Ravenclaw v. Hufflepuff
Warning
There are less than 22 hours left for racers and captains to submit their posts and strategies.
Strategy still needed to be OWL'd from Hufflepuff (@Matilde O'Fionnagan, @Ruth Fairchild). Hufflepuff posts still needed from @AngelFyre McCubbin, Matilde O'Fionnagan, Ruth Fairchild, @Ellie Randensmith, and @Zephyr Deakin. Ravenclaw posts still needed from @Pericles Dralt, @Beatrice Forsyth, and @Brookline Quinn. Optional posting from Captain @Zach Zaphiere.
Ravenclaw v. Hufflepuff

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| ୨୧ ・ ・ ・ ・ ୨୧ ・ ・ ・ ・ ୨୧ |
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୨୧ ・ ・ ・ ・ ୨୧ ・ ・ ・ ・ ୨୧ |
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Word Count: 131
Broom: Silver Arrow
Stats: Stamina: 6(+3) Evasion: 7(+3) Strength: 6(+3)Wisdom: 9(+3) Arcane: 6(+3) Accuracy: 6(+3)
-----=Stamina: 9 Evasion: 10 Strength: 9 Wisdom: 12 Arcane:9 Accuracy: 9Trunk:
ReducioGame Master wrote: 16 Apr 2025, 04:06☾☆ T R U N K ☆☽
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Ravenclaw v. Hufflepuff
Made by AngelFyre McCubbin
Merlin...This was nothing like practice, but their captains gave their instructions. Of course they have a plan. Support Simon. He inhaled deeply and leaned forward on instinct as he moved to close the distance. There was this brief moment when he panicked, realising this was a horrible idea and that he was going to mess it up in front of everyone, but still, he shoved upward with all the strength he could muster and gave Simon the needed boost to get ahead of the race. The guy surged ahead like an arrow released from a bow. The force of it sent the older Hufflepuff racing far beyond the group at the starting line with amazing speed. He was left whistling in awe. It actually worked. A grin flashed across his face.
He didn't have time to think before the race exploded into motion. One second, everyone was lined up at the starting line, and the next second, spells were already flying across the course like sparks from a bonfire, at least from his perspective, that's how it looked. It was terrifying. He could practically feel his own pulse. He hovered at the starting line while the seniors went through the course, just watching them passed obstacles with impossible reflexes. Two of them surged ahead of everyone else while another two pushed close behind with spells erupting everywhere. How were they doing that? His mouth parted as he watched them disappear deeper into the track. Every movement looked so natural for them. Even when things went wrong, when wands were stolen, they recovered so quickly it didn't seemed real. There was one thing that bloomed in his chest as he watched things unfold, determination. Maybe one day he could fly like that too, that one day first years would watch him race and think the same things he was thinking now. That would be amazing.
Word count: 315
Stats without broom: Sta: 5, Eva: 5, Str: 7, Wis: 5, Arc: 8, Acc: 5
Stats with broom: Sta: 8, Eva: 8, Str: 10, Wis: 8, Arc: 11, Acc: 8
Broom: Silver Arrow (+3 to all stats, top speed is 5)
Special Ability: Calming Presence - Allies (Hufflepuff Team) gain a 10% chance to auto-hit their chosen target on all spells and any actions needed an accuracy roll. This does not apply for obstacles and does not stack.
Action: As strategized.
Calming Presence | The Muggle Condition
Sta: 7 | Eva: 8 | Str: 7 | Wis: 5 | Arc: 8 | Accu: 5
Sta: 7 | Eva: 8 | Str: 7 | Wis: 5 | Arc: 8 | Accu: 5
Ravenclaw v. Hufflepuff
Action: As strategized
Broom: Silver Arrow (+3 to every stat)
Stats: Stamina: 6 9 |Evasion: 8 11|Strength: 3 6|Wisdom: 10 13|ArcPower: 8 11 |Accuracy: 9 12
Abilities: Seer 1 (intuition), Advanced Casting, Seer 2 (prophesy)
The racers were off, though Matilde slower than others. She took her time in order to help Ruth out with her broom, and was grateful when her fellow captain did the same. She looked around in satisfaction as not a single Puff was grounded. Though maybe she had spoken too soon, she realized, as her wand was ripped from her hand. AngelFyre's had fallen too, she realized in dismay. Oh no, was all she could think. Well, she would have to make due.
Trunk
Reducio
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Ravenclaw v. Hufflepuff

┏ ┓ Victory or loss, Pericles chose to relish every second of this swan song match. A last iconic exchange with Ari, a quiet word of thanks for his kindness, as well as to Bea for her former captaincy and Zach for returning to his. "I trust you'll all watch out for one another... and, whichever two are lucky enough to take our places." He paused to admire their ranks, beaming until he overhead Matilde on the badger side rallying her team to "kick some eagles right off their brooms”. While Ravenclaw was sharing a touching sendoff, their opponents were winding up at the starting point. It was time that the birds did the same.
Peri brought his broom to the line and mounted, steering a teasing smile across the way.
"Not very sporting of you, Puffs. We were having a moment." He toed the line only to steal a step back when Vale barked at the lot of them for doing so. In the near future, when she accused Ravenclaw of stealing wands for their nests, he would consider them fortunate to have an entertaining commentator. Ari was on to something: no matter the outcome, this match would be momentous. AngelFyre's polite sendoff was mirrored, to his team and hers, "Happy flying everyone."
All decorum dropped once the race began. An attempt was made to tune out the adrenaline dampening his senses, inscribe the feel of wind stinging skin and tousling hair into a permanent memory. Instead of going all out, Pear focused on navigating the trees while falling behind the frontrunners. The perk of not taking the lead was that everyone ahead became a target. Leveling his wand between Simon and AngelFyre, he launched the offensive with a standard Relashio. Yet their routine must have become predictable: Ravenclaw was notorious for stealing brooms, so Ellie's Take Root denied him the satisfaction. Even Simon's wand stayed fast in its wielder's fist. Scowling lightly, the seventh-year laid low along his Starsweeper, keeping his aim ahead. Dee was somewhere in the lead, but they were already neck and neck.┗ ┛
Reducio
BROOM
Starsweeper XXI: Provides +3 to every stat when in use
Speed-Dodge: auto-avoid attacks every 3 rounds
Includes a Compass
Speed-Dodge: auto-avoid attacks every 3 rounds
Includes a Compass

STATS
11 sport wins: (76 total)﴾Stamina- 10 | Evasion- 15 | Strength- 5 | Wisdom- 20 | ArcP- 10 | Accuracy- 16﴿
ABILITIES
Perfectionist I & II, Keen Eye, Spell Spread, Animagus, Blindvision, Wandless
Reducio
Perfectionist I & II
When you cast, you take your time doing so, enunciating incantations with care. You do not recklessly swish your wand about. Your spells don't backfire.
- Complete immunity to critical failure chances
Keen Eye
With a keen eye you notice things that others do not. You were always the first to find that lost item at home. Intuitive, logical, and perhaps a bit lucky.
- 10% chance of automatically noticing hidden attackers in Broom Racing
- 10% chance of automatically locating the snitch when playing Quidditch
- 25% chance of automatically finding a hidden object, compartment, etc.
Spell Spread
You go big or go home. Your spells tend to be grander in scale.
- Targets a second person with one cast. (+2 DC -2 ACC)
Animagus
A rare, learned skill that allows the practitioner to take the form of an animal.
- Allows Pericles to become a white-bellied sea-eagle (see Ministry file).
Blindvision
The ability to see without one's eyes.
- Immune to debuffs from vision-impairing spells or non-magical darkness
Wandless
Enables a wix to cast using only an incantation and physical gesture.
- Can cast even if disarmed (DC+5)
{ 𝔗𝔥𝔢𝔯𝔢 𝔴𝔞𝔰 𝔞 𝔟𝔬𝔶: 𝔞 𝔳𝔢𝔯𝔶 𝔰𝔱𝔯𝔞𝔫𝔤𝔢, 𝔢𝔫𝔠𝔥𝔞𝔫𝔱𝔢𝔡 𝔟𝔬𝔶. 𝔗𝔥𝔢𝔶 𝔰𝔞𝔶 𝔥𝔢 𝔴𝔞𝔫𝔡𝔢𝔯𝔢𝔡 𝔳𝔢𝔯𝔶 𝔣𝔞𝔯 𝔬𝔳𝔢𝔯 𝔩𝔞𝔫𝔡 𝔞𝔫𝔡 𝔰𝔢𝔞. }
(iNPC: Madhup Hexum)
Ravenclaw v. Hufflepuff
Banner by AngelFyre McCubbin
While the Take Root spell had certainly given Ruth a fair amount of trauma, she had to admit that it was a charming tool to use when one wishes to embrace their broom tightly and never let go. It may have been silly, but the Hufflepuff found herself comparing the situation of being cast the spell on herself and the broom as a temporary union, till time does them part. As roots sprouted and wrung themselves around her Silver Arrow, Ruth found herself watching Simon whirl past, kudos to their newly joined member, Zephyr. An appreciative whoop escaped her lips at the sight. Surely they could do this!
MODEL: SILVER ARROW (+3 to all stats, top speed 5)
CAT'S GRACE
EVASIVE MANEUVERS|
| 𝐒𝐭𝐚: 𝟔 𝟗 |𝐄𝐯𝐚: 𝟏𝟎 𝟏𝟑 | 𝐒𝐭𝐫: 𝟒 𝟕 | 𝐖𝐢𝐬: 𝟗 𝟏𝟐 | 𝐀𝐫𝐜: 𝟒 𝟕 | 𝐀𝐜𝐜: 𝟗 𝟏𝟐Action: As strategised.
Reducio
Game Master wrote: 21 Nov 2024, 22:241. TRUNKBroom Racing WinsStatisticsStamina: 6 | Evasion: 10| Strength: 4 | Wisdom: 9 | ArcPower: 4 | Accuracy: 9Abilities’𝐬 Grace | Evasive Maneuvers | Ability 3 | Ability 4 | Ability 5 | Ability 6 | Ability 7
ALMOST EVERYTHING 𝐓he sun rises for everyone, not just those who chase it. |
Ravenclaw v. Hufflepuff

S t a t sStamina: 10 13 || Evasion: 16 19 || Strength: 2 5 || Wisdom: 12 15 || Arcane Power: 6 9 || Accuracy: 12 15
Broom: Silver Arrow - adds (+3) to all stats (added in bold above); Top Speed is 5
Action: Clipping some talons (aspirationally, of course)!A b i l i t i e sYear 1 – Seer 1 (Intuition) || Year 2 – Fearless
Year 3 – Seer 2 (Prophecy) || Year 4 - Binding Mark || Year 5 - Seer 3 (Indiscriminate Knowledge)
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1 May 2026 - Hufflepuff vs Ravenclaw
Her head nodded Pericles' way as he seemed to acknowledge her well wishes. She had to chuckle as she was reminded of the scolding he received from Dee before their last match for being gracious instead of talking of crushing opponents or something to that effect.
That felt like a lifetime ago.
Her competitive spirit had her champing at the bit as they all stood, brooms ready, to take off. She always had confidence in what her team could do, as they had a lot of wins under their belts, but even so, this particular opponent was almost the equivalent of the Durmstrang Quidditch team.
Almost.
The Ravenclaw loss to Slytherin was a beacon of hope to the badger, and she had to smile as she glanced into the crowd to see the most beautiful banner being held up with her name on it... by at least one member of Ravenclaw's kryptonite. She laughed in delight and waved at Colin vigorously with both hands. She was about to nudge Simon to show him, too, but then she heard Vale say "Go!", so she pushed off hard instead.
This race started out like most of them do... in chaos. What was different about this beginning, however, was that 2/3 of her team was not lying on the ground at the START line after having been KOB like last time. That was progress!
She took an initial lead over Simon as he was back at the start, dodging a blatching attempt by Ari that she would not witness but would hear about for years to come. The blatching was taking place as he was simultaneously being swung around like something a discus thrower might launch. Soon enough he made up ground and passed her as Zephyr's mighty arm flung him fast and far ahead of her.
In the few seconds he was flying alongside her, a flash of magic arced out between them, striking Simon. She knew three of their opponents were capable of Spell Spread, but it did not really matter in the moment as Ellie had secured her beautifully to her broom. AngelFyre managed to look to her side in time to see Simon battling valiantly to keep his wand, and he did so, smiling and winking at her before continuing to fly forward.
She put her head down and was hoping to run a clean race through the trees when she thought she caught wind of Bea's voice somewhere near her. That little distraction had her graze a tree, giving her a case of race rash and dashing all hopes of a clean finish. Even worse was feeling Godshall being violently tugged from her grasp. She would forever swear she heard a squeal the moment her wand left her hand, somehow believing that it was coming from the wand itself, but her common sense would later tell her it was she who was doing the squealing.
Well, crud.
That was almost as bad as being KOB at the START line. This was by far not her worst beginning ever, but it was not her greatest either. Her one consolation was seeing Simon up ahead, flying neck and neck with Dee.
That was not like their last Ravenclaw match either, and right now, that kind of different was nothing but good.
Keep it up, Handsome.
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@Simon Kincaid
TRUNK
ReducioGame Master wrote: 30 Dec 2021, 10:57TRUNK
A b i l i t i e s
Year 1 – Seer 1 (Intuition) || Year 2 – Fearless || Year 3 – Seer 2 (Prophecy)
Year 4 – Binding Mark || Year 5 – Seer 3 (Indiscriminate Knowledge)
ReducioYear 1 – SEER 1 (Prophecy)
EFFECTS: Seer 1 (10% auto-dodge chance and 10% auto-hit chance)
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When the Hogwarts professor showed up at AngelFyre’s door with the letter on the occasion of her 11th birthday, she could say in all honesty that as a Muggle, she knew nothing of magic. Literally nothing, except what she had read in Muggle literature or seen in Muggle cinema, and those both offer poor comparisons to the real thing. It would be fair to say that based on the reactions of her family to the news of her acceptance to Hogwarts, they were as unaware of magic in their lives as she was. So many students here grew up with magic in some fashion and they take for granted that magic is part of who they are. AngelFyre has felt, justifiably so, behind the curve in simply fitting in here, let alone understanding much of what is spoken of or goes on around these hallowed halls. There is still not a day that goes by in which she does not question whether this is just a vivid dream she has fashioned and one from which she will soon awaken, back home in her own room.
Because of these feelings and her newfound magical abilities, she and her family have wanted to know who they are, really are, and where her magic comes from. To that end, her mother and maternal grandmother have been doing a full court genealogical press on their family tree. They wanted to know if there were other instances of magic in their background, and they appear to have found some answers.
On her father’s side, it has been discovered that in 1658, John Iain McCubbin, along with his wife, Maeve Lyall McCubbin, emigrated from Scotland to the shores of the colonies in the new world, later to become the United States. They eventually made their home in Salem, Massachusetts sometime around 1673. It appears that for many years, they lived without incident, raising a family of two daughters and one son on their meager homestead.
A year or so before the Salem Witch Trials raged through the population in 1692, the McCubbins had packed up all of their belongings and had already started over again in Maryland. This timing is important because journal entries made by Maeve have been found in a family history museum in Australia. In the 2-3 years leading up to the witch hunts, there were passages in which she recounted conversations with her husband. She often implored him to have them sell what they could and move on as she had been “struck with visions” of friends and neighbors, accused of practicing witchcraft, hanged or drowned for their sins of witchcraft. Maeve’s visions had been taken seriously in her family for years, and noted by her neighbors, as they often had been able to avoid starvation on their cabbage farm as she would often “forecast” a plague or early frost while her neighbors were not so fortunate.
On her maternal side, going back six generations, her great(x4)grandmother, Essie Wilhelms Godshall (née Gantry), had some minor notoriety as a healer in and around the breadbasket area of the Midwest. She married Crawford Ingram Godshall, an infamous, but affable, gambler she met on a river boat trip on the Mississippi river. Crawford was lucky... very lucky. He was often accused of cheating, but no one could ever catch him doing so. Many times he escaped what would surely have been certain death at the hands of infuriated fellow gamblers, but he always managed to just dodge or duck flying bullets and knives. AngelFyre’s Grandma Ruth Godshall has recognized what she thought was just a decorative item but which she now believes to be an actual magical wand that belonged to Crawford Ingram Godshall. It has been passed down through the years to the men of the family. She has it now because it belonged to her husband, Ezra Simpson Godshall.
What has not yet been revealed in the genealogical study is why the magic on both sides was quieted or disappeared. Maybe there will be answers to that and maybe there will not be, but it seems clear that the magic has reappeared with AngelFyre. Things that no one in the family thought much of prior to AngelFyre’s 11th birthday have now taken on a new color. Her ability to “see” is infrequent and subtle. As a young child, her mother recounts seeing AngelFyre walking by their barn with her best friend Ainsley. Ainsley was walking closest to the barn, and for no rhyme or reason, AngelFyre took her best friend’s arm and casually directed her to AngelFyre’s other side, while continuing to walk. Just a few seconds later, their horse, Goliath, kicked out that portion of the barn where Ainsley would have been standing and likely would have been severely injured. When asked about it, AngelFyre just shrugged her shoulders and said she “Did not want Ainsley to get hurt,” but could not elaborate further on how she knew Ainsley would have been hurt but for her moving her out of the way.
The Seer’s ability is a tricky one to pinpoint because so many people have gut feelings or intuition about things. One thing AngelFyre has long been aware of is how she does seem to have a strong sense sometimes about little things like what material will be on a quiz or exam, or knowing when someone will knock on their door when they are not expecting anyone, or even gathering candles for unexpected power outages. These things do not happen often, and it never would have occurred to her that it comes from a place of magic, but it now seems likely to her that it does.
A Seer is completely human, so there is nothing to change right now as a first year in terms of AngelFyre’s physical appearance. The only physical manifestations that a Seer undergoes is that the eyes will cloud over, completely white, when visions occur, rendering the Seer temporarily immobile. This may begin some time around her third year at Hogwarts. Also, a Seer’s hair pre-maturely turns gray or white, usually in later teenage years. Because she is still so young, AngelFyre’s hair has not yet started to turn white or gray. That will likely begin to manifest in her 6th or 7th year.
Year 2 – FEARLESS
EFFECTS: Fearless -- Dhampir's Aura, the ability Terrible Presence, a Lycanothrope's Intimidation OR certain charms, potions and jinxes that would normally cause a fear effect do not work on you as you are immune to them.
In Dueling
• In a duel with a Year 3+ Dhampir (with activated aura), or a player with Terrible Presence, a Fearless player won't suffer from their debuffs (10% auto-fail, 10% auto-miss, +1 Critical Failure range, –10% spell damage).
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AngelFyre, if asked, would be hard-pressed to tell anyone what scared her because she just did not scare easily. Like anyone with a heart and the capacity to love, what most scared her was not fear for her own physical safety, but rather, fear of the loss of loved ones, whether that be her boyfriend, family, friends, or her animal pals. Raised in a muggle home that appreciated muggle horror movies, she surprised her parents at a very young age when they caught her up long past her bedtime watching ‘The Creature from the Black Lagoon’ alone, in the dark, and laughing. The idea that such silly things as monsters existing amused her 6 year old self. As she grew older and the scales began to fall from her eyes, she could look at the world and find that, indeed, monsters did exist; they just looked a lot more like her than Frankenstein’s monster or the Mummy.
Well, that was what she believed anyway, at least until she found her way to Hogwarts. Even still, she found that the half breeds who roamed these hallowed halls alongside her were not something to automatically run from, screaming like a whipped puppy and hiding and trembling in some dark corner, hoping to not be discovered. Was she glad to know they existed? Yes. Information is always power. Better to know than walk amongst them and be completely unprepared on the off chance… the very off chance… that something bad might happen. But truth be told, most of the nastiness and vile behaviors she witnessed this past year came from the human race, provoking the others, whether that be physically or in written articles to rile up a student population quite needlessly.
Part of being fearless had less to do with bravery, so to speak, and much more to do with preparedness and confidence in herself and in the guardrails that were naturally imposed on society in any number of ways to minimize the idea of risk. Everything was all a numbers game, figured out in some actuarial table somewhere by some bean counter. Was there risk in everything? Of course! One could conceivably drown drinking a glass of pumpkin juice, but that did not mean she would allow herself to be afraid to drink it. AngelFyre was not at all interested in the ‘What If” game. Everyday was filled with risk, but one had to turn over a certain amount of faith in other people to do their jobs, and to do them competently, to keep her, as well as themselves, safe. Because it was a numbers game, the odds generally heavily favored her. She can, and will choose to sky dive when she turns 16 because, while the jump might be intimidating and just a little nerve racking at first, it will also be a huge thrill. At heart, AngelFyre is an adventurer. It seems unlikely that one could be both and adventurer and scared of one’s own shadow. She has never been scared of shadows.
She was not, and is not, a reckless girl, usually. Everyone has their stupid moments. She was no exception. She knew risk was something to deal with and manage. And that was the crux of how she approached the idea of fear in everything she did. She simply tried to prepare herself to the best of her ability as her first line of defense. AngelFyre wants to experience life; not sit back and simply read about it or watch others living it. She wants to suck the marrow out of every moment allotted to her in the blink of an eye that she will reside on terra firma. That means getting out and meeting the world head on, come what may. In the past when the world bit back upon such head on meetings, it was wisely chalked up to a lesson learned, and one hopefully not to be repeated. In the future it will be much the same. She has seen no reason to change her way of thinking or feeling about it now.
Fear?
She will continue to meet it head on and likely come out on the other side breathing, and most probably even laughing.
Year 3 – SEER 2 (Prophecy)
EFFECTS: Prophecy -- In moderated situations, the moderator has a 50% chance of offering you some tidbit of information or some sort of vision that is semi-relevant to the situation. It might be very important or it could be something very useless (think That's So Raven). Can only use this skill once per thread.
Year 4 – BINDING MARK
EFFECTS: Binding Mark -- They can communicate telepathically with those who are branded. (This can be blocked as an Occlumens. An Occlumens can choose to not hear the communication.)
- Those branded will know the location of the wizard that branded them at all times. (This can be blocked as an Occlumens. An Occlumens can elect to have their location not detected and they would know when someone has attempted to locate them.)
- The wizard that branded their followers with this mark will always know where their followers are at a given time. (This can be blocked as an Occlumens. An Occlumens can elect to have their location not detected and they would know when someone has attempted to locate them.)
- Those branded will not know the location of the others that were branded but can recognize the brand on others if they see it as the brand is unique. This is achieved because they know what the image looks like and they can communicate with and have been in communication with the others that are marked. While a metamorphmagi can make a passable image of the mark if they are aware of the mark, the mark would not be functional.)
Binding Marks cannot be given by any form of NPC.
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The “gift” of being a Seer had more than its fair share of challenges. The primary challenge that AngelFyre faced with it was her frustration over the inability to turn it on or off when she, or someone she loved, could most benefit by knowing some details about future events. She would never think to use it for anything so trite and self-serving as finding out what the questions would be on exams, or what the numbers might be in the next billion dollar Lotto, but she did find that the things that she foresaw were often of a trivial nature.
Just a few weeks earlier, she had a vision of herself standing in front of a mirror in the Prefects’ Bathroom, squeezing a bead of toothpaste onto her toothbrush. All of a sudden the tube suffered some sort of rupture, and gobs of toothpaste burst forth from its side and all over her hand. A few weeks later, that very thing actually happened. She laughed as her hand, no matter how often she washed it, had a refreshingly minty scent for most of the morning. Still, there had not been enough details in the vision to help her avoid it. She was in the Prefects’ bathroom. Check. She was in her standard, school robe (which covered up her street clothes). Check. She was wearing her hair down, as she did 90% of the time. Check. The hard fact of the matter was that sometimes she could know something, but still be in the dark about it. That trivial little incident was just such a moment.
Somewhere towards the middle of the second term of her third year, AngelFyre had come to fully accept that she was a Seer. There had been small hints and flashes of it throughout her life, but it was not until she had taken her Divination class that what she was finally solidified itself within her psyche. She and Simon had both suspected as much in her first year, had gotten some circumstantial confirmation of it in her second year, and then there was just no denying it in the third year. The comfort she took in it was twofold: she knew now why she had the flashes and visions she did (it once crossed her mind to worry that maybe she had a brain tumor!), and it gave some credence to her first real visions as a Seer. In those she had foreseen danger to Simon coming at him from his vampiric “father”, Adrian Hawthorne. Those visions had hung over her like a dark cloud since knowing Simon and loving him, and there was no denying that supporting him in his pursuit to know more about his father brought about great strain and worry for her.
The two rarely argued, about anything, but the topic of daddy Hawthorne was the one, glaring exception. Realizing that his need to know his father was not entirely unreasonable, AngelFyre had had to learn to live with the fear and uncertainty of the situation, and was left with no choice but to trust Simon when he told her he would be more on guard around his father, knowing what he now knew about him precisely because of her visions. Small comfort, that, but she would take everything she could get. Part of that “everything she could get” was made harder on her by the fact that, like Hogwarts, Simon was always in a communications desert when at Hawthorne Manor, technologically speaking. It was weak, but the uneasy peace treaty she had brokered between her fear and her trust in him to be on guard had been enough to keep her sane during his more frequently radio silent and extended visits with his father and his father’s coven.
Until.
Until the winter break incident shattered her peace treaty in no time flat.
A shot had been fired over the bow, and that was bad. Very bad. Worse was not knowing where it had come from or what had actually happened to Simon since he could not remember himself. He had been calendared to spend the two weeks with his father, but that was cut short and he was ultimately admitted to St. Mungos. All it took was one message from his Aunt Maggie in the wee hours of New Year’s Day, and AngelFyre and her folks were off to London. Simon was ultimately fine, of course, suffering only a couple of broken ribs, but when he awoke shortly after her arrival, her fear dwarfed her senses. He shared he had no memory of what had actually happened to him, insofar as the cause of his injury, and he had hidden from his father how badly he was hurt. He had simply requested that his father accompany him back home to London and to Aunt Maggie. Adrian obliged and then left almost immediately upon delivering his son back back to his Aunt, after which, Simon asked his aunt to get him to St. Mungos.
Simon had determined quite some time ago that his father was not to learn that his son was of magic, and there was good precedent for keeping that a secret; primarily, AngelFyre’s visions. This incident only proved that no matter how careful he might be, things could go awry, and that was just unacceptable. So in order to feel less powerless in the situation, AngelFyre did what she always did when it came to her fellow… she got to work.
Their inability to communicate in a timely fashion was the main obstacle here, from her point of view, so hours and hours were spent in the Library poring over every tome and scroll she could lay hands on concerning magic communication. Of all the things magic could do, surely there had to be something more efficient than owls to communicate with one another. Owls were okay, but slower than she would like in this modern day and age, especially in an emergency.
It took next to no time to land on the subject of Legilimency, but after devoting probably too much time to learning about it, AngelFyre determined it would not really meet the requirements for communicating with Simon she was looking for while he was away from her. More than that though, it seemed too much like a violation of his privacy. Simon would have little to no say over her whims to actually traipse through his layered thoughts, unless he decided to become an Occlumens. Fascinating as it all was, it only took her down a rabbit hole that was simply not a helpful solution to her dilemma.
Other research she saw in passing mentioned Witches Marks, sometimes called Devil’s marks, but nothing much was found regarding them other than they were often used as excuses for identifying a person as a witch during the mid 17th century in Europe and the Americas. A witch’s mark did not seem proof of any significant value to her problem until she discovered over spring break, quite by accident, that one of Simon’s Scottish ancestors was an infamous “Witch Pricker”. In a little museum in Kirkintilloch, Scotland, they both learned that a witch’s mark was believed to identify someone as a witch as the mark gave no sensation of pain when pricked. Because it was such a macabre, fascinating part of her boyfriend’s history, AngelFyre redirected a little more of her attention to learning about “marks” in general when she needed a break from her studies or from her obsession to find an answer to their ‘failure to communicate’ problem.
It was during one of those “breaks” that she came upon her answer near the beginning of her fourth year... the Binding Mark. This particular mark would allow immediate, two-way communication between her and Simon, and best of all, it would be telepathic communication. His father would never know about it at all. The bonus she had not even been looking for, but would get with it anyway, was that it allowed the both of them to track each other. Neither of them would ever again be in the dark as to exactly where the other one was, and that was just miraculous to AngelFyre.
She tackled the rigors of learning the magic for creating the mark with her normal badger ferocity and then some. Every spare second, outside of class and Prefect duties, was spent on reciting it and nailing down the intricate wand movements. In addition to perfecting the magic itself, there were other considerations as to what the mark itself would look like, where it should be showcased on his body, and what their activation word should be. It had the possibility for being a highly intrusive bit of magic, but more than that, it would irrevocably bind them together for the whole of their lives, or at least until one of them was no longer living.
AngelFyre knew she was sure of their longevity as a couple, but she had the benefit of having “seen” as much for herself. Simon would only have her word for such, and he may be a little less anxious to give anyone… even her… the ability to insert their voice in his head whenever they chose to do so for the next month let alone the next 70 years or more. She recognized it would be a huge leap of faith on his part to accept her mark, so the more she understood about the Binding Mark itself, and the better prepared she was to answer his questions, the more likely he was to go along with it. And she needed him to go along with it. (Word Count: 1,609/400)
Year 5 – SEER 3 (Indiscriminate Knowledge)
EFFECTS: Spells cast by Seers cannot critically fail and their spells
have a +1 chance of critically succeeding.
You just know better than to cast a spell that is about to backfire. You might almost cast something and then think twice about it and choose a different spell (this is for flavor, this does not mean you tell us two spells and get to choose the effect of the better one). You may never know it but you just saved yourself a backfire.
Simon and AngelFyre have longstanding permission to godmod one another's characters.
The magic is real.
Ravenclaw v. Hufflepuff

Date: 1st May | Time: 10am | Mention:
┍━━━━ ──────────── ☽ ☼ ☾ ───────────── ━━━━┑
xo She'd forgetten the exhilaration of casting spells. Duelling had been a long time ago, but the thrill of hitting an opponent never got old, especially when it was a double hit. Bea grinned, thankful once again she'd learnt to spread her spells. Who knew it would come in handy on a broom? Adjusting her grip on her broomshaft, she looked ahead towards the next few obstacles.
What was that about the Puffs winning?xo
┕━━━━ ──────────── ☽ ☼ ☾ ───────────── ━━━━┙Sta 10 13 | Eva 11 14 | Str 4 7 | Wis 17 20 | Arc 8 11 | Acc 10 13
Sixth Sense | Perfectionist | Spell Spread | Impartial | Non-verbal Magic
Broom: Silver Arrow + Compass
Ravenclaw v. Hufflepuff
may first, 2026
177.50 | action as strategized
| xx |
| xx |
mod
broom sliver arrow (+3 all stats, top speed 5)abilities lovely creature, healing sage, steady flyer stats stamina eight • evasion nine • strength eight • wisdom eleven • arcane power four • accuracy eightbroom stats stamina eleven • evasion twelve • strength eleven • wisdom fourteen • arcane power seven • accuracy eleven
Reducio
Statistics
[ stamina eight • evasion nine • strength eight • wisdom eleven • arcane power four • accuracy eight ]
remember how i died when you started walking? that’s my life that’s my life
Abilities
[ 01. lovely creature
02. healing sage
03. steady flyer
04. ability
05. ability
06. ability
07. ability ]
song lyrics is that’s so true // gracie abrams
banner is by the incredible fire davies/cirrus nam
Ravenclaw v. Hufflepuff
ROUND 2
A note to all players: The word count minimum is 50 words. The next deadline to post and submit strategy is 120 hours from the time this is posted. If you believe a mistake has been made in the calculations of this round, please reach out to a broom racing moderator (any of the team captains) ASAP so it can be addressed promptly.
Average Racer Stats for Obstacle DCs: 11 (accuracy), 8 (stamina), 6 (strength), 12 (wisdom)
Average Wisdom of Team Ravenclaw + 10 (+2 Beatrice's Sixth Sense): 26 (Cheating DC for Team Hufflepuff)
Average Wisdom of Team Hufflepuff + 10: 19 (Cheating DC for Team Ravenclaw)
Defense/Counter
Pericles' starsweeper speed dodge activated (cooldown = 2 rds).
Dealla's starsweeper speed dodge activated (cooldown = 2 rds).
Simon's starsweeper speed dodge activated (cooldown = 2 rds).
Support/Healing
AngelFyre retrieved her wand.
Matilde retrieved her wand.
Ellie casts Take Root at AFWisdom DC: 12 (+3 Brookline's Lovely Creature) = 14
Ellie's wisdom = 8 + 12 = 20 pass
AF's KOB rounds: 1, evasion -2
"Well I'll be! Looks like everyone wants to get at each other once again! That's the spirit! Dealla decides to flying isn't cool anymore and whacks Simon off his broom! Oh? Looks like Simon tries to get back at Dealla for it, but his wand took the buzz! You get to keep your wand! Shouldn't you be grateful for just that? Anyways-! Beatrice still isn't done with AngelFyre! She took a clean shot at AngelFyre, but Ellie must've foresaw her wickedness and saves AngelFyre with a stroke of her wand! Wand stealing, and becoming one with their brooms! What is with everyone and sticks today? Is it the heat?" Vale fanned her face quickly. It was Spring! Barely enough warmth to the equivalent of a good forest fire! She'd better make sure she wasn't experiencing it herself.Attacks
Dealla attempts to blatch Simon, Fly 0Dealla's accuracy = 12 + 25 (-0 broom speed) = 37Beatrice casts Iacta at AngelFyre
Simon's broom auto fail (proc on 1): 9
Simon's evasion = 8 + 15 (-5 broom speed) = 18
37 > 18; Simon is KOB'd in Unit 8!
Simon's Damage = 25 x bs (6) = 150Wisdom DC: 17Simon casts Relashio at Dealla's Broom
Beatrice's wisdom = 8 + 20 = 28
! AngelFyre is immune to KOB due to Ellie's successful Take Root cast for this round, however, she will still be rolled for Iacta's rounds (1d4)
AngelFyre's KOB chance rounds (1d4): 2
AngelFyre will experience a contesting roll next round.Wisdom DC: 20 (+2 Brookline's Lovely Creature) (+3 Heat) = 25
Simon's wisdom = 10 + 14 = 24
Simon failed to cast.
"What guy used to say that slow and steady wins the race? Well, guess what? It does not! HURRY UP! If I were your captain, you'd all be doing a hundred laps over the summer! An extra hundred more for survivors!" Vale shouted at the racers in the back. Slow pokes, the lot! Ah, but what does it matter? Vale knew the real fun was yet to come. She rubbed her hands together, smiling sinister thoughts in mind as she watched racers soon enough push into a tree line of eye-scratching menaces.Unit 0: Starting Line
Ari and Brookline start here.
Zephyr start here.
Unit 1: Empty
...
Unit 2: Easy Trees (Accuracy DC 12)
Ari's accuracy = 17, 9, 18 + 15 (-4 broom speed) = 28, 17, 29 all pass
Brookline's accuracy = 10, 18, 2 +11 (-4 broom speed) = 17, 25, 9 1 tree failedBrookline's Steady Flyer roll (proc on 1): 10; stacks to 20%Zephyr's accuracy = 14, 16, 14 + 8 (-4 broom speed) = 18, 20, 18 all pass
Damage = 1 tree x (bs (5) x 10) = 50
Unit 3: Empty
Ari, Brookline and Beatrice continue.
Pericles starts here.
Ruth, Ellie and Zephyr continue.
It was like watching all of Vale's hopes and dreams fall apart. Like a fire potential to become great, only to die quickly into a smother of ashes because an inconvenient rain cloud just happened to be above it. The Bowtruckles revealed themselves to be actually alive despite Vale's slowly growing doubt. But as they came to prove it, they failed to sustain her bloodthirst for the suffering of those around her.Unit 4: Moderate Trees + Bowtruckles (Accuracy DC 17)
Pericles' accuracy = 5, 5, 18 + 19 (-5 broom speed) = 19, 19, 32 all passPericles' broom auto fail rolls (proc on 1): 10, 3, 7Ari's accuracy = 16, 14, 13 + 15 (-4 broom speed) = 27, 25, 24 all pass
Beatrice's accuracy = 13, 13, 10 + 13 (-3 broom speed) = 22, 22, 19 all pass
Brookline's accuracy = 5, 5, 18 + 11 (-4 broom speed) = 12, 12, 25 2 trees failedBrookline's Steady Flyer roll (proc on 1 or 2): 8Ruth's accuracy = 6, 8, 13 + 12 (-4 broom speed) (-1 charm) = 13, 15, 20 2 trees failed
Damage = 2 trees x (bs (5) x 10) = 100
Brookline becomes a potential Bowtruckles victim.Damage = 2 trees x (bs (5) x 10) = 100Zephyr's accuracy = 5, 3, 3 + 8 (-4 broom speed) (-1 charm) = 8, 6, 6 3 trees failed
Ruth becomes a potential Bowtruckles victim.Damage = 3 trees x (bs (5) x 10) = 150Ellie's accuracy = 3, 20, 18 + 9 (-3 broom speed) (-1 charm) = 8, 25, 23 1 tree failed
Zephyr becomes a potential Bowtruckles victim.Damage = 1 tree x (bs (4) x 10) = 40
Ellie becomes a potential Bowtruckles victim.
! Bowtruckles crave the eyeballs. ( > Evasion DC 15)Tatsu chooses the victim at random. (Brookline, Ruth, Zephyr, Ellie)Pericles, Ari, and Brookline continue.
t!choose: Brookline
Brookline's evasion = 14 + 12 (-4 broom speed) = 22 pass
Brookline avoids the Bowtruckles!
Beatrice ends here.
Ruth and Zephyr continue.
Ellie ends here.
Unit 5: Empty
Pericles continues.
Ari and Brookline end here.
Korinna starts here.
Ruth continues.
Zephyr ends here.
AngelFyre stays here (retrieved wand).
Vale frowned. A big frown. She have dreamed for this moment, spent nearly sleepless nights just hoping that the Bowtruckles would take the fulfilling joy of the murderous intent they'd surely bring with their little stick bodies. But, nothing. Vale's eyes dulled as she watched them rain down onto Brookline, but were avoided. So many racers, so much potential. Wasted.
After the race, she was burning those trees. A good fire, as she listened to the screams of dying plants was the least they could do to ease her pale soul. Vale's mood was so darken she almost forgot to narrate what terrible outcome she has witnessed.
"Bowtruckles didn't get a victim this time. Sorry folks. But I heard they make a good campfire." Vale felt the urge to simply leave after that, but she knew her captaincy would be at stake after that.
"Huh, would you look at that! Those birds really do know how to fly! Korinna and Pericles blast forward and take the lead pass Dealla and the down-trotted Simon! Oh? Looks like Korinna is feeling the heat in comparison to her senior racer! And before anyone asks, absolutely no water breaks!" Vale lifted her spirits back up in quick, as if she forgotten all about what made her mood flat.Unit 6: Easy Narrow Passageway (Accuracy DC 16)
Pericles' accuracy = 1 + 19 (-5 broom speed) = 15 failPericles' broom auto fail (proc on 1): 6Korinna's accuracy = 13 + 10 (-4 broom speed) = 19 pass
Damage = bs (6) x 10 = 60
Ruth's accuracy = 8 + 12 (-4 broom speed) (-1 charm) = 15 failDamage = bs (5) x 10 = 50Pericles and Korinna continue.
Ruth continues.
Unit 7: Empty
Pericles and Korinna continue.
Ruth ends here.
Unit 8: Moderate Heat (Stamina DC 17)
Pericles' stamina = 20 + 13 = 33 pass
Korinna's stamina = 5 + 9 = 14 failDamage = stamina stat (9) x 5 = 45Pericles and Korinna continue.
Korinna will experience an increase to all DCs by 3 for the rest of the race!
Dealla stays here.
Simon is KOB'd here.
"And Korinna takes the lead! See what I mean how terrible being slow and steady is! Everyone else, hurry up! Seriously, we're on a time crunch here! I'm talking to you slowpokes all the way in the back!" There may have been no Bowtruckles incident, but the true fun has yet to come.Unit 9: Hard Thorns (Accuracy DC 20)
Pericles' accuracy = 3 + 19 (-5 broom speed) = 17 failPericles' broom auto fail roll (proc on 1): 8Korinna accuracy = 17 + 10 (-4 broom speed) = 23 pass
Damage = (bs (6)/100) x max hp (1300) = 78
Pericles is bleeding for 78 damage per round until healed!Heat: Accuracy DC 20 (+3) = 23Pericles ends here.
Korinna continues.
Unit 10: Empty
Korinna ends here.
Round Outcome
Team Ravenclaw
@Pericles Dralt is in unit 9. [1162/1300] [posted] Bleeding (78)
@Dealla Prince is in unit 8. [890/1000] [posted] All DCs +3
@Beatrice Forsyth is in unit 4. [1300/1300] [posted]
@Ari Gwild is in unit 5. [1400/1400] [posted]
@Korinna Nightshade is in unit 10. [805/900] [posted] All DCs +3
@Brookline Quinn is in unit 5. [950/1100] [posted]
Captain @Zach Zaphiere [not posted]
Captain @Mylo Atkins
Team Hufflepuff
@Simon Kincaid is in unit 8. [1180/1400] [posted] All DCs +3, KOB
@AngelFyre McCubbin is in unit 5. [1250/1300] [posted] Iacta = 1 round left
@Matilde O'Fionnagan is in unit 2. [860/900] [posted]
@Ruth Fairchild is in unit 7. [750/900] [posted]
@Ellie Randensmith is in unit 4. [960/1000] [posted]
@Zephyr Deakin is in unit 5. [650/800] [posted]
Submitted Plays
Reducio
Submitted Play from Team Ravenclaw
Ari: Fly 5
Brooke: Fly 5
Dee: Fly 0 + Blatch Simon
Peri: Fly 6
Korinna: Fly 5
Bea: Fly 4 + Casting Iacta at AF
Submitted Play from Team Hufflepuff
Simon- fly 6, cast relashio on Dealla’s broom
Zephyr - fly 5
AF- retrieve wand
Matilde - retrieve wand
Ruth - fly 5
Ellie - fly 4, cast take root on AF's broom








