24 Apr 2023, 19:55
 Help Us  Forum Suggestions
Hannah Blossom wrote: 24 Apr 2023, 19:41 Hello! I have a suggestion.

What about adding pet's birthdays bellow their names? I know it might take a little bit of work, but it'd be nice, for example, it's someone's pet's birthday, they might want to celebrate. Or you forget your pet's birthday? I know it might seem a bit useless, but I think it would help.
You can check your pet thread for their birthday anytime, we won't delete it ^^
It is a cute idea, but as the name section for cats only has limited capacity this would limit people in their name choices or make many have only half the pet name displayed on their profile card.

Opeila Winters | Raffle | Theodore Duncain
Sta-10 | Eva-14 | Str-4 | Wis-17 | Arc-9 | Acc-15

24 Apr 2023, 19:57
 Help Us  Forum Suggestions
Opeila Winters wrote: 24 Apr 2023, 19:55
Hannah Blossom wrote: 24 Apr 2023, 19:41 Hello! I have a suggestion.

What about adding pet's birthdays bellow their names? I know it might take a little bit of work, but it'd be nice, for example, it's someone's pet's birthday, they might want to celebrate. Or you forget your pet's birthday? I know it might seem a bit useless, but I think it would help.
You can check your pet thread for their birthday anytime, we won't delete it ^^
It is a cute idea, but as the name section for cats only has limited capacity this would limit people in their name choices or make many have only half the pet name displayed on their profile card.
Alright I understand :)

STA✿9﹒EVA✿5﹒STR✿4
WIS✿7﹒ARC✿4﹒ACC✿6
🕊𝕙𝕒𝕟𝕟𝕒𝕙 𝕓𝕝𝕠𝕤𝕤𝕠𝕞🕊
the end of beginnings
𝙚𝙣𝙘𝙮 ♛
--------X﹒X﹒X--------

24 Apr 2023, 20:04
 Help Us  Forum Suggestions
Piérre Marchonné wrote: 17 Apr 2023, 16:29
I have a suggestion concerning the heritage of magical half-breeds and the recent addition of Comprehend Languages as an ability that introduced a plethora of new magic languages, particularly Veela and Giant.

As is already known in the races topic, Parselmouths and Part-Goblins both have special magical languages that they learn as part and parcel of their race; Parselmouths learn Parseltongue so that they can speak to snakes, and Part-Goblins learn Gobbledegook (likely so that they have a proof towards being let into the special section in the Gringotts forum).

With the addition of Veela and Giant as learnable magical languages (per ability Comprehend Languages created in the past year), I offer the suggestion that the Part-Veela and Part-Giant race be minutely edited to enable the race to speak their half-race language (Part-Veelas learning Veela and Part-Giants learning Giant) starting their first year just like Goblins can. It would offer no statistical benefit as the addition does not modify stats (unlike Comprehend Languages' 10% Wisdom buff), and as we have seen in gameplay so far there have been precious few instances where knowing a magical language of any kind has been of particular help for the sake of moderated events or interaction with the corresponding magical creatures.

As an additional argument; according to current lore concerning the language as being part of the Part-Goblin player race, even Part-Goblins that do not know of their goblinoid heritage (or who are as little as 1/8th Goblin with no relation to their Goblin ancestors) can speak Gobbledegook with no issue. This is a situation unlike that of Parselmouths where being a Parselmouth is a genetic trait in which the talent is directly inherited, causing the speaking of Parselmouth to be more likely to be a trait that would be inherently uncovered simply by merit of the talent (much like how Seers would open their third eye as they age). By this example, surely Part-Veelas and Part-Giants would be the same as Part-Goblins; they would have that language somewhat incorporated into their nature even if they didn't know about their heritage until later in their lives by theory of nature over nurture. Even if the player did not want their character to in character know the language, at least they would have an opportunity for character growth when IC their character uncovers their heritage and then starts to embrace it. It would also offer an encouragement for individuals who want to be a PC linguist, as those who would be true Half-Breeds (and Parselmouth) would have the ability to cap out at knowing 3 magical languages instead of the usual 2 granted by a double dip into Comprehend Languages.

In conclusion, due to the fact that Part-Goblins inherently know their language without being genetically disposed to it like Parselmouths, I believe that Part-Veelas and Part-Giants should have the ability to naturally know their heritage tongue since they too are of that unusual origin and are in a similar situation as Part-Goblins insofar as somehow knowing the language inherently despite potentially being in conditions that would not have let them know about their culture or half-race until the moment they enter the magical world. It would make much more sense, particularly if the Half-Breed PC is a true Half-Race with a parent that is either a Giant or a Veela directly. Sociologically, their parent is more likely to inundate their child with the culture, which would include the language (much like bilinguals in real life).
I would really, really like to see Pierre's suggestion considered by staff. I think this would really help the part-humans have richer culture and characterization, which is much needed considering how much is pre-determined about their characters with only half of the ability slots available for them to decide for themselves. This would help the site as a whole have more diversity in character types and more ways for people to express themselves, not to mention how this would simply make things more fair for people across the board. If this went through, the increased fairness would make people have fewer tradeoffs to consider when selecting a race and could be freer to pick things for the flavor they wanted.

★ Valentin's Ency ☆ ☄ койрыклы йолдыз килә-ә ☄ ☽ Aida's Ency ☾

25 Apr 2023, 00:49
 Help Us  Forum Suggestions
I linked the suggestion in the staff office. I know it was previously discussed and there was a specific reason for their omission but I would be lying if I said I can remember why they were left out. In any case, the suggestion is not being ignored, there is just no answer. However, Pierre might recall because he was on staff during the time it was previously brought up (I think).

There is something about ambition, how it not only propels you but also defines you.

25 Apr 2023, 01:15
 Help Us  Forum Suggestions
Thank you so much for letting me know its status, Lear.

Admittedly I don't remember a discussion like that while I was on tenure; I do vividly recall the discussion over the Animagus process/building guidelines and its FAQ section's drafting, though (if that's a good point in the timeline to anchor what specific conversations were being had in staffland). I hope that my suggestion can be taken into account, and thank you once again for getting back to me. Just knowing that it's being considered is very reassuring.

Jesters do oft prove prophets. 𓀚
I am the brother account to Romeo Marchonné

24 May 2023, 20:42
 Help Us  Forum Suggestions
Hi! I have a small suggestion, which I think may be fun to role-play and organize OOC. I heard that there was a interhouse sleepover between two houses from Slytherin - maybe we could do it again? I just think that it would be a great role-play opportunity!
D. E

Wis: 7 Acc: 8 Sta: 6
𝑫𝒖𝒗𝒆𝒔𝒔𝒂 𝑬. 𝕊𝕠 𝕕𝕒𝕣𝕜
Eva: 9 Arc: 5 Str: 5

The Witch
Duelist || Broom Racer
The Princess

Wis: 10 Acc: 10 Sta: 6
𝕊𝕠 𝕝𝕚𝕘𝕙𝕥 𝑨𝒏𝒈𝒆𝒍𝒊𝒒𝒖𝒆 𝑺.
Eva: 9 Arc: 3 Str: 2

26 May 2023, 02:13
 Help Us  Forum Suggestions
Ask your HOH to facilitate, they usually partner up with another HOH. Just remember that they need to be IC, so if you're actively setting one another on fire the HOH might struggle to find an IC reason to trust you next to sleeping Ravenclaws.

There is something about ambition, how it not only propels you but also defines you.

6 Jun 2023, 02:23
 Help Us  Forum Suggestions
Hello! This is kind of a suggestion/question, but I was wondering if there is ever going to be a way to deactivate iNPCs? I really like my current one, but I don't think I always will, and it seems like a shame to deactivate Nora just for a new iNPC.

"Serpentes saltare!" - a Latin translation of a fabulous phrase

6 Jun 2023, 02:33
 Help Us  Forum Suggestions
I don`t think so, one PC only got one iNPC, so I suppose you must stay on one iNPC if you don`t want to deactivate your PC...

Rita Su - Hufflepuff Andy Menton - Ilvermorny, Thunderbird
Color code: Rita: #560edd Andy: #c40e0e
Rita`s Ency Andy`s Ency Shop

6 Jun 2023, 05:59
 Help Us  Forum Suggestions
Nora De Carie wrote: 6 Jun 2023, 02:23 Hello! This is kind of a suggestion/question, but I was wondering if there is ever going to be a way to deactivate iNPCs? I really like my current one, but I don't think I always will, and it seems like a shame to deactivate Nora just for a new iNPC.
You cannot deactivate iNPCs. Once you make them they are yours forever. Just like when you make your PC you can't make another PC without deactivating the current one.
On the other hand, if you really like your iNPC on your current account but then you deactivate your current account and make a new account, as long as you haven't made a new iNPC on the new account, you can request for your iNPC from your old account to be transferred over to your new account. But remember, if you deactivated an account that was a 2nd year or above and make a new account that account would be a first year. Which means you can't transfer your 2nd year iNPC over to your new account until that account reaches your 2nd year.

On the other hand, if you don't like your iNPC, you can't deactivate it and make a new one on the same account. Once you make it you can't make another one unless you deactivate your account and activate a new one, thus giving you the option of creating a brand new iNPC.

This is the same for abilities and stats too. Once you choose your abilities and stats and they are accepted, you can never change them again, even if you made a mistake at the time.

kim sato
tone bakugo
sta • 10 | eva • 16 | str • 2 | wis • 10 | arc • 7 | acc • 17
sta • 10 | eva • 15 | str • 12 | wis • 7 | arc • 4 | acc • 17
PC ENCY
iNPC ENCY