Ability Applications
Link to your encyclopedia thread: [x]
Name of Ability that you Are Applying for: Prodigal potion learner
Describe why this fits your character (not why you the player want it): 405/400
Name of Ability that you Are Applying for: Prodigal potion learner
Describe why this fits your character (not why you the player want it): 405/400
Reducio
Potions had always been a thing for Anastasia. Clear instructions. Ingredients mixed together to create something useful. The brewing process, how you made a potion with your hands. It was not like spells that came with a feeling, an incantation. Sure spells came from you, but they weren’t really made by you. If it makes sense. Whatever, it made sense in her mind.
Some wizard kids grow up throwing out fake spells, imitating their parents, with a simple stick. Or at least Peter and Elizabeth, her cousins, did that a lot. But Anastasia, she preferred brewing fake potions. She could often be found near the estate’s small lake, with some kind of pot, mixing the lake’s water with leaves, rocks, insects and whatever she found around her. She has a few memories of those potioneer escapades.
Three career paths had fascinated her for the major part of the past decade. Astronomer, potioneer, and alchemist. Two out of three required her to be really good at potion brewing, which is what she started putting her mind into during her fifth year. With the OWLs coming, Anastasia couldn’t really afford to focus on one subject in particular, especially how she wanted to solely focus on potions, while staying at a good enough level in other subjects.
So there she was, summer before sixth year, OWLs in her pocket, living with Peter in her new house in London, school supplies freshly bought. She read through the sixth year’s potion handbook a few times, brewing the ones that seemed interesting, with her cousin doing the wand movement when needed since she wasn’t allowed to yet. Over the month of August, the basement became a potion lab, with various fresh and dry ingredients in glass jars, things she could buy at Dogweed & Deathcap, or at the Apothecary shop on Diagon’s Alley.
By the end of the summer, she basically knew all of this year’s class material on the back of her hand, and was left wondering why she hadn’t been doing that earlier. Now that she was learning about and brewing these potions before the year started, she just felt obviousness, like of course she had learned all of it, it just made sense.
She still watched the stars at night. Still laid down in the small garden with Peter, watching the stars and naming constellations. But more and more, potions became more serious than astronomy as a career path.
Some wizard kids grow up throwing out fake spells, imitating their parents, with a simple stick. Or at least Peter and Elizabeth, her cousins, did that a lot. But Anastasia, she preferred brewing fake potions. She could often be found near the estate’s small lake, with some kind of pot, mixing the lake’s water with leaves, rocks, insects and whatever she found around her. She has a few memories of those potioneer escapades.
Three career paths had fascinated her for the major part of the past decade. Astronomer, potioneer, and alchemist. Two out of three required her to be really good at potion brewing, which is what she started putting her mind into during her fifth year. With the OWLs coming, Anastasia couldn’t really afford to focus on one subject in particular, especially how she wanted to solely focus on potions, while staying at a good enough level in other subjects.
So there she was, summer before sixth year, OWLs in her pocket, living with Peter in her new house in London, school supplies freshly bought. She read through the sixth year’s potion handbook a few times, brewing the ones that seemed interesting, with her cousin doing the wand movement when needed since she wasn’t allowed to yet. Over the month of August, the basement became a potion lab, with various fresh and dry ingredients in glass jars, things she could buy at Dogweed & Deathcap, or at the Apothecary shop on Diagon’s Alley.
By the end of the summer, she basically knew all of this year’s class material on the back of her hand, and was left wondering why she hadn’t been doing that earlier. Now that she was learning about and brewing these potions before the year started, she just felt obviousness, like of course she had learned all of it, it just made sense.
She still watched the stars at night. Still laid down in the small garden with Peter, watching the stars and naming constellations. But more and more, potions became more serious than astronomy as a career path.
STATUS: Approved, Aiko, July 31
| Anastasia Blackwood-Varney Mors irrumat omnia |
Ability Applications
Link to your encyclopedia thread: Presto
Name of Ability that you Are Applying for: Prodigal Potions Learner
Describe why this fits your character (not why you the player want it): 502/400 words
Name of Ability that you Are Applying for: Prodigal Potions Learner
Describe why this fits your character (not why you the player want it): 502/400 words
Reducio
Siobhan's potions accident should have shied her away from ever touching a cauldron again. The impairment she received as part of the explosion has made it increasingly difficult for her to navigate the school and understand the basics of her surroundings as well as her homework. In Potions class, Siobhan was reluctant to even pick up the ladle once again. But something about the reduced ability in skill gave her more determination to not let the subject disallow her from keeping up with her peers. With her disability, the fear of being "out of place" became more pronounced and Siobhan found herself hunched over her cauldron or studying the limited braille available to her, only to maintain her skills.
To accurately brew her potions, Siobhan utilizes an old trick that some blind individuals developed for eating. When conducting any sort of brewery, her entire work station is set up in the face of a clock. At the center, the cauldron. To the numbers of 12, 3, 6, and 9, her ladle, wand, crystal phials, and stirring stick. Her wand is always at the number 3 which is her right side and allows her the easiest access to the tool in case of emergencies. Siobhan will spend time outside of her potions lessons practicing her set up and break down of her work station to ensure that during classes and exams there is nothing that she could misplace or forget about important safety precautions. Reduced sight means that any additional smoke, or the wrong ingredient in the wrong spot could prove to be perilous for both her, and her classmates.
Part of Siobhan's potions studies have been a detailed inventory of the Student Accessible Potions Store room. Having taken a list of any ingredient that she can buy herself without the need for a graduate license, she has bought and keeps in her dorm room to study as best she can. Without the ability to see, she relies on smell, feel, and occasionally the help of a partner who may or may not be around her. To Siobhan, she has had to work much harder to memorize the texture and feeling of certain ingredients and the accsessible labels that she has made for the more dangerous ones such as Bubotuber Pus, Sulfur, Snake Fangs, and Doxy Eggs. Everything is organized alphabetically and kept in a personalized Potions trunk that she repurposed after thrifting it from a local shop in Killarney.
In addition to studying potions and their historical context, Siobhan has begun to translate everything that she has discovered about her skills as a blind potioneer onto parchment, keeping detailed notes about everything she has accomplished thus far in her school years. The art of potions making is a delicate sport and Siobhan believes that blind or not, there is something about her need to record as much information down about her struggles as possible. Being able to showcase what she has been able to accomplish would mean that her
To accurately brew her potions, Siobhan utilizes an old trick that some blind individuals developed for eating. When conducting any sort of brewery, her entire work station is set up in the face of a clock. At the center, the cauldron. To the numbers of 12, 3, 6, and 9, her ladle, wand, crystal phials, and stirring stick. Her wand is always at the number 3 which is her right side and allows her the easiest access to the tool in case of emergencies. Siobhan will spend time outside of her potions lessons practicing her set up and break down of her work station to ensure that during classes and exams there is nothing that she could misplace or forget about important safety precautions. Reduced sight means that any additional smoke, or the wrong ingredient in the wrong spot could prove to be perilous for both her, and her classmates.
Part of Siobhan's potions studies have been a detailed inventory of the Student Accessible Potions Store room. Having taken a list of any ingredient that she can buy herself without the need for a graduate license, she has bought and keeps in her dorm room to study as best she can. Without the ability to see, she relies on smell, feel, and occasionally the help of a partner who may or may not be around her. To Siobhan, she has had to work much harder to memorize the texture and feeling of certain ingredients and the accsessible labels that she has made for the more dangerous ones such as Bubotuber Pus, Sulfur, Snake Fangs, and Doxy Eggs. Everything is organized alphabetically and kept in a personalized Potions trunk that she repurposed after thrifting it from a local shop in Killarney.
In addition to studying potions and their historical context, Siobhan has begun to translate everything that she has discovered about her skills as a blind potioneer onto parchment, keeping detailed notes about everything she has accomplished thus far in her school years. The art of potions making is a delicate sport and Siobhan believes that blind or not, there is something about her need to record as much information down about her struggles as possible. Being able to showcase what she has been able to accomplish would mean that her
STATUS: Approved, Santiago, 2/8/26
sta 6 | eva 8| str 7| STATS | wis 7 | arc 5 | acc 7|
I know you, I walked with you once upon a dream- Sleeping Beauty
Ability Applications
Link to your encyclopedia thread: Bartholomew Lindenmomo
Name of Ability that you Are Applying for: Beast Master
Describe why this fits your character (not why you the player want it): 427/400 Words
Trunk code:
Name of Ability that you Are Applying for: Beast Master
Describe why this fits your character (not why you the player want it): 427/400 Words
Reducio
For Bartholomew Lindenmomo, the chaotic and hyperactive environment of Hogwarts often feels quite overwhelming. As an observant and introverted musician, he constantly seeks out quiet corners to avoid the daily commotion. Developing a profound, instinctual bond with a magical creature was never about showing off or dominating a beast for him. Instead, it was simply about finding a fellow companion who appreciates the same frequency of peace.
This distinct bond initially manifested itself at the bustling Magical Menagerie situated in Diagon Alley. Whereas the other children were attracted to the noisy toads and screeching birds, Bartholomew deliberately sought the quietest corner of the shop. Amidst the prevailing commotion, he noticed a spotted Egyptian Mau, Pearl, serenely playing with a ball of wool. The actual realization of his latent abilities occurred the very moment he softly hummed a melody to her through the enclosure's bars. She promptly dropped her toy, offered an affectionate trill, and rubbed her head against his fingers. Upon being released from her newly purchased cage, instead of bolting into the crowd, she immediately climbed onto his shoulder, thereby establishing a profound, natural emotional tether.
Over the subsequent weeks, Bartholomew cultivated this inherent bond through his music and keenly observant nature. Rather than training Pearl with loud vocal commands like a typical pet owner, he learnt to communicate with her using rhythm and subtle body language. Just as he effortlessly reads complex sheet music or tunes an acoustic guitar by ear, Bartholomew learnt to understand his feline companion's minute expressions. He paid close attention to the specific flick of her tail, the flattening of her ears, and the exact tempo of her purr. Ultimately, he treated her not merely as a pet, but as an esteemed audience member and silent partner.
This unique skill was distinctly exhibited while navigating the highly crowded and overwhelming environment of the Gryffindor Common Room. Bartholomew's profound and empathetic understanding of Pearl enables them to function as a perfectly synchronised unit. Through a mere subtle shift in his posture or a specific hummed chord, Pearl instinctively understands his requirements. She essentially acts as his quiet scout, effortlessly utilising her natural feline grace to weave through the chaotic gatherings of senior students to identify the quietest armchair available, before returning to his shoulder to guide him towards it. Owing to the immense patience, quiet observation, and musical empathy he has invested in their bond, Bartholomew and Pearl move together seamlessly. Ultimately, she is no longer merely a pet, but rather an extension of his own senses and his absolute best friend.
This distinct bond initially manifested itself at the bustling Magical Menagerie situated in Diagon Alley. Whereas the other children were attracted to the noisy toads and screeching birds, Bartholomew deliberately sought the quietest corner of the shop. Amidst the prevailing commotion, he noticed a spotted Egyptian Mau, Pearl, serenely playing with a ball of wool. The actual realization of his latent abilities occurred the very moment he softly hummed a melody to her through the enclosure's bars. She promptly dropped her toy, offered an affectionate trill, and rubbed her head against his fingers. Upon being released from her newly purchased cage, instead of bolting into the crowd, she immediately climbed onto his shoulder, thereby establishing a profound, natural emotional tether.
Over the subsequent weeks, Bartholomew cultivated this inherent bond through his music and keenly observant nature. Rather than training Pearl with loud vocal commands like a typical pet owner, he learnt to communicate with her using rhythm and subtle body language. Just as he effortlessly reads complex sheet music or tunes an acoustic guitar by ear, Bartholomew learnt to understand his feline companion's minute expressions. He paid close attention to the specific flick of her tail, the flattening of her ears, and the exact tempo of her purr. Ultimately, he treated her not merely as a pet, but as an esteemed audience member and silent partner.
This unique skill was distinctly exhibited while navigating the highly crowded and overwhelming environment of the Gryffindor Common Room. Bartholomew's profound and empathetic understanding of Pearl enables them to function as a perfectly synchronised unit. Through a mere subtle shift in his posture or a specific hummed chord, Pearl instinctively understands his requirements. She essentially acts as his quiet scout, effortlessly utilising her natural feline grace to weave through the chaotic gatherings of senior students to identify the quietest armchair available, before returning to his shoulder to guide him towards it. Owing to the immense patience, quiet observation, and musical empathy he has invested in their bond, Bartholomew and Pearl move together seamlessly. Ultimately, she is no longer merely a pet, but rather an extension of his own senses and his absolute best friend.
Trunk code:
Reducio
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[quote][right]• [b]STAMINA:[/b] 5 • [b]EVASION:[/b] 5 • [b]STRENGTH:[/b] 5 • [b]WISDOM:[/b] 7 • [b]ARCANE POWER:[/b] 7 • [b]ACCURACY:[/b] 6 •[/right][/quote]
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[quote][left]• [url=https://hogwarts.io/viewtopic.php?p=1759802#p1759802]BEAST MASTER[/url] • YEAR 2 • YEAR 3 • YEAR 4 • YEAR 5 • YEAR 6 • YEAR 7 •[/left][/quote] Ability Applications
Link to your encyclopedia thread: Link!
Name of Ability that you Are Applying for: Keen Eye
Describe why this fits your character (not why you the player want it) That Jo is observant is perhaps one of the least surprising things about her given the kind of family she was raised in. Her parents both work in magical security, and creating the spellwork necessary to protect other people's property and secrets requires a good deal of creativity, yes, but also a careful eye to spot where a spell's weak spots may lie and possible avenues of infiltration. This goes doubly so when testing out already existing security systems or attempting to break others' protective spells, a line of work they pursed as Gringotts curse-breakers and still will engage in occasionally, if the money is right and the job comes from a reputable source. Whether Jo's own talent for seeing what others might miss is inherited or learned from observing how her parents engage with the world is anyone's guess. Probably, it's a bit of both.
What is certain is that the pre-existing ability has been carefully nurtured through a childhood being home-schooled by her paternal grandfather. A former unspeakable who dedicated his life to research he cannot disclose, the man was passionate about instilling the importance of the scientific method as a way to tackle the unknown and gain information, and would often start his lessons by inviting Jo to make observations about the world around her and to form hypotheses around those observations. This instinct has become so ingrained that it's what Jo reflexively resorts to when confronted with any novel situation or problem--first, look carefully and make an inventory of what you notice; only once that is done should you plot a course of action.
Jo's grandfather is also a great lover of games and riddles, and would often attempt to make lessons more fun and keep Jo intellectually stimulated by incorporating puzzles and scavenger hunts into their learning. These activities were designed to test her knowledge of the material, and also her ability to notice careful wording and things that weren't quite where they were supposed to be in order to get clues. Over the years, Jo has gotten quite good at it.
Jo is also very naturally curious and wants to know everybody's business, which inevitably leads to her paying more attention to her surroundings than other people might have cause to, since there is a lot one can learn just by stopping to look. She prides herself on her ability to deduce things about people just by looking at their possessions (an idea she may or may not have gotten from a battered old copy of Sherlock Holmes stories she found in her parents' library.)
Name of Ability that you Are Applying for: Keen Eye
Describe why this fits your character (not why you the player want it) That Jo is observant is perhaps one of the least surprising things about her given the kind of family she was raised in. Her parents both work in magical security, and creating the spellwork necessary to protect other people's property and secrets requires a good deal of creativity, yes, but also a careful eye to spot where a spell's weak spots may lie and possible avenues of infiltration. This goes doubly so when testing out already existing security systems or attempting to break others' protective spells, a line of work they pursed as Gringotts curse-breakers and still will engage in occasionally, if the money is right and the job comes from a reputable source. Whether Jo's own talent for seeing what others might miss is inherited or learned from observing how her parents engage with the world is anyone's guess. Probably, it's a bit of both.
What is certain is that the pre-existing ability has been carefully nurtured through a childhood being home-schooled by her paternal grandfather. A former unspeakable who dedicated his life to research he cannot disclose, the man was passionate about instilling the importance of the scientific method as a way to tackle the unknown and gain information, and would often start his lessons by inviting Jo to make observations about the world around her and to form hypotheses around those observations. This instinct has become so ingrained that it's what Jo reflexively resorts to when confronted with any novel situation or problem--first, look carefully and make an inventory of what you notice; only once that is done should you plot a course of action.
Jo's grandfather is also a great lover of games and riddles, and would often attempt to make lessons more fun and keep Jo intellectually stimulated by incorporating puzzles and scavenger hunts into their learning. These activities were designed to test her knowledge of the material, and also her ability to notice careful wording and things that weren't quite where they were supposed to be in order to get clues. Over the years, Jo has gotten quite good at it.
Jo is also very naturally curious and wants to know everybody's business, which inevitably leads to her paying more attention to her surroundings than other people might have cause to, since there is a lot one can learn just by stopping to look. She prides herself on her ability to deduce things about people just by looking at their possessions (an idea she may or may not have gotten from a battered old copy of Sherlock Holmes stories she found in her parents' library.)
Ability Applications
Link to encyclopedia thread: viewtopic.php?t=48182
Name of ability you are applying for: Obnoxiously Strong
Describe why this fits your character(not why you the player wants it):
452 words
Name of ability you are applying for: Obnoxiously Strong
Describe why this fits your character(not why you the player wants it):
Reducio
As you can tell from Sofia's first instance of magic, you could see that she was stronger than most of her peers. Although no one could really tell at first, especially because she's muggle-born. Her parents simply believed that Sofia was unusually strong for such a small and quiet child. There had been signs throughout her childhood. She could pick up large rocks while helping in the garden, carry heavy shopping bags without complaining and move plant pots that her older sister struggled to lift. She also broke toys more often than other children, usually because she gripped or pulled them harder than she realised. Most people never really noticed, mainly because Sofia wasn't an athlete like you'd expect for someone with strength, she did enjoy sports but it wasn't her favourite thing. She preferred reading, gardening and making stories in her imagination. She was gentle, patient and rarely became angry. However, when she did become angry, it was normally because someone was being cruel or damaging something she cared about. So that's why when she saw that boy destroying that plant she was furious. How could someone disrespect the environment like that, she couldn't believe someone could be so cruel. So of course she went over to tell him to stop and she was very polite about it too. But the boy laughed at her, he didn't care. But Sofia did, she asked him again, and again. But still nothing. She was on her last wit and tried to push him off the flower but he pushed her back. She got angry, very angry. And pushed him again, she didn't mean to push him so hard but she did.She was shocked and a little bit scared, she didn't want to hurt anyone. For several years afterwards, Sofia tried to hide her strength. She avoided lifting heavy objects in front of other people and became extremely careful when playing games with her friends. She did not want people to find her frightening or dangerous. More than anything, Sofia wanted to be someone others could trust. What she didn't realise was that she could help people. However, hiding her ability did not help her control it. She sometimes cracked plant pots by gripping them too tightly or pulled weeds so forcefully that she fell backwards. Sofia began practising while gardening, lifting pots gently and concentrating on using only as much force as necessary. She also helped carry soil, watering cans and gardening equipment. Gradually, Sofia realised that her strength was not something she needed to fear. It could be useful when controlled properly. She began carrying shopping for her parents, moving boxes around the house and helping her sister with heavy objects.
452 words