Slytherin VS Gryffindor
Interactions ❯❯ @ | @ | @
Mentions ❯❯ @Della Barfield | @Linda Ramirez | @Martyr Daeva-Lazarus | @Graci Laren | @Pyce Rotanski
❂《 ⌜ May 1, 2026 ▎ 13:00 ⌟▛▔▔▔▔▔▔▔▔▔▔Soooo… how’s the weather? Bright and beautiful she supposed, not a perfect day for another snowball fight just like last time. Now then, what could they do if things turn out the same way just like the race between Gryffindor and Ravenclaw? When it starts to become a waste of their time and unable to even play a game? Surely there was something to do… maybe they could throw potions at each other instead?
Those were what circled inside Raizel’s mind when she stepped onto the track with her broom in hand. In all honesty, broom racing had been lacking the excitement she felt on her first time participating in one. She had grown tired of getting knocked off of her broom and spending almost her time on the ground or lagging behind. Where was the thrill of throwing spells? Of battling each other in the air? Could other teams even come up with other strategies at this point that’s not the boring ‘Knock them off’ strategy? Hey, guess if it works, why change it? Still though, broom racing could use a bit of variety. “What kind of race is this going to be now…” Asking that seemed pointless. It’s just gonna be the same thing as the ones that came before this.
▁▁▁▁▁▁▁▁▁▁▟⌜ Official Broom Race: Slytherin vs. Gryffindor| ⌜ WC: 213/50 ⌟
««««« Dialogue | #800000
INVENTORY
OutfitReducioSomething similar to this but with a close jacket ItemsReducioWand
Broom (Silver Arrow)
STATS AND ABILITIESSTA: 7 | EVA: 9 | STR: 3 | WIS: 12 | ARC: 10 | ACC: 10
Perfectionist | Fearless | Wandmaker | Terrible Presence
STATS WITH BROOM (SILVER ARROW)STA: 7 10 | EVA: 9 12 | STR: 3 6 | WIS: 12 15 | ARC: 10 13 | ACC: 10 13
+3 to all stats | Top Speed 5 Action
TrunkReducioGame Master wrote: 14 Feb 2023, 13:42Spells (Copied from Locked Trunk)STA: 7 | EVA: 9 | STR: 3WIS: 12 | ARC: 10 | ACC: 10Y5 - TBA | Y6 - TBA | Y7 - TBA
Sports Wins: (x | Sta)ReducioDisillusionment Charm , Shocking Area Spell, Impediment Hex , Shield Charm, Disarming Charm, Bluebell Flames, Cascading Jinx, Hot-Air Charm, Sun-Light Charm, Weather-Modifying Charm, Fire-Making Spell , Slug-Vomiting Charm, Severing Charm, Flower-Conjuring Spell , Slippery Jinx, Softening Charm, Reviving Spell, Ascension Spell , Ascension Spell , Bandaging Charm, Wind Jinx, Wand-Lighting Charm Duo, Healing Charm , Radiant Wand-Lighting Charm , Summoning Charm, Summoning Charm , Banishing Charm, Boggart-Banishing Spell , Revulsion Jinx, Full Body-Bind Curse, Freezing Spell , Knee-Reversal Hex, Descension Spell , Cracker Jinx, Shrinking Charm, Shrinking Charm , Shrinking Charm, Minor Healing Charm, Minor Explosion Charm, Herbivicus Charm, Red Sparks Charm , Extinguishing Charm , Dancing-Feet Spell , Tickling Charm, Tongue-Tying Spell , Bewitched Snowballs, Bubble-Producing Charm, Curse of the Bogies, Engorgement Charm, Engorgement Charm , Engorgement Charm, Fire-Making Spell Duo, Four-Point Spell, Green Sparks Charm, Knockback Jinx, Mending Charm, Scouring Charm , Shooting Spell , Smokescreen Spell , Sneezing Hex, Snowflake-Creating Spell , Umbrella Spell , Untransfiguration , Wand-Extinguishing Spell , Wand-Lighting Charm, Wand-Extinguishing Spell , Sonorous Charm , Blindfolding Spell , Freezing Charm, General Counter-Spell, Gluing Spell , Slowing Charm, Take Root, Take Root, Tempest Jinx
Potions (Copied from Locked Trunk)ReducioAntidote to Common Poisons, Antidote to Uncommon Poisons, Bruise Removal Paste, Burn Healing Paste, Drowsiness Draught, Murtlap Essence, Pepperup Potion, Black Fire Potion, Deflating Draught, Swelling Solution, Calming Draught, Gregory’s Unctuous, Erumpent Potion.
Oziel Toussaint | Miharu Goto
STA: 7| EVA: 12| STR: 3| WIS: 12| ARC: 10| ACC: 13
Perfectionist I | Fearless | Wandmaker | Terrible Presence
Slytherin VS Gryffindor
Vale held onto the rail of the stand she rescinded in to overlook her team with uncanny, venomous eyes. The last race of the season, and she was going to make sure none of them mess up their hard work. She clawed the rail, shouting down to her racers. "This is the final race for the season, and you all better keep your backs straight and eyes forward! Do NOT leave any of those lions alive!" Vale moved back with a smile, as if she was proud of her words. "Last snake to the finish line is expected to race 100 personal laps over the summer! AND I'LL KNOW IF YOU DIDN'T DO IT!"Slytherin Broom Racing Captain
Slytherin VS Gryffindor
ROUND 1
A note to all players: The word count minimum is 50 words. The next deadline to post and submit strategy is 120 hours from the time this is posted. If you believe a mistake has been made in the calculations of this round, please reach out to a broom racing moderator (any of the team captains/cocaptains) ASAP so it can be addressed promptly.
"And we're off! Della seems to be anticipating some incoming damage as she casts Protego Maxima on herself, whatever Slytherin might be planning let's hope it doesn't involve targeting her!" He narrated, in marvel of the near perfect cast that they had just witnessed.Average Racer Stats for Obstacle DCs: 9 (accuracy), 8 (stamina), 5 (strength), 8 (wisdom)
Average Wisdom of Team Slytherin (10) + 10 = 20 (Cheating DC for Team Gryffindor)
Average Wisdom of Team Gryffindor (11) + 10 = 21 + 2 (Graci's sixth sense) = 23 (Cheating DC for Team Slytherin)
Both teams seemingly had a similar strategy on trying to get as far as possible as quickly as possible. "It looks like both teams are in sync with each other, they certainly seem to have a need for speed!" Hoping that there would be some people in the audience who'd get his reference.DEFENSE
Della casts Protego Maxima: Wisdom DC 25 +2 (LC) = 27
Della Wisdom: [d20: 19] + 14 = 33 → Success!
Effect: Della will be immune to attacks from all racers for this round
Out of the corner of his eye Mylo noticed a flash of light appear, signalling that things might not be starting off as peacefully as people might have thought. "Raizel has decided that things have been a bit too calm at the start! Casting a Knee-reversal Hex at Wyatt!" He seemed awfully still though. "Wyatt seems to be stuck in dreamland, maybe he hasn't noticed that the game has begone! However Raizel's aim seems to be slightly off, that would've been quite unlucky for him had he been hit!" Mylo noted, the hex barely missing the snake.SUPPORT
Linda is alley-ooping Graci
10 strength / 5 → Graci will fly 2 additional units this round, will suffer 10% auto-miss/hit against obstacles this round.
Blaize is alley-ooping Colin
8 strength / 5 → Colin will fly 1 additional unit this round, will suffer 5% auto-miss/hit against obstacles this round.
"This doesn't seem like the best start for Slytherin! Or maybe Wyatt and Kyra have a trick up their sleeve, we might see them staying on the starting line with a purpose! And let's hope that Linda's and Blaize's sacrifice of movement helps their teams to victory!"ATTACKS
Raizel casts knee-reversal hex at Wyatt: Wisdom DC 12 + 2 (LC) = 14
Raizel wisdom: [d20: 12] + 15 = 27 → Success!
Raizel accuracy: [d20: 16] + 13 - 3 (speed) = 26
Wyatt evasion: [d20: 12] + 16 = 28
[26 < 28] → Misses!
"Spring has certainly come early to the trees our racers are facing today, although they are pretty to look at they certainly pack a punch. Let's hope they manage to make their way through without a concussion!"Starting line
Linda, Wyatt, Kyra and Blaize end here
It was looking good until Graci managed to clip two of the trees. "Ooh, that looks like it hurt, maybe the extra speed Graci has been granted will be her downfall, let's hope she can make use of it before she's knocked off her broom!"
"The last set of trees were childplay in comparison to these ones, these are vicious folks!" He mentioned, knowing the surprise that was hidden within some of the branches. "Only one of each team seems to have made it through unscathed, everyone else has been caught off guard by at least one tree! This isn't the end of things however, Pyce seems to have found the surprise hiding within this obstacle!" He noted, feeling kind of sorry for the boy. "And it looks like he hasn't been able to evade the hidden Bowtruckles, these are vicious little critters. Pyce will have to rely on some help from his teammates to stop the bleeding and regain back his eyesight! This is a bad position to be in this early in the game, he's holding onto his broom for dear life though!"Unit 2 - Easy trees - Accuracy DC 10
Team SlytherinTeam Gryffindor
- Alyss accuracy: [2d20: 20, 3, 19] + 12 - 4 (speed) = 28, 11, 27 → Passes all the trees
- Kaitlyn accuracy [3d20: 6, 11, 9] + 12 - 4 (speed) + 3 (MC) = 17, 22, 20 → passes all the trees
- Colin 5% alley-oop auto-fail, procs 20 [3d20: 16, 9, 14] → no auto-fail!
Colin accuracy: [3d20: 2, 7, 3] + 16 - 4 (speed) = 14, 19, 15 → passes all the treesRaizel and Della end here
- Della accuracy: [3d20: 17, 18, 10] + 16 - 3 (speed) = 30, 31, 23 → Passes all the trees
- Graci 20% auto-fail (Speed 6 + Alley-oop), procs 17, 18, 19 or 20 [3d20: 14, 13, 2] → Doesn't auto-fail
Graci accuracy [3d20: 5, 4, 16] + 9 - 5 (speed) = 9, 8, 20 → Fails 2 trees, taking 2(6 x 10) = 120 damage- Raizel accuracy: [3d20: 10, 1, 13] + 13 - 3 (speed) = 20, 11, 23 → passes all the trees
- Martyr accuracy: [3d20: 3, 18, 15] + 13 - 4 (speed) = 12, 27, 24 → passes all the trees
- Pyce accuracy: [3d20: 8, 11, 15] + 10 - 4 (speed) = 14, 17, 21 → passes all the trees
Unit 4 - Moderate trees with Bowtruckles - Accuracy DC 15, Evasion DC 15
Team SlytherinTeam Gryffindor
- Colin 5% alley-oop auto-fail, procs 20 [2d20: 18, 10] → no auto-fail!
Colin accuracy: [2d20: 8, 2, 19] + 16 - 4 (speed) = 20, 14, 31 → Fails one tree taking (5 x 10) = 50 damage and can be targeted by the Bowtruckles- Alyss accuracy: [2d20: 3, 2, 16] + 12 - 4 (speed) = 10, 24 → Fails two trees taking 2(5 x 10) = 100 damage and can be targeted by the Bowtruckles
- Kaitlyn accuracy [3d20: 16, 9, 19] + 12 - 4 (speed) + 3 (MC) = 27, 20, 30 → passes all the trees
As multiple racers have failed trees in this unit one will be chosen at random to be targeted by the Bowtruckles
- Graci 20% auto-fail (Speed 6 + Alley-oop), procs 17, 18, 19 or 20 [3d20: 10, 15, 17] → Auto-fails the last tree taking (6 x 10) = 60 damage and can be targeted by the Bowtruckles
Graci accuracy [2d20: 5, 18] + 9 - 5 (speed) = 9, 22 → Fails 1 tree, taking (6 x 10) = 60 damage- Martyr accuracy: [3d20: 12, 12, 6] + 13 - 4 (speed) = 21, 21, 15 → passes all the trees
- Pyce accuracy: [3d20: 5, 5, 4] + 10 - 4 (speed) = 11, 11, 10 → Fails all of the trees taking 3(5 x 10) = 150 damage and can be targeted by the bowtruckles
Pyce | Graci | Alyss | Colin → Pyce
- Pyce 10% auto-dodge (Moontrimmer), procs 19 or 20 [d20: 5] → Doesn't auto-dodge
Pyce evasion: [d20: 2] + 8 - 4 (speed) = 6 → Pyce doesn't evade the Bowtruckles and is blinded, suffering 0 EVA and 0 ACC until nullified with Episkey. He also takes 45 damage each round until healed.
Quite a few had dropped off at this point so keeping track of things had become slightly easier. "It looks like it might become a race between Colin and Graci, both of them having been granted some extra speed by their teammates! Colin however seems to be slowing down, easily clearing the passageway, maybe this was part of a strategy! Graci doesn't seem to think the same way however, and she has just found out that the walls are solid!" Grimacing as she knocks into the side of the passageway. "She makes her way through however, but she isn't looking too good!"Unit 5
Martyr, Pyce, Kaitlyn and Alyss end here
"Now spring can also be vicious in it's heat and Graci is about to find out if she can handle it!" Watching as she attempts to make her way through the heat that Mylo knew from experience was extremely uncomfortable. "It looks like she can't, although it doesn't seem to hurt her too much this will really affect her for the rest of the game. Heatstroke is no joke people, make sure to drink enough water and stay in the shade!"Unit 6 - Easy narrow passageway - Accuracy DC 9
Team SlytherinTeam Gryffindor
- Colin 5% alley-oop auto-fail, procs 20 [2d20: 19] → no auto-fail!
Colin accuracy: [d20: 13] + 16 - 4 (speed) = 25 → passes!Colin ends here
- Graci 20% auto-fail (Speed 6 + Alley-oop), procs 17, 18, 19 or 20 [d20: 16] → No auto-fail!
Graci accuracy [d20: 3] + 9 - 5 (speed) = 7 → Fails taking (6 x 10) = 60 damage
"Gryffindor seems to have gathered an early lead, now let's hope they can keep hold of it, or perhaps the snakes will have some tricks up their sleeves to turn the tide in their favour!" Mylo exclaimed, a rush of excitement going through him at as they watched the game.Unit 8 - Moderate heat - Stamina DC 17
Team Gryffindor
- Graci stamina [d20: 2] + 7 = 9 → Fails taking (7 x 5) = 35 damage and will suffer +3 to all DC's for the rest of the race
Round Outcome
Team Slytherin
[Captains: @Vale Ashwood & Alyss Gilmour
@Wyatt Starkey is at the starting line. [1400/1400] [not posted]
@Colin McCoire is in unit 6. [950/1000] [posted]
@Alyss Gilmour is in unit 5. [900/1000] [posted]
@Kyra Banuelos is at the starting line. [600/600] [not posted]
@Blaize Valerian is at the starting line. [800/800] [posted]
@Kaitlyn Connor is in unit 5. [1000/1000] [posted]
Team Gryffindor
[Captains: Della Barfield & Linda Ramirez]
@Della Barfield is in unit 2. [1100/1100] [posted]
@Linda Ramirez is at the starting line. [1300/1300] [posted]
@Raizel Voltrouz is in unit 2. [1000/1000] [posted]
@Martyr Daeva-Lazarus is in unit 5. [1300/1300] [posted]
@Graci Laren is in unit 8. [365/700] [posted]
@Pyce Rotanski is in unit 5. [705/900] [posted]
Submitted Plays
Reducio
* 19/05/2026 - Edited to reflect EM not being used on accuracy rolls. Alyss takes an extra 50 damage due to this.
Submitted Play from Team Slytherin
Wyatt: Fly 6
Colin: Fly 5, alley-oop'd by Blaize
Alyss: Fly 5
Kyra: Fly 5
Blaize: Alley oop's Colin
Kaitlyn: Fly 5
Submitted Play from Team Gryffindor
Della casts protego maxima, flies 4
Linda alley-oops Graci
Graci flies 6
Raizel casts the knee-reversal hex on Wyatt, flies 4
Marty save Della, flies 5
Pyce save Graci, flies 5
| sta • 8 | eva • 7 | str • 5 You will grow strong wis • 10 | arc • 7 | acc • 8 | Perf. | Wand. | Calm. pres. In the softest way ability | ability | ability |
Slytherin VS Gryffindor

banner by.__Prat Pass
──────────────────────────────────
mentions.__@wyatt starkey, @kyra banuelos
location.__Broom Racing Tracks________date.__May 1st, 2026
"spoken in English;"________"spoken in Gaelic."
──────────────────────────────────
From what was in front of her, the race wasn’t going that badly. Colin had flown out ahead, with only a single lion leading him. Alyss and Kaitlyn had also flown well, and were only just behind him, along with two more Gryffindor racers. It was when the Slytherin twisted around that showed a less than satisfactory scene.
Two of their racers hadn’t budged from the starting line, and with Blaize having alley-oop’ed Colin, he was starting at a disadvantage, giving up the distance he’d have covered to further the team. “Wyatt, Kyra! C’mon guys, we’ve got a race to win!” she called behind her, glancing at her opponents while doing so. The older years were all just behind her—this could turn bloody quickly.
──────────────────────────────────
actions.__As strategized!
broom.__Silver Arrow | +3 to all stats, top speed 5
stats.__sta 7 • eva 8 • str 4 • wis 7 • arc 7 • acc 9
broom stats.__sta 7 10 • eva 8 11 • str 4 7 • wis 7 10 • arc 7 10 • acc 9 12
abilities.__ 1. Fearless | Immune to a dhampir's aura, terrible presence, a werewolf's intimidation, and a Boggart's fear effect
2. Evasive Maneuvers | 10% auto-evasion chance that anything targets this player automatically misses.
word count.__124
actions.__As strategized!
broom.__Silver Arrow | +3 to all stats, top speed 5
stats.__sta 7 • eva 8 • str 4 • wis 7 • arc 7 • acc 9
broom stats.__sta 7 10 • eva 8 11 • str 4 7 • wis 7 10 • arc 7 10 • acc 9 12
abilities.__ 1. Fearless | Immune to a dhampir's aura, terrible presence, a werewolf's intimidation, and a Boggart's fear effect
2. Evasive Maneuvers | 10% auto-evasion chance that anything targets this player automatically misses.
word count.__124
Reducio
Slytherin VS Gryffindor

Many voices entered Blaize's head. The commentator or judge.. whatever they were for the race, his teammates and some of his opponents too. Alyss, as he got to know her as the captain and the one who invited him to the team gave him words of encouragement, as one in a leadership position does. Whether that calmed his nerves or not was quickly overshadowed by another voice that had the opposite effect. Colin.. the boy with the cat.
"You-- acid and thorns-- what? Relax?? COLIN!" The first year spluttered out. A strong wave of panic hit him square in the gut. Shaking it off he followed through with his action, which unfortunately was helping the man who just struck fear into his heart. On the other hand, it left him back at the starting line with two older years. Wyatt and Kyra. Were they surveying the pathing? Their brooms were probably faster than his. He'd just gotten ahold of it before the game and was really out of touch with riding a broomstick.. let alone also casting spells he just learned. Perhaps they were here to give him some advice and take the first few chunks a little easier. Blaize turned his gaze back towards the awaiting obstacles and took a deep breath.
Ready.
Reducio
Word Count: 214
Action: As strategized
Abilities:Sunlight Sensitivity, Fangs, Claws, Magical Menace.
Broom: Comet 180 + attatched compass
Stats w/o Broom:
Stamina | 7
Evasion | 7
Strength | 8
Wisdom | 2
Arcane Power | 1
Accuracy | 5
Stats with Broom:
Stamina | 7 + 1 = 8
Evasion | 7 + 1 = 8
Strength | 8
Wisdom | 2
Arcane Power | 1
Accuracy | 5 + 2 = 7
Blaize's Trunk
Reducio
Game Master wrote: 4 Jul 2025, 18:10Blaize's TrunkStatistics and Abilities
Stamina | 7
Evasion | 7
Strength | 8
Wisdom | 2
Arcane Power | 1
Accuracy | 5
Dhampir
Slytherin VS Gryffindor
Ouch. It seemed since the last race having been hardly airborne at all, and the long breaks between races, Graci had forgotten how much the sport could hurt, especially when flying at higher speeds than usual. Trees had never been particularly friendly, so why should they start now? Cuts and scrapes would probably the least of her hurts by the end of the race.
Stupid, stupid walls. It seemed to be thing after thing in this race, hardly a break between it all. Not to mention a little bit of a haze on her surroundings. So much for getting in the lead....
| (Stats with broom): stamina: 7 | evasion: 8 (9)| strength: 6 (7)| wisdom: 7 (8)| arcane power: 5 | accuracy: 7 (9) | ||| | Broom: Nimbus 1700, compass attatched Reducio Prerequisite: 2nd year or later Description: Fast and tough racing broom. Stats: +2 accuracy, +1 evasion, +1 wisdom, +1 strength Speed: Top Speed is 6, however when you reach a speed of 6 this increases to a 10% chance that you will auto miss (with anything requiring an accuracy roll) and you will be auto-hit (with anything requiring a dodge roll). Effect: None in racing. May attatch a compass. | ||| | Stats without broom: Stamina: 7 | Evasion: 8 | Strength: 6 | Wisdom: 7 | Arcane Power: 5 | Accuracy: 7 |
Reducio
Trunk:
Spells:
Potions:
Reducio

STATS | stamina ◦ 7 | evasion ◦ 8 | strength ◦ 6 | wisdom ◦ 7 | arcane power ◦ 5 | accuracy ◦ 7
X | X | X | SPORT WINS | X | X | X
Prodigal Charms | Sixth Sense | ability | ability | ability | ability | ability | ABILITIES
Spells:
Reducio
Bandaging Charm (Ferula)
A healing charm that conjures bandages and wraps, splinting any broken bones and easing pain.
Summoning Charm (Accio)
PREREQUISITE: YEAR 2. A charm that summons an object toward the caster. It is able to summon objects by calling the object's name aloud after the incantation.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle To Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Clothing Color-Changing Charm (Multicorfors)
A transfiguration spell that changes the colour and style of the target's outfit.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Hardening Charm (Duro)
A charm used to change objects into stone.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
Illegibility Charm (Illegibilus)
A charm that makes writing impossible to read.
Revelio Charm (Revelio)
A charm used to reveal concealed objects, messages, invisible things, passages, secretly written messages, hidden markings and reveal the true appearance of someone who changed their appearance with a spell.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.
A healing charm that conjures bandages and wraps, splinting any broken bones and easing pain.
Summoning Charm (Accio)
PREREQUISITE: YEAR 2. A charm that summons an object toward the caster. It is able to summon objects by calling the object's name aloud after the incantation.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle To Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Clothing Color-Changing Charm (Multicorfors)
A transfiguration spell that changes the colour and style of the target's outfit.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Hardening Charm (Duro)
A charm used to change objects into stone.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
Illegibility Charm (Illegibilus)
A charm that makes writing impossible to read.
Revelio Charm (Revelio)
A charm used to reveal concealed objects, messages, invisible things, passages, secretly written messages, hidden markings and reveal the true appearance of someone who changed their appearance with a spell.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.
Potions:
Reducio
Cure for Boils
A potion that clears both magical and mundane boils and blemishes when ingested.
Herbicide Potion
A potion used in gardening that kills and damages plants.
Forgetfulness Potion
A potion that causes memory loss in the drinker.
Bruise Removal Paste
A potion that resembles a thick yellow paste, guaranteed to remove a bruise within an hour.
Burn Healing Paste
A potion that resembles a thick orange paste, used to treat burns.
Muffling Draught
A potion whose fumes causes the inhaler to lose their voice.
Dogbreath Potion
A potion that turns the drinker's breath into flame.
Drowsiness Draught
A potion that creates fumes that induces physical fatigue, slows motor function and impairs the ability to focus in the target.
Sleeping Draught
A potion that causes the drinker to immediately fall into a deep, but temporary, sleep.
Murtlap Essence
A potion that heals and soothes cuts and abrasions.
Pepperup Potion
A potion that is the cure for non-magical flu-like illnesses.
Anti-Paralysis Potion
A potion that cures paralysis caused by spells, such as the full body-bind curse.
Black Fire Potion
A potion that makes one's blood like ice, rendering them immune to fire.
Deflating Draught
A potion that is an antidote to inflationary magic, such as the Swelling Solution, when applied topically.
Swelling Solution
A potion that causes items and body parts to inflate.
Calming Draught
A potion that is used to calm someone after an emotional shock or outburst.
Gregory’s Unctuous Unction
A potion that tricks the drinker into thinking the brewer is their best friend.
Pompion Potion
A potion that turns your head into a pumpkin!
A potion that clears both magical and mundane boils and blemishes when ingested.
Herbicide Potion
A potion used in gardening that kills and damages plants.
Forgetfulness Potion
A potion that causes memory loss in the drinker.
Bruise Removal Paste
A potion that resembles a thick yellow paste, guaranteed to remove a bruise within an hour.
Burn Healing Paste
A potion that resembles a thick orange paste, used to treat burns.
Muffling Draught
A potion whose fumes causes the inhaler to lose their voice.
Dogbreath Potion
A potion that turns the drinker's breath into flame.
Drowsiness Draught
A potion that creates fumes that induces physical fatigue, slows motor function and impairs the ability to focus in the target.
Sleeping Draught
A potion that causes the drinker to immediately fall into a deep, but temporary, sleep.
Murtlap Essence
A potion that heals and soothes cuts and abrasions.
Pepperup Potion
A potion that is the cure for non-magical flu-like illnesses.
Anti-Paralysis Potion
A potion that cures paralysis caused by spells, such as the full body-bind curse.
Black Fire Potion
A potion that makes one's blood like ice, rendering them immune to fire.
Deflating Draught
A potion that is an antidote to inflationary magic, such as the Swelling Solution, when applied topically.
Swelling Solution
A potion that causes items and body parts to inflate.
Calming Draught
A potion that is used to calm someone after an emotional shock or outburst.
Gregory’s Unctuous Unction
A potion that tricks the drinker into thinking the brewer is their best friend.
Pompion Potion
A potion that turns your head into a pumpkin!
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Slytherin VS Gryffindor
Interacting with: Slytherin Racers Outfit: Slytherin Racing Uniform Speech: #3cb371
Thoughts: italics
And then they were off!
Kaitlyn sped through the track, focusing on what was going on around her … not immediately noticing the staggering number of players still at the starting line. Unfortunately, that was something that could happen …
Regardless, the young third-year focused on her flying. Through some easy trees, her gracefulness came in handy, as she evaded every easy tree she passed at first. It felt so nice to fly through them, even as she was still so very surprised to be flying pretty well. It was only really at the beginning of the year that she was finally getting better at flying.
Then came the second group of trees. These … while more moderate in nature, were still pretty easy for her. More graceful envasion! She passed by every tree!
Sadly, though, the good times were not destined to run indefinitely. As if from some divine intervention, Kaitlyn found her speed slowly come to a halt, right after the trees … in the fifth unit! She glanced at Alyss and smiled at her, glad to have lasted so long … and with no injury.
She cheered for Colin, as he passed by. Although he eventually stopped at the next unit in the narrow passage. Graci lasted even longer, despite multiple injuries. Kaitlyn gripped her broom tightly, thinking about what she was going to do next.
Word Count: 229 wordsBroom: Silver Arrow (+3 to all stats, top speed = 5), compass attached
Abilities: Muggle Condition | Lovely Creature | Prodigal Herbology Learner
Base Stats: Stamina: 7 | Evasion: 9 | Strength: 5 | Wisdom: 10 | ArcPower: 7 | Accuracy: 9
Stats with Broom: Stamina: 10 | Evasion: 12 | Strength: 8 | Wisdom: 13 | ArcPower: 10 | Accuracy: 12
Action: as strategizedKaitlyn's Trunk
ReducioKaitlyn's TrunkStatisticsStamina: 7 | Evasion: 9 | Strength: 5 | Wisdom: 10 | ArcPower: 7 | Accuracy: 9
Slytherin VS Gryffindor
Slytherin never missed a beat with their taunts; from inventive insults, to old-school ribbing, they always had something holstered and ready. Every racing team had their quirks, and that seemed to be theirs. Gryffindor was predictably unwilling to retort, but that didn't mean Slytherin went unheard. Martyr wobbled from side to side as she looked around the ground, trying to find where her gum had gone. Catching the end of one of the snake's (hopefully) empty threats, she cackled to herself. These guys were way more funny than the last lot Gryffindor had gone up against.
With the starting signal sounding off, Marty was left to assume her gum had disappeared to the same void that socks go, in the wash. All in all, it was a brief thought that she wouldn't be compelled to revisit. Focus was on the track ahead now; that was where it needed to be.
Gryffindor shot ahead, leaving two green-clad racers at the starting line. Cold feet? Or maybe hanging back was all part of the plan? Eh- as long as they weren't ahead of Gryffindor, what they were doing in the back didn't matter. Martyr scanned her fellow racers, spying some brilliant plays from her pride; namely Della's preventative measures. Far ahead, she could see Graci shrinking into a dot. The dhampir would then make the mistake of looking over her shoulder, revealing the horrifying sight of Pyce in the midst of a struggle. It took a moment for her to realize what was going on, but once it clicked, her jaw dropped. "HOLY SHIT!! WHAT THE HELL?!" Magical creature books failed to mention how vicious bowtruckles could be. "THE LITTLE TWIGGY FUCKS ARE TRYING TO TAKE PYCE'S EYES!"
𝔇𝔅
Model:Silver Arrow
Effects:+3 to all stats.
Speed:5
──────────────────────────────────────────
Stam- 13Eva- 13Str- 3Wis- 8Arc- 3Acc- 13
In a crucifixation ecstasy, lying cross-chequed in agony...
Stamina: 10 × Evasion: 15 × Strength: 0 × Wisdom: 5 × Arcane Power: 0 × Accuracy: 11
Adult Account: Xailah Alptraum-Leveret
Slytherin VS Gryffindor
Whenever Pyce took to the air, they felt truly unstoppable! There was something so exhilarating about being up there that never got tiring. They couldn't understand how some people were afraid of heights! It made no sense to them at all.
Pyce relished in the air, wind blowing past them, whipping any loose hairs around. They managed to dodge a few trees easily! They were actually getting better at this! Pyce let that small victory push them forward- And directly into a different tree. Talk about celebrating too soon.
It wasn't even just one tree! Pyce managed to hit three of them before being able to get their broom under control again. They didn't even get to breathe before- Pyce gasped. A bowtruckle! It must have been on one of the trees!
Now, Pyce had read plenty of bowtruckles. They were shy creatures, peaceful. Found in wand-wood trees. Pyce had never seen one in person before!
So mesmerized by the one, Pyce failed to realize it wasn't just one, nor were any of them feeling particularly peaceful. That was, until the little ones were trying to gouge Pyce's eyes out. The little lion yelped- or maybe screamed. They could have described the sound better if they weren't being attacked! Pyce tried to get them off, but they didn't really want to hurt the bowtruckles- Why was it that every creature they'd met this school year wanted to hurt them?!
Pyce tried to look around, to see if any of their teammates were near enough to help, but found their vision mostly obscured by blood. Great.
Broom:Model: Moontrimmer
Top Speed: 5
Effects: +3 to two stats, 10% auto-dodge
Stats with Broom: ✧ Stamina: 6 9 ✧ Evasion: 8 ✧ Strength: 4 ✧ Wisdom: 6 ✧ ArcPower: 4 ✧ Accuracy: 7 10 ✧Trunk:ReducioStats: ✧ Stamina: 6 ✧ Evasion: 8 ✧ Strength: 4 ✧ Wisdom: 6 ✧ ArcPower: 4 ✧ Accuracy: 7 ✧
Abilities: Comprehend Languages (Parselmouth)
Spells:ReducioPotionsDancing-Feet Spell • Tarantallegra - Charms 1
Mending Charm • Reparo - Charms 1
Levitation Charm • Wingardium Leviosa - Charms 2
Wand-Lighting Charm • Lumos - Charms 3
Wand-Extinguishing Charm • Nox - Charms 3
Whistle to Watch • Tunc Sibilus - Transfiguration 1
Snail to Teapot • Choclea Bibe - Transfiguration 2
Glass to Sand • Quarzicum - Transfiguration 2
Sauce-Making Spell • Condimentum - Transfiguration 3
Green Sparks Charm • Verdimillious - DADA 1
Red Spark Charm • Periculum - DADA 1
Curse of the Bogies • Mucus ad Nauseam - DADA 2
Knockback Jinx • Flipendo - DADA 3
Eyeglass Repair Charm • Oculus Reparo - HoM 1
Sneezing Hex • Steleus - HoM 2
Fire-Making Spell • Incendio - Herbology 2
Extinguishing Charm • Extinguo - Herbology 3
Clothing Ignition Spell • Lacarnum Inflamari - Herbology 4
Opening Charm • Aberto - Astronomy 1
Take Root • Anathema Daphnis - Astronomy 2
Shooting Spell • Jaculor - Astronomy 3ReducioPompion Potion - Herbology 2
Cure for Boils - Potions 1
Herbicide Potion - Potions 1
Forgetfulness Potion - Potions 1
Antidote to Common Poisons - Potions 2
Antidote to Uncommon Poisons - Potions 2
Bruise Removal Paste - Potions 3
Burn Healing Paste - Potions 3
"The only thing stopping me from having a dragon living in my backyard is the law. Absolutely nothing else."
Slytherin VS Gryffindor
English | Parseltongue
As the race started, Della quickly unleashed her wand and whispered “Protego maxima” while it was pointed at herself. There had been too many races where she was the primary target at the start. She wanted to at least face a few obstacles before she was knocked from her broom. The spell seemed to work, but it seemed she wasn’t a target after all. So much for slowing down.
She pushed herself through the narrow passage, avoiding the edges with ease. Della was keeping an eye out for Wyatt Starkey—Slytherin’s most seasoned player and how they usually crossed the finish line—but he didn’t seem to be in front of her. Just what were those serpents planning?
Up ahead she heard Marty scream, "THE LITTLE TWIGGY FUCKS ARE TRYING TO TAKE PYCE'S EYES!" What the hell? This sure was an odd year of racing for the Gryffindor team.
Credit to Xailah Alptraum Action: as strategized
Stats: stamina: 8 11 | evasion: 16 19 | strength: 5 8 | wisdom: 11 14 | arcane power:5 8 | accuracy: 13 16
Abilities: Evasive Maneuvers (10% auto-dodge) & Snake Spy (owled)
Broom: Silver Arrow (+3 all stats)
Top Speed: 5
sta 8 - eva 16 - str 5 - wis 11 - arc 5 - accuracy 13 |||| Parselmouth - Evasive Maneuvers - Beast Master
also Ruckus Weems | Quentin Gagné










