2025/2026 Stage 3 Ravenclaw vs Gryffindor: Match 7

START
Ravenclaw:
100% HP (2000/2000)

Gryffindor:
100% HP (2000/2000)
[ @Violence Bloodthorn, Y2, Human ]
100% HP (600/600)
STA: 6 | EVA: 9 | STR: 2
WIS: 7 | ARC: 2 | ACC: 9
Prodigal Potions Learner
Charmer
──────




[@Derek Alexander Jay, Y2, Human]
100% HP (700/700)
STA: 7 | EVA: 6 | STR: 5
WIS: 6 | ARC: 9 | ACC: 7
Beast Master
Prodigal Charms Learner
──────
&
VS
&
[@Angel O'Connor, Y1, Human]
100% HP (700/700)
STA: 7 | EVA: 5 | STR: 6
WIS: 7 | ARC: 5 | ACC: 9
Prodigal History of Magic Learner
──────




[ @Eonaria Kabukimono,
Y2, Parselmouth ]

100% HP (600/600)
STA: 6 | EVA: 5 | STR: 4
WIS: 8 | ARC: 6 | ACC: 6
Parselmouth
Evasive Maneuvers
──────
&
VS
&
[ @Julia Evans, Y1, Human]
100% HP (700/700)
STA: 7 | EVA: 5 | STR: 5
WIS: 8 | ARC: 5 | ACC: 5
Sixth Sense
──────




[ @Eric Kim, Y2, Seer ]
100% HP (700/700)
STA: 7 | EVA: 8 | STR: 1
WIS: 7 | ARC: 6 | ACC: 6
Seer
Sixth Sense
──────
𓏲ּ𝄢
ic date: 30 may 2026, afternoon| "Speech" 'Thought' |post date: 03 june 2026 (02:00 AM) | 362 words
𓏲ּ𝄢
─────────────────"if you embarrass yourselves, I will remember it forever"
Ara was usually the one fighting for her life on that piste. Though that wouldn't change for tomorrow, it sure did today. Becoming dueling captain last November entailed many things, one of which was watching kids beat up each other with spells they learned in class. Fun. Well, she was no stranger to dueling. It was the only thing interesting to her for the past 2 years.

The piste across from hers had her juniors on it, she noticed it as she stepped up onto the piste in front of her. Her boots clicked sharply against the polished wood. 'Good luck to me and better luck to them,' she thought before taking a good inhale before speaking.

“GOOD EVENING, attendants, academics, and future hospital wing residents! Welcome to today’s duel.” Ara announced with the best ringmaster voice she could muster up, not sure if people'd appreciate the witty intro, but didn't care either way. She grinned despite herself.

"This afternoon, you'll be witnessing match 7 of the final stage of duels with yours truly." So far, the first duel she was to moderate is going well (maybe because it just started). No rabid children, no flirting, and unfortunately, no playful banters (yet).

Welp, time to introduce these unfortunate souls who are about to fight each other.

"On this side of the piste, we see Violence Bloodthorn, Angel O'Connor, and Julia Evans represent the Murder of Merlin." She gestured towards them with a flourish. The first one was familiar, Ara'd taught that kiddo how to burn down things. She continued with the formalities. "And across, we see Derek Alexander Jay, Eonaria Kabukimono, and Eric Kim representing the Regal Roar."

“Rules are simple: no killing, no potions, wands only, no physical contact." Then, a certain someone reminded her of something else to remind. "...no flirting so aggressive it becomes a psychological weapon, and y'all know the rest,” Ara added, clasping her hands behind her back and tilting her head slightly, expression sharpening into something deceptively pleasant.

"If you embarrass yourselves, I will remember it forever."

Good. She stepped backwards off the center line with ease.

"Ready," she called.

"set," Oh, wow, the suspense.

"CAST!"
I N F O R M A T I O N
  1. You have 96 hours from now to submit your posts (50 words min).
  2. In the same time period, send me (Ara Villa) your team's actions per owl. Do not hint at your actions in your post.
  3. If you don't post in the allotted time frame, your action is void.
  4. Your stats, abilities, and spells have been locked to what they are now for the duration of this duel.
  5. If you haven't yet, please familiarize yourself with the system and our latest patch.
  6. Don't hesitate to owl or DM me if you have any questions!
  7. If there are any mistakes, please let me know ASAP so I can rectify it.
  8. Good luck, and have fun!
Locked trunks:
Reducio

Ravenclaws:
Violence Bloodthorn, Y2, Human
Reducio
stamina ◦ 6 | evasion ◦ 9 | strength ◦ 2 | wisdom ◦ 7 | arcane ◦ 2 | accuracy ◦ 9

Prodigal Potions Learner
Charmer

Spells:
Reducio
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Wand-Lighting Charm Duo (Lumos Duo)
PREREQUISITE: LUMOS. A variation of the Wand-Lighting Charm. It creates a focused beam of light from the end of the wand.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Clothing Color-Changing Charm (Multicorfors)
A transfiguration spell that changes the colour and style of the target's outfit.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Hardening Charm (Duro)
A charm used to change objects into stone.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.
Angel O'Connor, Y1, Human
Reducio
Stamina: 7
Evasion: 5
Strength: 6
Wisdom: 7
Arcane Power: 5
Accuracy: 5

Prodigal History of Magic Learner

Spells:
Reducio
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Julia Evans, Y1, Human
Reducio
Stamina – 7 | Evasion – 5 | Strength – 5 | Wisdom – 8 | ArcPower – 5 | Accuracy – 5

Sixth Sense

Spells
Reducio
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.

Gryffindors:
Derek Alexander Jay, Y2, Human
Reducio
Stats
Stamina: 7
Evasion: 6
Strength: 5
Wisdom: 6
Arcane Power: 9
Accuracy: 7

Abilities
Beast Master
Prodigal Charms Learner

Spells
Reducio
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
Illegibility Charm (Illegibilus)
A charm that makes writing impossible to read.
Revelio Charm (Revelio)
A charm used to reveal concealed objects, messages, invisible things, passages, secretly written messages, hidden markings and reveal the true appearance of someone who changed their appearance with a spell.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Eonaria Kabukimono, Y2, Parselmouth
Reducio
Stats
Stamina 6 | Evasion 5 | Strength 4 | Wisdom 8 | ArcPower 6 | Accuracy 6

Abilities
Parselmouth
Evasive Maneuvers

Spells
Reducio
Bubblehead Charm (Aspira)
A charm that allows the caster to conjure a bubble around their head which contains a supply of fresh air.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Clothing Color-Changing Charm (Multicorfors)
A transfiguration spell that changes the colour and style of the target's outfit.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.
Eric Kim, Y2, Seer
Reducio
[ sta ] 7 [ eva ] 8 [ str ] 1 [ wis ] 7 [ arc ] 6 [ acc ] 6

Abilities
Seer. Sixth Sense

Spells
Reducio
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Snake Summons Spell (Serpensortia)
A transfiguration spell that conjures a live snake from the end of the wand. The counter-spell to this spell is the Snake-Vanishing Spell.
Snake-Vanishing Spell (Vipera Evanesca)
A transfiguration spell that vanishes snakes.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hardening Charm (Duro)
A charm used to change objects into stone.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
Illegibility Charm (Illegibilus)
A charm that makes writing impossible to read.
Revelio Charm (Revelio)
A charm used to reveal concealed objects, messages, invisible things, passages, secretly written messages, hidden markings and reveal the true appearance of someone who changed their appearance with a spell.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.
The spectator thread for this duel can be found here.
Come cheer for your House and friends!

sta • 10 | eva • 9 | str • 7
SHOP
wis • 9 | arc • 9 | acc • 10
⠀⠀⠀Ara Villa
⠀⠀⠀E N C Y C L O P E D I A
⠀⠀⠀Kanae Suzuki
Sixth Sense | Terrible Presence | Perfectionist I, II
PET
activity updates in profile

2025/2026 Stage 3 Ravenclaw vs Gryffindor: Match 7
Angel moved onto the piste and her stomach twisted. This was its biggest size from the side. The space seemed huge when she had observed the other matches, but now that she was standing in the middle of the space of the duelists, the distance seemed overwhelming. She could hear the noise from the crowd around her and could feel she was being pushed from every direction by one and all of the spectators seemed to be fixating upon her.

The ends of her wands were wet in her hands. She did not like to wipe them on her robes. Her heart was beating so fast that she could hear it through her throat and chest and she knew how nervous she was. For a second, she wished to be with her teammates, away from the criticism.A second later, she wanted to be among her teammates and not under the watch.

However, there was no way to get out.

Slowly and carefully, Angel took a breath and lifted her chin. She, after months of preparation, but had not lost her nerve at the last minute. She was a member here, and was one as much as anybody else on the team. Her captain had trusted her enough to put her in the lineup, and her House was counting on her to do her best.

So the thought calmed her. It was still there, as if it had a life of its own in her stomach, but it wasn't as overwhelming. Angel gripped her wand tightly, squared her shoulders and she was ready, she didn't want to be afraid.

She bowed down to her opponent, and prepared her wand the action was about to happen.

Action: as strategised

Note: Hope this is good
Last edited by Angel O'Connor on 5 Jun 2026, 09:29, edited 1 time in total.

iNPC: Alexander Whitlock

2025/2026 Stage 3 Ravenclaw vs Gryffindor: Match 7
English - Thoughts || Saturday, May 30th, 2026
Image posted by the member
XXXWhat, Ravenclaw again? It was the last duel of the school year, and Eonaria was definitely better prepared than her very first duel. A bare minimum expectation, but hey. Looking at her opponents on the stage, her first thought was that they had an advantage again— but after last time, she wouldn’t let their younger status make her underestimate them. Her body felt a little more relaxed, too. Eonaria had been trying to work on that, since stiff muscles and joints could slow reflexes and cause injury, neither of which she wanted. Their duelling captain didn’t seem super sympathetic, and the instructions she gave were… interesting. Flirting? During an official match? I wonder what happened there… And with Ara’s signal, they were in action.
Action: as strategised
@Derek Alexander Jay, @Eric Kim

Every flower is a soul blossoming in nature. 𝄞 Shop ˙⋆✮⋆˚࿔ iNPC: Akari Kabukimono

2025/2026 Stage 3 Ravenclaw vs Gryffindor: Match 7
Image posted by the member
Saturday, May 30th, 2026
171 words
@violence bloodthorn | @angel o'connorxxx
speechthoughts
doing as strategized
The saying ‘cool as a cucumber’ was interpreted and used in various ways. If someone looked at her in the present moment, they could rest assured that she, Julia, was in fact, not cool as a cucumber. The last Sunday of May had arrived and with it had also come the day Julia was so ecstatic about – the day of her first official duel. She had done countless unofficial matches some 1v1, others not, but none of them had the feeling of this one. The air felt euphoric, but at the same time, as though it was holding it's breath. Julia took her duelling stance, wand readied, as the'r moderator explained the rules she already knew (though there was some mention of flirting?). They ravens were going up against the badgers today. One part of her mind told her this would be easy, while the other, more sensible part, warned her not to underestimate her opponents as she so often did. Ara gave the signal, and they sprang into action.
[ sta 07 ] [ eva 05 ] [ str 05 ] [ wis 08 ] [ arc 05 ] [ acc 05 ]x──────────────────────────
───────────────────────x[ sixth sense ] [ ability ] [ ability ] [ ability ] [ ability ] [ ability ]
35,8 cm chestnut wood and unicorn hair
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Shop
I'm not weird. I'm limited edition.
Ency

2025/2026 Stage 3 Ravenclaw vs Gryffindor: Match 7
Image posted by the member


This was his first duel. Or well experience in duelling. It was quite difficult to figure out how he felt about it even as it was actively happening now. A bit anxious? Maybe, but also excited. Upon listening closer, most of the rules made sense: no killing, no potions, wands only, no physical contact. Yes, all usual things. Then was the: "no flirting so aggressive it becomes a psychological weapon, and y'all know the rest". Who even would do that? Granted the idea was not that out of the box and may actually work, and to give credit where credit is due, the rule was likely implemented because someone decided to break it to begin with.
Regardless, as the match was about to begin, he readied his wand up. May as well have fun, though a competitive part of him wanted to also strive for a win already. On Ara's signal it was on.

Actions: As strategized
STATS/OTHER

Seer | Sixth Sense
[ sta ] 7 [ eva ] 8 [ str ] 1 [ wis ] 7 [ arc ] 6 [ acc ] 6

sta • 7 | eva • 6 | str • 1
STATS⠀HERE
wis • 7 | arc • 3 | acc • 6
⠀⠀⠀iNPC: Athisak Wen
⠀⠀⠀E N C Y C L O P E D I A
⠀⠀⠀shop
Seer | Sixth Sense | ability
THROUGH⠀THE⠀YEARS
ability | ability | ability

2025/2026 Stage 3 Ravenclaw vs Gryffindor: Match 7
───────────────
Reminder: Just over 24 hours left to post and send actions. I still need posts from @Derek Alexander Jay and @Violence Bloodthorn along with actions from Ravenclaw (@Angel O'Connor, @Julia Evans, and Violence again)
───────────────

sta • 10 | eva • 9 | str • 7
SHOP
wis • 9 | arc • 9 | acc • 10
⠀⠀⠀Ara Villa
⠀⠀⠀E N C Y C L O P E D I A
⠀⠀⠀Kanae Suzuki
Sixth Sense | Terrible Presence | Perfectionist I, II
PET
activity updates in profile

2025/2026 Stage 3 Ravenclaw vs Gryffindor: Match 7
Image posted by the member
gryffindor
Derek smiled, enjoying the sense of power duelling gave him. He grasped his wand, twirling as he approached the piste. Derek glanced at his companions: Eric Kim and Eonaria Kabukimono. He had fueled with Eonaria once, but he has never met Eric before Well, this should be fun.The lion will strike again.
Stamina: 7 Evasion: 6 Strength: 5
Wisdom: 6 Arcane Power: 9 Accuracy: 7

Derek Alexander Jay
Come Visit Starshine Wonders
Even Darkness has a Shard of Light
iNPC Xinyue Zhen

2025/2026 Stage 3 Ravenclaw vs Gryffindor: Match 7
001.
FEMME FATALE ; LIPS AS WINE.
Image posted by the member
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Image posted by the member
xxxxxxx
xxxxxxxxx𝕳ow one managed to moderate one duel and then directly go to participate in another, Violence did not understand. And after the duel she had just moderated, she was honestly a little scared. Granted, they were all a year or two older than her and obviously had better knowledge of spells and stance and such. But it was enough to make her nervous.

As she stepped on the piste with her team, however, she felt the nervousness rushing out of her body, being replaced by a sense of ecstasy. She could do this. Ara Villa was to be moderating her duel. She knew the fourth year student, not much but enough. The rules that she spoke about went over her head. She was already aware of them and was sure she wasn't missing much. Gripping her wand tightly, she raised it, ready to cast her spell.
xxxxxxx
x x
Image posted by the member
xx ─── STA ◦ 6 | EVA ◦ 9 | STR ◦ 2 | WIS ◦ 7 | ARC ◦ 2 | ACC◦ 9
Image posted by the member
date ; 30th may 2026 ; 12:30
mentions ; @Ara Villa
wordcount ; 146
actions ; per strat
duelling club ; location
hai ; ooc notes
thoughts ; speech
tba; outfit
☽ code and graphic made by elena clark ☾
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PRODIGAL POTION LEANER ◦ CHARMER ◦ ABILITY ───
xxxxxxx
x
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2025/2026 Stage 3 Ravenclaw vs Gryffindor: Match 7
Round One
Ravenclaw:
100% HP (2000/2000)

Gryffindor:
95.5% HP (1910/2000)
[ @Violence Bloodthorn, Y2, Human ]
100% HP (600/600)
STA: 6 | EVA: 9 | STR: 2
WIS: 7 | ARC: 2 | ACC: 9
Prodigal Potions Learner
Charmer
──────




[@Derek Alexander Jay, Y2, Human]
87.14% HP (610/700)
STA: 7 | EVA: 6 | STR: 5
WIS: 6 | ARC: 9 | ACC: 7
Beast Master
Prodigal Charms Learner
──────
-90 HP (Incendio Duo)
Aflame [2] Incendio Duo
&
VS
&
[@Angel O'Connor, Y1, Human]
100% HP (700/700)
STA: 7 | EVA: 5 | STR: 6
WIS: 7 | ARC: 5 | ACC: 9
Prodigal History of Magic Learner
──────




[ @Eonaria Kabukimono,
Y2, Parselmouth ]

100% HP (600/600)
STA: 6 | EVA: 5 | STR: 4
WIS: 8 | ARC: 6 | ACC: 6
Parselmouth
Evasive Maneuvers
──────
&
VS
&
[ @Julia Evans, Y1, Human]
100% HP (700/700)
STA: 7 | EVA: 5 | STR: 5
WIS: 8 | ARC: 5 | ACC: 5
Sixth Sense
──────




[ @Eric Kim, Y2, Seer ]
100% HP (700/700)
STA: 7 | EVA: (8) 6 | STR: 1
WIS: 7 | ARC: 6 | ACC: 6
Seer
Sixth Sense
──────
-2 EVA (Bubble-Producing Spell)
r o l l s
─────actions sent
Reducio
Gryffindor
Eric Kim: Flipendo @ Violence
Derek Jay: Obscuro @ Violence
Eonaria Kabukimono: Incendio @ Violence
Ravenclaw
Violence: incendio duo derek
Julia: steleus eonaria
Angel: bubble producing charm on eric
─────Eric v Violence
Reducio
Eric casts Flipendo @ Violence
WDC: 9
Wisdom Check: [d20: 12] + 7 = 19 > 9 → success
10% Auto-Hit (Eric Seer) (Procs at 19-20): [d20: 11] → doesn't proc
Eric Acc Check: [d20: 3] + 5 - 1 (Charmer) = 8
Violence Eva Check: [d20: 5] + 9 = 14
[ 8 < 14 ]→ miss!
─────Derek v Violence
Reducio
Derek casts Obscuro @ Violence
WDC: 10
Wisdom Check: [d20: 19] + 6 = 25 > 10 → success
Derek Acc Check: [d20: 3] + 7 - 1 (Charmer) = 9
Violence Eva Check: [d20: 14] + 9 = 23
[ 9 < 23 ]→ miss!
─────Eonaria v Violence
Reducio
Eonaria casts Incendio @ Violence
WDC: 10
Wisdom Check: [d20: 19] + 8 = 27 > 9 → success
Eonaria Acc Check: [d20: 7] + 6 - 1 (Charmer) = 12
Violence Eva Check: [d20: 6] + 9 = 15
[ 12 < 15 ]→ miss!
─────Violence v Derek
Reducio
Violence casts Incendio Duo @ Derek
WDC: 12
Wisdom Check: [d20: 9] + 7 = 16 > 12 → success
Violence Acc Check: [d20: 18] + 8 = 27
Derek Eva Check: [d20: 3] + 6 = 9
[ 27 > 9 ] → hit!

Duration (1d3, 1-2: 1 round, 3: 2 rounds): [d3: 3] → 2 rounds aflame
Damage: 60 + 2 * 15 = 90

Effect: Derek suffers 90 HP and loses 60 HP for the next 2 rounds.
─────Julia v Eonaria
Reducio
Julia casts Steleus @ Eonaria
WDC: 9
Wisdom Check: [d20: 8] + 8 = 16 > 9 → success
10% Auto-Dodge (Eonaria Evasive Maneuvers) (Procs at 19-20): [d20: 14] → doesn't proc
Julia Acc Check: [d20: 8] + 5 = 13
Eonaria Eva Check: [d20: 9] + 5 = 14
[ 13 < 14 ]→ miss!
─────Angel v Eric
Reducio
Angel casts Bubble-Producing Spell @ Eric
WDC: 9
Wisdom Check: [d20: 4] + 7 = 11 > 9 → success
10% Auto-Dodge (Eric Seer) (Procs at 19-20): [d20: 3] → doesn't proc
Angel Acc Check: [d20: 19] + 5 = 24
Derek Eva Check: [d20: 13] + 8 = 21
[ 24 > 21 ] → hit!

Effect: Eric suffers -2 Evasion until nullified.
𓏲ּ𝄢
ic date: 30 may 2026, afternoon| "Speech" 'Thought' | post date: 09 june 2026 (03:00 AM) | 415 words
𓏲ּ𝄢
──────────────────"this is going to be a good match for the six youngins"
It was a rather interesting start to the match. Six wands raised at nearly the exact same moment as sparks and spell light carved across the dueling platform. Chaos resolved itself in fractions of a second. Both teams brought their own mixes of restraining their opponents and blasting off some bites right away.

The Murder of Merlin struck with flames as Violence Bloodthorn cast the more powerful brother to the well-known Incendio. The flames soared quickly and hit the target, the unfortunate Derek Jay. The fire collided directly with Derek before he could fully reposition, erupting around him in a violent burst of orange and gold.

At nearly the same instant, Julia sent a Steleus toward Eonaria while Angel flicked their wand toward Eric, bubbles already beginning to froth from the spell’s path as it hit Eric as he was just about to step out of the way, the bubbles intercepting his path to safety, bursting across his face and wand arm in an explosion of shimmering bubbles. Julia's Steleus missed just barely as Eonaria got out of the way in the nick of time, the spell just zooming past the lioness' shoulder into the wall.

On the Gryffindor side, Eric Kim snapped his wand forward with a sharp Flipendo, aiming to catch Violence off-balance through raw force. Beside him, Derek Jay attempted an Obscuro, dark cloth already beginning to manifest at the tip of his wand, while Eonaria Kabukimono conjured a streak of fire with Incendio. All spells heading towards the oldest member of the Ravenclaw side.

Eric’s Flipendo burst forward first among the Gryffindor attacks, but Violence moved with irritating ease-- the force spell skimmed harmlessly past her shoulder, scattering sparks against the barrier behind the Ravenclaw line.

Derek’s Obscuro followed immediately after, the black blindfold charm nearly forming, though Violence didn't even have to move a hair as it zoomed right past her! Eonaria’s flames came closest of all --a bright ribbon of orange fire cutting through the air-- yet somehow Violence evaded that too, robes snapping dramatically from the heat as the curse missed by mere centimeters!

By the end of the exchange, the battlefield had tilted sharply in Ravenclaw’s favor. Violence stood untouched despite being targeted by all three lions at once. Ara can't help but be impressed. She hoped the Gryffindors would warm up to the piste and get their aim sorted, though even just for now, this is going to be a good match for the six youngins.
I N F O R M A T I O N
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  3. If you don't post in the allotted time frame, your action is void.
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  7. If there are any mistakes, please let me know ASAP so I can rectify it.
  8. Good luck, and have fun!
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sta • 10 | eva • 9 | str • 7
SHOP
wis • 9 | arc • 9 | acc • 10
⠀⠀⠀Ara Villa
⠀⠀⠀E N C Y C L O P E D I A
⠀⠀⠀Kanae Suzuki
Sixth Sense | Terrible Presence | Perfectionist I, II
PET
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2025/2026 Stage 3 Ravenclaw vs Gryffindor: Match 7
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Not the greatest of a start with the spell he attempted in the first round not working, and on top of that having to deal with bubbles now too. He moved a step or two back, mostly out of surprise and instinct, before readying his wand again, thinking through what to do; maybe a change of strategy was in order, or maybe it wasn't. The bubbles wouldn't affect him much in doing the spells; that all granted his wand cooperated, and it would work this time, hopefully.

Actions: As strategized
STATS/OTHER

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[ sta ] 7 [ eva ] 8 [ str ] 1 [ wis ] 7 [ arc ] 6 [ acc ] 6

sta • 7 | eva • 6 | str • 1
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wis • 7 | arc • 3 | acc • 6
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