22 Sep 2020, 03:12
Jericho Todde | First Year | RavenClaw
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Full Name: Jericho “Jerry” Todde
House: RavenClaw
Age: 11
Wand: 30.4 cm redwood with dragon heartstring core (“Whippy, enjoys novelty and inventiveness, it will choose a curious-minded, independent wizard”)
School Year: 1st
Species: Human

Appearance: Jerry has a lithe body type, not much in the way of muscle. He makes very little effort in cutting or even combing his dark red hair. Dark green eyes look upon the world for new adventure. A pale complexion betrays his English origins. For clothing, Jerry generally wears long-sleeved button ups over v-neck t-shirts alongside jeans and cheap white sneakers. It’s not fancy, but it works.

Personality: Jerry is inquisitive, eager to see and touch the world around him. His tendency to explore isn’t limited to seeing new places: the boy is not afraid to grab an object and start taking it apart. He’s generally not concerned with tradition and does not stress when his actions contradict others’ expectations. He’s one of the first to try a novel approach to a problem. Being able to roll with the punches, Jerry can adapt to fluid situations quite well.

Jerry loves his freedom to do and say as he pleases whenever it suits him. This lifestyle can get bogged down by rules, schedules, and bodily harm. Nothing irritates him more than a nosy passerby critiquing his actions. As a result, the boy tends to work alone to avoid those who don’t understand his process. In addition, the classroom environment bores him. He’d prefer to learn by doing than reading a tome on a subject. How such a personality will adapt to the school environment is anyone’s guess.

History/Background Story: Jerry grew up an orphan, with no knowledge of who his parents were. For all of his childhood, he was swapped between orphanages and foster homes. It wasn’t because he was a bad kid. It was the amount of unexplained phenomena that seemed to surround him. Doors would slam shut randomly. Glasses shatter without going anywhere, particularly during the boy’s emotional outbreaks. Even an exorcist could not get the “demon” out of Jerry. The unstable home environment led Jerry to believe that he somehow didn’t belong…anywhere.

The boy found escapism by exploring the streets of downtown London. He made attempts to become a street urchin, at least for a few hours until the police picked him up. His last adventure found him running from police when he came across a random beer bottle in an alley. He couldn’t explain why, but his gut told him to grab onto the bottle. What happened next opened a parallel world of magic and wonder as the portkey took him away.

Jerry found himself in the middle of a rather shady dealing. Some scruffy looking men were busy examining some silver eggs when they looked dumbfounded at the random kid that had appeared. A caged dog-sized dragon was even looking over Jerry with curiosity. There was a lot to process, particularly when the men started pulling out what appeared to be sticks and started approaching Jerry for interrupting a highly illegal trade deal. Suddenly, more people showed up, announcing themselves as “Aurors” and ordered everyone to get on the ground. As bolts of light were flashing, Jerry began questioning how a little truancy led to this. When the criminals were apprehended, the aurors were left to deal with who they thought was a muggle who accidentally triggered a portkey.

Jerry backed away when they started talking about a memory charm. The only thing that prevented them from casting the spell was a random owl, who dropped a letter at Jerry’s feet. The boy had no idea why at the time, but the wizards put away their wands. Some had glassy eyes as a sense of nostalgia flashed over their faces. They urged Jerry to open the letter. If the beer bottle cracked the door open to the wizarding world, the letter gave Jerry the chance to kick it wide open. He just had one question.

“The bloody hell’s a Hogwarts?”
Last edited by Jericho Todde on 26 Sep 2020, 03:16, edited 2 times in total.

22 Sep 2020, 03:12
Jericho Todde | First Year | RavenClaw
Statistics, Abilities, & Items

Stats: Stamina: 5 | Evasion: 5 | Strength: 1 | Wisdom: 10 | Arcane Power: 7 | Accuracy: 7 Your items go here
Spells Acquired
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Potions Known
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