Broom Racing Hufflepuff vs Gryffindor Fall 2025/2026

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Oh, Gryffindor....mighty Gryffindor. The badgers were long overdue for a victory against them. Would this be their year? Hopefully so.

Simon was eager to start this new broom racing season, once again with AngelFyre by his side and now with a new broom. His compass had been securely fastened and he had spent a lot of his time out of class that year working on maneuvers with it, getting to know it over his old Silver Arrow.

"Alright badgers, let's do this! Let the broom racing season BEGIN! Best of luck all and have fun!"

Maybe this year would be the year of the badger.
Race: Dhampir
Statistics, Abilities, & Items
Stamina - 14 | Evasion - 14 | Strength - 14 | Wisdom - 14 | ArcPower - 12 | Accuracy - 14
Healing Sage
Unsettling Aura: Turned Off
Broom: Starsweeper XXI, with compass attached and adds 3 to all stats (already added)

Be kind to one another. (*iNPC is Miles Thatcher)

Broom Racing Hufflepuff vs Gryffindor Fall 2025/2026
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S t a t s
Stamina: 10 13 || Evasion: 16 19 || Strength: 2 5 || Wisdom: 11 14 || Arcane Power: 6 9 || Accuracy: 12 15
Broom: Silver Arrow - adds (+3) to all stats (added in bold above); Top Speed is 5
Action: Just following my marchin’ orders
A b i l i t i e s
Year 1 – Seer 1 (Intuition) || Year 2 – Fearless
Year 3 – Seer 2 (Prophecy) || Year 4 - Binding Mark || Year 5 - Seer 3 (Indiscriminate Knowledge)
------- ----------- -------
26 Oct. 2025 - Hufflepuff vs Gryffindor

Hush, my darling, don't fear, my darling
The lions sleep today
Hush, my darling, don't fear, my darling
The lions sleep today, ho, ho!
(A-weema-weh, a-weema-weh, a-weema-weh, a-weema-weh)


She simply could not help herself. The song had been dancing around in her head all morning long, so as she and Simon approached the broom racing track, she let it all out. “Why have it dance in my head when we can both dance and sing to it on the way there?”

She laughed merrily before whispering the “Hush my darling” line again, only this time she crouched lower, turning towards him and swaying and dipping her shoulders in a wave-like motion as they both continued onward. A step forward and a quick 180 degree pivot later, her back was now to him, but the crouch and shoulder motions continued as she got to the “don’t fear, my darling” line again.

AngelFyre was not facing her fellow when she heard him join in as he belted out in that beautiful singing voice of his, “The lions sleep todaaaay, ho! ho!” and together they crooned the very catchy 'Whoas' and ‘A-weema-wehs' which really were the most fun part of the song. They sang even more loudly as they approached those in attendance for today's match, just enjoying the moment and caring little who saw or heard their silly selves.

At some point, the shoulder dips turned into the ‘(sleep)walk like an Egyptian’ move people too often make… themselves now included … because it was just the first thing that came to her mind in the moment. Sure, lions no longer roamed the lands of Egypt, but that was maybe part of the point. If all went well for the badgers today, Hogwarts’ lion species would hopefully find themselves just as extinct on that broom racing roster of wins.

It could just as easily go the other way, of course, but the badgers had a great record against the lions. The team she was actually most anxious about today was Slytherin. Colin had been coming off the high of a couple of wins, and AngelFyre had been trying to prepare him for the fact that the Ravenclaw team they defeated last season was NOT the Ravenclaw team he would be facing this year. His bravado did not outwardly signal that her words might hold a lot of truth, but that was okay. She would be pleased to be wrong, and whether he showed it or not, she knew he had listened very carefully to what she had said.

Turning her thoughts back to her own race, and well before leaving the locker room and joining the other racers on the field, her earlier earworm was a thing of the past. AngelFyre respectfully nodded and said her hellos and good lucks to their opponents as she did before every race. Simon gave his usual pep talk to the Huffles, and they both mounted their brooms.

“You look especially good on that broom of yours, Mav. Fly high. Fly safe. And fly fast, my love. We have totally got this! I will see you at the FINISH line and hopefully not at the Hospital Wing. Love you.

Everything after finish line went out to him privately, followed by a wink.

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------- ----------- -------

The Lion Sleeps Tonight (lyrics adapted)
by The Tokens

@Simon Kincaid @Colin McCoire
Last edited by AngelFyre McCubbin on 1 Nov 2025, 04:44, edited 1 time in total.

Broom Racing Hufflepuff vs Gryffindor Fall 2025/2026
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English | Parseltongue
The Gryffindor captain took a deep breath before marching out onto the track. She brought up the rear; after an embarrassing season last year, it was nerve-racking to find herself here again. However, broom racing was her sport. She lived and breathed it! She tried to remember those times when she had crossed the finish line herself—she wanted to channel that luck today.

The team had changed a little: She saw the two new faces already taking their positions at the starting line. She nodded at both of them. "Break leg out there, Graci, Pyce. Remember what we practiced, and you'll be fine. It'll be over before you know it."
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Credit to Xailah Alptraum
Action: as strategized
Stats: stamina: 8 11 | evasion: 16 19 | strength: 5 8 | wisdom: 11 14 | arcane power:5 8 | accuracy: 13 16
Abilities: Evasive Maneuvers (10% auto-dodge) & Snake Spy (owled)
Broom: Silver Arrow (+3 all stats)
Top Speed: 5

sta 8 - eva 16 - str 5 - wis 11 - arc 5 - accuracy 13 |||| Parselmouth - Evasive Maneuvers - Beast Master
also Ruckus Weems | Quentin Gagné

Broom Racing Hufflepuff vs Gryffindor Fall 2025/2026
ROUND 1
A note to all players: The word count minimum is 50 words. The next deadline to post and submit strategy is 120 hours from the time this is posted. If you believe a mistake has been made in the calculations of this round, please reach out to a broom racing moderator (any of the team captains/cocaptains) ASAP so it can be addressed promptly.
Average Racer Stats for Obstacle DCs: 9 (accuracy), 8 (stamina), 5 (strength), 9 (wisdom)
Average Wisdom of Team Hufflepuff + 10: 20 (Cheating DC for Team Gryffindor)
Average Wisdom of Team Gryffindor + 10: 18.5 -> 19 (Cheating DC for Team Hufflepuff)
"Both teams start out strong! Hufflepuff a little moreso than Gryffindor, as AngelFyre casts the Gripping Charm on her broom. She's not going to come unstuck for a while!
Support Actions
AngelFyre casts Inhaeresco on her broom.
Reducio
Wisdom DC: 15
Roll: D20 (2) + 14 = 16

Success!
And now it seems that both teams are out for blood! Reyna goes for Raizel with an Expelliarmus, and misses. So too does Della at AngelFyre, and Martyr vs Ellie. Only Matilde and Raizel hit their targets! Seems to a mixed bag of luck today!
Hostile Actions - I rolled for tp on some of these actions when I was not supposed to. They have been crossed out and please disregard.
Matilde casts Relashio at Della's broom.
Reducio
Wisdom DC: 20
Wisdom Roll: D20(9) + 15 = 24
Autohit 20% (1-20) (Calming Presence + Seer): d100(9)

She automatically hits! Della is KOB at the starting line and takes 100 damage [1000/1100].
Reyna casts Expelliarmus at Raizel.
Reducio
Wisdom DC: 12
Wisdom Roll: d20(4) + 13 = 17
Automiss 10% (1-10) (Terrible Presence): d100(19)
Reyna Arcane: d20(10) + 10 = 20
Raizel Strength: d20(15)+6 = 21

Raizel evades the spell.
Della casts the Langlock Spell at AngelFyre.
Reducio
Wisdom DC: 20
Wisdom Roll: D20(16) + 14 = 30
Automiss 10% (1-10) (Terrible Presence): d100(10)
Della Arcane: d20(9) + 8 = 17
AngelFyre Wisdom: d20(3)+ 14 = 17
Equal, so re-roll
Della Arcane: d20(13) + 8 = 21
AngelFyre Wisdom: d20(1)+ 14 = 15

Della hits AngelFyre. She cannot cast spells for 5 rounds.
Raizel casts the Impediment Hex at Matilde.
Reducio
Wisdom DC: 20
Wisdom Roll: D20(7) + 15 = 22
Autododge 10% (1) (Seer): d10(3)
Raizel Accuracy: d20(18) + 13 -3(broom) = 28
Matilde Evasion: d20(17) + 11 -3(broom) = 25

Raizel hits Matilde. Her top speed on her broom is progressively slowed by 1 each round for 4 rounds.
Martyr casts the Slowing Charm at Ellie.
Reducio
Wisdom DC: 15
Roll: D20(1) + 8 = 9 Critical Fail

Martyr herself is effected as she critical fails her spell. Her maximum speed is reduced by 1 for 3 rounds.
What a close race! It seemed Pyce was having extremely bad luck, not being able to beat the heat or the narrow passageway. But then again, no one made it through the passageway unscathed. It was a close race at this point with both teams having multiple members out front!
Starting Line
Della is KOB here.
Unit 2: Easy Heat (Stamina DC:12)
Reducio
Linda: d20(10) + 13 = 23
Raizel: d20(13) + 10 = 23
Martyr: d20(6) + 13 = 19
Graci: d20(12) + 7 = 19
Pyce: d20(1) + 6 = 7
Simon: d20(9) + 14 = 23
Reyna: d20(3) + 13 = 16
AngelFyre: d20(16) + 13 = 29
Matilde: d20(17) + 9 = 26
Ruth: d20(19) + 9 = 28
Ellie: d20(20) + 6 = 26

Everyone but Pyce beats the heat. Pyce takes 30 damage [570/600]. Raizel, Martyr,Reyna, AngelFyre and Matilde end their turn here. I rolled for Della in this unit but she was knocked off her broom at the starting line.
Unit 3: Moderate Narrow Passageway (Accuracy DC:19)
Reducio
Linda: d20(2) + 12 - 4(broom) = 10
Graci: d20(9) + 9 - 4(broom) = 14
Pyce DC: 19 + 3(Failed Heat)= 22
Pyce: d20(15) + 7 - 2(broom) = 20
Simon: d20(3) + 14 - 3(broom) = 14
Ruth: d20(11) + 11 - 4(broom) = 18
Ellie: d20(14) + 8 - 4(broom) = 18

Everyone bonks into the passageway sides! Linda, Graci, Ruth and Ellie take 50 damage, [1250/1300], [650/700], [850/900], and [550/600] respectively. Simon takes 40 damage [1360/1400]. Pyce takes 30 damage [540/600]. Pyce ends their turn here.
Unit 5
Linda, Graci, Simon, Ruth, and Ellie end their turns here.
Round Outcome
Team Gryffindor
@Della Barfield is in unit 0. [1000/1100] [Rd 1]
@Linda Ramirez is in unit 5. [1250/1300] [Rd 1]
@Raizel Voltrouz is in unit 2.[1000/1000] [Rd 1]
@Martyr Daeva-Lazarus is in unit 2.[1300/1300] [Rd 1] Maximum speed is reduced by 1 for 3 rounds.
@Graci Laren is in unit 5.[650/700] [Rd 1]
@Pyce Rotanski is in unit 3.[540/600] [Rd 1] All DC's +3 for the rest of the race.
Team Hufflepuff
@Simon Kincaid is in unit 5. [1360/1400] [Rd 1]
@Reyna Evergreen is in unit 2. [1300/1300] [Rd 1]
@AngelFyre McCubbin is in unit 2. [1300/1300] [Rd 1] Cannot cast spells for 5 rounds.
@Matilde O'Fionnegan is in unit 2. [900/900] [Rd 1] Top speed on her broom is progressively slowed by 1 each round for 4 rounds
@Ruth Fairchild is in unit 5. [850/900] [Rd 1]
@Ellie Randensmith is in unit 5. [550/600] [Rd 1]
Submitted Plays
Reducio
Submitted Play from Team Gryffindor
Della - cast langlock @AF, fly 4
Linda - fly 5
Raizel - cast impediment hex @Matilde, fly 4
Martyr - cast slowing charm @Ellie, fly 4
Graci - fly 5
Pyce - fly 3
Submitted Play from Team Hufflepuff
Simon - Fly 5
Reyna - Fly 4, Expelliarmus on Raizel
AngelFyre - Fly 4, Inhaeresco on self- Broom (Prophecy for Fog, Unit 12)
Matilde - Fly 4, Relashio Broom on Della (Prophecy for Fog, Unit 12)
Ruth - Fly 5
Ellie - Fly 5

BEATRICE FORSYTH
DUSANA SABO
AGATA RÍOS MATOS

Broom Racing Hufflepuff vs Gryffindor Fall 2025/2026
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Okay. Maybe she counted her chickens too soon.

Things could go wrong fairly quickly in a race; she had seen it firsthand a couple times before, but rarely was she ever on the receiving end of that sour luck. Or at least, not enough to actually vex her. It seemed her time riding easy was up, with broom racing's pill finally landing on red.

Her plays, up until now, had been mostly physical when she wasn't on the projectile end of playing trebuchet. She couldn't remember the last time she had reached for her wand on the track, but for some ungodly reason (for no higher deity could have instilled such a thought) she was compelled to break out the dusty piece of wood mid-flight, and give it a whirl with her sorely untrained hand. Results proved she would have been better off simply flinging the wand at an opposing racer, but that thought was far to late to act upon.

It took a moment to feel the full effects of her failure, with how subtly her spell farted out and dissipated. But once she caught on, she let the whole track know. "Oh c'monnnn." Martyr groaned. "Are you seriously shitting me?" Her hand came down on DB's thin cherry frame, as the broom came to a drastic stall.
𝔇𝔅
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Model: Silver Arrow
Effects: +3 to all stats.
Speed: 5
──────────────────────────────────────────
Stam- 13 Eva- 13 Str- 3 Wis- 8 Arc- 3 Acc- 13

In a crucifixation ecstasy, lying cross-chequed in agony...
Stamina: 10 × Evasion: 15 × Strength: 0 × Wisdom: 5 × Arcane Power: 0 × Accuracy: 11
Adult Account: Xailah Alptraum-Leveret

Broom Racing Hufflepuff vs Gryffindor Fall 2025/2026
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The heat felt as if out of place and she welcomed the warmth that didn't harm her. Linda sighed. Was it going to be any good for her team? And as she was thinking about what happened to her best friend, she didn't notice the passageway was so close. It wasn't a surprise that she got a bit hurt here.

The opposite team wasn't far and he had to concentrate. Willing all her power into focus, she tried to not think about anything. Just racing and moving. Hopefully they won't get hurt too much.
Stats: sta 10☆eva 9☆str 7☆wis 10☆arc 7☆acc 9
Stats with broom: sta 13☆eva 12☆str 10☆wis 13☆arc 10☆acc 12
Broom: Silver arrow
Potions:
Reducio
Cure for Boils
A potion that clears both magical and mundane boils and blemishes when ingested.
Herbicide Potion
A potion used in gardening that kills and damages plants.
Forgetfulness Potion
A potion that causes memory loss in the drinker.
Antidote to Common Poisons
A potion that serves as a cure for most ordinary poisons.
Antidote to Uncommon Poisons
A potion that serves as a cure for uncommon and peculiar poisons.
Bruise Removal Paste
A potion that resembles a thick yellow paste, guaranteed to remove a bruise within an hour.
Burn Healing Paste
A potion that resembles a thick orange paste, used to treat burns.
Babbling Beverage
A potion that can be ingested or placed topically on a target and renders the affected party unable to form a coherent sentence.
Confusing Concoction
A potion that when ingested, causes confusion and a heightened sense of paranoia in the affected person, making it difficult to tell friend from foe.
Dizziness Draught
A potion that causes the affected person to feel light-headed and lose their sense of balance.
Muffling Draught
A potion whose fumes causes the inhaler to lose their voice.
Dogbreath Potion
A potion that turns the drinker's breath into flame.
Drowsiness Draught
A potion that creates fumes that induces physical fatigue, slows motor function and impairs the ability to focus in the target.
Sleeping Draught
A potion that causes the drinker to immediately fall into a deep, but temporary, sleep.
Murtlap Essence
A potion that heals and soothes cuts and abrasions.
Pepperup Potion
A potion that is the cure for non-magical flu-like illnesses.
Anti-Paralysis Potion
A potion that cures paralysis caused by spells, such as the full body-bind curse.
Black Fire Potion
A potion that makes one's blood like ice, rendering them immune to fire.
Deflating Draught
A potion that is an antidote to inflationary magic, such as the Swelling Solution, when applied topically.
Swelling Solution
A potion that causes items and body parts to inflate.
Calming Draught
A potion that is used to calm someone after an emotional shock or outburst.
Gregory’s Unctuous Unction
A potion that tricks the drinker into thinking the brewer is their best friend.
Pompion Potion
A potion that turns your head into a pumpkin!

Spells:
Reducio
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Ascension Spell (Alarte Ascendare)
A charm used to launch an object up into the air.
Bandaging Charm (Ferula)
A healing charm that conjures bandages and wraps, splinting any broken bones and easing pain.
Guinea Fowl to Guinea Pig (Avum Porcus)
A transfiguration spell that transforms a guinea fowl into a guinea pig
Healing Charm (Reparifors)
PREREQUISITE: YEAR 3. A healing charm that reverts minor magically-induced ailments, such as paralysis and poisoning.
Porcupine or Hedgehog to Pincushion (Hystrifors)
A transfiguration spell that transforms a porcupine or hedgehog into a pincushion. If the spell is performed incorrectly, the creature could end up as a poppy seed instead.
Fish Transformation Spell (Piscifors)
A transfiguration spell that transforms a target up to 5 kg (11 lbs) into a fish on the same mass.
Fish to Flower (Piscimutatio)
A transfiguration spell that transforms a fish into a flower.
Teddy Bear to Spider (Arachmutatio)
A transfiguration spell that transforms a teddy bear into a spider.
Descension Spell (Descendo)
A charm that makes objects fall or move downward.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Clothing Color-Changing Charm (Multicorfors)
A transfiguration spell that changes the colour and style of the target's outfit.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Hardening Charm (Duro)
A charm used to change objects into stone.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
Illegibility Charm (Illegibilus)
A charm that makes writing impossible to read.
Revelio Charm (Revelio)
A charm used to reveal concealed objects, messages, invisible things, passages, secretly written messages, hidden markings and reveal the true appearance of someone who changed their appearance with a spell.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.

Trunk:
Reducio
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sta 10☆eva 9☆str 7☆wis 10☆arc 7☆acc 9


FearlessComprehend Languages (Parselmouth)Healing Sage✿Ability 4✿Ability 5✿Ability 6✿Ability 7

Will is able to change even the lines on our palms
✮Célestine de la Croix-Valmer✮
- staff account
-ˏˋ ★ ˎˊ-Kaya Rose Bennett-ˏˋ ★ ˎˊ-
- first iNPC account
Ryusei Ishikawa - new iNPC

Broom Racing Hufflepuff vs Gryffindor Fall 2025/2026
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Action: As strategized
Broom: Silver Arrow (+3 to every stat), compass attached
Stats: Stamina: 6 9 |Evasion: 8 11|Strength: 3 6|Wisdom: 10 13|ArcPower: 8 11 |Accuracy: 8 11
Abilities: Seer 1 (intuition), Advanced Casting, Seer 2 (prophesy)
Matilde's spell hit home, and she watched almost a little guilty as Della toppled from her broom. The give and take of the race never failed as she was unable to dodge another spell headed her way. The heat wasn't too bad, Matilde decided, but there was certainly worse to come.
Trunk
Reducio
Game Master wrote: 14 Jan 2024, 03:03
Trunk
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Statistics

Stamina: 6 |Evasion: 8 |Strength: 3 |Wisdom: 10 |ArcPower: 8 |Accuracy: 8

+ 2 broom racing win 1, 2 |+1 iNPC summer duel win 1
Abilities

Year 1 - Seer 1 (intuition) | Year 2 - Advanced Casting | Year 3 - Seer 2 (prophecy)

Spells and Potions
Reducio
Spells:
Reducio
Year 1
Dancing-Feet Spell • Tarantallegra - Charms 1
Mending Charm • Reparo - Charms 1
Levitation Charm • Wingardium Leviosa - Charms 2
Wand-Lighting Charm • Lumos - Charms 3
Wand-Extinguishing Charm • Nox - Charms 3
Locking Charm • Colloportus - Charms 4
Unlocking Charm • Alohomora - Charms 4
Umbrella Spell • Pluvia Velo - Charms 5
Whistle to Watch • Tunc Sibilus - Transfiguration 1
Snail to Teapot • Choclea Bibe - Transfiguration 2
Glass to Sand • Quarzicum - Transfiguration 2
Sauce-Making Spell • Condimentum - Transfiguration 3
Matchbox Transformation Spell • Flintifors - Transfiguration 4
Matchstick to Needle • Conmutocus - Transfiguration 4
Untransfiguration • Reparifarge - Transfiguration 5
Green Sparks Charm • Verdimillious - DADA 1
Red Spark Charm • Periculum - DADA 1
Curse of the Bogies • Mucus ad Nauseam - DADA 2
Knockback Jinx • Flipendo - DADA 3
Smokescreen Spell • Fumos - DADA 4
Knife to Paper Airplane • Cultrofors - DADA 5
Eyeglass Repair Charm • Oculus Reparo - HoM 1
Sneezing Hex • Steleus - HoM 2
Bubble-Producing Charm • Bullarum Immortalem - HoM 3
Scouring Charm • Scourgify - HoM 3
Passage Opening Charm • Dissendium - HoM 4
Mice to Snuffboxes • Muspyxis - HoM 5
Opening Charm • Aberto - Astronomy 1
Take Root • Anathema Daphnis - Astronomy 2
Shooting Spell • Jaculor - Astronomy 3
Snowflake-Creating Spell • Nix Facitur - Astronomy 4
Bewitched Snowballs • Nive Percutio - Astronomy 5
Fire-Making Spell • Incendio - Herbology 2
Extinguishing Charm • Extinguo - Herbology 3
Clothing Ignition Spell • Lacarnum Inflamari - Herbology 4
Tickling Hex • Titillando - Herbology 5
Four-Point Spell • Point Me - Flying 3
Severing Charm • Diffindo
Softening Charm • Spongify
Packing Charm • Pack
Tickling Charm • Rictusempra
Year 2
Blindfolding Spell • Obscuro - DADA 1
Tongue-Tying Spell • Mimblewimble - DADA 2
Disarming Charm • Expelliarmus - DADA 3
Slug-Vomiting Charm • Slugulus Eructo - Herbology 1
Slowing Charm • Arresto Momentum - Charms 4
Bluebell Flames • Caeruleus Inflamarae • DADA 4
Year 3
Bandaging Charm • Ferula - Charms 1
Radiant Wand-Lighting Charm • Lumos Maxima - Charms 3
Full Body-Bind Curse • Petrificus Totalus - DADA 4
Freezing Spell • Glacius - Astronomy 2
Revulsion Spell • Relashio • DADA 2
Water Repelling Charm • Impervious • HoM 3
Ascension Spell • Alarte Ascendare • Divination 2
Potions:
Reducio
Year 1
Cure for Boils (First Lesson)
Herbicide Potion (First Lesson)
Forgetfulness Potion (First Lesson)
Antidote to Common Poisons (Second Lesson)
Antidote to Uncommon Poisons (Second Lesson)
Bruise Removal Paste (Third Lesson)
Burn Healing Paste (Third Lesson)
Babbling Beverage (Fourth Lesson)
Confusing Concoction (Fourth Lesson)
Dizziness Draught (Fourth Lesson)
Muffling Draught (Fifth Lesson)
Dogbreath Potion (Fifth Lesson)
Pompion Potion (Herbology Second Lesson)
Year 2
Murtlap Essence (Second Lesson)
Pepperup Potion (Second Lesson)

STA - 6 | EVA - 8 | STR - 3
WIS - 10 | AP - 8 | ACC - 8
seer • advanced casting

Broom Racing Hufflepuff vs Gryffindor Fall 2025/2026
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The sheer amount of raucous screaming and chattering going through Graci's brain was enough to make her wonder over her sanity. That, and the fact she had even joined the infernal sport in the first place. Who in their right mind would agree to do half-duelling on brooms while the track tried to attack you? The completely irrational part of her brain was howling 'no regerts', which might have been good advice if she was able to have a coherent conversation in her mind while simultaneously trying not to die.

Her shoulders hurt, because of course she had to run into the sides of a small passageway, alas, it could be worse. So onward she went, for what else could she do? Certainly not have a veritable crash out midair, then she would be embarrassed and on the receiving end of a wayward hex. Or something.
(Stats with broom):
stamina: 7 | evasion: 8 (9)| strength: 6 (7)| wisdom: 7 (8)| arcane power: 5 | accuracy: 7 (9)
|||
Broom: Nimbus 1700
Reducio
Prerequisite: 2nd year or later
Description: Fast and tough racing broom.
Stats: +2 accuracy, +1 evasion, +1 wisdom, +1 strength
Speed: Top Speed is 6, however when you reach a speed of 6 this increases to a 10% chance that you will auto miss (with anything requiring an accuracy roll) and you will be auto-hit (with anything requiring a dodge roll).
Effect: None in racing. May attatch a compass.
Compass attatched
|||
Stats without broom:
Stamina: 7 | Evasion: 8 | Strength: 6 | Wisdom: 7 | Arcane Power: 5 | Accuracy: 7
Trunk:
Reducio
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STATS | stamina ◦ 7 | evasion ◦ 8 | strength ◦ 6 | wisdom ◦ 7 | arcane power ◦ 5 | accuracy ◦ 7

X | X | X | SPORT WINS | X | X | X

Prodigal Charms | Sixth Sense | ability | ability | ability | ability | ability | ABILITIES

Spells:
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Summoning Charm (Accio)
PREREQUISITE: YEAR 2. A charm that summons an object toward the caster. It is able to summon objects by calling the object's name aloud after the incantation.

Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.

Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.

Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.

Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.

Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.

Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.

Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.

Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.

Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.

Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.

Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.

Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.

Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.

Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.

Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.

Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.

Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.

Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.

Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.

Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.

Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.

Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.

Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.

Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.

Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.

Opening Charm (Aberto)
A charm which opens doors.

Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.

Extinguishing Charm (Extinguo)
A charm that puts out fires.

Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.

Shrinking Charm (Reducio)
A charm that causes an object to shrink.

Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.

Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.

Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.

Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.

Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.

Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.

Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.

Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.

Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.

Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.

Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.

Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.

Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.

Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.

Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.

Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.

Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.

Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.

Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.

Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.

Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.

Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.

Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.

Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.

Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.

Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.

Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.

Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.

Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.

Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.

Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.

Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).

Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.

Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.

Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.

Clothing Color-Changing Charm (Multicorfors)
A transfiguration spell that changes the colour and style of the target's outfit.

Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.

Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.

General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.

Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.

Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.

Hardening Charm (Duro)
A charm used to change objects into stone.

Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.

Illegibility Charm (Illegibilus)
A charm that makes writing impossible to read.

Revelio Charm (Revelio)
A charm used to reveal concealed objects, messages, invisible things, passages, secretly written messages, hidden markings and reveal the true appearance of someone who changed their appearance with a spell.

Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.

Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.

Potions:
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Cure for Boils
A potion that clears both magical and mundane boils and blemishes when ingested.

Herbicide Potion
A potion used in gardening that kills and damages plants.

Forgetfulness Potion
A potion that causes memory loss in the drinker.

Bruise Removal Paste
A potion that resembles a thick yellow paste, guaranteed to remove a bruise within an hour.

Burn Healing Paste
A potion that resembles a thick orange paste, used to treat burns.

Muffling Draught
A potion whose fumes causes the inhaler to lose their voice.

Dogbreath Potion
A potion that turns the drinker's breath into flame.

Drowsiness Draught
A potion that creates fumes that induces physical fatigue, slows motor function and impairs the ability to focus in the target.

Sleeping Draught
A potion that causes the drinker to immediately fall into a deep, but temporary, sleep.

Murtlap Essence
A potion that heals and soothes cuts and abrasions.

Pepperup Potion
A potion that is the cure for non-magical flu-like illnesses.

Anti-Paralysis Potion
A potion that cures paralysis caused by spells, such as the full body-bind curse.

Black Fire Potion
A potion that makes one's blood like ice, rendering them immune to fire.

Deflating Draught
A potion that is an antidote to inflationary magic, such as the Swelling Solution, when applied topically.

Swelling Solution
A potion that causes items and body parts to inflate.

Calming Draught
A potion that is used to calm someone after an emotional shock or outburst.

Gregory’s Unctuous Unction
A potion that tricks the drinker into thinking the brewer is their best friend.

Pompion Potion
A potion that turns your head into a pumpkin!

STA - 7 | EVA - 8 | STR - 6
WIS - 7 | AP - 5 | ACC - 7
STA - 7 | EVA - 8 | STR - 5
WIS - 4 | AP - 3 | ACC - 8

Broom Racing Hufflepuff vs Gryffindor Fall 2025/2026
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She made it! Past a spell (thankfully), past two of the defenses, and, bonus! She didn't fall off her broom somehow. Everyone else didn't seem to be much ahead of her, so maybe she wasn't going to completely suck like she thought? Ellie still had a full game. She watched as players from both teams cast spells, some missing and some spells, finding there mark. Broom racing defiantly seemed full of excitement, now she just had to hope to stay on and not get hit for the rest of the race.
Broom: Nimbus 1700 (+2 accuracy, +1 evasion, +1 wisdom, +1 strength)
Stats: Stamina: 6 Evasion: 7(+1) Strength: 6(+1)Wisdom: 9(+1) Arcane: 6 Accuracy: 6(+2)
-----=Stamina: 6 Evasion: 8 Strength: 7 Wisdom: 10 Arcane: 6 Accuracy: 8
Reducio
Trunk:
Reducio
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𝕊𝕥𝕒𝕥𝕚𝕤𝕥𝕚𝕔𝕤
Stamina: 6 Evasion: 7 Strength: 6 Wisdom: 9 Arcane: 6 Accuracy: 6

𝔸𝕓𝕚𝕝𝕚𝕥𝕚𝕖𝕤
Prodigal Charms Learner | ability | ability | ability | ability | ability |


Spells:
Reducio
-The Dancing Feet Spell (Tarantallegra)
-The Mending Charm (Reparo)
-Periculum
-Verdimillious
-Alberto
- Whistle to Watch
- Wingardium Leviosa
- Alohomora
- Locking charm
- umbrella charm
- Fire-Making Spell
Curse of the Bogies DADA lesson 2 year 1
Knockback Jinx DADA lesson 3 year 1
Extinguishing Charm • Extinguo(Herbology, Y1L3)
Clothing Ignition Charm • Lacarnum Inflamari(Herbology, Y1L4)
Smokescreen Spell(Fumos) • DADA Y1L4
The Eyeglass Repair Charm • HOM Y1L1
Tickling Hex • Titillando • Herbology Y1L5
Take Root • Anathema Daphnis • Astronomy Y1L2
Sneezing Hex • Steleus • HOM Y1L2
Knife to Paper Airplane • Cultrofors • DADA Y1L5
Snail to Teapot • Transfiguration Y1L2
Glass to Sand • Transfiguration Y1L2
Bubble-Producing Charm • Bullarum Immortalem • HOM Y1L3
The Scouring Charm • Scourgify • HOM Y1L3
Shooting Spell • Jaculor • Astronomy Y1L3
Snow Flake Creating Charm • Nix Facitur • Astronomy Y1L4
Bewitched Snowballs • Nive Percutio • Astronomy Y1L5
The Passage Opening Charm • Dissendium • HOM Y1L4
Mice to Snuffboxes • Muspyxis • HOM Y1L5

second year~
The Fiery Script Charm • Flagrate • HOM Y2L1
Blindfolding Spell • Obscuro • DADA Y2L1
The Stairs-into-Slide Charm • Glisseo • HOM Y2L2
Softening Charm • Spongify • HOM Y2L2
The Paper Mending Charm • Papyrus Reparo • HOM Y2L3
Packing Charm • Pack • HOM Y2L3
Stunning Spell • Rennervate • HOM L2L4
Flower-Conjuring Spell • Orchideous • Herbology Y2L3
Hot-Air Charm • Aer Calidus • Astronomy Y2L2
Cascading Jinx • Ingens Explosiones • Astronomy Y2L1
Sun-Light Charm • Lumos Solem • Astronomy Y2L3
Severing Charm • Diffindo • Herbology Y2L2

Potions:
Reducio
-Cure for Boils
-Herbicide Potio
-Forgetfulness Potion
-Pompion Potion
Antidote to Common Poisons • Potions Y1L2
Antidote to Uncommon Poisons • Potions Y1L2
[/quote]

✧-✧-✧They say that words are stronger
than actions but word's can also hurt more✧-✧-✧
ℂ𝕙𝕚𝕝𝕕 𝕠𝕗 𝕥𝕙𝕖 𝔽𝕝𝕠𝕨𝕖𝕣𝕤

Broom Racing Hufflepuff vs Gryffindor Fall 2025/2026
Image posted by the member
Heat. Pyce could deal with heat, couldn't they? Well- obviously not. Pyce had thought they'd be fine, in their element even. But they were too dizzy to think straight, the uncomfortable heat creeping through body, they could feel it down to their bones.

It was bad enough that Pyce wasn't actually quite sure how that passageway went. They bumped into the sides, but it wasn't enough for them to shake off the fuzz clouding their brain. At least Pyce could feel said fuzz ebbing away with each passing moment.
Interactions:
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@
WC:
Reducio
89/50
Trunk:
Reducio
Stats: ✧ Stamina: 6 ✧ Evasion: 8 ✧ Strength: 4 ✧ Wisdom: 6 ✧ ArcPower: 4 ✧ Accuracy: 7
Abilities: Comprehend Languages (Parselmouth)

Spells:
Reducio
Dancing-Feet Spell • Tarantallegra - Charms 1
Mending Charm • Reparo - Charms 1
Levitation Charm • Wingardium Leviosa - Charms 2
Whistle to Watch • Tunc Sibilus - Transfiguration 1
Snail to Teapot • Choclea Bibe - Transfiguration 2
Glass to Sand • Quarzicum - Transfiguration 2
Green Sparks Charm • Verdimillious - DADA 1
Red Spark Charm • Periculum - DADA 1
Curse of the Bogies • Mucus ad Nauseam - DADA 2
Eyeglass Repair Charm • Oculus Reparo - HoM 1
Sneezing Hex • Steleus - HoM 2
Fire-Making Spell • Incendio - Herbology 2
Opening Charm • Aberto - Astronomy 1
Take Root • Anathema Daphnis - Astronomy 2
Shooting Spell • Jaculor - Astronomy 3
Potions
Reducio
Pompion Potion - Herbology 2
Cure for Boils - Potions 1
Herbicide Potion - Potions 1
Forgetfulness Potion - Potions 1
Antidote to Common Poisons - Potions 2
Antidote to Uncommon Poisons - Potions 2

"The only thing stopping me from having a dragon living in my backyard is the law. Absolutely nothing else."