Emery Albrecht|Adult|Headmaster of Durmstrang

𝔈𝔪𝔢𝔯𝔶 𝔄𝔩𝔟𝔯𝔢𝔠𝔥𝔱
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🅑🅐🅢🅘🅒 🅘🅝🅕🅞🅡🅜🅐🅣🅘🅞🅝

Name
Emery Lucian Albrecht
School/Alma Mater
Durmstrang
Blood Status
Pureblood
Age
44
Role
Professor: 2020-2024
Headmaster: As of late October 2024
Birthday
06 August 1980
Wand
27,2 cm willow wood and unicorn hair
xxxImage posted by the member
Amortentia
Pine Needle and Cinnamon
Polyjuice
Navy Blue
x
Thestrals
Yes
Boggart
A dark version of himself, having cast curses upon a friend
Image posted by the member
🄰🄿🄿🄴🄰🅁🄰🄽🄲🄴
Reducio
Emery is a tall and strong man, standing at an impressive 196 cm. He has long locks of curly, dirty blond/light brown hair reaching to his shoulders, and he has eyes that shimmer blue and grey like a swimming pool reflecting rays of the sun. He has an elegant look to him, flamboyant perhaps in certain situations.
🄿🄴🅁🅂🄾🄽🄰🄻🄸🅃🅈
Reducio
There is a beautiful dichotomy within Albrecht. Though he looks flamboyant, extroverted, bold, defiant, and vain, in secret he is a gentle soul, reflecting a personality mirroring a loving golden retriever, to those that truly know him. His outward personality of a man concerned with his looks and prideful is a mask to protect himself. He has so long been this way that he has almost become an adrenaline seeker, however, and does lose focus on what is important in life if he does not remind himself to lose the mask and to truly be himself. He has an affinity for foreign languages and found it easy to pursue the fulfilling purpose of being a polyglot.
🄱🄰🄲🄺🅂🅃🄾🅁🅈
Reducio

Emery Albrecht was a peculiar child, interested in the strange yet beautiful world above him and around him as well as the secrets the books in his home contained. His parents Lestat Albrecht and Amalia Albrecht née Wolfe were fellow curse breakers who met during an assignment many years ago. Their love was quickly formed yet burned brightly like Fiendfyre never to be quenched. They were married solely a year after they formed an acquaintance. They were intelligent to wait to have children and though they were married young, their love birthed Emery in 1980. Emery was a calm child, worrying his parents with his lack of crawling, but began walking at a normal age. He learned to read young, at the bright age of four and books consumed his every waking hour. He led a lonely life according to others, but he was focused and enraptured by the worlds the books displayed, and he had no desire to make friends his own age. Outsiders of the family would notice a strange distance between him and his parents. No one would ever see why, but there were secrets behind those house doors they lived within. He was sociable, but his focus was to learn, and learn he did with apt focus, and enraptured delight. Born in Germany, he was tutored to be a mature, intelligent, and independent young student, and as expected, he attended Durmstrang at the appropriate age. Magic was beautiful to him, not just spells to learn and to copy. He saw the creativity in it, and the emotional catharsis within it. He viewed it as an art, a painful one, but a living one, pouring out from a person's discipline and imagination. His unique view allowed him to prosper at school, allowing him to graduate with higher-than-average marks, and gave him the opportunity to pursue any career that he wished. He began his adult life as a student lawyer, devouring wizarding law and expanding his perspective. His great dedication and love for the subject allowed him to quickly obtain a position as a barrister. A few years after, hearing the perspectives of the oppressed in wizarding society, his goal in life shifted, he began to advocate for the half-breeds. Hoping to see different perspective on this subject, he changed career paths and pursued a position in non-human relations for the German wizarding government. Eventually, at age 32, he was pleased to obtain a position as one of the non-human ambassadors for his nation. Years passed, and soon he was itching for a new career, a bad quality of his being easy boredom and easy loss of empathy that he easily hid. He left his high position in the government and began to pursue academics and research. He began as a graduate student once more, researching into the field of curses, the dark arts, and the ancient role of runes. He spent years in the frenzy of study, pouring his adrenaline seeking nature into finding more and more information and forming unique ideas in this field of scholarship. He became a respected academic soon in this field in Germany at the age of 40. When a position opened up as a professor for Durmstrang, he was excited to return to his old school to form and be a part of the new generation of students. Although there was great competition, he was hired as the new professor of Rune Magic. He has spent the last few years dedicated to this role and he hopes that this will finally be the role that he is able to keep until he is too old to work.
🄵🄸🄾🄼
Reducio
Emery Albrecht was quite young when his first display of magic was discovered. He was three and as a strangely intelligent young toddler, he had already begun to recognise the letters of the German alphabet and was always fascinated with the books on top of father's study room desk. One day, in a fit curiosity, he climbed on to the desk to try to grab a book with those special letters upon it. However, though his mind was quite developed for a three-year-old, his body was unfamiliar with such strenuous activity, and he soon slipped off the tall wooden desk with the book in hand. He fell to the ground, but the wooden floors of the study became soft under him, like pillows of feathers. He was uninjured and though his parents came rushing in with worry at the loud noise, all Emery was focused on was pointing at the letters that he could not understand, in the book in front of him.

𝔼𝕟𝕔𝕪𝕔𝕝𝕠𝕡𝕒𝕖𝕕𝕚𝕒

Emery Albrecht|Adult|Headmaster of Durmstrang
Image posted by the member

Stats: sta 10 ◦ eva 8 ◦ str 8 ◦ wis 20 ◦ arc 10 ◦ acc 9

Human


Abilities
Reducio
◦ Year 1 Charmer
◦ Year 2 Lovely Creature
◦ Year 3 Perfectionist
◦ Year 4 Impartial
◦ Year 5 Wandless Magic
◦ Year 6 Occlumency
◦ Year 7 Legilimancy
◦ Adult Imperio


Spells
Reducio
First Year
Dancing-Feet Spell • Tarantallegra - Charms 1
Mending Charm • Reparo - Charms 1
Levitation Charm • Wingardium Leviosa - Charms 2
Wand-Lighting Charm • Lumos - Charms 3
Wand-Extinguishing Charm • Nox - Charms 3
Locking Charm • Colloportus - Charms 4
Unlocking Charm • Alohomora - Charms 4
Umbrella Spell • Pluvia Velo - Charms 5
Whistle to Watch • Tunc Sibilus - Transfiguration 1
Snail to Teapot • Choclea Bibe - Transfiguration 2
Glass to Sand • Quarzicum - Transfiguration 2
Sauce-Making Spell • Condimentum - Transfiguration 3
Matchbox Transformation Spell • Flintifors - Transfiguration 4
Matchstick to Needle • Conmutocus - Transfiguration 4
Untransfiguration • Reparifarge - Transfiguration 5
Green Sparks Charm • Verdimillious - DADA 1
Red Spark Charm • Periculum - DADA 1
Curse of the Bogies • Mucus ad Nauseam - DADA 2
Knockback Jinx • Flipendo - DADA 3
Smokescreen Spell • Fumos - DADA 4
Knife to Paper Airplane • Cultrofors - DADA 5
Eyeglass Repair Charm • Oculus Reparo - HoM 1
Sneezing Hex • Steleus - HoM 2
Bubble-Producing Charm • Bullarum Immortalem - HoM 3
Scouring Charm • Scourgify - HoM 3
Passage Opening Charm • Dissendium - HoM 4
Mice to Snuffboxes • Muspyxis - HoM 5
Opening Charm • Aberto - Astronomy 1
Take Root • Anathema Daphnis - Astronomy 2
Shooting Spell • Jaculor - Astronomy 3
Snowflake-Creating Spell • Nix Facitur - Astronomy 4
Bewitched Snowballs • Nive Percutio - Astronomy 5
Fire-Making Spell • Incendio - Herbology 2
Extinguishing Charm • Extinguo - Herbology 3
Clothing Ignition Spell • Lacarnum Inflamari - Herbology 4
Tickling Hex • Titillando - Herbology 5
Four-Point Spell • Point Me - Flying 3

Second Year
General Counter-Spell • Finite Incantatem - Charms 1
Freezing Charm • Immobulus - Charms 2
Revelio Charm • Revelio - Charms 3
Illegibility Charm • Illegibilus - Charms 3
Slowing Charm • Arresto Momentum - Charms 4
Engorgement Charm • Engorgio - Charms 5
Shrinking Charm • Reducio - Charms 5
Avifors Spell • Avifors - Transfiguration 1
Purple Firecrackers-Conjuration Charm • Violaceous - Transfiguration 2
Color-Changing Charm • Colorvaria - Transfiguration 3
Clothing Color-Changing Charm • Multicorfors - Transfiguration 3
Hair Color-Changing Charm • Crinus Muto - Transfiguration 3
Squiggle Quill Spell • Vermiculafors - Transfiguration 4
Gluing Spell • Epoximise - Transfiguration 5
Hardening Charm • Duro - Transfiguration 5
Blindfolding Spell • Obscuro - DADA 1
Tongue-Tying Spell • Mimblewimble - DADA 2
Disarming Charm • Expelliarmus - DADA 3
Bluebell Flames • Caeruleus Inflamarae - DADA 4
Fur Growing Spell • Furrure Cresco - DADA 5
Cascading Jinx • Ingens Explosiones - Astronomy 1
Hot-Air Charm • Aer Calidus - Astronomy 2
Sun-Light Charm • Lumos Solem - Astronomy 3
Weather-modifying Charm • Metelojinx - Astronomy 4
Weather-modifying Countercharm • Meteolojinx Recanto - Astronomy 4
Weather-modifying Charm Variant • Meteolojinx - Astronomy 5
Atmospheric Charm • Caelum Muto - Astronomy 5
Blue Sparks Charm • Caerulimillious - Astronomy 5
Fire-Making Spell • Incendio Duo - Herbology 1
Slug-Vomiting Charm • Slugulus Eructo - Herbology 1
Severing Charm • Diffindo - Herbology 2
Flower-Conjuring Spell • Orchideous - Herbology 3
Worm-Conjuring Spell • Vermiculus - Herbology 4
Butterfly-Conjuring Spell • Lepidterio - Herbology 4
Pumpkin-Head Jinx • Melofors - Herbology 5
Tickling Charm • Rictusempra - Herbology 5
Slippery Jinx • Lubricus - Flying 1
Fiery Script Charm • Flagrate - HoM 1
Stairs-into-Slide Charm • Glisseo - HoM 2
Softening Charm • Spongify - HoM 2
Paper Mending Charm • Papyrus Reparo - HoM 3
Packing Charm • Pack - HoM 3
Reviving Spell • Rennervate - HoM 4
Hive-conjuring spell • Cutem Uro - HoM 5
Flask-conjuration spell • Potiri Putine - HoM 5

Third Year
Bandaging Charm • Ferula - Charms 1
Wind Jinx • Ventus - Charms 2
Wand-Lighting Charm Duo • Lumos Duo - Charms 3
Radiant Wand-Lighting Charm • Lumos Maxima - Charms 3
Summoning Charm • Accio - Charms 4
Banishing Charm • Depulso - Charms 4
Singing Jinx • Cantis - Charms 5
Healing Charm • Reparifors - Transfiguration 1
Guinea Fowl to Guinea Pig • Avum Porcus - Transfiguration 2
Porcupine [or Hedgehog] to Pincushion • Hystrifors - Transfiguration 2
Teapot to Gerbil • Jerbollam - Transfiguration 3
Teapot to Rat • Ratollam - Transfiguration 3
Teapot to Ferret • Migaleollam - Transfiguration 3
Teapot to Tortoise • Terachelys - Transfiguration 3
Teacup to Tortoise • Tazachelys - Transfiguration 3
Tail-Growing Hex • Cauda Incrementum - Transfiguration 4
Fish Transformation Spell • Piscifors - Transfiguration 5
Fish to Flower • Piscimutatio - Transfiguration 5
Teddy Bear to Spider • Arachmutatio - Transfiguration 5
Boggart-Banishing Spell • Riddikulus - DADA 1
Revulsion Jinx • Relashio - DADA 2
Snake Summons Spell • Serpensortia - DADA 3
Snake-Vanishing Spell • Vipera Evanesca - DADA 3
Full Body-Bind Curse • Petrificus Totalus - DADA 4
Teeth Growing Hex • Densaugeo - DADA 5
Hovering Charm • Sublevo Brevis - Astronomy 1
Freezing Spell • Glacius - Astronomy 2
Knee-Reversal Hex • Retro Genibus - Astronomy 3
Rotation Charm • Circumrota - Astronomy 4
Window Shattering Spell • Finestra - Astronomy 5
Descension Spell • Descendo - CoMC 1
Spider Conjuration Spell • Arachnos - CoMC 2
Hair Thickening Charm • Crassus - CoMC 3
Owl to Opera Glasses • Speculafors - CoMC 4
Water-Heating Spell • Aqua Fervens - Divination 1
Cracker Jinx • Nec Divinos Crepitus - Divination 2
Ascension Spell • Alarte Ascendare - Divination 2
Cheering Charm • Serenate - Divination 3
Bravery Charm • Animosus - Divination 4
Sealant Charm • Consigno - Divination 5
Jelly-Brain Jinx • Wibbli Cogitatus • Runes 1
Twitchy Ears Hex • Trementes Aures • Runes 3
Gripping Charm • Inhaeresco - Flying 1
Hurling Hex • Iacta - Flying 2
Vinegar to Wine • Acetum Reverto - HoM 1
Litterbox to Wildebeest • Arcacas Invacca - HoM 2
Water Repelling Charm • Impervius - HoM 3
Leg-growing Charm • Concalo Crura - HoM 4
Desk into Pig Spell • Corpus Porcus - HoM 5
Candle to Rabbit • Lucerna Lepus - Herbology 2
Ears to Kumquats • Aurisponica - Herbology 3
Rose Growth Spell • Herbivicus Rosa - Herbology 4
Shrinking Spell • Diminuendo - Herbology 5

Fourth Year
Amplifying Charm • Sonorus - Charms 1
Quieting Charm • Quietus - Charms 1
Minor Healing Charm • Episkey - Charms 2
Blockage Clearing Spell • Anapneo - Charms 2
(Minor) Explosion Charm • Bombarda - Charms 3
Fog-Conjuring Charm • Nebulus - Charms 4
Smokescreen Spell Duo • Fumos Duo - Charms 4
Muffliato Charm • Muffliato - Charms 5
Animal Goblet Transformation • Vera Verto - Transfiguration 1
Mice Transformation Spell • Snufflifors - Transfiguration 2
Ducklifors Jinx • Ducklifors - Transfiguration 2
Rabbit Transformation Spell • Lapifors - Transfiguration 3
Rabbit Slippers • Lepus Calceus - Transfiguration 3
Cauldron to Sieve • Filtración - Transfiguration 4
Cauldron to Badger • Furificar - Transfiguration 4
Cauldron to Guitar • Afinar - Transfiguration 4
Ecto Spell • Ectomatic - Transfiguration 5
Skurge Charm • Skurge - Transfiguration 5
Bubblehead Charm • Aspira - DADA 1
Leg-Locker Curse • Locomotor Mortis - DADA 2
Spider Repelling Spell • Arania Exumai - DADA 3
Impediment Hex • Impedimenta - DADA 3
Shield Charm • Protego - DADA 4
Ear-Shriveling Curse • Repulsiva Auris - DADA 5
Herbivicus Charm • Herbivicus - Herbology 1
Blackboard-writing Spell • Scripto - Divination 1
Teeth-straightening Spell • Recto dente - Divination 2
Siphoning Spell • Tergeo - Divination 3
Structure Building Charm • Erecto - Divination 4
Switching Spell • Viceversus - Divination 5
Anti-Cheating Charm • Esto Verax • Runes 1
Ink Revealing Charm • Aparecium • Runes 2
Age Line • Aetas Terminus • Runes 3
Broom Jinx • Indomitus - Flying 2
Mobiliarbus Charm • Mobiliarbus - Flying 3
Instant Scalping Hex • Trichaufero - Astronomy 1
Hair Loss Curse • Calvorio - Astronomy 1
Pressurized Water Charm • Aqua Eructo - Astronomy 2
Hair-Regrowing Spell • Capillus Incrementum - Astronomy 3
Star Shower Spell • Stella Cascadia - Astronomy 4
Bedazzling Hex • Indesmulo - Astronomy 5
Water-Making Spell • Aguamenti - Herbology 3
Drought Charm • Siccum lacus - Herbology 4
Pus Squirting Hex • Suppurare - Herbology 5
Beauty Spell • Pulchra - CoMC 1
Drone Jinx • Obstrepere - CoMC 2
Pepper Breath Hex • Draco Spiritus - CoMC 3
Washing Up Charm • Lavabit - CoMC 4
Vacuum Cleaner Spell • Lambent Lutum - CoMC 4
Somnambulist Charm • Somnambulus - HoM 1
Dinnerplate to Mushroom • Fungifors - HoM 2
Rock to Dog • Canifors - HoM 3
Steel Talons Transfiguration • Steelclaw - HoM 4
Stretching Jinx • Distringo - HoM 5

Fifth Year
Arrow Shooting Spell • Sagitta - Transfiguration 1
Smoke to Daggers • Pluviae Acuta - Transfiguration 2
The Bird Conjuring Charm • Avis- Transfiguration 3
The Bridge Conjuring Spell • Pontem Appare- Transfiguration 4
The Bridge Vanishing Spell • Pontem Discede- Transfiguration 4
Human to Pig • Porcus - Transfiguration 5
Human to Chicken • Pullus- Transfiguration 5
Human to Bat • Vespertilio- Transfiguration 5
Human to Ferret • Furritas- Transfiguration 5
Charm to Cure Reluctant Reversers • Reveragain - Flying 1
Ascendio • Ascendio - Flying 2
Flashing Paint Charm • Cololumina - Flying 3
Biting Jinx • Mordeo - Charms 1
Bubble Jinx • Ebublio - Charms 1
Deprimo • Deprimo - Charms 2
Toenail-Growing Hex • Cresco Unguibus - Charms 2
Blasting Curse • Confringo - Charms 3
Flame-Freezing Charm • Flamduratus - Charms 4
Glacius Duo • Glacius Duo - Charms 4
Reductor Curse • Reducto - Charms 5
Conjunctivitis Curse • Oculitumescere • DADA 1
Pimple Jinx • Furnunculus • DADA 2
Bat-Bogey Hex • Vespertilifors • DADA 3
Salvio Hexia • Salvio Hexia • DADA 3
Confundus Charm • Confundo - DADA 4
Head-Growing Curse • Cranium Inflatio - DADA 5
Freezing Spell Tria • Glacius Tria - Astronomy 1
Shocking Area Spell • Fulgurunda - Astronomy 2
Freeze! Spell • Freeze - Astronomy 3
Projectile Jinx • Waddiwasi - Astronomy 4
Levitation Spell • Levioso - Astronomy 5
Obliteration Charm • Vestigia Deleo • Divination 1
Rowboat Spell • Velifico • Divination 2
The Muggle Repelling Spell • Repello Muggletum • Divination 3
Tracking Object Charm • Avensegium • Divination 4
Spell-detection Spell • Specialis Revelio • Divination 5
Buffalo Conjuration Spell • Sianto • Runes 1
Antler Growth Hex • Anteoculatia • Runes 3
Homing Spell • Sequi Me - CoMC 1
Beetle Buttons • Buttonfors - CoMC 1
Placement Charm • Sede - CoMC 2
Informous Spell • Informous - CoMC 3
Herbivicus Charm II• Herbivicus Duo- Herbology 1
Fire-Making Spell III • Incendio Tria- Herbology 3
Knitting Charm • Creo suturis - Herbology 4
Sonorous Charm • Fremit- Herbology 5
Human to Armchair • Essesella - HoM 1
Countercharm for Hiccoughs • Consingultus - HoM 2
Badgering • Melifors - HoM 3
Splintering Unlocking Charm • Portaberto - HoM 4
Entrail-Expelling Curse • Exta Expurgo - HoM 5

Sixth Year
Patronus Charm • Expecto Patronum • DADA 1
Protego Maxima • DADA 2
Fianto Duri • DADA 2
Stunning Spell • Stupefy • DADA 3
Scorching Charm • Hostis Ure • DADA 3
Hiding Spell • Cave inimicum • DADA 4
Cornflake Skin Jinx • Pelle Cerealis - DADA 5
Silencing Charm • Silencio • CoMC 2
Sardine Spell • Sardinae ex Nasum • CoMC 3
Fairy Cake to Fairy • Faerifors • CoMC 4
Horn Growing Spell • Cornua Crescens • CoMC 5
Scarpin's Revelaspell • Partes Revelio • Potions 3
Gobstone to Skunk • Mephitifors • Transfiguration 1
Meddling Man to Monkey • Simia • Transfiguration 2
Caught! • Vincio • Transfiguration 2
Fulgari • Fulgari • Transfiguration 3
Emancipare • Emancipare • Transfiguration 3
Jelly-Legs Hex • Locomotor Wibbly • Transfiguration 4
Lovebird to LoveNote • Amoris Charta • Transfiguration 4
Fire Rope • Incendens Funis • Transfiguration 5
Fire to Snake • Ashwindem • Transfiguration 5
Jelly Fingers Curse • Digiti Wibbli • Flying 2
Supersensory Charm • Meliores Sensi - Flying 3
Anti-Alohomora Charm • Repugnat Reseratum • Divination 1
Bewitched Sleep Spell • Somnum Adduco • Divination 2
Imperturbable Charm • Imperturbatus • Divination 3
Silver Shield Charm • Argen Scutum • Divination 4
Ghostly Head Spell • Caput Immundus • Runes 3
Babbling Curse • Confusio Linguarum • Runes 4
Fountain of Wine • Effunde Vinum • Runes 5
Trip Jinx • Offendo • Charms 1
Langlock • Langlock • Charms 1
Intruder Charm • Monitus • Charms 1
Protean Charm • Protean • Charms 2
Tracking Spell • Appare Vestigium • Charms 3
Old Violent Unlocking Charm • Open Sesame • Charms 4
Flipendo Maxima • Flipendo Maxima • Charms 4
Candle Conjuration Spell • Fanale Appare - Divination 5
Feather-Light Spell • Agero Pondus • Herbology 2
Box Blasting Charm • Cistem Aperio • Herbology 2
Herbifors • Herbifors • Herbology 3
Dangling Jinx • Levicorpus - Herbology 4
Dangling Jinx Counterspell • Libracorpus - Herbology 4
Orbis • Orbis - Herbology 5
Vulnera Sanentur • Astronomy 1
Permanent Sticking Charm • Colloaeternum • Astronomy 2
Fixing Charm • Fixus • Astronomy 2
Limbo Mist • Vario Nebula - Astronomy 3
Limbo Mist Anticharm • Varia Nebulus - Astronomy 3
Bone Mending Spell • Brackium Emendo - Astronomy 4
Tempest Jinx • Tempest - Astronomy 5
Wind Jinx Duo • Ventus Duo - Astronomy 5
Memory Extraction Spell • Spero Obliviscaris - HoM 1
Lightning Spell • Fulguris - HoM 2
Gubraithian Fire • Ignis Aeterna - HoM 3
Focusing Charm • Focus - HoM 4
Shock Spell • Inpulsa - HoM 5

Seventh Year
Human to Shark • Squatina - Transfiguration 1
Table Trouble • Absorbeo - Transfiguration 1
Deterioration Hex • Surpo Energia - Transfiguration 2
Mancle Conjuration Spell • Vinculum - Transfiguration 3
Imprisonment Spell • Phylaca - Transfiguration 3
Piertotum Locomoto • Piertotum Locomoto - Transfiguration 4
Inanimatus Conjurus Spell • Inanimatus Conjurus - Transfiguration 4
Floating Eye Curse • Spectatoris Oculus - Transfiguration 5
Sponge Knees Curse • Genua Spongify - Transfiguration 5
Refilling Charm • Intero Chalix - Divination 1
The Throwing Spell • Everte Statum - Divination 2
Seize and Pull Charm • Carpe Retractum - Divination 3
Lawn Creating Spell • Pratum - Herbology 1
Repelling Spell • Repello - Herbology 2
Horn Tongue Hex • Rinoceros Lingua - CoMC 1
Paper Bird Charm • Charteus Avis - CoMC 1
Leek Jinx • Porra ex Auribus - CoMC 2
Talon-Clipping Charm • Tonde Clavus - CoMC 3
Cat to Tea Cozy • Fovifors - CoMC 4
Stinging Jinx • Carnem Pungere - CoMC 5
White Sparks Charm • Baubillious • Divination 4
Head Shrinking Spell • Redactum Skullus • Divination 5
Head Enlarging Spell • Engorgio Skullus • Divination 5
Unbreakable Charm • Aeternum Tutum • Runes 1
Curse-Dependent Locking Spell • Clausa Malum • Runes 2
Human to Yak • Bosmons • Runes 4
Enchantment Counter Charm • Surgito • DADA 1
Oppugno Jinx • Oppugno • DADA 1
Reverse Spell • Prior Incantato • DADA 2
Eradication Spell • Deletrius • DADA 2
Caterwauling Charm • Evigilans Formidine • DADA 3
Disillusionment Charm • Celare Palam • DADA 4
Homenum Revelio • DADA 4
Finger-removing Jinx • Incidere Digitum - DADA 5
Inflating Spell • Inflatus - Herbology 3
Reverte • Reverte - Charms 1
Invisibility Spell • Ocultus - Charms 1
Extension Charm • Capacious Extremis - Charms 2
Thief's Downfall • Mundans Aquam - Charms 2
The Vanishing Spell • Evanesco - Charms 3
Mobilicorpus • Mobilicorpus - Charms 3
Firestorm • Saevi Igninum - Charms 4
Partis Temporus • Partis Temporus - Charms 4
Partnership Charm • Magicus Extremos - Charms 5
Horton-Keitch Braking Charm • Sistentes Scopa - Flying 1
Cushioning Charm • Molliare - Flying 2
Flying Charm • Fligennia - Flying 5
Stickfast Hex • Colloshoo - Herbology 4
Gouging Spell • Defodio - Herbology 5
Expulso Curse • Expulso - Astronomy 1
Blocked Barrier • Clausus Claustra - Astronomy 2
Room Sealing Spell • Locus Signantes - Astronomy 2
Anti-Intruder Jinx • Repello Intrusoribus - Astronomy 3
Security Spell • Obfirmo - Astronomy 4
Gytrash-conjuring Spell • Veni Gytrash - Astronomy 5


Potions
Reducio
First Year:
Cure for Boils (First Lesson)
Herbicide Potion (First Lesson)
Forgetfulness Potion (First Lesson)
Antidote to Common Poisons (Second Lesson)
Antidote to Uncommon Poisons (Second Lesson)
Bruise Removal Paste (Third Lesson)
Burn Healing Paste (Third Lesson)
Babbling Beverage (Fourth Lesson)
Confusing Concoction (Fourth Lesson)
Dizziness Draught (Fourth Lesson)
Muffling Draught (Fifth Lesson)
Dogbreath Potion (Fifth Lesson)
Pompion Potion (Herbology Second Lesson)

Second Year
Drowsiness Draught (First Lesson)
Sleeping Draught (First Lesson)
Murtlap Essence (Second Lesson)
Pepperup Potion (Second Lesson)
Anti-Paralysis-Potion (Third Lesson)
Black-Fire-Potion (Third Lesson)
Deflating Draught (Fourth Lesson)
Swelling Solution (Fourth Lesson)
Calming Draught (Fifth Lesson)
Gregory’s Unctuous Unction (Fifth Lesson)

Third Year:
Grand Pepperup Potion (First Lesson)
Mandrake Restorative Draught (Second Lesson)
Revive Potion (Second Lesson)
Befuddlement Draught (Third Lesson)
Laugh Inducing Potion (Third Lesson)
Bulgeye Potion (Fourth Lesson)
Fire Breathing Potion (Fourth Lesson)
Memory Potion (Fifth Lesson)
Scintillation Solution (Fifth Lesson)
Madam's Glossy Silver Polish (CoMC First Lesson)
Pet Tonic (CoMC Fifth Lesson)
Replenishing Potion (Astronomy Third Lesson)

Fourth Year:
Fatiguing Infusion (First Lesson)
Weakness Potion (First Lesson)
Skelegro (Second Lesson)
Wound Cleaning Potion (Second Lesson)
Blood Replenishing Potion (Third Lesson)
Essence of Dittany (Third Lesson)
Garroting Gas (Fourth Lesson)
Erumpent Potion (Fourth Lesson)
Baruffio’s Brain Elixir (Fifth Lesson)
Wit Sharpening Potion (Fifth Lesson)
Floating Potion (Flying First Lesson)
Turbo Farts Potion (CoMC Fifth Lesson)

Fifth Year:
Alihotsy Draught (First Lesson)
Elixir to Induce Euphoria (First Lesson)
Dr. Ubbly’s Oblivious Unction (Second Lesson)
Wiggenweld Potion (Second Lesson)
Girding Potion (Third Lesson)
Vitamix Potion (Third Lesson)
Invisibility Potion (Fourth Lesson)
Shrinking Potion (Fourth Lesson)
Potion for Dreamless Sleep (Fifth Lesson)
Invigoration Draught (Fifth Lesson)
Oculus Potion (DADA First Lesson)
Doxycide (CoMC Fourth Lesson)
Snuffling Potion (CoMC Fifth Lesson)
Starry Sky Solution (Astronomy 5)

Sixth Year:
Draught of Living Death (First Lesson)
Wideye Potion (First Lesson)
Cough Potion (Second Lesson)
Jaw Bind Potion (Second Lesson)
Hiccoughing Solution (Second Lesson)
Restoration Potion (Third Lesson)
Antidote to Veritaserum (Third Lesson)
Star Grass Salve (Fourth Lesson)
Devil's Sticky Balm (Fourth Lesson)
Cranberry Cleaner (Fourth Lesson)
Amortentia (Fifth Lesson)
Love Potion Antidote (Fifth Lesson)
Volubilis Potion (CoMC First Lesson)

Seventh Year:
Strengthening Solution (First Lesson)
Exstimulo Potion (First Lesson)
Manegro Potion (Second Lesson)
Beautification Potion (Second Lesson)
Draught of Peace (Third Lesson)
Hate Potion (Third Lesson)
Clot Clearing Potion (Fourth Lesson)
Reorganizer (Fourth Lesson)
Asklepion Ambrosia (Fifth Lesson)
Chelidonium Miniscula (HoM First Lesson)
Baneberry Potion (HoM Second Lesson)
Noxious Poison (HoM Third Lesson)
Garish Pink Poison (HoM Fourth Lesson)
Venomous Tentacula Juice (HoM Fifth Lesson)


Adult Log
Reducio
2024: Ability
Last edited by Zach Zaphiere on 15 Oct 2024, 10:49, edited 1 time in total.

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Contact a Head of House or the Headmaster if you need anything.

Emery Albrecht|Adult|Headmaster of Durmstrang
𝔸𝕓𝕚𝕝𝕚𝕥𝕚𝕖𝕤
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◦ Charmer ◦
Reducio
Emery quickly was charming to the adults around him as his bright and intelligent nature enchanted the adults, who viewed him as an old soul with wisdom beyond his years. There was a quirkiness, of course, to his introverted self, who through practice could display a sense of open interaction and excitement of meeting others. It was as if there were two parts of him, one that was himself truly, and the outward mask that was charming, delightful, whose goal was to make others laugh and smile. In his eleventh year being alive, Emery had the opportunity to interact with a highly regarded curse-breaker who was a fellow acquaintance of his parents. Having understood instinctively that this person in front of him was an important man, Emery smiled cheekily and exclaimed, "I am a student at Durmstrang presently and it would be wonderful if I could learn from you before you leave." Emery of course did enjoy learning to its fullest pleasure, but in this moment, it was not the love for knowledge that encouraged him to speak, but rather the hopes of making this adult smile and praise him in a way. It was just an unconscious desire for attention as an only child that led to a reflex of attempting his very best to please everyone around him. Emery would grow out of this innocent display of smiles and intellectual charming as he began to recognise as a teenager that youthful charm would not do the trick any longer. He would turn to more flirty and sassy means of charm in certain situations. No matter the method of charming others, it was all a natural part of him that desired to be accepted and to please others that as said before was an involuntary reflux that he was not completely aware of as he truly was a child focused on ascertaining knowledge and only knowledge. His conscious brain only wanted to learn, whether academically or personally. However, his unconscious brain most likely realised that by charming others, more information was readily available, and people were much more likely to be open than with those they were not pleased with. The more Emery aged; his outward persona developed into a unique mix of enchanting and sassy, a personage fit for a rock band singer than an academic. Emery no longer could distinguish the difference between his inner self who cared for others and the outward persona who would charm and acted like he used people.
WORD COUNT
416/400

◦ Lovely Creature ◦
Reducio
Emery Albrecht has always been aesthetically pleasing to observe. As a child, he was the perfect golden-hair boy with blue eyes that shimmered like azul in the sunlight, fracturing beams of refracted light, creating veins of beautiful bright white. There was no doubt in the elderly people around him that he would be incredibly handsome when he was older. As expected, he grew to be a very handsome young lad, and at twelve, right at the cusp of puberty, he had a youthful attractiveness that many would desire. He was clean and sharp in his outfits, and he cared about his appearance far more than most other children. He was catering towards the adults after all, unconsciously waiting to the hear the compliments of, "Oh he's well dressed, he might enter the Ministry or be a powerful duellist one day." This youthful beauty would soon transform into long locks of golden-brown hair, coupled with blue eyes, that matched the strong jawline he began to develop as a young man. He dressed as one with power and he looked it also, with piercing eyes and strong determination in his brows. In school, he never accepted the hand of another, but it was very likely, that if he had, they would have been very glad indeed. Though he focused on his academics and law in his youthful years, he did not neglect his physical activity as many do, instead he made sure to exercise his physical body as well his mind. He was a healthy and strong young man to look at and his personality was strong. There were many who believed this strong personality made him even more attractive, more exciting. He would attend the balls his parents were invited to and the formal events that were hosted, and he always stood out as a handsome man. Coupled with his ability to sound intelligent and curious, many appreciated both his physical attractiveness and his contributions to the conversation. There was a loveliness to him and it was appealing to many of his peers, and his willingness to take care of himself physically as a young man in his teenaged years created habits that allowed him to stay fit and stay healthy as well. Perhaps one could be reminded of a viking when looking upon his features, although of course, that would be the wrong ethnicity for him, as he was German. He looked like a Dorian Grey when he was in his youth, and now he looked muscular and strong.
Word Count
419/400

◦ Perfectionist ◦
Reducio
Even as a child, Albrecht was unique in that he focused deeply only on the books and facts around him. He focused on learning more than he ever focused on gaining social acquaintances and bonds. Unlike most people however, he did not feel lonely in anyway, despite this obsession over books and knowledge. He always desired to know and to be correct in his knowledge so he slowly and meticulously would write notes on what he learned and what he did. Perhaps one could easily remark that his mind was quite keen to research and to present knowledge perfectly. In his schooling, he was desperate in a way to receive top marks in everything that he worked on for his tutors. His desire for perfect knowledge leaked into every part of his life in the future. He was a perfectionist in casting spells, making sure that his wand movement was perfect and that he had the exact syntactic pronunciations of the incantations he wished to practice with. At Durmstrang, this perfectionism seeped into physical exertion as well. If he was to attempt anything, he would put one hundred percent effort into his deeds and confirm he was doing everything perfectly before he would ever display it to others, whether peers or adults. There was no other mindset available to him, because he viewed the world far more black and white than shades of grey. There was no such thing as accepted failure to him. As he matured, he grew in his wisdom and began to learn and appreciate that he could not do everything perfectly, that even though he desired perfection, that was something that could not be achieved fully. His mind began to appreciate the shades of colour and grey that was in the world. Thus, as he grew older, his perfectionism began to concentrate solely on the areas that could be achievable by a human, spell casting, mathematics etc. He began to view his desire to be perfect define itself differently. To be perfect mean to put in 100% effort into something no matter the result. If he failed to achieve a goal but had tried his very best, then that was perfect because there would be no regrets. However, Emery does still have the incessant desire to cast a spell perfectly, never give the wrong answer, and not do something publicly unless he was good at it. Lucky for him, Emery is very good at a lot of things in a wide range of subjects.
Word Count
418/400

◦ Impartial ◦
Reducio
As an intellectually focused child as well as a person with a strange personality, Emery has always been used to having people form unappealing opinions about him. Perhaps he is a bit socially awkward, perhaps he is a bit to direct, or perhaps his sense of dress is a little too flamboyant for anyone's taste. As such he has developed a strong sense of self that is rather impartial to people's attempts to convince him of their opinions about it. Just like this impartial attitude to people's opinions, physical attractiveness never really convinces Emery Albrecht of anything. He makes decisions to take actions only based on his own opinions and the allure of a veela or a person with strong physical features never affects his decision making. It is quite ironic however, since he has observed that his physical attractiveness allows him to more easily convince people of his own opinions and achieve his desires. He is not vulnerable, but others are. It is very good for society that Emery Albrecht has no current desire to use this vulnerability for his own benefit. Perhaps it is the fact that he is conventionally attractive that prevents him from being pulled under the allures of attraction. After all, in his mischievous youth, he did often use it to convince his peers to grant him favours. One of these supposed favours was to ask a fellow peer to do his essay on ancient runes and Egyptian hieroglyphs for him. The silly part is Albrecht of course did not trust the quality of the work that this peer would produce, so he had already written that essay, three pages long on parchment. He just desired to test if he could use his attractiveness to convince another for help. He did of course do the nice thing and go on a single date with that person as promised, but it never truly meant anything for him, so he did not offer to continue the relationship. That other person waws conventionally attractive as well, providing him anecdotal evidence that perhaps rationality does not depend on personal attractiveness, solely a function of the brain. In some ways he wished the attractiveness of someone could cause him to become irrational, to lose control, because it seemed such a normal part of society, to fall in love and to be charmed by a person's features and be willing to do anything for them. He wondered why he could use his own charming self and attractiveness for his own gain but could never reciprocate.

◦ Wandless Magic ◦
Reducio
Wandless Magic is quite a difficult feat to achieve that requires great focus and a desire to achieve. For Emery this came easily. As said previously, Emery was academically focused from a very young age and strived to achieve everything perfectly. As a student, he placed wandless magic as that goal of perfection and worked a great many years towards it. He, of course, had the advantage of a private tutor in the summers, as well as a comfortable amount of riches. He never had to worry about any physical needs and had all the reading material that he could have ever desired. Perhaps it was a dream that could never be achieved, but he worked strongly towards it. Learning everything he could at Durmstrang, he purposefully focused on this skill during the fourth year of his schooling and over the summer. He finally achieved his goal of casting wandlessly in his fifth year. It was a simple spell that he was attempting to cast without his wand, Alohomora. He had focused on his intent to open the lock in front of him. A simple lock that he had placed on his trunk. His expectation had not been to succeed as this was the hundredth or more time that he was attempting to cast wandlessly. There was no expectation to succeed at all as he was aware that many wixen would never achieve the skill of casting without a wand. In fact, he was certain that many great wizards and witches who created these spells in the first place had never cast without a wand or even non-verbally. There was a great prestige to be able to achieve wandless casting. He hoped terribly that he would be able to achieve his goal this year, but he did not expect it to happen so soon in the beginning of the year. He intently stared at the lock, imagining it meticulously open, a pin at a time. He cast wandlessly "Alohomora" and to his great surprise it opened quickly. Exactly as he had imagined it opened and Emery had cast his first spell wandlessly. With this success in the forefront of his mind, he began to dream for the moment that he could cast all spells without a wand. There was a great sense of achievement within the heart of his soul, a sense of pride of being one of the few that could indeed cast wandlessly. He imagined other hard skills magically being learned by him in the future.
Word Count
418/400

◦ Occlumency ◦
Reducio
Just as he was strong in intelligence and the ability to display a different personality, to never display his inner self, his desire to protect his mind and his own thoughts allowed him a great deal of assistance of attempting to learn Occlumency. He was naturally inclined to protect his own thoughts from others and this desperate desire to protect his true thoughts and his identity gave him great intent to learn to protect his thoughts magically. He began first by practicing how to empty his mind of his own thoughts, clearing his mind completely and utterly. There was no Occlumens that was able to teach him privately, so Emery was an autodidact in this skill, gaining his knowledge from deep research in the library in his home, as well as through the library in the school. He was a very dedicated young man in his sixth year, desperately wishing for success in this magical skill. Perhaps even more so, because his strange thoughts would never charm anyone if they ever were heard. The more he dedicated his mind to this skill, there were other beneficial affects as well. It allowed him to calm his mind during times of anxiety and to find peace during times of outward turmoil. As he began to slowly train himself in the art of shielding his thoughts, he was more apt at hiding his emotions, no longer wearing his heart on his sleeve. He achieved the ability to absolutely clear his mind, but he wanted to achieve a greater form of Occlumency, hiding only the thoughts and emotions, a Legilimens desired to obtain. So, he continued to train throughout his free time and dedicated himself to the art of occluding his mind. Eventually, Albrecht did achieve the ability to present a faux layer of memory that would trick the other. At Albrecht's request, his tutor was able to find a Legilimens who was willing to test Albrecht's ability confirming his skill and natural attunement to the magical skill. Albrecht was quite pleased with himself, knowing that he would be able to perhaps one day resist the effects of Veritaseum and be familiar with fighting against the control of Imperio. There was a yearning for Albrecht to achieve greatness, and he believed that this would bring him one step towards that goal. Now that he had achieved Occlumency, Albrecht would not stop, he would pursue Legilimency in the future.
Word Count
404/400

◦ Legilimancy ◦
Reducio
Even when he was young, Emery viewed the world as a playground of learning, and as he grew older, he constantly pursued greater and greater knowledge, whether through books, tutoring, schooling, or pure imagination. There was something within him that was incessant in the desire to know. It made sense then that Albrecht desired to know the thoughts of others, and he knew that as a strong wizard he had the ability to achieve the skill of Legilimancy. When there was an ability that was unknown by him, of course Albrecht would attempt to learn it and so he did. He spent all of seventh year, searching, training, reading, and practicing his ability to read the thoughts of others, dreaming to one day be one of the strongest if not the strongest Legilimens alive. Albrecht always desired to be the best, but was strangely disappointed in himself if he could not achieve it. He poured his heart into learning the skill, and though it took him a great deal of time, his hard work eventually paid off. Sometime in mid-seventh year, Emery gazed into the eyes of another, a classmate at Durmstrang, declared the incantation boldly, and to his great delight, he heard the thoughts of the other. They were in the dining hall and so it was a simple thought, "I am quite hungry" but it was still a thought that the other had not spoken out loud. Albrecht was quite pleased with himself, and he treated himself with a dessert that night, though he would likely regret the amount of sugar that was in the piece of cake, in the future. It was a pleasing thought that he knew how to ascertain the thoughts of others, because in his own experience, the adult world was apt to lie, and knowing the truth of a situation could depend truly on a person's ability to read the minds of another. It would prevent him from being manipulated in the future as well as allow him to ascertain the true opinions others had of him. Since Albrecht did not display his true cunning and shyness, this would allow him to determine if his mask was believed by others around him. In addition, with a glee, no one might except from him, Albrecht would quite enjoy the pranks he would be able to play through the secret knowledge he could gain from this new skill he had learned.
Word Count
406/400

◦ Imperio ◦
Reducio
Perhaps it was strange that a person like Albrecht would enjoy control, for his nature was to enjoy excitement and novelty. However, the power that came from control was a glee like no other. However, the reason Emery learned the imperius curse was as peculiar as he was. It was out of a desire to research the behavior of animals that led him to wish to be able to control them. It was so difficult to learn of these animals when they were so easily skittish, and unwilling to approach him. Perhaps it was indeed a sign of a hidden darkness that his first thought was to learn this curse in order to defeat these obstacles, but Emery had no desire to harm using this spell, only to make his ability to learn easier. His one goal in life was to learn, and Emery put it above everything else. It was easy to forgo any social norms or beliefs because of this. Just as his boredom makes him liable to jump from one idea to another, without the loyalty to people that others usually had, Emery's first thought was to learn this curse without even considering perhaps the significance of knowing and using this curse to the people around him. This was the case with many of the dark arts that he was familiar with, and that was why he had pursued that academic path at Durmstrang. The combination of his incessant desire to learn and his tendency to pursue the unique and the new could get him in trouble without him even having a thought of the consequences. That was why Emery found himself learning and applying the Imperius Curse on unsuspecting creatures such as spiders, ants, once in a while a mammal. It was never a desire to control them either, just to calm them down so that he could inspect them and observe them carefully, without startling them. He would always use Imperio to keep them still or unaware of his presence, and he would always give them a treat afterwards. Perhaps he should consider the reputation this curse had in the wizarding world, but he never gives a frick, and he probably never will. He was the person to do whatever he wanted in his private time, anyway. If no one was going to find out, then the reputation of the curse wouldn't haunt him, and bite him in his arse.
Word Count
405/400


𝔼𝕟𝕔𝕪𝕔𝕝𝕠𝕡𝕒𝕖𝕕𝕚𝕒

Emery Albrecht|Adult|Headmaster of Durmstrang
𝕋𝕙𝕣𝕖𝕒𝕕 𝕋𝕣𝕒𝕔𝕜𝕖𝕣
YearsThreads
Twenty Twenty Four
Twenty Twenty Five

𝔼𝕟𝕔𝕪𝕔𝕝𝕠𝕡𝕒𝕖𝕕𝕚𝕒