Hufflepuff vs Slytherin: Match 3
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Locked TrunksReducioAxyen Dragonclaw, Y4, Human
ReducioStamina - 7 | Evasion - 6 | Strength - 2 | Wisdom - 9 | Arcane Power - 15 | Accuracy - 8
Prodigal Defense Against the Dark Arts Learner
Beast Master (Pygmy Puff)
Wandmaker (phoenix feather core)
Spells
ReducioDisarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Ascension Spell (Alarte Ascendare)
A charm used to launch an object up into the air.
Bandaging Charm (Ferula)
A healing charm that conjures bandages and wraps, splinting any broken bones and easing pain.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Descension Spell (Descendo)
A charm that makes objects fall or move downward.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Impediment Jinx (Impedimenta)
Also known as the "Impediment Hex", this jinx hinders the movement of a target, slowing the target down or stopping the target in its tracks.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Clothing Color-Changing Charm (Multicorfors)
A transfiguration spell that changes the colour and style of the target's outfit.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Hardening Charm (Duro)
A charm used to change objects into stone.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
Illegibility Charm (Illegibilus)
A charm that makes writing impossible to read.
Revelio Charm (Revelio)
A charm used to reveal concealed objects, messages, invisible things, passages, secretly written messages, hidden markings and reveal the true appearance of someone who changed their appearance with a spell.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.Emma Wynn, Y5, Human
ReducioStamina: 10, Evasion: 11, Strength: 5, Wisdom: 12, Accuracy: 11, Arcane power: 10
Evasive Maneuvers
Comprehend Language (Mermish)
Healing Sage
Paragon of Health
Spell Spread
Spells
ReducioThe Bird Conjuring Charm (Avis)
PREREQUISITE: YEAR 5. A charm that conjures a flock of birds.
Blasting Curse (Confringo)
PREREQUISITE: YEAR 5. A curse that causes a target to explode.
Conjunctivitis Curse (Oculitumescere)
PREREQUISITE: YEAR 5. A curse that irritates the target's eyes, forcing them to swell shut, countered by the Oculus Potion.
Bat-Bogey Hex (Vespertilifors)
A hex that transforms the target's bogeys into large bats that fly out of the victim's nose.
Confundus Charm (Confundo)
A charm that confuses and misdirects the target. It works on living and inanimate things, as long as the target has a mind to be confused.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Ascension Spell (Alarte Ascendare)
A charm used to launch an object up into the air.
Bandaging Charm (Ferula)
A healing charm that conjures bandages and wraps, splinting any broken bones and easing pain.
Wind Jinx (Ventus)
PREREQUISITE: YEAR 3. A charm which shoots a jet of strong, spiralling wind from the tip of the wand.
Guinea Fowl to Guinea Pig (Avum Porcus)
A transfiguration spell that transforms a guinea fowl into a guinea pig
Wand-Lighting Charm Duo (Lumos Duo)
PREREQUISITE: LUMOS. A variation of the Wand-Lighting Charm. It creates a focused beam of light from the end of the wand.
Healing Charm (Reparifors)
PREREQUISITE: YEAR 3. A healing charm that reverts minor magically-induced ailments, such as paralysis and poisoning.
Radiant Wand-Lighting Charm (Lumos Maxima)
PREREQUISITE: LUMOS DUO & LUMOS. A charm that produces a blinding flash of bright white light from the tip of the wand, a modified version of the Wand-Lighting Charm.
Summoning Charm (Accio)
PREREQUISITE: YEAR 2. A charm that summons an object toward the caster. It is able to summon objects by calling the object's name aloud after the incantation.
Banishing Charm (Depulso)
PREREQUISITE: YEAR 2. A charm that pushes an object away from the caster.
Singing Jinx (Cantis)
A charm used to make the target break out in song.
Porcupine or Hedgehog to Pincushion (Hystrifors)
A transfiguration spell that transforms a porcupine or hedgehog into a pincushion. If the spell is performed incorrectly, the creature could end up as a poppy seed instead.
Teapot to Gerbil (Jerbollam)
A transfiguration spell that transforms a teapot into a gerbil.
Teapot to Rat (Ratollam)
A transfiguration spell that transforms a teapot into a rat.
Teapot to Ferret (Migaleollam)
A transfiguration spell that transforms a teapot into a ferret.
Teapot to Tortoise (Terachelys)
A transfiguration spell that transforms a teapot into a tortoise.
Teacup to Tortoise (Tazachelys)
A transfiguration spell that transforms a teacup into a tortoise.
Tail-Growing Hex (Cauda Incrementum)
A hex that causes the target to grow a tail. The type of tail is dependent on the caster.
Fish Transformation Spell (Piscifors)
A transfiguration spell that transforms a target up to 5 kg (11 lbs) into a fish on the same mass.
Fish to Flower (Piscimutatio)
A transfiguration spell that transforms a fish into a flower.
Teddy Bear to Spider (Arachmutatio)
A transfiguration spell that transforms a teddy bear into a spider.
Boggart-Banishing Spell (Riddikulus)
A charm that is used to defeat a Boggart. This spell causes the boggart to assume a form that is humorous to the caster.
Revulsion Jinx (Relashio)
PREREQUISITE: YEAR 2. A jinx that forces the target to release its grip on whatever it was holding.
Snake Summons Spell (Serpensortia)
A transfiguration spell that conjures a live snake from the end of the wand. The counter-spell to this spell is the Snake-Vanishing Spell.
Snake-Vanishing Spell (Vipera Evanesca)
A transfiguration spell that vanishes snakes.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Teeth Growing Hex (Densaugeo)
A hex that causes the teeth to elongate at a grotesque, alarming rate.
Hovering Charm (Sublevo Brevis)
A charm that makes a target hover in mid-air for a brief period of time. It is one of the many lesser variations of the Levitation Charm. This spell works on both objects and people.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
Knee-Reversal Hex (Retro Genibus)
A hex that causes the victim's knees to reverse position from the front of their legs, where they were supposed to be located, to the back.
Rotation Charm (Circumrota)
A charm that can be used to turn or rotate objects.
Window Shattering Spell (Finestra)
A charm that shatters glass.
Descension Spell (Descendo)
A charm that makes objects fall or move downward.
Spider Conjuration Spell (Arachnos)
A transfiguration spell that conjures a spider from the tip of the caster's wand.
Hair Thickening Charm (Crassus)
A charm that causes the target's hair to grow longer and thicker very quickly.
Owl to Opera Glasses (Speculafors)
A transfiguration spell that transforms an owl into a pair of opera glasses.
Water-Heating Spell (Aqua Fervens)
A charm that instantly heats water.
Cracker Jinx (Nec Divinos Crepitus)
PREREQUISITE: YEAR 3. A jinx that conjures exploding Wizard Crackers.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Cheering Charm (Serenate)
A charm that makes the target feel elated. If overdone, a victim can be overcome with fits of hysterical laughter.
Bravery Charm (Animosus)
A charm that enhances the performance of teammates when they are facing certain foes.
Sealant Charm (Consigno)
A charm that magically seals envelopes.
Jelly-Brain Jinx (Wibbli Cogitatus)
A jinx that reduces one's mental abilities.
Twitchy Ears Hex (Trementes Aures)
A hex that causes the victim's ears to twitch.
Gripping Charm (Inhaeresco)
A charm that makes a target easier to hold on to.
Hurling Hex (Iacta)
A hex applied to a broomstick that causes the broomstick to attempt to hurl its rider off.
Vinegar to Wine (Acetum Reverto)
A transfiguration spell that transforms vinegar to wine.
Litter Bin to Wildebeest (Arcacas Invacca)
A transfiguration spell used to transform a litter bin into a wildebeest.
Water Repelling Charm (Impervius)
A charm that makes an object repel water and mist. This could be used to allow someone better sight in bad weather conditions by preventing the rain from hitting their faces.
Leg-growing Charm (Concala Crura)
A charm used to grow legs on an object.
Desk into Pig Spell (Corpus Porcus)
A transfiguration spell that turns a desk into a pig.
Candle to Rabbit (Lucerna Lepus)
A transfiguration spell that turns a candle into a rabbit.
Ears to Kumquats (Aurisponica)
A transfiguration spell that turns the ears of a target into kumquats.
Rose Growth Spell (Herbivicus Rosa)
A charm that makes rosebushes grow at an unusually fast pace.
Shrinking Spell (Diminuendo)
A charm that causes an object to shrink.
Quieting Charm (Quietus)
A charm that is used to quiet sound.
Minor Healing Charm (Episkey)
PREREQUISITE: YEAR 4. A healing charm that heals relatively minor injuries such as broken noses, toes, and split lips.
Blockage Clearing Spell (Anapneo)
A transfiguration spell that can clear a target's airway by vanishing a blockage.
Fog-Conjuring Charm (Nebulus)
A charm that conjures fog from the tip of the wand.
Smokescreen Spell Duo (Fumos Duo)
PREREQUISITE: FUMOS. A charm that conjures fog from the tip of the wand. A more powerful version of Fumos.
Animal Goblet Transformation (Vera Verto)
A transfiguration spell used to transform an animal into a water goblet.
Rabbit Transformation Spell (Lapifors)
A transfiguration jinx that transforms a target into a rabbit.
Rabbit Slippers (Lepus Calceus)
A transfiguration spell that transforms a pair of rabbits into slippers.
Cauldron to Sieve (Filtración)
A transfiguration spell that transforms a cauldron into a sieve.
Cauldron to Badger (Furificar)
A transfiguration spell that transforms a cauldron into a badger.
Cauldron to Guitar (Afinar)
A transfiguration spell that transforms a cauldron into a guitar.
Ecto Spell (Ectomatic)
A spell that conjures blobs of ectoplasm, launching them in an arc to splash down on the ground. Conjured ectoplasm could be cleaned up by the Skurge Charm.
Skurge Charm (Skurge)
A charm that can be used to clean up ectoplasm created by passing ghosts. This spell can also be used to frighten spirits.
Bubblehead Charm (Aspira)
A charm that allows the caster to conjure a bubble around their head which contains a supply of fresh air.
Herbivicus Charm (Herbivicus)
A charm used to rapidly increase the growth rate of plants and cause flowers to bloom.
Hair Loss Curse (Calvorio)
A curse that removes the victim's hair or headdress.
Instant Scalping Hex (Trichaufero)
A hex that instantly scalps all the hair off of a target.
Arrow Shooting Spell (Sagitta)
A transfiguration spell that conjures a shooting arrow from the caster's wand.
Smoke to Daggers (Pluviae Acuta)
A transfiguration spell that transforms smoke into daggers that can be directed at a target.
The Bird Conjuring Charm (Avis)
PREREQUISITE: YEAR 5. A charm that conjures a flock of birds.
The Bridge Conjuring Spell (Pontem Appare)
A transfiguration spell that conjures a bridge out of thin air.
The Bridge Vanishing Spell (Pontem Discede)
A transfiguration spell that vanishes a bridge.
Human to Pig (Porcus)
A transfiguration spell that transforms a human into a pig.
Human to Chicken (Pullus)
A transfiguration spell that transforms a human into a chicken.
Human to Bat (Vespertilio)
A transfiguration spell that transforms a human into a bat.
Human to Ferret (Furritas)
A transfiguration spell that transforms a human into a ferret.
Glacius Tria (Glacius Tria)
PREREQUISITE: GLACIUS & GLACIUS DUO. Sometimes called the "Freezing Spell Tria", this charm is used offensively to freeze a target enemy. It is the most effective version of Glacius, being more powerful than Glacius Duo.
Shocking Area Spell (Fulgurunda)
This charm that sends a shockwave in a radius around the caster that stuns opponents.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Amplifying Charm (Sonorus)
A charm used to amplify a targeted sound such as a person's voice or a piece of equipment.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Clothing Color-Changing Charm (Multicorfors)
A transfiguration spell that changes the colour and style of the target's outfit.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Hardening Charm (Duro)
A charm used to change objects into stone.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
Illegibility Charm (Illegibilus)
A charm that makes writing impossible to read.
Revelio Charm (Revelio)
A charm used to reveal concealed objects, messages, invisible things, passages, secretly written messages, hidden markings and reveal the true appearance of someone who changed their appearance with a spell.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.EmmaLee LeDames, Y4, Human
ReducioStamina: 9 | Evasion: 9 | Strength: 3 | Wisdom: 8 | ArcPower: 9 | Accuracy: 11
Fearless
Calming Presence
Prodigal Transfiguration Learner
Spells
ReducioDisarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Ascension Spell (Alarte Ascendare)
A charm used to launch an object up into the air.
Descension Spell (Descendo)
A charm that makes objects fall or move downward.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Clothing Color-Changing Charm (Multicorfors)
A transfiguration spell that changes the colour and style of the target's outfit.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Hardening Charm (Duro)
A charm used to change objects into stone.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
Illegibility Charm (Illegibilus)
A charm that makes writing impossible to read.
Revelio Charm (Revelio)
A charm used to reveal concealed objects, messages, invisible things, passages, secretly written messages, hidden markings and reveal the true appearance of someone who changed their appearance with a spell.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.Ara Villa, Y4, HumanReducioSta: 10 | Eva: 9 | Str: 7 | Wis: 9 | Arc: 9 | Acc: 10
First Year: Perfectionist I
Second Year: Sixth Sense
Third Year: Terrible Presence
Fourth Year: Perfectionist IIReducioMinor Healing Charm (Episkey)
PREREQUISITE: YEAR 4. A healing charm that heals relatively minor injuries such as broken noses, toes, and split lips.
Fog-Conjuring Charm (Nebulus)
A charm that conjures fog from the tip of the wand.
Impediment Hex (Impedimenta)
Also known as the "Impediment Hex", this jinx hinders the movement of a target, slowing the target down or stopping the target in its tracks.
Shield Charm (Protego)
PREREQUISITE: YEAR 4. A charm that protects the caster with an invisible shield that reflects spells and blocks physical entities.
Wind Jinx (Ventus)
PREREQUISITE: YEAR 3. A charm that shoots a jet of strong, spiralling wind from the tip of the wand.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Magical Theory
Because nothing can stop modernity.
Magical Drafts and Potions
Arsenius Jigger's work, along with his notes.
Fantastic Beasts and Where to Find Them
Newt Scamander's masterpiece, about magical creatures.
Hogwarts, A History
The infamous book of Garius Tomkink in its original edition from 1776.
The Dark Forces: A Guide to Self-Protection
Ideal for duels enthusiasts!
Book of Spells
Miranda Goshawk teaches you the basics so you can shine bright during Charms class.
A History of Magic
History, without the dust.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Ascension Spell (Alarte Ascendare)
A charm used to launch an object up into the air.
Bandaging Charm (Ferula)
A healing charm that conjures bandages and wraps, splinting any broken bones and easing pain.
Guinea Fowl to Guinea Pig (Avum Porcus)
A transfiguration spell that transforms a guinea fowl into a guinea pig
Healing Charm (Reparifors)
PREREQUISITE: YEAR 3. A healing charm that reverts minor magically-induced ailments, such as paralysis and poisoning.
Porcupine or Hedgehog to Pincushion (Hystrifors)
A transfiguration spell that transforms a porcupine or hedgehog into a pincushion. If the spell is performed incorrectly, the creature could end up as a poppy seed instead.
Fish Transformation Spell (Piscifors)
A transfiguration spell that transforms a target up to 5 kg (11 lbs) into a fish on the same mass.
Fish to Flower (Piscimutatio)
A transfiguration spell that transforms a fish into a flower.
Teddy Bear to Spider (Arachmutatio)
A transfiguration spell that transforms a teddy bear into a spider.
Hovering Charm (Sublevo Brevis)
A charm that makes a target hover in mid-air for a brief period of time. It is one of the many lesser variations of the Levitation Charm. This spell works on both objects and people.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
Rotation Charm (Circumrota)
A charm that can be used to turn or rotate objects.
Window Shattering Spell (Finestra)
A charm that shatters glass.
Descension Spell (Descendo)
A charm that makes objects fall or move downward.
Spider Conjuration Spell (Arachnos)
A transfiguration spell that conjures a spider from the tip of the caster's wand.
Hair Thickening Charm (Crassus)
A charm that causes the target's hair to grow longer and thicker very quickly.
Cracker Jinx (Nec Divinos Crepitus)
PREREQUISITE: YEAR 3. A jinx that conjures exploding Wizard Crackers.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Cheering Charm (Serenate)
A charm that makes the target feel elated. If overdone, a victim can be overcome with fits of hysterical laughter.
Rose Growth Spell (Herbivicus Rosa)
A charm that makes rosebushes grow at an unusually fast pace.
Animal Goblet Transformation (Vera Verto)
A transfiguration spell used to transform an animal into a water goblet.
Rabbit Transformation Spell (Lapifors)
A transfiguration jinx that transforms a target into a rabbit.
Rabbit Slippers (Lepus Calceus)
A transfiguration spell that transforms a pair of rabbits into slippers.
Cauldron to Sieve (Filtración)
A transfiguration spell that transforms a cauldron into a sieve.
Cauldron to Badger (Furificar)
A transfiguration spell that transforms a cauldron into a badger.
Cauldron to Guitar (Afinar)
A transfiguration spell that transforms a cauldron into a guitar.
Beauty Spell (Pulchra)
A charm used to enhance the physical beauty of the caster.
Pepper Breath Hex (Draco Spiritus)
A hex that inflicts fiery hot breath.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Clothing Color-Changing Charm (Multicorfors)
A transfiguration spell that changes the colour and style of the target's outfit.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Hardening Charm (Duro)
A charm used to change objects into stone.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
Illegibility Charm (Illegibilus)
A charm that makes writing impossible to read.
Revelio Charm (Revelio)
A charm used to reveal concealed objects, messages, invisible things, passages, secretly written messages, hidden markings and reveal the true appearance of someone who changed their appearance with a spell.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.Draven Mirador, Y4, HumanReducioSTA • 13 | EVA • 8(x) | STR • 1 | WIS • 15 | ARC• 7 | ACC • 8(x)
WANDMAKER (THUNDERBIRD TAIL FEATHER)
PERFECTIONIST
SPELL SPREAD
PERFECTIONIST IIReducioPatronus Charm (Expecto Patronum)
A protective charm that evokes a partially-tangible positive energy force known as a Patronus. This spell protects against Dementors and Lethifolds.
Water Repelling Charm (Impervius)
A charm that makes an object repel water and mist. This could be used to allow someone better sight in bad weather conditions by preventing the rain from hitting their faces.
Magical Theory
Because nothing can stop modernity.
Magical Drafts and Potions
Arsenius Jigger's work, along with his notes.
Fantastic Beasts and Where to Find Them
Newt Scamander's masterpiece, about magical creatures.
Hogwarts, A History
The infamous book of Garius Tomkink in its original edition from 1776.
The Dark Forces: A Guide to Self-Protection
Ideal for duels enthusiasts!
Book of Spells
Miranda Goshawk teaches you the basics so you can shine bright during Charms class.
A History of Magic
History, without the dust.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Ascension Spell (Alarte Ascendare)
A charm used to launch an object up into the air.
Bandaging Charm (Ferula)
A healing charm that conjures bandages and wraps, splinting any broken bones and easing pain.
Wind Jinx (Ventus)
PREREQUISITE: YEAR 3. A charm which shoots a jet of strong, spiralling wind from the tip of the wand.
Wand-Lighting Charm Duo (Lumos Duo)
PREREQUISITE: LUMOS. A variation of the Wand-Lighting Charm. It creates a focused beam of light from the end of the wand.
Healing Charm (Reparifors)
PREREQUISITE: YEAR 3. A healing charm that reverts minor magically-induced ailments, such as paralysis and poisoning.
Radiant Wand-Lighting Charm (Lumos Maxima)
PREREQUISITE: LUMOS DUO & LUMOS. A charm that produces a blinding flash of bright white light from the tip of the wand, a modified version of the Wand-Lighting Charm.
Banishing Charm (Depulso)
PREREQUISITE: YEAR 2. A charm that pushes an object away from the caster.
Singing Jinx (Cantis)
A charm used to make the target break out in song.
Tail-Growing Hex (Cauda Incrementum)
A hex that causes the target to grow a tail. The type of tail is dependent on the caster.
Boggart-Banishing Spell (Riddikulus)
A charm that is used to defeat a Boggart. This spell causes the boggart to assume a form that is humorous to the caster.
Revulsion Jinx (Relashio)
PREREQUISITE: YEAR 2. A jinx that forces the target to release its grip on whatever it was holding.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
Knee-Reversal Hex (Retro Genibus)
A hex that causes the victim's knees to reverse position from the front of their legs, where they were supposed to be located, to the back.
Rotation Charm (Circumrota)
A charm that can be used to turn or rotate objects.
Descension Spell (Descendo)
A charm that makes objects fall or move downward.
Hair Thickening Charm (Crassus)
A charm that causes the target's hair to grow longer and thicker very quickly.
Water-Heating Spell (Aqua Fervens)
A charm that instantly heats water.
Cracker Jinx (Nec Divinos Crepitus)
PREREQUISITE: YEAR 3. A jinx that conjures exploding Wizard Crackers.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Cheering Charm (Serenate)
A charm that makes the target feel elated. If overdone, a victim can be overcome with fits of hysterical laughter.
Bravery Charm (Animosus)
A charm that enhances the performance of teammates when they are facing certain foes.
Sealant Charm (Consigno)
A charm that magically seals envelopes.
Jelly-Brain Jinx (Wibbli Cogitatus)
A jinx that reduces one's mental abilities.
Twitchy Ears Hex (Trementes Aures)
A hex that causes the victim's ears to twitch.
Gripping Charm (Inhaeresco)
A charm that makes a target easier to hold on to.
Hurling Hex (Iacta)
A hex applied to a broomstick that causes the broomstick to attempt to hurl its rider off.
The Bridge Conjuring Spell (Pontem Appare)
A transfiguration spell that conjures a bridge out of thin air.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Clothing Color-Changing Charm (Multicorfors)
A transfiguration spell that changes the colour and style of the target's outfit.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Hardening Charm (Duro)
A charm used to change objects into stone.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
Revelio Charm (Revelio)
A charm used to reveal concealed objects, messages, invisible things, passages, secretly written messages, hidden markings and reveal the true appearance of someone who changed their appearance with a spell.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.Matthew Campbell, Y3, HumanReducioSTAMINA: 8 | EVASION: 10 | STRENGTH: 1 | WISDOM: 9 | ARCANE POWER: 9 | ACCURACY: 10
Calming Presence | Prodigal DADA | Healing SageReducioReductor Curse (Reducto)
A curse that blasts solid objects to pieces.
Spider Repelling Spell (Arania Exumai)
A charm used to banish or blast away spiders and Acromantula.
Fire-Making Spell Tria (Incendio Tria)
PREREQUISITE: INCENDIO & INCENDIO DUO. A charm that conjures blue flames. This charm is an improvement over both Incendio and Incendio Duo, and consequently creates larger flames than either spell.
Moste Potente Potions ★
Phineas Bourne's work, aimed at professionals.
Nature's Nobility: A Wizarding Genealogy ★
Every pureblood families are registered here.
Great Wizarding Events of the Twentieth Century ★
A review of the History of the 20th century, in just 852 pages.
Clothing Color-Changing Charm (Multicorfors)
A transfiguration spell that changes the colour and style of the target's outfit.
Encyclopedia of Toadstools ★
All there is to know about amanitas and other mycenas
Great Wizards of the Twentieth Century ★
All there is to know about wizards from the previous century.
From Egg to Inferno: a Dragon-Keeper's Guide.★
All there is to know about dragons farming
Dragon Breeding for Pleasure and Profit ★
Dragons won't hold any secrets from you!
Dragon Species of Great Britain and Ireland ★
A quality book for all dragons lovers.
Jinxes for the Jinxed ★
A good defense can sometimes solve everything
Basic Hexes for the Busy and Vexed
The core of any evil spell lies in one's malicious imagination.
Study of Recent Developments in Wizardry ★
Essential in order to know what was new, back in the 90s.
Jiggery Pokery and Hocus Pocus ★
Loyal companion to your most sneaky tricks.
Xylomancy ★
The dark art of divination through twigs.
Magical Theory
Because nothing can stop modernity.
Magical Drafts and Potions
Arsenius Jigger's work, along with his notes.
Fantastic Beasts and Where to Find Them
Newt Scamander's masterpiece, about magical creatures.
Hogwarts, A History
The infamous book of Garius Tomkink in its original edition from 1776.
The Dark Forces: A Guide to Self-Protection
Ideal for duels enthusiasts!
Book of Spells
Miranda Goshawk teaches you the basics so you can shine bright during Charms class.
A History of Magic
History, without the dust.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Healing Charm (Reparifors)
PREREQUISITE: YEAR 3. A healing charm that reverts minor magically-induced ailments, such as paralysis and poisoning.
Fish Transformation Spell (Piscifors)
A transfiguration spell that transforms a target up to 5 kg (11 lbs) into a fish on the same mass.
Fish to Flower (Piscimutatio)
A transfiguration spell that transforms a fish into a flower.
Teddy Bear to Spider (Arachmutatio)
A transfiguration spell that transforms a teddy bear into a spider.
Boggart-Banishing Spell (Riddikulus)
A charm that is used to defeat a Boggart. This spell causes the boggart to assume a form that is humorous to the caster.
Revulsion Jinx (Relashio)
PREREQUISITE: YEAR 2. A jinx that forces the target to release its grip on whatever it was holding.
Snake Summons Spell (Serpensortia)
A transfiguration spell that conjures a live snake from the end of the wand. The counter-spell to this spell is the Snake-Vanishing Spell.
Snake-Vanishing Spell (Vipera Evanesca)
A transfiguration spell that vanishes snakes.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Teeth Growing Hex (Densaugeo)
A hex that causes the teeth to elongate at a grotesque, alarming rate.
Toenail-Growing Hex (Cresco Unguibus)
A hex that causes the target's toenails to grow at an alarmingly fast rate.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hardening Charm (Duro)
A charm used to change objects into stone.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
10:30 on Sunday the 19th, October 2025
The first official duel of the year! If you didn't count yesterday, that is. The first set of duels for the year! Whatever the semantics of the situation, this was the first time our dear duelists would be stepping onto the pistes to face of in official, school-sponsored violence competition. It was also the first time (in his life) Mr. Lamont would be moderating.
Stepping onto the piste to begin the match filled Gyle with a sense of excitement he'd only dreamed of. This is what the 11 year old was meant for. He was in charge, and everyone would recognize it. They already had. He could have been moderating a match of those near his age, but instead he was moderating 4th and 5th years. A trial he would face with full confidence.
And while Gyle had his own little trial - he was but a cog in the grand trial they were all gathered here for - The duel. Blazing Badgers would clash with the Viridian Vipers. Clearing his throat Gyle would begin the introductions. "DUELISTS, FANS AND OTHER ONLOOKERS, OUR MATCH WILL SOON BEGIN." The boy would yell out at the loudest volume he could muster without sounding too much like an 11 year old. He would give the duelists a moment to gather, and the others time to settle before continuing.
"Today we will watch the Blazing Badgers face off against the Viridian Vipers. Representing the Badgers we have Axyen Dragonclaw, Emma Wynn, and EmmaLee LeDames. On the other side, Ara Villa, Draven Mirador, and Matthew Campbell carry the Viridian Banner. Please wish them all good luck." A few seconds for whatever last minute cheers or words of encouragement the audience would give and Gyle would wrap up the introductory potion of his moderation.
"Duelists please take your places. I expect a fair match from each of you. Wands at the ready then..." He would take a deep breathe. Merlin hold him, it was really all about to begin, and right in front of him! Remembering to take a step off the piste he would usher in the chaos. "SET! CAST!"
Information
- You have 96 hours from now to write your posts. A minimum word count of 50 is needed per post.
- In the same time period, send me (Gyle Lamont) your team's actions per owl. Do not hint at your actions in your post.
- Unless asked not to, if all actions have been submitted and posts made, I will (hopefully) be moderating before the deadline
- If you don't post in the allotted time frame, your action is void.
- Your Stats, Abilities, and Spells have been locked to what they are now for the duration of this duel.
- Please owl or message me if you have any questions or concerns!
- Best of luck, let's have some fun!
The spectator thread for this duel will be added soon.
Come cheer for your House and friends (later)!
Hufflepuff vs Slytherin: Match 3
Credit to Verity Engels for the amazing banner!Another year, and another turn around the duelling piste. Admittedly when Emma had seen the matches, she had her hesitations, mainly because she recalled one of her opponents quite well. Their last meeting had not turned out well for Emma, and honestly had been one of the reasons she worked so hard to become a duellist and keep up her defensive skills. Draven’s detention had stuck in the back of her mind for the rest of her prefect tenure and she couldn’t help but feel a little nervous at facing them once again. But, she thought to herself. I should use that as extra motivation, so I can show how much better I’ve gotten.
Pulling her wand from her robes, she gripped it tightly, refusing to allow it to move, even as her hands grew damp. She did her best to raise her chin, her lips tightly pursed as she awaited the moment they would begin casting spells.Word Count: 159/50
Adult Account: Aiko Mori | iNPC Account: Louca Dufort
Hufflepuff vs Slytherin: Match 3
Draven dropped off his messenger bag on the side of the room. He could see it from the stage, scrappy and covered in black sharpie, hid in a corner behind a mannequin. Not that he expected anyone to go through it, but he'd be damned if he didn't try his best to prevent that either way. An elastic band danced across his fingers as he walked forward, putting his hair up and stepping onto the stage. It was starting to get far too long, but something inside him demanded he keep it. Two years' worth of growth was hard to let go of for the sake of convenience.
Still a little woozy from his sleeping potion, Draven made his way to where Matthew was posted, clamping him on the shoulder. The kid was growing on him the more time they spent together in the club. He was quiet, sure, but there was an intensity behind his words that had never failed to make Draven think. "If we lose, I'm buying drinks," he announced, giving Ara a two-fingered salute. They hadn't talked beforehand, but he knew of her.
She was-...well, he wasn't quite sure creepy was the word. There was just something about her that made the hair on the back of his neck stand up. She was beautiful like a statue, pale skin and pin-straight hair, deep shadows underneath her eyes. Though a year his junior, Draven couldn't quite shake the knot at the bottom of his stomach telling him to be wary of her.
Taking his spot in their usual formation, Draven sought out his opponents. Ms. Wynn was there, of course. Guilt twisted his gut in an ugly shape- he looked away from her, chewing on the inside of his cheek. EmmaLee and Axyen. He didn't recognize the former. EmmaLee was another matter- he'd bumped into her at various functions, though he couldn't remember any actual conversations.
Shifting his weight on his toes, Draven pulled out his wand.
ITS STILL RAINING. WHY IS IT STILL RAINING? sta • 13 | eva • 8 | str • 1 | wis • 15 |arc • 7 | acc • 9 |
Hufflepuff vs Slytherin: Match 3

It was safe to say that Matthew's head was already a mess. With his birthday only a week ago he was suffering from his yearly dose of torment and dread. Though this year there was a change, he was not the same boy, he wouldn't falter with every foul thought. Now he was determined to be something better.
To say it was a relief to see him matched against more relative opponents would be an understatement and he relished in the small sigh of relief. Still, underestimating the enemy was never strategic, magic was still painful and duellists were known for their skill. Once Matthew had sought that recognition but now he was unsure it was something he still yearned for. In all honesty he was sure the only reason he continues to be a viper was to not feel completely ostracized from Slytherin.
The house was never particularly fair to him and in the past it had weighed heavily upon his head. So why did he still compete for them? It was a question that was ringing through his head as Draven appeared. Mirador had always been kind even when they got obliterated last year and Matthew couldn't resist the laugh that broke out as he mentioned drinks. Even in the loneliness and discomfort of Slytherin there were still true allies and people who saw Matt not for his differences but for who he was.
Smiling back he teased back, "They better be celebratory drinks this time, not sure I can handle another hospital trip!" As much of a jest as it was Matthew was deadly serious. That was the last thing he needed. Hogwarts came with a plethora of near death experiences and Matthew was getting rather tired of wondering when his next would be. Yet still he stepped up and took his position on the piste. While danger always seemed to find him regardless, he certainly wasn't resisting it at present.
Calming presence is in affect for Ara and Draven | Banner by Prat
Last edited by Matthew Campbell on 30 Oct 2025, 09:13, edited 2 times in total.
| Nikolai Volka // "Light, light: do not go | I sing you this song and I will sing another as well." // Matthew Campbell |
Hufflepuff vs Slytherin: Match 3
Dueling Stage 3; Match 3Reducio
RP Date
---
Speech
Reducio"Ara's Speech"
'Thoughts'Outfit/s
ReducioPost date (GMT +8)
Clothes: dueling attire
Hair: down
height for rp purposes: 5'5.4 (166 cm)
22 Oct 2025 (11:56 pm)Ara tried to tie up her hair as she usually did before duels.
She looped the ribbon twice, tugged it tight — then stopped when it slipped free again. With a sigh, she gave up and let her hair fall where it wanted.
And so, she was back on the piste with completely different teammates.
It felt nice without the smell of rotting flesh beside her (@Hanako Tone) but it felt weird without Mahl (@Mahlioz Evethisawe). Ara never had a duel without them -- and after two seasons together, their rhythm had become second nature. The silence where Mahlioz’s steady presence should’ve been made her feel slightly off balance. She missed their easy banter, their half-laughed “don’t burst into sparkles,” warnings.
Now, she had a new set of teammates. Draven Mirador -- a name she recognized, even if they hadn’t talked much -- and Matthew Campbell, quiet but intense. Ara couldn’t tell whether she was the odd one out or the anchor here, but either way, she’d take it. Anything was better an in progress museum exhibit failing (not missing but FAILING to even cast) Confrigo thrice.
Across the piste stood familiar faces.
She remembered the double KO with LeDames and Dragonclaw and Wynn’s calm precision -- along with an old man's "just give up" speech. Ara recalled that their strat last time was just "spam crackers jinx" and wondered if they'd ever change it. She’d faced this trio back in Stage 1 last season -- an exhausting but unforgettable match. But that was last year. This time, she wasn’t scared of them because they have an older year. Experience had desensitized her from being scared of older years, and the nerves that once rattled her fingers now just hummed like background music.
Would that bite her in the ass later? Possibly.
Would she care? Not even remotely.
Her wand rested loosely in her palm as she rolled her shoulders, eyes scanning the Badgers’ formation. Ara wasn’t much for pre-battle talk, but there was something electric about the moment right before the first cast -- that collective intake of breath where the world balanced on a knife’s edge.
From the corner of her eye, she caught Draven giving her a two-finger salute. She grinned, sharp and unbothered, returning the gesture with a lazy flick of her wrist.
“Let’s make it hurt,” she said under her breath almost lazily.
As introductions wrapped and wands came up, she settled into stance -- weight low, center balanced, breath steady. The hum of magic filled the air like static, the tension ready to snap.
When the boy yelled, “SET! CAST!” Ara’s wand moved before she could think. Reflex more than reason.
This was her favorite part — the explosion of motion, the way everything blurred into instinct and color and noise.
New team. Old enemies. Same fire.
Ara Villa was back on the piste, and chaos had just begun.Terrible Presence in effectRP Word Count: 485/50
Stats and Abilities: Sta: 10 | Eva: 9 | Str: 7 | Wis: 9 | Arc: 9 | Acc: 10 — Perfectionist I and II, Sixth Sense, Terrible Presence
Teammates: @Draven Mirador and @Matthew Campbell
Action; as strategized
Last edited by Ara Villa on 23 Oct 2025, 17:54, edited 1 time in total.
| sta • 10 | eva • 9 | str • 7 SHOP wis • 9 | arc • 9 | acc • 10 |
Hufflepuff vs Slytherin: Match 3
Back to the piste again. This old rhapsody.
There were old faces and new: people she'd fueled again before, classmates, and, of course. The Dream Team. This was their, what 8th? 7th duel together? She, Emma, and Axyen. It was nice to have a team for so long and by now they worked together like wind, thunder, and lightning.
EmmaLee had been a little stagnant lately, falling maybe a little too fast into old routines, but this was a welcome one.
Foot forward, wands at the ready, let's go.
Calming Presence is in effect for Emma Wynn and Axyen Dragonclaw
There were old faces and new: people she'd fueled again before, classmates, and, of course. The Dream Team. This was their, what 8th? 7th duel together? She, Emma, and Axyen. It was nice to have a team for so long and by now they worked together like wind, thunder, and lightning.
EmmaLee had been a little stagnant lately, falling maybe a little too fast into old routines, but this was a welcome one.
Foot forward, wands at the ready, let's go.
Calming Presence is in effect for Emma Wynn and Axyen Dragonclaw
Fearless | Calming Presence | E.L. | Prodigal Transfiguration
ST: 9 | EV: 9 | STR: 3 | WI: 8 | ARC: 9 | ACC: 11
Caretaker: A. P. Finch | iNPC: Yasha V.
ST: 9 | EV: 9 | STR: 3 | WI: 8 | ARC: 9 | ACC: 11
Caretaker: A. P. Finch | iNPC: Yasha V.
Hufflepuff vs Slytherin: Match 3
(Thanks to Alyssea Brown for the banner!)Axyen Dragonclaw was excited for this duel, he was always excited but today he felt extra good about this duel, he just felt as though everything was going to be alright. Luckily for him, he got to see two duelists on the stage that he knew very well: EmmaLee and Emma, they were often paired together and hopefully this time they would win this duel as well. Axyen personally didn't have the highest amount of confidence, but he was going to work hard to hopefully win this duel. Although, he was nervous, Axyen still had a smile on his face, sure, he didn't win all the time but he just had a good feeling today.
He didn't know what it was, but he briefly looked over the crowd and looked away, just to keep his head clear. He braced himself for the duel, he looked over to his opponents; in a few moments, there were soon to be spells flying everywhere, that's how it went with every duel or so it seemed. Axyen cleared his mind, just as he was used to and got into position–today, although he was here to have fun, he also wanted to make sure that Hufflepuff won this duel today. It is time for me to focus, to try harder than before. Axyen thought to himself, taking in a few deep breaths to allow himself to react to everything properly.
In dueling, it was way more than simply casting spells and aiming them about. It wasn't just a simple physical sport, it required strategy, perhaps something that not everybody would understand just from watching the sport or at a first glance when initially viewing a match. Axyen knew, and he was sure that anybody who has been in a duel themselves knew as well as he did that when you were in a duel, there needed to be strategy, quick thinking and the capability to solve problems with haste and with efficiency. Axyen hoped that those skills would come to him while he was on the stage.
He also hoped he had the skill and ability to properly handle the duel as well, that was one of the most important things to have in a duel as well. No matter how good you are at thinking or spell casting, you also need to be accurate and fast enough to actually hit your opponent and dodge their attacks back. Dueling was both a physical and mental activity, Axyen was quite familiar with that especially since he was used to getting hit by spells–it was never fun getting sent off the stage and waking up in the Hospital Wing. Still, Axyen was prepared to try and at the very least, attempt to avoid said injuries today–he was in such a good mood, it'd be a shame to spend quite a good amount of time in the Hospital Wing because of this.
"Okay, you got this. You got this." Axyen muttered himself, and as the moderator allowed the duel to begin... a strong surge of determination flew into Axyen. We are going to win this!!! Whether that confidence would last or not was another story entirely.InformationReducioStatsReducioStamina-7
Evasion-6
Strength-2
Wisdom-9
Arcane Power-15
Accuracy-8AbilitiesReducioBeast Master (Pygmy Puff) - Non-applicable in this duel.
Prodigal Defense Against the Dark Arts Learner - Able to learn Defense Against the Dark Arts 1 year ahead of their actual school year. You may only choose a spell taught in DADA classes. At end game they learn 1 restricted spell. This can also serve as an alternative means to learning spells besides earning them through DADA class.
Wand Maker (Phoenix Feather Core):
• 10% chance that a random spell known by the caster will be cast in addition to the spell that they have already cast. The spell will target the same target the caster had attacked/aided with a spell that round. If the spell cast had no target, then a target is assigned randomly with no consideration of friend or foe. The second spell still has to go through the normal targeting mechanics, it would not be an automatic hit or anything.This effect will not take place if the wand is not drawn.
• In duels the wand only chooses from the list of official duelling spells.
• +2 accuracy to spells cast.
Stamina-8|Evasion-10|Strength-2|Wisdom-9|Arcane Power-20|Accuracy-8
* A Hufflepuff student. He seems to be trying to prove something.
Hufflepuff vs Slytherin: Match 3
Round 1:
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Axyen
ReducioDoes nothing. Late actions.
Emma
ReducioDoes nothing. Late actions.
EmmaLee
ReducioDoes nothing. Late actions.
Ara vs Emma
ReducioAra Villa cast Impedimenta at Emma Wynn
Wisdom DC: 13
Wisdom Check: [d20: 17] + 9 = 26 > 13 → Success
Accuracy Check: [d20: 9] + 10 = 19
Evasion Check: [d20: 3] + 11 = 14
19 > 14 → Hit
Duration: Effects automatically wears off the next round after both stats reach 0.
Effects:
- –5 Evasion or –5 Accuracy (chosen randomly) every round until both stats become 0.
Effect target: [d2: 2] → ACC (1: EVA, 2: ACC)
Draven vs Axyen & EmmaLee
ReducioDraven Mirador spell spreads Ventus at Axyen Dragonclaw and EmmaLee LeDames
Wisdom DC: 11 + 2 [SS]
Wisdom Check: [d20: 3] + 15 = 18 > 13 → Success
Split Check 1: [d20: 17] < 19 → No auto-split
Accuracy Check 1: [d20: 10] + 8 - 2[SS] = 16
Axyen Evasion Check: [d20: 5] + 6 = 11
16 > 11 → Hit
Damage: (50 + 7 ARC × 15) * .9 = 139.5
Duration: [d3: 3] → 2 rounds (1-2: 1 round; 3: 2 rounds)
Effects:
- –4 Evasion for the duration
Split Check 2: [d20: 16] < 19 → No auto-split
Accuracy Check 2: [d20: 10] + 8 - 2[SS] = 16
EmmaLee Evasion Check: [d20: 8] + 9 = 17
16 < 17 → Miss
Matthew
ReducioSubmitted spell is not in locked trunk
10:30 on Sunday the 19th, October 2025
And they were off! Or... two of them were? Had they heard him? Gyle would begin questioning his volume control as spells spun away.
Ara and Draven seemed to have the freshest ears, and the fastest casts, as they were the only two to get spells off. An Impedimenta and ventus - spells to constrict their prey. The other snake, Matthew, appeared to incant something, but no spell would be produced. Perhaps he hadn't quite gotten the hang of whatever it was he was aiming for.
On the other side of the piste, the Badgers had been caught off guard. One couldn't say if it was nerves, poor reaction time, or just plain inattention but whatever it was, magic would come crashing their way. Ara's impediment jinx would catch Emma; the poor duelist would feel her arms begin to stiffen up as the spell began it's terrible tricks. Draven's spell would do an impressive little thing and spread from a single gust to two, barreling forward at Axyen and Emmalee. The windy gale would find Axyen and trap him in its vortex as the other gust spun narrowly past Emmalee.
With a relativity uneventful first bout of spells the Vipers had managed the first strikes. While it was no major lead, every spell counted. Would the Badgers be able to claw back? Or were they stuck in the Vipers' vice?
Information
- You have 96 hours from now to write your posts. A minimum word count of 50 is needed per post.
- In the same time period, send me (Gyle Lamont) your team's actions per owl. Do not hint at your actions in your post.
- Unless asked not to, if all actions have been submitted and posts made, I will (hopefully) be moderating before the deadline
- If you don't post in the allotted time frame, your action is void.
- Your Stats, Abilities, and Spells have been locked to what they are now for the duration of this duel.
- Please owl or message me if you have any questions or concerns!
- Best of luck, let's have some fun!
The spectator thread for this duel will be added soon.
Come cheer for your House and friends (later)!
Hufflepuff vs Slytherin: Match 3
Wind exploded from his wand, wrapping around one of the Hufflepuffs and very nearly swallowing a second. The girl managed to dodge right before she was pulled into the vortex, clothes flapping about her in a frenzied dance. Draven let out a small, frustrated hiss. First miss. He'd expected three spells to be flung towards his face, and yet, the other team merely dodged. Beside him, Matthew's spell sputtered and died. What in the world-?
Must have been something in the air.
Ara didn't seem to care, though; her spell smacked Emma square in the chest, making her limbs go stiff. Guilt clawed at Draven as he watched the Hufflepuff's dazed expression. No. No, it needed to stop. He'd apologized. He'd bought her a coffee. His guilt wouldn't purify him.
"This isn't fun if you guys don't fight back," he called out to the other side.
ITS STILL RAINING. WHY IS IT STILL RAINING? sta • 13 | eva • 8 | str • 1 | wis • 15 |arc • 7 | acc • 9 |
Hufflepuff vs Slytherin: Match 3
Credit to Verity Engels for the amazing banner!Emma didn't know what happened. She couldn't explain the fact that she just froze. She could blame it on Draven, but that seemed a cop out, and not a very good one at that. Emma clenched her fist around her wand, bringing her arm down on her leg in a moment of frustration as her cheeks brightened to a cherry tomato color. Practically growling, she promised herself she would do better next round. She would not freeze again!Word Count: 78/50
Adult Account: Aiko Mori | iNPC Account: Louca Dufort


