3 Jun 2023, 15:45
Uagadou NPC  iNPC Registry 
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This is a thread that is used to submit applications and updates for iNPCs of Uagadou.
You can find an up-to-date roster for this school here. If you notice anything that is inaccurate, reach out to the Headmaster of this school (Nadira Bakari).
Restrictions to Creating an iNPC:
  1. Uagadou accepts students from all over Africa. Despite the lore, users making iNPCs from this school will get no additional benefits on wandless magic / animagi. These students must meet the same requirements as all other users to gain these abilities.
  2. Uagadou students must reside in one of the following countries:
    • Algeria
    • Angola
    • Benin
    • Botswana
    • Burkina Faso
    • Burundi
    • Cabo Verde
    • Cameroon
    • Central African Republic
    • Chad
    • Comoros
    • Democratic Republic of the Congo
    • Republic of the Congo
    • Cote d'Ivoire
    • Djibouti
    • Egypt
    • Equatorial Guinea
    • Eritrea
    • Eswatini
    • Ethiopia
    • Gabon
    • Gambia
    • Ghana
    • Guinea
    • Guinea-Bissau
    • Kenya
    • Lesotho
    • Liberia
    • Libya
    • Madagascar
    • Malawi
    • Mali
    • Mauritania
    • Mauritius
    • Morocco
    • Mozambique
    • Namibia
    • Niger
    • Nigeria
    • Rwanda
    • Sao Tome and Principe
    • Senegal
    • Seychelles
    • Sierra Leone
    • Somalia
    • South Africa
    • South Sudan
    • Sudan
    • Tanzania
    • Togo
    • Tunisia
    • Uganda
    • Zambia
    • Zimbabwe
Roleplayers who have had their first student character graduate (after being on site for 7 years) can now apply for a second iNPC associated with their second student character in 3 months, instead of having to wait 6 months.

Eligibility requirements:
• You must have had your previous student and iNPC graduate.
• Your second student character must be Indexed.
• You must wait 3 months after your second character has been registered.

Proof requirement:
• You must provide a link to your approved second student character application from this thread. This will serve as a proof of having an approved second student character.

Note: The reduced wait time for a second iNPC character only applies to your first approved second student character. If you deactivate your second student character before they graduate, you will be required to wait 6 months for an iNPC associated with the new student character.

Registration for iNPCs:

Name: Nothing from the sacred 28. No plagiarizing names from other fandoms.
PC Name:
Year: Must be the same year or younger than your PC.
Link to your Character Page: The link to your iNPCs ency. If you haven't created one yet, please do so before registering.
Your iNPC ency follows the same rules as your PC ency.
Status: Muggleborn, Halfblood, Wizardborn, Pureblood
Residence: This should be the place your character currently lives.
Nationality: This should be the nation which your character belongs to.
History: We are looking for at least 200 words describing their history. This is their life, their family. Their upbringing. This is separate from their personality and their appearance. This is not their ambitions or aspirations, this is the story of their life and the story of their life being reduced to a mere few hundred words should not be able to give their life justice. We want a well-thought out character. Please remember, they do not have awesome special powers that nobody else has. Also, please remember that your background needs to make sense, we will not accept purebloods that were raised as muggles without a very good reason and a detailed explanation on how this happened and why this happened. Idle interest, the vague statement of normalcy or protection will not cut it.
First Magic: We do need a few sentences on their first magic as well. Remember, this will be your first instance of underaged, unintentional, wandless magic before you start school.
Is your character a Quidditch player/Broom racer/Duelist? This applies if you are any of the schools. Players with an already created NPC from can state that their iNPC is a quidditch player/Broom racer/Duelist. Your sport choice (broom racing, quidditch, dueling) for your NPC can be the same as your PC. This is a binary YES/NO. Please remember that you can only be in one sport as an iNPC.
Stats: They should add up to what you can have for your year if you were human or having Special Race/Talent. So if you create a Special Race/Talent iNPC, you should have 5 less stats in total than if you were human. Stat points from sports wins are NOT shared across accounts unless they were earned before 1 July 2025.
Special Race/Ability: To be accepted for a special ability such as Parselmouth or Seer or a special race (such as a Dhampir or part Goblin) you would need to apply for this on initial character creation.You need 500 w/c application for special race/ability.
If special race/ability, how did they join the school? If they are a first year from Sept 2024, they would be accepted normally. If they are not a first year, please include 50 words on how they transferred into the school or hid their abilities.

Code:

Reducio

Code: Select all


[u]Name:[/u] Nothing from the sacred 28. No plagiarizing names from other fandoms.
[u]PC Name:[/u] 
[u]Year:[/u] Must be the same year or younger than your PC. 
[u]Link to your Character Page:[/u] The link to your iNPCs ency. If you haven't created one yet, please do so before registering. 
Your iNPC ency follows the same rules as your PC ency. 
[u]Status:[/u] Muggleborn, Halfblood, Wizardborn, Pureblood
[u]Residence:[/u] This should be the place your character currently lives.
[u]Nationality:[/u] This should be the nation which your character belongs to. 
[u]History:[/u] We are looking for [i]at least[/i] 200 words describing their history. This is their life, their family. Their upbringing. This is separate from their personality and their appearance. This is not their ambitions or aspirations, this is the story of their life and the story of their life being reduced to a mere few hundred words should not be able to give their life justice. We want a well-thought out character. Please remember, they do not have awesome special powers that nobody else has. Also, please remember that your background needs to make sense, we will not accept purebloods that were raised as muggles without a very good reason and a detailed explanation  on how this happened and why this happened. Idle interest, the vague statement of normalcy or protection will not cut it.
[u]First Magic:[/u] We do need a few sentences on their first magic as well. Remember, this will be your first instance of underaged, unintentional, wandless magic before you start school.
[u]Is your character a Quidditch player/Broom racer/Duelist?[/u] This applies if you are any of the schools. Players with an already created NPC from can state that their iNPC is a quidditch player/Broom racer/Duelist. Your sport choice (broom racing, quidditch, dueling) for your NPC can be the same as your PC. This is a binary YES/NO. Please remember that you can only be in one sport as an iNPC.
[u]Stats:[/u] They should add up to what you can have for your year if you were human or having Special Race/Talent. So if you create a Special Race/Talent iNPC, you should have 5 less stats in total than if you were human. Wins from games (quidditch, broom racing, dueling) by your player character or NPC are also applied to your other account.
[u]Special Race/Ability:[/u] To be accepted for a special ability such as Parselmouth or Seer or a special race (such as a Dhampir or part Goblin) you would need to apply for this on [i]initial character creation[/i].You need [b][u]500 w/c[/u][/b] application for special race/ability. 
[u]If special race/ability, how did they join the school?[/u] If they are a first year from Sept 2024, they would be accepted normally. If they are not a first year, please include 50 words on how they transferred into the school or hid their abilities.
Application for iNPC Updates:

For Stat updates and ability applications, please apply in the ability applications thread and Stat Update thread respectfully.
Note: You do not need to apply for aesthetic changes of your character post, you can update that at your leisure.

This is the "Game Master" account. Please do not owl this account, unless specified. This account is not moderated actively and therefore, you may not receive a response.

Contact a Head of House or the Headmaster if you need anything.

3 Jun 2023, 23:05
Uagadou NPC  iNPC Registry 
UAGAGOU SCHOOL OF MAGIC
NAME
──────
Mkhaku Khosa
AGE
──────
12
YEAR
──────
Second
SPECIES
──────
Human
BLOOD STATUS
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Half Blood
HEIGHT
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5’7’’
MISC
──────
here
MKHAKU KHOSA
Image
Reducio
Faceclaim: James (Mukasa) Kakonge
Image
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APPEARANCE

“Love is a despot who spares no one, and he doesn’t rely on physical features alone.”
Reducio
Mkhaku stands at an impressive height, possessing both a slender and athletic build, which is a testament to his active lifestyle of youthful vigour. His skin was rich and had golden undertones, which his family had long claimed to have been reminiscent of the rich soil of the African continent, gleaming and glistening often and so lending to his enchanting allure.

Mkhaku's facial features are striking, drawing attention with every glance. His eyes, deep and soulful like the night sky, sparkle with intelligence and curiosity, reflecting a profound and often naive worldview of that which surrounds him. They sat above a kind smile, and often paired with his lips and pearly-white teeth to beam a welcoming and friendly demeanour to nearly all he came across.

His grooming matched his sense of style, which was a harmonious fusion of contemporary or modern fashion and his deep African roots. His hair was kept short to save his head from the heat, but its cut was trim and fresh; as though it was fresh out of the salon-seat. Effortlessly, he combines vibrant colours, patterns and textures to create a visual feast that reflects his exuberant personality and a great sense of self respect to those he mingles with. Oftentimes, traditional African prints are intermingled with modern streetwear, celebrating his heritage and the increasing spread of globalist influences that his family have come to both enjoy, and resist.

In himself, Mkhaku Khosa is more than that which is reflected physically, but rather his infectious charisma, energetic enthusiasm, and deep curiosity he holds for everything worldly and otherwise hints at his deeper character. He stands a beacon of inspiration, as he proudly represents his culture and inspires others to embrace their unique identities and shoot for the stars, as he does.
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HISTORY

“Where there are many, nothing goes wrong.”
Reducio
Mkhaku Khosa hit the jackpot in the twisted game of roulette that the universe plays with us at birth. To him, they are Abba and Ayyoo, but in truth his parents are Mkhokeli Khosa and Jahaira Olowe, both renowned in their circles. Due to the sheer respect he has for his parents, he would never dare name them openly. His Ayyoo, or Mother, is a pureblooded African heiress born to a long respected local shamanic line of eastern Uganda; the Olowe tribe, residing near Mount Elgon. His father is what the Europeans would call a muggle, but he is borne of an esteemed warrior heritage that has been prominent in central Africa for hundreds of years; which helped him in his entrepreneurial pursuits.

It was easy for the families to reconcile the marriage of the pair, regardless of the secret world that she would later introduce him to, as they were both notable figures and the culture around their families promoted an accepting culture. There is power in legacies, both were told, and then it was so; though that was years ago. These days, the family enjoys the ‘open secret’, having rounded the hump of magic; a widely accepted concept in African cultures. Like gossip or news, they easily share the intricacies of either world regularly, over dinner, lunch or tea. Mkhaku and his siblings were ingrained with knowledge and acceptance of both worlds; opting for a path of harmony and welcome over prejudice and exclusion. Mkhaku and his siblings were raised together and as one family, embodying a traditional, wholesome, togetherness; even though some of his siblings were not born magical.

The Khosa fortune came from historical mining, and the 21st Century promised more opportunities; in precious metals and the research and development of new technologies that are less taxing on the environment. Mkhokeli’s premiership as the patriarch of the family run companies saw a great change in focus, befitting standards for present day entrepreneurship. KhosaCo and the various other businesses in the Khosa family brand, award the family access and ability on top of privilege and class seen by few on the continent. Their ‘main’ home is a large ranch in the foothills of the Rwenzori Mountains National Park, which was bountiful and full of wildlife; having many amenities and serving as a centre for all their familial and oftentimes, professional, events. Though all of the Khosa children were homeschooled by private tutors, this gave them many freedoms to study from any of the properties their mother and father owned such as; their Kampala urban mansion, their Lagos penthouse and a South African villa; on top of their mother’s properties that were more intune with the ideal of having a ‘oneness with nature’ which saw all the Khosa children educated in their cultural heritage. All but one…

Mkhokeli gives back a significant portion of his wealth to local projects, in an attempt at increasing economic mobility within Africa and uplifting those that he can. In his pursuits he travels frequently, and meets many people; from lobbyists to politicians, celebrities, business minds and the like. In his travels, he was infatuated with a Parisian jewellery magnate named Madame Chaumet. An extramarital affair took place which resulted in a child, causing major upset in the family. In time, the rift has been tended and Jahaira has welcomed Brielle Namukasa to their home. After all, we are not responsible for the crimes of our parents.

Before Brielle Namukasa joined the family, who Mkhaku later came to know as Namusobiya or more warmly; Moyo. She arrived at Rwenzori and was a seamless fit into the family and the lifestyles of the Khosas. She and Mkhaku were of a similar age, and so it was natural for them to grow close, just as she grew into her new name, and her family she didn’t know she had. They were many, in the end.

He is the youngest of all his magical siblings, for now. There is another, much younger sibling, but he has not shown any signs of magical ability just yet; Ennan is only four years old but he is the last of the eight, and likely to be the last of the Khosa family. Cebisa and Shasa are the eldest, twins that were born muggles, who are old enough to hold positions in their father’s companies; aiding in his professional and charitable work. Hadiya, his other sister, is the equivalent of a 6th year and has only recently become an Animagus as per tradition. She is her mother’s favourite, having mastered wandless magic and using it in tandem with her sharp wit; she aims to become an Aurologist or Arithmancer.

Mosi and Tamu are his brothers, too born with magic. Mosi is a seventh year, undertaking his final studies; though he aims to stray from the family history that is strongly linked to divination and astronomy and hopes to make his break into politics, to become a delegate in the equivalent of the Department of International Magical Cooperation once he leaves school. Tamu on the other hand, has become an elusive travelling man of myth, whom Mkhaku sees very rarely; he can only determine that he is either unemployed or has a role that is sensitive and need-to-know. Mkhaku has some fierce competition, added to by Namusobiya, but he would have it no other way. – You have to weather the wind for the roots to grow strong, Ayyoo says and besides, family means more to him than pride; so he is only succeeding if he’s succeeding with family.

January first arrived, and Mkhaku received his dream messenger, walking some distant and yet familiar African planes as the headmaster bid him the token to join Uagadou School of Magic. After awaking, he held in his right hand a stone token, as black as ebony. His inscription was inlaid with gold and swirled around the token; in his first year it denoted 'Homecoming' and in his second it now reads 'Promise'.
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PERSONALITY

“Don't set sail for someone else's star.”
Reducio
Mkhaku is a captivating and vibrant spirit, who exudes an assured confidence with his chilled and friendly demeanour that rarely faltered at gathering storm clouds, his parade and party didn’t stop for just anyone. He thrives in environments where he's meeting lots of people, or performing high stakes sports.

Like a lion, he is loyal to his pride, so those he called friend would certainly have a fierce and staunch ally in their corner.
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FIRST INSTANCE OF MAGIC

“Rain reminds all things to grow.”
Reducio
Mkhaku's first instance of magic occurred aged 4, when his siblings found a raincloud had formed over him after they had teased him so much. Ever since they often tease him by calling him: Ekundayo or some variation of the name, which is a Yoruba name that their father had often affectionately called him. It represents the tears one imparts on both things that are bad and things that are good; and whilst it may have originally been bestowed to comfort him in the hopes that he would only shed tears of joy, his siblings had other ideas...
ABILITY APPLICATION(S)
Reducio


Muggle Condition: (518 Words)

Reducio
Often, Mkhabu’s Abba would fly in and out of the country, for weeks at a time. To counter the detrimental affects of having only one parent present, Mkhokeli would take his children with him in ‘turns’. This was hugely important to the muggle, who saw it to be vital that his kids grew up with one foot in each world.

Lagos was where Mkhaku was taken most frequently, there he had learned of the muggle world with both his muggle and magical tutor to keep him in check. The urban cityscape was a far cry from ‘home’ in Uganda, and it brought many other challenges with it. This was where he learned most of his English, and all of his limited Hausa and Yoruba; all were dissimilar to his native Luganda and Swahili. Mkhaku was exposed to the muggle world for his own benefit, learning their technologies, their manner and most importantly their stlye; which he replicated with some success. Though a wizard, his father would make sure that he was well rounded and versed in the ways of his world, which included the fashion of any which city they would arrive in. It was his task to look the part, and this eventually became a way of dressing even in his private life; inspired by the rich urban styles and unique blends of traditional garb. Some would say he wouldn't look the part of a wizard, unless on the grounds of their ancient school.

In South Africa, Mkhaku was so well grounded in the culture, he got to play on an amatereur basketball team at the courts near to where they lived when they were there. He developed quite the reputation as a sporting prodigy, an offensive machine that could play confiedently with anyone that showed up to play; as all he needed was the ball in his hands and a hoop to aim at, for he rarely seemed to miss his shots. This was a part of his rather unsheltered life, and it was a part he enjoyed with all his heart.

Things were no different with the side of his life he spent with his mother and siblings exploring their heritage and culture together. Things didn't change when Namusobiya joined their family, and he was tasked in helping her feel welcomed and informed of their ways. Often, the group of siblings would go go on treks that would take them to the far bounds of their lands, wielding weapons they would make themselves and learn to respect and love; for the wilds of Africa were a dangerous place. On these occasions, Obi would play the role of a spotter and, Mkhkau and their other siblings; the strikers. Rarely did they encounter too much danger, and when they did it was mostly dealt with by the older accompanying guardians; but in most instances when they hunted for fowl or birds, Mkahku and Obi would display a remarkable mesh of their skills. The latter could spot a leopard in long grass, he bet, but as he proved time and time again; he would always land his mark...


Fearless: (402 words)
Akasuka ly’ali nalyo, taba mutt: A man who throws the spear he has, is no coward.
Reducio
What with his father's national and international travels, and those attending the world with him also in the spotlight; Mkhaku had to be fearless. Knowing one's worth and importance was a skill, especially if you were to avoid becoming arrogant and aloof. Mkhaku would brave the muggle public often, meeting people who worked in his dads companies, corporate managers, publicists, brand managers and the likes; journalists in particular were always interested in the lives of Mkhokeli and his family, and in the face of that particular breed of vulture, Mkhaku was resolute. People didn't scare him, nor the things that they could do; for he was a hopeful soul who saw the good in all, most of all himself. There was a risk in that worldview, but thankfully Mkhaku had two sides of his life, and the second was a much more humbling and grounded experience; celebrating oneness with those around him.

It was on one of their usual sibling excursions he found courage. Though, in truth, it could be said that it found him; forced on him by nature. Africa was a wild place, and she could not be tamed by muggle nor magic, and that was a fact that she often reminded them of. Creatures both magical and not were always kept in mind when walking the breadth and width of the family ranch, and often times they would have to steel their minds and bodies when they encountered them in the wild; which was more often than their parents should like to think.

The most memorable instance to him, was one that involved a native herd of African elephants which had spooked. His siblings had awed him most; as they continued to act with such confident resolve, such courage that he could only hope to replicate and here was his chance. He was not far but isolated from the group, and a large patriarchal bull had trained on him; trumpeting loudly and fanning its large ears as though to threaten him. As his siblings could only watch on, he had to dig deep to find that which he could take comfort in, in this moment of extreme danger.

Calmness washed over him, and he instinctively fell to one knee and offered his palms to the magnificent creature, who seemingly was receptive to his expression of deference. Danger soon passed and and he was left with relief and a lesson.

DUELLIST
No
BROOM RACER
No
QUIDDITCH PLAYER
Yes - Chaser
STATS
stamina 10 | evasion 10 | strength 7
wisdom 4 | arc power 0 | accuracy 10


Avery's Sports Wins: I
There is consent on both sides for Mkhaku and Namusobiya being related to one another/sharing families etc.
Approved Lear - June 6

Link to Encyclopedia
Pending Lear - June 6

I had to soft delete the encyclopedia entries (will replace if/when approved) after reading the next application. I need verification that you both consent to having the other in your bios. I also need to verify if dream walking can be used in the way that it has been as I took the seeing the sister in your dreams as metaphorical as you knew this person growing up but you grew up apart so you thought of them often. I have to verify with the staff team if dream walking can be used in the capacity described (as it was repeated) and would be beyond that of a normal FIOM and would garner this school a passive additional powerset (dream walking) which may be intended but I am uncertain. I will follow-up regarding this.
Edit: Cal/Avery - June 7
Edit made to remove reference of dreams, was only 5 or so words anyhow, and never intended to be access to a special ability, rather; it was done for flavour. Consent also given and stated.
Approved (Lear) June 11

Restored Encyclopedia.

4 Jun 2023, 01:26
Uagadou NPC  iNPC Registry 
I GOT MILKY WAY FOR BLOOD════════════════════════════════════════════════
NAMUSOBIYA KHOSA-CHAUMET
Image
Age
Gender
School
Year
Status
13
Female
Uagadou
Second
Half-Blood
══════════════════════════════════════════════════EVOLUTION IN MY VEIN
A P P E A R A N C E
Namusobiya has a medium to dark complexion with rich, warm undertones. Her well-defined facial structure and high cheekbones enhance her smooth and radiant glow. Her eyes are one of her most notable features. They are large, expressive, and almond-shaped, framed by long, dark eyelashes. They have a beautiful color that can range from a deep brown to a hazel shade, depending on the lighting and her makeup choices. Rather tall, she is in the higher percentiles for her age range. Despite that, she has a rather thin body structure inherited from her mother which can be described as lithe. As she develops hormonal changes, she has developed some curves to her structure without being overly voluptuous.

In terms of fashion, she has adopted the robes of Uagadou from the moment she broke her wand. Though she sometimes uses more European fashions, it is usually used in a manner to make a statement about her heritage which she has embraced using bold prints and colors.

1m63 | 47.5KG | slender & lithe | 4B curl type | hazel eyes
P E R S O N A L I T Y
Ever-changing and ever-growing, Namusobiya is as mutable as the sea. Composed, she takes her time in new environments, always siding with caution. This enables her to learn and adapt to her environment before endeavoring to assimilate into her surroundings. Oftentimes however, this comes off as stubbornness and a fear of change. It can be rather hard for Namusobiya to trust others; when she does, there's nearly always a part of her ready to run for the hills. The only exception to that is her brother.

Although Namusobiya has certainly been humbled, her fire hasn't been diminished in the slightest. If anything, she is more lioness than she's ever been. Her instincts she'd developed in Paris were only sharpened in her second home. Honed with a different measure of acceptability. If anything, she's grown stronger and more ruthless than she'd ever been locked in her gilded estates of France.

Though definitely not set to a single goal, she does plan to pay her mother a visit someday, a true visit. Not one of the visitations she's emptily promised. She has desires for vengeance, but first, she must strengthen herself and reach the heights she desires. The lioness does not accommodate the rats; for now, she keeps her past where it belongs: as kindling to light the blaze she plans to unleash on the world. She has been an opportunist, saying yes to things she would not have otherwise. It's how she got on a broom, and how she accepted to travel halfway across the world to rewrite herself.
F I O M
Her first instance of magic was making feathers float with her hands during a slumber party with friends.
H I S T O R Y
Born Brielle Namukasa Chaumet to a Pureblood entrepreneur from Paris, Namusobiya has had a bit of a rough introduction to life and society. Growing up in a life of luxury and high standards came with a number of rules. From a young age, she knew she could do anything, so long as it didn't taint the family name by any means. There was no talk about trying to uncover her father's identity permitted, even less the idea that she was anything but French when it was brought up that she didn't quite look like her mother. So long as she played along, she could have anything her heart desired, even a pony if she so wished. In fact, growing up, she was quite the equestrian. Through the loneliness of being the only child, she dreamt of having a brother to protect her. Of course, like any good French witch, she was meant to be sent to Beauxbatons once she turned eleven. There were no if, buts, or ors about it. Yet, her Abraxan feather never came. Her mother would have none of this and went to Beauxbatons, where she was told in no uncertain terms that her daughter was not on the registre. When Madame Chaumet set her mind to something, she didn’t do it halfway, and so she tried to force things. She took her daughter for a wand fitting and continued under the pretense that her daughter would attend the school. Only, there was no wand that would take to Brielle Namukasa Chaumet. Every piece of wood would either go silent or worse.One splintered under her touch and took out an entire wall causing quite the still at the wand crafter’s atelier they had gone to. All the Chaumet had gone to Beauxbatons, and this would be no different. She’d buy them a building if she had to! And then everything changed. In all the whispers and attempts, a loose end from her past unraveled, and an article "en page six" had the entire city buzzing with the truth about Brielle Chaumet, heir apparent of her mother's multi-billionaire jewelry company. The young woman was the product of the worst affront: the daughter of a muggle. It didn’t matter of the man’s success or renown. If anything, it made things worse for her mother’s company.
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Rumours began circling that the company was struggling for their CEO to debase herself so. Or perhaps it was the weakness of all women, the need to reproduce, that had driven her to such madness. To avoid subjecting her daughter to the brouhaha, Madame Chaumet spent more time at the Ugandan offices, taking her daughter with her. It was around that time, a few weeks before the start of school that things changed. Tucked in her bed, she had dreamed of her imaginary brother, and told him all her woes. He had listened and done what brothers did best. She had smiled and abandoned herself to the veldt of the dream for a while longer than usual. Her nights grew longer into day, and though she didn’t see Nfasi as much as she wanted to, she saw entire worlds beyond her own. Worlds she attributed to her imagination. And then she came to her. At first she was merely a silent figure, allowing her to come to her. It took many nights for Namukasa to follow the sound of her middle name so few spoke she had nearly forgotten it herself. Then, she realized where she was meant to be was far from where she had called home. It came in the form of a piece of coal, set in the palm of her hand, the word shinikizo upon it in white writing that glowed it might have been starlight itself. Being raised a pureblood witch, Brielle was not ready to change her entire life and uproot it to Uganda. She had been curious about her heritage, and enjoyed every extended visit with her mother, but this was extreme even by her standards. The life she found down there wasn't what she expected, but she found some form of status quo in this foreign yet familiar family.
───────────────────────────────────────
She wanted to go back to her old life, but then she met him. The boy from her dreams. When asked to change her name, she did, but with one request. To keep her mother's last name attached. The woman might have written her off, but as she rose into Namusobiya, she had the desire to keep that part of herself. As if dragging it was a final smite to offer the woman that had so easily shipped her off. Only once in this new land, did she find a wand that took to her. At Uagadou, she found something her soul lacked, a new sense of life and purpose that she didn't have. Every concept she had grown up to believe as true was shattered. At Uagadou, she didn't just develop her magic, but also her mind. She began to think if ways that differed from the Imperialistic context she had grown up in. These boxes she had been presented her entire life were different here. The gilded cage wasn't limited in the same manner. Magic wasn't a product to sell only to those who could afford it like some piece of jewelry. Every day she kept sharpened her wit in ways she would have never seen otherwise. When her brother encouraged her to join the quidditch team, she did, and best of all,she was surprisingly good at it. There was something freeing about being on a broom, wind through her hair. The sort of thing her mother would have claimed not to be lady-like. In many ways, her continued education and change of scenery have been a journey of self-discovery for Namusobiya. The social constructs that bound and restricted her no longer stood in her way to explore. Even the magic she was learning was entire different from what she had learned.
1 Soul
S T A T S & A B I L I T I E S
STA 5 • EVA 10 • STR 2 • WIS 10 • ARC 3 • ACC 10

Keen Eye:
With a keen eye you notice things that others do not notice on the Quidditch playing field. That glint of gold, that faint whir. You were always the first to find that lost item at home. Intuitive, logical and perhaps a bit lucky.


Reducio
Growing up with a jeweler for a mother, Namusobiya was trained from a young age to recognize real from fake. A gift her mother often said her child had in the crib, though that wasn’t quite accurate. She was six when she first began seeing things with an accuracy that impressed even the best miners in Uganda. Her mother had taken her to one of the mines her company not only dealt with, but held much equity in. Though her daughter was a toddler to many, it was vital for Madam Chaumet to ensure her daughter would always feel comfortable in her role. After all, some day this would all be hers, and teaching her properly at an early age was for the best.

She’d had a few of her expert gemologists bring forth a number of stones to her daughter to show her the differences. Even at that age Namusobiya was a diligent student. There was something about rocks that spoke to her. Of course, if she’d called a diamond or sapphire a rock, her mother might have had a meltdown right then and there, but in her child’s mind that’s what they were. Sure, they might have been more see through and shiny, glittery even, but it was all just rocks wasn’t it?

After a crash course in occlusions and clarity and the qualities that make gems valuable, she was presented with two six carat sapphires to determine which was best. It seemed sheer chance when she pointed to one, and the gemologist was about to shake his head, but Namusobiya wouldn’t have it. “Look at it again, this one is the better one,” she said.

“You heard her,” her mother said.

The man, obviously frustrated to be told by a child to look at the gems again sighed and did so. As he did, he realized the child was correct. Of course, he also knew it was a mere 50/50 chance, so he did so again, this time with diamonds. Three, then five, then ten, but the child was a prodigy. It was nearly second nature. She could spot things like a hog could find truffles under the ground. For years it was brushed off as merely having good eyesight, but then Namusobiya had this way of finding things. Her mother swore she could find Sheeba’s single red thread she had made Solomon hunt in the castle for her if she was asked to.


Lovely Creature:
You are so incredibly beautiful, it is hard to take ones eyes off of you.

Reducio
From infancy, Namusobiya was considered a beautiful baby, as many children are called by their parents. In her case, though, it certainly wasn’t a lie. As she grew older, she seemed to keep those symmetrical features and smooth complexions that were often claimed as paragons of beauty. Though she certainly had inherited many features from her parents that worked, there was something empty to it all. Raised by a shrewd businesswoman of a mother, Namusobiya was not beautiful inside and out. She was rather spoiled in her young years, and though she yearned for approval and family, she was also confined to her being an only child. It had led her to create herself a brother - at least to her knowledge - in dreams.

For several years, Namusobiya was the product of greed and artifice. She was pretty, certainly, but her personality wasn’t pleasant enough to warrant calling her beautiful. It wasn’t until her entire life was turned upside down and she moved to Uganda to live with her father and a whole new family that she had never known that things began to change. It certainly wasn't easy at first. She'd never had so many females under one roof before, and where she had expected pettiness, she discovered a sense of unity she hadn't known until now.

Change isn’t made overnight, and though there was certainly trial and error, by the end of her first year at Uagadou, the truth came to Namusobiya. In fact, she realized the meaning of her stone. Coal under pressure became diamonds, and though she had certainly had her share of pressure, she learned some internal truths about herself she had ignored until then. Years of concealing and pretending not to feel will do that to even the softest of children. After the initial shock and the jealousy that came along, Namusobiya realized she didn't have to compete.

She discovered that she liked to make other people feel seen. After having felt trapped and seen only when wanted, she wanted to change that narrative for herself. She also discovered that life was better with others and that family, even if unconventional, was something to cherish, and as she shifted her perspective, it was like lifting a shroud off her face. A glimmer and shine lived in her eyes and features that hadn’t been there before. She wasn’t just easy on the eyes, and she had this aura around her that made people want to be in her inner circle.

Tinderblast
Description: Racing broom made by Ellerby and Spudmore in 1940 ; very resistant but rather slow.
Prerequisite: 2nd year or later.
Effect: In the role of Beater, if an ALLY dodges a bludger during the round, there is a 20% chance that you catch that bludger with your bat and you send it at a RANDOM enemy target.

Note: For the rules lawyers out there: you are not considered your own ally.

In the role of Seeker, if an opponent attempts to Bludger or Blatch you, there is a 20% chance that you veer out of the way the last second and another enemy player at RANDOM is targeted instead.

Note: The new target still gets their normal dodge attempt. This is not considered to be an auto-dodge, in fact this roll is done before any accuracy rolls are done.
Broom Racer?
Quidditch Player?
Duellist?
No
Yes
No
Desired Position: Seeker.
Pending Lear - June 6

I need verification that you and your brother both consent to having the other in your bios. I also need to verify if dream walking can be used in the way that it has been - as a repeated occurence that even allowed communication. Usually FIOM are more limited than this. I have to verify with the staff team if dream walking can be used in the capacity described as it would be beyond that of a normal FIOM used for other schools and would garner this school a passive additional powerset (dream walking) which may be intended but I am uncertain if it is. I will follow-up regarding this.

A second issue I am reaching out to the team regarding (this being a new school I am verifying) is the fact that your character was in France when they got their dream messenger invite to Uagadou. According to the Lore information I was supplied, this invite goes to prospective students on the African continent (which France is not a part of). I will have to follow up on this, but it is likely that you will need to be "in range" and the school.
Edit A.J.: June 7-8
I have made the initial dreams just a product of imagination and left the rest ambiguous and willing to fix as needed.
I also made it so that she's in Uganda when she receives the stone. Hopefully, that helps ease any tension. Also consent given and stated.
Pending (Lear) June 11
I followed up with the Lore Team regarding this one:
Lear: I am looking for an extra set of eyes on the following: viewtopic.php?p=724556#p724556. Alora's NPC to make sure that I can approve that. She added the following statement: I have made the initial dreams just a product of imagination and left the rest ambiguous and willing to fix as needed.
Lore: The mention of dreamwalking (in her FIOM section) being her actual first instance of magic doesn't sit right with me, other than that things seem fine.
Lear: That was the part I was verifying. I think even in her first version, it was nicely written and she probably has the maturity to not be an issue herself. My concern is that it creates a precedent and with this precedent, would I be OK if [redacted user of my nightmares] wrote it.
Lore: That's what I'm afraid of as well when this 'dream walking' stays in.
I'm perfectly fine with her imagination running wild, but the bit about the dream walking in her FIOM where she says it is her actual fiom instead of the one her family believes it to be, is what I'd erase from there.
Approved June 12 (Lear)

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Last edited by Alora J. Graves on 8 Jun 2023, 08:54, edited 4 times in total.

STA 8 • EVA 8 • STR 4 • WIS 6 • ARC 6 • ACC 8
#219a82 | C A T 'S G R A C E + Muggle Condition

5 Jun 2023, 10:28
Uagadou NPC  iNPC Registry 
Name: Tigist Seleshi
School: Uagadou
Year: Third Year
Status: Pureblood
Appearance:
Image
A young Ethiopian boy with distinct elongated ears and a broad nose, as is common in his family.

Personality: Tigist, or Tig, is known for being a bit mischievous in nature. He enjoys pranks, yet is known for humbling bullies. A prank isn't mean and is usually easy to fix. The family is known for being philanthropists who help maintain order in Ethiopia's wizarding community. Many of his family become equivalent of an auror or other methods of doing good for their community. All that to say, Tig falls into that category as well. His fierce loyalty and intense focus on whatever goals he sets makes him a force to be reckoned with if he's passionate about a topic.

History: Tig comes from a pureblood family in Ethiopia that has been present in the country for as long as anyone can trace back. Their line is locally known for enforcing the law, writing law to be fair, and generally working to improve life for all. Their pureblood pride manifests itself as them being the ideal saviors of the people and an elitist wizard over muggle perspective. Tig's parents both follow this family stereotype and raised Tigist, their only son, to do the same. His mother is a healer that uses muggle methods for local muggles, and magical methods for wizards. This gives her a good cover to travel, study muggle medicine, and sneakily use magic to help everyone. Tig's father is a Geologist that specializes in magical locations in Africa. His work finds unique artifacts, natural formations, and more that can be of benefit to wizards.

As a child, the young wizard was known to be a big quidditch fan. He often ignored his early magical studies to read up on the latest stats from teams all over the world. Tig always wanted to become a player when he grew up. His first known instance of magic was even involving Quidditch. The family made a trip to see the Ethiopian team play against Egypt. In the souvenir shop outside, the excited young boy reached for a chocolate broom and caused it to explode, violently. A combination of high emotion, intense focus, and hand movement resulted in an accidental outpouring of magic. His parents were angry at the destruction causing the vendor stress, but excited that their only son was a wizard. Even a well-meaning family like the Seleshi look down on squibs when they have a strong pureblood ancestry.

Years later, Tigist received his dream messenger. The headmaster appeared in his dream to give him the token. When he awake, he was clasping the magical item in his right hand. Inscribed was the word 'hope'. It wasn't certain what this meant, but it was true that Tig was filled with hope at the prospect of going to this big school known for producing quality quidditch players. He and his mother performed the ritual, saying the words in their native tongue as the moon struck their water-covered medallion.

The first year at Uagadou went well for the young pureblood. He didn't struggle with classes due to a strong family providing tutoring and history. Despite his focus on sports, he still did fine enough to learn what was necessary to move ahead. His second year was similar, but the token had a new word for him. That year it added 'Focus', which proved to be something Tig would need to acquire. His focus had been on Quidditch and not on school. This not-so-subtle hint from the school told him that he needed to do more with his time to be successful in classes.

Finally, now entering as a third year with the new calendar year, Tig's medallion became inscribed with 'Journey'. This was a large unknown, but provided some excitement for the young wizard.

Is your character a Broom Racer? NO
Is your character a Quidditch Player? YES - Keeper Role preferred
Is your character a Duelist? NO

Stats:
Stamina: 10
Evasion: 15
Strength: 3
Wisdom: 2
ArcPower: 0
Accuracy: 15

Abilities:
Keeper's Catch
Reducio

As a big fan of Quidditch for his entire life, Tig grew up honing his skills for the sport. It was tough to decide on which position would be fitting for him. Seeker got the glory, but keepers were the saviors of their team. This fit with the Seleshi family style of working for the betterment of their people. It would certainly never fit to be a beater, and seekers were too much for glory. A good keeper was a treasure to a team and the backbone of champions. That felt fitting for him, so Tigist decided at a young age to aim for the position.

This means that entering school for the first time, he'd already been practicing blocking as a reflex. Good reflexes and predicting target locations became almost second nature. Tig spent his pre-school years finding ways to prepare himself. This meant bouncing tennis balls against a wall quickly to catch them, playing reaction games, and watching the best keepers play. There were also a few gag items kids often used to scare each other, such as exploding crackers. Tigist used such items in random assortment to train his reflexes as well, causing a few random burns to his fingers that his healer mother had to fix and scold him on.

Beyond reflexes, he'd also need to know how to handle a quaffle decently within the game rules. It took a bit of convincing, but he got his parents to buy him a professional quaffle for home. His father enchanted it to be a cheat, aiming for a goal automatically. Tig was able to practice by himself with this setup and some drastically reduced height goals. He'd see it launch for a loop, dive, catch, and launch it outwards to invisible teammates. And repeat. This went on with various forms for a few years before he turned ten for the dream messenger to appear. Like a hockey goalie hoping to become a young prodigy, there was little in his life outside the sport and weird practice games. It hurt him in developing magical skills, but he didn't really care.

This dedication to the sport and entering school wanting to be a keeper for the school make this a very fitting ability for Tigist. Once on a broom and on the pitch, this kid was instantly competing with upperclassmen for a position on the team. During this first year, Tig was the backup keeper and practiced with the team often. His natural reflex and dedication to practice put him in a perfect position to gain the ability of keeper's catch.

WC: 432
Evasive Maneuvers
Reducio

The token for second year told Tigis about 'Focus'. This was interpreted by his parents and confirmed by snide remarks during classes that the boy needed to turn his focus away from Quidditch and back to school. He had passed all of his courses the previous year, but it was nothing exceptional, which his family and teachers expected from him. This meant that Tig had to spend many hours in tutoring and individual study for his practical magical course, history course, and so on. That didn't mean he stopped preparing for Quidditch altogether, it just meant he had to hide it a bit inside his other work.
Practical magic classes offered the perfect opportunity for this integration. Classes frequently involved defensive dueling and evasion techniques, something that tied in perfectly with his Quidditch training. The skills he'd picked up on the field — agility, dexterity, and quick reflexes — were put to good use during these sessions. Tigist excelled in this particular aspect of practical magic. His quick reflexes from years of dodging bludgers came in handy when it was time to evade spells. He realized that the same sharp instincts which allowed him to swiftly maneuver his broom in Quidditch were just as effective in magical self-defense. Every spell he dodged, every attack he sidestepped, echoed the swift movement of evading a bludger in a high-stakes Quidditch match.
This fun discovery led to a newfound appreciation of the two seemingly disparate parts of his life. The exhilaration of Quidditch, the thrill of successfully saving a goal, began to reflect in his academic pursuits. His practical magic studies, particularly in defensive spells and evasion, mirrored the excitement he felt on the Quidditch field.
What emerged from Tig's second-year experience was a harmonious blend of sport and study, creating a dynamic environment where his evasive maneuver abilities shone brightly. Not only was Tigist becoming a formidable keeper on the Quidditch field, but also a formidable duelist in the world of magic. It became evident that 'Focus' wasn't just about concentrating on his academics. Rather, it was about channeling his passions and skills into an all-encompassing approach to life. The boy's talents in Quidditch and magic were not conflicting, but complementary. His nimbleness and evasive skills turned out to be the vital link that bridged his two worlds, reinforcing his aptitude for the evasive maneuver, whether on the broomstick or in the dueling ring.

WC: 400 (it was 399, and I added the word 'fun')
Rebound
Reducio

The dawn of the new academic year was a pivotal point for Tigist. The prior year’s focus on academics had carved out a robust foundation for his magical studies, and he had emerged from it not only a better student, but also a sharper Quidditch player. With a newfound balance between his studies and his passion for Quidditch, he had enough free time and permission to delve back into his favorite pastime without any guilt or concern.
His hours of intensive magical training in evasion and deflection, originally meant to satisfy his tutors and parents, had unconsciously seeped into his Quidditch performance. He found himself capable of executing an advanced maneuver, something that he hadn’t even dared to dream of before - the 'Rebound'. This maneuver was a rare feat in the Quidditch world. It involved not just dodging a bludger but actually redirecting it back towards an opponent. It was a move that required a blend of lightning-fast reflexes, an almost intuitive understanding of the bludger's trajectory, and the strength to effectively reroute it. All of these were traits that Tigist had refined through his diligent practical magical studies.
During his practical magic classes, Tig had learned the art of countering an attack, of not just evading but deflecting it back. This principle had translated beautifully onto the Quidditch field. The thrill of managing a Rebound was akin to casting a successful counter spell. Every bludger he managed to reroute back at his opponents felt like a testament to his growth as both a wizard and a Quidditch player. He was more capable of anticipating his opponents' moves, judging bludger trajectories more accurately, and deciding on the fly which opponent to target with a rebounded bludger.
The combination of academic focus and continued dedication to Quidditch had opened up a new chapter in Tigist’s journey. It was a testament to the symbiosis of magic and sport, of study and passion. It was a powerful reminder that not all learning happened inside the classroom - some of it happened on the Quidditch field, with a broom in hand, a bludger hurtling towards you, and the stands roaring with anticipation. While Tig had little desire to become a duelist or to fight much, the ability to evade and counter attack would be useful all around. A professional player was sometimes harassed by fans of opposing teams even, and a quick ability to redirect a spell or thrown bottles would be key outside of the game itself.

WC: 415


Image
Approved Lear - June 6

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Donald Fish | Hufflepuff | Fourth Year
Prodigal Transfiguration, Perfectionist II, Spell Spreader

6 Jun 2023, 02:34
Uagadou NPC  iNPC Registry 
........................................................................................................................................................
Image
K I S S A
Image
uagadou - 2nd yr INPC - beater
.Image
N A S I R
........................................................................................................................................................
Name: Kissa Nasir

School: Uagadou

Year: 2nd

Status: Pureblood

Appearance: Kissa is fit and lithe, with strong shoulders and steady footing. Her skin is dark and shines like a polished stone; smooth and firm belying the wiry strength of her hard-earned corded muscle. Her eyes are black and expressive. She keeps her hair loose when not in class, and the thick black strands are often windswept and tangled from time spent practicing on her broom. When she must wrap it, she does so with a red headscarf. The white tunic she wears for school drapes loosely over her, but she cinches the waist with a corded belt, and she's stitched her sleeves and collar with red and black representing her country.

Personality: Kissa is blunt, first and foremost. She's frank and straight to the point, and believes that there's no reason to use many words when only a handful would be enough. The only things she truly values are competence and honesty, and everything else is just a waste of time.

History: Kissa was born in an oasis hidden within the Sahara desert, well-warded against any stray la-sihri لا سحري, muggle outsiders. Lush green palms and arabian jasmine flowers grow freely, and a small community of Egyptian wizards have made their home on this fertile soil since ancient times. Their community is only the size of a few dozen families, with the oldest and wisest among them forming a counsel of leadership. Not all have magic, but all those that do must maintain the wards protecting their settlement from the heat and the threat of outsiders. The Nasirs are part of an old and powerful magical family who are quick to boast of their bloodline as (alleged) descendants of the last Egyptain pharaoh. Therefore their home is large enough to be comfortable without extravagance, and close enough to the oasis that one could sit in the window and dip their feet in cool water.

Her father, Abraxas, had once travelled around the world before returning to marry his wife Femi-- quite the scandal! Leaving the oasis was nearly unheard of, let alone bringing back someone new. Much to her elder's disapproval, Kissa has clearly inherited her father's wanderlust and her mother's modern sensibilities. As the oldest of three, with two little brothers she affectionately refers to as 'the twin locusts,' Kissa dutifully did her chores in the village. But at night, she would sneak away to wander the sand dunes and peer curiously at the dark open skies. One of her earliest memories was conjuring floating lights and cupping them in her hands, pretending to hold the stars.

At the age of ten, she received her invitation to Uagadou and awoke clasping her dream token, "Untethered" etched simply into the stone. It was a time of much joy for her family, and displeasure for the other village elders. 'It's our tradition,' they protested, 'to handle the teaching of magic amongst themselves. Uagadou is such a long ways away, and filled with strangers.' They argued long and hard for Kissa to be kept safely at home, but in the end it was her choice to leave.

Her first year at Uagadou was lonely, but envigorating. It was there that she learned to read the stars that she had always longed to touch and hone her magic. She found immeasurable joy in the European sport of "Quidditch" and sailing through the sky wielding her beater's bat with deadly precision. Her hard work paid off, and by the end of the year she'd earned a reputation as reliable but... somewhat intense. With the new year brings a new message for her dream token, which now is inscribed with the warning of "Adversity."

Is your character a Broom Racer? NO

Is your character a Quidditch Player? YES - beater

Is your character a Duelist? NO

Stats:
Accuracy: 10
Evasion: 9
Stamina: 8
Strength: 10
Arcane Power: 0
Wisdom: 3

Abilities:
Broken Broomshaft
Reducio
Flight was always a fascination for Kissa. She craved the feeling of free-fall, a dead drop through rushing air and body tensing for a harsh impact that would never come. To soar high above the ground until everything appeared only as a speck beneath her feet. Quidditch was a relatively new addition to Uagadou, but a popular one. Kissa's own family had only ever flown on magic carpets, but using a broom added more dexterity and speed than she had ever experienced. She practiced hard for the team tryouts, and was overjoyed to earn a spot as a beater. Her body, though still young, was already strong from her years spent helping the other families farm the land. Her arms were especially toned, and thickened even more by a thousand precise and deadly swings. She trained herself even further by weighing her beaters bat down with heavy stones during practice, so that in gameplay she swung as if it were lighter than a feather. At the end of the day though, when her impressive strength comes up against a wooden broomstick... those brooms tend to stand no chance of surviving the encounter. No matter how angry those poor opponents became, Kissa never saw a need to apologize. After all, it wasn't her fault they were too slow to dodge and too weak to face the consequences of losing. She figures that they should have already known what the consequences were before stepping into the pitch with her. More than once, she's driven kids into tears seeing their expensive broom dented or broken into ugly pieces. Nothing that can't be fixed easily with magic, of course, but no amount of casting the reparing charm will fix a bruised ego, and it takes a few months to meet her eyes after the humiliation of having your broom splintered by a bludger. But strength isn't everything, even if it certainly helps when in the position as a beater. No matter how hard you hit the ball, it makes no difference if it's being sent in the wrong direction-- or worse, hitting a teammate. For every moment she spends taxing her body to the furthest limits, she matches it by challenging herself to aim her hits. Large targets at first, then gradually moving them to further and further distances. Then, she charmed the targets to fly and dodge at random as she swings until she can reliably nail the head more often than not. Her progress grows in leaps and bounds, but she won't ever be completely satisfied until she's at the top of the rankings.
WC 430
Calming Presence
Reducio
There's something to be said about knowing exactly what you're going to get when you're entering into a conversation with someone. Kissa isn't one to ever mince words or beat around the bush, she will never be anything but forthright and completely genuine. While sometimes this is grating on those with egos too fragile to survive without coddling, it's also comforting in its own right. In a world where so many people are twisting their words to further their own agendas, Kissa is reliably just speaking her own mind. Some might consider this attitude to be off-putting and uncomfortable, but for anyone willing to accept her brusque manner they come to see her dry humor and can learn from her deepcutting observations. Flattery and veiled insults alike slide off of her unflappable nature like a boulder unmoved by howling storms. She remains driven by her own internal drive to be better than she currently is, and cares little for how she is percieved other than from her own merits and skill. As someone who has often felt pangs of homesickness, when she sees a younger student miserable missing their families, she is there to offer a steady hand and a shoulder to cry into. She despises bullies-- anyone who needs to pick on weaklings is also a weakling as well, as far as Kissa is concerned. Even though she wouldn't be considered particularly 'kind,' she has never been unduly rude or cruel. Her criticism is only ever fair and constructive, pointing out what she saw that was wrong and giving an explanation how it could be improved. Although it's rare to see her give an outright compliment, she isn't afraid to praise those who earn it. Other members of the team can take solace in her trademark approving nods and companionable silences. A smile from her is worth more than it would be from most others, simply due to the scarcity. And when under duress, going to Kissa to talk through your problems can be somewhat therapeudic. Like venting to your pet after a long day; even though they don't quite get what you're saying, it's still nice to say it all out loud and not be judged. Her simplicity is like a gravitational pull that drags anxious people into orbit until they calm down. Also, she gives very good hugs. To be wrapped in her strong arms is to be protected from all of the outside world. Incredibly comforting.
WC 411

Approved
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7 Jun 2023, 14:10
Uagadou NPC  iNPC Registry 
ZOPHYR QETHNIS
Image
School:
Uagadou
Year:
Second
DOB:
March 17 2011
Status:
Wizardborn
Gender:
Fluid (AMAB)
Species:
Human
NOTE:
Zophyr is genderfluid. Their pronouns vary, and their only permanent pronouns are they/them. These are what I will be using to describe them here, unless telling a story of something that has happened in the past, in which case I will use the pronouns they were using then.
hellotherelolAppearance:hellotherelol

Reducio
Zophyr has warm dark brown skin, the color of dark oak, and sparkling golden eyes. Their hair is bleached platinum blonde and kept in long dreadlocks that they like to put up in a bun or ponytail most of the time. They often wear golden beads in their dreads, along with other golden jewelry from time to time.

Zophyr's build is rather thin, though they are an average height for their age, standing at 5 feet 3 inches, or 160 cm. Though it may not look like it, they are quite athletic, and the fastest runner anyone who knows them has ever met.

They prefer to dress in shades of light colors, usally an off-white, with some touches of gold here and there. They don't tend to their appearance too much - as long as they're comfortable, they're happy. Zophyr also almost always has a quiet smile on their face, like they know something others don't. This is usually the case.
Personality:

Reducio
Zophyr is a quiet kid. They don't talk often and are generally unnoticeable. This is because they're the one doing the noticing - though they may not show it, they are always observing. And even if they don't speak most of the time, their presence is known. Just because they're quiet, doesn't mean they are shy. They love causing chaos, as quiet as it may be. They are quick and nimble and can do a lot of mischief without ever getting caught. No one ever suspects it, either, except for those who know them the most, because they're so quiet.

When they do speak, though, Zophyr has many languages to choose from. They are fluent in Kirundi, French, English and Swahili, and know Arabic, Tswana and Xhosa decently well from their travels. Their sneaking around, observing, and listening has taught them quite a few new words - some of which their parents would not be glad to hear they've learned.
Zophyr is very protective, doing pretty much anything for the people they love. They also rarely look back on their choices, though they sometimes do things without thinking. They aren't ashamed of who they are. This does not mean they don't try to improve themselves - it just means they are proud nonetheless. They don't regret most things, unless it ends up hurting someone.

Zophyr likes to collect things, from expensive watches hiding in other people's pockets to cool-looking rocks on the side of the pavement. They also like collecting ideas and abilities, meaning they quite like learning things and are very curious. This makes them decently intelligent, a quick thinker, and confident. When you get to know them enough for them to start talking more around you, they will be painstakingly honest. Also, they're quite flirty, and will easily flirt in their own quiet way when they see someone cute. They are androromantic and demisexual.
mwahahahahHistory:mwhahahah

Reducio
Zophyr was born on the 17th of March 2011 in Bahri, Sudan, to Faiz (a pureblood) and Nafisah (a wizard-born) Mabior. Unfortunately, three years later, the two got divorced after many fights about poverety, jobs, and their child. Faiz wanted nothing more to do with Nafisah, and he left Zophyr and her to their own devices. The mother could not afford to keep the three-year old, and as much as it pained her to do so, she put Zophyr up for adoption.

In the summer of 2004, Riyani Qethnis, a non-binary half-blood Senegalese, moved to Sudan. They had a friend there who was accepting to house them, because they'd just found a fantastic job offer (he worked as a curse-breaker) in Khartoum. Riyani was used to moving around the continent from previous jobs, so one more didn't change much. They were planning on only staying there for a year or so, because the job wasn't incredibly stable and, although it payed well, Riyani wanted something else. So the move was only temporary. But that was before they met Alash Nzeyimana.
Alash was a wizardborn herbologist and healer from Burundi. She, too, travelled around the countries of Africa, and had even been the the Middle East on some occasions. Her healing feats were decidedly renowned, especially among Muggles who did not understand how she did it. At the moment, she was in Sudan, travelling around to help those in need.

Riyani and Alash met through the same patient, a half-blood who'd been cursed to slowly lose their health with every passing day. After getting to know each other over a few months, the two realized they were falling in love. They got married in December 2005, and adopted four children over the next nine years. They only stayed in Sudan until 2010, though - it had been too long, and they were travellers. They needed change.
Telus (17 years old in the present), Emanaya (15 years old) and Zophyr Qethnis (13 years old) were all adopted in Sudan, and when the family started travelling the continent again, Sayel (9 years old) was adopted in Egypt. The four siblings grew up moving from country to country, surrounded by their parents' magic and the idea that they would one day go to Uagadou.

Zophyr's first instance of magic happened when they were seven years old. Emanaya was reading them a picture book about a dragon and a princess, but Zophyr was getting restless. They were sick of useless princesses who couldn't do anything but wait for a prince to come and save them. And suddenly, the illustration of the princess in the book popped out of the page as a paper figure and started trying to fight the illustration of the dragon. Emayana yelped and ran straight to her parents, telling them what had happened. They'd all been waiting for Zophyr to get their Dream Messenger ever since that day.

When Zophyr was ten, on the first of January, that is exactly what happened. They woke up with a dream token in their hand, inscribed with the word "uncharted". It was a little foreboding, but it ended up making sense. Their first year was spent exploring the uncharted territory that was Uagadou, going on adventures and learning things they never though they might need. All of it was new - uncharted. Now, at the beginning of their second year, the word on their token has changed to "inspire". We'll see what the year brings...
--------☾--------
Broom Racer? NO.
Quidditch Player? YES - Beater.
Duelist? NO.
--------☽--------
Stamina:
7
Evasion:
9
Strength:
8
Wisdom:
5
Arcane Power:
5
Accuracy:
6
ABILITY APPLICATIONS
Cat's grace

Reducio
Being quiet all the time had its perks. It wasn't like Zophyr was trying - it was just who they were - but it didn't take them long to realize how handy it was. People always assumed the best of them, and that was only when they noticed the kid. Zophyr found it easy to sneak around, listen in on conversations, and steal things right in front of someone's eyes. People rarely saw them, and no one suspected the small quiet child to be making mischief.

This talent got them a lot of interesting information. They were the first to know of both Telus' and Emayana's first significant others, for just one example. And they always found watching people immensely fascinating. It could teach them whether someone was trustworthy or not, whether they were worth speaking to, or what their ulterior motives might have been. And when they were feeling introverted, this talent could get Zophyr some time alone, without anyone to bother them, because no one knew where they were.

The child wasn't sure exactly when or how they got this skill; it was something they'd always seemed to have. Even as a toddler, they weren't often loud. Their ability to hide so well had just always been there. In fact, it was even part of their first memory.
Zophyr was probably four or so at the time, and they were hungry. Sure, they'd eaten breakfast a few hours ago, and lunch was soon, but not soon enough in the four-year old's opinion. They were hungry, and they wanted cookies. Unfortunately, their parents kept the cookies hidden, and Zophyr had no idea where to look. So they quietly went into the kitchen where their mother was sitting, and waited in the shadows.

Their waiting paid off when, a few minutes later, Alash reached behind the toaster and took a cookie out, munching on it. Zophyr's eyes lit up, and they sneakily crept over to the toaster to take one of their own. The bad news was that the wrapper the cookies came in made a lot of noise, so their mother caught them before they were able to eat their well-earned cookie. But they learned they had a talent that day, and ever since, they've used it whenever they needed it. It unfortunately didn't seem to work when they were trying to steal things, but that was okay. Just being able to listen and observe without being noticed was enough for them.

WC=411/400
Broken
Broomshaft

Reducio
Zophyr had flown brooms for a while now. They loved being on a broomstick and racing around, high or low, as long as they were going fast. When they were little they even had a makeshift broom made by Telus in a moment of boredom. But it wasn't until they got to Uagadou that they realized how much they liked the sport.

This was different. There was technique, theory and specific ways to do things. You had to lean a certain way at a perfect angle to go where you wanted. That amazed them. The fact that, with practice, if you knew what you were doing, you could do it. And of course, there was the sheer thrill of it all, feeling the wind in their hair and the chill from going so fast and the blur of the ground beneath them. Not one part of it they disliked.
There were a few differen sports to choose from, once they decided they wanted to do one. Broomstick racing sounded like something they wanted to do, but when they first saw it they decided it wasn't for them. They liked danger, yes, but they also liked reliability, and there was too much unplanned chaos in broom racing. But from the first Quidditch match they watched, they were sold. The rules were clear, you could go as fast as you wanted, and it looked like so much fun. They'd played a version of Quidditch with their siblings before, but this... this was something else.

So, they decided they would play Quidditch. They practiced their skills on a broom even more than they had already been doing, tried out different brooms that their friends let them borrow, and even tried wielding a beater's bat. And when they got home for the summer, they doubled their efforts when playing Quidditch with their family. They wanted to be a beater. It was the perfect mix of danger and rules, for them - being allowed to hit aggressive flying balls at people, for fun. And so, they practiced.

But one day, their practice got to be a little too much. Zophyr had been getting stronger lately, and that day, she was feeling determined to do whatever it took to win. She was playing with the kids from her neighborhood (as usual, as a beater), and when the bludger got near her, she hit it to Emanaya, trying to get her to fall off her broom. But Zophyr had aimed a little off, and the ball hit her sister's broomstick instead... with such force that it broke it in half.
Thankfully, it wasn't so bad that the parents weren't able to fix Emanaya's broomstick. But it did get Zophyr grounded, and their siblings were reluctant to let them play with them again. Zophyr themselves were very confused at how such a thing could have happened, but it wasn't until a few days later that they realized how helpful such a skill could be. It didn't seem to be against the rules of Quidditch... so why not hone it, just in case?

WC=514/400
Broom used: Nimbus 1500
Description: Efficient racing broom although slower nowadays.
Effect: In the role of Beater, if you hit an opponent with a bludger the bludger will then ricochet off that user and target a second opponent of choice (must be declared, if not declared the target will be random and can be an ally but not yourself).
Pending (Lear) June 11
The date of birth (17th of March 2010) would make them too old for their present designation as first year entering second year. They should be born between Sept 1 2010 and Aug 31 2011. So they should be born in 2011 with the chosen month of birth provided.
I have approved this, but the coding has suffered because of it. Magdalena 12/6/23

16 Jun 2023, 21:49
Uagadou NPC  iNPC Registry 
Image

Name: Izîl Izri

School: Uagadou

Year: Third

Status: Pureblood

Appearance: Izîl is a slender, quick girl. Her face is heart shaped and her nose and lips are thin. It is her eyes that draw you to her, though, for they are dark and her gaze is deep and penetrating. She keeps her dark hair long and often tied back out of the way. Izîl also wears three tattoos on her face, two small symbols on each cheekbone and one above the bridge of her nose. She might give you an annoyed look if you inquire too deeply too soon. The practice of tattooing girls with ink and needles is ancient in Berber culture and tattoos are sometimes referred to as ouchem which means a marking or jedwel which are protective symbols. Izîl wears the ghemaza between her eyebrows, but not the siyâla which is worn on the chin. Not many young women wear ouchem any more, particularly among the non-magiques. Izîl received hers when she was eleven. In times past, Berber women would continue to tattoo themselves all over their bodies with complex designs. Izîl has not yet decided if any future ouchem will be permanent tattoos or henna, which is now a more common practice among the non-magique.

Personality: Izîl is the quintessence of the retiring personality. She will observe and calculate until she is certain that the object of her gaze is trustworthy. Once her trust is gained, Izîl will prove to be a strong ally and, perhaps, even a good friend. She does enjoy all kinds of games and sports, and it is in this arena that you might just catch a fleeting smile!

History: Izîl is a girl of the Free People, the Imazighen, or Berbers, of northern Africa. She is a pure blooded girl, born in Algeria, though currently lives with her grandmother's family in Morocco. It was here, in the Ourika valley of the beautiful Atlas Mountains, that Izîl's story really starts. The village she comes from looks no different than the ordinary Berber villages around: squarish houses made from stone and block, flat roofed and overlooking verdant terraces all whilst overlooked by the snowy heights of the high mountains beyond.

Her mother and father died during a duel when Izîl was seven and she was brought to Morocco by her mother's mother. It was on that day that she showed her magic. After the duel, the victors entered her parents' house and found nothing of note so they left. However, when her grandmother arrived, she found Izîl in the main room, playing with some flowers and a small book. When asked, the girl said: "Men came in shouting. They stood right there on the edge of the carpet. They were looking for something. They said it was blue. I was scared and didn't want to be seen. They couldn't see me, even though they were looking at me. I laughed and wasn't scared anymore! Then they left."

In that instant, her grandmother packed all of the carpets and books and other things into a small bag. She told the girl that they were bad men, rivals to her artefact dealer father. She impressed upon the girl that it was vitally important to remember the men's faces. In case they ever met again and she had to --- defend herself. Izîl was impressed. Her mother rarely used magic, but her father did. She asked how this magic was done, and grandmother told her that she would learn at a place called Uagadou. Then they left and Izîl never saw Algeria again.

In Ourika, Izîl met her cousins, the children of her mother's sister. They looked different from her, and they told her that their father was an English wizard who came to Morocco. They told her all about the English game of quidditch and other strange things from other parts of the world, and Izîl soaked up all of this new knowledge. Likewise, she taught them about life in Algeria. Outside of her new home, Izîl remained curiously shy. Except when it came to games, then she opened up!

As Izîl and her cousins grew up, first they, then she herself, received the dream token from the far away school of Uagadou. Her older cousins taught her the Swahili language that was used at the school --- it was so different from the Tamazight language they spoke at home! And soon, she at last received a curious dream and awoke to find an inscribed stone in her left hand. Upon it was carved a most curious symbol. All of Izîl's cousins --- now her sisters and brothers, really --- mother, father and grandmother were excited and curious about her token.

Izîl chose for her grandmother --- her greatest guardian and first teacher --- to go out in the moonlight to accept her invitation to Uagadou.

Is your character a Broom Racer? No.

Is your character a Quidditch Player? Yes. Prefers chaser.

Is your character a Duelist? No.

Stats:
First Year:
STA: 7 | EVA: 6 | STR: 2 | WIS: 6 | ARC: 6 | ACC: 8
Second Year:
STA: 8 | EVA: 6 | STR: 2 | WIS: 7 | ARC: 7 | ACC: 10
Third Year:
STA: 8 | EVA: 7 | STR: 3 | WIS: 8 | ARC: 8 | ACC: 11

Abilities:
Year 1: cats grace
Year 2: advanced casting
Year 3: chasers interception
Reducio

Cat's Grace:
Izîl arrived at Uagadou, an unknown person in an unknown place. She had older cousins at the school, but they all had their friends and classmates and for the most part, the young Moroccan was left to her own devices. She was naturally not so much shy, but rather a reserved girl. She would not be the one to dash into a classroom at full speed, making a lot of noise and drawing attention to herself. No, that sort of behaviour she had no liking for at all. Mostly it was boys who made so much noise anyway, but Izîl preferred a different approach. She observed. Everything. She watched people. She examined plants. She studied stones. It was relatively easy to sneak up on a tree to study its habits, but Izîl had the gift of another kind.

Naturally quiet and conservative of motion, she was the kind of girl who could simply be in a place where others would congregate and they never paid her much attention at all. She was nothing and no one to them, so they went about their business, studying, talking, gossiping, plotting, planning. Whatever it happened to be, Izîl took it all in. She processed it and kept all those things in her mind. Often times, she simply wanted to be alone and she found it curious that she was able to somehow make herself --- not actually invisible --- but oddly unremarkable. With the exception of the other Berbers in the school, she did not look like southern Africans or the Ethiopians. Even with her tattoos worn proudly on her face, she learned how to walk among people pretty much unnoticed.

Looking back, she found this ability especially useful in her second year when several girls were plotting an extremely foolish and humiliating prank on her friend. She knew the girls, all of them, from classes and other activities, so it surprised Izîl a little when these girls sat down at the table in the great library near where she was sitting. Yes, there was potted palm tree partly obscuring her, but surely they saw her! She remained as still as a hunting cat, and they paid her no attention. She smiled within her heart. Especially, with her Historia ya Uchawi book open, they actually began to elaborate their plot! Six of them! Within earshot! They detailed the timing (the next fulling of the Moon), they detailed the place (the New Moon Gate), and what they would do (stun her, drag her to the Gate and pour muddy water all over her). Izîl could not believe what she was hearing! She really detested pranks, thinking that they were entirely too juvenile to participate in, but this one would embarrass her friend in front of the whole school!

As the miscreants concluded their planning and solemnly promised each other to carry out the deed no matter what, Izîl began to formulate her own plan. She took careful note of each of the six girls and the parts they were to play in the prank. Then she drew up a detailed letter which she had delivered to her friend, warning her of the impending activity and outlining her own plan. As the day of the full Moon passed, Izîl found herself in many places, observing the activities of certain girls. She smiled slyly as one found herself tipped into a fountain; another tripped over a rock that wasn't in her path moments before and broke her leg; still another could not find any of her clothes; a fourth and fifth found themselves in trouble for cheating at an exam; while the sixth found herself alone at the determined time of the prank, only to discover that Izîl's friend contrived to douse the leader of the miscreants with a pail of muddied water! From her place behind a tree, Izîl watched the mayhem and observed how the prankster was outpranked!

WC: 620
Reducio

Advanced Casting:
Izîl's second year of schooling at Uagadou was quite eventful and she found that she had acquired a strong desire to study. Before, she read frequently, but mostly for enjoyment. Now that her studies were become more advanced, the girl found it more important than ever to take academic reading more seriously. So, she applied herself to improving her natural skills with magic. If her teachers assigned a reading from the textbook, one could be certain that Izîl would read from the primary resources on the topic as well! Especially if she faced some particularly difficult or advanced spell.

For example, she often applied herself most strongly during kutumia uchawi classes. There was a lot less theory and a lot more practical work in this class. Izîl loved to know how and why magic worked the way it did. When studying the advanced fire making spell, the girl was not satisfied, like so many others, with merely learning how to move her wand and what words to say. No. That was not good enough. Perhaps it was so for ordinary understanding, but she wanted more. She needed to know how it worked. So it was that Izîl found her feet treading the now familiar path towards the great library and its thousands of books on magical lore!

Taking out her notes, mostly full of questions that she hoped to find answers for, she methodically worked from there to find first a second year primer that could give her the basics. She was never satisfied with the primers' answers, but they always provided her with an index of resources she could use to delve ever more deeply into the topic. This often led her into books that some people might consider non magiques, as her grandmother called folk who had not been given the gift of magical ability. But these books on chemistry and physics, though usually well beyond her ability to comprehend, often provided her with the answers she was looking for. At least for her questions on how a spell worked.

Her library work paid off! Izîl discovered that, over the course of the year, she was better able to cast spells. Even the harder ones! More often than not, her casting was accurate and powerful. Of course, she was only a second year and no match for a really powerful wizard, yet she felt some pride in her efforts that she was able to accomplish magic not only in a practical way, but also with a better intuition and understanding for how it works.

WC: 428
Reducio

Chasers Interception:
During Izîl’s second year, she had taken up the game of quidditch. As a chaser. She loved games and sports of all kinds, and quidditch was surely her favourite! She was not big or strong enough to smash anyone with a bludger or block the goal hoops. Nor did she quite have the patience to watch for a tiny golden bird like ball to make its sudden appearance. But what Izîl lacked in strength and patience, she more than made up for in agility and graceful motion of body. She’d already demonstrated a most uncanny ability to be in unexpected places and to move about, not invisible, but often unnoticed. This was a skill that she found applied very nicely to the game of quidditch!

It was true that Izîl had some experience and knowledge of the game from the years she lived in Morocco with her grandmother’s family. After all, her aunt, now adoptive mother, had married an English wizard who was a fan of the game. And as soon as Izîl could mount a toy broom, she was playing the game with her cousins and their friends! Of course, being toys, their brooms were neither terribly fast nor terribly agile, but the girl found that she had a knack for getting the most out of the old broomsticks, and she put her skill to good use. Very often, and always to the chagrin of the opposing chasers, she found that she was able to intercept them when they were passing! And she brought this skill to Uagadou with her.

Izîl considered this to be something of a natural extension of her cat like grace. As the two teams were zooming around, and the chasers were trying to grab one of the quaffles, the girl simply inserted herself into the right place at the right time! One time, she was playing at school, and the other team’s chaser was trying to pass to his team mate. But Izîl simply whizzed up from behind him and just as he let go of the quaffle, she snagged it from him and, turning towards her own team mate, sent it gracefully arcking through the air towards him, and then back again for the goal as she cleared herself from opposing interference! Izîl was most pleased when she heard the other team’s chasers shouting at her that she cheated or cried out in wonder how she was able to just sneak up and steal the quaffle that way!

Now, going into her third year at Uagadou, Izîl had high hopes that she’d play quidditch again and perhaps even for the school team if they should ever go abroad for some wizarding event! She smiled as she thought of some day visiting the great European school of Hogwarts, where her adoptive father studied, and snatching a few goals from one of their ace chasers! Now that would be a game to talk about! In the mean time however, she’d keep practicing this skill during drills and would keep trying to steal the quaffle from her irksome opponents!

WC: 513
PENDING - Marcus June 20

1. I need to know why/when/where your character got tattoos on her face. If they are permanent real tattoos, we need more details as tattoo laws/customs are different in the countries that she lived in. Research that you can provide that such is a normal custom for children would be useful. Alternatively, are they fake tattoos that she applies regularly? Are they Henna?
2. Is there a significance to the duellists who killed her parents and were looking for something "blue" in her home?
3. Cat's Grace application - To be clear, Cat's grace does not allow you to be in front of people and go unnoticed, it reads more as an ability that means you're good at sneaking/stealthing around. Your elaboration of it here is a different interpretation which is fine, but mechanically speaking I want to make it clear that you cannot claim that your Cat's Grace lets you go and sit in front of people and go unnoticed. It operates that you can enter threads unnoticed but that stealth breaks if you interact with the environment.
Update as of 1st July: Edits due by 15th July. If not edited in time to meet the above notes then you'll have to reapply next round. - Hjørdis
1 JUL 2023: Edits have been made to clarify and answer questions. Please let me know if further clarification is needed! @Hjørdis Jensen | @Marcus Iwasaki
Approved - July 2 (Lear)
This account has been approved. For the sake of papertrails as this is a soft-deleted post - these facial tattoos are cultural, not a reflection of child abuse or neglect on the part of the parent and that is why they are approved. Normally tattoos would require an age of 18+.
In regards to the parental death, due to previous disconnects regarding plot lines please note we have approved exactly what was written with no knowledge of future story plans associated with this as no details beyond what was written above were supplied. This means if there is some sort of plot line being considered involving their death, we would need an iNPC update when iNPCs open up.

Link to profile: Link
Last edited by Colin McCoire on 1 Jul 2023, 23:58, edited 1 time in total.

Keep your mind in hell; and don't despair.
Cursa McCoire
Rigel McCoire

21 Jun 2023, 17:57
Uagadou NPC  iNPC Registry 
Name: Reuben Garcia
School: Uagadou
Year: Second Year
Status: Pureblood
Appearance: Reuben has blue eyes and medium brown hair. He is tall for his age at a height of 5'5". He tends to smile most of the time, and rarely laughs, despite his nature, but when he does laugh, his eyes sparkle and he looks even more carefree than normal. He has a sharp jawline and a visible Adam's apple. Reuben normally wears casual t-shirts of several colors, mainly black, purple and peach. As for lowers, he wears shorts most of the time, giving him a casual look. For formal events, you might see him wearing tight fitting t-shirts with jeans or jeggings, but this too is rare. He normally just wears trousers for formal events, not caring about how he looks.
Image


Personality: Reuben has an outgoing personality. He tries to stay quiet, but when he sees a person, he can't help but go over and say hi to them. It might be annoying for some, but Reuben just wants everyone to be happy, and he feels that when someone is alone, they might be lonely and in need of company, hence he approaches them without thinking twice about it. He's a jock and he loves spending his time out in the open. Despite his kind personality, Reuben also tends to be rude to people who don't respect others or insult him, oftentimes hurting them more than he intends to. Although he is a pureblood, he had long stopped being a blood-purist. He respects both wizards and muggles alike, although he often finds muggle things such as phones confusing.

History:

Reuben was born on 24th March, 2010, and brought up in Spain, until the age of 9, which was when his family decided to shift to Algeria. They did this because most of their family members lived in Africa and had studied at Uagadou.

In Spain, Reuben was one of the most loved people. He had an amazing sense of humor and he spent most of his time interacting with others and joking around. He also played the piano on certain occasions, and was known for his music skills.

At the start, Reuben spent all his time around only pureblooded people and was pretty much a blood-purist, but as he grew, he realized that muggle-borns, muggles, half-bloods and squid were all people. Normal, living human beings who had done nothing wrong in life. Just because their blood was different didn't mean that they needed to be discriminated. He often sneaked out to play with the muggles, knowing that if he were to ask his parents, they would ground him until he promised never to ask such a question again. He learnt plenty of things from all his muggle friends, and was fascinated by the existence of electricity. He had to say, the muggles were quite smart. Saying goodbye to them was hard on him, when his parents decided to shift to Africa. He was also curious to whether his parents discovered him breaking rules and meeting muggles, but if they did know, which Reuben highly doubted, they showed no indication of it.

Shifting was hard on Reuben. Although he did not know Arabic, and was fluent only in English, he soon learnt it bit by bit, although not fluently. At any rate, he still prefers to talk in English. This led him to not having many friends in this new place, besides the fact that he did not look like any of the Africans either, which made them feel that he was a stranger, not to be trusted. Slowly, though, they saw the good in him, and saw his efforts, finally accepting him. Reuben was grateful to them for this. He could finally have some friends. It was hard, yes, and it took him a long time, but nothing was impossible.

As for magic, at the age of 9, just before Reuben's family shifted, he'd been crying in his garden under a tree, really wanting to remain in Spain. It was where he'd spent a long time, and Reuben wasn't ready to shift, but knowing that it was impossible to convince his parents against the decision, he spent most of his time crying alone. As his tears fell on the ground, he noticed flowers growing from where they'd fallen. Reuben was shocked and immediately told his parents about this. His parents then explained to him that it must have been his first instance of magic, and it meant that Reuben wasn't a Squib. Reuben was slightly relieved, even though he knew that there was no bad in being a Squib.

One day, as Reuben came home after having dinner with a friend, he was so exhausted that he drifted off into a deep sleep, Reuben got a weird dream. It was one of his friends from Spain, telling him that he had been accepted at Uagadou. Reuben knew what this meant, having heard all about Uagadou's weird way of telling students that they had been accepted, and he also told his parents about this the next morning. Preparations were made and Reuben was sent to Uagadou on the first day. He would miss his family, but he was excited for this new journey.
Is your character a Broom Racer? NO.
Is your character a Quidditch Player? NO.
Is your character a Duelist? YES
Stats: STA: 6, EVA: 10, WIS: 8, ACC: 10, ARC: 2, STR: 4
Abilities:
Y1 - Calming Presence
Reducio
Reuben had always been able to resolve fights and help everyone remain calm. Everyone had learned to trust him, and his carefree personality seemed like a virus, spreading from him to everyone around him. Just a look at him would put others at ease, knowing he wouldn't care much, no matter what was said or done.

Having this personality was also the reason that arguments in his family were rare, especially when he was around. He never got into fights with his friends, and made sure that they didn't get into fights within themselves either. He oftentimes managed to evade scoldings from his parents or teachers due to the calming aura he emitted when he was lying, making it hard not to believe him.

Reuben loved sports, but what annoyed his opponents was, that oftentimes than not, his teammates did not panic, and seemed to remain calm, hence leading to his team winning due to sheer calmness. Reuben also had a way of telling others not to panic during exams or tests. These speeches of his too led to the people who he had spoken to being very calm during the tests, and often passing with flying colours. Reuben didn't know how he did this, but he knew that it had helped so many others, and as for sports, he might as well use it to his advantage.

As Reuben left Spain and came to Africa, he never imagined that he might have any friends. He knew that the Africans would probably judge him by the fact that he looked different, dressed different, and had different beliefs, besides the fact that he was a foreigner, but surprisingly, earning their trust didn't take as long as Reuben thought it would. He had a way of earning each and every African's trust, and was soon one of the people who came to know first if there were any secrets or there was any news going around. It didn't take long for him to get involved in everything they did, and even convince them to learn English, despite what they thought of the foreign language! In return, they taught him Arabic, and his eagerness to learn this language led to them bonding quite well with each other.

Reuben's parents too never panicked over his first instance of magic not happening early, because he kept telling them that it would, if only they gave it some time, and of course, he managed to convince them, until the day that it finally did happen!


Y2 - Evasive Maneuvers
Reducio
Reuben has been impulsive and fast from the start. He always somehow detects if someone is attacking him, and always manages to swerve away in time. He also knew when he was being followed by his parents, one of the reasons he had managed to evade being discovered as someone who interacts with muggles by his pure-blooded parents. This was also how he managed to avoid pranks most of the time.

Reuben was never caught off-guard, no matter how casual he might seem. He was always aware of his surroundings, and rarely ever got hurt, even by a surprise attack. This stunned his friends, but they never stopped trying, and he never stopped succeeding to evade them. Sometimes though, just sometimes, he actually felt bad for them and decided to give them a chance to make him the victim. Not that he liked doing that, though.

As for dueling, he oftentimes managed to dodge spells that others sent flying in his direction. He also managed to avoid any balls sent in his direction while playing mock quidditch with his friends, because of course, they played with balls, not bludgers. Reuben was quite proud of this, and unlike most people, his pride did not always lead to his downfall, as no matter what, he always knew to keep an eye out for anything that might cause harm to him in any way, be it through games, or a stranger attacking him.

Reuben also managed to maneuver any bits of leaves and papers being thrown on him, no matter how tiny they were. He just knew where they were and where they would land and would maneuver them in the nick of a second, astounding the ones who threw the bits of paper at him into silence. Laughter often revolved around him, but never because someone had pranked him, but often because of his jokes and snarky comments towards those who tried, and failed to hurt him.

Reuben often looked dumb too, maneuvering so many attacks at once, making him the clown of the group. He loved making people laugh this way, and people loved trying to hit him to see if they ever managed to actually do it. People often challenged each other to hit him, giving prizes like chocolates to anyone who did, amusing Reuben very much, in return for which Reuben amused them by skillfully dodging every attempt to hit him, no matter how planned or coordinated it might be. Of course, there were still those few moments when they actually did manage to hit, and in those moments, whoever did it seemed to be in heaven while Reuben rolled his eyes.
Approved - Galahad
Note:
Upon further consultation with the admin/lore team it was established the Uagadou students must have a First Instance of Magic in Africa. Consequentially an edit was made to accommodate this:
Replacing:
As for magic, at the age of 9, just before Reuben's family shifted, he'd been crying in his garden under a tree, really wanting to remain in Spain. It was where he'd spent a long time, and Reuben wasn't ready to shift, but knowing that it was impossible to convince his parents against the decision, he spent most of his time crying alone. As his tears fell on the ground, he noticed flowers growing from where they'd fallen. Reuben was shocked and immediately told his parents about this. His parents then explained to him that it must have been his first instance of magic, and it meant that Reuben wasn't a Squib. Reuben was slightly relieved, even though he knew that there was no bad in being a Squib.
With:
As for magic, at the age of 9, a bit after Reuben's family shifted, he'd been crying in his garden under a tree, really hating all the unfriendly stares that were sent in his direction. As his tears fell on the ground, he noticed flowers growing from where they'd fallen. Reuben was shocked and immediately told his parents about this. His parents then explained to him that it must have been his first instance of magic, and it meant that Reuben wasn't a Squib. Reuben was slightly relieved, even though he knew that there was no bad in being a Squib.

iNPC: Reuben Garcia

28 Jun 2023, 04:50
Uagadou NPC  iNPC Registry 
Image
Chuki wa Mwanamke
Uagadou
13 // Third Year
Half-Blood
Kenya
Appearance
Raised in a village of an all-woman tribe, Chuki believed her body a canvas. And as a way to declare a message to all. Multiple tones of colors embellish her body all the way to her hairless scalp. Each day, the paint will change to her liking. Sometimes it deciphers a message of devotion to the women she was raised under. Other times, it deciphers a message of merciless wrath against all who face her in battle.

Chuki's skintone rivals the darkest of ashes, a blessed protection from the sun's burning heat. When she is not in her mandatory school uniform, she can be found in her tribal robes that are just as colorful as the paint she uses; cloth made of brilliant fabrics and beads that were made with love and care. One day the paint will be replaced with permanent markings once she is of age, recognized and given the respect to speak her turn under their tree of life.

Chuki's frame is slender, and of average weight for a girl her age and height. Her height already rivals that of teens older than her. She took to choosing a off-color version of white for her school uniform, and the colors of Kenya for the hems. Using the skills her tribe has taught her, she made various bead bracelets. These bracelets would repeatedly added over time as Chuki ages, and removed during sport-like activity. Her eye color is of common color; brown.

Despite the village consisting majorly of witches, they strive to rely mostly on their hands rather than wands and other magical sources. Already, Chuki's hands are rough and callous from the days of working the land and weaving the baskets among her fellow sisters, aunts, and her own mother.
Personality
Chuki took pride in her village, and will eventually learn to take pride in her schooling. Her competitive nature has been with her since the day she learned kandanda
(football). But her competitive nature did not become built from her schooling alone. Her village, while with a sense of love and compassion to each other, still held women desiring to take a harsh stance against the world outside. For the things left unspoken but understood by all; Chuki's mother held such beliefs. And these beliefs passed down to her daughter.

Chuki's lack of respect for those not from Uagadou is well known. She can speak English well, and uses it to insult those who can speak and understand it. Her lack of respect grows even hotter if she is in challenge with boys, to which she is far too willing to belittle whenever she finds opportunities to do so. This lack of respect can potentially be eased when she faces a challenge that doesn't go into her favor. While harsh in competition, honor still runs through her blood when humbled.

Even on the more friendlier side of Chuki, one will still experience her wrath on the battlefield all the same.
History
Chuki's mother was forced to survive alone. Her family threw her to the streets after being accused of witchcraft. Her arrival to her new-found family came at a humid night when one of the tribal members found her fending for herself in one of the nearby villages. Her mother was welcomed, as were all girls and women who took refugee in Mwanamke.

Despite the attendance and comfort of the women surrounding the young girl, she still felt a sense of anger for what she lost. Her angry beliefs ended up passed down to her child who was raised only among women. Chuki held no last name until the day she began her schooling, to which she ended up adopting Mwanamke, her tribe's name. Her invitation to the school was met with light praise, if not with some nervousness from some in the tribe. They all knew Chuki had her mother's spirit, and with it, her aggression. The symbol for her acceptance was raised to the full moon by her, on a humid night much like when her mother came to the tribe. A dream that disturbed her and made her awake with a scare. Many of the women knew what it meant as soon as Chuki revealed the token.

A rude awakening, something forcing her away from her home. From her sisters. Her aunts. Her mother. She held her mother's hand with a tense grip as the ritual was completed.

Unacceptable.

When Chuki began her schooling, she was a harsh child. Her desire to return to her tribe was passionate when she had to undergo changes. The first change she had to go through was being told to wear sandals after many years of being barefoot and feeling the soil beneath her heels. It was like losing one of her senses. She did not like it.

Whenever Chuki had the chance, she would return home to her mother. She'd help her with craft work and commit to field work. But she ends up missing her tribe more when it was time to return back to her schooling.

After a number of years at Uagadou, Chuki eventually learned to accept the entire school as another family for herself. She could be found tutoring and working with her classmates to "make better warriors of them against the outside."
WC: 386
First Instance of Magic
Chuki, always was a child of fire and wild spirit. The day she asserted her talent in magic was during a beloved game of football. A strong kick to the ball sent it flying, and flying...and flying, way too far for a child her age to have sent it. The ball landing in crocodile-infested waters has caused the game to end quickly, with the fellow children bickering at the young girl for the rest of the day. The confusion ended with a sit in with the chieftress, her mother, and a few other women to explain to her the world of magic, and what it may have in stores for her.
Stats // Abilities
STA 10 // EVA 15 // STR 5 // WIS 5 // ARC 0 // ACC 10

BLINDVISION
Reducio
A magical illness went through the tribal village. Many children became ill. Chuki was one of the victims, and it has caused her partial blindness in the end. Panic and desperation could be heard in voices underneath the village tree, with her mother being the loudest. Whatever was spoken underneath the tree, left Chuki's mother bitter. Her mother always left the tree bitter. Her mother gave her the news. Their healers came together, the illness wasn't a common muggle-born illness, and a effective treatment for it would be difficult to do for a large range of children. It would take time. Chuki didn't know how long she would have to wait for her turn. But there was something she hoped as a result, she wouldn't need to return to school. She could stay with her tribe instead. It wasn't like she wasn't used to the darkness. One would often have to travel around the tribe in total darkness at night. It was common for late night to early morning chores.

In the mean time, she would have to learn the world over with no eyes. And so, she did. She learned how to weave baskets without her eyes. She learned how to gather dead wood without her eyes. And eventually, she learned how to play ball again without her eyes. Chuki didn't know how long she has been blind for, and if she would possibly be blind for the rest of her life. Was this be the exchange for begging to stay with her family? Was destiny so gripping on her?

Chuki was suspecting as such until her turn finally came. It was as if she was undergoing a dreamless sleep for so long. The tribe was relieved that the illness wasn't deadly. Yet luck would have it that a few children ended up losing some vision from the effects of the illness. Chuki was one of them.

Despite the odds not being in her favor, Chuki felt more connected to nature. The feeling of the gravel beneath her bare feet. The sounds of faraway animals, contenders of the hunt. The cool movement of wind, and its precious guidance for the birds that are privileged to ride it. Yes, the blindness was a gift, not an illness. Birds do not need to rely only on sight to contend to their hunt. Their smell, their hearing. Their wings.

Surprisingly even, ever since her partial loss of vision, she had became a lot more calm. Less aggression in her behavior. The tribe of women noticed, and her mother also especially noticed. Chuki and her mother sat down to talk. She told her mother how different the world felt now, even more than when she was opened more to the world of magic. Her mother understood, yet still worried. They talked about the tribe, about school. School would be hard. It was outside, and it shared itself with many other students all over the continent. It was like war. "You know war. Show them war." Chuki took the wording literally.
WC: 507
CALMING PRESENCE
Reducio
Chuki loves her tribe. Everything she did, she did it for them. The violent rages, the disrespect she gifted Uagadou finally came to a halt with a forceful sit down by her tribe's chieftress. An argument was assured, with the chieftress easily coming out at top. Uagadou wasn't her prison, it was to be her second home. Her second tribe. Chuki didn't like the idea of a second family. She didn't need a second family. But the chieftress explained to her that Mwanamke was a second family to many.

Chuki didn't understand, and downright refused to until a new bundle of children entered the village. Their former village destroyed and burned away. Chuki was to help until it was time to return to school. A lesson, proposed by the chieftress.

The constant crying at night, the clingliness that never released. Chuki began to wonder if Uagadou was as terrible as she convinced herself.

Soon enough, Chuki learned how to handle the attendance of children. She learned how to multi-task, to organize, and to share. The children began to see Chuki as a figure to appreciate. The frustrated, tired Chuki slowly turned into a Chuki carrying at least three babies, one in each arm and one resting in a sling on her front across the village. She picked up signs on what the children wanted. When they were hungry, tired, or even simply desired to be carried. Chuki understood and attended to their every needs. They began to trust her, depended on her reliability. Chuki did so well keeping the children calm with her presence that it became a bit difficult when it was time for Chuki to return to school.

Returning to school, Chuki learned the meaning of trust. In order for others to trust her, she needed to trust them. The careful feet of her peers whenever she was in the area slowly turned into casual gaits. She started to accept Uagadou as a second family, and began treating her peers like family. The children she attended to back at home opened her mind to welcoming new family.

Any student younger than her found crying ended up getting a rag wiped across their faces and given words of comfort. Chuki didn't know why she started doing it to the children back at her tribe, but somehow it would work. She assumed it would work there.
WC: 419
MUGGLE CONDITION
Reducio

Wands and magic were tools that rarely were used in Chuki's village. Anytime they were used, it was for emergencies. The chieftress didn't like the idea of the village relying on magic. Whether it was because of the fear of being spotted or the fear of relying too much on magic, Chuki wasn't sure. It would be years before she had the right to sit under the tree and speak her mind about it. No matter, the village relied only on their hands. Farming the fields, weaving their baskets, and beadwork. Chuki could argue that she simply is better without her wand when it comes to tedious tasks around the village.

At Uagadou, it was no different. If she could do her school work without a wand, she would. While her peers struggle to remove themselves from their wands, Chuki could simply throw it away and forget about it. She would help her mother often with personal chores, and such personal chores were quite handfuls. Uagadou seems to accept it. Many other of Chuki's peers seem just as content to do things by hand, very much like her.

Even though she was raised in a village that refused to rely on magic most of the time, Chuki started to notice that she is able to figure things out far better than others. She would climb a rope better than her peers that relied on magic, understood muggle tools better even. If magic disappeared one day, how would any of them survive? Would they even survive living among muggles? Chuki was already far ahead. She had sisters, and aunts who are muggles. She ate with them, work with them, and even tended to their care. It would never matter if she was able to use a wooden, magical stick unlike them.

Chuki has always been an active child also. Playing sports was like a second hand nature to her. Being active was a necessity, a form of survival. She always was good when it came to sports, but this year she seemed to do it even better. She threw better aimed objects more often, and her peers noticed too. Eventually she ended up always being the one meant to throw balls when it was time to play sports at school. Chuki was fond of it, it meant her peers trusted her more now when it came to working in a team. It's good for family to trust one another, isn't it?
WC: 410

The Mwanamke Tribe
Reducio
The Mwanamke Tribe is a tribe loosely based off of an actual tribe known as Umoja. "Mwanamke" is the Swahili word for "woman". The Mwanamke's own foundation is based more off of witchcraft accusations that target majorly the elderly, disabled, etc. They're a group of women who attend to children and other women affected by outside dangers or accusations. What makes these accusations different is that they may have likely been true. Chuki's mother, as a child, was accused of witchcraft the day her first instance of magic was seen by her own family.

There are also women and children accused yet there was no solid proof. No matter the case, they were all welcomed into the tribe. Those who are only escaping the dangers of Africa could also be found in the tribe. Those who are able to access the tribe usually do so because a member found them and took them in.

The tribe's location is in an area surrounded by mostly wildlife and dangerous terrain. It is not easily accessed by muggles. If muggles were to somehow arrive at the village and weren't invited in, they would be chased off immediately by "screaming banshees."

Because of the reason behind the tribe's creation, it's members purposefully withhold the tribe's location from outsiders who weren't in need. If Chuki is asked about her tribe's whereabouts, she will purposefully ignore the question and anything relating to it. Because she is young, she doesn't have the right to bring in outsiders.
Broom Racer
No.
Quidditch Player
No.
Duellist
No.
Pending Lear (July 1)
I am reaching out to Index regarding the Blindvision application because an "illness" had went through the village and left your character partially blind. Normally in communities and families with access to magical healing with the opportunity to heal (your community is isolated and does not accept outsiders unless they are taken there) they actually use magic to heal making the disease irrelevant. I am awaiting their response and will edit this with their response when I get it.

A suggestion I have is that due to the limited use of magic in your community, the (likely) limited access to electricity and the dangerous environment that surrounded your village that your character had become accustomed to finding their way around in the dark because it was a relevant part of their life since they were young. I am also asking Index if they would approve what you had written if you added the term 'magical' in front of illness or even 'curse' that ran through your community that left you partially blind. Since this would be totally made-up I do not know if they would approve that so I have to await their response.

Edit 1: Because it is the end of the month and we do feel that you should have every opportunity to make an edit, we are offering you until July 14th the opportunity to update your character and amke the edits that have been requested. (Link to Announcement)

Edit 2: I followed up with Index and they do feel that 'more' is needed regarding the blind vision application. Being in a community where there are relevant magical healers, it would be an expectation that your character be healed of an illness that causes blindness. They did state that they would approve a 'magical illness' or 'curse' that ran through the community that had left your character with partial blindness if this is a route that you wish to take with your character.
Approved - July 4 (Lear)
Well written, I like this. Link to profile [here]

29 Jun 2023, 15:29
Uagadou NPC  iNPC Registry 
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Name: Alemayehu Ngeni Bekele
School: Uagadou
Year: 2nd
Status: Wizardborn
Appearance: Alemayehu is a bit shorter than the average twelve year old boy, only just below 5 feet. He has brown skin, short dark brown hair and bushy eyebrows. There is mostly a big smile on his face, showing his rather white teeth. He wears the typical white school clothes but either in plain white or with all the colors of all the african flags since he does not see himself belonging to a specific country or tribe but either to all of them or to none in particular.
Personality

Despite his rather ordinary look, Alemayehu is a kid full of facets. The traveling with his parents has made him an open-minded person. He likes to get to know new people, their culture, language and customs. He can listen carefully to other people, is attentive and interested in their stories. He is also curious about the world and sees the positive in many things, however, he is also easily distracted by yet another thing to learn.
Even though he might seem extroverted, he is actually introverted, drawing his energy from moments with himself. He does not want to be the center of attention and if he is, he might turn shy and insecure. In all his conversations, he tries to make it about the other person. Listening so much to others and taking in their stories and ways, he lacks creativity himself. He likes to learn about everything but is unsure when he has to create something himself. It could not be good enough compared to all the other stories.
History

Birth & Name
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Reducio
Alemayehu was born on 31st December 2010 in London. He was given the names Alemayehu Ngeni. Alemayehu means I have seen the world as his parents were already planning to continue traveling the world. Ngeni means stranger because he had been born away from the home countries and continent of his parents. His father, Tamrat Bekele, had been there for an important meeting of his department in the ministry of magic. His mother, Neema Bekele, didn't want to stay without her husband during the time before his birth, so she had accompanied him.
His parents
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Reducio
Tamrat is Ethiopian but had moved to England with his parents when he was little and thus, had attended Hogwarts. Always wanting to go back to Africa, he accepted a job offer from the ministry to become a researcher of magical items around the world, mostly in Africa.
Neema is from Uganda and a healer. Her mother had died when she was born and so she had learned most of what she knows from her grandmother. Only when she turned 15 and her grandmother had died as well, she went to Uagadou to continue her studies. There she also learned for the first time about all the other magical subjects that exist and are taught. She had admired her grandma, however felt a sting of envy towards the other children, who had learned so much more. She was determined to send her child to a school as well and teach him at home what she knows and they didn't teach, so that he would not miss out.
His life
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Reducio
For Alemayehu, learning had started when he was born and continued along all his life. Alemayehu was traveling across the world with his parents until he turned ten years old. They would always move to the next location where his father needed to work and Alemayehu enjoyed it most of the times. They visited almost every african country and they lived in many different tribes.
While his father was gone for excavations and adventures, his mother took him with her. From her he learned a lot about healing, potions, plants, cooking, but she also made him read about the history and theory of magic and from the village people and other kids he learned all about the history of their tribes, their languages and cultures.

Alemayehu was eagerly trying to learn their languages, so that besides the languages of his parents (Swahili, Amharic and English) he learned a few words in Arabic, Hausa, Igbo, French, Afrikaans. He could not hold a full conversation in everything of course, but he likes to learn a few words here and there, listening to all the cultures and especially all the stories. Most of the people he has contact with are muggles since the wizards and witches are often not living among them. A few healers or conjurers might be among the small villages and tribes, but apart from that the only magic he has contact with is the healing skills of his mother

When his father came home, he told stories about ancient magical objects, packed full with made-up elements of surprise and suspense. He also told him about Hogwarts and Britain where he grew up as well as the rest of the world.

His father had also taught him how to fly a broom. As a family with a lot of things to carry with them, they could not have apparated safely. Brooms were the means of transport of his parent's choice. For carrying their household, they also had a carpet-trailer. His father had also once tried to explain Quidditch to Alemayehu but it did not spark any excitement in him. He loved to fly fast and around obstacles.

For his need of some alone-time as well as to study the books, he had his own tent (like other kids have their own room in a house). That was his and his alone to decorate, to spend time in and also to carry when they would move. Of course it was magical. From outside it looked like all the other tents or houses of the tribe or village they were staying in. Inside, however, it was spaceous and could even be extended if needed. The weight, however, did not shrink completely even though it was lighter than the real weight, it was still getting heavier the more things they collected.
1st magic & Dream messenger
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Reducio
He also remembers well the day he had known that he was a wizard and not only learning all about it. It was a day in June 2017. They were traveling towards their next destination. Alemayehu was just six years old but he had insisted to fly alone. It was late and they had travelled a long time and were almost there, flying lower already. Alemayehu was tired, so tired he barely could hold his eyes open. And then it happened. He fell asleep for only a second or two but it was enough to lose grip of the broom and fall down. When he felt the fall, he woke up and started screaming. His parents noticed too late and the few seconds they needed to act were too long, he already hit the ground.. and bounced back up. His father caught him with relief and took him on his broom for the rest of the way. That night, when they arrived they celebrated. That Alemayahu did not die and that he was indeed a wizard just like his parents.

On January 1st, 2021, Alemayehu woke up with a rough, black stone in his hand. It had some very thin, golden cracks running through. Engraved in the stone were the following words:
"Good night, dream tight, the past is the light. Good day, dreams stay, they show us the way. Remember what was left behind. You know what you must find!"
That day, he did not get the message and he was shocked to notice that he had also forgotten the dream of that night.
Sports

Is your character a Broom Racer? YES
Is your character a Quidditch Player? NO
Is your character a Duelist? NO.
Trunk

Stats: Stamina: 6 | Evasion: 8 | Strength: 7 | Wisdom: 8 | Arcane Power: 2 | Accuracy: 9
Abilities: Steady Flyer
Reducio
As soon as Alemayehu was able to walk, his dad placed him on a small broom to practice. He was not a natural flyer, it took him a few weeks or even months to be able to keep his balance on the little broom but when he got the hang of it, he didn't even want to dismount and was always sad when they arrived and he had to get off his broom. In the first years on his toy broom, he would only fly with a string attached and mostly above the flying carpet they were using for their tents. He would also only fly shorter distances and times. Then he got tired and mounted his parents broom. But as he grew older, he could fly longer and further. When he turned six years old, his father bought a new broom for himself and so Alemayehu got his father's broomstick. It was much faster and they would also do some races for fun at night, when no muggles were there to see them. His mother didn't really appreciate this but his father liked broom sports too much to not show his son.
When he entered Uagadou, he got a new broom: A Silver Arrow. Alemayehu was proud and happy and hoped to get on the school's broom racing team. His flying experience when entering Uagadou was already 10 years, making him a quite experienced and steady flyer. Always living on the move like nomads he had flown across all over the african continent in almost all weather conditions and knowing how to handle various obstacles. They mostly flew over the woods but sometimes it was safer to fly through them. They fly often on open space with winds blowing hard. They often fly at night or in dusk or dawn, often having fog along the way to make it even harder to see and navigate.
Additionally to their normal travel obstacles, his father taught him how to best maneuvre through narrow ways, how to navigate when you really see nothing or when the sun comes from the front and blinds you. He had put Alemayehu through various tests. Once he had flewn with a magically dense cloud of fog around him, only with his compass he could determine where to fly. He had needed to fly very slow because there could always be some obstacle before him. Another time, his father had caused the wind to blow from the front and Alemayehu had to stay on his broom and idealy even move forwards. They had created their own maze where Alemayehu had to fly through as fast as he could. They had a lot of fun but it had been also a lot of work.

455 words

Healing Sage
Reducio
Alemayhu had learned healing skills from his mother. Even though she was not allowed to teach him spells just yet, she had made sure that he learned everything else. And so from three years on, she had taken him to collect magical herbs and ingredients needed in healing potions and ointments. They had collected flobberworms and he had helped her to get the mucus, a perfect thickener for ointments. They had collected the leaves of the abyssinian shrivelfig. She also showed her the non-magical healing plants and how to collect them, when to collect them, what to watch out for. He learned which plants were healthy, which were poisonous, which needed to be cut, which to be plucked. He then watched her to brew her potions.
When he turned six years old and already had started to learn how to read, his mother would make him read about all the plants not native to Africa, all the plants she could not show him. he would read about potions, herbology and healing magic.
He was also allowed to collect the plants himself and to help with preparing them for the potions: chopping, grinding, mixing them.
With eight years, she also took him to her patients where he learned what made them sick, mostly muggle diseases but also some magically induced ones. He learned about the ancient techniques of healing as well as the modern ones, even though the last were seldom possible with the means they got where they were.
Alemayehu learned a lot of things from his mother, from the books, and in the end had a vast theoretical knowledge. When he was ten years old, he often could identify the disease and what the people needed as a treatment, even though he lacked practical experience.
Only when arriving at Uagadou he had also gotten pracitcal experience. He learned the spells and with his background in how the human body worked, how plants made healing possible etc. he had learned all the healing spells in a breeze. Other spells had taken much more time to learn but healing seemed to be in his blood or at least in his muscle memory, induced by his mother. He was not sure whether it was genetics or pure hard work but he was happy to also have this ability to heal. It was not necessarily something he wanted to do for a living but he wanted to have his friends feel well and so being able to heal them was great.

417 words
Pending Lear (July 1)

Your first instance of magic would be considered too powerful because your character did several things at once from different schools of magic. You had manifested a pair of reigns on a moving creature and then you also were transported/teleported on their back and were able to hold onto this very strong creature as a young child.

To reiterate some of the basic points of someone's first instance of magic:

Your first instance of magic is simply a manifestation of the spark of magic within you. This is what shows the Quill of Acceptance and Book of Admittance that you are not a squib, you are a wizard.

This magic is non-purposeful, does not happen all the time (it is a once and done) like when the glass disappeared around the reptile exhibit and his cousin fell in. That glass was gone *poof* for a moment and then the glass was back a moment later.

The magic is not a spell. You would not mistakenly cast a lumos spell for instance. Spells require a wand, an incantation, a wand movement and purpose.

The magic is wandless. You do not get a wand of your own until you have gotten your admission letter to Hogwarts. At this point you get to go to Diagon Alley and buy your wand.

The magic is accidental. You did not stare at your teacher's pants for instance with the intention of setting them on fire and then they burst into flames. The magic is non purposeful. It may just happen (like you sneezed and out of nowhere you sneezed glitter or bubbles; you woke up and your hair was bubblegum pink until it grew out a few months later) or is may be in response to a strong emotional moment (you were very angry so the drapes spontaneously combusted; you were very sad and it started raining indoors) or an act of self preservation (you fell from a great height but rather than dying or breaking a limb you bounced when you hit the ground; you were hit by a car but miraculously you were uninjured).

Because it is the end of the month and we do feel that you should have every opportunity to make an edit, we are offering you until July 14th the opportunity to update your character and amke the edits that have been requested. (Link to Announcement)
Approved - Lear (July 2

Link to profile

Edward Foxe
#863B14
Lumos Insignium - Twinkling Trophies
Alemayehu Ngeni Bekele
#208020