Brave Your Way Explore the Wilderness Event

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This thread is part of the EXPLORE THE WILDERNESS EVENT.
You must have participated in the tent set up errand to participate and have signed up.
First One Up - Climbing Competition
There is nothing better than the spirit of competition to waken students mentally and create a buzz in the air. With the previous days of trekking and experience with the wilderness behind them, along with the mental competition of potion brewing in the wild, there was now one last competition before the students were to head to a whole another world of the Durmstrang wilderness.

The students who would be participating in the climbing sat in chairs in a makeshift pavilion with the stage in front of them. For enjoyment purposes, a radio had been brought over and wizarding rock music was playing. They would have joined a mandatory class the day before to practice using the gear and practice climbing an easier cliff to prepare for the big event.

Those that would be spectating would find themselves for the first time in a while under an environment charmed cooler. They would have snacks, drinks, and binoculars available to view their friends or classmates climb to the top.

Headmaster Emery stepped onto the stage and with help from the Amplifying Charm, announced to the group of students who had the chance to win a fiscal prize.

Welcome to your second competition! With the exciting conclusion of a competition that utilised your mental ability, now is the chance to test your strength and agility in a race to the top of the cliff that you see before you. To protect your safety, a net has been placed to catch you. If you find yourself faint or unable to continue, please cast red sparks, and one of my assistants will levitate you to the top where we will meet you at the conclusion of the competition. There will be staff to take care of you at that location. Now with the logistics said, my assistants will hand you your gear and guide you to the starting point! We are cheering you on and cannot wait to see you on the other side of this amazing competition.”

With this concluded, Emery announced the snacks and feast to be presented to the students and he began the competition clock. He himself began munching on a piece of chocolate and drinking some pumpkin juice.
Event Information
Notes
- This thread is a moderated thread and is sign-up only. Please make sure that you are indexed to participate in this errand and that you follow the rules set forth by the site.

- Please post your stats in every post, or have it clearly visible in your signature.

- The winner will be either the highest up after (10) rounds or the first to reach the finish line.

- Please clearly state your chosen climbing speed at the bottom of your post, along with a cheating action if you wish to.

- If you have any questions, please feel free to owl Emery Albrecht or Nadira Bakari
Obstacles and Actions
START LINE
Unit 1
Unit 2 - Small Grips - Accuracy Check - Easy (Average Accuracy of Participants)
Unit 3
Unit 4 - Slippery Grips -Strength Check - Medium (Average Strength + 2)
Unit 5
Unit 6 - Rocks Falling - Evasion Check - Very Hard (Average Accuracy + 4)
Unit 7
Unit 8 - Crack Grips - Strength Check - Hard (Average Strength + 3)
Unit 9 - High Wind - Very Hard - Evasion Check (Average Evasion + 4)
Unit 10
FINISH LINE
Moderation Steps
1. Speed= (1-3 units possible) (Determines number of units)
2. Wisdom DC 10, constant difficulty (Older students will find this even easier due to natural height and strength)
3. Obstacle rolls.
4. Damage: Everyone starts with HP (Stamina x 100); Easy obstacles - Damage = (Speed*5 - 4)* 10; Medium obstacles - Damage = (Speed*5 -3)* 10; Hard obstacles - Damage = (Speed *5 -2)* 10, Very Hard obstacles - Damage = (Speed * 5 - 1) * 10
5. If HP reaches 0, you will be levitated towards the top and your race is over, for safety reasons.
Cheating
You may choose to cheat if you feel it gives you an advantage. Look at the possible options. A d20 will be rolled to see if you are caught by the professors. You must get 11 or higher to succeed in cheating.

1. Cast Wingardium Leviosa upon yourself. Must have spell in trunk. Due to light weight, your speed + 2. Damage is limited to chosen speed. Wisdom DC = 15
2. Kick(below you)/Hit (at same level or above) opponent. Damage = 10 *Str. Opponent is hurt and needs to pause for one round. Wisdom DC = 15
3. Green Spark Charm (opponents must be at same level as you). Damage = 5* ARC. Blinds your opponent for one round as sparks occur right in front of their eyes. Wisdom DC = 15
1st Place: 40 sickles
2nd Place: 20 sickles
3rd Place: 10 sickles
Deadline
Sepember 25th

𝔼𝕟𝕔𝕪𝕔𝕝𝕠𝕡𝕒𝕖𝕕𝕚𝕒