Hufflepuff vs Slytherin Winter 2026 broom racing

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Action: As strategized
Broom: Silver Arrow (+3 to every stat), compass attached
Stats: Stamina: 6 9 |Evasion: 8 11|Strength: 3 6|Wisdom: 10 13|ArcPower: 8 11 |Accuracy: 9 12
Abilities: Seer 1 (intuition), Advanced Casting, Seer 2 (prophesy)
Well, this is just getting worse and worse, Matilde thought as she surveyed the game unfolding around her. With so many of their players down and Simon ahead but unable to move, and no one to help him finish the race, Matilde quickly felt the sinking feeling of defeat creeping up on her. This was not how she wanted her first match as captain to go. This was all her fault. She steeled herself, resolving that at least she could finish the race if she couldn't finish first.
Trunk
Reducio
Subject: Matilde O’Fionnagan/Third Year/Hufflepuff
Game Master wrote: 14 Jan 2024, 03:03
Trunk
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Statistics

Stamina: 6 |Evasion: 8 |Strength: 3 |Wisdom: 10 |ArcPower: 8 |Accuracy: 9

+ 3 broom racing win 1, 2, 3 |+1 iNPC summer duel win 1
Abilities

Year 1 - Seer 1 (intuition) | Year 2 - Advanced Casting | Year 3 - Seer 2 (prophecy)

STA - 6 | EVA - 8 | STR - 3
WIS - 10 | AP - 8 | ACC - 8
seer • advanced casting

Hufflepuff vs Slytherin Winter 2026 broom racing
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S t a t s
Stamina: 10 13 || Evasion: 16 19 || Strength: 2 5 || Wisdom: 12 15 || Arcane Power: 6 9 || Accuracy: 12 15
Broom: Silver Arrow - adds (+3) to all stats (added in bold above); Top Speed is 5
Action: Defanging dem sneks!
A b i l i t i e s
Year 1 – Seer 1 (Intuition) || Year 2 – Fearless
Year 3 – Seer 2 (Prophecy) || Year 4 - Binding Mark || Year 5 - Seer 3 (Indiscriminate Knowledge)
------- ----------- -------
29 Jan 2026 - Hufflepuff vs Slytherin

The landing could have been worse. She had practiced her fall and roll enough times it was almost like second nature to her, but she had had to do it too many times in races to be happy, let alone proud, of that fact. What she was happy about was not breaking her neck, so there was that little blessing at least.

She looked around to see one of Slytherin's own in similar straits, looking for her broom not too far away from where AngelFyre was stan— ....

WHAM!

She felt the breath knocked out her as the spell slammed into her back. Disgustingly wet, squelching sounds began to fill her ears as did Colin's distant cackles. It felt like she should be more annoyed at him than she actually was, but this is how they raced. Hard, but nothing personal. Besides, it was her own fault for not dodging his spell, and even worse was the fact that she completely failed to cast her own.

Missing him would be one thing, but failing to cast? Utterly shameful.

Tsk, tsk, AF. Someone has some work to do. Time to take out my frustrations on the enchanted crash-test-dummies in the Duelling Club, and I know exactly whose likeness I will pin to the burlap babies just for some extra incentive.

When she finally looked down, it was in curiosity more than anything else. She had seen a few students partially transformed into rooted plants a few seasons ago at one of the Balls, but the sensation was not painful like she imagined it would be. Maybe it was different for everyone, but for her, it just felt cold and heavy. Maybe that was largely due to the dreary weather. She had no idea and hoped to never find out from personal experience in the future.

She expected to see her legs a lovely shade of green, but what she saw instead was a tangled briar of woody, brown reeds encasing her from the hips down and essentially locking her in place with roots.

Well, glimmersticks!

Scanning the area for her broom, she saw too many racers off their brooms and on the ground as well, but most of them looked to be remounting their brooms. That was something she would love to do in the moment, but she had to find the silly thing first.

She hoped things were going better for Simon.

Hard to imagine they could be going as bad... or worse.

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------- ----------- -------

@Simon Kincaid @Colin McCoire @Emily Shephard
Reducio
Game Master wrote: 30 Dec 2021, 10:57
TRUNK

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S t a t s

Stamina: 10 || Evasion: 16 || Strength: 2
Wisdom: 12 || Arcane Power: 6 || Accuracy: 12

Baseline Stats for 5th Year Seer = 50 in total; AF’s should = 58

(+3) from Dueling wins: 1 | 2 | 3
(+5) from Broom Racing wins: 1 | 2 | 3 | 4 | 5
A b i l i t i e s

Year 1 – Seer 1 (Intuition) || Year 2 – Fearless || Year 3 – Seer 2 (Prophecy)
Year 4 – Binding Mark || Year 5 – Seer 3 (Indiscriminate Knowledge)
Reducio
Year 1 – SEER 1 (Prophecy)
EFFECTS: Seer 1 (10% auto-dodge chance and 10% auto-hit chance)

----------

When the Hogwarts professor showed up at AngelFyre’s door with the letter on the occasion of her 11th birthday, she could say in all honesty that as a Muggle, she knew nothing of magic. Literally nothing, except what she had read in Muggle literature or seen in Muggle cinema, and those both offer poor comparisons to the real thing. It would be fair to say that based on the reactions of her family to the news of her acceptance to Hogwarts, they were as unaware of magic in their lives as she was. So many students here grew up with magic in some fashion and they take for granted that magic is part of who they are. AngelFyre has felt, justifiably so, behind the curve in simply fitting in here, let alone understanding much of what is spoken of or goes on around these hallowed halls. There is still not a day that goes by in which she does not question whether this is just a vivid dream she has fashioned and one from which she will soon awaken, back home in her own room.

Because of these feelings and her newfound magical abilities, she and her family have wanted to know who they are, really are, and where her magic comes from. To that end, her mother and maternal grandmother have been doing a full court genealogical press on their family tree. They wanted to know if there were other instances of magic in their background, and they appear to have found some answers.

On her father’s side, it has been discovered that in 1658, John Iain McCubbin, along with his wife, Maeve Lyall McCubbin, emigrated from Scotland to the shores of the colonies in the new world, later to become the United States. They eventually made their home in Salem, Massachusetts sometime around 1673. It appears that for many years, they lived without incident, raising a family of two daughters and one son on their meager homestead.

A year or so before the Salem Witch Trials raged through the population in 1692, the McCubbins had packed up all of their belongings and had already started over again in Maryland. This timing is important because journal entries made by Maeve have been found in a family history museum in Australia. In the 2-3 years leading up to the witch hunts, there were passages in which she recounted conversations with her husband. She often implored him to have them sell what they could and move on as she had been “struck with visions” of friends and neighbors, accused of practicing witchcraft, hanged or drowned for their sins of witchcraft. Maeve’s visions had been taken seriously in her family for years, and noted by her neighbors, as they often had been able to avoid starvation on their cabbage farm as she would often “forecast” a plague or early frost while her neighbors were not so fortunate.

On her maternal side, going back six generations, her great(x4)grandmother, Essie Wilhelms Godshall (née Gantry), had some minor notoriety as a healer in and around the breadbasket area of the Midwest. She married Crawford Ingram Godshall, an infamous, but affable, gambler she met on a river boat trip on the Mississippi river. Crawford was lucky... very lucky. He was often accused of cheating, but no one could ever catch him doing so. Many times he escaped what would surely have been certain death at the hands of infuriated fellow gamblers, but he always managed to just dodge or duck flying bullets and knives. AngelFyre’s Grandma Ruth Godshall has recognized what she thought was just a decorative item but which she now believes to be an actual magical wand that belonged to Crawford Ingram Godshall. It has been passed down through the years to the men of the family. She has it now because it belonged to her husband, Ezra Simpson Godshall.

What has not yet been revealed in the genealogical study is why the magic on both sides was quieted or disappeared. Maybe there will be answers to that and maybe there will not be, but it seems clear that the magic has reappeared with AngelFyre. Things that no one in the family thought much of prior to AngelFyre’s 11th birthday have now taken on a new color. Her ability to “see” is infrequent and subtle. As a young child, her mother recounts seeing AngelFyre walking by their barn with her best friend Ainsley. Ainsley was walking closest to the barn, and for no rhyme or reason, AngelFyre took her best friend’s arm and casually directed her to AngelFyre’s other side, while continuing to walk. Just a few seconds later, their horse, Goliath, kicked out that portion of the barn where Ainsley would have been standing and likely would have been severely injured. When asked about it, AngelFyre just shrugged her shoulders and said she “Did not want Ainsley to get hurt,” but could not elaborate further on how she knew Ainsley would have been hurt but for her moving her out of the way.

The Seer’s ability is a tricky one to pinpoint because so many people have gut feelings or intuition about things. One thing AngelFyre has long been aware of is how she does seem to have a strong sense sometimes about little things like what material will be on a quiz or exam, or knowing when someone will knock on their door when they are not expecting anyone, or even gathering candles for unexpected power outages. These things do not happen often, and it never would have occurred to her that it comes from a place of magic, but it now seems likely to her that it does.

A Seer is completely human, so there is nothing to change right now as a first year in terms of AngelFyre’s physical appearance. The only physical manifestations that a Seer undergoes is that the eyes will cloud over, completely white, when visions occur, rendering the Seer temporarily immobile. This may begin some time around her third year at Hogwarts. Also, a Seer’s hair pre-maturely turns gray or white, usually in later teenage years. Because she is still so young, AngelFyre’s hair has not yet started to turn white or gray. That will likely begin to manifest in her 6th or 7th year.


Year 2 – FEARLESS
EFFECTS: Fearless -- Dhampir's Aura, the ability Terrible Presence, a Lycanothrope's Intimidation OR certain charms, potions and jinxes that would normally cause a fear effect do not work on you as you are immune to them.

In Dueling
• In a duel with a Year 3+ Dhampir (with activated aura), or a player with Terrible Presence, a Fearless player won't suffer from their debuffs (10% auto-fail, 10% auto-miss, +1 Critical Failure range, –10% spell damage).

----------

AngelFyre, if asked, would be hard-pressed to tell anyone what scared her because she just did not scare easily. Like anyone with a heart and the capacity to love, what most scared her was not fear for her own physical safety, but rather, fear of the loss of loved ones, whether that be her boyfriend, family, friends, or her animal pals. Raised in a muggle home that appreciated muggle horror movies, she surprised her parents at a very young age when they caught her up long past her bedtime watching ‘The Creature from the Black Lagoon’ alone, in the dark, and laughing. The idea that such silly things as monsters existing amused her 6 year old self. As she grew older and the scales began to fall from her eyes, she could look at the world and find that, indeed, monsters did exist; they just looked a lot more like her than Frankenstein’s monster or the Mummy.

Well, that was what she believed anyway, at least until she found her way to Hogwarts. Even still, she found that the half breeds who roamed these hallowed halls alongside her were not something to automatically run from, screaming like a whipped puppy and hiding and trembling in some dark corner, hoping to not be discovered. Was she glad to know they existed? Yes. Information is always power. Better to know than walk amongst them and be completely unprepared on the off chance… the very off chance… that something bad might happen. But truth be told, most of the nastiness and vile behaviors she witnessed this past year came from the human race, provoking the others, whether that be physically or in written articles to rile up a student population quite needlessly.

Part of being fearless had less to do with bravery, so to speak, and much more to do with preparedness and confidence in herself and in the guardrails that were naturally imposed on society in any number of ways to minimize the idea of risk. Everything was all a numbers game, figured out in some actuarial table somewhere by some bean counter. Was there risk in everything? Of course! One could conceivably drown drinking a glass of pumpkin juice, but that did not mean she would allow herself to be afraid to drink it. AngelFyre was not at all interested in the ‘What If” game. Everyday was filled with risk, but one had to turn over a certain amount of faith in other people to do their jobs, and to do them competently, to keep her, as well as themselves, safe. Because it was a numbers game, the odds generally heavily favored her. She can, and will choose to sky dive when she turns 16 because, while the jump might be intimidating and just a little nerve racking at first, it will also be a huge thrill. At heart, AngelFyre is an adventurer. It seems unlikely that one could be both and adventurer and scared of one’s own shadow. She has never been scared of shadows.

She was not, and is not, a reckless girl, usually. Everyone has their stupid moments. She was no exception. She knew risk was something to deal with and manage. And that was the crux of how she approached the idea of fear in everything she did. She simply tried to prepare herself to the best of her ability as her first line of defense. AngelFyre wants to experience life; not sit back and simply read about it or watch others living it. She wants to suck the marrow out of every moment allotted to her in the blink of an eye that she will reside on terra firma. That means getting out and meeting the world head on, come what may. In the past when the world bit back upon such head on meetings, it was wisely chalked up to a lesson learned, and one hopefully not to be repeated. In the future it will be much the same. She has seen no reason to change her way of thinking or feeling about it now.

Fear?

She will continue to meet it head on and likely come out on the other side breathing, and most probably even laughing.


Year 3 – SEER 2 (Prophecy)
EFFECTS: Prophecy -- In moderated situations, the moderator has a 50% chance of offering you some tidbit of information or some sort of vision that is semi-relevant to the situation. It might be very important or it could be something very useless (think That's So Raven). Can only use this skill once per thread.


Year 4 – BINDING MARK
EFFECTS: Binding Mark -- They can communicate telepathically with those who are branded. (This can be blocked as an Occlumens. An Occlumens can choose to not hear the communication.)

- Those branded will know the location of the wizard that branded them at all times. (This can be blocked as an Occlumens. An Occlumens can elect to have their location not detected and they would know when someone has attempted to locate them.)

- The wizard that branded their followers with this mark will always know where their followers are at a given time. (This can be blocked as an Occlumens. An Occlumens can elect to have their location not detected and they would know when someone has attempted to locate them.)

- Those branded will not know the location of the others that were branded but can recognize the brand on others if they see it as the brand is unique. This is achieved because they know what the image looks like and they can communicate with and have been in communication with the others that are marked. While a metamorphmagi can make a passable image of the mark if they are aware of the mark, the mark would not be functional.)

Binding Marks cannot be given by any form of NPC.

----------

The “gift” of being a Seer had more than its fair share of challenges. The primary challenge that AngelFyre faced with it was her frustration over the inability to turn it on or off when she, or someone she loved, could most benefit by knowing some details about future events. She would never think to use it for anything so trite and self-serving as finding out what the questions would be on exams, or what the numbers might be in the next billion dollar Lotto, but she did find that the things that she foresaw were often of a trivial nature.

Just a few weeks earlier, she had a vision of herself standing in front of a mirror in the Prefects’ Bathroom, squeezing a bead of toothpaste onto her toothbrush. All of a sudden the tube suffered some sort of rupture, and gobs of toothpaste burst forth from its side and all over her hand. A few weeks later, that very thing actually happened. She laughed as her hand, no matter how often she washed it, had a refreshingly minty scent for most of the morning. Still, there had not been enough details in the vision to help her avoid it. She was in the Prefects’ bathroom. Check. She was in her standard, school robe (which covered up her street clothes). Check. She was wearing her hair down, as she did 90% of the time. Check. The hard fact of the matter was that sometimes she could know something, but still be in the dark about it. That trivial little incident was just such a moment.

Somewhere towards the middle of the second term of her third year, AngelFyre had come to fully accept that she was a Seer. There had been small hints and flashes of it throughout her life, but it was not until she had taken her Divination class that what she was finally solidified itself within her psyche. She and Simon had both suspected as much in her first year, had gotten some circumstantial confirmation of it in her second year, and then there was just no denying it in the third year. The comfort she took in it was twofold: she knew now why she had the flashes and visions she did (it once crossed her mind to worry that maybe she had a brain tumor!), and it gave some credence to her first real visions as a Seer. In those she had foreseen danger to Simon coming at him from his vampiric “father”, Adrian Hawthorne. Those visions had hung over her like a dark cloud since knowing Simon and loving him, and there was no denying that supporting him in his pursuit to know more about his father brought about great strain and worry for her.

The two rarely argued, about anything, but the topic of daddy Hawthorne was the one, glaring exception. Realizing that his need to know his father was not entirely unreasonable, AngelFyre had had to learn to live with the fear and uncertainty of the situation, and was left with no choice but to trust Simon when he told her he would be more on guard around his father, knowing what he now knew about him precisely because of her visions. Small comfort, that, but she would take everything she could get. Part of that “everything she could get” was made harder on her by the fact that, like Hogwarts, Simon was always in a communications desert when at Hawthorne Manor, technologically speaking. It was weak, but the uneasy peace treaty she had brokered between her fear and her trust in him to be on guard had been enough to keep her sane during his more frequently radio silent and extended visits with his father and his father’s coven.

Until.

Until the winter break incident shattered her peace treaty in no time flat.

A shot had been fired over the bow, and that was bad. Very bad. Worse was not knowing where it had come from or what had actually happened to Simon since he could not remember himself. He had been calendared to spend the two weeks with his father, but that was cut short and he was ultimately admitted to St. Mungos. All it took was one message from his Aunt Maggie in the wee hours of New Year’s Day, and AngelFyre and her folks were off to London. Simon was ultimately fine, of course, suffering only a couple of broken ribs, but when he awoke shortly after her arrival, her fear dwarfed her senses. He shared he had no memory of what had actually happened to him, insofar as the cause of his injury, and he had hidden from his father how badly he was hurt. He had simply requested that his father accompany him back home to London and to Aunt Maggie. Adrian obliged and then left almost immediately upon delivering his son back back to his Aunt, after which, Simon asked his aunt to get him to St. Mungos.

Simon had determined quite some time ago that his father was not to learn that his son was of magic, and there was good precedent for keeping that a secret; primarily, AngelFyre’s visions. This incident only proved that no matter how careful he might be, things could go awry, and that was just unacceptable. So in order to feel less powerless in the situation, AngelFyre did what she always did when it came to her fellow… she got to work.

Their inability to communicate in a timely fashion was the main obstacle here, from her point of view, so hours and hours were spent in the Library poring over every tome and scroll she could lay hands on concerning magic communication. Of all the things magic could do, surely there had to be something more efficient than owls to communicate with one another. Owls were okay, but slower than she would like in this modern day and age, especially in an emergency.

It took next to no time to land on the subject of Legilimency, but after devoting probably too much time to learning about it, AngelFyre determined it would not really meet the requirements for communicating with Simon she was looking for while he was away from her. More than that though, it seemed too much like a violation of his privacy. Simon would have little to no say over her whims to actually traipse through his layered thoughts, unless he decided to become an Occlumens. Fascinating as it all was, it only took her down a rabbit hole that was simply not a helpful solution to her dilemma.

Other research she saw in passing mentioned Witches Marks, sometimes called Devil’s marks, but nothing much was found regarding them other than they were often used as excuses for identifying a person as a witch during the mid 17th century in Europe and the Americas. A witch’s mark did not seem proof of any significant value to her problem until she discovered over spring break, quite by accident, that one of Simon’s Scottish ancestors was an infamous “Witch Pricker”. In a little museum in Kirkintilloch, Scotland, they both learned that a witch’s mark was believed to identify someone as a witch as the mark gave no sensation of pain when pricked. Because it was such a macabre, fascinating part of her boyfriend’s history, AngelFyre redirected a little more of her attention to learning about “marks” in general when she needed a break from her studies or from her obsession to find an answer to their ‘failure to communicate’ problem.

It was during one of those “breaks” that she came upon her answer near the beginning of her fourth year... the Binding Mark. This particular mark would allow immediate, two-way communication between her and Simon, and best of all, it would be telepathic communication. His father would never know about it at all. The bonus she had not even been looking for, but would get with it anyway, was that it allowed the both of them to track each other. Neither of them would ever again be in the dark as to exactly where the other one was, and that was just miraculous to AngelFyre.

She tackled the rigors of learning the magic for creating the mark with her normal badger ferocity and then some. Every spare second, outside of class and Prefect duties, was spent on reciting it and nailing down the intricate wand movements. In addition to perfecting the magic itself, there were other considerations as to what the mark itself would look like, where it should be showcased on his body, and what their activation word should be. It had the possibility for being a highly intrusive bit of magic, but more than that, it would irrevocably bind them together for the whole of their lives, or at least until one of them was no longer living.

AngelFyre knew she was sure of their longevity as a couple, but she had the benefit of having “seen” as much for herself. Simon would only have her word for such, and he may be a little less anxious to give anyone… even her… the ability to insert their voice in his head whenever they chose to do so for the next month let alone the next 70 years or more. She recognized it would be a huge leap of faith on his part to accept her mark, so the more she understood about the Binding Mark itself, and the better prepared she was to answer his questions, the more likely he was to go along with it. And she needed him to go along with it. (Word Count: 1,609/400)


Year 5 – SEER 3 (Indiscriminate Knowledge)
EFFECTS: Spells cast by Seers cannot critically fail and their spells
have a +1 chance of critically succeeding
.

You just know better than to cast a spell that is about to backfire. You might almost cast something and then think twice about it and choose a different spell (this is for flavor, this does not mean you tell us two spells and get to choose the effect of the better one). You may never know it but you just saved yourself a backfire.

Spells and Potions
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Reducio

1st year

- Dancing-Feet Spell --*-- Tarantallegra --*-- Charms 1
- Mending Charm --*-- Reparo --*-- Charms 1
- Levitation Charm --*-- Wingardium Leviosa --*-- Charms 2
- Wand-Lighting Charm --*-- Lumos --*-- Charms 3
- Wand-Extinguishing Charm --*-- Nox --*-- Charms 3
- Locking Charm --*-- Colloportus --*-- Charms 4
- Unlocking Charm --*-- Alohomora --*-- Charms 4
- Umbrella Spell --*-- Pluvia Velo --*--Charms 5
- Green Sparks Charm --*-- Verdimillious --*-- DADA 1
- Red Sparks Charm --*-- Periculum --*-- DADA 1
- Curse of the Bogies --*-- Mucus ad Nauseam --*-- DADA 2
- Knockback Jinx --*-- Flipendo --*-- DADA 3
- Smokescreen Spell --*-- Fumos --*-- DADA 4
- Knife to Paper Airplane --*-- Cultrofors --*-- DADA 5
- Fire-Making Spell --*-- Incendio --*-- Herbology 2
- Extinguishing Charm --*-- Extinguo --*-- Herbology 3
- Clothing-Ignition Spell --*-- Lacarnum Inflamari --*-- Herbology 4
- Tickling Hex --*-- Titillando --*-- Herbology 5
- Whistle to Watch --*--Tunc Sibilus --*--Transfig 1
- Snail to Teapot --*--Choclea Bibe --*--Transfig 2
- Glass to Sand --*-- Quarzicum --*--Transfig 2
- Sauce-Making Spell --*--Condimentum --*--Transfig 3
- Matchbox Transformation Spell --*--Flintifors --*--Transfig 4
- Matchstick to Needle ---*---Conmutocus ---*---Transfig 4
- Untransfiguration--*--Reparifarge --*--Transfig 5
- Eyeglass Repair Charm --*-- Oculus Reparo --*-- HoM 1
- Sneezing Hex---*---Steleus ---*---HoM 2
- -Bubble-Producing Charm--*-- Bullarum Immortalem --*-- HoM 3
- Cleaning Charm --*-- Scourgify--*--HoM 3
Passage Opening Charm --*-- Dissendium --*-- HoM 4
Mice to Snuffboxes --*-- Muspyxis--*-- HoM 5
- Opening Charm --*-- Aberto --*-- Astron 1
- Take Root --*-- Anathema Daphnis--*-- Astron 2
- Shooting Spell --*-- Jaculor --*-- Astron 3
- Snowflake-Creating Spell --*-- Nix Facitur - Astron 4
- Bewitched Snowballs --*-- Nive Percutio - Astron 5
- Four-Point Spell --*-- Point Me --*-- Flying 3


2nd Year

- General Counter Spell ---*--- Finite Incantatem ---*--- Charms 1
- Freezing Charm ---*--- Immobulus ---*--- Charms 2
- Revealing Charm ---*--- Revelio ---*--- Charms 3
- Illegibility Charm ---*--- Illegibilus ---*--- Charms 3
- Slowing Charm ---*--- Arresto Momentum ---*--- Charms 4
- Engorgement Charm ---*--- Engorgio ---*--- Charms 5
- Shrinking Charm ---*--- Reducio ---*--- Charms 5
- Blindfolding Spell ---*--- Obscuro ---*--- DADA 1
- Tongue-Tying Spell ---*--- Mimblewimble ---*--- DADA 2
- Disarming Charm ---*--- Expelliarmus ---*--- DADA 3
- Bluebell Flames ---*--- Caeruleus Inflamarae ---*--- DADA 4
- Fur Spell ---*--- Furrure Cresco ---*--- DADA 5
- Avifors Spell ---*--- Avifors ---*--- Transfig 1
- Purple Firecrackers-Conjuration Charm ---*--- Violaceous ---*--- Transfig 2
- Color-Changing Charm ---*--- Colorvaria ---*--- Transfig 3
- Clothing Color-Changing Charm ---*--- Multicorfors ---*--- Transfig 3
- Hair Color-Changing Charm ---*--- Crinus Muto ---*--- Transfig 3
- Squiggle Quill Spell ---*--- Vermiculafors ---*--- Transfig 4
- Gluing Spell ---*--- Epoximise ---*--- Transfig 5
- Hardening Charm ---*--- Duro ---*--- Transfig 5
- Fire-Making Spell ---*--- Incendio Duo ---*--- Herbology 1
- Slug-Vomiting Charm ---*--- Slugulus Eructo ---*--- Herbology 1
- Severing Charm--*-- Diffindo--*-- Upon Graduation >>> Herbology 2
- Flower-Conjuring Spell ---*--- Orchideous ---*--- Herbology 3
- Tickling Charm--*-- Rictusempra --*-- Upon Graduation >>> Herbology 5
- Cascading Jinx ---*--- Ingens Explosiones ---*--- Astron 1
- Hot-Air Charm ---*--- Aer Calidus ---*--- Astron 2
- Sun-Light Charm ---*--- Lumos Solem ---*--- Astron 3
- Weather-modifying Charm ---*--- Metelojinx ---*--- Astron 4
- Weather-modifying Countercharm ---*--- Meteolojinx Recanto ---*--- Astron 4
- Weather-modifying Charm Variant ---*--- Meteolojinx ---*--- Astron 5
- Atmospheric Charm ---*--- Caelum Muto ---*--- Astron 5
- Blue Sparks Charm ---*--- Caerulimillious ---*--- Astron 5
- Fiery Script Charm ---*--- Flagrate ---*--- HoM 1
- Softening Charm --*-- Spongify --*--Upon Graduation >>> HoM 2
- Stairs-into-Slide Charm ---*--- Glisseo ---*--- HoM 2
- Paper Mending Charm ---*--- Papyrus Reparo ---*--- HoM 3
- Packing Charm --*-- Pack --*-- Upon Graduation >>> HoM 3
- Reviving Spell ---*--- Rennervate ---*--- HoM 4
- Hive-Conjuring Spell ---*--- Cutem Uro ---*--- HoM 5
- Flask-Conjuration Spell ---*--- Potiri Putine ---*--- HoM 5
- Slippery Jinx ---*--- Lubricus ---*--- Flying 1


3rd Year

- Bandaging Charm ---*--- Ferula ---*--- Charms 1
- Wind Jinx ---*--- Ventus ---*--- Charms 2
- Wand-Lighting Charm Duo ---*--- Lumos Duo ---*--- Charms 3
- Radiant Wand-Lighting Charm ---*--- Lumos Maxima ---*--- Charms 3
- Summoning Charm ---*--- Accio ---*--- Charms 4
- Banishing Charm ---*--- Depulso ---*--- Charms 4
- Singing Jinx ---*--- Cantis ---*--- Charms 5
- Boggart Banishing Spell ---*--- Riddikulus ---*--- DADA 1
- Revulsion Spell ---*--- Relashio ---*--- DADA 2
- Snake Summons Spell ---*--- Serpensortia ---*--- DADA 3
- Snake-Vanishing Spell ---*--- Vipera Evanesca ---*--- DADA 3
- Full Body-Bind Curse ---*--- Petrificus Totalus ---*--- DADA 4
- Teeth Growing Hex ---*--- Densaugeo ---*--- DADA 5
Healing Charm ---*--- Reparifors ---*--- Transfig 1
- Guinea Fowl to Guinea Pig Charm ---*--- Avum Porcus ---*--- Transfig 2
- Porcupine (or Hedgehog) ---*--- Hystrifors ---*--- Transfig 2
- Teapot to Gerbil ---*--- Jerbollam ---*--- Transfig 3
- Teapot to Rat ---*--- Ratollam ---*--- Transfig 3
Teapot to Ferrett ---*--- Migaleollam ---*--- Transfig 3
- Teapot to Tortoise ---*--- Terachelys ---*--- Transfig 3
- Teacup to Tortoise ---*--- Tazachelys ---*--- Transfig 3
- Tail-Growing Hex ---*--- Cauda Incrementum ---*--- Transfig 4
- Fish Transformation Spell ---*--- Piscifors ---*--- Transfig 5
- Fish to Flower ---*--- Piscimutatio---*--- Transfig 5
- Teddy Bear to Spider ---*--- Arachmutatio ---*--- Transfig 5
- Candle to Rabbit ---*--- Lucerna Lepus ---*--- Herbology 2
- Ears to Kumquats Spell ---*--- Aurisponica---*--- Herbology3
- Rose Growth Spell ---*--- Herbivicus Rosa ---*--- Herbology 4
- Hovering Charm ---*--- Sublevo Brevis ---*--- Astron 1
- Freezing Spell ---*--- Glacius ---*--- Astron 2
- Knee-Reversal Hex ---*--- Retro Genibus ---*--- Astron 3
- Rotation Charm ---*--- Circumrota ---*--- Astron 4
- Window Shattering Spell ---*--- Finestra ---*--- Astron 5
- Vinegar to Wine ---*--- Acetum Reverto ---*--- HoM 1
- Litterbox to Wildebeest Spell ---*--- Arcacas Invacca ---*--- HoM 2
- Water Repelling Charm ---*--- Impervius ---*--- HoM 3
- Leg-Growing Spell ---*--- Concala Crura ---*--- HoM 4
- Desk to Pig ---*--- Corpus Porcus ---*--- HoM 5
- Gripping Charm ---*--- Inhaersco ---*--- Flying 1
- Hurling Hex ---*--- Iacta ---*--- Flying 2
- Descension Spell ---*--- Descendo ---*--- Upon Graduation >>> CoMC 1
- Spider Conjuration Spell ---*--- Arachnos ---*--- CoMC 2
- Hair Thickening Charm ---*--- Crassus ---*--- CoMC 3
- Owl to Opera Glasses ---*--- Speculafors ---*--- CoMC 4
- Water-Heating Spell ---*--- Aqua Fervens ---*--- Div 1
- Cracker Jinix ---*--- Nec Divinos Crepitus ---*--- Div 2
- Ascension Spell ---*--- Alarte Ascendare ---*--- Upon Graduation >>> Div 2
- Cheering Charm ---*--- Serenate ---*--- Div 3
- Bravery Charm ---*--- Animosus ---*--- Div 4
- Sealant Charm ---*--- Consigno ---*--- Div 5
- Jelly-Brain Jinx ---*--- Wibbli Cogitatus ---*--- Runes 1
- Twitchy Ears Hex ---*--- Trementes Aures ---*--- Runes 3


4th Year

- Explosion Charm ---*--- Bombarda ---*--- Charms 3
- Leg Locking Curse ---*--- Locomotor Mortis ---*--- DADA 2
- Impediment Hex ---*--- Impedimenta ---*--- DADA 3
- Shield Charm ---*--- Protego ---*--- DADA 4
- Steel Talons ---*--- Steelclaw ---*--- Transfig
- Broom Jinx ---*--- Indomitus ---*--- Flying 2


5th Year

- Conjunctivitis Curse ---*--- Oculitumescere ---*--- DADA 1
- Antler Growth Hex ---*--- Anteoculatia ---*--- Runes 3
- Ascendio ---*--- Ascendio ---*---


6th Year

- Langlock ---*--- Langlock ---*--- Charms 1
- Flipendo Maxima ---*--- Flipendo Maxima ---*--- Charms 4
- Protego Maxima ---*--- Protego Maxima ---*--- DADA 2
- Emancipare ---*--- Emancipare ---*--- Transfig 3
- Jelly-Legs (Curse) Hex ---*--- Locomotor Wibbly ---*--- Transfig 4
- Orbis ---*--- Orbis ---*--- Herbology 5
- Jelly Finger Curse ---*--- Digiti Wibbli ---*--- Flying 2
- Sueprsensory Charm ---*---Meliores Sensi ---*--- Flying 3
- Babbling Curse ---*--- Confusio Linguarum ---*--- Runes 4

7th Year
- Stinging Jinx ---*--- Carnem Pungere ---*--- CoMC 5



Image posted by the member
Reducio

1st year

- Cure for Boils ---*- --Potions 1
- Herbicide Potion ---*-- -Potions 1
- Forgetfulness Potion --*-- Potions 1
- Antidote to Common Poisons ---*--- Potions 2
- Antidote to Uncommon Poisons --*---Potions 2
- Bruise Removal Paste ---*--- Potions 3
- Burn Healing Paste ---*--- Potions 3
- Babbling Beverage ---*--- Potions 4
- Confusing Concoction ---*--- Potions 4
- Dizziness Draught ---*--- Potions 4
- Muffling Draught ---*--- Potions 5
- Dogbreath Potion ---*--- Potions 5
- Pompion Potion ---*--- Herbology 2

2nd Year

Drowsiness Draught ---*--- Potions 1
Sleeping Draught ---*--- Potions 1
Murtlap Essence ---*--- Potions 2
Pepperup Potion ---*--- Potions 2
Anti-Paralysis-Potion ---*--- Potions 3
Black-Fire-Potion ---*--- Potions 3
Deflating Draught ---*--- Potions 4
Swelling Solution ---*--- Potions 4
Calming Draught ---*--- Potions 5
Gregory’s Unctuous Unction ---*--- Potions 5

3rd Year

Madam's Glossy Silver Polish ---*--- CoMC 1
Pet Tonic ---*--- CoMC 5
Grand Pepperup Potion ---*--- Potions 1
Mandrake Restorative Draught ---*--- Potions 2
Revive Potion ---*--- Potions 2
Befuddlement Draught ---*--- Potions 3
Laugh Inducing Potion ---*--- Potions 3
Bulgeye Potion ---*--- Potions 4
Fire Breathing Potion ---*--- Potions 4
Memory Potion ---*--- Potions 5
Scintillation Solution ---*--- Potions 5
Replenishing Potion ---*--- Astronomy 3


4th Year

Invisibility Potion --*-- Reward for Win in 2024 Int’l Potions Championship

5th Year

--*--Chelidonium Miniscula--*--
--*--Essence of Dittany--*--
--*--Love Potion Antidote--*--
--*-- Oculus Potion--*--
Last edited by AngelFyre McCubbin on 14 Mar 2026, 14:36, edited 1 time in total.

Hufflepuff vs Slytherin Winter 2026 broom racing
Image posted by the member

This race was one of those races where nothing seemed to go right. Simon didn't know what it was like for his other fellow racing badgers but he knew that this maze alone was a nightmare! Simon was determined to get going though, despite what others thought.

He wasn't sure where the other badgers were at in the race but it just didn't feel as though they had an advantage in this race. Perhaps it was his own mix-ups that made him feel this way. Regardless - onward and upward....and out of that maze!

Race: Dhampir
Statistics, Abilities, & Items
Stamina - 14 | Evasion - 15 | Strength - 14 | Wisdom - 14 | ArcPower - 12 | Accuracy - 14
Healing Sage
Unsettling Aura: Turned Off
Broom: Starsweeper XXI, with compass attached and adds 3 to all stats (already added)

Be kind to one another. (*iNPC is Miles Thatcher)

Hufflepuff vs Slytherin Winter 2026 broom racing
Image posted by the member
The Young hufflepuff looked around her surroundings, she was still in unit six and this was what? The third round? Doing spells every round had its drawback, she couldn't go as far but hopefully they where helping her team ahead. The spells she had used weren't harming her so...

She looked next to her, where an older Slytherin was talking... To himself? Maybe to her? she couldn't hear him, so she just nodded and kept flying
Silver Arrow(+3 to all stats) with Broom Compass attached
Stats: Stamina: 7(+3) Evasion: 7(+3) Strength: 6(+3) Wisdom: 9(+3) Arcane: 6(+3) Accuracy: 6(+3)
-----=Stamina: 10 Evasion: 10 Strength: 9 Wisdom: 12 Arcane: 9 Accuracy: 9
Reducio
Trunk:
Reducio
Image posted by the member
𝕊𝕥𝕒𝕥𝕚𝕤𝕥𝕚𝕔𝕤
Stamina: 6 Evasion: 7 Strength: 6 Wisdom: 9 Arcane: 6 Accuracy: 6

𝔸𝕓𝕚𝕝𝕚𝕥𝕚𝕖𝕤
Prodigal Charms Learner | ability | ability | ability | ability | ability |


Spells:
Reducio
-The Dancing Feet Spell (Tarantallegra)
-The Mending Charm (Reparo)
-Periculum
-Verdimillious
-Alberto
- Whistle to Watch
- Wingardium Leviosa
- Alohomora
- Locking charm
- umbrella charm
- Fire-Making Spell
Curse of the Bogies DADA lesson 2 year 1
Knockback Jinx DADA lesson 3 year 1
Extinguishing Charm • Extinguo(Herbology, Y1L3)
Clothing Ignition Charm • Lacarnum Inflamari(Herbology, Y1L4)
Smokescreen Spell(Fumos) • DADA Y1L4
The Eyeglass Repair Charm • HOM Y1L1
Tickling Hex • Titillando • Herbology Y1L5
Take Root • Anathema Daphnis • Astronomy Y1L2
Sneezing Hex • Steleus • HOM Y1L2
Knife to Paper Airplane • Cultrofors • DADA Y1L5
Snail to Teapot • Transfiguration Y1L2
Glass to Sand • Transfiguration Y1L2
Bubble-Producing Charm • Bullarum Immortalem • HOM Y1L3
The Scouring Charm • Scourgify • HOM Y1L3
Shooting Spell • Jaculor • Astronomy Y1L3
Snow Flake Creating Charm • Nix Facitur • Astronomy Y1L4
Bewitched Snowballs • Nive Percutio • Astronomy Y1L5
The Passage Opening Charm • Dissendium • HOM Y1L4
Mice to Snuffboxes • Muspyxis • HOM Y1L5

second year~
The Fiery Script Charm • Flagrate • HOM Y2L1
Blindfolding Spell • Obscuro • DADA Y2L1
The Stairs-into-Slide Charm • Glisseo • HOM Y2L2
Softening Charm • Spongify • HOM Y2L2
The Paper Mending Charm • Papyrus Reparo • HOM Y2L3
Packing Charm • Pack • HOM Y2L3
Stunning Spell • Rennervate • HOM L2L4
Flower-Conjuring Spell • Orchideous • Herbology Y2L3
Hot-Air Charm • Aer Calidus • Astronomy Y2L2
Cascading Jinx • Ingens Explosiones • Astronomy Y2L1
Sun-Light Charm • Lumos Solem • Astronomy Y2L3
Severing Charm • Diffindo • Herbology Y2L2

Potions:
Reducio
-Cure for Boils
-Herbicide Potio
-Forgetfulness Potion
-Pompion Potion
Antidote to Common Poisons • Potions Y1L2
Antidote to Uncommon Poisons • Potions Y1L2
[/quote]

✧-✧-✧They say that words are stronger
than actions but word's can also hurt more✧-✧-✧
ℂ𝕙𝕚𝕝𝕕 𝕠𝕗 𝕥𝕙𝕖 𝔽𝕝𝕠𝕨𝕖𝕣𝕤

Hufflepuff vs Slytherin Winter 2026 broom racing
Image posted by the member
Word Count: 68 /50
Date: 29/01/26
Outfit: hufflepuff broom racing clothes

Did it matter what she did anymore? She had lost hope of this race, there was no way they were going to win. Maybe it was her fault, she did not know. But either way there was no way she was going to catch up, she could only hope someone, someone far away would do something to help their team win. After all, there was little time left.


Action: as strategized
Stats: STA 10 (13) • EVA 10 (13) • STR 9 (12) • WIS 10 (13) • ARC 7 (10)• ACC 10 (13)
Abilities: Calming Presence (Calming Presence on: Hufflepuff as allies) • Perfectionist • Healing Sage
Broom: Silver Arrow (+3 to every stat) | Top Speed is 5.



Reducio
SPELLS AND POTIONS LIST

SPELLS🪄:
Reducio
First Year Spells:
Dancing-Feet Spell • Tarantallegra - Charms 1
Mending Charm • Reparo - Charms 1
Levitation Charm • Wingardium Leviosa - Charms 2
Wand-Lighting Charm • Lumos - Charms 3
Wand-Extinguishing Charm • Nox - Charms 3
Locking Charm • Colloportus - Charms 4
Unlocking Charm • Alohomora - Charms 4
Umbrella Spell • Pluvia Velo - Charms 5
Whistle to Watch • Tunc Sibilus - Transfiguration 1
Snail to Teapot • Choclea Bibe - Transfiguration 2
Glass to Sand • Quarzicum - Transfiguration 2
Sauce-Making Spell • Condimentum - Transfiguration 3
Matchbox Transformation Spell • Flintifors - Transfiguration 4
Matchstick to Needle • Conmutocus - Transfiguration 4
Untransfiguration • Reparifarge - Transfiguration 5
Green Sparks Charm • Verdimillious - DADA 1
Red Spark Charm • Periculum - DADA 1
Curse of the Bogies • Mucus ad Nauseam - DADA 2
Knockback Jinx • Flipendo - DADA 3
Smokescreen Spell • Fumos - DADA 4
Eyeglass Repair Charm • Oculus Reparo - HoM 1
Sneezing Hex • Steleus - HoM 2
Bubble-Producing Charm • Bullarum Immortalem - HoM 3
Scouring Charm • Scourgify - HoM 3
Passage Opening Charm • Dissendium - HoM 4
Mice to Snuffboxes • Muspyxis - HoM 5
Opening Charm • Aberto - Astronomy 1
Take Root • Anathema Daphnis - Astronomy 2
Shooting Spell • Jaculor - Astronomy 3
Snowflake-Creating Spell • Nix Facitur - Astronomy 4
Bewitched Snowballs • Nive Percutio - Astronomy 5
Fire-Making Spell • Incendio - Herbology 2
Extinguishing Charm • Extinguo - Herbology 3
Four-Point Spell • Point Me - Flying 3
Knife to Paper Airplane • Cultrofors - DADA 5
Severing Charm • Diffindo
Softening Charm • Spongify
Packing Charm • Pack
Tickling Charm • Rictusempra

Second Year:
General Counter-Spell • Finite Incantatem - Charms 1
Freezing Charm • Immobulus - Charms 2
Revelio Charm • Revelio - Charms 3
Illegibility Charm • Illegibilus - Charms 3
Slowing Charm • Arresto Momentum - Charms 4
Engorgement Charm • Engorgio - Charms 5
Shrinking Charm • Reducio - Charms 5
Avifors Spell • Avifors - Transfiguration 1
Purple Firecrackers-Conjuration Charm • Violaceous - Transfiguration 2
Color-Changing Charm • Colorvaria - Transfiguration 3
Clothing Color-Changing Charm • Multicorfors - Transfiguration 3
Hair Color-Changing Charm • Crinus Muto - Transfiguration 3
Squiggle Quill Spell • Vermiculafors - Transfiguration 4
Gluing Spell • Epoximise - Transfiguration 5
Hardening Charm • Duro - Transfiguration 5
Blindfolding Spell • Obscuro - DADA 1
Tongue-Tying Spell • Mimblewimble - DADA 2
Disarming Charm • Expelliarmus - DADA 3
Bluebell Flames • Caeruleus Inflamarae - DADA 4
Fur Growing Spell • Furrure Cresco - DADA 5
Cascading Jinx • Ingens Explosiones - Astronomy 1
Hot-Air Charm • Aer Calidus - Astronomy 2
Sun-Light Charm • Lumos Solem - Astronomy 3
Weather-modifying Charm • Metelojinx - Astronomy 4
Weather-modifying Countercharm • Meteolojinx Recanto - Astronomy 4
Weather-modifying Charm Variant • Meteolojinx - Astronomy 5
Atmospheric Charm • Caelum Muto - Astronomy 5
Blue Sparks Charm • Caerulimillious - Astronomy 5
Fire-Making Spell • Incendio Duo - Herbology 1
Slug-Vomiting Charm • Slugulus Eructo - Herbology 1
Flower-Conjuring Spell • Orchideous - Herbology 3
Worm-Conjuring Spell • Vermiculus - Herbology 4
Butterfly-Conjuring Spell • Lepidterio - Herbology 4
Pumpkin-Head Jinx • Melofors - Herbology 5
Slippery Jinx • Lubricus - Flying 1
Fiery Script Charm • Flagrate - HoM 1
Stairs-into-Slide Charm • Glisseo - HoM 2
Paper Mending Charm • Papyrus Reparo - HoM 3
Reviving Spell • Rennervate - HoM 4
Hive-conjuring spell • Cutem Uro - HoM 5
Flask-conjuration spell • Potiri Putine - HoM 5
Ascension Spell • Alarte Ascendare
Descension Spell • Descendo

Third Year
Bandaging Charm • Ferula - Charms 1
Wind Jinx • Ventus - Charms 2
Wand-Lighting Charm Duo • Lumos Duo - Charms 3
Radiant Wand-Lighting Charm • Lumos Maxima - Charms 3
Healing Charm • Reparifors - Transfiguration 1
Hovering Charm • Sublevo Brevis - Astronomy 1
Freezing Spell • Glacius - Astronomy 2
Knee-Reversal Hex • Retro Genibus - Astronomy 3


POTIONS🧪:
Reducio
First Year:
Cure for Boils (First Lesson)
Herbicide Potion (First Lesson)
Forgetfulness Potion (First Lesson)
Antidote to Common Poisons (Second Lesson)
Antidote to Uncommon Poisons (Second Lesson)
Bruise Removal Paste (Third Lesson)
Burn Healing Paste (Third Lesson)
Babbling Beverage (Fourth Lesson)
Confusing Concoction (Fourth Lesson)
Dizziness Draught (Fourth Lesson)
Muffling Draught (Fifth Lesson)
Dogbreath Potion (Fifth Lesson)
Pompion Potion (Herbology Second Lesson)

Second Year
Drowsiness Draught (First Lesson)
Sleeping Draught (First Lesson)
Murtlap Essence (Second Lesson)
Pepperup Potion (Second Lesson)
Anti-Paralysis-Potion (Third Lesson)
Black-Fire-Potion (Third Lesson)
Deflating Draught (Fourth Lesson)
Swelling Solution (Fourth Lesson)
Calming Draught (Fifth Lesson)
Gregory’s Unctuous Unction (Fifth Lesson)

S H O P |Kind heart ♡, brave soul ꩜ , fierce mind. ☆

E N C Y | sta 10 • eva 10 • str 9 • wis 10 • arc 7 • acc 10 | I N P C

Hufflepuff vs Slytherin Winter 2026 broom racing
ROUND 4
A note to all players: The word count minimum is 50 words. The next deadline to post and submit strategy is 120 hours from the time this is posted. If you believe a mistake has been made in the calculations of this round, please reach out to a broom racing moderator (any of the team captains/cocaptains) ASAP so it can be addressed promptly.
Average Racer Stats for Obstacle DCs: 9 (accuracy), 8 (stamina), 6 (strength), 11 (wisdom)
Cheating DC for team Hufflepuff: 21
Cheating DC for team Slytherin: 20
Support
Simon cast Point Me
Wis: 1d20(18)+14=32, cast
Attack
Slytherin
Colin cast Relashio Matilde broom
Colin wis: 1d20(19)+19=38
Matilde 10% auto-dodge Seer proc on 10: 5
Colin arc: 1d20(16)+11=27
Matilde str: 1d20(20)+6-3=23, didn't manage to hold on to the broom
Matilde is KOB

Kaitlyn cast Relashio Simon broom
Wis: 1d20(10)+13=23, cast
Simon uses speed dodge ability of the broom, so he evades

Kyra blatch Ellie
Acc: 1d20(20)+12-5(broom speed)=27
Eva: 1d20(6)+10-4(broom speed)=12, didn't evade
25% to break Ellie broom proc on 1: 4
Str check: 1d20(18)+7=25<30
Ellie is KOB and takes 125 damage


Hufflepuff

AF cast depulso on Colin
AF wis: 1d20(8)+15=23, cast
10% auto-hit CP proc on 10: 3
10% auto-hit Seer proc on 10: 1
AF acc: 1d20(3)+15=18
Colin eva: 1d20(8)+10-2(spell effect)-3(broom speed)=13, didn't evade
Colin is flying backwards and must pass obstacles again

Matilde cast Relashio Kaitlyn broom
Wis: 1d20(4)+13=17, failed to cast
The game was close to finishing and now both teams went for Relashio. Some were more successful than others. Matilde failed to cast a spell. Was it because she found herself falling from the broom or was it something else? On the other hand AF decided to cast depulso again and this time, unfortunately for Colin, she did it.
Starting line
Reyna remains KOB here.
Reyna stayed throughout the whole race in the beginning. It was unusual to see and Linda wondered why and how it happened.
Unit 2

Ruth remounted and remains here
Ruth was not far from Reyna, also not progressing much in this race.
Unit 3- Hard high winds+glowbugs
Glowbugs are killed by Ellie, DC for this unit is 16

Alyss str: 1d20(1)+5=6, failed, 60 damage and KOB
Colin re-roll going backwards: 1d20(8)+7=15, failed, 40 damage and KOB

AF remains KOB here. Alyss and Colin are KOB here
To pass high winds second time proved to be impossible to Colin on his flying backwards. Perhaps it was all because of depulso cast on him? Alyss also found it hard to pass this obstacle, joining him in flying from the broom. Hopefully both of them didn't get too injured.
Unit 5- Moderate Trees DC 15
Slytherin
Colin flying backwards acc
1d20(1)+16-2(spell effect)-3(broom speed)=12, failed
1d20(13)+16-2(spell effect)-3(broom speed)=24, passed
1d20(16)+16-2(spell effect)-3(broom speed)=27, passed
Damage 40

Kyra
10% auto-fail broom effect proc on 1: 10, 8, 10
acc
1d20(18)+12-5(broom speed)=25, passed
1d20(8)+12-5(broom speed)=15, passed
1d20(2)+12-5(broom speed)=9, failed
1*(6*10)=60 damage
Trees. This obstacle keeps proving that at least one tree will be failed by most of the racers. Linda looked at it, wondering what was the reason for it, but failing to find the answer.
Unit 6

Ellie is KOB here. Kyra is here
And both the blatcher and the blatched ended up in the same unit. The only difference was that Ellie was on the ground and Kyra was in the air.
Unit 9 - Moderate Narrow Passageway AccDC 19

Matilde is KOB here. Tristan remounted here
Unit 11

Kaitlyn ends here
Unit 14 - Moderate Maze WDC 21

Simon cast Point Me and escapes.
It seems that Simon finally decided to move out of the maze, remembering that he can cast Point Me. Although he managed to escape the maze, he was no threat to Wyatt anymore.
Unit 16 - Easy Bright Light SDC 12

Simon sta: 1d20(5)+14=19, passed
Unit 17

Simon ends here
Finishing line

Wyatt ends here
And Wyatt is crossing the finishing line! He brings victory to his team, upholding pride and proving that no curse can stop the Slytherin. They will live to the time when they will win again.
Round Outcome
Team Slytherin
Captains: @Vale Ashwood and Alyss Gilmour
@Wyatt Starkey crosses finish line. [1232/1700] [posted] [posted] [posted][posted] 102 bleed
@Colin McCoire is in unit 3. [650/1000] [posted][posted] [posted][posted] -2 acc and -2 eva and 90 damage for 1 round, KOB
@Kaitlyn Connor is in unit 11.[850/1000] [posted][posted][posted][posted] 50 bleed
@Alyss Gilmour is in unit 3.[640/700] [posted][posted][posted][posted] KOB
@Kyra Banuelos is in unit 6.[500/600] [posted][posted][posted][posted]
@Tristan Theramin is in unit 9.[710/1100] [posted][posted][posted][posted]
Team Hufflepuff
Captain: @Matilde O'Fionnagan
@Ellie Randensmith is in unit 6. [835/1000] [posted][posted][posted][posted] KOB
@Simon Kincaid is in unit 17. [1280/1400] [posted][posted][posted][posted]
@Reyna Evergreen is in starting line. [1300/1300] [posted][late post][posted][late post] KOB. Reyna's lower body transfigured into a rooted plant, rooting her to the ground. She has -3 eva and has DC 9 to remount this round
@AngelFyre McCubbin is in unit 3. [1260/1300] [posted][posted] [posted][posted] KOB. She has -3 eva and DC8 for remounting. Her lower body transfigured into the rotten plant and she's rooted to the ground
@Matilde O’Fionnagan is in unit 9. [860/900] [posted][posted][posted][posted] KOB
@Ruth Fairchild is in unit 2. [800/900] [posted][posted][posted][posted]
Submitted Plays
Reducio
Submitted Play from Team Slytherin
Wyatt: Fly 2
Kaitlyn: cast Relashio Simon broom
Tristan: remount
Kyra: blatch Ellie, fly 6
Colin: Cast Relashio on Matilde broom, Fly 4
Alyss: fly 6
Submitted Play from Team Hufflepuff
AF- cast depulso on Colin
Ruth - remount
Simon - fly 6, use speed dodge, cast point me
Reyna - remount
Matilde - Relashio Kaitlyn broom
Ellie - fly 5

Will is able to change even the lines on our palms
✮Célestine de la Croix-Valmer✮
- staff account
-ˏˋ ★ ˎˊ-Kaya Rose Bennett-ˏˋ ★ ˎˊ-
- first iNPC account
Ryusei Ishikawa - new iNPC

Hufflepuff vs Slytherin Winter 2026 broom racing
Winner:
Team Slytherin crossed the finish line first
Final Scores:
Team Slytherin: 65 pts, Team Hufflepuff: 40 pts
Placements
1st - 25 pts - Wyatt Starkey
2nd - 18 pts - Simon Kincaid
3rd - 14 pts - Kaitlyn Connor
4th - 11 pts - Tristan Theramin
5th - 9 pts - Kyra Banuelos
6th - 7 pts - Ruth Fairchild
7th - 6 pts - Matilde O'Fionnagan
8th - 5 pts - Ellie Randensmith
9th - 10th - 11th - 3 pts - AngelFyre McCubbin, Alyss Gilmour, Colin McCoire
12th - 1 pt - Reyna Evergreen
To be eligible for rewards, you must have posted in every round you can (maximum of one missed post) and be on the winning team. Please link to this post in the trunk updates if you are eligible for rewards and wish to claim your +1 stat point from this game. House points will be rewarded to those eligible on the winning team when both broom racing games for this season have ended.

Eligible for Rewards:
  • @Wyatt Starkey
  • @Colin McCoire
  • @Kaitlyn Connor
  • @Alyss Gilmour
  • @Kyra Banuelos
  • @Tristan Theramin
@Vale Ashwood missed one post and is eligible for the reward

Ineligible for Rewards:

Will is able to change even the lines on our palms
✮Célestine de la Croix-Valmer✮
- staff account
-ˏˋ ★ ˎˊ-Kaya Rose Bennett-ˏˋ ★ ˎˊ-
- first iNPC account
Ryusei Ishikawa - new iNPC

Hufflepuff vs Slytherin Winter 2026 broom racing
Image posted by the member
Image posted by the member
Colin caught the beautiful blatch as Kyra smacked into Ellie! The poor Badgerette had no choice but to plummet earthwards. He called out to Ellie as she was tipped off her broom: "I reckon I should have warned ye about Kyra instead --- YEEEEEEP!!"

Colin felt himself yanked backwards! Instinctively, he gripped the shaft of his broom tightly! "CrapCrapCrap! Go forward! This is the wrong way!" But the magic of the spell overrode the magic of his broom for a time and he found himself accelerating back towards the trees he had so easily flown through before!

He craned his head around to the left. Good, no tree there. BAPPPPP! "Oof!" Tree on the right! That one caught him on his shoulder! He turned his head the other way. BONK! "Ach!" The second one got his left hip! "Drat!" He quickly tried to look both ways. BUMMPP! "Oh craporific!" The third tree caught Vailerama's bristles sending Colin flipped tail over nose and heading for the ground himself!

He let his body go tucked and limp for the impact. The low angle translated into a rough roll, ending with Colin sitting on the soft earth, legs splayed and face to face with a strange looking tangle of woody brown reeds encasing his bestie from her feet up to her hips.

And then he heard the call! Wyatt had crossed the finish line! The race over and won, his first thoughts were of Emmi and Fyre. He reckoned both of them would give him a bap for his transfiguration work. He smirked. One of the girls would have to wait until she was less rooted to the spot to get close enough for a proper bap!

His smirk faded instantly. Vailerama. He'd lost track of his broom during the fall, but his sensitive ears picked up the unique whisper of bristles whooshing through air. The sound was getting closer! There was no time to even move! Colin closed his eyes, waiting for the inevitable impact.

THUNKK!

Colin's face paled as the pain washed over him. He groaned. He took a few deep breaths. Work through the pain, lad. Tis not the first time, and likely won't be the last! He opened his eyes. Vailrama had impaled the earth mere millimetres from his face, smacking him right where it hurt most!

"Oof," Colin uttered, peeking around the still quivering broom shaft to meet AngelFyre's gaze. "Ah, quit yer laughing, ye bawicidal besom!" He yanked his broom out of the ground and tossed it aside. Still sitting in front of his bestie, he turned his attention to her plight. He examined his wandwork closely. As his gaze moved upwards from her nicely coppiced roots to her broom racing robes and then to her slightly narrowed eyes, Colin smiled.

"Fyre! Brilliant race! Are you thirsty? Shall I cast aguamenti?" At least his bestie didn't seem too upset! But this was just part of their unspoken agreement. They were like brother and sister this way. They raced hard. They often ran together. And when the race was done, whichever of them won, the other celebrated! There was never any malice, only the deep love of two friends who enjoyed many of the same things and loved doing them together!

"That stinging jinx was solid, Fyre! Along with that dratted tickling hex. I thought I'd lose me broom entirely for all me squirming aboot!" Colin stood up and rested his hands on his hips. The smirky smile never left his eyes. "Ye'd make a dandy Christmas tree, ye know?" Colin burst out laughing, knowing that so long as he kept beyond arm's length, no bappage would be forthcoming!

His shoulders still quivering with his laughter, he asked: "Will ye let me undo the spell?" Colin got out his wand.
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@Emily Shephard | @AngelFyre McCubbin | @Ellie Randensmith
BROOM:
Vailerama: Silver Arrow (+3 to all stats, speed 5) Sweeeet!
ABILITIES:
Werewolf Skills 1 | Evasive Maneuvers | Werewolf Skills 2 | Perfectionist | Werewolf Skills 3
STATS:
STAMINA: 7 | EVASION: 7
STRENGTH: 4 | WISDOM: 16
ARCANE POWER: 8 | ACCURACY: 13
ACTIONS:
Colin isn't looking for trouble.
He is trouble. Tracking a falling Angel!
& he's coming for you!!
Reducio
Colin's Trunk
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Race: Werewolf

Abilities:
Werewolf Skills | Evasive Manoeuvres | Werewolf Skills | Perfectionist | Werewolf Skills | ---6--- | ---7---
Stats:
Stamina: 7 | Evasion: 7 | Strength: 4 | Wisdom: 16 | Arcane Power: 8 | Accuracy: 13

This includes +1 to Arcane Power from Broom Racing win against Ravenclaw!

This includes +1 to Wisdom from Broom Racing tie with Gryffindor!

This includes +1 to Accuracy from Izzi's Quidditch win!

This includes +1 to Evasion from Colin's Broom Racing win against Ravenclaw!

This includes +1 to Wisdom from Colin's Broom Racing win against Gryffindor!
Spells known:

Keep your mind in hell; and don't despair.
Cursa McCoire
Rigel McCoire