2025/26 Hufflepuff v Slytherin, Match 7

Start
Hufflepuff:
100% HP (2000/2000)

Slytherin:
100% HP (1600/1600)
[ @Amelia Lerelle, Y2, Human ]
100% HP (800/800)
STA: 8 | EVA: 8 | STR: 2
WIS: 8 | ARC: 5 | ACC: 9




────────────







[ @Evpraksiya Vinogradova, Y2, Human ]
100% HP (700/700)
STA: 7 | EVA: 10 | STR: 0
WIS: 8 (10) | ARC: 5 | ACC: 10

Lovely Creature
Statistically Relevant (Wisdom)
────────────
&

&
[ @Minnie Duke, Y3, Metamorphmagus ]
100% HP (600/600)
STA: 6 | EVA: 7 | STR: 4
WIS: 7 | ARC: 8 | ACC: 4

Skilled Transfigurer

Mimic Appearance
────────────



VS



[ @Livia Machavariani, Y1, Human ]
100% HP (200/200)
STA: 2 | EVA: 10 | STR: 0
WIS: 7 | ARC: 8 | ACC: 8



Terrible Presence
────────────
&

&
[@Alina Carnell, Y2, Human]
100% HP (600/600)
STA: 6 | EVA: 7 | STR: 6
WIS: 7 | ARC: 7 | ACC: 7

Muggle Condition


────────────







[ @Luca Corranado, Y2, Parselmouth ]
100% HP (700/700)
STA: 7 | EVA: 10 | STR: 0
WIS: 7 | ARC: 2 | ACC: 9

Parselmouth Adept
Evasive Maneuvers I
────────────
10:30 on Sunday 15 February, 2026...


It was yet again another match between Hufflepuff and Slytherin that he would be moderating, and Piérre was picking idly at the collar of his sable sweater in a bit of a daze. Graduation was in a few months... it simply felt surreal. There was a very good chance that this would be the last time that he stepped up on the stage as the announcer, as the person watching over the events at this school. The sensation of the realization that he was running out of time was simply... eerie.

Where would everyone go after they were cut loose from the school? Where would he go? Where was the direction in his life, after all?

But ascend the piste he did, with a wide and familiarly bright grin; flourishing his hands as he made ready to announce the next contestants. His hair had gotten slightly unrulier than usual, more like a mane than simple ruffles, his face had by now lost most of its baby-faced roundness in exchange for an angled sharpness that was the reason he avoided looking into mirrors to glimpse the unwanted ghost, he wore a simple diamond stud in his ear, and his eyes were still bright if dark under the green.

"Ladies and gentlemen! Our next match is about to start!" His accent, the brightness in his timbre, was still the same. "From team Hufflepuff, may I introduce the Misses Lerelle, Duke, and Carnell!" He politely golf-clapped as they approached. "And from team Slytherin, the Misses Vinogra-doh-vah," He couldn't help himself at hearing the romantic-language-sounding names--he pinched his fingers as slipped even more strongly into his Italian accent. Both hands now formed pinched fingers, "and Machavari-ah-ni!" He smiled a little bit at the slight laughter elicited from the students before waving them off and continuing; "Who are-ah escorted by their Mister... Cor-ran-ah-do!" a last trill couldn't be contained.

When they took their places, he twirled his yew branch (read: wand) in his hand, tipped his head and then went through his spiel quickly. "Clean match, quick spellcasting, swift on your feet. Got it? Good." He flicked the wand: "Begin! Violaceous!"
Information
  1. You have 96 hours from this post's timestamp to owl your moves to me (Piérre Marchonné) and to make your 50+ word post.
  2. Do not hint at your move in your post, as this can give an advantage to the other team.
  3. Remember to send your move and make your post before the deadline. If either of these are not completed in time, your move will be void.
  4. I will try to moderate early if all actions and posts are in before the deadline. If you do not wish for me to do this, please owl me.
  5. Your stats, abilities, and spells are considered locked for this duel. If any are added to your trunk since 16 February 2026, they may not be used.
  6. If you have any questions or feedback regarding this match, please feel free to owl or DM me.
  7. Handy links: Duelling Rules, Duelling Spells, and the most recent patch.
  8. Good luck and happy duelling!
The spectator thread for this duel can be found here.
Come cheer for your House and friends!
Locked Trunks
Reducio
Amelia Lerelle, Y2, Human
Reducio
STA 8 | EVA 8 | STR 2 | WIS 8 | ARC 5 | ACC 9
Reducio
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.


Minnie Duke, Y3, Metamorphmagus
Reducio
STA 6 | EVA 7 | STR 4 | WIS 7 | ARC 8 | ACC 4

Metamorphmagus Y1 & Y3 abilities
Reducio
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Magical Theory
Because nothing can stop modernity.
Magical Drafts and Potions
Arsenius Jigger's work, along with his notes.
Fantastic Beasts and Where to Find Them
Newt Scamander's masterpiece, about magical creatures.
Hogwarts, A History
The infamous book of Garius Tomkink in its original edition from 1776.
The Dark Forces: A Guide to Self-Protection
Ideal for duels enthusiasts!
Book of Spells
Miranda Goshawk teaches you the basics so you can shine bright during Charms class.
A History of Magic
History, without the dust.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Descension Spell (Descendo)
A charm that makes objects fall or move downward.
Hair Thickening Charm (Crassus)
A charm that causes the target's hair to grow longer and thicker very quickly.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.


Alina Carnell, Y2, Human
Reducio
STA 6 | EVA 7 | STR 6 | WIS 7 | ARC 7 | ACC 7

Muggle Condition
Reducio
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.


Evpraksiya Vinogradova, Y2, Human
Reducio
──STATS──
{ STA 7 } { EVA 10 } { STR 0 } { WIS 8 + 2 } { ARC 5 } { ACC 10 }
──ABILITIES──
{ LOVELY CREATURE } { STAT REL }

Reducio


Dangling Jinx (Levicorpus)
A jinx that causes the target to be hoisted into the air by their ankle(s); the counter-jinx to this jinx is Liberacorpus.
Limbo Mist (Vario Nebula)
A charm that creates a golden mist. Once inside this golden mist, the effects of gravity are reversed.
Bubble Jinx (Ebublio)
A jinx that traps a target in a bubble.
Impediment Hex (Impedimenta)
Also known as the "Impediment Hex", this jinx hinders the movement of a target, slowing the target down or stopping the target in its tracks.
Bandaging Charm (Ferula)
A healing charm that conjures bandages and wraps, splinting any broken bones and easing pain.
Summoning Charm (Accio)
PREREQUISITE: YEAR 2. A charm that summons an object toward the caster. It is able to summon objects by calling the object's name aloud after the incantation.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Magical Theory
Because nothing can stop modernity.
Magical Drafts and Potions
Arsenius Jigger's work, along with his notes.
Fantastic Beasts and Where to Find Them
Newt Scamander's masterpiece, about magical creatures.
Hogwarts, A History
The infamous book of Garius Tomkink in its original edition from 1776.
The Dark Forces: A Guide to Self-Protection
Ideal for duels enthusiasts!
Book of Spells
Miranda Goshawk teaches you the basics so you can shine bright during Charms class.
A History of Magic
History, without the dust.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.


Livia Machavariani, Y1, Human
Reducio

statistics:
stamina: 02 | evasion: 10 | strength: 00 | wisdom: 07 | arcane power: 08 | accuracy: 08


abilities:
terrible presence
Reducio


Stunning Spell (Stupefy)
Also known as the "Stupefying Charm", or "Stunner" for short, this charm stuns the target, rendering them unconscious.
Tempest Jinx (Tempest)
Also known as "Tempest", this atmospheric jinx causes bolts of lightning to strike from a cloudy sky at the target.
Oppugno Jinx (Oppugno)
A jinx that directs an object or individual to attack a target. This spell causes conjured creatures or other movable objects to attack a target.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Magical Theory
Because nothing can stop modernity.
Magical Drafts and Potions
Arsenius Jigger's work, along with his notes.
Fantastic Beasts and Where to Find Them
Newt Scamander's masterpiece, about magical creatures.
Hogwarts, A History
The infamous book of Garius Tomkink in its original edition from 1776.
The Dark Forces: A Guide to Self-Protection
Ideal for duels enthusiasts!
Book of Spells
Miranda Goshawk teaches you the basics so you can shine bright during Charms class.
A History of Magic
History, without the dust.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.


Luca Corranado, Y2, Parselmouth
Reducio

Statistics & Abilities
STA: 7 • EVA: 10 • STR: 0 • WIS: 7 • ARC: 2 • ACC: 9
Parselmouth
Evasive Maneuvers
Reducio


General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Magical Theory
Because nothing can stop modernity.
Magical Drafts and Potions
Arsenius Jigger's work, along with his notes.
Fantastic Beasts and Where to Find Them
Newt Scamander's masterpiece, about magical creatures.
Hogwarts, A History
The infamous book of Garius Tomkink in its original edition from 1776.
The Dark Forces: A Guide to Self-Protection
Ideal for duels enthusiasts!
Book of Spells
Miranda Goshawk teaches you the basics so you can shine bright during Charms class.
A History of Magic
History, without the dust.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hardening Charm (Duro)
A charm used to change objects into stone.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.
Last edited by Piérre Marchonné on 23 Feb 2026, 18:18, edited 1 time in total.

Jesters do oft prove prophets. 𓀚
I am the brother account to Romeo Marchonné & Zyva Hel Fae Skógrwight

2025/26 Hufflepuff v Slytherin, Match 7
Image posted by the member
date: 15 february 2026
time: —:—
location: hogwarts duelling club, scottish highlands

roleplaying as livia machavariani
sta: 2 | eva: 10 | str: 0 | wis: 7 | arc: 8 | acc: 8
terrible presence

Image posted by the member

When Livia approached the duelling piste to begin the second official duel of her career, she did not manage to carry herself with the cold, calculating confidence that she often exuded. Her wand weighed heavier than usual in her right hand, and she tightened her fingers against the chestnut stick as if that would force it to obey her commands. Such an effort was surely futile; her forays into magical endeavours had taught her that magic was an unpredictable, wild beast with an appetite for blood.

It would not be easy for her to meet Evpraksyusha's gaze. Nonetheless, she would try. Cautious seaglass eyes would glance towards the sacramento ones of her cousin. Livia would offer a small nod, not willing to speak just yet. A silent wish, a hope, but not quite a promise: I will not let you down this time.

The boy Livia and her Evpraksyushka had been paired with was not one with whom Livia was familiar. She knew of him, of course – any conscientious youth would naturally be aware of who the prefects of their house were. These were people with whom it was important to curry favour. Thus, failure (as had accosted Livia the last time she duelled officially) could not occur.

She could not think of it any longer. She would offer Luca, too, a small nod, this one of respect. Then, she would direct her gaze across the piste. The outcome of the last duel had turned Livia away from discourteous rumours (at least face-to-face), and, were she religious, she would have offered a heartfelt prayer to whatever deity thought it important to deal out fortune. As she was not, she steeled her inner fortitude and did her best to channel some form of selfless compassion. To the Hufflepuffs, she would also nod, inhaling slowly as she lifted her chin. For better or for worse, let the duel begin.

Image posted by the member
@evpraksiya vinogradova & @luca corranado

[staff] jessamine lancaster
even you cannot conquer the sun.
marina alacrán [inpc]
her hair is kinda wild and free.

2025/26 Hufflepuff v Slytherin, Match 7
Image posted by the member

Alina flips her wand around in her hand. She can barely keep the grin off her face, having to actively fight it down. It wouldn't be a graceful first impression to be grinning like an idiot when getting ready to face off for this duel. Logically she knew the overconfidence was dangerous, hence why she was trying to bite it down, but it was hard.

This time around she had a bit of experience, a bit more spells at her disposal. She was a bit better equipped, and man was she ready.

Alina was excited to be fighting alongside Minnie again. The familiar face made her ever the more confident and she felt a bit better about their odds.

Curiosity peaked and she wondered how different it would be dueling against the Snakes then the Eagles. She finally lets a small grin out as she waves to the Slytherins on the other side.


OCC: Not a big thing, but in case it's important, I got put down as a first year in the like stats post. I'm actually a second year.
Last edited by Alina Carnell on 5 Mar 2026, 00:43, edited 2 times in total.

2025/26 Hufflepuff v Slytherin, Match 7
Image posted by the member
Date: February 14th, 2026
Speech | Thoughts
Time: To Duel
Mentioning: @Livia Machavariani
« Preceding | Following »
The day that Luca was waiting for had finally arrived—his first duel as a Viridian Viper. The vivid memory of being called up to the team by a Duelling Captain burned in his mind, but it was quickly replaced with the composed, observant boy who walked the halls of Hogwarts day in and day out. As they lined up againast their opponents across the room, Luca returned Livia’s nod with his own, measured, composed one. Pulling his own beechwood and dragonheartstring wand from his cloak, the boy stood ready, the weight of representing Slytherin House settling quietly across his shoulders. He stood there, prepared, and began quietly analyzing those across the room from him. His eyes settled briefly on the nearest Badger’s wand hand.

STA: 7 • EVA: 10 • STR: 0 • WIS: 7 • ARC: 2 • ACC: 9
Parselmouth • Evasive Maneuvers
PC: Luca Corranado
OOC Notes: Always open to interactions.
"His story continues" means Luca is no longer there!
iNPC: Silvio Accardi

2025/26 Hufflepuff v Slytherin, Match 7
Image posted by the member
Ebony and thesteral sat comfortable against Evpraksiya's fingers as she slid her wand out of her holster, and into her hand as she fell into step beside Livochka and Luca. She smiled reasurringly at Livia and resisted the urge to pat her head, Evprakisya certainly wouldn't apperciate someone messing her hair up before a duel and she'd assumed the same of her darker haired compariate. Instead she levelled a small smile at Livochka and tilted her head at Luca, before she turned her face toward their. Honestly, very yellow opposition. Dear saints, no matter what happened in the duel her eyes weren't walking out of this unscathed.

❝The devil's voice is sweet to hear❞
xxx
STA 7 │ EVA 10 │ STR 0 │ WIS 8 │ ARC 5 │ ACC 10
LOVELY CREATURE

2025/26 Hufflepuff v Slytherin, Match 7
Round 1
Hufflepuff:
100% HP (2000/2000)

Slytherin:
100% HP (1600/1600)
[ @Amelia Lerelle, Y2, Human ]
100% HP (800/800)
STA: 8 | EVA: 8 | STR: 2
WIS: 8 | ARC: 5 | ACC: 9




────────────







[ @Evpraksiya Vinogradova, Y2, Human ]
100% HP (700/700)
STA: 7 | EVA: 10 | STR: 0
WIS: 8 (10) | ARC: 5 | ACC: 10

Lovely Creature
Statistically Relevant (Wisdom)
────────────
&

&
[ @Minnie Duke, Y3, Metamorphmagus ]
100% HP (600/600)
STA: 6 | EVA: 7 | STR: 4
WIS: 7 | ARC: 8 | ACC: 4

Skilled Transfigurer

Mimic Appearance
────────────



VS



[ @Livia Machavariani, Y1, Human ]
100% HP (200/200)
STA: 2 | EVA: 10 | STR: 0
WIS: 7 | ARC: 8 | ACC: 8



Terrible Presence
────────────
&

&
[@Alina Carnell, Y2, Human]
100% HP (600/600)
STA: 6 | EVA: 7 | STR: 6
WIS: 7 | ARC: 7 | ACC: 7


Muggle Condition

────────────







[ @Luca Corranado, Y2, Parselmouth ]
100% HP (700/700)
STA: 7 | EVA: 10 | STR: 0
WIS: 7 | ARC: 2 | ACC: 9

Parselmouth Adept
Evasive Maneuvers I
────────────
Moderation Rolls
Reducio
Alina vs Livia
Reducio
Alina casts Tarantallegra at Livia

Wisdom DC: 9 + 2 Lovely Creature = 11
Wisdom Check: d20(20) + 7 = 27 > 12 --> Critical Success

Terrible Presence (19-20): d20(8) --> No Auto-Miss
Alina Accuracy: d20(3) + 7 = 10
Livia Evasion: d20(13) + 10 = 23 > 10 (Miss)
Duration: d3(x) --> x Rounds

Livia evades Tarantallegra

Evpraksiya vs Amelia
Reducio
Evpraksiva casts Flipendo at Amelia

Wisdom DC: 9
Wisdom Check: d20(6) + 8 + 2 Stat. Rel. = 16 > 9 --> Success

Terrible Presence (19-20): d20(13) --> No Auto-Miss
Evpraksiya Accuracy: d20(9) + 10 = 19
Amelia Evasion: d20(20) + 8 = 28 > 19 (Miss)

Amelia evades Flipendo

Minnie
Reducio
Minnie failed to post before the deadline, her action is void.

Livia vs Team Hufflepuff
Reducio
Livia casts Metelojinx at Team Hufflepuff

Wisdom DC: 12
Wisdom Check: d20(18) + 7 = 25 > 12 --> Success

A very angry cloud is over Team Hufflepuff's heads. It will deal 170hp on hit on a roll of 19-20 (1 roll per player) at the end of each round unless dispelled or moved.

Amelia
Reducio
Amelia failed to post before the deadline, her action is void.

Luca vs Amelia
Reducio
Luca casts Obscuro at Lerelle

Wisdom DC: 10
Wisdom Check: d20(20) + 7 = 27 > 10 --> Critical Success

Terrible Presence (19-20): d20(7) --> No Auto-Miss
Luca Accuracy: d20(3) + 9 = 12
Amelia Evasion d20(19) + 8 = 27 > 12 (Miss)

Amelia evades Obscuro.


Angry Cloud >(
Reducio
The angry cloud is over Team Hufflepuff's heads.

Amelia: d20(5) --> No Strike
Minnie: d20(8) --> No Strike
Alina: d20(16) --> No Strike

Nobody gets electrocuted for the time being.
If nothing else could be said of underclassman matchups, it was that they--while less flashy than their upperclassman counterparts--did possess less of a propensity to immediately default into attempting to make the largest explosion possible in the least amount of time. It was, in its own way, somewhat refreshing if a little boring.

Livia worked hard to whip up a fantastically growling black cloud that grumbled and voiced its irritation over the heads of their yellow and black opposition while Luca and Evpraksiva seemed to have the shared good idea to cripple one opponent swiftly: Amelia. Amelia, however, seemed to have other plans, as despite not seeming to be able to rouse herself enough to cast a spell in favor of "freezing up" like a deer in headlights she managed to evade both a wicked ribbon of an Obscuro that would have taken more than a slight tug to alleviate from the eyes as well as a knockback jinx, respectively.

Alina had the best reaction of her three teammates, as Minnie too was frozen for the time being in what Piérre guessed to be underclassman fear in what was potentially a first-match, as she attempted to cause Livia to dance with an artfully cast Tarantallegra that seemed to dance of its own accord as it attempted to land. It was, sadly, not to be--it seemed that the pristine casts of both Luca and Alina, while they had been perfect in production, desired more in their accuracy.

Piérre smiled lightly, eyes glittering with amusement. Nerves. The blight of most anyone. "No need to get stage-fright, now!" He encouraged everyone equally, turning the diamond stud between his fingers absentmindedly as Figaro pawed his legs for uppies. "Slow down just enough to steady your aims. We've still got a whole game ahead of us, so no need to rush at all."
Information
  1. You have 96 hours from this post's timestamp to owl your moves to me (Piérre Marchonné) and to make your 50+ word post.
  2. Do not hint at your move in your post, as this can give an advantage to the other team.
  3. Remember to send your move and make your post before the deadline. If either of these are not completed in time, your move will be void.
  4. I will try to moderate early if all actions and posts are in before the deadline. If you do not wish for me to do this, please owl me.
  5. Your stats, abilities, and spells are considered locked for this duel. If any are added to your trunk since 16 February 2026, they may not be used.
  6. If you have any questions or feedback regarding this match, please feel free to owl or DM me.
  7. Handy links: Duelling Rules, Duelling Spells, and the most recent patch.
  8. Good luck and happy duelling!
The spectator thread for this duel can be found here.
Come cheer for your House and friends!

Jesters do oft prove prophets. 𓀚
I am the brother account to Romeo Marchonné & Zyva Hel Fae Skógrwight

2025/26 Hufflepuff v Slytherin, Match 7
Duel number two. This one would have a victory. A victory because her ceaseless practice between the two matches was going to have a positive impact. That was the plan. She offered a smile as her name was called, taking in the surrounding duelists. Her fellow Hufflepuffs and her opponents, the snakes.

As Amelia raised her wand a throng of nerves hit her, causing her hands to shake and her mind to fog into terror of embarrassing herself. No, she couldn’t do this again. She just couldn’t. Her breath caught in her through and flashes of nervous memories spiked through the innocent Hufflepuff’s mind carelessly. The sensation of falling, down, down, down, overwhelmed Amelia.

It was a spell, or better stated, two spells which whisked through the air towards her was enough to cause her to jump from her terrified thoughts to the reality of the duel, only managing to duck just in time. Luck, for once, seemed to be on her side, and she managed to evade the spells artfully.

The success, however small seemed to prompt something and began to wipe away the nerves alike to a blackboard being cleaned, just like the doom of a cloud above her would hopefully be wiped away. It could be a fresh start. She could do this. One deep breath, followed by a smile and the Hufflepuff prepared herself for success.
Stats: stamina ◦ 8 | evasion ◦8 | strength ◦ 2 | wisdom ◦ 8 | arcane power ◦ 5 | accuracy ◦ 9
Actions: As strategized

It matters not what someone is born, but what they grow to be!

2025/26 Hufflepuff v Slytherin, Match 7
Image posted by the member
Stats: stamina: 6|evasion: 7|strength: 4|wisdom: 7| arcane power: 8|accuracy: 4
Interacting With: @Amelia Lerelle and @Alina Carnell
Word Count: 86/50
Minnie had been thinking about all of her previous matches, and about how she barely managed to win them. Now she would be ready to completely scrape the floor. Except for one problem: she had been so busy thinking of how she was going to win that she missed when the start happened and didn't do a single thing. Jerked back to life by the spells flying around her, she took a deep breath and ready her wand, blushing slightly at the comment of the moderator.
OOC Notes:
Reducio
Speaking: b38900
Thinking: Italics
↜↝
Outift:
Reducio
A green tank top, jeans, and her satchel.

I don't break the rules, I expand them for my need.

Minnie Duke Lucy Hills

2025/26 Hufflepuff v Slytherin, Match 7
Image posted by the member
date: 15 february 2026
time: —:—
location: hogwarts duelling club, scottish highlands

roleplaying as livia machavariani
sta: 2 | eva: 10 | str: 0 | wis: 7 | arc: 8 | acc: 8
terrible presence

Image posted by the member

If anything, that Livia had not chosen to cast flipendo but had instead settled on metelojinx must have been a blessing in disguise. Storm magic had proven to be something she found herself quite enamoured with, as evidenced in her practice duel with Violence. Even on the receiving end of her own lightning, she had not (yet) managed to hurt herself as much as she had with a wayward knockback jinx, which still made her cheeks dust pink as the storm cloud began to brew over the other team.

One of the Hufflepuffs pointed her wand at Livia, and although the Slytherin's heart began to thud quickly in her chest like aggressive claps of thunder, she would do her best to remain calm and dodge appropriately. This approach proved sufficient, as the spell – a tarantallegra that would have been most distasteful – sailed past her. Livia glanced at the spell's trajectory, at her assailant, and finally down at her clothes, which, thankfully, were not rumpled.

Although two of them stood silent, Livia would say nothing towards them. She had learned the retribution disparaging words could reap, and she would not – could not – be a sower of misfortune. Not now. Not today. She cast a sidelong glance at her beloved Evpraksyushka and caught a glimpse of her exalted cousin's smile and comforting gaze before turning her attention to Luca. It did not seem as if anyone else on the piste had obtained any luck with their targeting. Fortune was said to favour the bold, but in this case, Lady Luck's hands seemed tied behind her back. Only Livia's spell had obtained tangible success, but even then, it had not procured a proper effect upon the other team. Grey clouds could only do so much without an electric charge to fuel them.

Image posted by the member
@evpraksiya vinogradova & @luca corranado

[staff] jessamine lancaster
even you cannot conquer the sun.
marina alacrán [inpc]
her hair is kinda wild and free.

2025/26 Hufflepuff v Slytherin, Match 7
Image posted by the member
Date: February 14th, 2026
Speech | Thoughts
Time: To Duel
Mentioning:
« Preceding | Following »
As the angry cloud formed over his opponent’s heads, the corner of his mouth drew back slightly, and he immediately stretched his wand out at Amelia. The Slytherin’s mind accessed the incantation and wand movement for Obscuro, as if it were second nature, which had been strategized with his teammates. “Obscuro!” the boy said with purpose, moving his wand in a counterclockwise O before cutting through it with a downwards slanted motion. Grinning as a black ribbon formed and flew towards Amelia, the Corranado boy’s jaw tightened briefly as his intended target swiftly evaded his attack and that of his teammate. Moving to a more possibly advantageous position on the piste, Luca stilled his thoughts and reassessed the Viper’s strategy.

STA: 7 • EVA: 10 • STR: 0 • WIS: 7 • ARC: 2 • ACC: 9
Parselmouth • Evasive Maneuvers
PC: Luca Corranado
OOC Notes: Always open to interactions.
"His story continues" means Luca is no longer there!
iNPC: Silvio Accardi