Ravenclaw v. Hufflepuff
Action: As strategized
Broom: Silver Arrow (+3 to every stat)
Stats: Stamina: 6 9 |Evasion: 8 11|Strength: 3 6|Wisdom: 10 13|ArcPower: 8 11 |Accuracy: 9 12
Abilities: Seer 1 (intuition), Advanced Casting, Seer 2 (prophesy)
At this point in the race, it seemed that the back of the track might be Matilde’s new home. Flying without her wand felt unnatural. So, she slowed her broom and searched around for it. She shook her head in frustration, knowing this would cost her speed. Finally she spotted something long and thin- aha! Her wand. She grabbed it and took off once again.
Trunk
Reducio
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Ravenclaw v. Hufflepuff

S t a t sStamina: 10 13 || Evasion: 16 19 || Strength: 2 5 || Wisdom: 12 15 || Arcane Power: 6 9 || Accuracy: 12 15
Broom: Silver Arrow - adds (+3) to all stats (added in bold above); Top Speed is 5
Action: Clipping some talons (aspirationally, of course)!A b i l i t i e sYear 1 – Seer 1 (Intuition) || Year 2 – Fearless
Year 3 – Seer 2 (Prophecy) || Year 4 - Binding Mark || Year 5 - Seer 3 (Indiscriminate Knowledge)
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1 May 2026 - Hufflepuff vs Ravenclaw
Zipping her broom back around to search for Godshall somewhere behind and below, AngelFyre anxiously felt every second bleeding away from her team’s chances to clip some talons. Suddenly, too many of those who had been behind her were now soaring ahead in a streaking blur of color and wind.
Her wand was the priority, so she refused to spare the other flyers more than a glance. She spotted it almost immediately and dove, retrieving it in a swift, practiced motion that still managed to feel like f o r e v e r when she was so acutely aware that every second counted.
But she was not in this alone. Not by a longshot.
AngelFyre's single-minded focus on recovering her wand left her open and vulnerable. Ellie, thankfully, was one of those flyers on the move and on top of her game. She assumed numerous broom racing practices and drills had sharpened Ellie’s instincts, allowing her to see the danger ahead when Bea took aim, once again, at her unofficial emotional support badger… namely AngelFyre herself apparently. Ellie was having none of it and shot off a beautiful cast just ahead of the more experienced eagle's. Ellie's spell hit first and AngelFyre felt the familiar tug of being rooted to her broom for the second time in this race.
Bea's incantation cut through the distance thereafter, her voice crisp and pleased with itself. Her spell, impressive in its own right, hit AngelFyre after Ellie's, but it did nothing... or seemed to do nothing. Thanks to Ellie’s quick thinking, it was water off a duck’s back… or in this case… AngelFyre’s back. For now, anyway. The next few minutes could tragically tell a completely different story.
AngelFyre smiled broadly at Ellie and nodded her thanks to her teammate. There was no time for more.
She could not see Bea’s expression in the unit behind, but she could imagine it well enough. It was likely a mix of pride and happiness at hitting her target, possibly tinged with a bit of disappointment or annoyance that nothing seemed to happen. AngelFyre allowed herself a beat to look back, lifted her hand, and offered the talented Ravenclaw a cheeky little wave.
“Whatever happens next, you have certainly been a busy Bea,” she called out good-naturedly.
Then she faced forward once again, just in time for an old proverb to traipse through her thoughts. Pride goeth before a fall. The question was, who was being prideful here and who was about to fall?
She hoped she was neither.
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@Simon Kincaid
TRUNK
ReducioGame Master wrote: 30 Dec 2021, 10:57TRUNK
A b i l i t i e s
Year 1 – Seer 1 (Intuition) || Year 2 – Fearless || Year 3 – Seer 2 (Prophecy)
Year 4 – Binding Mark || Year 5 – Seer 3 (Indiscriminate Knowledge)
ReducioYear 1 – SEER 1 (Prophecy)
EFFECTS: Seer 1 (10% auto-dodge chance and 10% auto-hit chance)
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When the Hogwarts professor showed up at AngelFyre’s door with the letter on the occasion of her 11th birthday, she could say in all honesty that as a Muggle, she knew nothing of magic. Literally nothing, except what she had read in Muggle literature or seen in Muggle cinema, and those both offer poor comparisons to the real thing. It would be fair to say that based on the reactions of her family to the news of her acceptance to Hogwarts, they were as unaware of magic in their lives as she was. So many students here grew up with magic in some fashion and they take for granted that magic is part of who they are. AngelFyre has felt, justifiably so, behind the curve in simply fitting in here, let alone understanding much of what is spoken of or goes on around these hallowed halls. There is still not a day that goes by in which she does not question whether this is just a vivid dream she has fashioned and one from which she will soon awaken, back home in her own room.
Because of these feelings and her newfound magical abilities, she and her family have wanted to know who they are, really are, and where her magic comes from. To that end, her mother and maternal grandmother have been doing a full court genealogical press on their family tree. They wanted to know if there were other instances of magic in their background, and they appear to have found some answers.
On her father’s side, it has been discovered that in 1658, John Iain McCubbin, along with his wife, Maeve Lyall McCubbin, emigrated from Scotland to the shores of the colonies in the new world, later to become the United States. They eventually made their home in Salem, Massachusetts sometime around 1673. It appears that for many years, they lived without incident, raising a family of two daughters and one son on their meager homestead.
A year or so before the Salem Witch Trials raged through the population in 1692, the McCubbins had packed up all of their belongings and had already started over again in Maryland. This timing is important because journal entries made by Maeve have been found in a family history museum in Australia. In the 2-3 years leading up to the witch hunts, there were passages in which she recounted conversations with her husband. She often implored him to have them sell what they could and move on as she had been “struck with visions” of friends and neighbors, accused of practicing witchcraft, hanged or drowned for their sins of witchcraft. Maeve’s visions had been taken seriously in her family for years, and noted by her neighbors, as they often had been able to avoid starvation on their cabbage farm as she would often “forecast” a plague or early frost while her neighbors were not so fortunate.
On her maternal side, going back six generations, her great(x4)grandmother, Essie Wilhelms Godshall (née Gantry), had some minor notoriety as a healer in and around the breadbasket area of the Midwest. She married Crawford Ingram Godshall, an infamous, but affable, gambler she met on a river boat trip on the Mississippi river. Crawford was lucky... very lucky. He was often accused of cheating, but no one could ever catch him doing so. Many times he escaped what would surely have been certain death at the hands of infuriated fellow gamblers, but he always managed to just dodge or duck flying bullets and knives. AngelFyre’s Grandma Ruth Godshall has recognized what she thought was just a decorative item but which she now believes to be an actual magical wand that belonged to Crawford Ingram Godshall. It has been passed down through the years to the men of the family. She has it now because it belonged to her husband, Ezra Simpson Godshall.
What has not yet been revealed in the genealogical study is why the magic on both sides was quieted or disappeared. Maybe there will be answers to that and maybe there will not be, but it seems clear that the magic has reappeared with AngelFyre. Things that no one in the family thought much of prior to AngelFyre’s 11th birthday have now taken on a new color. Her ability to “see” is infrequent and subtle. As a young child, her mother recounts seeing AngelFyre walking by their barn with her best friend Ainsley. Ainsley was walking closest to the barn, and for no rhyme or reason, AngelFyre took her best friend’s arm and casually directed her to AngelFyre’s other side, while continuing to walk. Just a few seconds later, their horse, Goliath, kicked out that portion of the barn where Ainsley would have been standing and likely would have been severely injured. When asked about it, AngelFyre just shrugged her shoulders and said she “Did not want Ainsley to get hurt,” but could not elaborate further on how she knew Ainsley would have been hurt but for her moving her out of the way.
The Seer’s ability is a tricky one to pinpoint because so many people have gut feelings or intuition about things. One thing AngelFyre has long been aware of is how she does seem to have a strong sense sometimes about little things like what material will be on a quiz or exam, or knowing when someone will knock on their door when they are not expecting anyone, or even gathering candles for unexpected power outages. These things do not happen often, and it never would have occurred to her that it comes from a place of magic, but it now seems likely to her that it does.
A Seer is completely human, so there is nothing to change right now as a first year in terms of AngelFyre’s physical appearance. The only physical manifestations that a Seer undergoes is that the eyes will cloud over, completely white, when visions occur, rendering the Seer temporarily immobile. This may begin some time around her third year at Hogwarts. Also, a Seer’s hair pre-maturely turns gray or white, usually in later teenage years. Because she is still so young, AngelFyre’s hair has not yet started to turn white or gray. That will likely begin to manifest in her 6th or 7th year.
Year 2 – FEARLESS
EFFECTS: Fearless -- Dhampir's Aura, the ability Terrible Presence, a Lycanothrope's Intimidation OR certain charms, potions and jinxes that would normally cause a fear effect do not work on you as you are immune to them.
In Dueling
• In a duel with a Year 3+ Dhampir (with activated aura), or a player with Terrible Presence, a Fearless player won't suffer from their debuffs (10% auto-fail, 10% auto-miss, +1 Critical Failure range, –10% spell damage).
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AngelFyre, if asked, would be hard-pressed to tell anyone what scared her because she just did not scare easily. Like anyone with a heart and the capacity to love, what most scared her was not fear for her own physical safety, but rather, fear of the loss of loved ones, whether that be her boyfriend, family, friends, or her animal pals. Raised in a muggle home that appreciated muggle horror movies, she surprised her parents at a very young age when they caught her up long past her bedtime watching ‘The Creature from the Black Lagoon’ alone, in the dark, and laughing. The idea that such silly things as monsters existing amused her 6 year old self. As she grew older and the scales began to fall from her eyes, she could look at the world and find that, indeed, monsters did exist; they just looked a lot more like her than Frankenstein’s monster or the Mummy.
Well, that was what she believed anyway, at least until she found her way to Hogwarts. Even still, she found that the half breeds who roamed these hallowed halls alongside her were not something to automatically run from, screaming like a whipped puppy and hiding and trembling in some dark corner, hoping to not be discovered. Was she glad to know they existed? Yes. Information is always power. Better to know than walk amongst them and be completely unprepared on the off chance… the very off chance… that something bad might happen. But truth be told, most of the nastiness and vile behaviors she witnessed this past year came from the human race, provoking the others, whether that be physically or in written articles to rile up a student population quite needlessly.
Part of being fearless had less to do with bravery, so to speak, and much more to do with preparedness and confidence in herself and in the guardrails that were naturally imposed on society in any number of ways to minimize the idea of risk. Everything was all a numbers game, figured out in some actuarial table somewhere by some bean counter. Was there risk in everything? Of course! One could conceivably drown drinking a glass of pumpkin juice, but that did not mean she would allow herself to be afraid to drink it. AngelFyre was not at all interested in the ‘What If” game. Everyday was filled with risk, but one had to turn over a certain amount of faith in other people to do their jobs, and to do them competently, to keep her, as well as themselves, safe. Because it was a numbers game, the odds generally heavily favored her. She can, and will choose to sky dive when she turns 16 because, while the jump might be intimidating and just a little nerve racking at first, it will also be a huge thrill. At heart, AngelFyre is an adventurer. It seems unlikely that one could be both and adventurer and scared of one’s own shadow. She has never been scared of shadows.
She was not, and is not, a reckless girl, usually. Everyone has their stupid moments. She was no exception. She knew risk was something to deal with and manage. And that was the crux of how she approached the idea of fear in everything she did. She simply tried to prepare herself to the best of her ability as her first line of defense. AngelFyre wants to experience life; not sit back and simply read about it or watch others living it. She wants to suck the marrow out of every moment allotted to her in the blink of an eye that she will reside on terra firma. That means getting out and meeting the world head on, come what may. In the past when the world bit back upon such head on meetings, it was wisely chalked up to a lesson learned, and one hopefully not to be repeated. In the future it will be much the same. She has seen no reason to change her way of thinking or feeling about it now.
Fear?
She will continue to meet it head on and likely come out on the other side breathing, and most probably even laughing.
Year 3 – SEER 2 (Prophecy)
EFFECTS: Prophecy -- In moderated situations, the moderator has a 50% chance of offering you some tidbit of information or some sort of vision that is semi-relevant to the situation. It might be very important or it could be something very useless (think That's So Raven). Can only use this skill once per thread.
Year 4 – BINDING MARK
EFFECTS: Binding Mark -- They can communicate telepathically with those who are branded. (This can be blocked as an Occlumens. An Occlumens can choose to not hear the communication.)
- Those branded will know the location of the wizard that branded them at all times. (This can be blocked as an Occlumens. An Occlumens can elect to have their location not detected and they would know when someone has attempted to locate them.)
- The wizard that branded their followers with this mark will always know where their followers are at a given time. (This can be blocked as an Occlumens. An Occlumens can elect to have their location not detected and they would know when someone has attempted to locate them.)
- Those branded will not know the location of the others that were branded but can recognize the brand on others if they see it as the brand is unique. This is achieved because they know what the image looks like and they can communicate with and have been in communication with the others that are marked. While a metamorphmagi can make a passable image of the mark if they are aware of the mark, the mark would not be functional.)
Binding Marks cannot be given by any form of NPC.
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The “gift” of being a Seer had more than its fair share of challenges. The primary challenge that AngelFyre faced with it was her frustration over the inability to turn it on or off when she, or someone she loved, could most benefit by knowing some details about future events. She would never think to use it for anything so trite and self-serving as finding out what the questions would be on exams, or what the numbers might be in the next billion dollar Lotto, but she did find that the things that she foresaw were often of a trivial nature.
Just a few weeks earlier, she had a vision of herself standing in front of a mirror in the Prefects’ Bathroom, squeezing a bead of toothpaste onto her toothbrush. All of a sudden the tube suffered some sort of rupture, and gobs of toothpaste burst forth from its side and all over her hand. A few weeks later, that very thing actually happened. She laughed as her hand, no matter how often she washed it, had a refreshingly minty scent for most of the morning. Still, there had not been enough details in the vision to help her avoid it. She was in the Prefects’ bathroom. Check. She was in her standard, school robe (which covered up her street clothes). Check. She was wearing her hair down, as she did 90% of the time. Check. The hard fact of the matter was that sometimes she could know something, but still be in the dark about it. That trivial little incident was just such a moment.
Somewhere towards the middle of the second term of her third year, AngelFyre had come to fully accept that she was a Seer. There had been small hints and flashes of it throughout her life, but it was not until she had taken her Divination class that what she was finally solidified itself within her psyche. She and Simon had both suspected as much in her first year, had gotten some circumstantial confirmation of it in her second year, and then there was just no denying it in the third year. The comfort she took in it was twofold: she knew now why she had the flashes and visions she did (it once crossed her mind to worry that maybe she had a brain tumor!), and it gave some credence to her first real visions as a Seer. In those she had foreseen danger to Simon coming at him from his vampiric “father”, Adrian Hawthorne. Those visions had hung over her like a dark cloud since knowing Simon and loving him, and there was no denying that supporting him in his pursuit to know more about his father brought about great strain and worry for her.
The two rarely argued, about anything, but the topic of daddy Hawthorne was the one, glaring exception. Realizing that his need to know his father was not entirely unreasonable, AngelFyre had had to learn to live with the fear and uncertainty of the situation, and was left with no choice but to trust Simon when he told her he would be more on guard around his father, knowing what he now knew about him precisely because of her visions. Small comfort, that, but she would take everything she could get. Part of that “everything she could get” was made harder on her by the fact that, like Hogwarts, Simon was always in a communications desert when at Hawthorne Manor, technologically speaking. It was weak, but the uneasy peace treaty she had brokered between her fear and her trust in him to be on guard had been enough to keep her sane during his more frequently radio silent and extended visits with his father and his father’s coven.
Until.
Until the winter break incident shattered her peace treaty in no time flat.
A shot had been fired over the bow, and that was bad. Very bad. Worse was not knowing where it had come from or what had actually happened to Simon since he could not remember himself. He had been calendared to spend the two weeks with his father, but that was cut short and he was ultimately admitted to St. Mungos. All it took was one message from his Aunt Maggie in the wee hours of New Year’s Day, and AngelFyre and her folks were off to London. Simon was ultimately fine, of course, suffering only a couple of broken ribs, but when he awoke shortly after her arrival, her fear dwarfed her senses. He shared he had no memory of what had actually happened to him, insofar as the cause of his injury, and he had hidden from his father how badly he was hurt. He had simply requested that his father accompany him back home to London and to Aunt Maggie. Adrian obliged and then left almost immediately upon delivering his son back back to his Aunt, after which, Simon asked his aunt to get him to St. Mungos.
Simon had determined quite some time ago that his father was not to learn that his son was of magic, and there was good precedent for keeping that a secret; primarily, AngelFyre’s visions. This incident only proved that no matter how careful he might be, things could go awry, and that was just unacceptable. So in order to feel less powerless in the situation, AngelFyre did what she always did when it came to her fellow… she got to work.
Their inability to communicate in a timely fashion was the main obstacle here, from her point of view, so hours and hours were spent in the Library poring over every tome and scroll she could lay hands on concerning magic communication. Of all the things magic could do, surely there had to be something more efficient than owls to communicate with one another. Owls were okay, but slower than she would like in this modern day and age, especially in an emergency.
It took next to no time to land on the subject of Legilimency, but after devoting probably too much time to learning about it, AngelFyre determined it would not really meet the requirements for communicating with Simon she was looking for while he was away from her. More than that though, it seemed too much like a violation of his privacy. Simon would have little to no say over her whims to actually traipse through his layered thoughts, unless he decided to become an Occlumens. Fascinating as it all was, it only took her down a rabbit hole that was simply not a helpful solution to her dilemma.
Other research she saw in passing mentioned Witches Marks, sometimes called Devil’s marks, but nothing much was found regarding them other than they were often used as excuses for identifying a person as a witch during the mid 17th century in Europe and the Americas. A witch’s mark did not seem proof of any significant value to her problem until she discovered over spring break, quite by accident, that one of Simon’s Scottish ancestors was an infamous “Witch Pricker”. In a little museum in Kirkintilloch, Scotland, they both learned that a witch’s mark was believed to identify someone as a witch as the mark gave no sensation of pain when pricked. Because it was such a macabre, fascinating part of her boyfriend’s history, AngelFyre redirected a little more of her attention to learning about “marks” in general when she needed a break from her studies or from her obsession to find an answer to their ‘failure to communicate’ problem.
It was during one of those “breaks” that she came upon her answer near the beginning of her fourth year... the Binding Mark. This particular mark would allow immediate, two-way communication between her and Simon, and best of all, it would be telepathic communication. His father would never know about it at all. The bonus she had not even been looking for, but would get with it anyway, was that it allowed the both of them to track each other. Neither of them would ever again be in the dark as to exactly where the other one was, and that was just miraculous to AngelFyre.
She tackled the rigors of learning the magic for creating the mark with her normal badger ferocity and then some. Every spare second, outside of class and Prefect duties, was spent on reciting it and nailing down the intricate wand movements. In addition to perfecting the magic itself, there were other considerations as to what the mark itself would look like, where it should be showcased on his body, and what their activation word should be. It had the possibility for being a highly intrusive bit of magic, but more than that, it would irrevocably bind them together for the whole of their lives, or at least until one of them was no longer living.
AngelFyre knew she was sure of their longevity as a couple, but she had the benefit of having “seen” as much for herself. Simon would only have her word for such, and he may be a little less anxious to give anyone… even her… the ability to insert their voice in his head whenever they chose to do so for the next month let alone the next 70 years or more. She recognized it would be a huge leap of faith on his part to accept her mark, so the more she understood about the Binding Mark itself, and the better prepared she was to answer his questions, the more likely he was to go along with it. And she needed him to go along with it. (Word Count: 1,609/400)
Year 5 – SEER 3 (Indiscriminate Knowledge)
EFFECTS: Spells cast by Seers cannot critically fail and their spells
have a +1 chance of critically succeeding.
You just know better than to cast a spell that is about to backfire. You might almost cast something and then think twice about it and choose a different spell (this is for flavor, this does not mean you tell us two spells and get to choose the effect of the better one). You may never know it but you just saved yourself a backfire.
Simon and AngelFyre have longstanding permission to godmod one another's characters.
The magic is real.
Ravenclaw v. Hufflepuff
Zach came back to his seat to see how the race was. It was good as far as he saw it. Though he felt annoyed that some of the attacks could be dodged by the badgers. Spells after spells, blatch and alley-oop, both teams seemed determined. He personally wasn't really worried about the Ravenclaw team. It was proven by how far the team has flown.
Zach stayed silent in his seat. He kept looking at the race while at the same time wishing for good luck for his team. He wondered if there was anything he could do to increase their luck.
Ravenclaw Broom Racing Captain
Ravenclaw v. Hufflepuff

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| ୨୧ ・ ・ ・ ・ ୨୧ ・ ・ ・ ・ ୨୧ |
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୨୧ ・ ・ ・ ・ ୨୧ ・ ・ ・ ・ ୨୧ |
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[/quote]Broom: Silver Arrow
Stats: Stamina: 6(+3) Evasion: 7(+3) Strength: 6(+3)Wisdom: 9(+3) Arcane: 6(+3) Accuracy: 6(+3)
-----=Stamina: 9 Evasion: 10 Strength: 9 Wisdom: 12 Arcane:9 Accuracy: 9Trunk:
ReducioGame Master wrote: 16 Apr 2025, 04:06☾☆ T R U N K ☆☽
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Ravenclaw v. Hufflepuff
ROUND 3
A note to all players: The word count minimum is 50 words. The next deadline to post and submit strategy is 120 hours from the time this is posted. If you believe a mistake has been made in the calculations of this round, please reach out to a broom racing moderator (any of the team captains) ASAP so it can be addressed promptly.
Average Racer Stats for Obstacle DCs: 11 (accuracy), 8 (stamina), 6 (strength), 12 (wisdom)
Average Wisdom of Team Ravenclaw + 10 (+2 Beatrice's Sixth Sense): 26 (Cheating DC for Team Hufflepuff)
Average Wisdom of Team Hufflepuff + 10: 19 (Cheating DC for Team Ravenclaw)
Defense/Counter
Pericles' starsweeper speed dodge activated (cooldown = 1 rd).
Dealla's starsweeper speed dodge activated (cooldown = 1 rd).
Simon's starsweeper speed dodge activated (cooldown = 1 rd).
Support/Healing
AngelFyre is alley-oop'd by Zephyr.Zephyr's strength = 10. (10/5 = 2 units)Dealla casts Locomotor Mortis at Pericles and Korinna
AngelFyre will experience a 10% autofail roll for accuracy-based obstacles and evasion rolls.Wisdom DC: 20 (+2 Spell Spread) (+3 Heat) = 25Ari casts Alarte Ascendare at Dealla
Dealla's wisdom = 6 + 21 = 27
Pericles and Korinna are immune to being KOB'd for 3 roundsWisdom DC: 15Matilde casts Locomotor Mortis at AngelFyre
Ari's wisdom = 10 + 15 = 25
Dealla is ascended for 10 unitsWisdom DC: 20 (+2 Brookline's Lovely Creature) = 22
Matilde's wisdom = 17 + 13 = 30
AngelFyre is immune to being KOB'd for 3 rounds
Attacks
Beatrice casts Expelliarmus at AngelFyre and EllieWisdom DC: 12 (+2 Spell Spread) = 14Simon casts Accio at Pericles' broom
Beatrice's wisdom = 8 + 20 = 28
Beatrice's arc = 18 + 11 = 29
AngelFyre's strength = 20 + 5 = 25: Disarmed
Ellie's strength = 7 + 9 = 16: Disarmed
Both AngelFyre and Ellie are disarmedWisdom DC: 17 (+2 Brookline's Lovely Creature) (+3 Heat) = 22
Simon's wisdom = 10 + 11 = 21
Simon fails to cast
"And once again, everyone is just stealing sticks again! Seriously, we're surrounded by trees. Just go grab some branches from them! Preferably from the ones where the Bowtruckles live. Come on, people spent good money just to see that. I know I would've." Vale scowled, still grumpy about the failure of watching her favorite creatures steal eyeballs. "Huh? It looks like Simon tried to cast something from the ground! Aaaaand nothing. Good job, giving us all nothing. You and the Bowtruckles should be friends, since you both are good at giving everyone nothing!" Vale violently shook on her broom, finger pointing down at the poor, oldest Hufflepuff of the team. She almost forgot to check on what everyone else was doing.Secondary
Pericles' bleeding for 78 damage (1162 - 78 = 1084)
"Well, AngelFyre is without her little stick again. So is Ellie Randensmith! Don't be too sad now, you still got your sticks underneath you! And-oh, goodbye Dealla! The track is down beneath you but you can go visit the moon if you want!" Vale waved as she watched Dealla simply float away from her spot after a quick cast from Ari. "Let me know if the moon really is made of cheese!"
Vale stops, and she stares. She stares at the lone Hufflepuff hurries along after casting a spell not too long ago. Slowly, but surely, Vale smiles. She held her breath, anticipating something she thought wouldn't happen. She could practically hear the Bowtruckles sharpening their claws. Branches? Roots? What are those things? Anyways, it was like seeing a golden light on Matilde. So brilliant it nearly burned Vale's eyes off. Speaking of eyes...Unit 2: Easy Trees (Accuracy DC 12)
Matilde starts here.
Unit 3: Empty
Matilde continues.
Vale's eyes lit up into giant saucers, and she made a cheerful shout with her arms raised. "The Bowtruckles have caught a victim!" Vale was practically dancing, almost falling off of her broom in doing so before calming down. Tears almost left her eyes from how fulfilled she felt upon being able to witness such a golden moment in broom racing history: the bowtruckles' very first victim. She could sit down with grandchildren now, reading them her time in school and how she watched many become victims to the broom racing track. To watching her fellow allies get choked out by giant squid tentacles, to getting burned alive, and now...watching a young Hufflepuff getting her eyes torn out.Unit 4: Moderate Trees + Bowtruckles (Accuracy DC 17)
Matilde's accuracy = 6, 16, 17 + 12 (-3 broom speed) (-1 charm [Ari/Dealla]) = 14, 24, 25 1 tree failedDamage: 1 tree x (bs (4) x 10) = 40! Bowtruckles crave the eyeballs. ( > Evasion DC 15)Matilde's seer auto-dodge roll (proc on 1): 10Matilde ends here.
Matilde's evasion = 1 + 11 (-3 broom speed) = 9 fail
Matilde is blinded and bleeding!
Blindness = o evasion, and o accuracy
Bleeding = (bs (4) / 100) x max hp (900) = 36
Ellie starts here.
Beatrice starts here.
Unit 5: Empty
Ari and Brookline start here.
Beatrice continues.
Ellie continues.
Zephyr stays here (alley-oop'd AngelFyre)
AngelFyre starts here.
Sigh, Vale couldn't wait to tell her family about this wonderful ordeal upon her return home for the summer. Almost as thrilling as watching someone die right in front of you. At least, that's what she believes.
"Sheesh! Is the heat really that bad? Look at the Hufflepuffs taking the heat with the sole bird amongst them! No water breaks!" Vale was quick to snip out.Unit 6: Easy Narrow Passageway (Accuracy DC 16)
Beatrice's accuracy = 9 + 13 (-3 broom speed) = 19 pass
Ari's accuracy = 15 + 15 (-1 broom speed: unfettered flight) = 29 pass
Brookline's accuracy = 9 + 11 (-4 broom speed) = 16Steady Flyer (proc on 1): 5 (Stacks to 20% next easy/mod obstacle)Ellie's accuracy = 19 + 9 (-4 broom speed) (-1 charm [Ari/Dealla]) = 23 pass
AngelFyre's accuracy = 11 + 15 (-4 broom speed) (-1 charm) = 21Alley Oop Fail (proc on 1): 2Beatrice ends here.
Ari and Brookline continue.
Ellie and AngelFyre continue.
Unit 7: Empty
Ari ends here.
Brookline continues.
Ellie and AngelFyre continue.
Ruth starts here.
Unit 8: Moderate Heat (Stamina DC 17)
Brookline's stamina = 4 + 11 = 15 failSteady Flyer (proc on 1 or 2): 5Ellie's stamina = 5 + 10 = 15 fail
Damage = stamina stat (11) x 5 = 55
Brookline will experience an increase to all DCs by 3 for the rest of the race!Damage = stamina stat (10) x 5 = 50AngelFyre's stamina = 15 + 13 = 28 pass
Ellie will experience an increase to all DCs by 3 for the rest of the race!
Ruth's stamina = 1 + 9 = 10 failDamage = stamina stat (9) x 5 = 45Dealla stays here (ascended).
Ruth will experience an increase to all DCs by 3 for the rest of the race!
Brookline continues.
Simon still KOB'd here.
AngelFyre, Ruth, and Ellie continue.
"Oh, and that's gonna leave a hefty mark! Looks like some racers are feeling the thorns as much as the heat! Folks, nobody is going home without a few bruises and an equally bruised spirit. Trust me, I made sure of it. Builds character and toughness for the next season. Oh! I almost forgot, one fan amongst the crowd can get their own signed autograph in the very blood of their favorite racer here. All ticket holders have a slot to be chosen at the end of the race. Wait...what do you mean we're not doing that? Sanitation?! Well, I'm sure they all wash their hands!" Vale could be heard arguing with someone in the background.Unit 9: Hard Thorns (Accuracy DC 20)
Brookline's accuracy = 20 + 11 (-4 broom speed) = 27 passBrookline's DC = 23 (+3 Heat)AngelFyre's accuracy = 14 + 15 (-4 broom speed) (-1 charm [Ari/Dealla]) = 24 passAlley Oop Fail (proc on 1): 2Ruth's accuracy = 4 + 12 (-4 broom speed) (-1 charm [Ari/Dealla]) = 11 failRuth's DC = 23 (+3 Heat)Ellie's accuracy = 17 + 9 (-4 broom speed) (-1 charm) = 21 fail
Damage = (bs (5) / 100 ) x max hp (900) = 45
Ruth is bleeding for 45 damage!Ellie's DC = 23 (+3 Heat)Pericles starts here..
Damage = (bs (5) / 100 ) x max hp (1000) = 50
Ellie is bleeding for 50 damage!
Brookline continues.
AngelFyre and Ruth continue.
Ellie ends here.
Unit 10: Empty
Pericles continue.
Brookline ends here.
Korinna starts here.
AngelFyre and Ruth continue.
"Looks like the badgers are starting to gain speed with the birds, but are still falling just short! Can they possibly hope to gain enough speed to claim the final race for this season?! Or will the ravenclaws end the year on a brighter note as they are to soon say goodbye to their senior racers Dealla and Pericles? Bah, they're getting too experienced with the track anyway! How can it be thrilling to experience near death if you already know what's to come?"Unit 11: Easy Trees (Accuracy DC 12); 3 rolls
Pericles' accuracy = 13, 2 + 19 (-5 broom speed) = 27, 16 1 tree failedBroom auto fail rolls (proc on 1): 4, 8, 1Korinna's accuracy = 15, 4, 6 + 10 (-4 broom speed) = 21, 10, 12 2 trees failed
Damage = 1 tree x (bs (6) x 10) = 60Korinna's DC = 15 (+3 Heat)Ruth's accuracy = 17, 18, 16 +12 (-4 broom speed) (-1 charm [Ari/Dealla]) = 24, 25, 23 all pass
Damage = 2 trees x (bs (5) x 10) = 100Ruth's DC = 15 (+3 Heat)AngelFyre's accuracy = 15, 17 + 15 (-4 broom speed) (-1 charm [Ari/Dealla]) = 25, 27 1 tree failedAlley Oop Fail rolls (proc on 1): 4, 9, 1Unit 12: Empty
Damage = 1 tree x (bs (5) x 10) = 50
Pericles and Korinna continue.
AngelFyre and Ruth end here.
"Would you look at that! The birds are indeed in the lead, but Pericles is just gliding it out while Korinna is taking the damage! How cruel! Admirable in my Slytherin eyes! But still, birds can't be snakes no matter how much they try." Vale only crackled in amusement. "Ah, I love torture."Unit 13: Hard Narrow Passageway (Accuracy DC 26)
Pericles' accuracy = 20 + 19 (-5 broom speed) = 34 passBroom auto fail (proc on 1): 4Korinna's accuracy = 3 + 10 (-4 broom speed) = 9 failKorinna's DC = 29 (+3 Heat)Pericles and Korinna continue.
Damage = bs (5) x 10 = 50
Unit 14
...
Unit 15
Pericles and Korinna end here.
Round Outcome
Team Ravenclaw
@Pericles Dralt is in unit 15. [1024/1300] [posted] Bleeding (78), Locomotor = 3 rds
@Dealla Prince is in unit 8. [890/1000] [posted] All DCs +3, Ascended
@Beatrice Forsyth is in unit 6. [1300/1300] [posted]
@Ari Gwild is in unit 7. [1400/1400] [posted]
@Korinna Nightshade is in unit 15. [655/900] [posted] All DCs +3, Locomotor = 3 rds
@Brookline Quinn is in unit 10. [895/1100] [posted] All DCs +3
Captain @Zach Zaphiere [posted]
Captain @Mylo Atkins
Team Hufflepuff
@Simon Kincaid is in unit 8. [1180/1400] [posted] All DCs +3, KOB
@AngelFyre McCubbin is in unit 12. [1200/1300] [posted] Locomotor = 3 rds, Disarmed
@Matilde O'Fionnagan is in unit 4. [824/900] [posted] Bleeding (36), Blindness
@Ruth Fairchild is in unit 12. [705/900] [posted] All DCs +3, Bleeding (45)
@Ellie Randensmith is in unit 9. [860/1000] [posted] All DCs +3, Bleeding (50), Disarmed
@Zephyr Deakin is in unit 5. [650/800] [posted]
Submitted Plays
Reducio
Submitted Play from Team Ravenclaw
Ari: Fly 4. Casting Alarte Ascendare at Dealla
Dealla: Fly 0. Casting Locomotor Mortis at Pericles and Korinna. Desn't dodge the Alarte Ascendare from Ari.
Pericles: Fly 6. Doesn't dodge the Locomotor Mortis from Dealla
Brookline: Fly 5.
Beatrice: Fly 4. Casting Expelliarmus at AngelFyre & Ellie
Korinna: Fly 5. Doesn't dodge the Locomotor Mortis from Dealla
Submitted Play from Team Hufflepuff
Simon- cast accio on Pericles’ broom
Zephyr - alley-oop AF
AF- fly 5 (doesn’t dodge spell from Matilde)
Matilde - fly 4, cast locomotor mortis on AF
Ruth - fly 5
Ellie - fly 5
Ravenclaw v. Hufflepuff
@Ari Gwild | @Korinna Nightshade | @Pericles Dralt
Clearly, Dee wasn't meant to be a racer. Whenever they tried to get her out in front, things didn't go very well for the Badass Broom Birbs. No, what Dee was meant to be was a grade A pain in the ass for their opponents. It was what she excelled at. If annoying the other team was a class, she'd be Outstanding in it. Which made her a grade O annoyance, actually.
After making sure Simon didn't move any further down this racing track, Dee watched Kori and Peri pass her with a fond smile on her lips, then turned around to make sure they didn't suffer the same unfortunate fate as Hufflepuff's star racer. "Support incoming!" she called after them as a heads up, then shifted her wand in her hand.
Dee couldn't remember ever actually casting the leg-locker curse after she'd learned it, and especially not at her friends and team mates, but she couldn't deny the successful use of the spell by Wyatt earlier this racing season. Much as she disliked admitting someone had come up with a new promising strategy before her team had thought of it, she certainly wasn't above copying said successful strategy. If it helped them win... "Locomotor Mortis!"
It felt good to once again flex her spell-splitting muscles, and Dee grinned as she watched her spells aim true and Peri's and Kori's legs snapping together around their brooms in response. Was it pleasant? Probably not. But would it keep them on their brooms? Hell yeah.
Not that it seemed particularly necessary, because apart from Simon flubbing yet another spell attempt, the Hufflepuffs made no move to stop her team. Hm. Dee frowned and watched AngelFyre make a decent attempt at catching uuuuuuuuup and up Dee went, surprise causing her to cling to her broomstick rather ungracefully as they were sent shooting up into the sky above the rest of the track. "Uh. Thanks!" she called down to Ari, who seemed to be responsible for this particular move. The gratitude came out a little questioning, although she did have a very nice vantage point for how the race was going now.
Sta 7 | Eva 16 | Str 4 | Wis 18 | Arc 10 | Acc 22
Evasive Maneuvers | Charmer | Perfectionist
Spell Spread | Perfectionist II | Restricted Potions Section | Apparition
Charmer Opponents | Hufflepuff team
Broom | Starsweeper XXI [+3 on all stats, speed-dodge action, top speed 6], compass attached
"One can never consent to creep when one feels an impulse to soar."
Ravenclaw v. Hufflepuff
Ari didn't often lend his spell-casting abilities to the aid of his teammates. Not out of a lack of interest in helping them, but more likely due to his tendency to one-track mind his way through a race, worrying about not leaving the tracks with broken bones or unconscious. Truthfully, he wanted to cast more spells during races. However, he had come close to a horrible fate before, and that was a feeling he never wanted to experience again.
But today, with how the race was going, he could relax his muscles for a moment and offer support. He retrieved his wand and located Dee, who was not much further ahead of him. Surely the least he could do was make the rest of the race for her as peaceful as possible. After all, she deserved a lovely view for her last fly with the Badass Broom Birbs. Without flaw, he waved his wand, aiming the spell at her with care and caution. "Alarte Ascendare!"
And there she went, floating high above the trees into the air. He couldn't help but smile brightly as she offered her gratitude, voice wavering as she held onto her broom. "You're welcome! Enjoy the view!" He returned, offering a small salute to her paired with a boyish grin. Perhaps he would have to cast spells more often if it felt this nice.
ACTION: As strategized
MENTIONING: @Dealla Prince
BROOM:
SILVER ARROW
+3 to all stats
GAME STATS:
Sta: 14 | Eva: 14 | Str: 10 | Wis: 15 | Arc: 12 | Acc: 15
| Inveniam viam aut faciam | Sta: 12 | Eva: 12 | Str: 7 | Wis: 14 | Arc: 10 | Acc: 13 |
Ravenclaw v. Hufflepuff
STA. 6 · EVA. 6 · STR. 7 · WIS. 5 · ARCPOW. 4 · ACC. 7 (w/o broom)
mentions: @Pericles Dralt| actions: as strategized! :>| broom: silver arrow (+3 to all stats, not added) | abilities: N/A
--- banner by brookline quinn
Ravenclaw was getting close to the finish line now. There had been two hufflepuffs not too far behind them, but they were definitely past them now. Korinna couldn't help but smile at the team's... near? success? Her smile faltered as she zipped through a narrow passageway, wincing as she definitely and absolutely made it out unscathed, racing to catch up to Peri as fast as she could.
She muttered indignantly at Vale's snide commentary as she switched her focus to the race ahead of them.
Reducio
No Abilities
STA. 6 · EVA. 6 · STR. 7 · WIS. 5 · ARCPOW. 4 · ACC. 7
Aberto · Opening Charm
Cutem Ero · Hive Conjuring Spell
Obscuro · Blindfolding Spell
Avifors · Avifors Spell
Incendio · Fire Making Spell
Mimblewimble · Tongue-Tying Curse
Extinguo · Extinguishing Charm
Aberto · Opening Charm
Potiri Putine · Flask-Conjuration Spell
Rennervate · Reviving Spell
Pack · Packing Charm
Papyrus Reparo · Paper Mending Charm
Spongify · Softening Charm
Glisseo · Stairs-into-Slide Charm
Flagrate · Fiery Script Charm
Lepidterio · Butterfly Conjuring Spell
Vermiculus · Worm Conjuring Spell
Orchideous · Flower Conjuring Spell
Diffindo · Severing Charm
Slugulus Erecto · Slug-Vomiting Charm
Incendio Duo · Fire Making Spell
Lumos Solem · Sun-Light Charm
Aer Calidus · Hot-Air Charm
Ingens Explosiones · Cascading Jinx
Furrure Cresco · Fur Growing Curse
Caeruleus Inflamarae · Bluebell Flames
Expelliarmus · Disarming Charm
Meteolojinx · Weather-modifying Charm Variant
Caelum Muto · Atmospheric Charm
Caerulimillious · Blue Sparks Charm
Cure For Boils
Herbicide Potion
Forgetfulness Potion
Drowsiness Draught
Sleeping Draught
Pompion Potion
No Abilities
STA. 6 · EVA. 6 · STR. 7 · WIS. 5 · ARCPOW. 4 · ACC. 7
Aberto · Opening Charm
Cutem Ero · Hive Conjuring Spell
Obscuro · Blindfolding Spell
Avifors · Avifors Spell
Incendio · Fire Making Spell
Mimblewimble · Tongue-Tying Curse
Extinguo · Extinguishing Charm
Aberto · Opening Charm
Potiri Putine · Flask-Conjuration Spell
Rennervate · Reviving Spell
Pack · Packing Charm
Papyrus Reparo · Paper Mending Charm
Spongify · Softening Charm
Glisseo · Stairs-into-Slide Charm
Flagrate · Fiery Script Charm
Lepidterio · Butterfly Conjuring Spell
Vermiculus · Worm Conjuring Spell
Orchideous · Flower Conjuring Spell
Diffindo · Severing Charm
Slugulus Erecto · Slug-Vomiting Charm
Incendio Duo · Fire Making Spell
Lumos Solem · Sun-Light Charm
Aer Calidus · Hot-Air Charm
Ingens Explosiones · Cascading Jinx
Furrure Cresco · Fur Growing Curse
Caeruleus Inflamarae · Bluebell Flames
Expelliarmus · Disarming Charm
Meteolojinx · Weather-modifying Charm Variant
Caelum Muto · Atmospheric Charm
Caerulimillious · Blue Sparks Charm
Cure For Boils
Herbicide Potion
Forgetfulness Potion
Drowsiness Draught
Sleeping Draught
Pompion Potion
Ravenclaw v. Hufflepuff
Made by AngelFyre McCubbin
Zephyr could feel his pulse everywhere in his body now, in his throat, his eyes and in the ache spreading around his bruised shoulder every time he would adjust his grip on his broom handle. The race was not as exciting and spectacular as it had been at the start. It had become exhausting, violent and unpredictable. Every time the referee's voice would reach him, it sounded like she was just discussing the weather when in reality, she was enjoying announcing about blood or hoping someone would be missing limbs. Despite all that, he found himself going because he's not a quitter.
The race continued into complete insanity, he just heard Simon was knocked off from his broom and Matilde was blinded by bowtruckles. Some of his teammates lost their wands too. Whatta game...so this was what the seniors were dealing with every race. He spotted AF along the course who was disarmed but pushing forward regardless. The least he could do was support her.
Reaching her, he shouted as loud as he could managed. "AF! I can boost you ahead!”He offered his arm for her to take and move into position. The girl needed the momentum more than he did, between the two of them she has a real chance of catching up to the front runners. He knew where he stood in comparison to the others right now. He was still a newbie and still learning, but that doesn't mean he couldn't be of any help.
His muscles protested as he forced his body and hurled her upward with all the strength he had, launching her up. "Go AF! Good luck!" He was left dizzy, both in adrenaline and with relief, at least it worked!
Word count: 286
Stats without broom: Sta: 5, Eva: 5, Str: 7, Wis: 5, Arc: 8, Acc: 5
Stats with broom: Sta: 8, Eva: 8, Str: 10, Wis: 8, Arc: 11, Acc: 8
Broom: Silver Arrow (+3 to all stats, top speed is 5)
Special Ability: Calming Presence - Allies (Hufflepuff Team) gain a 10% chance to auto-hit their chosen target on all spells and any actions needed an accuracy roll. This does not apply for obstacles and does not stack.
Action: As strategized.
Calming Presence | The Muggle Condition
Sta: 7 | Eva: 8 | Str: 7 | Wis: 5 | Arc: 8 | Accu: 5
Sta: 7 | Eva: 8 | Str: 7 | Wis: 5 | Arc: 8 | Accu: 5
Ravenclaw v. Hufflepuff
Many things happened. Dee cast a curse, something that Zach would avoid, on Pericles and Korinna. The boy squinted. He had never seen this attempt before since it was... well... a curse, a dark charm, part of dark arts. But this time, Zach understood that Dark Arts weren't used only to do evil things. Their legs are locked, preventing them to fall from their broom. The Captain took a note.
Then he saw Ari cast the Ascension Spell at Dee. And this one, Zach knew. They used the spell often in the past. Dee was moved upwards.
Then he saw Bea cast Disarming Charm at the Hufflepuffs. Zach smiled; he never doubted her spellcasting skill.
It was a little bit more for the Badass Broom Birb to reach the finish line. He had a faint hope before he saw the Hufflepuff use Alley Oop to chase them. A bit weary, Zach waited for the result to unfold.
Ravenclaw Broom Racing Captain






