5 Jan 2023, 23:04
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viewtopic.php?t=24561#p575386

Hello, I've been reading the new restricted spells, it looks really good. I would just like to suggest one more spell, the unbreakable vow to be added in there as it might be cool. I know that character death is not allowed but it would make for great to opportunities and character developments. although this curse could be considered similar to traitor jinx.

I hope you could consider this. That's all byebye.

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AURELIA NOTRÉSVACE | new poem! | x
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“One can never be too careful,”
STM — 5 | EVA — 19 | STR — 5 | WSD — 12 | ARC — 5 | ACC — 9
Lovely Creature — Evasive Manoeuvres — Monster Hunter — Terrible Presence

13 Jan 2023, 23:55
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I suggest making it so that anyone can visit the house areas, but only people from that house would actually be allowed to post in there. So basically, that would mean that a I could visit and read the threads in the Slytherin Areas, but I wouldn’t be able to actually post anything in there. And while it’s true that the main reason I suggested this because is because I want to read the full Red Moon, Red Knife thread, that’s not the only reason I suggested this. It’s just that sometimes I see a story that happened in say, the Ravenclaw Areas (this has actually happened before) and I can’t since I don’t have access to the area.

14 Jan 2023, 00:20
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This Sounds like a good idea...
Until you consider that sensitive house team information for Dueling, Quidditch, and Broom Racing team rosters are present there. I too wish I always knew what was going on with MS, but I don't know how damaging it would be for the houses to have that sport information visible to all people at all times.

On top of that, it could create a problem with scholarship programming. As of now, the common room is how you get paid. If you have access to all common rooms, who is to say that you wouldn't collect scholarships from all houses?

It just seems like it could be difficult to program correctly, though the concept is appeasing.

Jesters do oft prove prophets. 𓀚
I am the brother account to Romeo Marchonné

14 Jan 2023, 01:17
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It has been raised before. The generally accepted principle is it's more effort than it is worth with coding. It would require about a week of work for Lear to go into the back end and amend portal permissions and what not, when people can just provide their friends copies of their writing with the permission of other members of the threads.

To clarify with regard to what Pierre has said, the team rosters are public information. All captains know them and they are updated in captain areas. You can also check profiles to see who has the relevant sports player titles so that is less of a concern than the work that would need to be done for a relatively minimal payoff.

The soul becomes dyed with the colour of its thoughts

19 Jan 2023, 08:29
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I suggest lowering the Wisdom DC of both, the Apparition and the Advanced Apparition ability, adding in the different Wisdom DC required for apparating certain distances with the Apparition ability in the Special Abilities and Magical Races (SAaMR) thread, merging the abilities of Apparition and Advanced Apparition together, and changing the way the Advanced Apparition ability works. Now I know for sure that the third one was suggested somewhere here but I’ma do my own take on it anyways.

So here are my reasons for these suggestions. Basically, in the books and movies, especially that last few, you have people apparating a lot. Like, you have Fred and George apparating every few feet without any problems, you have Newt and everyone else from the Fantastic Beasts franchise apparating a lot, and you have the Golden Trio apparating from place to place with almost no problems except for that one time when Ron got splinched (I’m not counting the time Rom splinched himself since he was alone). So as we see, it’s something witches and wizards do very often and they usually don’t fail to apparate. Now if one on this site was to get the ability to apparate but they only had a Wisdom stat of 20, then they have a 35% chance of failure compared to the what? 10% chance one has in the books and movies? And I’m being very generous there because the chance to fail is far less then a 10%. I’m not talking about the chance to get splinched, I’m talking about failing to apparate. And that is why I’m suggesting that you guys lower the Wisdom DC of Apparition.

Now as for the distance, the post in the SAaMR thread doesn’t specify the Wisdom DC for any amount of distance traveled. The lore does, (40 miles / 64 kilometers per Wisdom point), but because SAaMR thread doesn’t specify anything, I’m just assuming that you need a Wisdom DC of 28 for any range you want to apparate and the most you could apparate is the amount of Wisdom points you have multiplied by 40 miles /64 kilometers. Now logically, it’d be harder to apparate 60 miles then it’d be to apparate 20 miles so could you guys at the very least specify in the SAaMR thread the Wisdom DC required when using apparition for a certain amount of miles? For example: “Wisdom DC: 28 + 1 for every additional 40 miles you want to apparate.”

My third suggestion is to merge the Appartion and Advanced Apparition abilities. Now Solomon Lear has mentioned here that “The adult system would make it possible for humans and specialty races to get advanced apparition and while already possible it makes it 'more' possible for someone post Hogwarts to consider both nonverbal and wandless.” Okay, now assuming this means that we’ll be able to get more then one adult ability, then hooray for me, I can still get Advanced Apparition as an adult in addition to Legilimency which is what my planned adult ability is. So why do I still want Apparition and Advanced Apparition to be merged? Because Harry Potter by definition used Advanced Apparition in his sixth year. Now on this site, to get Apparition you have to at least be a sixth year, and to be able to get Advanced Apparition you need to already have the normal Apparition ability. Now with the way the ability system works, you can’t get two abilities for a single year and you can’t save up abilities to be able to use them to unlock abilities that require you to be of a certain year level. This means that one can only get Advanced Appartion in their seventh year so with the way the current system is, if one wanted to use it in their sixth year like Harry did in the books, they wouldn’t be able to. Kinda unfair I think.

Now my fourth and final suggestion is to change the way the Advanced Apparition ability works. So as it stands, if you have the Advanced Appartion ability, you can transport as much people with you as you want and as far as the post in the SAaMR thread says, technically the Wisdom DC for doing so would be 30 and only your critical failure chance would go up. Now I see the logic in having your critical failure go up because if you get a critical failure, then your allies would get splinched. But in theory, it wouldn’t matter if you apparated with two people or with five people as the Wisdom DC would still be thirty, something I don’t get. Like, wouldn’t the Wisdom DC only go up the more people you take? Like, why not keep the critical failure there and raise the Wisdom DC for every person one is apparating woth?That way, it’s both, harder to do, and more dangerous. I also suggest lowering the base Wisdom DC for this ability. I mean, if someone has the Wisdom stat maxed out and they didn’t have any Statistically Relavent abilities, then they’d have a 20% chance to fail and not apparate. Change that to the 20 Wisdom they had at the beginning of this post and that becomes a 45% chance to fail and not apparate. If the Golden Trio was able to apparate around together no problem (I mean without failing), then I think that people with this ability should be able to as well provided that they have enough Wisdom.

Now I’m sure that the staff has likely discussed some of the suggestions I brought up in this thread, but I just wanted to mention them with reasons as to why these suggestions should take place, not just why I want them. Personally, if Harry never apparated with Dumbledore in his sixth year, then I wouldn’t really care if Apparition and Advanced Apparition were merged or not. If apparating seemed just as hard as it does on this site (ie, people didn’t apparate as much as they do), then I wouldn’t mind that apparating is so hard. Number two and four however are more stat based though and don’t really have much to do with the books or movies. And that’s about it.

19 Jan 2023, 08:47
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What if there were pet races and our pets had different stats haha lol

Metamorphagus | Ability | Ability
Sta 5 | Eva 6 | Str 9
Obnoxiously Strong | Ability | Ability | Ability
Oliver Brown

21 Jan 2023, 20:06
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Raise the Wisdom DC of the Tempest Jinx. So the reason for this is because as far as I know, this spell is the most powerful spell one can learn without going to the restricted section. Alright, let me explain. In Dave’s sixth year, I plan on him having 20 ArcPower, and if we plug that number into the equation 50+AP*10 (the amount of damage the Tempest Jinx does), then we get 250 as our answer. And according to Méabh Regan here, that counts for each lightning strike so he has a chance of dealing 500, 750, or even 1000 damage if we get a critical success. Now as far as I know, Confringo is the second most powerful spell without going to the restricted section. Now if we plug the number 20 into the equations 150+AP*10 and 10+AP*5, then we get the numbers 350 and 110 as our answer with a possibility to deal 430 and 140 damage if we get a critical success. 350 is the amount of damage Dave deals if he hits the target and 110 is the amount of damage Dave deals if he misses the target.

Now let’s look at how consistently Dave can cause a certain amount of damage to someone. So with Confringo, it doesn’t matter if the target dodges or not, they still receive damage. Now the target also has a 5% chance of receiving increased damage of 430 or 140 depending on whether or not they dodge or get hit. With the Tempest Jinx on the other hand, assuming that the target doesn’t dodge then they have a 50% chance of getting 250 damage, a 33.33% chance of getting 500 damage, and a 16.67% chance of getting 750 damage, and if they only have 8 Stamina or below, then 750 damage would easily knock them out, even in the first round of the duel where no one has taken any addition damage yet. And down the road where the target can have a lower amount of health, then this could work with higher stats like 9 and 10. Now Dave also happens to get critical success, then the target has a 2.5% chance of getting 500 damage, a 1.67% chance of getting 750 damage, and a 0.83% chance of getting 1000 damage which could easily knock out someone with 11 Stamina or less. Now yes, the chance to actually deal 1000 damage is significantly small, but let’s remember, Dave also has a 50% chance to deal 500 or more damage. So in four rounds of casting Tempest, statistically, Dave will hit that target with 500 or more damage twice assuming that he doesn’t miss any spells.

Now Dave will also have 20 Wisdom in his sixth year so if I know how to cast Tempest, then unless I’m going up against an opponent with a high amount of Evasion like Aurelia Notresvace, Tempest will just be my go-to spell in duels. Now if the fact that this spell has a 50% chance of doing more damage then Confringo doesn’t convice you guys that it’s Wisdom DC should be raised, then I’ll try to convince you once again by using Apparition and Legilimency. So the Wisdom DC for Apparition is currently 28. Why? Because you can teleport from one place to another and that’s supposed to be very hard. That makes sense, especially if you’re teleporting 200 miles away or something like that. The Wisdom DC for Legilimency is currently 28. Why? Because you can read minds and that’s supposed to be very hard. That makes sense, especially if you’re reading one’s mind wandlessly. The Wisdom DC for Tempest is currently 17, a whole 11 points lower the either Apparition or Legilimency. Why? Because apparently, hurting someone with 500, 750, or even 1000 damage is much, much easier then apparating or reading one’s mind.

Now upon seeing this, you may say “But Dave, not everyone will have 20 ArcPower in their 6th year and a lot of them won’t be able to do the damage you’ll be able to do.” Well, that may be true, but I’m not asking you guys to raise it to 28 or something, just something higher then 17. I mean, if someone can regularly deal more damage with Tempest then they can with Confringo (unless they have 5 or less ArcPower), then personally, I think that this should be reflected in the Wisdom DC. Now upon seeing this, you may also say “But Dave, the Wisdom DC for Confringo and Tempest is evened out due to the fact the Confringo can still hurt someone even if the dodge the spell.” Well, if you think so then that’s fine by me, it won’t be that hard for me to cast for me to cast Tempest either way.

22 Jan 2023, 02:01
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@Oliver Brown, this is functionally similar to the Beast Master ability which gives minimal stat blocks to pets.

@David Howard, the wisdom DC only comes into effect during an altercation. It is a test of their ability to do so under pressure in combat, outside of these moderated instances, people can apparate at will. The advanced apparition chance to fail with side-along apparition is 5% per additional passenger. The examples of people just going around as per normal are not in combat, and so it is there would be no particular danger of failure, only with the minimal risk that comes with side-along apparition.

Your other suggestion has been passed on to the duelling team.

The soul becomes dyed with the colour of its thoughts

22 Jan 2023, 05:54
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Magdalena Wickham-Deakin wrote: 22 Jan 2023, 02:01 @Oliver Brown, this is functionally similar to the Beast Master ability which gives minimal stat blocks to pets.

@David Howard, the wisdom DC only comes into effect during an altercation. It is a test of their ability to do so under pressure in combat, outside of these moderated instances, people can apparate at will. The advanced apparition chance to fail with side-along apparition is 5% per additional passenger. The examples of people just going around as per normal are not in combat, and so it is there would be no particular danger of failure, only with the minimal risk that comes with side-along apparition.

Your other suggestion has been passed on to the duelling team.
Wow, I never actually thought that the Wisdom DC only applies in an altercation. I mean, as you can tell from that post, I thought that the Wisdom DC is constantly applied whenever you do something so thank you for correcting my thinking. The +1/+5% critical failure chance for side-along apparition still applies in normal rp, correct?

22 Jan 2023, 07:10
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You don't need to do any rolls in your private thread. You can if you enjoy the random element, but you don't have to.

"One can never consent to creep when one feels an impulse to soar."