught him off guard as he is pushed back quite a bit, wow that looks painful!"Average Racer Stats for Obstacle DCs: 9 (accuracy), 8 (stamina), 5 (strength), 8 (wisdom)
Average Wisdom of Team Slytherin (10) + 10 = 20 (Cheating DC for Team Gryffindor)
Average Wisdom of Team Gryffindor (11) + 10 = 21 + 2 (Graci's sixth sense) = 23 (Cheating DC for Team Slytherin)
SUPPORT
Blaize Alley-oop's Kaitlyn: Kaitlyn flies 1 extra unit (8 str) and has 5% auto-fail
ATTACKS
Against the environment
Colin casts Incendio Duo at Unit 17: Wisdom DC 12 + 3 (Heat) = 15
Colin Wisdom: [d20: 1] → Critical failure (TP)
Effect: Colin is on fire and takes 2(7 x 11) = 154 x 0.9 (TP) = 139 damage each round
Cheating DC 23: [d20: 15] + 19 = 31 → Doesn't get caught!
Against each other
Raizel casts Bombarda at Unit 13: Wisdom DC 20
Raizel Wisdom: [d20: 15] + 15 = 30 → Success!
Colin auto-evasion (procs 19 or 20): [d20: 10] → Doesn't proc
Raizel Arcane power: [d20: 5] + 13 = 18
Colin evasion: [d20: 20] + 10 - 3 (speed) = 27
[18 < 27] → Colin easily evades!
Cheating DC 20: [d20: 9] + 15 = 24 → Doesn't get caught!
Wyatt casts Relashio at Raizel's broom: Wisdom DC 20 + 2 (LC) = 22
Wyatt Wisdom: [d20: 11] + 12 = 23 → Success!
Wyatt Arcane power: [d20: 15] + 12 = 27
Raizel strength (-3 due to broom being targetted): [d20: 14] + 5 - 3 = 16
[27 > 16] → The spell hits!
Effect: Raizel is KOB in unit 9 and takes 25 x 0 (speed) = 0 falling damage
Graci blatches Alyss: Wisdom DC 20 + 2 (LC) = 22
Auto-miss chance (TP, procs 19 or 20): [d20: 19] → Procs!
Della casts Cracker Jinx at Colin: Wisdom DC 15 + 2 (LC) = 17
Della Wisdom: [d20: 17] + 14 = 31 → Success!
Auto-miss chance (TP, procs 19 or 20): [d20: 18] → Doesn't proc!
Colin auto-evasion (procs 19 or 20): [d20: 15] → Doesn't proc
Della Accuracy: [d20: 14] + 16 = 30
Colin Evasion: [d20: 18] + 10 - 3 (speed) = 25
[30 > 25] → Della hits!
Effect: Colin is knocked back 1 unit into unit 12 and takes (40 x 8 ) = 320 x 0.9 (TP) = 288 damage
Once again the Slytherin hadn't moved away from the startline, maybe she was scared or something else was going on? However she wasn't injured so Mylo redirected his attention back to the active racers.DAMAGE
Colin: -139 (On fire), - 288 (Cracker Jinx) = 427 total damage (433/1000 HP)
Pyce: -45 (bleeding) = (620/900 HP)
Alyss: -50 (bleeding) = (650/1000 HP)
Raizel: -50 (bleeding) = (860/1000 HP)
Blaize: - 40 (bleeding) = (480/800 HP)
"Linda seems to be wanting to catch up as she speeds through the passageway, making it look easy, we'll see if she can keep this momentum going!"Starting line
Kyra ends here
They may have spoken too soon about Linda, as as soon as she attempted to get through the heat it looked like she hadn't drunk enough water either. "Linda seems like she's in need for some water, the heat overwhelming her and doing a bit of damage! It doesn't seem to stop her though as she continues on! Wyatt isn't having the same issues, easily coasting through"Unit 6 - Easy narrow passageway - Accuracy DC 9
Team Gryffindor
- Linda accuracy [d20: 8] + 12 - 4 (speed) = 16 → Passes!
"Once again new racers find themselves at the mercy of the hidden thorns in these bushes, although the heat doesn't seem to be affecting Linda at the moment as she just passes through, avoiding some seriously nasty cuts. Wyatt isn't as lucky, in an attempt to catch up he seems to have become quite reckless, forgoing caution and practically allowing himself to be torn apart."Unit 8 - Moderate heat - Stamina DC 17
Team GryffindorTeam Slytherin
- Linda stamina [d20: 1] + 13 = 14 → Fails taking (13 x 5) = 65 damage and will suffer +3 to all DC's for the rest of the race
- Wyatt stamina [d20: 7] + 18 = 25 → Succeeds!
Unit 9 - Hard thorns - Accuracy DC 18
Team GryffindorTeam Slytherin
- Linda accuracy (+3 DC, heat) [d20: 14] + 12 - 4 (speeds) = 22 → Succeeds!
Raizel is KOB here
- Wyatt 10% auto-miss chance (speed 6, procs 19 or 20) [d20: 20] → Procs!
Auto-fails taking (6 / 100) x 1800 = 108 bleed damage each round
Della stays here
Wyatt ends here
"We have left quite a lot of racers behind already! Della and Blaize having opted to stay in their units, while Raizel unfortunately didn't have much choice in the matter, Wyatt also seems have slowed down." He shouted as they moved their gaze over to the now familiar bunch of trees. "These trees also don't seem to be a problem, even with Kaitlyn's more reckless flying, both her and Martyr managing to easily avoid some serious bludgeoning damage and a concussion"Unit 10
Linda ends here
Blaize stays here
"These walls have done some serious damage over the course of this race, and now is no different!" Mylo stated, watching as not a single one of the racers managed to escape the rocky sides, wondering if this one was even possible to get through without being hurt, or if a bit of pain was unavoidable.Unit 11 - Easy trees - Accuracy DC 10
Team GryffindorTeam Slytherin
- Martyr accuracy [3d20: 4, 4, 11] + 13 - 4 (speeds) = 13, 13, 20 → Passes all three trees!
- Kaitlyn 5% auto-fail (Alley-oop, procs 20) [3d20: 14, 3, 17] → Doesn't proc!
Kaitlyn accuracy [3d20: 17, 12, 11] + 12 - 4 (speed) + 3 (MC) = 28, 23, 22 → Passes all three trees!
Unit 13 - Hard narrow passageway - Accuracy DC 24
Team GryffindorTeam Slytherin
- Martyr accuracy [d20: 2] + 13 - 4 (speed) = 11 → Fails, taking (5x10) = 50 damage
Martyr ends here
- Kaitlyn 5% auto-fail chance (Alley-oop, procs 20) [d20: 5] → Doesn't proc!
Kaitlyn accuracy [d20: 3] + 12 - 4 (speed) + 3 (MC) =14 → Fails, taking (5x10) = 50 damage- Colin accuracy (+3 DC, heat) [d20: 2] + 16 - 3 (speed) = 15 → Fails, taking (4x10) = 40 damage
Unit 14
Colin ends here
"Another 3 racers have dropped off! Maybe the concussion they got from the passage way has caught up to them! Pyce and Alyss have only just started however as they make their way through to another passageway, one with a hidden surprise!" Pyce really didn't seem to be doing too well, as not only did they not manage to avoid hitting the sides but the Glumbubmle that stuck to them afterwards was seemingly getting in their way more than it should be. Alyss was faring only slightly better as she was seemingly able to avoid any patches that had the sticky treacle coating it. "Pyce really doesn't seem to be doing too well, but still they continue on! Alyss is not doing too much better but race certainly won't become boring any time soon!"Unit 15
Kaitlyn ends here
As Graci was seemingly still trying to figure out what was going on she was seemingly preparing for something, which became a little bit dissapointing as Alyss sped past her. "It looks like Graci had been preparing for something, but whatever it was she hasn't been able to pull it off! Alyss racing past her and managing to ignore the Screechsnaps scream that Graci hadn't been able to, maybe now that someone else has gone past her she'll realise that she can continue on! Pyce hasn't gotten the memo yet however as they also stop alongside their teammate, possibly also confused by the scream!"Unit 16 - Moderate narrow passageway with Moderate glumbumble - Accuracy DC 19, Stamina DC 16
Team GryffindorTeam Slytherin
- Pyce accuracy (+3 DC, heat) [d20: 9] + 10 - 4 (speed) = 17 → Fails, taking (5x10) = 50 damage
Pyce stamina (+3 DC, heat) [d20: 2] + 9 = 11 → Fails, their wisdom is cut in half: 6/2 = 3
- Alyss accuracy [d20: 1] + 12 - 4 (speed) = 9 → Fails, taking (5x10) = 50 damage
Alyss Stamina [d20: 16] + 10 = 26 → Succeeds!
"Alyss has taken the lead in Graci's confusion! Will we see the first racer cross the finish line for this race?" They asked, wondering if this was going to be the end of their very first race. However before she could get over the finish line it seemed like she got caught off guard by the last obstacle the racers would have to face. "Maybe she just wasn't expecting it but Alyss has been knocked off her broom by the force of the waterfall! Luckily for her the water has softened her landing but she will have to try and find her broom before it get's taken away by the stream! This must be dissapointing so close to the end, this is still anybodies game!"Unit 17 - Screechsnap - Wisdom DC 20
Team GryffindorTeam Slytherin
- Pyce Wisdom (+3 DC, heat) [d20: 15] + 3 = 18 → Fails, halting their movement; cannot use the fly action next round.
Graci stays here - Can fly again next round
- Alyss Wisdom [d20: 16] + 10 = 26 → Succeeds!
Pyce ends here
Unit 20 - Easy waterfall - Strength DC 10
Team SlytherinAlyss is here KOB
- Alyss Strength [d20: 2] + 7 = 9 → Fails! She is KOB taking no damage
Round Outcome
Team Slytherin
[Captains: @Vale Ashwood & Alyss Gilmour
@Wyatt Starkey is in unit 9. [1112/1400] [posted] 108 bleed
@Colin McCoire is in unit 14. [393/1000] [posted]+3 DC, 139 fire
@Alyss Gilmour is in unit 20. [600/1000] [posted]50 bleed, KOB
@Kyra Banuelos is at the starting line. [600/600] [not posted]
@Blaize Valerian is in unit 10. [480/800] [posted] +3 DC, 40 bleed
@Kaitlyn Connor is in unit 15. [950/1000] [posted]
Team Gryffindor
[Captains: Della Barfield & Linda Ramirez]
@Della Barfield is in unit 9. [1100/1100] [posted]
@Linda Ramirez is in unit 10. [1235/1300] [posted] +3 DC
@Raizel Voltrouz is in unit 9. [860/1000] [posted] 50 bleed, KOB
@Martyr Daeva-Lazarus is in unit 13. [1250/1300] [posted]
@Graci Laren is in unit 17. [425/700] [posted]+3 DC, 1/2 WIS
@Pyce Rotanski is in unit 17. [570/900] [posted]+1 crit success+3 DC, 45 bleed, 1/2 WIS, unable to fly
Submitted Plays
Reducio
Submitted Play from Team Slytherin
Wyatt: Fly 6, Cast Relashio at Rai's broom
Colin: Fly 4, Cast Incendio Duo at Unit 17: Screechsnap
Alyss: Fly 5
Kyra: Fly 5
Blaize: Alley Oop Kaitlyn
Kaitlyn: Alley Oop'd by Blaize, Fly 5
Submitted Play from Team Gryffindor
Graci blatch Alyss
Raizel bombarda unit 13
Pyce flies 5
Della cracker jinx at Colin
Linda flies 5
Marty flies 5
| sta • 8 | eva • 7 | str • 5 You will grow strong wis • 10 | arc • 7 | acc • 8 | Perf. | Wand. | Calm. pres. In the softest way ability | ability | ability |









