15 May 2021, 19:24
Ilvermorny NPC  iNPC Registry 
Update Request: 15 May 2021
for: Karilyna Kawahara [x]
Stats Update:
Stat additions from graduation to third year (Thora): +2 evasion; +2 wisdom, +1 accuracy
Stat addition from Quidditch victory [x] (Thora): +1 arcane power


New stats: 8Sta | 7Eva | 1Str | 11Wis | 10Arc | 10Acc
↳ total = 47 (equal to Thora's stat count minus 2 from statistically relevant)
Choosing Function:
Is your character a Broom Racer? No.
Is your character a Quidditch Player? No.
Is your character a Duelist? Yes.
Approved

Keep your eyes on the stars and your feet on the ground [T. Roosevelt]
Encyclopedia » [x] | Dialogue » #005F1C

16 May 2021, 22:20
Ilvermorny NPC  iNPC Registry 
UPDATE: THEODORE DUNCAIN
(Age, year, slight adjustment in personality)
Image

Age: 13
School Year: 2
Personality: If one had to summon his personality in one sentence, one could probably call him a little wannabe prankster who knows how to behave around authorities.
Theodore is a social kid. When he is around adults, he can easily be the perfect responsible kid, he respects professors and especially the headmaster a lot (although his choice of rolemodels might be questionable).
He has no problem taking responsibilities, most adults would probably say that he is a kind and well-behaved child.
That does not change when he is around other kids. He is absolutely not dumb and he knows it, but sometimes he just overinterprets things. The young Thunderbird simply can't resist challenges, but sometimes he sees one where there is none. That gets him in trouble from time to time. Theodore is a proud child. Proud of his qualities, his strengths and his blood status as well. This pride often gets him into fights, in general he doesn't do a lot to avoid conflicts, sometimes he even looks for them.
In the end, Theo is the born big brother and he feels that role in school as well. Although he teases everyone a lot, he becomes very protective when it gets serious.
Approved/

Opeila Winters | Raffle | Theodore Duncain
Sta-10 | Eva-14 | Str-4 | Wis-17 | Arc-9 | Acc-15

16 May 2021, 23:27
Ilvermorny NPC  iNPC Registry 
Image
NPC Account Transfer

Former: Lucille Williams
Current: Orion Neptune
updated year and stats
Name: Caroline Carla Belindez
Age: 13
School Year: First Year*
House: Horned Serpent
Race: Human
Blood Status: Wizard-born
Appearance:
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Image
Carol has her hair in boxbraids and regularly dyes it fun colors in an effort to distance herself from her grandmother's strict standards. She still has her determined hazel eyes and beautiful brown skin, while her style has changed from preppy to more colorful and muggle-like.
Faceclaim : Amandla Stenburg
Personality:
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During her time at Ilvermorny, Caroline focuses on her studies more than anything. This makes perfect sense as she was sorted in the Horned Serpent house which favors scholars. Her time at Hogwarts as changed her however, and shes more curious than ever to know more about muggle life and ways. Though Carol still shows a small distrust of muggles, though not nearly as pretentious as before. Outside of her studies, she enjoys writing to all of her family in California. Sometimes Caroline can be quite selfish when it comes to reaching her goals but she can also be one of the most loyal friends you'll ever have if she trusts you enough.
History:
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Being wizard-born Caroline grew up only knowing of the magical world, so once she got her Ilvermorny letter her parents had been absolutely thrilled. Caroline's parents and many cousins reside in California. Outside of California however, Caroline has more cousins attending Hogwarts that she has never met due to the fact her cousins is are all considered 'blood-traitors' to her mother's family. Ever since they were abandoned by the family, her 'outlawed' cousins have mingled with muggles in faraway Europe to most likely escape the wrath of the family's elders. The only reason why her mother wasn't considered a blood-traitor when marrying a muggle-born, is because she allowed Caroline's grandmother to control most of her child's life from that day forward. When she was five Caroline had her first act of magic. It all happened when her mother was having a weekly chat with Caroline's Grandmother. That day Caroline had made a simple drawing of her father's broomstick, but mind you she was very proud of it. Her mother had left to the kitchen and her grandmother had just caught eye of Carol's drawing when she immediately took it out o her hand. As her grandmother realized the drawing was of her father's broom, she took to a disgusted face."How could your mother let you see that man?". To little Caroline's horror, her grandmother began to rip the drawing to shreds,not leaving any room for mercy. Just as the last shred hit the floor, Caroline's emotions willed the shreds to float up pack into the air and reassemble just as her mother arrived from the kitchen. Just as happy as she was surprised, Caroline's mother ran over to her daughter to have a heartfelt hug, just knowing that her daughter would an amazing witch someday was enough for her mother. When it come's to Caroline's linage, the Belindez family of her mother's side is an old and respected Pureblood family, that can be traced all the way to South America. This is most likely where her ancestors resided before migrating to the U.S. in the nineteen-hundreds. As for her father's side of the family, the Carson family. Which originated and currently resides in Louisiana. The family arrived in the south as slaves in the 1800's,though as time went on the family became quite respected in their small town town as great bakers of sweets. Even though the Carson family is much older, they are muggles, which is why the Belindez family puts themselves at such high standards as purebloods
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Stats
Stamina: 6
Evasion: 6
Strength: 5
Wisdom: 7
ArcPower: 5
Accuracy: 6
1.) Is your character a Broom Racer? yes
2.) Is your character a Quidditch Player? no
3.) Is your character a Duelist? no
Abilities:
Perfectionist [previously accepted]
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Whatever person first said, 'Just try your best' to a child, probably wasn't in the Belindez family.

Being a pureblood child in the Belindez family was more then just frolicking around a playground, making friends with whomever you pleased, and thinking that your 'best' is enough for anything you try.

Being a pureblood Belindez child meant doing whatever the family elder knew was best. It was appeasing the family's honor among other purebloods, and not just doing something with ninety nine percent of your effort.

Though Caroline's case was quite different.

Her mother, Mariana did exactly the opposite of obeying the family elder's rules. Instead of marrying the rich pureblood man they had arranged she would run off to the south and meet Caroline's father, a muggleborn wizard, James Carson. By the time Mariana's family got to her she was already pregnant with a child, soon to be called Caroline.

Caroline's own grandmother knew the baby would have to be raised correctly in order to become a proper heir of the Belindez legacy. What a terribly clever woman she was, in only the course of a few weeks Carline fear-mongered her own daughter enough to leave James without another word and in turn secured control over Caroline's life as future heir.

Many years later, when Caroline began to understand exactly how important perfection was, a single moment can come to mind, the moment when she truly understood that perfection wasn't an option in her grandmother's eyes.

It was a simple necessity.

Little Caroline was only five when she made this terrible realization,
being taken care of at a small day-care facility for a few magical children, and just like any other daycare there were the trouble maker children that every other child and caretaker just didn't like at all.

Are you really assuming that Carol was one of those children?
How bold of you.

In the eyes of any adult and responsible human-or even partially human-being she was the adorable yet amazingly talented child every other parent hoped for.

(I really do hope you know where this is going-)

A true teacher's pet is how most would identify her at this age, and honestly they were't exactly wrong.

At that specific date, the group of trouble maker children had made the terrible mistake of stealing a caretaker's wand for their own kind of game.

Those children, knowing exactly what they had done was 'bad' ran outside the day care facility and into the sidewalk right outside.

Carol had scene the rascals take the wand and made the terrible decision to follow them outside in hopes of winning back the care taker's wand.and gratitude

The girl was about to heroically shout;
"Get back here!"

When one of children fell back from the blast of an outgoing spell.

Caroline didnt have time to scream for help when the blast of an uncontrolled spell knocked her to the ground and in a state of pain.

An uncle of Carol's was in town that day, how lucky of her to be escorted home with a free lecture of how stupid her decision was.

However, the worst punishment was when Caroline had arrived home to see her grandmother's lethal stare, and suddenly feeling all the guilt she had ever felt before.

The day was a whole fiasco, obliviating nearby no-mag and making sure that no one would be sued or arrested.

"You will never do something like that again."
Ammi said without a singe of hesitation.

"Of course Ammi.."
Pending We do allow players to transfer over their NPCs but the account would have to match the year (and stats) of their present character. Your character would not be able to get additional stats and abilities for moving onto the next year -- essentially they would be held back like an inactive player if that would be enough to facilitate the transition.

In short, she can move over but not with graduation stats - you are a first year. If this is acceptable I will complete the transition process. Please reply by 5/23


Not Approved
Sorry, I just noticed that your iNPC Caroline is already a 2nd year with 2nd year stats. As these were previously approved, we cannot remove them. As mentioned above, we allow players to transfer when they match in year + stats. In this case, we ask that you wait till Orion is 2nd year to then transfer Caroline to your account (which will be the next time this opens up) if you wish to have her as your iNPC. Caroline will be held back a year and have to 'redo' her second year essentially. If you have any questions, feel free to message me (Hjørdis). Sorry!
Regarding the NPC Transition to other accounts
You can refer to Stanely Button's iNPC application if you are interested in using your previous iNPC still. They would be held back the year and you would not be able to access them until you are the same year. They are basically declaring intentions. [Lear]

19 May 2021, 11:10
Ilvermorny NPC  iNPC Registry 
Aurelia Notrésvace wrote: 15 May 2021, 14:47
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update
HADRIAN ZUHEIR


Name: Hadrian Zuheir
School: Ilvermorny
Year: 4th
House: Wampus
Blood Status: Pure
Sport: Quidditch
Appearance: Like a stereotypical pureblood, Hadrian is a well-groomed young man with a head of dark hair that is distinctive kempt and slicked up away from his face and is dressed in smart yet modern outfits on a daily basis. He has a pair of dark hazel eyes, defined eyebrows and an angled nose inherited from the middle eastern heritage that is diluted in his blood. At the age of 15, he currently stands at tall at 5’8.
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Image

Personality:
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Hadrian, although he portrays himself as a respectable young man who seems very pleasant and courteous, it is all but a facade. He loathes of arrogance, insincerity, and deceitfulness accompanied with an ego too large. All that influences the conceited pureblood’s actions is his reputation, self-ambitions, and popularity. As such, during interactions, he comes off as amicable and perhaps charming to most, be it towards, professors or pitiful muggle-borns. It pleases Hadrian to have control over his wants and it simply agitates him if things do not go in order --- his order. Where in reality, he could not care less about the well-being of others who are not considered his family or hold importance to whatever his own self-desires are. Unfortunately, because Hadrian has a little sister himself, he has a weak spot for children and can sometimes be protective, even possessive over them. However, this agitation only makes the boy more ambitious to achieve his wants and drives him to go far and wide. His morals are extremely victorian-like and he cares about self-preservation, family, and the future. However, he can be hot-headed at times and cannot take the slightest of insults, and does not understand ‘muggle jokes’. Possessive, extremely.

History:
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Hadrian is ¼ middle-eastern and ¾ American. The Zuheirs are a pureblood family of Arabian (Palestinian) descent but have since migrated to America during the Arab-Israeli muggle war in the mid 19th century. They've grown accustomed to American ways and tradition. In fact, Hadrian has never been to the Arabian peninsula throughout his 15 years. The Zuheirs retain their wealth predominantly by securing ties with other families through marriages, claiming the inheritances from past generations, and establishing lucrative connections.

Hadrian was the firstborn child to two pureblood parents followed by a younger brother and subsequently a beloved younger sister, 4 and 6 years apart respectively. He lived a pampered stereotypical pureblood childhood and when he turned the ripe age of 11, he was enrolled into Ilvermorny to hone the magic running through his veins. Like any other wizard, Hadrian harnessed his magic and in addition, sought to make himself known throughout the school. The attention he was receiving amongst his proud parents and during pureblood balls and events was simply was not enough. This lead him to become one of those typical high school jocks in that typical tv series-esque American highschool. But over the years, that did not seem enough to satiate his thirst for popularity any longer. This was partially the reason why he had not hesitated to seize the chance when given the invitation on an exchange program to Hogwarts. partially
*cringe* During a pureblood annual ball in mid-June 2020 held a Manor. Hadrian quite literally met the love of his life. A girl whom he shared a dance with, they had been exchanging owls since the start of summer. A long-distance relationship was hard to keep up with, especially one their own aristocratic parents set them up with. Initially, neither one was keen on kindling this relationship as undeniably meant losing their freedom to love whomever. Contrary to the letters, despite their difference, both shared the acknowledgment of their duties as a pureblood and their parents' child and their relationship began to grow from there. The more they got to know about the other the more this reluctance faded. Although a continent’s distance meant a long wait for each owl, every letter that Hadrian opened was a pleasant read, inked words full of personality and genuineness. They eventually met in person during the ball. For Hadrian, it was love at first sight and he had no doubt that she felt the same as they danced across the expanse of the ballroom. She had a blazing fire in her cold alluring eyes and a strong spirited soul, she was a person to reckon with, yet one he believed he could tame. Nothing stopped a Zuheir from their ambitions and wants. After the ball, the exchange of letters continued and the months passed, Hadrian was on his way to his betrothed’s school. 5 more years there was before they were set to live their lives together and that was more than enough time for them to build their relationship.

The duration at the school shaken their relationship a bit. It was a lovers' spat. They had different beliefs and aspirations. He was protective and possessive while she ran with a wild spirit, a beacon for trouble. Nevertheless, it was nothing that could not be resolved, or at least he thought so. Shortly after, his betrothed had made a disappearance, a feat that worried not only the young man but the two families. With every week that passed, his temper and impatience simmered. This was not the kind of woman he wanted to spend his entire future with. When the bounty hunter wizards brought her back, Hadrian had to feign concerned, although his genuine attraction towards her had seemed to have dissipated. Months later on another exchange programme, he was set on to her school once again.

STA 5 | AGI 14 | STR 15 | WIS 8 | ARC 0 | ACC 8+2=10


Ability 1: Cat's grace (approved previously)
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Hadrian lived an extremely privileged childhood in the Zuheir Manor. Without so much as a request, the boy was provided with everything he wanted, needed and required. As the oldest child and her father’s successor, Hadrian was free to do anything he pleased. That was until he enrolled into school. To be frank, Hadrian never liked a majority of his first year in school. His former lifestyle was suddenly stripped away. It did not matter if he held his father’s last name, he had little to no authority in the halls of Ilvermorny, at least not in the beginning.

At school were rules limiting the boy from achieving things in what he saw was necessary, teaching the pudwedgie kid who called him out for a foul move during the quidditch game for example. Throughout the year, Hadrian caused but had never got into trouble. He had learnt how to manoeuvre around the hallways swiftly, crouching low under the concealment of shadows lingering in the corner as those with authority neared, slinking silently near the walls to avoid the weary patrolling prefects after curfew.

Hadrian further honed his skill when he was given the role as a prefect in his second year. Boy, did he enjoy the authority that came with it. Simply, catch the shenanigans and make them do your dirty work. Hadrian delivered countless detentions. With such grace, the student never saw him coming and never got the chance to conceal whatever they were doing in the first place.

Even after the school year ended, Hadrian stepped down as a prefect, despite the authority it gave him he had already established his presence in the school. He still continued utilising this skill, this time for a cause more significant. Despite Hadrian’s father currently the head of the Zuhier household and wealth, to his own direct family, had an older cousin and was entitled to inherit the Zuheir wealth. It was simply how the Zuheir tradition was, there was nothing much Hadrian or his parents could do. But ambitious he was to shove his own cousin out of this line and reign as the Zuheir successor. On one summer, his aunt and aunties came to stay in his family’s manor. Determine the young Zuheir was to find a flaw in Sharic, he began slinking into the young man’s shadows and watching him wherever and whenever he could. He moved with such grace, silence and skill.

His efforts were not futile. Very soon he found a flaw. Sharic had been using the floo to travel to England very frequently that it seemed suspicious to the young boy. Unbeknownst to Sharic, he had been followed by his younger cousin. Hadrian soon discovered that Sharic had been seeing someone. A secret sweetheart, one of impure blood. Not only that, Sharic had a betrothed. Hadrian did not hesitate to rat his findings to the rest of his family who were outraged by the news. It was not long before Sharic was disowned, his last name striped from him and Hadrian then became the Heir to the Zuhier wealth.

Ability 2: Fearless (approved previously)
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Hadrian was never always fearless. As a young boy, he had been afraid of many things, even the dark and the shadows scared him to his parent’s chagrin. His parents, the Zuheirs wanted him to be a perfect child so that he might succeed them in the future. He had to possess strong traits to command those around him. Fear, it was a trait that weakened the young Zuheir. With that amount of fear, he was not cut out for the role. Despite only being a boy, his father was determined to make a man out of him. Whatever it took, even if his childhood was stripped away from him.

To say the least, his father was not a very patient man, at least not in the eyes of the young Zuheir. Present, his father certainly succeeded but if there was one thing Hadrian now feared, it was his father. The intimidation the man possesses is powerful and Hadrian wishes to follow his footsteps in order to possibly become a man as significant as his own father one day.

His father went to great deals to remove the stubborn fear in the child. For such a feat, his father allocated a room, where Hadrian were to face his fears every week.The room waas down in the cold basements of the Zuheir manor. The boy dreaded being in the room, it brought nothing but bad terrible memories. “It is for the best,” he always told Hadrian. At five years of age, Hadrian was locked in the room and only allowed out once he stopped weeping and acknowledged that darkness could never hurt him. Once, he was only allowed out when he had slaughted an acromantula half his size with a dagger. At first, the boy had been afraid to go near the eight legged creature but soon, after avoiding the large spider for hours, he had gotten both tired and hungry. And so his own survival instincts kicked in and he slayed the creature and he was hten allowed out.

For two years, the room had been used to shape Hadrian and make him stronger. The times he visited the room got lesser as Hadrian became less fearful. Soon, Hadrian nothing could spook the teen. At 10 years old, he was as close to a fearless person as he could be.

Ability 3: Statistically Relevant
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The pressure to be the best was real in the pureblood household of the Zuhiers. Hadrian was expected to excel in most things, regardless of the approach to achieving so. Only when he did, would he gain the lavish gifts from his parents. As long as he pleased, he could have everything he wanted. If not, he would have to face much scorn from them. And so, Hadrian succeeded and surpassed every sky-high expectation set for him. Whether it was academics or reputation, he outdone himself in every expect.

It was the way he was trained. Built and developed. Eventually, even when he was not under his parents' radar, he would beat himself mentally when he had any slip-ups. His mind became his own enemy. Yet it pushed him, forced him to improve in every aspect. Hadrian was one who was quick to learn. Accuracy was a hard skill to learn. Having an eye naturally dominant over the other, accuracy was not his strong suit. Muggle optical could have easily solved it perhaps, but Hadrian himself pushed himself to find a solution.

And so he did.

Ability 4: Spell Spread
Reducio
His parents had high expectations of him. Any Zuheirs were adept in the arcane. The prestigious family had a long history of Aurors, this reputation Hadrian would have to live up to. In school, Hadrian did all he could to improve his spell casting, not that he was in any way weak in the first place. In only his first year he had joined the dueling team and winning duels after duels. He sought for additional advice from professors.

It was on an Autumn's afternoon in his third year where he came across a book during his study in the warm Ilvermorny library. The ability to diverge the arcane from his wand when casting. To split a spell, so well that it could target too. Of course, it was the knowledge that Hadrian would learn into a skill. It took lots of concentration, willpower, and practice. The Zuheir child practiced a lot. Eventually, he had gotten the hang of splitting a spell. There was still much space for improvement as always. Yet he had utilised it whilst casting the simplest of spells in the first stages.

He ventured to using spill splitting in duels, and boy did it give him many wins. It was a milestone to creating a name for himself in the Zuheir family. The dueling legacy would live on.

In need of Edit/Approval

We need more length to the abilities as the word count is not met.
Follow-up with staff regarding minors being placed in arranged marriages is 14 with parental consent (pureblood lore) [verified 5/19 Office Chat]. Your character would be in excess of this age at this time so there is no issue with this.

──────────────
AURELIA NOTRÉSVACE | new poem! | x
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“One can never be too careful,”
STM — 5 | EVA — 19 | STR — 5 | WSD — 12 | ARC — 5 | ACC — 9
Lovely Creature — Evasive Manoeuvres — Monster Hunter — Terrible Presence

1 Jul 2021, 16:20
Ilvermorny NPC  iNPC Registry 
First post
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[font=big caslon]Name • Rikki Heine
School • Ilvermorny
School year • Second
Blood status • Pureblood
Species • Human
[font=big caslon]Age • 12
Amortentia • tba
Polyjuice • tba
Boggart • tba
Patronus • tba
════════════════════════════════
[font=big caslon]Sta • 6 | Eva • 7 | Str • 4 | Wis • 8 | Acc • 8 | Arc • 7
Color code: #0a1357
Image
Banner by Winnie Harper
[font=big caslon]Appearance
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Rikki is a young girl who is often described as pretty or cute. She can also be described as tall (1.68 m) and almost skinny. She has long blond hair that is often tied up in a ponytail or bun. Rikki's eyes are large and deep blue, dipping into purple.
[font=big caslon]Personality
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Rikki is an impulsive girl but calm in stressful or important situations (e.g. duel). She has a very good visual and auditory memory, which means that she does not revise her lessons (or almost).
When you think of Rikki, you think of the calm and the storm because she can be gentle as well as harsh and angry. It's not that she's moody but her moods change depending on who she's talking to. At first sight, she is always calm and kind. It's when she gets to know people better that she can be choleric with them.
She is an intelligent and studious girl but she does not like perfect perfection. There must always be at least one mistake in her papers and at least one thing out of place in her house.
EXTRAVERTED 79%
INTUITIVE 59%
THINKING 32%
JUDGING 63%
ASSERTIVE 63%
21% INTROVERTED
41% OBSERVANT
68% FEELING
37% PROSPECTING
37% TURBULENT
[font=big caslon]Backstory
21st June 2009. Rikki is born. She has a very happy childhood in her home in Massachusetts. She does nothing but play with her big sister Lin. Three years after her birth, on October 2, 2012, her little brother, Nico, is born. Lin, who is 7 years old, is in adoration of her little brother. This does not please Rikki, who feels neglected.
A few days after Nico's birth, Rikki argues with her sister. Lin is said to have lost interest in Rikki, who feels sad. Lin tells her that she is not, she tries to console her sister... Rikki runs away to hide in the kitchen and starts to cry. Without her seeing, the plates and glasses are placed in a circle a metre above the floor. Then they crash to the ground. Rikki screams, her father arrives, sees what has happened and fixes everything. He calms down Rikki who is terrified, telling him that it was an accident, that Rikki is now a real witch. Then Rikki goes to apologise to her sister.
The three children grow up, Rikki and Nico argue and tease each other... Lin tries to mediate between his little brother and sister. Lin goes to Hogwarts, war is declared. Well, not really war, but it's a competition. Always doing better than the other. Of course, Rikki often wins because she is older. Sometimes she feels sorry for her brother and lets him win. The older she gets, the more she realizes that these hostilities are silly and unjustified. In order not to show weakness, she continues, but with less fervour and more discussion. Rikki goes to Hogwarts and makes up a little with Nico, to Lin's great joy.
It's a great first year for Rikki. She excelled in several subjects such as Charms, Defence Against the Dark Arts and Potions. The year passed calmly, just as Rikki had hoped.
Then comes the announcement of the Summer Camp. Of course, Rikki decides to go. It will be good, she will meet new people from other schools. It's great!
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Second post
[font=big caslon]Trunk
Sta • 6 | Eva • 7 | Str • 4 | Wis • 8 | Acc • 8 | Arc • 7
[font=big caslon]=====Spells known
[font=big caslon]Potions known=====
[font=big caslon]
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Cleaning Charm • Scourgify
Curse of the Bogies • Mucus ad Nauseam
Dancing-Feet Spell • Tarantallegra
Extinguishing Charm • Extinguo
Fire-Making Spell • Incendio
Four-Point Spell • Point Me
Glass to Sand
Green Sparks Charm • Verdimillious
Knockback Jinx • Flipendo
Levitation Charm • Wingardium Leviosa
Locking Charm • Colloportus
Matchbox Transformation Spell • Flintifors
Matchstick to Needle • Conmutocus
Mending Charm • Reparo
Red Spark Charm • Periculum
Sauce-Making Spell • Condimentum
Smokescreen Spell • Fumos
Snail to Teapot • Choclea Bibe
Snowflake-Creating Spell • Nix Facitur
Umbrella Spell • Pluvia Velo
Unlocking Charm • Alohomora
Untransfiguration • Reparifarge
Wand-Extinguishing Charm • Nox
Wand-Lighting Charm • Lumos
Whistle to Watch • Tunc Sibilus
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[font=big caslon]
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Babbling Beverage
Bruise Removal Paste
Burn Healing Paste
Confusing Concoction
Dizziness Draught
Dogbreath Potion
Muffling Draught
Pompion Potion
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[font=big caslon]Abilitie Year 1[/font]
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[font=big caslon]
Fearless
_________________________

I'm not afraid of much. It's weird, my sister and my mother are freaks about life. It's a problem when I get the hiccups. They don't scare me. Some people say I have no reflexes. I think stupid boys who clap their hands in front of people are stupid. I can't help it, it doesn't scare me.
And of course my parents don't know why. So one day they took me to see a specialist. A specialist in fear. First he tested my reflexes: I didn't move. He showed me some pictures that my sister would call creepy: I found them weird. Verdict: I am almost insensitive to fear. If the specialist said "insensitive", it's because according to him, there must be something that will scare me. I don't think so. I think I'm more like my great-great grandmother. I heard she was fearless. I believe in that. But not the others. Well, they're not sure. I am sure and I know it. Like an intuition.
One day we visited an aquarium. There was a long gallery with a glass roof so you could see the fish. My sister was terrified. Even though she is 4 years older than me, I reassured her. Personally, I found this gallery magical. Just because I'm not scared doesn't mean I don't have emotions!
Some people think that when you are fearless, you want to scare everyone and have fun. This is not true. For me. On the contrary, I try to help others to face their fear. Sometimes, it's long and annoying but most of the time, it's conclusive.
There are those who say that fearlessness is a strength. Others say it is a weakness. I think it's a bit of both. It can be useful. In stressful situations for example. But it's also annoying. You can't exactly understand the fear of others. It's annoying sometimes. But it can also help. Not feeling a fear allows you to take a step back and realise that in the end it is an absurd and unjustified fear.
I understand that some people think my fearlessness is strange, impossible. But it is real, whole and I can't help it. I'm not complaining, of course. But still, it's not my fault that I'm not afraid of anything. When I think that my sister is afraid of almost everything. It's beyond me. How is it possible to be afraid of the sound of a tennis ball hitting the floor?
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[font=big caslon]411 words[/font]
[font=big caslon]Abilitie Year 2[/font]
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[font=big caslon]
Sixth Sense
_________________________
We are in my bedroom, sitting on my bed. I'm talking to Lin. We haven't had a conversation like this for a long time. We talk about things. Like my cat, Nico and summer camp.
- So how did you find your first year? Complicated? Turbulent?
My first year. So great! I quickly started to duel, I made friends and we're going to a summer camp. It's been great. Oh yeah, and I spent a year away from my brother. It was relaxing.
- Well, yeah. It was very nice. Quiet at the beginning of the year, and pretty full at the end. I loved it. The classes were easy. Well, that's my opinion.
I feel good, sitting on my bed opposite Lin. Lin is my sister. But not only that. She is also a friend, a confidant. We do a lot of things together since school started. And I think it's great. I know, we are four years apart. But we don't care. Not at all.
- So what about you? How did you find fifth grade? Annoying because of the O.W.L.? Easy going?
It's great talking to my sister like this. It feels good. A year without Nico... I've got two more years to go before he shows up at Hogwarts. Two years... That's a long time and at the same time it's short. I've got to enjoy it!
- Oh, I'm fine. I think I did pretty well. I wouldn't say it was difficult, but it was a bit complicated. On the other hand, you, it's because Nico wasn't
- Shh!
There he is. At the door! He's listening through the keyhole. I can feel him. Wait, what? I feel it?! That's weird. Usually Lin's the one who hears it. Except... I don't hear it. I feel it. Like a sixth sense. Yeah, that's it. A sixth sense. Nico's right outside that door, his ear to the door. I get up slowly and I can feel him running away. So I run to the door and open it. Caught in the act, brother.
- Nico. You know it's not good to eavesdrop?
My brother stops short. Lin comes over and bursts out laughing. You should. Nico, embarrassed at being caught in the act. I soon start to laugh. And so does Nico. Personally, I'm proud of my sixth sense. At least, I think it is. I hope so.
[font=big caslon]400 words[/font]
[font=big caslon]Broom racer • no
[font=big caslon]Quidditch player • no
[font=big caslon]Duellist • no
@Rhea Miller for a large part of the code

PENDING - July 14th (edits due by July 21st)

The stats need to be moved to the second post/trunk

You cannot claim to have gone to Hogwarts and attended the Blossom Ball during your first year, considering your NPC was not approved at the time. Please remove mentions of that.

Fearless application - please choose a different scenario or edit the existing one. Managing to escape from half a dozen wolves by throwing a stick is not very realistic.

Sixth Sense application - Only 396 words. Please add to it and double check word count. Also, remove the parts about being at Hogwarts and attending the ball. Please elaborate more on the sixth sense part of the ability, rather than just a conversation between your character and her sister.
Changed!
July 15th - Your PC and NPC cannot both be in the same sport - duelling. Please change your NPC to a different sport, or write if you will be changing your PC to a different sport. If you change your NPC, you'll need to remove references to duelling from her biography and her header.

Spells/Potions will not be included in iNPC trunks because they are meant to match whatever your PC knows.

Sixth Sense application - Please elaborate more on the ability itself rather than roleplaying a conversation and describing your family. Most of the words in this application do not relate to the ability at all. What other scenarios has your character found herself in that relates to having this sixth sense? Does she try to hone the skill or does it come naturally?
sixth sense application denied. all other things about iNPC approved - an iNPC page has been created
Last edited by Lily Cooper on 21 Jul 2021, 08:47, edited 4 times in total.

Prodigal Charms and
D.A.D.A. Learner
|
Stamina: 7 | Evasion: 7 | Strength: 4
Wisdom: 8 | Arcane Power: 7 | Accuracy: 7
|
Lily Cooper
#289087

1 Jul 2021, 23:52
Ilvermorny NPC  iNPC Registry 
NPC Name: Theodore Duncain
Link: Theodore's Trunk
Year: 3
Stats: Str 1 -> 6 | Sta 8 -> 9 (+6 in total for graduation and Opeila's duelling victory)
Abilities: Calming Presence (Has already been accepted before, the wrong trunk has been copied, the current stats listed are also incorrect. The correct ones are included in the code.)
Ability 3: Blindvision
Reducio
Why does it fit my character? Sometimes Theo himself cannot quite believe how sharp his own senses are, especially in the darkness. He is a person who enjoys colours, naturally he is more wary in the dark. Perhaps it has something to do with his family. The young boy is muggleborn and when he got his invitation to Ilvermorny, his dad sat at his bed and had a long talk with him. He had told Theodore that he always knew that his eldest son was different, that he always had a feeling that eventually something like this would happen. But in the first place he had warned Theo. Although Virgil Duncain had no knowledge of what would await Theo in the magical world, he had told him to be careful, to watch his back. For the muggle man, magic was a word that belonged into fairytales and stories, not into the real world- His Theodore was going to a place neither of them could imagine, a place that was separate from the world he knew. Maybe his father's words had made him be more careful.

Maybe it simply came with being an older brother. Steve and Elias are Theo's two younger twin brothers, and while he loves them, they have always given him a reason to watch his own back as well as theirs. It was quite possible that the two boys got the joy from playing little pranks from their older brother, Theodore learned very soon that it was a bad idea not to watch whatever he touched, ate or put on. Once they had collected some beetles and put them into his bed. Theo had hesitated to go to bed on that evening, all his senses telling him not to and so he found the insects und his blanket.
After some years he had developed something like a sensor for dangers in the dark. Sometimes, although he probably only imagined it, he just almost smelled it, like a bad sent in the air. The hairs on his arms prickling for seemingly no reason.

Theodore always got along with his younger Sister Anabelle very well, the two of them could as well be the same age, they would hardly be any closer. While the young boy enjoys every minute of his time in Ilvermorny, he promises his sister and himself every year to come back to her. That his father was right and things really tended to become dangerous in a way that... simply wasn't from this world was something he had especially noticed in Hogwarts. He didn't get into dangerous situation himself so far, but he had heard stories of murderous dolls, things he would prefer to stay in horror movies and not come to life. All that added to the slight paranoia he developed in the dark. Who was to say that the shadows wouldn't come to life?

It is not like the young Thunderbird could really see in the dark, while he was magical, he was certainly not Magic Mike. But since he had set foot into the magical world, his senses were sharp like they had never been before, he simply had a feeling. He didn't always need his eyes to know what was happening in front of him.


Extracurricular: Broom Racer
Trunk Coding:

Code: Select all

[center][i][b][font=papyrus][size=125]"Don’t Lose That ’Little Spark of Madness’"[/size][/font][/b][/i][/center]
Stamina: 9
Evasion: 8
Strength: 6
Wisdom: 8
Arcane Power: 6
Accuracy: 9
[revelio]Total: 45 Stat Points[/revelio]

[b]Ability 1: The Muggle Condition[/b] [reducio]
[b]Why does it fit my character?[/b]
Theo had no idea of magic before he was told of it and it had opened up a new world to him. He does not longer waste time on muggle abilities, which he can easily replace with magic, but he had to for eleven years. 
The young boy grew up in the muggle world, visited a muggle kindergarden and a muggle pirmary school. Whe he had still visited school, his only target had been to get to the best possible secondary school. And then magic got inbetween. But since he had never expected it, he acquired the skills that one just learns when one is young and spends a lot time with other boys. Not to mention simply loves to provoke others. And just can't resist to put a toe across the boarder, as soon as the consequences become acceptable.

Theo knows how to throw punches. He knows how to physically fight. He even learned how to do it secretly, after it got him and his parents in front of the principal a few times. 

Although he doesn't necessarily need those skills anymore, now that he learns many very interesting spells, he has noticed, that thisseems to be exactly what all those purebloods are thinking. They didn't think it would be necessary to acquire certain skills that might be more important in the muggle world. Theo simply loves to get them by surprise through easy muggle tricks. 

Just before he went to Ilvermorny, he even took his time to learn simple muggle card trick to brag. It works perfectly and he is extremely proud of it. 
Through simple muggle games, Theo has made himself a name at Ilvermorny, used his bloodline for his own advantage. 
Sometimes he questions it. Sometimes he thinks that something might be wrong with him, as there are only very few muggle borns at Ilvermorny, secretly of course, Theodore Duncain has no insecurities. 

But in the end he is a creative and optimistic boy. He can see opportunities in almost every bad situation. Theo knows a lot about muggle technology as well and he just likes to show off the aditional knowledge he has. Of course he made sure to inform himself about the magical world before he started to  show his knowledge off, it would have been embarassing if someone could have shut him off with one seemingly simple question about the wizarding world. No, Theodore Duncain, the muggleborn would not stop trying until his circumstances helped him go up in the 'hierarchy' of students.[/reducio]
[b]Ability 2: Calming Presence[/b]
[reducio][b]Why does it fit my character?[/b]
Theodore grew up, always carrying the responsibility one automatically carries being the oldest kid amongst a bunch of younger siblings. It was him, who was responsible for looking after the three others on their way to school, him, who made it his task to be there for his little sister, the only girl, as much as the two other boys, as hard as it was for a while. He always valued the bond he had with his siblings, and it was undenyable him, who convinced the three that they were invincible as long as they stuck together.

That dream image didn't quite work like he hoped it would. Theo's siblings would stick with him- but seperately. Amongst themselves the twins and Anabelle were almost indifferent about one another. It was Theo then, who tried to be the counterpart for Anabelle, that the twins were for one another, and at the same time to be the cool older brother for the twins.
That on the other hand did work. Where other siblings might have tried to avoid there siblings in public, even pretended not to have one, out of puberty embarassment, Theo was a cool older brother for them, who they went to when they had issues in school, with other children or were scared of something.

As the oldest, it was mostly him, who his parents asked for help or shared their worries with. Even after entering puberty, he was still the least troublesome of the siblings and took a great deal of stress off his parents' backs. The boy was pretty much carrying the whole family on his back, and while it might have stressed out other children, Theo was happy to make his family happy, or at least make things easier for them. While on the outside it looked like they were simply a family that could work perfectly well together, the family knew that it was Theo, who was keeping it together. It was visible when he was in school longer than his siblings were. When he came home, he would often walk in to his mother yelling at the twins, but it would most of the times stop immediately. At home it always seemed like Theo was radiating calmness. It was a place he knew, he felt safe at, a place where he always had things under control.

Things changed after he went to Ilvermorny. He exchanges owls with Ana, but although her vague responses never include any negative things, he is sure, that there is a lot of chaos at home. After he got used to the school, he went back to his rather calm self. At least when he is not provoked. If one doesn't know him, he can seem a little intimidating, as he likes to tease and joke around with people, but when it is serious, danger or simply the need to talk, he would not let anyone down. In one on one conversations, one would feel that calming presence particularly strong.
One thing, that his sister Anabelle said before he went to go to Ilvermorny, made him think for a long while.
[i]"Theo, you are the anchor of ship Duncain. We'll be drifting away for a while, without a doubt. But we'll get back on course. If there is no anchor, we have a steering wheel. If it gets serious, we can all navigate this ship."[/i][/reducio]
[b]Ability 3: Blindvision[/b]
[reducio][b]Why does it fit my character?[/b] Sometimes Theo himself cannot quite believe how sharp his own senses are, especially in the darkness. He is a person who enjoys colours, naturally he is more wary in the dark. Perhaps it has something to do with his family. The young boy is muggleborn and when he got his invitation to Ilvermorny, his dad sat at his bed and had a long talk with him. He had told Theodore that he always knew that his eldest son was different, that he always had a feeling that eventually something like this would happen. But in the first place he had warned Theo. Although Virgil Duncain had no knowledge of what would await Theo in the magical world, he had told him to be careful, to watch his back. For the muggle man, magic was a word that belonged into fairytales and stories, not into the real world- His Theodore was going to a place neither of them could imagine, a place that was separate from the world he knew. Maybe his father's words had made him be more careful.

Maybe it simply came with being an older brother. Steve and Elias are Theo's two younger twin brothers, and while he loves them, they have always given him a reason to watch his own back as well as theirs. It was quite possible that the two boys got the joy from playing little pranks from their older brother, Theodore learned very soon that it was a bad idea not to watch whatever he touched, ate or put on. Once they had collected some beetles and put them into his bed. Theo had hesitated to go to bed on that evening, all his senses telling him not to and so he found the insects und his blanket. 
After some years he had developed something like a sensor for dangers in the dark. Sometimes, although he probably only imagined it, he just almost smelled it, like a bad sent in the air. The hairs on his arms prickling for seemingly no reason. 

Theodore always got along with his younger Sister Anabelle very well, the two of them could as well be the same age, they would hardly be any closer. While the young boy enjoys every minute of his time in Ilvermorny, he promises his sister and himself every year to come back to her. That his father was right and things really tended to become dangerous in a way that... simply wasn't from this world was something he had especially noticed in Hogwarts. He didn't get into dangerous situation himself so far, but he had heard stories of murderous dolls, things he would prefer to stay in horror movies and not come to life. All that added to the slight paranoia he developed in the dark. Who was to say that the shadows wouldn't come to life?

It is not like the young Thunderbird could really see in the dark, while he was magical, he was certainly not Magic Mike. But since he had set foot into the magical world, his senses were sharp like they had never been before, he simply had a feeling. He didn't always need his eyes to know what was happening in front of him.
[/reducio]
PENDING - July 14th (edits due by July 21st)

Have approved the stat changes and updated the trunk with the corrected stats and abilities, minus Blindvision for the moment.

Blindvision application - you have written this very much like a Sixth Sense application. Please try to place more emphasis on the being able to sense in darkness aspect of Blindvision rather than having "a sixth sense for things not being right." Maybe replace the paragraph on his sister Anabelle with talking about how he goes through dark areas and senses things that he can't necessarily see, or something to that effect.

Also, just a note the image you have for your trunk banner has the old stats.
07/15- Edits made: Adjusted ability application, deleted the banner
-Opeila
APPROVED
Last edited by Opeila Winters on 15 Jul 2021, 14:26, edited 4 times in total.

Opeila Winters | Raffle | Theodore Duncain
Sta-10 | Eva-14 | Str-4 | Wis-17 | Arc-9 | Acc-15

2 Jul 2021, 08:26
Ilvermorny NPC  iNPC Registry 
iNPC update for Jayden Holt. This will be an add-on section, expanding on her Biography:

Family
Reducio
Image
when the blood in your veins
returns to the sea,

and the earth in your bones
returns to the ground,

perhaps then you will remember
that this land
does not belong to you,

it is you
who belong to this land.

| Native American quote
Image

SUN WOLF VILLAGE

A fusion culture of Native American and European, predominantly Eastern Shoshone. Intermingled blood of Comanche and Viking run through their veins. Banding together in the mountains, the Village claims to be the last of the "free Indian" and Tukudeka people, defying the modern world of Maj and No-Maj alike. Little has changed their way of life and livelihood in the Rockies as they did thousands of years ago. They were here long before the settlers came. And they will be here long after civilization falls.

LOCATION ║ Wind River Range, Wyoming

Image

ENTRANCE ║ By land and air, the trek is long and high in the mountains, to reach the remote underground Village. Only a few Concealment Charms are needed to obscure the entryways from Muggle eyes. One cannot access the Village directly by Floo, which is how visitors normally arrive. The nearest fireplaces are located within old log cabins scattered over hundreds of miles, serving as lobbies by which to welcome guests.

Image

These surface dwellings are inhabited by caretakers (Jayden's family among them). Sound and solid wood structures, centuries old, some more dilapidated-looking than others. Their rustic "charm" is debatable. The larger, more neatly furnished cabins are used to host family reunions and other gatherings, accommodating those who desire a more "civilized" and "modern" lodge to spend the night in.

Each cabin contains a hidden doorway. Behind a closet, basement, or wall cabinet, lies a forebodingly pitch black tunnel. Light may be of comfort, but sight is not necessary to navigate the straight and narrow road beyond, so long as one does not lose track of which way is forward or back.

Upon entering the tunnel, this entrance hall towards the Village can span a dozen to a hundred miles. Provisions are packed accordingly for such, though supplies may be stocked along the tunnel walls at various check points. The light at the end of the tunnel marks the end of the arduous trek, reaching the threshold of the Village proper.

Image

VILLAGE PROPER ║ Oil lamps and fire pits illuminate the underground Village. It is difficult to ascertain how much of this vast cave system was carved by magical means. From colossal caverns to constricting passageways, the aesthetic of the place boasts natural erosion, sculpted and paved slightly by human hands.

There are no "houses" in the traditional village sense. Pockets of caves are designated for different functions: Bedrooms, dining rooms, kitchens, dance halls; largely communal and shared by everyone in the Village. Lizards, spiders, frogs, bats, owls and cats roam the place as insect and rodent repellant, while dogs stand watch against larger intruders.

The cave walls are insulation enough. Warm in winter, cool in summer. Notable décor would be the cave paintings (actually encouraged, by children) that adorn the walls, and piles of furs that provide cushioning for beds and seating. Hot and cold springs feed into an intricate network of aqueducts throughout the Village, for drinking and washing.

Viewed as a safehouse, centered around the inconspicuous affairs of magic, the Village's primary purposes are storage and assembly. Storehouses of medicinal herbs, food, furs, and wood. Archive rooms detailing family lineages and business records. Catacombs housing the dead (including the tomb of Zeuximides). Duelling arenas, classrooms, council chambers, and shrines for meditation.

It is not the cuddliest environment in terms of terrain or direction: a disorienting labyrinth, crudely hewn from stone, dark and dismal. Buried underground, this bare-bones Village is intended to cause discomfort, to suffocate after a while, perhaps even strike a little claustrophobia. Not for the Villagers to grow too comfortable, cooped up indoors, but to make them yearn for the open skies above, where the beauty of nature calls them.

Image

Once a nomadic people, these Villagers were made to roam, aching for the freedom their ancestors once had. It was the hope of Chief War Cloud that they would not settle in this "bunker" forever. Since the repeal of Rappaport's Law, the majority of Villagers have returned to dwell in wikiups and caves as their Tukudeka ancestors did, sheltering on the surface of the mountain. Retreating deeper into the Village to escape the elements and prying eyes, only when survival and Secrecy demands it.

Balconies and windows open along the cliffs of the mountain, allowing fresh air and natural light to filter through, into the Village. Stables housing both mundane and magical creatures (including winged horses and hippogriffs) are safely corralled within the mountain ridge that surrounds the Village. Landing platforms at the summits enable wizards to arrive by air, including portkey and apparition, but this travel method is reserved for VIPs (particularly MACUSA-related business). Any other wizard would have to take the long way around.

Image

LANGUAGE ║ The Villagers have evolved their own distinct Mountain language – a mix of Shoshoni and other European languages, accompanied by hand gestures and whistles – spoken exclusively within Sun Wolf territory, designed to communicate faraway distances across the mountains as well as silently during hunts. The Mountain language has a written form, a blend of Greek and Old Norse runic alphabets (introduced by Zeuximides and subsequent Viking explorers) morphed with its own pictorial and syllabary twist over time.

Villagers are fluent in the Shoshoni language and its various dialects, some of them recruited by the outside Shoshone community to help teach the dying language to its youth. English is also widely picked up by ear, yet the majority of Villagers are illiterate in English and refuse to speak it as a symbol of non-conformance to European colonization, communicating instead through American Sign Language (ASL).
Jayden is fluent in ASL, Eastern Shoshoni, and the Mountain language

Image

ATTIRE ║ Similar to the mountain men, clothed in skins and furs. Colored hides and beading reserved for festivals and celebrations.

DIET ║ Anything but cannibalism (and wolves)

RELIGION ║ They worship the Great Spirit, synonymous with the Sun:
  • the giver of life and magic
  • the gateway to heaven
  • all souls come from and return to the Sun, and may be reborn (reincarnated) from it
  • represents strength, energy, and clarity, acclaimed of warriors and healers
and wolves:
  • the most sacred animal: the only animal not hunted for food or pelts
  • spiritual guardians, "angels", physical manifestations of the Great Spirit
  • Man's divine teachers of pack mentality, selflessness and dedication to family, how to hunt and fight effectively as a unit
  • talismans and harbingers: the local wolf packs are said to ward away evil, protecting the Village from harm, and their howls are often interpreted as signs, from a change in weather to an omen of death
It is no coincidence that Zeuximidies was named after the two most revered and powerful symbols: Sun Wolf. He helped his tribe through their darkest times, sacrificed everything to live with them and better their future. The Village honors their founding father as a fierce yet wise and humble protector. A defender, not a conqueror.

TECHNOLOGY ║ Stone age. The Villagers survive on bushcraft skills, using bow and arrow as the primary hunting weapon. Magic is neither acclaimed nor a luxury to progress daily life, and has never been a cause of dissent in the Clan's history, even with No-Maj involvement. Antiques of the 18th century prevail, such as flintlock pistoles and telescopes, reserved for entertainment and educational purposes. Wands and brooms are frowned upon, as are all colonist inventions, introduced to them by the Europeans. While wands are optional for convenience, particularly for children (11-14 y/o) to help hone their skill, nearly all of the Villagers are weaned off of them by the time they reach adulthood (18 y/o), practicing wandless and nonverbal magic as is innate of them, as their ancestors.

GOVERNMENT ║ A ruling Council, consisting of the Chief (Village leader), Elders (Village members – advisors to the Chief, both young and old), and other representatives. Despite the Village's substantial wealth, founded on agriculture, they remain a primitive mountain people, and any leftover savings are dedicated to preserving the Old World of their ancestors: Paying off Muggle and magical governments to retain sovereignty over their home territory, funding Native American reservations and wildlife parks, working closely with the Wind River Indian Reservation and other organizations to help educate the public on Native American history.

A few Villagers are designated translators, fluent in oral and written forms of English, to assist in communication with outsiders. Other Village ambassadors attend cultural events and powwows held on the Wind River Indian Reservation, not drawing any attention beyond their tribal pride.

Their homeschooling curriculum is much more narrow and labor-intensive, centered around lore and skills relevant to their culture, and tailored to each individual's strengths and interests. Magic is focused on war and healing, life and death, with little emphasis on books and lecture. Learning is a lifelong process and there is no "graduation" or academic award.

POPULATION ║ Untainted by European supremist views, the Village considers all men to be equals. Long before Zeuximides, their ancestors lived in harmony as a mixed tribe of Maj and No-Maj, and that demographic prevails to this day. Unconcerned with the rise and fall of the modern world, the Village seeks only to govern their quiet corner of the mountains in peace, which surprisingly attracts a steady trickle of wanderers and refugees to claim sanctuary within the Village, widening the gene pool and integrating a subtle myriad of cultures. From disowned pure-blood to No-Maj hermit, so long as one conforms to their tribal ways, the Village is accepting of everyone. For the sake of Secrecy, most Squibs and No-Majs are dispersed beyond the Village to tend to the farms abroad, to avoid MACUSA repercussions. Other No-Maj Villagers are permanent residents, never leaving Sun Wolf territory, hence avoiding any risk of breaching Secrecy.

MACUSA ║ The Village is very conservative, segregating themselves from the modern world. Urbanization is their greatest enemy. Colonization is the force responsible for such strict laws between Maj and No-Maj. The Village detests any form of worldly government that would seek to control them, sneering at those who come from big cities and "soft" ways of life. So long as there is no threat in security, MACUSA allows the Village to retain sovereignty over their small territory, just like the Muggle Indian reservations. Off-reservation, the Villagers are subject to MACUSA's law. Wellness checks are routinely performed, and the Village maintains curt yet peaceful relations with MACUSA.
Born in Sun Wolf territory, Jayden is counted among the Villagers, nearly all of them homeschooled. Jayden is one of the rare few to be sent abroad to Ilvermorny, much to the disapproval of the Village that avoids contact with the modern world. Perhaps Jayden is a sacrificial lamb, an offering to keep the MACUSA "gods" appeased. A bit of an ambassador, really, if cunning words ought to help Jayden feel special. Perhaps an unwitting pawn to sway the Village into sending more of their magical children abroad to Ilvermorny, feeding more strings of control into MACUSA's hands.

Image

THE SUN WOLF CLAN

With the repeal of Rappaport's Law, the Village peeked out of hiding and expanded its agriculture empire through intermarriage and other business alliances. Collectively, they are the Clan, which casts a very wide net, covering kith and kin, blood relative and in-law, hired hand and benefactor, pure-blood and No-Maj alike. Few outsiders are aware of the Clan's existence, let alone the Village, or that they are even counted as part of the Clan; for there is a long chain of middlemen who operate around Secrecy, linking back to the Village Council.

At its core, the Clan is made up of simple country folk who value community, hard work, and congruence with nature. Ranchers, farmers, cowherders, hunter-gatherers. Stewards of the land, united by spiritual connection to the earth. A peaceful common ground that has shunned them as "blood traitors" and "undesirables" to the modern wizarding world. No different than the "savages" and "peasants" the Muggle world belittles them to be.
THE WARCLOUDS ║ All of the Villagers are part of the Clan. Descendants of Chief War Cloud, descended from Sun Wolf; the Warclouds' pure-blood line is the closest to royalty within the Village, inheriting the throne as Chief, and are thusly confined to Sun Wolf territory, never to leave their homeland.
Jayden spent a portion of her life in the Village, since infancy, and continues to visit every summer. She is acquainted with the Warclouds, whom she is distantly related to, and who are interested in matchmaking her with one of them, to carry on the line. Frankly, Jayden would sooner see her future with them than her relatives in New York or any other high-class getup.
THE ESLINGERS ║ Descendants of Wyoming settlers who intermarried with the Warclouds. The majority of Eslingers inhabit the cabins that guard the underground tunnels to the Village, and are regular visitors. Contributing to the Clan's agricultural business, a few of them are representatives on the Council. Their frontier lifestyle adheres to the late-1700s pioneer Little House on the Prairie takes place 1870-1894, but you get the olden-time picture but otherwise share similar beliefs with the Village, for them to be part of the inner circle, as close allies and friends with the Warclouds. Many of the Eslinger cabins are located on ranches and farms which serve as secondary homeschooling facilities, for those Clan members who live outside of the Village.
Jayden was born on one of the Eslinger ranches, where she and her parents lived for most of her life. She continues to visit the ranch every summer, and considers the Eslingers there as her second family.
THE QUASTS ║ Intermarried with the Warclouds and Eslingers. The Quasts hail from the South, relatively 21st century modern, dwelling on the rural-urban fringe of Muggle society. They rarely step foot in the Village, but due to their financial role in the Clan's agricultural business, they are welcome guests nonetheless. The Quasts' relatives, the Hardys, are technically part of the Clan by workers' association, but the Village excludes them from the guest list for their obnoxious Muggle redneck ways, and likewise, the Hardys ignore them as well.
Jayden met the Quasts when she was 9 years old, visiting one of their farms in Texas for the first time, where the a few of the Hardys worked at. She lived there for about a year, and hasn't been back since, though she aims to.
THE HOLTS ║ Descendants of Wyoming settlers who intermarried with the Warclouds, alongside the Eslingers. The Holts left their agricultural roots behind and migrated to the northeast, embracing city life among Muggles. The Village Council reaches out to them occasionally for Clan reunions and marriage proposals, such as Jayden before her birth. The Speirs, Jayden's maternal relatives, are technically part of the Clan by marriage, but are excluded due to lack of blood and business relations.
Jayden moved to New York City when she was 11 years old, meeting the Holts and Speirs for the first time. Joined by her little brother Forrest, the two of them live with their paternal grandparents Jaxon and Doris Holt, overseen by their maternal great-aunt Salome "Sally" Jagiello (who claims to descend from the Jagiellonian royal house of Poland) in all things high-class and aristocratic.
The reason why Jayden and Forrest were placed in their grandparents' custody, hardly has to do with Jayden's "forbidden love" for Trevor Hardy (though her parents like to exaggerate it as such). Partly to appease their families (the Holts and Speirs who disagree with letting "good blood go to waste" by having Jayden and/or Forrest cavort with an "uncivilized" pure-blood family such as the Warclouds), partly due to MACUSA-related circumstances that have sucked them back into their Auror careers, Jason and Evelyn believe it's for the best to entrust their children to Jason's parents for safekeeping. The details are left unclear to Jayden, whose priorities are simply concerned with savoring the culture experience abroad at Ilvermorny. All she knows is that she and her brother hardly get to see their parents, since they moved to New York.

OTHER
  • Hadrian Zuheir | His family cashes in on the agricultural business. As the son of one of the Clan's benefactors, Hadrian has visited the Village a few times, not of his own accord; either as a cultural "boot camp" punishment by his father or begrudgingly under the spell of Jayden's powers of "pretty please".
^I got a little carried away with worldbuilding, but the key points are:

1) Jayden's home in Wyoming (Sun Wolf Village) - expanded on culture, government, and relationship with MACUSA
Reducio
Approved (Biography section):
While an unassuming log cabin on the surface, through a hidden closet doorway, the Holts' residence extended underground into a cavernous mansion. One of hundreds of "rooms" that made up the "palace" of the Sun Wolf clan, with windows, balconies, and stables housing winged magical creatures opening along the cliffs of the Wind River Range, overlooking a scenic valley below. The entire village was a labyrinth, a time capsule of cave paintings and hot springs, carved throughout the mountains. A wizarding community all its own, and the headquarters of Sun Wolf affairs.
Add-on (Family section):
LANGUAGE ║ The Villagers have evolved their own distinct Mountain language – a mix of Shoshoni and other European languages, accompanied by hand gestures and whistles – spoken exclusively within Sun Wolf territory, designed to communicate faraway distances across the mountains as well as silently during hunts. The Mountain language has a written form, a blend of Greek and Old Norse runic alphabets (introduced by Zeuximides and subsequent Viking explorers) morphed with its own pictorial and syllabary twist over time.

Villagers are fluent in the Shoshoni language and its various dialects, some of them recruited by the outside Shoshone community to help teach the dying language to its youth. English is also widely picked up by ear, yet the majority of Villagers are illiterate in English and refuse to speak it as a symbol of non-conformance to European colonization, communicating instead through American Sign Language (ASL).
Jayden is fluent in ASL, Eastern Shoshoni, and the Mountain language

TECHNOLOGY ║ Stone age. The Villagers survive on bushcraft skills, using bow and arrow as the primary hunting weapon. Magic is neither acclaimed nor a luxury to progress daily life, and has never been a cause of dissent in the Clan's history, even with No-Maj involvement. Antiques of the 18th century prevail, such as flintlock pistoles and telescopes, reserved for entertainment and educational purposes. Wands and brooms are frowned upon, as are all colonist inventions, introduced to them by the Europeans. While wands are optional for convenience, particularly for children (11-14 y/o) to help hone their skill, nearly all of the Villagers are weaned off of them by the time they reach adulthood (18 y/o), practicing wandless and nonverbal magic according as is innate of them, as their ancestors.

GOVERNMENT ║ A ruling Council, consisting of the Chief (Village leader), Elders (Village members – advisors to the Chief, both young and old), and other representatives. Despite the Village's substantial wealth, founded on agriculture, they remain a primitive mountain people, and any leftover savings are dedicated to preserving the Old World of their ancestors: Paying off Muggle and magical governments to retain sovereignty over their home territory, funding Native American reservations and wildlife parks, working closely with the Wind River Indian Reservation and other organizations to help educate the public on Native American history.

A few Villagers are designated translators, fluent in oral and written forms of English, to assist in communication with outsiders. Other Village ambassadors attend cultural events and powwows held on the Wind River Indian Reservation, not drawing any attention beyond their tribal pride.

Their homeschooling curriculum is much more narrow and labor-intensive, centered around lore and skills relevant to their culture, and tailored to each individual's strengths and interests. Magic is focused on war and healing, life and death, with little emphasis on books and lecture. Learning is a lifelong process and there is no "graduation" or academic award.

POPULATION ║ Untainted by European supremist views, the Village considers all men to be equals. Long before Zeuximides, their ancestors lived in harmony as a mixed tribe of Maj and No-Maj, and that demographic prevails to this day. Unconcerned with the rise and fall of the modern world, the Village seeks only to govern their quiet corner of the mountains in peace, which surprisingly attracts a steady trickle of wanderers and refugees to claim sanctuary within the Village, widening the gene pool and integrating a subtle myriad of cultures. From disowned pure-blood to No-Maj hermit, so long as one conforms to their tribal ways, the Village is accepting of everyone. For the sake of Secrecy, most Squibs and No-Majs are dispersed beyond the Village to tend to the farms abroad, to avoid MACUSA repercussions. Other No-Maj Villagers are permanent residents, never leaving Sun Wolf territory, hence avoiding any risk of breaching Secrecy.

MACUSA ║ The Village is very conservative, segregating themselves from the modern world. Urbanization is their greatest enemy. Colonization is the force responsible for such strict laws between Maj and No-Maj. The Village detests any form of worldly government that would seek to control them, sneering at those who come from big cities and "soft" ways of life. So long as there is no threat in security, MACUSA allows the Village to retain sovereignty over their small territory, like the Muggle Indian reservations. Off-reservation, the Villagers are subject to MACUSA's law. Wellness checks are routinely performed, and the Village maintains curt yet peaceful relations with MACUSA.
Born in Sun Wolf territory, Jayden is counted among the Villagers, nearly all of them homeschooled. Jayden is one of the rare few to be sent abroad to Ilvermorny, much to the disapproval of the Village that avoids contact with the modern world. Perhaps Jayden is a sacrificial lamb, an offering to keep the MACUSA "gods" appeased. A bit of an ambassador, really, if cunning words ought to help Jayden feel special. Perhaps an unwitting pawn to sway the Village into sending more of their magical children abroad to Ilvermorny, feeding more strings of control into MACUSA's hands.
2) Jayden's little brother lives with her (their grandparents) in New York
Reducio
Approved (Biography section):
The decision to send Jayden to Ilvermorny was met with much protest from the Warclouds and Eslingers (and Jayden herself), favoring the more disciplined, conservative homeschooling. Meanwhile, the Holt and Speirs clans in New York were adamant about liberating Jayden from the Sun Wolf's primitive ways, and with assurances that they would keep a tight leash on her movements, Jayden was shipped to New York, reuniting with her parents' immediate relatives.
Add-on (Family section):
Jayden moved to New York City when she was 11 years old, meeting the Holts and Speirs for the first time. Joined by her little brother Forrest, the two of them live with their paternal grandparents Jaxon and Doris Holt, overseen by their maternal great-aunt Salome "Sally" Jagiello (who claims to descend from the Jagiellonian royal house of Poland) in all things high-class and aristocratic.
3) Jayden's parents have resumed their Auror careers
Reducio
Approved (Biography section):
Retiring early from their Auror careers, mainly to start their new family in peace without fear of orphaning their child to the dangers of their profession, Jason and Evelyn exchanged the skyscrapers of New York for a log cabin in the Rockies, and there Jayden Holt was born, on November 14, 2006.
Add-on (Family section):
The reason why Jayden and Forrest were placed in their grandparents' custody, hardly has to do with Jayden's "forbidden love" for Trevor Hardy (though her parents like to exaggerate it as such). Partly to appease their families (the Holts and Speirs who disagree with letting "good blood go to waste" by having Jayden and/or Forrest cavort with an "uncivilized" pure-blood family such as the Warclouds), partly due to MACUSA-related circumstances that have sucked them back into their Auror careers, Jason and Evelyn believe it's for the best to entrust their children to Jason's parents for safekeeping. The details are left unclear to Jayden, whose priorities are simply concerned with savoring the culture experience abroad at Ilvermorny. All she knows is that she and her brother hardly get to see their parents, since they moved to New York.




[Edit: Based on Jayden's 4th year ability I just submitted below:]

4) Hadrian's family, the Zuheirs, have business connections with the Sun Wolf Village/Clan.
Reducio
Add-on (Family section)
OTHER
  • Hadrian Zuheir | His family cashes in on the agricultural business. As the son of one of the Clan's benefactors, Hadrian has visited the Village a few times, not of his own accord; either as a cultural "boot camp" punishment by his father or begrudgingly under the spell of Jayden's powers of "pretty please".
Status: Approved (DM Caradoc for information)
Last edited by Andrew Vance on 3 Jul 2021, 09:43, edited 2 times in total.

3 Jul 2021, 07:48
Ilvermorny NPC  iNPC Registry 
iNPC ency: Jayden Holt
(Edit: Added extended version w/ Jay's bae Hadrian Zuheir)

Year 4 Special Ability: Blindvision
Reducio
"Yeah, right," Jayden scoffed, stuffing her precious few belongings in the leather drawstring bag to be slung over her shoulder in the morning when she left her grandparents' New York apartment for the summer in Wyoming. At the end of her first year, she had already made a friend and house guest of Hadrian Zuheir, whose ego had bluffed the skills and moxie to "vacation" with her, to which she sneered. "You wouldn't last a day without a toilet and a mirror. And a wand."

It was a challenge she led by example, wand forgotten within the folds of her deerskin dress as she stood at the threshold of the secret entryway, the dim interior light of the cabin against her back, lapping at the wall of abyss before her.

"Scared of a little dark?" Pearly whites flashed, detecting a twinge of apprehension from Hadrian beside her. Moccasins padded their way silently as she stepped forward, enveloping her in shadow. "Need me to hold your hand?" Her chuckle echoed, transitioning from wood to stone. "Relax." She teased, body disconnected, separated by a veil of pitch black. "It's only one way, you know."

If Hadrian thought it couldn't get any worse, being in a dingy old cabin, boy had he been in for a shock when he realized that wasn't where he'd be sleeping tonight.

"Don't be a wimp," Mr. Zuheir stated flatly, before taking the portkey himself to the end destination. Thus marked the start of "boot camp" for his eldest son.

Twenty miles was a hop, skip, and a jump away – provided Hadrian's whining and heavy feet didn't give her a migraine and slow them down.


"Shut up, keep up, or I'll leave you!" She growled irritably.

Stripped of his own wand, at the dictation of his father, Hadrian didn't really have a choice but to follow, unless if he wanted to permanently stay entombed in here.

She knew the main highways like the back of her hand, those tunnels that made up the Village labyrinth. Calling the whole thing a "house" was an understatement, though the complex of caves and cabins was communally inhabited and Jayden referred to it all ambiguously as such. Since toddlerhood, her hands and feet had felt over every pebble and crevice in the tunnel that connected her family's cabin to the Village proper, until she no longer relied on torchlight to navigate each bend, legs measuring out each pace with a preprogrammed sense of direction, and fingertips brushing the air and stone where instinct wavered, after a whole school year since she last trod this path.

Her eyes adjusted swiftly to the familiar dark she had been accustomed to since her youth, imprinted by the Village. Owing to her Fearless nature, she and other children had made a perilous game of who could venture the farthest from the beaten paths, deeper into the belly of the mountain, where ghost stories abounded of those who had wandered off and disappeared, never to be seen again. Magic was not a crutch for the Villagers to lean on at the slightest discomfort. Neither was fire, for sight. Mother Nature knew best, as it had taught her ancestors to embrace the elements around them. Darkness included. Whether it be under a moonlit sky or in the shadowy depths of a cavern, Darkness was not something Jayden craved, but a force she learned to work with, to respect, to accept, and to be prepared for.

Darkness taught her to be calm, first of all. To be stripped of sight, panic and irrational fear of the unknown lurking within the shadows were the first to sink in, paralyze and disorient a victim, and the first she learned to gain control of. Once fear of the dark was conquered, a clear mind could focus on honing the other senses. Not just the immediate hearing, smell and touch, for even those could be deceiving. Whether she be blinded by rain, fog, snow, mud, or underwater depths, trust your instincts was the most difficult to master, bolstered by a heightened awareness to her surroundings, sharpening a photographic memory to her terrain and whereabouts, so in the blink of an eye, whenever the light switched off or weather shifted, she would be able to map her way forward or retrace her steps. Or at least not have a mental breakdown in the middle of wherever she was.

A skill which followed her to the New York City nightlife, and the Dueling arena beyond…

Darkness. The great even playing field. For the world would not be so full of greed in lust for the visual, if everyone were blind. She and Hadrian were simply two lonely souls in the void as she kept up a steady pace, Hadrian calling out every minute or so to complain, if not to keep track of where she was in front of him.

Until the faint orange glow of torchlight appeared over the slope; the ache in her feet nothing compared to her relief that they had made it to the Village just in time for supper.

"We're here," she breathed.

She couldn't wait to show Hadrian the sunrise view from the summits in the morning. If she could drag him out of bed, that was.

Word Count: 878
^featuring iNPC Hadrian Zuheir, all of the above has been approved by @Aurelia Notrésvace



Trunk code: (+5 stats and 4th year ability)

Code: Select all

[center][b][size=125]— Extracurricular —[/size][/b]
[quote][i]Is your character a Broom Racer?[/i] | No
[i]Is your character a Quidditch Player?[/i] | No
[i]Is your character a Duelist?[/i] | [b]Yes[/b][/quote][/center]
[center][b][size=125]— Player Stats —[/size][/b]
[quote][b]Stamina:[/b] 5
[b]Evasion:[/b] 10
[b]Strength:[/b] 4
[b]Wisdom:[/b] 10
[b]Arcane Power:[/b] 11
[b]Accuracy:[/b] 10[/quote][/center]
[center][b][size=125]— Special Abilities —[/size][/b][/center]
[quote][b]Year 1:[/b] Perfectionist
[reducio]It all started with upbringing, and perhaps ran a little in the genes as well. Nature or nurture, Jayden had been imprinted with ideals of perfectionism since she was a toddler. Not so much by her own parents, but from relatives and extended members of the Holt and Speirs clans - particularly those of elite and upper-class circles - who saw it best to educate Jayden in all refined, classy, and “respectable” aspects of pure-blood wizarding society. Table etiquette, ballroom dancing, attire, and tactfulness of speech… Not a step, frill, or hair out of place. With these rigorous lessons came the instillation of self-discipline, as well as the more inspiring notion that one could become anything so long as they set their mind to it. Practice did make perfect, after all. 
 
Her parents, while more lenient and less demanding of what their daughter ought to pursue for her future, never failed to stress the importance a clean room (for “A clear space is a clear mind”, and the road to perfectionism first began with tidying up one’s quarters), along with high grades - once Jayden arrived at Ilvermorny - for nothing short of excellence would guarantee to unlock as many doors as possible for Jayden’s future, even if she never opened any of them, at least the opportunities would always be there for her to consider later on. 
 
Unfortunately, the boring and monotonous task of reading and writing - the basis upon which academic success was hinged - did not come so easily enticing. Jayden was a stubborn physical learner, to no fault of her own genetics. Yet she was determined to succeed, and to make her parents proud. Through many tutors (some begged for, others bribed for), and though it often took twice as long for her to absorb words on paper, Jayden forced herself to “enjoy” studying and achieve high marks. Being a perfectionist in the academic sense did not come natural at first, but through hard work and self-discipline, Jayden adopted the mentality and accomplished that which she set her goals on. And with her newfound reputation to keep as being a “smart” student, all the more pushed Jayden to reach the top of her class.

Hands-on activity, however, was a different story. Books could only achieve so much, and luckily were not so important in the long run, compared to one’s skill with a wand. 
 
[i]That[/i] was where Jayden’s perfectionism really came into play.


[quote][center][b]Word Count:[/b] 408[/center][/quote][/reducio]
[b]Year 2:[/b] Perfectionist 2
[reducio]Feeling the instant spark of connection flow through her from her wand, was a moment long dreamed of by Jayden, the day she arrived at Ilvermorny at the start of her first year. All Jayden wanted to do at school was practice spells, excelling at Charms and DADA right off the bat, as far as the actual performance of spells was concerned. While Jayden only devoted enough time to books in order to “get by” with acing the next assignment, pop-quiz or test, words on paper hardly registered in her mind long-term, not without some physical accompaniment to sear it into memory. She was a true tactile learner, enrapt by the grandeur of spellcasting. Books were all fluff. Spells were real substance, not only in which all the fun was to be had, but the only thing one could depend on to save their life when facing an enemy. Nothing excited Jayden more than to put her spell work to the test, to hone her skill with the wand and build up practical experience. Books, she could force herself to endure, but spellcasting was where Jayden’s zeal for learning truly lied.
 
Dueling was to prepare her for those worst case scenarios, an activity that her parents strongly encouraged, and which Jayden felt immediately drawn to participate in. No surprise, considering both of her parents and a majority of the Holt and Speirs clans were also Wampuses, many of them pursuing Auror careers in light of their potential. Living up to the “warrior” stereotype of her House, Jayden found thrill in the Dueling arena and dedicated herself to the sport. Whenever she wasn’t occupied with schoolwork, Jayden would train in the Dueling ring every chance she got. Winning was always the goal. Still, it was only practice, no matter how heated and competitive the matches got. Jayden wasn’t a sore loser, nor did she boast about her victories. Rather, she viewed Dueling as a chance to teach and to learn from others. If she failed a match, Jayden bore no shame in asking the winner for lessons on their strategy. Regardless of House or blood status, wizardkind was a team (according to the “traitorous” beliefs of her parents). In fairness of teamwork, Jayden wouldn’t withhold from sharing her own Dueling techniques with her competitors as well, despite being aware of every Duelist’s underlying motive to one day use an opponents’ techniques against them. All the more, this prompted Jayden to stay on top of her game, to perfect every spell and constantly strive for better, keeping one step ahead of her opponents.


[quote][center][b]Word Count:[/b] 431[center][/quote][/reducio]
[b]Year 3:[/b] Fearless
[reducio]Fear of heights was never an obstacle for Jayden, growing up in the Rocky Mountains in Wyoming. Part of her family’s house was built along the side of a steep mountain cliff. Poking her head perilously out of a window or over a balcony, Jayden could stare down from the miles-long sheer drop, admiring the beauty of the valley below, without feeling a heart drop in her chest. Not as dangerous as riding a creature with a mind of its own, from the same height in mid-air. Jayden was on the back of a hippogriff before she could walk, wrapped in the protective arm of her father for her first joyride through the sky. Freedom and bliss. The caress of wind brought smiles and giggles to the infant’s face, unfazed by the reality of falling distance below her. Riding hippogriffs and winged horses proved to be Jayden’s introductory course in mounting a broom for the first time at Ilvermorny, which she adjusted fairly quickly to. At least brooms didn’t have [i]half[/i] so much a mind of their own. Aside from Charms and DADA, Flying became second nature to her, though Quidditch didn’t call so much to her competitive interests than Dueling.

There was no shortage of adventures and dangers to be found in the remote wilderness surrounding the Holts’ homestead. Both magical and non-magical alike lurked in the woods, requiring no small amount of bravery for Jayden to step in and protect her loved ones from an attacker. From an early age, Jayden learned to mask her fear in tending to the family’s menagerie of magical creatures. Animals often reflected a person’s emotions, and a calm and quiet mind was necessary to be able to tame and handle most of them. Hippogriffs and winged horses of note.

It wasn’t until she stepped foot in the Dueling ring that Jayden really learned how to [i]control[/i] her fear. Where fortitude and mental strength was put to the test, in a battle of wands. Stage fright was easier to overcome than her opponents, who came in all walks of life (some more naturally [i]intimidating[/i] than others). Over time, Jayden learned to hone her focus and sharpen her concentration to a spear, in order to pierce the veil of illusion of fear intended to distract her. Even if it was “only a game”, Dueling was preparation for the real-world thing. Jayden wouldn’t allow any fear to get the best of her, in learning to stand strong on her own.


[quote][center][b]Word Count:[/b] 415[/center][/quote][/reducio]
[b]Year 4:[/b] Blindvision[reducio][i][b]"Yeah, right,"[/b] Jayden scoffed, stuffing her precious few belongings in the leather drawstring bag to be slung over her shoulder in the morning when she left her grandparents' New York apartment for the summer in Wyoming. At the end of her first year, she had already made a friend and house guest of Hadrian Zuheir, whose ego had bluffed the skills and moxie to "vacation" with her, to which she sneered. [b]"You wouldn't last a day without a toilet and a mirror. [i]And[/i] a wand."[/b][/i]
 
It was a challenge she led by example, wand forgotten within the folds of her deerskin dress as she stood at the threshold of the secret entryway, the dim interior light of the cabin against her back, lapping at the wall of abyss before her.
 
[b]"Scared of a little dark?"[/b] Pearly whites flashed, detecting a twinge of apprehension from Hadrian beside her. Moccasins padded their way silently as she stepped forward, enveloping her in shadow. [b]"Need me to hold your hand?"[/b] Her chuckle echoed, transitioning from wood to stone. [b]"[i]Relax.[/i]"[/b] She teased, body disconnected, separated by a veil of pitch black. [b]"It's only one way, you know."[/b] 
 
If Hadrian thought it couldn't get any worse, being in a dingy old cabin, [i]boy[/i] had he been in for a shock when he realized that [i]wasn't[/i] where he'd be sleeping tonight.
 
[i][b]"Don't be a wimp,"[/b] Mr. Zuheir stated flatly, before taking the portkey himself to the end destination. Thus marked the start of "boot camp" for his eldest son.
 
Twenty miles was a hop, skip, and a jump away – provided Hadrian's whining and heavy feet didn't give her a migraine and slow them down.[/i]
 
[b]"Shut up, keep up, or I'll leave you!"[/b] She growled irritably.
 
Stripped of his own wand, at the dictation of his father, Hadrian didn't really have a choice but to follow, unless if he wanted to [i]permanently[/i] stay entombed in here.
 
She knew the main highways like the back of her hand, those tunnels that made up the Village labyrinth. Calling the whole thing a "house" was an understatement, though the complex of caves and cabins was communally inhabited and Jayden referred to it all ambiguously as such. Since toddlerhood, her hands and feet had felt over every pebble and crevice in the tunnel that connected her family's cabin to the Village proper, until she no longer relied on torchlight to navigate each bend, legs measuring out each pace with a preprogrammed sense of direction, and fingertips brushing the air and stone where instinct wavered, after a whole school year since she last trod this path.
 
Her eyes adjusted swiftly to the familiar dark she had been accustomed to since her youth, imprinted by the Village. Owing to her Fearless nature, she and other children had made a perilous game of who could venture the farthest from the beaten paths, deeper into the belly of the mountain, where ghost stories abounded of those who had wandered off and disappeared, never to be seen again. Magic was not a crutch for the Villagers to lean on at the slightest discomfort. Neither was fire, for sight. Mother Nature knew best, as it had taught her ancestors to embrace the elements around them. Darkness included. Whether it be under a moonlit sky or in the shadowy depths of a cavern, Darkness was not something Jayden craved, but a force she learned to work with, to respect, to accept, and to be prepared for. 
 
Darkness taught her to be [i]calm[/i], first of all. To be stripped of sight, panic and irrational fear of the unknown lurking within the shadows were the first to sink in, paralyze and disorient a victim, and the first she learned to gain control of. Once fear of the dark was conquered, a clear mind could focus on honing the other senses. Not just the immediate hearing, smell and touch, for even those could be deceiving. Whether she be blinded by rain, fog, snow, mud, or underwater depths, [i]trust your instincts[/i] was the most difficult to master, bolstered by a heightened awareness to her surroundings, sharpening a photographic memory to her terrain and whereabouts, so in the blink of an eye, whenever the light switched off or weather shifted, she would be able to map her way forward or retrace her steps. Or at least not have a mental breakdown in the middle of wherever she was.
 
A skill which followed her to the New York City nightlife, and the Dueling arena beyond…
 
[i]Darkness.[/i] The great even playing field. For the world would not be so full of greed in lust for the visual, if everyone were blind. She and Hadrian were simply two lonely souls in the void as she kept up a steady pace, Hadrian calling out every minute or so to complain, if not to keep track of where she was in front of him. 
 
Until the faint orange glow of torchlight appeared over the slope; the ache in her feet nothing compared to her relief that they had made it to the Village just in time for supper. 

[b]"We're here,"[/b] she breathed.

She couldn't wait to show Hadrian the sunrise view from the summits in the morning. If she could drag him out of bed, that was.


[quote][center][b]Word Count:[/b] 878[/center][/quote][/reducio][/quote]
Status: Approved (DM Caradoc for information)

4 Jul 2021, 16:07
Ilvermorny NPC  iNPC Registry 
NPC Update Sheet Request
OOC Note: It may be possible that my NPC Page was overlooked when created due to the large number of NPC Pages had to be created by the mods. As a result, its Trunk post is merged with the first post, resulting in Stats and Abilities being posted together with the Personality and History.

For the ease of our mods, I copied everything (including abilities that have previously been approved) to this sheet. Updated in this sheet are: stats (for 3rd year), extracurricular activity, 3rd year ability application. A list of known spells and potions (all Y1 & Y2 spells and potions earned through graduation to Y3) are included, but feel free not to put it in the actual Trunk if this isn't allowed. The only changes I'll make for the first post is the year and age; NO history change is made.

Also, I'm requesting a permission to put a list of threads my NPC have participated and relationships list on the first post (together with History and Personality) (not on a separate post, which I understand is not allowed). Please do let me know if this is acceptable.
NPC Name: Gregorí Erkens
Link: viewtopic.php?f=314&t=16958
Year: 3
Stats: STA 6, EVA 5, STR 6, WIS 12, ARC 5, ACC 11
Abilities: Y3 ability application - Impartial
Reducio
Gregorí Erkens was a serious teen boy. He had but one passion - to live his life right. For the 13-year-old, this meant keeping his brain sharp and his body healthy - well, at least he needed to get some exercise, but not for physical attractiveness many young men used as a motivation to do sports - and, after he reached adulthood, to take care of his parents. To look muscular or to attract girls were matter of no importance for the Mexican.

Looks did not seem to have an access to his mind, which was filled with anatomies of creatures and philosophical questions. As much as he enjoyed nature, the reason it thrilled him was because here he could see animals and plants from his Muggle biology books came to life (though not literally, of course!) and there were rocks and soil everywhere that reminded him of texts he had learned from geography books borrowed from the library. He hardly saw the beauty of flowers - which for him were good for nothing except for to keep the ecosystem balanced - he ignored colorful spring and golden fall, and he did not hear the songs of the birds. The same thing had always happened in Art classes when he was still enrolled in a Muggle elementary school: the boy could not appreciate paintings, statues, or dances shown in class.

Even nature and art, two things that were stirred with such beauty, could not bend or ensnare the boy's heart and mind; and let alone human's physical appearance. For Gregorí, most people looked pretty much the same - whatever the current trend said, that would be how people looked like. For him, they were just a bunch of Homo sapiens who put too much effort polishing how they looked like and thus forgetting to clean the inner part - a group of self-absorbed creatures who made no effort to read a book before deciding whether the content was worthy to reread.

Sure he may sounded quite selfish himself, having such thought like that, particularly because others might interpret the same about him - waiting to be approached by a friend, but not actively taking the first step to befriend. Always the quiet, serious, and rather indifferent one, Gregorí was not good at making first impression - including in small talks - and this only fueled his opinion that looks and first impression did not matter.

Character, or personality, was what counted. Character was why he was close friends with a boy who was almost his total opposite - because the blond boy saw him past his terrible aura and serious face. Personality was why he felt comfortable conversing with a certain girl who treated him with cordiality and kindness, a girl who was different from anyone else he knew: her quirky character attracted him more than her outer appearance.

As for the rest of the people out there - why would he care about them? He had no ill will toward any of them in general, but if they tried to hurt or manipulate him or his real friends, Gregorí would not hesitate to make sure they could not simply get away with it. It would not matter how attractive they look like - if needed, he would not think twice to attack and ruin what the rest of the world might consider a beauty.

(565 words)

Extracurricular: requesting to join Quidditch team as a keeper
Content Changes: school year and character age only; requesting permission to list Threads and Relationships to put on the first post (the same post with Personality, Appearance, History)
Trunk Coding: doesn't matter


The Information Provided Below is For Mods' Ease in Reviewing the NPC's Update on Stats, Extracurricular Activity, and Abilities

Stats:
Stamina - 6
Evasion - 5
Strength - 6
Wisdom - 12 (+2 from graduation, previously was 10)
ArcPower - 5
Accuracy - 11 (+3 from graduation, previously was 8 )

Extracurricular Activity: requesting Quidditch keeper (previously no extracurricular)

Abilities:

Y1 - Healing Sage (has been previously approved)

Reducio

Gregorí was a Muggle science enthusiast, this was no secret particularly to those who were close to him. Among all of the science branches, however, he liked biology best. Even though his ambition was to be a Muggle scientist and not a healer or a Muggle doctor, he realised that he had a natural knack in the art of healing.

The boy sighed as he remembered his dream. A scientist or an astronomer... how wonderful it would be if he only could be one. But what could he do? As a child from a family of seven with low income, it would be impossible for his family to send him to a Muggle university to study what really interested him. Scholarship was an option, but then again, usually it covered only the university's tuition fee and not the living cost...

And even if I do study biology or astronomy, Gregorí told himself, where do I suppose I will go after the university? Becoming a teacher was out of question since he was terrible at communication. To really pursue a career as a scientist, that means he would have to venture to the States; as far from his hometown as it seemed, that would be the nearest option. The choice to live as a Muggle scientist was scarce in Mexico.

And now, here he was: in Ilvermony School of Witchcraft and Wizardry, in the wizarding world. If he wanted to pursue a career which still had something to do with science, he might have to try to be a healer - that is, as long as it would not take so much time as the study to be a Muggle doctor. Doctors, he knew, took at least six years to learn when they were university students. And he did not want something like that; he wanted to help support his family economically as soon as possible, even though he also loved learning.

Gregorí stood up. Yes, a healer might have to do.

So from that time, he studied hard on healing potions and healing spells. Learning about healing potions and how to brew them was easier, as they were taught in class. Healing spells, however, was more difficult to access. They were not in his syllabus yet, and now that summer was approaching, it would not be an option to check out a library book of healing spells and practice them at home, in the Muggle world.

After racking his brain for some time, Gregorí had an idea. Maybe he could learn them next academic year at school; and for now, he could try improving his medical knowledge and ability in the Muggle way. Who guaranteed that it would not be useful for a healer? After all, magic did not solve everything, and Muggles also have strengths wizards should learn from.

And that was what the boy did. He spent his summer break studying Muggle's first aid techniques and their medicine.

(490 words)


Y2 - Terrible Presence (has been previously approved)

Reducio
Gregorí did not want it. Well in fact he did not even realise it; but - people tend to be afraid of him. One look at the Mexican boy's face and most of them preferred to stay away, out of trouble.

They did not even get the feeling that they were wrong.

Gregorí Erkens was one of the kindest souls to ever walk on earth, but his appearance did not say so - even betrayed it, if you must say - and thus, a lot of people did not believe that anyone who could win him as a true friend would be very, very lucky. Such a shame, and everything was due to the misleading prejudice humans very often had upon others because of physical appearance.

The boy had a tendency to appear very serious, and of course he himself did not know this because no one could see his or her own face except when it was reflected on a mirror. However, for some, instead of looking serious, Gregorí looked like that he was in a bad mood.

"I wonder why he always feels so angry all the time," a classmate once complained about him; but because she did it behind his back, there was no way our Mexican boy knew about this. Like most normal people, he did not feel angry all the time, but his facial expression was interpreted as such by some.

"It's not that we don't want to talk to Gregorí," one of his Muggle classmates (from his Muggle primary school, naturally) tried to explain to the teacher why the other kids did not invite Gregorí to play with them. "We're scared of him. We do want to play with him, but then we always decide not to when we look at his face. He's... well, scary!"

And so it went on and on, and on, and on. Gregorí Erkens was intimidating. Gregorí Erkens was a boy who was perpetually in a bad mood.

His shyness did not help making a good impression. The Latino wanted to make friends, but he had no idea what to talk to others. He was not good at small talks, and his communication style preference was straightforward, "let's get down to business right from the start". He did not read between the lines; he was brutally honest without even meaning to be rude.

Ah, life! If only they could see how lonely and kind he was!

(407 words)


Y3 - Impartial (new, being applied on July 2021)

Reducio
Gregorí Erkens was a serious teen boy. He had but one passion - to live his life right. For the 13-year-old, this meant keeping his brain sharp and his body healthy - well, at least he needed to get some exercise, but not for physical attractiveness many young men used as a motivation to do sports - and, after he reached adulthood, to take care of his parents. To look muscular or to attract girls were matter of no importance for the Mexican.

Looks did not seem to have an access to his mind, which was filled with anatomies of creatures and philosophical questions. As much as he enjoyed nature, the reason it thrilled him was because here he could see animals and plants from his Muggle biology books came to life (though not literally, of course!) and there were rocks and soil everywhere that reminded him of texts he had learned from geography books borrowed from the library. He hardly saw the beauty of flowers - which for him were good for nothing except for to keep the ecosystem balanced - he ignored colorful spring and golden fall, and he did not hear the songs of the birds. The same thing had always happened in Art classes when he was still enrolled in a Muggle elementary school: the boy could not appreciate paintings, statues, or dances shown in class.

Even nature and art, two things that were stirred with such beauty, could not bend or ensnare the boy's heart and mind; and let alone human's physical appearance. For Gregorí, most people looked pretty much the same - whatever the current trend said, that would be how people looked like. For him, they were just a bunch of Homo sapiens who put too much effort polishing how they looked like and thus forgetting to clean the inner part - a group of self-absorbed creatures who made no effort to read a book before deciding whether the content was worthy to reread.

Sure he may sounded quite selfish himself, having such thought like that, particularly because others might interpret the same about him - waiting to be approached by a friend, but not actively taking the first step to befriend. Always the quiet, serious, and rather indifferent one, Gregorí was not good at making first impression - including in small talks - and this only fueled his opinion that looks and first impression did not matter.

Character, or personality, was what counted. Character was why he was close friends with a boy who was almost his total opposite - because the blond boy saw him past his terrible aura and serious face. Personality was why he felt comfortable conversing with a certain girl who treated him with cordiality and kindness, a girl who was different from anyone else he knew: her quirky character attracted him more than her outer appearance.

As for the rest of the people out there - why would he care about them? He had no ill will toward any of them in general, but if they tried to hurt or manipulate him or his real friends, Gregorí would not hesitate to make sure they could not simply get away with it. It would not matter how attractive they look like - if needed, he would not think twice to attack and ruin what the rest of the world might consider a beauty.

(565 words)


Spells Learnt
Reducio
First Year
Dancing-Feet Spell • Tarantallegra - Charms 1
Mending Charm • Reparo - Charms 1
Levitation Charm • Wingardium Leviosa - Charms 2
Wand-Lighting Charm • Lumos - Charms 3
Wand-Extinguishing Charm • Nox - Charms 3
Locking Charm • Colloportus - Charms 4
Unlocking Charm • Alohomora - Charms 4
Umbrella Spell • Pluvia Velo - Charms 5
Whistle to Watch • Tunc Sibilus - Transfiguration 1
Snail to Teapot • Choclea Bibe - Transfiguration 2
Glass to Sand - Transfiguration 2
Sauce-Making Spell • Condimentum - Transfiguration 3
Matchbox Transformation Spell • Flintifors - Transfiguration 4
Matchstick to Needle • Conmutocus - Transfiguration 4
Untransfiguration • Reparifarge - Transfiguration 5
Green Sparks Charm • Verdimillious - DADA 1
Red Spark Charm • Periculum - DADA 1
Curse of the Bogies • Mucus ad Nauseam - DADA 2
Knockback Jinx • Flipendo - DADA 3
Smokescreen Spell • Fumos - DADA 4
Cleaning Charm • Scourgify - HoM 3
Snowflake-Creating Spell • Nix Facitur - Astronomy 3
Fire-Making Spell • Incendio - Herbology 2
Extinguishing Charm • Extinguo - Herbology 3
Four-Point Spell • Point Me - Flying 3
Severing Charm • Diffindo
Softening Charm • Spongify
Packing Charm • Pack
Tickling Charm • Rictusempra

Second Year
General Counter-Spell • Finite Incantatem - Charms 1
Freezing Charm • Immobulus - Charms 2
Revealing Charm • Revelio - Charms 3
Illegibility Charm • Illegibilus - Charms 3
Slowing Charm • Arresto Momentum - Charms 4
Engorgement Charm • Engorgio - Charms 5
Shrinking Charm • Reducio - Charms 5
Avifors Spell • Avifors - Transfiguration 1
Purple Firecrackers-Conjuration Charm • Violaceous - Transfiguration 2
Color-Changing Charm • Colorvaria - Transfiguration 3
Clothing Color-Changing Charm • Multicorfors - Transfiguration 3
Hair Color-Changing Charm • Crinus Muto - Transfiguration 3
Squiggle Quill Spell • Vermiculafors - Transfiguration 4
Gluing Spell • Epoximise - Transfiguration 5
Hardening Charm • Duro - Transfiguration 5
Blindfolding Spell • Obscuro - DADA 1
Tongue-Tying Spell • Mimblewimble - DADA 2
Disarming Charm • Expelliarmus - DADA 3
Bluebell Flames • Caeruleus Inflamarae - DADA 4
Hot-Air Charm • Aer Calidus - Astronomy 2
Sun-Light Charm • Lumos Solem - Astronomy 3
Weather-modifying Charm • Metelojinx - Astronomy 4
Weather-modifying Countercharm • Meteolojinx Recanto - Astronomy 4
Weather-modifying Charm Variant • Meteolojinx - Astronomy 5
Atmospheric Charm • Caelum Muto - Astronomy 5
Blue Sparks Charm • Caerulimillious - Astronomy 5
Fire-Making Spell • Incendio Duo - Herbology 1
Slug-Vomiting Charm • Slugulus Eructo - Herbology 1
Flower-Conjuring Spell • Orchideous - Herbology 3
Slippery-Jinx • Lubricus - Flying 1
Paper Mending Charm • Papyrus Reparo - HoM 3
Ascension Spell • Alarte Ascendare (Makes the target fly up high into the air.)
Descension Spell • Descendo (Causes the target to move downwards.)


Potions Acquired
Reducio
First Year:
Cure for Boils (First Lesson)
Herbicide Potion (First Lesson)
Forgetfulness Potion (First Lesson)
Antidote to Common Poisons (Second Lesson)
Antidote to Uncommon Poisons (Second Lesson)
Bruise Removal Paste (Third Lesson)
Burn Healing Paste (Third Lesson)
Babbling Beverage (Fourth Lesson)
Confusing Concoction (Fourth Lesson)
Dizziness Draught (Fourth Lesson)
Muffling Draught (Fifth Lesson)
Dogbreath Potion (Fifth Lesson)
Pompion Potion (Herbology Second Lesson)

Second Year
Drowsiness Draught (First Lesson)
Sleeping Draught (First Lesson)
Valerian Sprigs (First Lesson)
Murtlap Essence (Second Lesson)
Pepperup Potion (Second Lesson)
Anti-Paralysis-Potion (Third Lesson)
Black-Fire-Potion (Third Lesson)
APPROVED - July 14th - A trunk has been created, new stats updated, and you are free to do whatever you like with the first post as long as you keep the required information in there. So, you may keep a list of threads there if you want to. Also, the spells/potions are not added to NPC trunks because they are supposed to match what your PC character has.

6 Jul 2021, 22:49
Ilvermorny NPC  iNPC Registry 
iNPC Application
Image
Banner by Winnie Harper!
Name Henrietta "Ret" Leilani Montagne
School Ilvermorny
Year Second
Age Twelve
House Thunderbird
DOB February 26th, 2009
Nationality American
Blood Status Muggleborn
HISTORY

Reducio
The Montagne family, vast and a monument of sorts, is distinct in their small Louisiana community, known for their many contributions dating generations back. For as long as any resident can remember, they’ve provided a large variety of fresh produce and meats to local markets, donated to dozens of charities, and hosted more than their fair share of get-togethers and general events. Historically benevolent and generous, the public was more sparkling than ever on February 26th, 2009, when Henrietta Leilani Montagne graced them, another ray of sunshine on a sun kissed town.

She was born to William Montagne and Julia LeBlanc, an unmarried yet long-standing couple who then began to take the next steps in their relationship with her out in the world, an extension of their love. They married shortly after that blessed day, the precious blonde toddler serving as their flower girl, clumsily tossing petals and blooms from a seemingly bottomless woven basket. What feels like hundreds of photos decorate their home to remind her of the wedding, as she was too young to recall it alone. They line the walls, the shelves, the fireplaces, just about anywhere the couple could squeeze one in. On these same walls are various photographs of the other members of the family, proof of the perfection and delight the surname Montagne has bred through the years, even if for only a heartbeat.

Ret has lived on the ever-growing and fruitful family estate for her entire life, alongside the company of not only her parents, but her paternal grandparents, maternal aunt, a cousin, and two younger brothers. This full home has never been a bother to the destined socialite, eager to care for them and nurture their great familial bonds since day one. A life spent on the front porch swing with a pitcher of iced tea and a lemon wedge, was also a life spent in the garden, manning the clothesline, or prepping soup for any family members fallen ill. The farm was built on the ground of love and compassion, and it was the ground she would die on.

Magic first came clearly into their lives on an autumn afternoon, the trees shedding their tired colorful leaves, carried by the wind to the front porch where her parents sat alongside the owners of the neighboring land. The details of the conversation were a mystery to the five-year-old, whose mind was dutifully set on attempting to catch the yellow leaves and tumbling all over the place face-first into the dirt. The mother-daughter tie, however, was deeper than any mere muddy bruise and misty childlike obliviousness.

Julia sat with her legs crossed and lips in a tight line, flattening her perfectly ironed dress and combing her fingers through untangled honey-colored hair. One of the neighbors stood to leave, sporting a vicious sneer and meeting eyes with the little girl wearing a dead leaf as a hat. As he did so, the welcome rug flew out from beneath him and knocked him to the floor, little physical harm done, although an ego bashed through the wooden deck. When her mother laughed, it was a sweet coincidence, but as night fell, it was a realization.

Time confirmed their suspicions, and Ret’s existence and power was explained come her first year sent to Ilvermorny rather than continuing her homeschooling regimen. To the dismay of those around the blonde, fostered alongside her magical ability was the primal rage that led to its first appearance, a now key-component to who she is. Yet, it remains vital to Ret to embrace her fond muggle heritage and the light side of her heart, and not a day goes by at home where the work gloves go lonesome, or the family goes without her amity. The Montagne farm remains successful and rich with benefits, not only for the lucky community that receives, but for the family that raises it with the infinite kindness in their souls.
PERSONALITY

Reducio
While Henrietta is allured by gossip and “harmless” mockery, she is generally regarded as the sweetest peach one ever did meet. There isn’t a thing alive she wouldn’t give her life for, undyingly willing to go without so someone else could go with. She has a hospitable nature, the type to invite someone in for a glass of tea when all they wanted was to tell her the cows had escaped the fence. She does tend to use ‘sayings’ that no one—not even her parents—can make a lick of sense from, but many whistle that away as southern charm.

There is a slight, completely minor, drawback of talking with her. Unless you’re fond of the feeling of eggshells beneath your feet, it’s best to cut off the interaction quickly and before they begin to crack. Call it sensitivity, a general spitfire, even bottled fury, that doesn’t change that it is a reckless and merciless blaze. If someone were to say something Ret finds remotely offensive, regarding her or someone/something she cares for, her wrath is released. While she comes off as docile and innocuous due to her frail stature, the girl is adept at magic and unafraid to use it, along with prone to make anything a projectile.
APPEARANCE

Reducio
Ret is perhaps the epitome of a southern belle gone modern. Standing at 4’11”, she is a lovely bag of bones that appears innocent to even the world’s smallest bugs, with a graceful demeanor and a welcoming grin she can’t shake away. If not tanned by gardening and farm work, the trinity of alabaster skin, wide blue-green eyes and well-shaped brows creates a classic beauty. Combined with a Louisiana southern drawl, it isn’t unusual for her to be referred to as the gem of the family tree.

Dazzling and tightly curled blonde hair colored by days spent in the sunshine falls over her head messily, often covered by a pale straw hat with a bow. She is seen most often in brilliant sundresses with sandals or rolled up overalls with boots, depending on the day’s agenda. There is an anomaly, however, that fits in more with the side of blind rage: regardless of the occasion, Ret wears a silver septum ring many find uncharacteristic. Creative expression, they suppose.
STATS

Stamina: 7 | Evasion: 7 | Strength: 0 | Wisdom: 9 | ArcPower: 9 | Accuracy: 8
Is your character a Broom Racer? NO.
Is your character a Quidditch Player? NO.
Is your character a Duelist? YES.
ABILITIES

First Year Ability: Perfectionist

Reducio
A life spent working did not equate to a life made strong, in the case of Henrietta. From birth on, she was a feeble and unintimidating person, and this was a downfall that often came back to bite her. Whether she required more help than she liked, was manipulated or hurt with no fear of repercussions, or was unable to participate in something due to her weakness, it was a lost fight. In battles, it becomes tiresome to be on the losing team, to suffer at the hands of others or to be chuckled at like a bunny-shaped predator. No matter Ret’s efforts, however, the blonde never grew any stronger. Weightlifting did little but crush her like a bug, push-ups were more like fall-downs, the list dragged on. So, when another way to excel fell into her grasp, she couldn’t help but dive in, submerse herself in it, and stop at nothing to become its master.

It was a sense of relief like never before. Magic, in a way, provided Ret with a substitute for strength, a second option with a thousand more reaping benefits that spread like fire as she aged. What the blonde lacked in her physical body, she could make up for with a wand and a well-enunciated incantation. Upon her first year at Ilvermorny, life showed its reward for that passion: she was indeed adept at magic, but there was no amount of prodigal ability that made up for hard work. A philosophy of her parents, sure, but not one that failed her as long as she’d been alive. She wasn’t some outlier who could perform everything upon first try—that was, until she began to practice.

The first time she failed at casting a spell, there was a heartache familiar, but not numbed by time and expxerience. A child wanted success, craved to impress and outperform, and to zero out across the boards, magic and strength alike, tugged at her soul like nothing else could. To be gifted, then have it taken away. That very night was the starting session, the beginning of an addiction, an obsession, with that stream of light, that defining color of a spell well casted. It started with an abandoned room, a closed door, and thirty times casting the same spell. Drawing the movement in the air, whispering the syllables. From then on, she spent every evening alone, practicing spells until she could hear the click of her tongue over the whoosh of the wand and vice versa, all depending on what she wanted. Until she could do it with her eyes closed. Until it was perfect.

Even now, when Ret walks down a pathway or corridor, echoes will bounce off the walls, hisses of incantations to ensure emphasis is perfect, her tongue is sharp. If sitting still, sometimes you could notice her finger tracing proper wand movements in the air, switching between right and left hands every so often. It has bloomed into something that isn’t only an hour session at the closing time of the day, it’s life, incorporated into everything she does to ensure that this illusion of strength never slips from her grasp again.

WC: 528

Second Year Ability: Advanced Casting

Reducio
Coming from a muggle family, it isn’t abnormal for (judgmental) people—including Ret herself—to be surprised by the young blonde’s capabilities behind her wand. Put yourself in her shoes, or if it is more your favor, the shoes of those behind the leering, critiquing eyes. A muggleborn girl, exceptionally frail and unremarkable outside of that southern drawl and septum ring, but she casts a near-flawless jinx and blows you to the ground coldly. The pain subsides, but the bruised ego remains a steady ache. Surprise, perhaps, is expected. But the blood in her veins, while it may not date back, is just as real as that of a fellow twelve-year-old pureblood. And maybe, it isn’t so innate. Maybe, she refuses to sleep and practices until dawn kisses her forehead in congratulations.

Henrietta refused failure for the entirety of her first year. Couldn’t bear to be unsuccessful, so perfectionism was born in an addiction. Fair enough. However, all this effort did not go unrewarded. When her focus is intensive and her tongue precise, not only do her spells succeed and ignite the area however the girl pleases, but they also can outperform. They do more than succeed, they thrive, they can be critical to her target or intention. Her lumos is bright, her incendio burning, true, but she stands out among her peers as more likely to amaze.

Because at some point, during her late second year at Ilvermorny, managing to properly cast a spell was no longer enough. Sure, success was brilliant, and the girl was happy to win after those long years of losing, but there lingered a question: wouldn’t it be even more thrilling to dominate? To stun, in every sense? Leave mouths agape and jaws broken from dropping so far, so fast? The thought was enough to breed an entirely new rigorous regimen. Longer nights locked away, mastering each spell so that every now and then, the result was so beautiful and alive that even Ret herself was left speechless. To outdo yourself was a feeling like no other, an assurance that the future was golden.

Then it was every day. It’s the same story: a girl tries hard to get what she wants, gives up for no measure of anything, and wins. But this time, oh this time, it was more than that. It was stronger, more exciting, a thrill completely new. Every night, it would happen again, perhaps more frequently than the previous, a powerful success. Listening in class became ten pages of notes. Homework requiring a minimum foot of parchment became triple that. One hour made two, made three. Where she previously swore to keep touch with her muggle roots, Ret began to bring the magic home. While she couldn’t cast, there was the whisper as you work philosophy. A young girl, picking strawberries, mumbling the words Wingardium Leviosa like a mantra, making sure her emphasis was flawless. It always lingers in the back of her mind: a means to improve—a means to astound.

WC: 502
APPROVED - Please note that the septum ring would have to be a fake given she is under the legal age to receive such a piercing.

One may smile, and smile, and be a villain. | #125947
Sta: 7 | Eva: 8 | Str: 4 | Wis: 6 | AP: 5 | Acc: 6
Metamorph | Charmer