Ondine du Marais Leroux
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"When you come to call on me that's why my eyes are glazed
Ive been with the Devil in the Devils resting place." CODE BY CAMILLE DE VARENNE |
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Cranberry tangles spill over sallow skin. Wide-set ashen eyes peer out from hollowed sockets. Long, spindly limbs protrude delicately from layers of swamp-stained lace. Ondine is a gaunt girl, with a death-touched aura. Ondine's closet consists primarily of hand-sewn pieces made by her mother. Lace, dresses, and dull hues define the girl's wardrobe. Many of Ondine's clothes are reminiscent of pieces that one would find adorning Victorian dolls; frills, layers, and plenty of bows. |
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![]() ![]() A decade of impossible expectations and harsh realities will grind a person down, leaving the hollowed version of what could have been in the wake. Ondine is an unhappy, anxiety prone girl. Her life is often dark. While her family seems to be fulfilled in their bleak destiny, Ondine feels torn, spending her life feeling foolish for wanting anything else but what she has been given- wishing she could just be content with her grim reality. The young girl is paranoid - always second-guessing, always investigating. With an intuition like Dee, anyone would be. She is not one to trust easily, but if you can manage to break her shell, she is loyal beyond the grave. In the right environment, she could thrive. But as it stands she is smothered- by the sickening swamp fog, the grief of strangers, and the weight of not belonging. |
Open ◆◇◇◇◇ |
Conscientious ◆◆◆◇◇ |
Extraverted ◆◇◇◇◇ |
Agreeable ◆◆◇◇◇ |
Neurotic ◆◆◆◆◇ |
Boggart Alligators |
Thestrals Visible since age 12 |
| ✔ Lace ✔ Gardening ✔ Writing ✔ History ✔ Sweets ✔ Divination CVCVCVCVCV |
✘ Astrology ✘ Suck-up's ✘ Heat ✘ Dogs ✘ Crying ✘ Boasting CVCVCVCVCV |
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The Broken Mirror - Ondine does her best to reflect what others expect of her, but internally cracks under pressure. The Haunted Heiress - The girl lives a life trapped by blood, duty, and whispers in the dark. While Ondine wishes for change, her name holds her down. The Swamp Witch - Waterlogged bones, lost folk magic, and plenty of southern-gothic mysticism. |
The Leroux family resides deep within a cypress shaded swamp, where they proudly maintain one of the south's most prestigious wizard cemeteries. For centuries, the Leroux families backyard has served as a final resting place for thousands of American wizards, a place shrouded in fog and steeped in history. Generation after generation, the Leroux family has tended graves and kept records- planted lilies and polished cold crypt stone. The Leroux family holds their duties above all else, living a life submerged in death. "Tell the boys to start another one." an all too common phrase in their household. Ondine's great grandfather, Berenger, was a seer- the perfect breed of wizard to keep the cemetery, and a shining example of exactly what a Leroux should be. A man of uncanny intuition, a knack for seeing the end, a pride for his name, and a head of flaming red hair.
On his command, Ondine's brothers would pause whatever they were doing, and begin constructing the next crypt. It was a rarity that the plot would not meet it's owner within a weeks time. This ability has aided the Leroux family cemetery for centuries, a seer emerging within the family tree every 100 or so years. |
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Now that Berenger has passed, Ondine's budding intuition grows more and more significant. As a young girl, Ondine spent her days in quiet rebellion, skipping atop crypts and stepping on memorial offerings, catching fireflies in preserve jars, shaking them until their |
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flames began to falter. Her father, Armand was emotionally unavailable, and Melisende was far from the warm mother figure that Ondine craved. Melisende was simply the dictator of the house, the decision maker, the final say. Unfortunately for Ondine, her mother favored her other children much more than the cranberry haired misfit. This longing for acceptance from her parents paired with her constant need to rebel from them and everything their name means has created a severe rift in Ondine, leaving her |
without the kind of stability girls her age need to thrive, and with deep-seated resentment for the family that has never held her. As a young girl, Ondine would often search for wild iris near the swamp's edge. One day, while carefully picking blooms, a pair of black, beady eyes met hers from between the reeds, sending fear down her spine. It was a young alligator. With no thought, the girl let out a scream, one so loud apparently, that it could completely incapacitate those who fell victim to it. The creature rolled right over, belly up in the mud, limbs twitching, rendered helpless from the scream of an 8 year old girl.
She never told a soul.
She never told a soul.
Ondine comes from a long line of gifted Seers, a trait that has defined the family since its inception. Though many Leroux Seers have preceded Ondine, she is the first female seer to emerge in the family line. This has caused some rifts amongst her and her siblings, and most notably her mother, who does not believe that Dee is capable of wielding the gift properly. As a child, the girl seemed ordinary, if not slightly melancholy. If berenger had not seen the gift in her, perhaps she could have appreciated a few more years out of her mothers hateful gaze, and her fathers quiet resentment. As Ondine grows older, her intuition only strengthens. While not fully formed yet, visions are just around the corner. |
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Last edited by Ondine Leroux on 22 Apr 2026, 14:08, edited 41 times in total.
Ondine du Marais Leroux
Last edited by Aiko Mori on 21 Jul 2025, 23:07, edited 1 time in total.
This is the "Game Master" account. Please do not owl this account, unless specified. This account is not moderated actively and therefore, you may not receive a response.
Contact a Head of House or the Headmaster if you need anything.
Ondine du Marais Leroux
cobwebs linger in the corners. In front of the manor sit the well manicured Lily Gardens, and the rows of crypts decorating the family cemetery. On the western side of the property near the |
c | ![]() swamp edge, The Founder proudly towers. "Alphonse" The name of the original Leroux, is etched faintly at the statues base. south of The founder, one will find the Caretakers Shed, a storage building housing various tools used around the estate. At the southern most edge of the property, flanking the swamp edge, rests the Leroux Family crypt,
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Armand is a quiet man. Being a business owner of any kind is challenging, but Armand's occupation comes with an extra layer of responsibility. The Leroux man was not always so tired, though. The never ending turmoil of the cemetery, and years of living under the weight of not inheriting the gift have slowly chipped away at him, leaving him feeling as if he has inherently failed. Despite his emotional distance, Armand remains kind, especially for a Leroux man- never failing to offer his signature grin, regardless of the situation. "Build for what the living will never see." |
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While Melisende's public appearance is perfectly poised, her private life is significantly less polished. Born to the Darbonne family, another pureblood family from Louisiana, Melisende has always known status. Marrying into the Leroux family meant that she would keep a prestigious name, but lose out on many of her day to day luxuries. Life in the swamp is fast paced, and Melisende has trouble keeping up with more than what is required, forcing Ondine and Theophile to pick up the pieces. This lifestyle has made the woman cold, closed-off, and constantly on edge. "Pride is not spoken. It is wielded, like a blade." |
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Lucien is the black sheep; the family spectacle. From a young age, Lucien has displayed an uncanny level of ease surrounding death, making him the perfect person to preform the traditional death rites, including individualized preparations to each burial site. Each wizard buried in the Leroux Family Cemetery receives a hand made crypt, complete with custom engraved script, wand etched with care by Lucien. Often times, when rare moments of calm wash over the grounds, Lucien wanders the cemetery, and whispers to those unseen. "Darkness consumes light, and regurgitates beauty." |
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The golden child, and rightfully so. Theophile, unlike the rest of his family, seems to float through life without issue. It's not that he has it easier, but that he has grace, patience, and genuine strength that runs to the bone. Theo can sometimes come off as cold, but that couldn't be further from the case- he is simply level headed. Theo takes care of the heavy lifting associated with constructing the crypts, using his advanced wand work to navigate each task with relative ease. When Melisende's care falters, it is often Theo who steps up for his siblings. "What is buried, stays buried. That is the rule." |
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Bastien is currently the youngest Leroux boy. While untrue, the boy would label himself as ordinary, simple, or boring. In actuality, Bastien is a clever young boy, who just has not found his stride yet. Bastien is expected to keep the Leroux home tidy and suited for guests, a task he finds unfit for a boy. Day to day the boy can be seen moping about, kicking stones and rolling his eyes at his mother's orders. Those who know him well, however, know you can coax a toothy grin out of the boy with simple jokes, trinkets, or a well timed snack break. "Sometimes roots grow crooked, but they still hold." |
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As the youngest member of the Leroux family, Isabeau enjoys a few perks. While still expected to help maintain the house, and aid Ondine in the gardens, Isabeau can primarily be found pestering her siblings, and wandering just a bit too close to the swamps edge. The girl is adventurous, and deceptive, often skirting around punishment with ease. Without a doubt, as Isa matures she will grow into a strong witch, and a force to be reckoned with. Many would describe Isa as a "girly girl", a term that she carries with pride, often using it as a weapon against Ondine and her nontraditional ways. "Be like the Grave Lily; elegant, silent, too proud to wilt." |
Last edited by Ondine Leroux on 22 Apr 2026, 14:09, edited 21 times in total.
Ondine du Marais Leroux
![]() Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae. |
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Last edited by Ondine Leroux on 22 Apr 2026, 14:10, edited 8 times in total.
Ondine du Marais Leroux
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c | ![]() ears and big glassy eyes. If you asked Dee, she would tell you he is the cutest animal to ever exist. Morty helps keep Ondine grounded, feeling safe, and in a positive mood by snuggling deep into her pocket, and offering her cheek kisses from his shoulder perch. As embarrassed as she would be to admit it, he is her closest friend. |
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CVC | Willow is an uncommon wand wood known for it's aesthetics and inclination towards healing. Many say the ideal owner for a willow wand generally carries some level of insecurity, warranted or not. Willow wands have consistently selected those of greatest potential- those who have the most room to grow. It has been said - "He who has furthest to travel will go fastest with willow." |
A core made from a magical fish native to the White River in Arkansas. White River Monsters are large, frightening fish, with long sharp spines decorating their exterior. Known to be elusive, the creature is rarely seen. Wands made with this core often prefer purebloods or wizards that come from wealthy homes. It is said that these wands produce spells of great force and elegance. |
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Ondine's wand was passed down to her in the summer of 2025 after her grandfather, Berenger, passed on. The wand has belonged to many Leroux seers before the girl. Ondine's wand is an extension of the great witches and wizards before her, linking her to her ancestors in ways nothing else can. |
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The wand is slender, carved from pale willow wood, with a slightly uneven, organic structure, as if grown rather than shaped. The grain spirals faintly along the wands surface, resembling gentle fingerprints. The instrument is a pale, ghostly taupe, seemingly bleached by years of use. Shaved bramble vines coil around |
the wands base, providing something to grip in contrast to the smooth willow wood. It's aura is cold, and quietly unsettling. When engaged, the tip glows faintly with a sickly, scarlet luminescence- like a fading fever, or a bloom rotting from the inside out. Due to its core, the wand produces distinctly unusual side effects - the most notable pertaining to its temperature. When held, the first thing one would notice is the subtle chill radiating from the wand, as if the wand itself was just pulled from a cool river. Not frigid, but persistently cold. |
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Incantation ; effect. Incantation ; effect. Incanatation ; effect. Incantation ; effect. Incantation ; effect. Incantation ; effect. Incantation ; effect. Incantation ; effect. Incanatation ; effect. Incantation ; effect. Incantation ; effect. Incantation ; effect. |
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Potion ; effect. Potion ; effect. Potion ; effect. Potion ; effect. Potion ; effect. Potion ; effect. Potion ; effect. Potion ; effect. Potion ; effect. Potion ; effect. Potion ; effect. Potion ; effect. Potion ; effect. Potion ; effect. |
Last edited by Ondine Leroux on 22 Apr 2026, 14:25, edited 3 times in total.
Ondine du Marais Leroux



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Last edited by Ondine Leroux on 22 Apr 2026, 14:25, edited 4 times in total.






















































