Project Announcements
We have made changes to the site rating rules:
We use the RPG Rating Guide to define our site rating.
Former rating rules:
There is something about ambition, how it not only propels you but also defines you.
We use the RPG Rating Guide to define our site rating.
Further details regarding our site rating can be found below:
Language Sexual Content Violence 2 2 2 Swearing is permitted, with some limitations. Sexual content is permitted, with some limitations. Violence is permitted, with some limitations.
Sexual Content
Our scale for sexual content is a 2. This means that when a romantic physical encounter starts to move beyond kissing, the scene becomes a Fades to Black (FTB). Fading to Black is essentially a Sexy discretion shot where it is generally understood what has transpired but, for the sake of the audience's sensibilities, the details are not shared.
General Guidelines
General sex scenes cannot be explicitly described: A user can state that sex has occurred, but they cannot clearly describe anything goes beyond making out (passionate kiss, hugs, holding hands) in the roleplay post.
Consent is required for FTB scenes: Both parties must consent OOC before proceeding with an FTB scene. Surprising someone with such a scene is considered inappropriate.
Character age requirements: Characters must be at least 16 years old in character to participate in FTB scenes. Being over 16 out of character does not change this rule.
Adult and student relationships: Relationships between adult characters (e.g., professors) and student characters are strictly prohibited. Crushes are permitted if unreciprocated. Post graduation, if a former student and a present or former professor decide to engage in a relationship, this would be between those characters.
Nudity
The description of sexual organs, defined as what is covered by a conventional pair of swim trunks or bikini are restricted. However, nudity in certain contexts are allowed in this setting. Situations where romanic nudity is transpiring require a FTB. Non-romantic nudity, such as a prank where someone stole another user's clothes from the shower or skinny dipping is allowed.
Permissible Depictions: Being naked can be implied, such as "Thomas was in the shower" and it would be assumed that they are unclothed. Being naked can be outright stated without description in a non-romantic context, for example "Brad can't stand that his roomate sleeps in the nude."
Prohibited Depictions: Describing one's own (or another player or NPC's) private areas is restricted. Describing a romantic scenario and then adding that the participants are now naked would require a FTB.
Incestuous Relationships
The portrayal of relationships within family lines must align with PG-13 guidelines and the canon context of Harry Potter:
Permissible Depictions: Romantic relationships between cousins may be referenced or implied as an active relationship or in a historical context. Affectionate gestures such as hand-holding or kissing may be depicted within contextually appropriate limits.
Prohibited Depictions: Relationships involving direct ancestors (parents, grandparents, aunts/uncles), or antecessants (children, grandchildren) are strictly forbidden.
Graduated Students and Age Differences
Relationships between graduated students and those still in school require careful consideration:
Close Age Gaps:Relationships between current students in different years are acceptable if the age difference is two or less school years (e.g., a seventh-year and sixth or fifth-year). Power dynamics should be considered.
Post-Graduation: If one character has graduated and the other is still a student, relationships are acceptable if the age difference is two or less school years.
Miscarriage and Abortion Themes
Sensitive themes like miscarriage and abortion are allowed under specific guidelines:
Permissible Depictions: Implicit or vague references to miscarriage or abortion as part of a storyline are allowed but must avoid graphic or detailed descriptions. Clear statements that an abortion or miscarriage has happened can be written.
Prohibited Depictions: Graphic depictions of miscarriage or abortion, including medical or procedural details, are prohibited.
Tone and Sensitivity: Players are expected to handle this topic with care. Active storylines centered solely on abortion or miscarriage for dramatic effect are not allowed.
Violence
Our scale for violent content is a 2. Violence is a significant part of the Harry Potter books and movies, both of which are rated PG-13. The portrayal of violence on this site must align with those depictions, balancing the narrative needs of storytelling with considerations for the audience's sensibilities.
Permissible Depictions: Violence can be described with moderate detail, including dueling, battles, and injuries, provided it does not become gratuitously graphic or explicit.
Scenes such as those involving the Cruciatus Curse (e.g., torture) or deaths are allowed if depicted in a manner similar to the books and movies: impactful but not excessively graphic.
References to events such as the Wizarding Wars, battles, and character deaths are allowed but must avoid lingering on gore or extreme physical detail.
Prohibited Depictions: Graphic descriptions of mutilation, dismemberment, or prolonged suffering are not allowed.
Trauma and Recovery:
Characters may experience the aftermath of violent events, including emotional or physical trauma, but these must be portrayed realistically and sensitively.
Overly tragic or exaggerated backstories (e.g., a child spy with multiple kills by age 11) are discouraged. Tragic backgrounds are allowed but they need to make sense within the context of the setting.
Suicide and Self-Harm:
Suicides can occur in this setting and character deaths are allowed but descriptions must avoid lingering on gore or extreme physical detail.
Self-harm is possible in this setting, but players reserve the right to identify this harm and seek help. In other words, your character may be sent to St. mungos for treatment.
Parental Abuse:
Abuse, including physical or emotional mistreatment, may be referenced vaguely or implicitly to reflect canon themes, such as Harry Potter’s experience with the Dursleys. However, explicit descriptions of abuse (beatings, sexual abuse, starvation, etc) or its graphic effects are not allowed. Narratives involving this topic should ideally focus on the character’s growth and resilience rather than on prolonged depictions of suffering.
Example of Permissible Depiction: "John often avoided crowded spaces, a lingering habit from years of being overlooked and dismissed by his family."
Example of Prohibited Depiction: Explicit descriptions of physical violence, deprivation, or prolonged suffering. We also will not accept sexual child abuse.
Torture:
Torture may be referenced or implied (e.g., the use of the Cruciatus Curse) but must not be described in graphic detail. Examples of torture from the Harry Potter books includes Umbridge's use of the black quill on Harry or when Bellatrix carved 'mudblood' onto Hermione's arm.
Drugs and Addictive Substances
While traditional recreational drugs are prohibited, the role of potions, cigarettes, and alcohol within the context of the Harry Potter universe is addressed with specific rules:
Prohibited Substances:
Mention or use of illegal drugs such as cocaine, marijuana, or LSD is not allowed. Depictions of addiction to or trafficking of illegal real life drugs is strictly prohibited.
Potions:
Potions are not considered drugs and may be used narratively. Depictions of potion misuse or dependence (e.g., using calming draughts excessively) are allowed.
Cigarettes:
Cigarettes are not classified as drugs an can be used in narratives.
Alcohol:
Alcohol is permitted in moderation, reflecting its portrayal in the Harry Potter series (e.g., butterbeer or celebratory drinks).
Addiction Themes:
Addiction to potions or other substances (excluding illegal drugs) may be explored if handled with sensitivity and narrative depth.
Language
Our scale for language content is a 2.
We allow players to use profanity in character with the exception of hate speech. Hate speech is defined as abusive or threatening speech or writing that expresses prejudice on the basis of ethnicity, religion, sexual orientation, or similar grounds. We do allow the use of the term mudblood in character.
Out of character, we do not allow the use of profanity with the exception of mild swear words such as ass, shit, crap, damn.
Crude Gestures:
Crude gestures of gifs are restricted.
Former rating rules:
Reducio
On Hogwarts.io, we are a community that accepts both young and old. With this, we must put a rating in place in order to keep things appropriate for everyone on the site. Our RPG rating is PG-13, or on the RPG rating scale, 2-1-2. Below, there are more in-depth explanations on our rating and what our rating means for you.

LANGUAGE
Swearing in any language is allowed on this site with some restrictions. Cuss words can be used in character, but swearing at another player or staff member out of character such as in an out of character comment, in a private message, in an out of character discussion area or discord will never be allowed. It would be considered ''Flaming''.
General swearing in character is allowed::
General swearing out of character is not allowed:
We do not allow racist terms to be used in character or out of character.
To clearly reiterate in brief: you are allowed to cuss in character only at other characters or in narration. The cuss words one can use are extensive and can be in any language (would require a translation for a non-English one) but cannot be a racial slur or hate speech with the exception of mud-blood. As an added aside, if you have out-of-character tensions with another user, this is not a tool or a means for you to be able to cuss at or about another user using their character as a proxy. If there is out of character animosity: leave one another alone.
SEX
We have a community of users that vary in age from minor to adults with children old enough to be considered adults. There are content concerns regarding sex. Our scale for sexual content is a 1. This means that when a romantic physical encounter starts to move beyond kissing, the scene becomes a Fades to Black (FTB). Fading to Black is essentially a Sexy discretion shot where it is generally understood what has transpired but for the sake of the audience's sensibilities, the details are not shared.
General sex scenes cannot be explicitly described:
General sex scenes require consent of all parties:
Characters need to be at least 16 years old to participate in one of these fade to black scenes.
Relationships between adult characters and students characters are prohibited:
Rape (non-consensual sex scenes) is prohibited:
Non-IC Sexual Content
Pregnancy:
We do not allow incestual relationships
NUDITY
This being the depiction of your character or other characters with their clothes off.
Nudity Cannot be Explicitly Described:
Nudity with a nonsexual intention:
In short: We allow sexual content to transpire between people who are legally aged out of character (18+) if their player character is of age (16+ per UK law) in the context of a consensual action that is implied using a Fades to Black (FTB) or a Sexy Discretion Shot. Nudity is allowed as long as the parts covered by a bathing suit normally (we will not debate that nudist beaches and topless beaches exist) is not described and the nude scene being played out is non-sexual in nature.
VIOLENCE
The website mostly follows the rating from the books and movies which means we are using the RPG scale 2. This means that fights and violence can be described with moderate detail, they can also have some blood but the descriptions cannot be gratuitous. In that sense, it will be possible to see acts of violence that could disturb our younger community.
Mention of death is allowed without going into strong details:
Mention of suicide/self-harming is strictly prohibited:
Violence concerning other individuals must be consensual:
Trauma is allowed, but must never lead to the extreme:
Parental abuse must never be described and must be mentioned implicitly only:
Torture must be kept to a minimum and never described:
In short: we do allow for some violence but it should not be too graphic. We do not allow self-harm or child abuse. Violence between players should be consensual if in a roleplay. In moderated situations such as adventures, the intention is not usually (there are some exceptions) to fight one another but if there is a history of out of character animosity between yourself and another user, we will endeavor to keep you both as apart as reasonable.
DRUGS
On Hogwarts.io, drugs should not be a part of your roleplays. However, there is an exception for potion addiction and general medication use (such as needing to take insulin for your diabetes, not morphine for your chronic back pain because we healed that) could be mentioned and described as medication use and potion use, potion dependence and even enjoying or deriving benefits from potions were a part of the books and movies.
General use of drugs is prohibited:
Mention of drugs (medication, potion) effects can be mentioned:
Potion dependence can be mentioned:

LANGUAGE
Swearing in any language is allowed on this site with some restrictions. Cuss words can be used in character, but swearing at another player or staff member out of character such as in an out of character comment, in a private message, in an out of character discussion area or discord will never be allowed. It would be considered ''Flaming''.
General swearing in character is allowed::
Reducio
Students are permitted to swear (Shit, ass, damn, fuck, etc.) as a part of their in-character narrative.
Example: "Erin was tired of this shit."
This is written from an in character perspective regarding the environment.
Example: "Erin was tired of this shit."
This is written from an in character perspective regarding the environment.
General swearing out of character is not allowed:
Reducio
Swearing is allowed in character but not out of character. You can say "Erin is a fuck-up" in character from your character's perspective if it makes logical sense or even say "Erin you are a fuck-up" but you cannot say out of character from your perspective that same phrase. This is a separation of the in character and out of character we ask you to maintain.
We do not allow racist terms to be used in character or out of character.
Reducio
[Wikipedia Resource of Racist Terms] -- for reference only. We also do not allow slurs regarding sexuality or religion in this community. For example, antisemitism will not be tolerated.
The only hate-speech term that will be allowed in character is "Mudblood" as it was frequently used to define the Muggle-born wizards and witches in an insulting manner.
"Half-breed" is a canon term used as a blood status for characters with at least one non-human parent (part-Giant, part-Veela, part-Goblin and Dhampir).
The only hate-speech term that will be allowed in character is "Mudblood" as it was frequently used to define the Muggle-born wizards and witches in an insulting manner.
"Half-breed" is a canon term used as a blood status for characters with at least one non-human parent (part-Giant, part-Veela, part-Goblin and Dhampir).
To clearly reiterate in brief: you are allowed to cuss in character only at other characters or in narration. The cuss words one can use are extensive and can be in any language (would require a translation for a non-English one) but cannot be a racial slur or hate speech with the exception of mud-blood. As an added aside, if you have out-of-character tensions with another user, this is not a tool or a means for you to be able to cuss at or about another user using their character as a proxy. If there is out of character animosity: leave one another alone.
SEX
We have a community of users that vary in age from minor to adults with children old enough to be considered adults. There are content concerns regarding sex. Our scale for sexual content is a 1. This means that when a romantic physical encounter starts to move beyond kissing, the scene becomes a Fades to Black (FTB). Fading to Black is essentially a Sexy discretion shot where it is generally understood what has transpired but for the sake of the audience's sensibilities, the details are not shared.
General sex scenes cannot be explicitly described:
Reducio
A user can vaguely mention that it happens, but nothing that goes beyond making out (passionate kiss, hugs, holding hands) can be described in the roleplay post.
General sex scenes require consent of all parties:
Reducio
Consent of both parties is needed to proceed with a Fade to black. "Surprising" someone with a fade to black scene is not only awkward, inappropriate but it is also godmodding which we do not allow. A good way to prevent an accusation of god-modding it to state in your post someplace such as under a ''reducio'' that they got the consent of their RPG partner before proceeding.)
Characters need to be at least 16 years old to participate in one of these fade to black scenes.
Reducio
Being over 16 out of character does not change this. If we see two 11 year olds going at it, it will be deleted without warning.
Relationships between adult characters and students characters are prohibited:
Reducio
This could be considered child abuse and is simply creepy to consider due to age differences and power dynamics so this is not allowed in this community. As a graduated alumni of Hogwarts choosing after graduation to enter a relationship with an older Professor, that is between your characters as you are of legal age and there is no concerning power dynamics. "Crushes" from students are allowed, but cannot be reciprocated. Please remember that Professors read your posts as well, it can be very uncomfortable for them to read about your crush. All rating rules apply regarding your fantasies (so there will be no imagined FTB scenes) and we ask that you ask for permission from the Professor if you seek to express a crush on them.
Rape (non-consensual sex scenes) is prohibited:
Reducio
This is an area of debate because there is the implied lack of consent that comes with being under the influence of a love potion, entering a relationship with someone that you believe is someone else due to the use of a polyjuice potion, etc. These are considered to be forms of 'rape' as choice has been withheld from a party of this interaction but that is not the sort of rape we are describing here. In terms of roleplay rating this is more complicated.
1. Violent forcing oneself upon another user to complete or endure a sexual act is well past our site rating.
2. Players will never be in a situation where OC their autonomy to engage in sex will be removed. In short love potions (such as tainting the punch with a love potion) can start and end with strong interest and if they take it further that is their choice. If someone is made to feel that they have to engage in a sexual act OC because the 'situation calls for it' screenshot their demands and contact a staff member immediately.
3. Spells or skills that remove someone's ability to choose to engage in sex will automatically fail. You critically failed even if you have Perfectionist and now they want to beat you bloody (I have pre-rolled this forever).
4. If you and another player choose to engage in a sexual encounter that has questionable themes please reach out to the staff before you enter the thread.
5. Asking players to enter threads for the sake of sex is really weird and inappropriate, we will ask you to leave.
1. Violent forcing oneself upon another user to complete or endure a sexual act is well past our site rating.
2. Players will never be in a situation where OC their autonomy to engage in sex will be removed. In short love potions (such as tainting the punch with a love potion) can start and end with strong interest and if they take it further that is their choice. If someone is made to feel that they have to engage in a sexual act OC because the 'situation calls for it' screenshot their demands and contact a staff member immediately.
3. Spells or skills that remove someone's ability to choose to engage in sex will automatically fail. You critically failed even if you have Perfectionist and now they want to beat you bloody (I have pre-rolled this forever).
4. If you and another player choose to engage in a sexual encounter that has questionable themes please reach out to the staff before you enter the thread.
5. Asking players to enter threads for the sake of sex is really weird and inappropriate, we will ask you to leave.
Non-IC Sexual Content
Reducio
In Hogwarts.io, we do not allow sexual content between an out of character adult (18 and above) and an out of character minor (18 and below) to occur as we are considering the international age of consent in this community rather than regional ages of consent which can be much lower in some countries. This includes the Owl system or any other private/instant messaging system in or used within the H.io community. Again, we also do not allow the depiction of underaged (16 and below) characters engaging in sexual activity with anyone.
Why is the age 16 in character and 18 out of character?
The legal age of consent in the UK is 16, however in many countries the age of consent is 18 so out of character you need to make sure that you both are of age.
We will report out of character questionable behavior to the proper authorities.
Why is the age 16 in character and 18 out of character?
The legal age of consent in the UK is 16, however in many countries the age of consent is 18 so out of character you need to make sure that you both are of age.
We will report out of character questionable behavior to the proper authorities.
Pregnancy:
Reducio
It is possible to be IC pregnant and to have a child presuming the act necessary to make a child transpires. We have certain site rating restrictions - no rape, must be 16 or over. We also have certain consent restrictions - deciding for your roleplay partner if this is not you having a child with yourself (NPC) that a pregnancy happened takes away from them their presumptive use of a prophylactic and would be godmodding. Hogwarts does not admit those under the age of 11, so your infant would be staying at home. If getting pregnant (which already takes some effort and some hoops) is only being done to miscarry or abort, there are plenty of other roleplay communities that are fine with this sort of writing but there is a limit to the edge we are willing to handle. Many of our members have suffered from fertility issues and it would be a slap in their face to do this.
The above is not specifically in relation to the mention of planned pregnancy and enjoying the prospects of motherhood. This is more a preemptive statement to explain some of the social intricacies that are involved with roleplaying sensitive subjects.
The above is not specifically in relation to the mention of planned pregnancy and enjoying the prospects of motherhood. This is more a preemptive statement to explain some of the social intricacies that are involved with roleplaying sensitive subjects.
We do not allow incestual relationships
Reducio
In other words, we will not allow you to date, marry, make-out with or have sex with your sibling (half or full), adopted sibling, step sibling, aunt/uncle (including half, step or adoptive), parent (half, step or adoptive), grandparents (adoptive or step) and first-degree cousins.
NUDITY
This being the depiction of your character or other characters with their clothes off.
Nudity Cannot be Explicitly Described:
Reducio
Explicit descriptions of a character's nudity is not permitted. This being descriptions of specific body parts that should be hidden under a swimsuit. To be very clear this would be the genitalia, and breasts. Describing areas that would not necessarily be covered by a bathing suit (example: washboard abs) is acceptable. So even if the top is gone, there should be no (read zero) mention of what the bra was covering.
Nudity with a nonsexual intention:
Reducio
If the clothes are coming off in a sexual manner, it has already went past the point of where a Fade to Black should be coming up. Nudity should be mentioned implicitly or announced directly (they are naked) without explicit description. Skinny dipping, taking a bath, stealing someone's clothes as a prank, etc. are examples where a player might be unclothed and it is implied. Their anatomy should not be described if it should be under a bathing suit. It should not be sexual.
In short: We allow sexual content to transpire between people who are legally aged out of character (18+) if their player character is of age (16+ per UK law) in the context of a consensual action that is implied using a Fades to Black (FTB) or a Sexy Discretion Shot. Nudity is allowed as long as the parts covered by a bathing suit normally (we will not debate that nudist beaches and topless beaches exist) is not described and the nude scene being played out is non-sexual in nature.
VIOLENCE
The website mostly follows the rating from the books and movies which means we are using the RPG scale 2. This means that fights and violence can be described with moderate detail, they can also have some blood but the descriptions cannot be gratuitous. In that sense, it will be possible to see acts of violence that could disturb our younger community.
Mention of death is allowed without going into strong details:
Reducio
Death is something that could occur on our website. However, if it ever happens, the situation should not be explicitly described.
An example: Victor Moore was killed by a shadow that struck him down. The likely grotesque death he endured was not described.
An example: Victor Moore was killed by a shadow that struck him down. The likely grotesque death he endured was not described.
Mention of suicide/self-harming is strictly prohibited:
Reducio
Cutting, self mutilation, hitting yourself, suicide attempts, etc. as this is not an all-inclusive list, is not allowed in this community. There are certain mental health disorders that have components of self-harm (self-starvation in Anorexia Nervosa for instance, suicide attempts in severe depression, self-injurious behaviors in certain anxiety disorders) and due to this fact you would not be able to roleplay out these disorders if self-harm is a necessary part of your accurate portrayal of the disorder.
Edgelords are a common roleplay archetype but must be written to confirm to our site ratings.
Edgelords are a common roleplay archetype but must be written to confirm to our site ratings.
Violence concerning other individuals must be consensual:
Reducio
If a student decides that they want to do a RPG thread with other students and use violence against them (most likely a fight between the two) they must get the consent from the individual concerned so that it does not enter the ''bully'' or ''harassment'' category. A player cannot request a moderator to force a user to remain in a thread and then be subjected to you forcing your will upon them. Also remember you can not Godmod or Powerplay the violence you inflict.
Trauma is allowed, but must never lead to the extreme:
Reducio
A character can get to a point where they have some traumas. However, this must never enter the extreme and can not lead to any self-harming or suicidal thoughts. Also be sure that your character's traumas are realistic (for example, you are not a child spy that by the age of 7 had a lengthy list of successful kills that now haunt you at the esteemed age of 11). Writing out traumas for your character to 'endure' is often in bad-taste as there is a lot of trauma that will occur naturally during the course of the story. Please make sure that you are not writing some tragic back story for the sake of it and that if you do that it makes sense for your character.
Parental abuse must never be described and must be mentioned implicitly only:
Reducio
We have members who have been victims and survivors of real abuse. We have younger members in this community that descriptions of abuse can affect them negatively. For this reason we do not allow clear statements of child abuse in our stories or roleplays. We understand that sometimes a family is not perfect and that an abusive parent is necessary to build your character although this should be uncommon, it is our expectation per our site rating that the abuse is not clearly described. (Examples: sexual abuse, physical abuse, mental abuse, being withheld from treatment for injuries, being underfed, being confined beyond normal grounding, etc.)
Ways to do this is to vaguely allude to injuries or descriptions of how the events have affected the student. If you state in discord "my student is 65 pounds because my parents only feed them once every 2 days" that is not appropriate. If you state, "my student is short, thin and the clothes hang off them a bit" in their roleplays and you don't say anything out of character, we wont notice and you will be fine. This is the art of reading and writing between the lines. If you cannot do this, then do not write a character with these sorts of facets.
Write with purpose.
Ways to do this is to vaguely allude to injuries or descriptions of how the events have affected the student. If you state in discord "my student is 65 pounds because my parents only feed them once every 2 days" that is not appropriate. If you state, "my student is short, thin and the clothes hang off them a bit" in their roleplays and you don't say anything out of character, we wont notice and you will be fine. This is the art of reading and writing between the lines. If you cannot do this, then do not write a character with these sorts of facets.
Write with purpose.
Torture must be kept to a minimum and never described:
Reducio
Describing a scene of torture is not strictly prohibited, but must be kept to a minimum and must be extremely non-descriptive. Torture must also be consensual. (both parties implied must give their agreement before writing about this specific subject out of character.) Finally, it needs to make sense. There may be in character consequences for your choices that we will be forced to play out if authorities become involved. The in character staff should be considered competent and if their general indifference or incompetence is a necessary factor for this scenario to work, then consider another scenario because it could lead to character loss.
In regards to the torture or maiming of NPCs including pets, disabled and vulnerable populations (such as an elderly person with dementia), we are not that sort of community. The depiction of torture is an already uncomfortable subject that is compounded by the vulnerability of the subject, do not torture your pets.
In regards to the torture or maiming of NPCs including pets, disabled and vulnerable populations (such as an elderly person with dementia), we are not that sort of community. The depiction of torture is an already uncomfortable subject that is compounded by the vulnerability of the subject, do not torture your pets.
In short: we do allow for some violence but it should not be too graphic. We do not allow self-harm or child abuse. Violence between players should be consensual if in a roleplay. In moderated situations such as adventures, the intention is not usually (there are some exceptions) to fight one another but if there is a history of out of character animosity between yourself and another user, we will endeavor to keep you both as apart as reasonable.
DRUGS
On Hogwarts.io, drugs should not be a part of your roleplays. However, there is an exception for potion addiction and general medication use (such as needing to take insulin for your diabetes, not morphine for your chronic back pain because we healed that) could be mentioned and described as medication use and potion use, potion dependence and even enjoying or deriving benefits from potions were a part of the books and movies.
General use of drugs is prohibited:
Reducio
Mention and general use of illegal or controversial drugs (cocaine, LSD, marijuana) are prohibited on our website as their depiction could be influential to our younger members and may offend their parents.
Cigarettes are not considered to be a drug but would be confiscated if discovered and it is likely it would be discovered rather quickly (you smell more than you think you do) so you might be spending time in detention in character. You would also need to consider where you are getting these cigarettes from. If you roleplay as a chain-smoker, that would imply that the Prefects and staff are rather incompetent than you would be asked to edit this facet of your character.
Alcohol is something that children have access to a bit younger in Hogwarts (due to butterbeer) but being drunk off butterbeer would be like trying to get drunk on quarter-strength light beer. It is not likely to happen. Roleplaying as a drunk is very different from enjoying a cold butter-beer with friends. Much like smoking you need to consider where your character is getting the alcohol (you would need to own the inventory item also to be drinking it), explain where or how you have hidden it and consider the frequency that you are drinking. Again, the staff is in character relatively competent so if you claim that you drink 2 liters of fire whisky a day, that would presume severe incompetence on the staff's part so you may be asked to modify.
Cigarettes are not considered to be a drug but would be confiscated if discovered and it is likely it would be discovered rather quickly (you smell more than you think you do) so you might be spending time in detention in character. You would also need to consider where you are getting these cigarettes from. If you roleplay as a chain-smoker, that would imply that the Prefects and staff are rather incompetent than you would be asked to edit this facet of your character.
Alcohol is something that children have access to a bit younger in Hogwarts (due to butterbeer) but being drunk off butterbeer would be like trying to get drunk on quarter-strength light beer. It is not likely to happen. Roleplaying as a drunk is very different from enjoying a cold butter-beer with friends. Much like smoking you need to consider where your character is getting the alcohol (you would need to own the inventory item also to be drinking it), explain where or how you have hidden it and consider the frequency that you are drinking. Again, the staff is in character relatively competent so if you claim that you drink 2 liters of fire whisky a day, that would presume severe incompetence on the staff's part so you may be asked to modify.
Mention of drugs (medication, potion) effects can be mentioned:
Reducio
The use of potions (and potential dependence) will most likely occur on the website. In that case, mentioning the use is permitted as much as generic medications (like insulin that you need to live, not a morphine addiction) are permitted as well.
Potion dependence can be mentioned:
Reducio
Potion dependence is permitted and can be mentioned for characters that strictly depend on it. For example, a werewolf is dependent on the Wolfbane Potion. In that sense, it is possible that students/professors can mention it in their RPG posts.
Addiction: is a neuropsychological disorder characterized by a persistent and intense urge to engage in certain behaviors, such as the usage of a drug, despite substantial harm and other negative consequences.
Drugs, such as cocaine, opiates, heroin, etc. that are illegal for recreational use in most countries (so this does include marijuana) are against the site rating to depict. Potion addiction, unlike drug addiction does not go against the site rating, however there are several important points that need to be made regarding the use (or misuse) of potions.
Selling potions for their intended misuse would go against the in character setting rules. If caught it is very likely that the seller would be punished harshly and repeated incidents would likely result in expulsion.
Misusing potions purposefully will likely result in detention. However misuse is a vague term that also involves using potions in unintended ways such as playing pranks or consuming them to feed an addictive habit that may result in dependence. It is possible that the staff might find detention to be "not enough" to deal with this medical and psychological condition, you might also end up temporarily (not permanently) expelled if the situation is extreme enough.
Drug dependence: is a chronic, progressive disease characterized by significant impairment that is directly associated with persistent and excessive use of a psychoactive substance. Impairment may involve physiological, psychological, or social dysfunction.
There are certain terms that do remain outside of the site rating. Referring to oneself as a "drug dealer" if they are supplying an underclassman potions would be an example. If we see someone bragging about how they are a drug dealer, we will be asking for post edits but if it persists they will quickly lose their privileges to be a part of this community.
There is a difference between head canon and what is done. While we have a potion system that does allow potion use outside of moderated situations to be theoretically unlimited uses, the roleplay needs to make sense. So if you are claiming to frequently use a potion inappropriately in narration, it needs to be reflected in actual threads consistently. By stating something solely in narration, it prohibits other users and staff from interfacing with the scenario, intervening and yes, punishing or stopping someone. It would suggest without any power by the users to say or do otherwise that they are wholly incompetent and that you are 'so much more clever' solely on the virtue that they have no means to intercede.
Addiction: is a neuropsychological disorder characterized by a persistent and intense urge to engage in certain behaviors, such as the usage of a drug, despite substantial harm and other negative consequences.
Drugs, such as cocaine, opiates, heroin, etc. that are illegal for recreational use in most countries (so this does include marijuana) are against the site rating to depict. Potion addiction, unlike drug addiction does not go against the site rating, however there are several important points that need to be made regarding the use (or misuse) of potions.
Selling potions for their intended misuse would go against the in character setting rules. If caught it is very likely that the seller would be punished harshly and repeated incidents would likely result in expulsion.
Misusing potions purposefully will likely result in detention. However misuse is a vague term that also involves using potions in unintended ways such as playing pranks or consuming them to feed an addictive habit that may result in dependence. It is possible that the staff might find detention to be "not enough" to deal with this medical and psychological condition, you might also end up temporarily (not permanently) expelled if the situation is extreme enough.
Drug dependence: is a chronic, progressive disease characterized by significant impairment that is directly associated with persistent and excessive use of a psychoactive substance. Impairment may involve physiological, psychological, or social dysfunction.
There are certain terms that do remain outside of the site rating. Referring to oneself as a "drug dealer" if they are supplying an underclassman potions would be an example. If we see someone bragging about how they are a drug dealer, we will be asking for post edits but if it persists they will quickly lose their privileges to be a part of this community.
There is a difference between head canon and what is done. While we have a potion system that does allow potion use outside of moderated situations to be theoretically unlimited uses, the roleplay needs to make sense. So if you are claiming to frequently use a potion inappropriately in narration, it needs to be reflected in actual threads consistently. By stating something solely in narration, it prohibits other users and staff from interfacing with the scenario, intervening and yes, punishing or stopping someone. It would suggest without any power by the users to say or do otherwise that they are wholly incompetent and that you are 'so much more clever' solely on the virtue that they have no means to intercede.
There is something about ambition, how it not only propels you but also defines you.
Project Announcements
COLOR CHANGES
Hello everyone,
We’ve made a minor update to the site color for adult staff to better align with our branding and create a more consistent user experience across platforms.
The new staff color is now discord purple (#6f5d8a), which matches the color we already use for staff roles in Discord. The previous staff color was brown.
This change was made with the goal of:
Improving visual consistency between the site and Discord
Making staff easier to recognize at a glance
Reinforcing staff presence in a way that supports clarity and community engagement
As always, if you have any questions or feedback, feel free to reach out.
There is something about ambition, how it not only propels you but also defines you.
Project Announcements
Broom Racing Spring Patch 2025
This season's system changes involve the usual set of clarifications, but also some new spells and abilities!
- The Starsweeper XXI broom can only choose the 'Fly' action alongside alley-ooping an ally. They cannot be alley-ooped while doing these two actions. Additionally, speed is halved when alley-ooping an ally on this broom.
Reducio
- Alley-Oop: [Multi-player Move] This is a play where two racers make a wild and dangerous bid for victory. One user uses their strength to spin their ally around, using centrifugal force to fling the ally forward.
- This requires the full action of both players. They may not perform another action while performing an alley-oop. The thrower may not Fly either.
- The one being thrown still gets to use the Fly action and needs to declare a speed.
- Must be within 3 units of the intended player to throw.
- If the thrower is flying a Starsweeper XXI, then they may still use the Fly action and will need to declare a speed. Their speed will be halved as when performing other actions.
- The Math: The thrower will remain in the unit where they flung their alley forward. The thrower's strength is used to determine the additional units the one being thrown will fly on top of their declared speed. For every 5 strength, the racer flies an additional 1 unit. For every additional unit flung, on top of the normal accuracy and evasion debuffs they might experience, the flier has a stacking 5% auto-fail for obstacles that require an accuracy roll and anything that requires an evasion roll.
ReducioStarsweeper XXI
Description: Racing broom, notably used by the USA team during the Quidditch World Cup.
Prerequisite: 6thyear or later.
Stats: +3 to all stats.
Speed: Top Speed is 6, however when you reach a speed of 6 there is a 10% chance that you will auto miss (with anything requiring an accuracy roll) and you will be auto-hit (with anything requiring a dodge roll).
Ability: Speed-Dodge & Alley-Oop Movement
May attach a compassSpeed-Dodge: The racer can elect to auto-dodge any attack. This is not an action, but an ability. Racers can use any other actions while using this ability. Must be declared in submitted actions to activate.
Note: If an opponent successfully targets the racer with an auto-hit ability or skill, a contested roll is done as if neither ability were being used. If two or more players successfully target the rascer, then one of the attacks will be chosen at random to be dodged. Attempted spells that do not pass their wisdom DC are not counted as a successful attack.
This effect has a 3-round cooldown (e.g., if they use it in round 1, then they cannot use it again until round 4).
Alley-Oop: Normally during an alley-oop manuever, the thrower must remain still to gain enough momentum to throw their ally. Due to the cutting-edge design of the Starsweeper XXI, the racer may move while throwing another player. The racer may not perform any other action during an alley-oop, and their movement speed will be halved.- The order of operations now include potions following the expansion last season. Potions have relevant tags ([Support], [Attack], etc.) that align with spells. Thus, an [Attack] potion will happen in the same rolling order as an [Attack] spell, and so on.
Reducio1. Counter-charms and defensive spells are taken to fire instantly and are therefore moderated first.
2. Support and healing spells or potions take place next.
3. Spells against the environment are moderated next. This would be spells to damage the ground. To soften the ground. To make the woods more dense, etc.
4. Spells, potions, and other hostile actions, against one another are next. Please note that there is a range on these spells and potions. This range is determined from the player's starting point for this first round. This would include blatching.
5. Secondary effects (such as slowness, reduced accuracy or evasion) are applied.
6. Attacks that require melee range would still occur even if the player is knocked back by another concurrent spell. These are guaranteed actions that occur simultaneously.
7. Damage from these spells and potions are taken and calculated.
8. If a wand is taken or they fall off their broom, due to spell effects, this is applied now.
9. Movement is moderated following the casting of spells. So if a player states that they are moving 3 units, that racer is moved 3 units. Any obstacles in the setting are rolled.- The system has new spells! Have a look in the reducio below for what has been released.
Reducio
- Shooting Spell | [Attack] | [Astronomy Y1L3] | [Legal]
Incantation: Jaculor
Range: 5 units
Wisdom DC: 13
Contested Roll: Caster Accuracy vs Target Evasion
Effect:
- Summons and launches a small rock that deals damage to the target- Damage Equation: 15 x Caster's Arcane PowerCritical Success: Damage is increased to 25 x Caster's Arcane Power
Critical Failure: N/A- Clothing-Ignition Spell | [Attack] | [Herbology Y1L4] | [Illegal]
Incantation: Lacarnum Inflamari
Range: 3 units
Wisdom DC: 15
Contested Roll: Caster Wisdom vs Target Evasion
Effect:
- Target suffers the fire effect and takes damage every round (including the current round),
- Can be countered by casting Extinguo or by passing through a Waterfall unit- Damage Equation: 20 x Caster's Arcane PowerCritical Success: Damage is increased to 25 x Caster's Arcane Power
Critical Failure: Caster suffers the effects of the spell
Note: The fire effect can not be countered by Finite Incantatem.- Tickling Hex | [Attack] | [Herbology Y1L5] | [Legal]
Incantation: Titillando
Range: 5 units
Wisdom DC: 13
Contested Roll: Caster Wisdom vs Target Evasion
Effect:
- Lowers target's strength by -2 for 3 rounds
Critical Success: Lowers target's strength by -3 for 3 rounds
Critical Failure: Lowers caster's strength by -2 for 3 rounds- Reviving Spell | [Support] | [HoM Y2L4] | [Legal]
Incantation: Rennervate
Range: 2 units
Wisdom DC: 20
Contested Roll: N/A
Effect:
- Brings an unconscious target back with 1 hit point.
- Target may only take the Remount action on the turn they are revived
Critical Success: N/A
Critical Failure: N/A
Note: This can only be cast at a target once per race. Racers can only cast this spell once per race.- Cascading Jinx | [Attack] | [Astronomy Y2L1] | [Illegal]
Incantation: Ingens Explosiones
Range: Self
Wisdom DC: 15
Contested Roll: Caster Accuracy vs Target Evasion
Effect:
- All racers in the target and adjacent units suffer damage, including the caster- Damage Equation: 20 x Caster's Arcane PowerCritical Success: N/A
Critical Failure: Caster alone suffers the damage.- Sun-Light Charm | [Environment] | [Astronomy Y2L3] | [Illegal]
Incantation: Lumos Solem
Range: 2 units
Wisdom DC: 15
Contested Roll: N/A
Effect:
- The target unit is considered to have the Bright Light weather effect for 2 rounds
- The DC for the new Bright Light unit is the Caster's Stamina +5
Critical Success: DC is raised to Caster's Stamina +8
Critical Failure: N/A- Bravery Charm | [Support] | [Divination Y2L4] | [Legal]
Incantation: Animosus
Range: 2 units
Wisdom DC: 22
Contested Roll: N/A
Effect:
- Target is immune to all fear effects for the round
Critical Success: N/A
Critical Failure: Target has disadvantage on rolls against a Boggart
Note: This can only be cast at a target once per race. Racers can only cast this spell once per race.- Leg-Growing Spell | [Support] | [HoM Y3L4] | [Legal]
Incantation: Concala Crura
Range: 2 units
Wisdom DC: 15
Contested Roll: Caster Accuracy vs Target Evasion
Effect:
- Target suffers -2 Accuracy and Evasion for 2 rounds
Critical Success: N/A
Critical Failure: N/A- Jelly-Brain Jinx | [Attack] | [Runes Y3L1] | [Legal]
Incantation: Wibbli Cogitatus
Range: 2 units
Wisdom DC: 17
Contested Roll: Caster Wisdom vs Target Wisdom
Effect:
- Target suffers -3 wisdom for 2 rounds
Critical Success: Target is also unable to cast spells for 2 rounds.
Critical Failure: Caster suffers -3 wisdom for 2 rounds- Conjunctivitis Curse | [Attack] | [DADA Y5L1] | [Legal]
Incantation: Oculitumescere
Range: 2 units
Wisdom DC: 18
Contested Roll: Caster Accuracy vs Target Evasion
Effect:
- Target's Accuracy and Evasion are 0 for 2 rounds
Critical Success: Target's Accuracy and Evasion are -4 until nullified with the General Counter-Spell
Critical Failure: Caster's Accuracy and Evasion are 0 for 2 rounds- Shocking Area Spell | [Attack] | [Astronomy Y5L2] | [Illegal]
Incantation: Fulgurunda
Range: 3 units
Wisdom DC: 22
Contested Roll: Caster Arcane Power vs Target Stamina
Effect:
- All racers in targeted unit are unable to move this round
Critical Success: N/A
Critical Failure: Caster's is pushed backwards 1 unit and is unable to move this round
Note: Racers can only cast this spell once per race.- Sonorous Charm | [Attack] | [Herbology Y5L5] | [Illegal]
Incantation: Fremit
Range: Self
Wisdom DC: 15
Contested Roll: Caster Arcane Power vs Target Wisdom
Effect:
- All racers in the 2 units in front of the Caster suffer -1 accuracy and -1 evasion for 3 rounds
Critical Success: N/A
Critical Failure: N/A
Note: This effect can stack- Knockback Jinx Maxima | [Attack] | [Charms Y6L4] | [Illegal]
Incantation: Flipendo Maxima
Range: 2 units
Wisdom DC: 15
Contested Roll: Caster Accuracy vs Target Evasion
Effect: Target is knocked back 3 units and has to re-roll any terrain obstacles they have passed prior at disadvantage (rolling twice and using the lower of the two rolls).
Critical Success: There is an added 10% chance that the target will be kicked off of their broom this round
Critical Failure: Caster is [KOB]
Note: This attack can only be cast at a target once per race. Racers can only cast this spell once per race.- Fulgari | [Attack] | [Transfiguration Y6L3] | [Ilegal]
Incantation: Fulgari
Range: 3 units
Wisdom DC: 16
Contested Roll: Caster Arcane Power vs Target Evasion
Effect:
- Target's Accuracy and Evasion are 0 until spell is negated or target breaks free
- At the end of each round this spell is active, the target rolls Strength to see if they are able to break free. The DC to break out of the spell is 15 + 1 for every 10 points in the caster's Arcane Power.
Critical Success: N/A
Critical Failure: N/A
Note: Using Finite Incantatem on Fulgari will reduce the breaking free DC by 5. Casting Emancipare will end the effects of Fulgari.- Emancipare | [Attack] | [Transfiguration Y6L3] | [Ilegal]
Incantation: Emancipare
Range: 3 units
Wisdom DC: 11
Contested Roll: N/A
Effect:
- Ends the effects of Fulgari
Critical Success: N/A
Critical Failure: N/A- Protego Maxima | [Defense] | [DADA Y6L2] | [Legal]
Incantation: Protego Maxima
Range: Self
Wisdom DC: 25
Contested Roll: N/A
Effect:
- Caster is immune to all attacks from racers for 1 round
Critical Success: Caster is immune to all damage caused by Environmental Attackers, Obstacles, or Weather
Critical Failure: Attacks targeting the caster are rolled at advantage for 2 rounds- Dhampir's Unsettling Aura has some revisions to its description so that it matches with the Index version
Reducio
- [Year 3] Unsettling Aura - This is represented as a 10% auto-fail rate for anyone besides the Dhampir (or other Dhampirs) to perform an action or cast a spell. Unsettling Aura affects everyone on the track with the dhampir during the game (friend or foe) unless the user has the Fearless ability, or is a fellow Dhampir, or is the user itself themselves. It is notable that a Dhampir can turn off their Dhampir's Unsettling Aura, but they must state they are doing so. Otherwise, this ability would be considered "on". This stacks with Terrible Presence. In addition, a dhampir can turn off their Terrible Presence if they have taken the ability.
- A few abilities have some minor adjustments since the last aesthetic overhaul, specifically Sixth Sense, The Martial Artist, Poison Resistance, and Terrible Presence
Reducio
- Poison Resistance - Players with this ability get an advantage on their Resistance Check when attacked with a potion and by poisonous/venomous environmental attackers, which means that the check is performed twice and the better result is chosen.
- Sixth Sense - Immune to charmer ability. The cheating DC for opponents is raised +2. This cannot stack. If there is an opponent with
's Grace, the player with Sixth Sense will automatically notice any attack made against them, leading to normal evasion rolls.
- The Martial Artist - The four martial artist moves are able to be used in broom racing, however, they are all considered illegal moves. The cheating wisdom DC is decreased by -2 for these actions.
- Terrible Presence - All other players receive a +1 critical failure chance on spells, 10% auto-miss chance on anything where they target another player (not including the Wisdom rolls for casting spells), and a -10% reduction on damage dealt. Terrible Presence only affects accuracy actions. This does not apply to obstacles.
Note: Fall damage is not included on damage reduction along with damage caused by obstacles. Only attacks directly hitting an opponent have damage reductions.- New abilities have been added: Keen Eye & Cat's Grace. Please open the reducio below to see their functions.
Reducio
- Keen Eye - players with this ability have a 10% chance to notice 'hidden' environmental attackers on the track and gain an advantage on their rolls against them. Hidden environmental attackers include Chizpurfles, the Bundimun, and the Swooping Evil in the Trees
's Grace - Players with this ability have a 10% chance for their attack actions (blatches, spells, potions, etc) against opponents to go unnoticed by them. When a player succeeds to go unnoticed, their opponent's evasion is nullified (or zero) against the action. If an opponent targetting this player has Sixth Sense, the effect is cancelled and normal evasion rolls apply.
“I hope she'll be a fool — that's the best thing a girl can be in this world, a beautiful little fool.”
― F. Scott Fitzgerald, The Great Gatsby
Project Announcements
Spell Changes
Starting July 1, spells will be acquired via one of two methods.
1. The completion of classes.
2. The purchase of spells in the shop.
Why?
• Classes are an optional portion of the site. We have members of varied skill levels, with different levels of English mastery and members that derive enjoyment in different ways.
• It is difficult to balance sports off of spells that are acquired at different times in orders that are not conducive to combat or racing.
• Spell rosters develop a sense of homogeny, everyone essentially has the same spells. There is limited versatility in players. This allows for unique builds to develop.
• Space for expansion. This change makes it possible for us to develop new, relevant spells that were never taught canonically in the schools so that we can have a more robust spell system as the canon was never intended for an RP site.
• Index workload, wait times, and transcription errors. Players are expected to have the spell or potion in their inventory to use it. There is a significant delay from learning the spell to being able to use the spell, there are also errors made because of the human element in writing and rewriting spell lists.
How much will spells cost?
Spells will have a gradual increase in cost through the years.
The rough translation would be as follows:
However, this is rough estimation. Very powerful spells may be slightly higher in cost and less powerful spells that are RP only may be significantly cheaper.Year 1: 1,030 knuts; 70 Sickles; 4.118 galleons; 1 week
Year 2: 4060 knuts; 140 Sickles; 8.235 galleons; 2 weeks
Year 3: 6090 knuts; 210 Sickles; 12.353 galleons; 3 weeks
Year 4: 8120 knuts; 280 sickles; 16.47 galleons; 4 weeks
Year 5: 10150 knuts; 350 sickles; 20.59 galleons; 5 weeks
Year 6: 12180 knuts; 420 sickles; 24.706 galleons; 6 weeks
Year 7: 14210 knuts; 490 sickles; 28.824 galleons; 7 weeks
Year 8+ (adult): 16240 knuts; 560 sickles; 32.94 galleons; 8 weeks
Does this mean I can have a 7th year spell as a first year?
Perhaps. It is possible that some spells may have a prerequisite (such as needing a certain amount of a stat), but yes, the intention is to give members access to spells above their present year through the shop system. This would make it possible for members to counter certain attacks that they would not be able to, for members to learn a signature spell that is uncommon to know at a young age but it truly speaks to you as a roleplayer.
How does getting a spell from lessons work?
Once the shop is made (anticipated to be done over the weekend May 10-11), when a lesson is graded and the grade is greater than a T, if the class gives a spell, the professor would give the student the spell item.
This does mean if you get a T or you use AI, you will not be able to get the spell item and you will have to purchase the spell in the shop.
How will my present trunk be converted into items?
This is a part of the transition process. After the shop is created, there will be a multi-week project where ACTIVE users will be given the spells in their trunk as items. It is for this reason we are asking members nowto make sure that their trunks are up to date. This was the purpose of announcing the change, to encourage members to update their trunks. If you have not updated your trunk in 2 years, we would be only crediting you for what is in your trunk.
What the transition process steps will look like.
1. An announcement will be made with a deadline (anticipated May 22) for when we will start converting trunks.
2. An activity check will be completed.
3. Trunks will be then updated for these members and a notification will be sent to them that their trunk has been updated.
4. We will give members post update a chance to apply for additional spells that they missed in their trunk after this process is completed.
How will we manage deactivated or MIA users?
We will make sure that a message is sent to all members of these changes. There will be a process for inactive users to request spells if they became inactive before this transition process.
How will this effect NPCs?
NPCs will be undergoing significant change in the next few weeks. This will be detailed in those announcements.
How will this effect potions?
There will be changes to the potions system that will align with these changes. This will result in a reduction in the cost of potions, a change in how potions are used and how potions are acquired.
Will I get my spells automatically at the end of this year?
No.
How will this effect my Prodigal Ability?
There will be changes to this ability. If you have this ability, you will have whatever spells you have earned from this ability but there will be significant changes to the ability as well as an opportunity for a refund if you prefer a different ability. The details on these ability changes would be coming up in a few days as well as a deadline for swapping out if you choose to swap out or use the ability as it presently is.
There is something about ambition, how it not only propels you but also defines you.
Project Announcements
Q&A Regarding the Upcoming Spell System Transition
1. Why do players only have 6 weeks to complete 60 homework assignments?
They don’t. This is a misunderstanding.
Players in Years 1 and 2 have access to 40 class assignments. Players in Year 3 and above have 60. Not all of these assignments reward spells. Additionally, players are not restricted to their current year — they may complete homework from past and current years to earn spells over time. There is no need to rush.
2. Why are we making this change?
To create more flexible, balanced, and thematic spell options for players.
Currently, spell availability is determined by professor discretion or canon alignment rather than gameplay balance. This leads to limited spell diversity and difficulty in expanding sports and combat systems.
By transitioning spells out of the classroom and into an earned/acquired system, we gain design space to introduce:
- Unique spell builds (e.g., duelist, healer, curse-slinger)
- Thematic pathways (e.g., dark magic, healing, defensive)
- A way to reward engagement through gameplay rather than course order
This update will reduce homogeny and increase personalization.
3. But I want to collect all the spells.
You still can.
Spells will be obtainable through homework completion or by purchase in the future. Eventually, some spells will be introduced that are not tied to classes at all giving long-term players something new to aim for. Although it should be noted that the intention is not to develop a system that satisfies a completionists' objective, because then the end result is again a homogenous listing of spells. Those that seek the path of a completionist will likely be foregoing other opportunities or abilities to facilitate faster spell or item acquisition.
4. Will Restricted Spells be available to everyone?
No.
Restricted Spells will remain gated behind the Restricted Spell User ability. This protects the value of player choices and maintains fairness.
Restricted Spells will:
-Not be purchasable
-Not be rewarded via errands or events
-Not be tradable
Only players with the designated ability can acquire or cast them.
5. Will there be alternative ways to earn spells outside of homework?
For students, homework is currently the primary way.
For adults, this system provides open design space. In the future, we may introduce new acquisition paths — through errand completion, roleplay accomplishments, or career milestones. Right now, adult spells are not yet implemented (excluding Unforgivables), so this area remains under development.
6. Will students be able to access adult spells?
Not at this time.
There are currently no functional adult spell systems on-site. This will be explored later and serves as a long-term expansion goal.
7. Will adult accounts have a secondary income?
No.
Granting a secondary stipend to adult users (or iNPCs) would create a two-tier economy, favoring veteran players and increasing wealth inequality. We’ve already restructured the economy to eliminate the previous imbalance, where long-time members could out-earn newcomers purely based on time.
Reintroducing passive multi-account income would risk:- Inflation of item prices
- New members being priced out of core experiences
- A return to the income gap that hurt the site's accessibility
We are committed to keeping the site economically balanced and fair for all players.
There is something about ambition, how it not only propels you but also defines you.
Project Announcements
Quidditch Spring 2025 Patch
Re-posted here from the general site announcements for ease of finding the patch!
This season's patch is the biggest one Quidditch has ever had. New actions specific for each position, second-string player mechanics, critical fails, and some rule clarifications are included! If you have any questions about the new updates, please reach out to a Quidditch captain!
New Actions
We are excited to be adding 14 new first-string actions! These actions focus on giving each position unique actions that represent specialized training. There are also a few new foul actions being added. Get ready for everything you knew about Quidditch strategy to be flipped on its head!
Reducio
SEEKER ACTIONS
KEEPER ACTIONSLeaping Catch: [SEEKER]
This is where a Seeker attempts to catch/grab the snitch by jumping off their broom.
- The Math: [Accuracy Stat]
DC for grabbing the snitch is 15 + lowest Seeker Accuracy. Every round a user attempts to grab the snitch there is a +1 to their attempt, this counts as an attempt to grab the snitch. +5 towards accuracy for a catch attempt. This would, however, result in them being knocked off their broom, requiring them to be saved or removed from play. If saved, all previous stacking +1s remain. Any evasion rolls for this user are done at a DISADVANTAGE when taking this action.
High Speed Block: [KEEPER]
The Keeper attempts to prevent the opposing team from scoring with their Quaffle by flying in front of the three hoops at a high speed. Each round there will be up to 5 attempts to score, by picking this move the Keeper would be defending their goal against all five attempts. A Keeper can only take this move once every 3 rounds of a game. (Example: a keeper can take this move on round 1 and the earliest they can take it again is round 4).
- The Math: [Accuracy Stat]
The Keeper gains +5 accuracy when blocking the rings, and +3 evasion for the round that they perform this action.
Block 2, Leave 1: [KEEPER]
The Keeper attempts to prevent the opposing team from scoring with their Quaffle by remaining stationary in front of 2 hoops. The third hoop will remain unguarded. Each round there will be up to 5 attempts to score, by picking this move the Keeper would be defending 2/3rds of their goal against all five attempts. When using this action, the rings the keeper is guarding must be specified (1 and 2, 1 and 3, or 2 and 3).
- The Math: [Accuracy Stat]
When a chaser is attempting to score on a keeper taking this move, a d3 will be rolled to identify which hoop the quaffle will attempt to score in. The Keeper gains +10 accuracy on guarding the two selected hoops. The keeper will not block any quaffle attempts into the unguarded hoop, making them automatically go in. Additionally, the keeper will suffer -5 evasion for the round that they perform this action.
CHASER ACTIONSDouble Eight Loop: [KEEPER]
This is where a Keeper swerves at high speed around all three goal-posts in a figure-eight in order to block the Quaffle.
- The Math: [Strength Stat]
Similar to a "Block" action, but gives Keepers +2 to evasion and -2 to strength for the round.
Quaffle Grab & Slice: [CHASER]
This is where the Chaser attempts to gain control of the Quaffle. If the player gets the Quaffle, the player will attempt to score with the Quaffle with a fast and on point throw called a slice. There are five attempts to grab the Quaffle in a single round. A Chaser can only take this move once every 3 rounds of a game. (Example: a Chaser can take this move on round 1 and the earliest they can take it again is round 4).
- The Math: [Accuracy Stat]
This is a contested Accuracy roll between every user that attempts to grab a Quaffle. The highest accuracy roll with accuracy stat would gain control of the quaffle. The user that gains control of the quaffle would automatically attempt to score. This is a contested accuracy roll between the Chaser attempting to score and the Keeper if the Keeper is defending the rings/blocking. The Chaser will gain +5 accuracy against the Keeper when taking this move.
Wollongong Shimmy: [CHASER]
This is where the Chaser attempts distract the opposing chasers from grabbing and scoring the quaffle by flying in a zig zag motion.
- The Math: [Wisdom Stat] [Stamina Stat]
This is a contested Stamina +3 vs opponent Wisdom roll between the chaser taking this move and all opposing players taking quaffle moves. The Chaser will roll for stamina once and all opposing players will roll wisdom against that number. Upon success, the opposing players will suffer -5 accuracy on all quaffle grab and quaffle score attempts.
Quaffle Guarding & Pass: [CHASER]
This is where the Chaser stays where the quaffle grab is happening and attempts to block all other Quaffle grabbers. If the player gets the Quaffle, the player will pass the Quaffle to a teammate. That teammate will automatically attempt to score. There are five attempts to grab the Quaffle in a single round, and quaffle guarding is done for all 5.
- The Math: [Accuracy Stat]
This is a contested Accuracy roll between every user that attempts to grab a Quaffle. The player taking this action will gain +5 accuracy on their quaffle grab roll. If two or more players are taking this action in the same round, the accuracy bonus will decrease by one for every additional player quaffle guarding. (Example, if two players are quaffle guarding, each one will recieve +4 accuracy on the quaffle grab). The highest accuracy roll with accuracy stat would gain control of the quaffle. The user that gains control of the quaffle would automatically pass to a teammate. Additionally, the chaser will suffer a -3 evasion for the round they perform this action.- Additional Information: The recipient of a pass must be doing the "Quaffle Grab & Score" move or the "Finbourgh Flick" move or the "Quaffle Grab & Slice" move or the "Quaffle Grab & Trick Score" move.
Quaffle Grab & Trick Score: [CHASER]
This is where the player attempts to gain control of the Quaffle. If the player gets the Quaffle, the player will attempt to score with the Quaffle by tricking the Keeper through a fake out. There are five attempts to grab the Quaffle in a single round.
- The Math: [Wisdom Stat] [Accuracy Stat]
This is a contested Accuracy roll between every user that attempts to grab a Quaffle. The highest accuracy roll with accuracy stat would gain control of the quaffle. The user that gains control of the quaffle would automatically attempt to score. Before scoring a contested wisdom roll between the chaser and the keeper would be rolled to see if the keeper fell for the fake out. Upon success, the keeper will suffer -7 accuracy for the score attempt. Upon failure the chaser will suffer DISADVANTAGE on their score attempt. The score attempt is a contested accuracy roll between the chaser attempting to score and the Keeper if the Keeper is defending the rings/blocking.- Additional Information: If the Keeper is taking the action "Block 2, Leave 1" then a d3 will be rolled to see which hoop the chaser is attempting as a fake out. If the Keeper is already guarding that hoop then the contested wisdom roll will not be rolled and the chaser will suffer disadvantage on their score attempt.
BEATER ACTIONSFinbourgh Flick has become a chaser only move.
Bludger Intercept: [BEATER]
A move where the beater attempts to intercept a bludger hit by an opposing beater and hit it towards a random opponent. When using this action, one opposing beater must be selected. If the selected beater does not hit a bludger this round, then this action is voided. A beater can take this move against each opposing beater once per game.
- The Math: [Accuracy Stat]
Beater accuracy + 7 vs selected opposing Beater's accuracy to see if the beater is intercepted. Upon success, the beater hits the bludger to a random opponent. This is an accuracy roll (for the attacking character) against an opponent's evasion. The damage done would be 50 x the strength score. If hit, the random target takes the damage, and if their health is 0 or less, the user is knocked from the broom. The broom ability Ricochet does not take effect on this hit. Upon failure, the bludger continues on its predetermined route.
Sneak Attack: [BEATER]
A move by which the Beater strikes the bludger from behind a target, with a lighter swing, sending it quietly to hit the target it the back. Difficult to bring off with precision but excellent for confusing opponents. This is not as damaging, but it limits the evasion of the target.
- The Math: [Accuracy Stat]
This would be a - 8 target evasion and reduced damage. The damage done would be (25 x the strength score). The attack itself would be accuracy (on the beater) versus evasion - 8 (on the target). If the broom ability Ricochet is used with this move, damage of the ricochet will be cut by 25% and the - 8 evasion will not be applied on the next target. Additionally, a bludger hit done with Ricochet will have its accuracy rolled at disadvantage.
FOUL MOVESDual-Wielding: [BEATER]
This is where one Beater throws their bat to their partner to go off and do something non-Beater-related, allowing the Beater with two bats to defend against two Bludgers at once.
- The Math: [Strength Stat]
Allows a Beater to do two Bludger-related actions at once (e.g. Backbeat and Bludger, Bludger and Bludger, Backbeat and Defend, Defend, and Defend, etc.). However, there is a -4 to accuracy, evasion, and strength while a Beater is dual-wielding, and the other Beater on the field cannot perform a Beater-exclusive action.
Blagging: [FOUL] [SEEKER] [CHASER] [KEEPER] [BEATER]
This is a foul where a player attempts to seize the tail of an opponent's broom to hinder them for the round.
- The Math: [Accuracy Stat]
This is a debuff move against a single opponent. Accuracy vs. Evasion of the target. This reduces a player's ACCURACY and EVASION by 5 the round applied. This can only be used against a certain player once per game.
Snitch Blocking: [FOUL] [SEEKER] [CHASER] [KEEPER] [BEATER]
This is a foul where a player deliberately puts themself in the way of the opposing team's Seeker, with the intention of obstructing their way towards the Snitch. This can be used during the Chase phase or during a snitch grab attempt, including an alley oop. This action can only be taken against a seeker twice per game. (Only successful attempts count)
- The Math: [Accuracy Stat]
This is a debuff foul. This would be a player's accuracy + 5 vs. opposing Seeker's evasion. On success the seeker will suffer -10 to their accuracy for this round. If this action occurs during a Seeker's Chase phase then the seeker will have to repeat their Chase phase.
Transylvanian Tackle: [POTENTIAL FOUL] [SEEKER] [KEEPER] [CHASER] [BEATER]
This is a debuff where one player feints a punch to the nose of an opponent to distract or confuse them, not a foul as long as contact is not made.
- The Math: [Strength Stat]
Contested evasion roll with a DC of 12. Upon a successful roll that beats both the DC and the opponent, the selected opponent is confused/distracted and suffers -2 wisdom, accuracy, and evasion. The effect lasts two rounds and is stackable up to 2 times. (Max 1 per round). If the opponent is beaten but the DC is failed, contact is made and it becomes a FOUL. Would be a basic punch with the damage done by this attack is [100*(strength)*0.9]/5, liable to be seen if the cheating DC is not passed. Muggle Condition qualifies for this action.
Second-String Actions
Ever wonder what second-string players do on the bench before going into the match? Now they can take actions that will effect the game in small ways! Will they help their teammates in play or prepare themselves to take the field? The mechanic along with the 5 second-string actions are written below.
Reducio
SECOND STRING ACTION MECHANIC
Second String players are very important in quidditch matches with the main purpose of taking the field once a first string player of their position has been removed from play. While sitting on the bench, waiting to enter play, Second String players can take a few actions that could impact the game. All Second String actions are calculated without broom stats.
SECOND STRING ACTIONSOrder of Operations
1. Debuff Fouls (ie cobbing, part-veela scream and part-giant break limb) - takes place at the start of the round and effects all actions performed.
2. Second-String actions are rolled for and effects are applied - the effects of cheer and boo are applied for the rest of the round.
3. Chasers make a grab attempt - this include quaffle-related actions and quaffle-related fouls.
Cheer: [SECOND STRING]
This is where a second string player cheers on a certain member of their team. This can stack twice per in-play teammate per round.
- The Math: [Strength Stat]
Strength roll with a DC of 8. Upon a successful roll, the in-play teammate can hear the second-string cheer and will gain +1 to every stat for the current round. The effect lasts a round. (Max 2 per round).
Observe: [SECOND STRING]
This is where a second string player strategically observes the game before going out to play.
- The Math: [Wisdom Stat]
Wisdom roll with a DC of 8. Upon a successful roll, the second-string player will gain +1 to every stat for the rest of the game. This can stack until a player enters the field. (Example, a second-string successfully observes for the first 3 rounds of the game and now has +3 to every stat when entering the field in round 4.)
- Added points to stamina do not expand a user's health pool
Boo: [SECOND STRING]
This is where a second string player boos a certain member of the opposing team. This can stack twice per in-play opponent per round.
- The Math: [Strength Stat]
Strength roll with a DC of 8. Upon a successful roll, the in-play opponent can hear the second-string boo and will gain -1 to every stat for the current round. The effect lasts a round. (Max 2 per round).- Upon critical failing this roll, the Boo effect is redirected to a teammate of the second-string player. Upon critical succeeding this roll, the Boo effect is doubled for the round.
Snack: [SECOND STRING]
This is where a second string player snacks before going out to play.
- The Math: [Stamina Stat]
Stamina roll with a DC of 8. Upon a successful roll, the second-string player will gain +2 to every stat for only the next round of the match. This can add to previous stat benefits from Observe or Strategize.
- Added points to stamina do not expand a user's health pool
Strategize: (Two Player Move) [SECOND STRING]
This is where two second string players strategize on the match.
- The Math: [Wisdom Stat]
Combined Wisdom roll with a DC of 20. Upon a successful roll, the second-string players will gain +2 to every stat for the rest of the game. This can stack until a player enters the field. (Example, a second-string successfully strategizes for the first 3 rounds of the game and now has +6 to every stat when entering the field in round 4.)
- Added points to stamina do not expand a user's health pool
Seeker Chase Phase
We are slightly increasing the length of Quidditch matches by increasing the chase phase to two rounds instead of one! We hope this will help increase the value of quaffles and even out the competition. The exact wording changes are in the reducio.
Reducio
Chase: [SEEKER]
This is a passive-status (free action) where there is a two round gap between finding the snitch and attempting to catch the snitch. During these two rounds the Seeker can perform other actions. The chase phase is two rounds long.
Alley Oop: (2 Player Move) [SEEKER] [CHASER] [KEEPER] [BEATER]
This is a play where the Seeker has identified the location of the Snitch but needs to get to it quickly during the second of their two Chase rounds. This action requires the in-character component of the Seeker announcing that they have identified the location of the Snitch and out of character consenting to allow one of their allies to give them a boost. This requires the action of both the Seeker and one other user. The other user uses their strength to spin their ally around and when fling them with all their might and the centrifugal force of the spin in the direction of the snitch. This would grant the Seeker a powerful advantage to their catch attempt for the round.
- The Math: [Accuracy Stat]
This allows the user to skip the second of their two Chase rounds and attempt to grab the snitch early. However they suffer DISADVANTAGE (two rolls, using the lesser of the two rolls) for attempting to grab the snitch.- Additional Information: The Alley Oop can only be used during a seeker's second Chase round, after a player has completed their first Chase round.
Blurting: [FOUL] [SEEKER] [CHASER] [KEEPER] [BEATER]
Locking broom handles to steer an opponent off course.
- Effect: Usually used against Seekers when they are in their Chase phase, which is the two rounds immediately after spotting the snitch. This cannot be used when a seeker is doing their catch attempts. If the seeker is attempting to Alley Oop during this round, this will cause their catch attempt to be done with a third roll of disadvantage. If the seeker is doing any other move during their chase phase, this would cause the Seeker to have to repeat one round of their chase phase.
This uses the Blurter's (Accuracy + 2) against the Seeker's Evasion.
Critical Success Rolls
On finding the snitch, the Seeker is able to skip one round of the chase phase.
Critical Failure Rolls
Critical Failures have made it into Quidditch! Read to find out exactly what might happen if someone rolls a one.
Reducio
Critical Failure Rolls
Rolling a critical failure number does mean auto-failure. The user must have rolled in the critical failure range for these effects to take place. A critical failure is where you roll a 1 (or within the extended range if applicable) and actions end up having an unexpected effect.
- On finding or catching the snitch, the Seeker gets no stacking +1.
- On grabbing the quaffle, the player takes 50 HP damage from handling the quaffle poorly.
- On a score attempt, the quaffle is fumbled and the player’s next quaffle grab is rolled at disadvantage.
- On blocking an attempt to score, the Keeper takes 50 HP damage from the quaffle.
- On a bludger accuracy roll, the attack gets redirected towards random teammate. The accuracy originally rolled will stay for the offensive player.
- On a blatch accuracy roll, the offensive player takes 100 HP damage.
- On an offensive foul (not blatch) accuracy roll, the rolls to pass the cheat DC are done at a disadvantage.
Rule Clarifications
Some new additions to our previous system rules are here! These clarifications are to make moderating and following along as a player easier. An important part of these clarifications is that a player can only be saved by a stamina check once during a match.
Reducio
Dopplebeater Defense Ability Rolls
Cobbing Broom Sharing ClarificationDopplebeater Defense: (2 Player Move) [BEATER]
Both Beaters hit a bludger at the same time for extra power, resulting in a bludger attack of greater accuracy and severity.
The Math: [Accuracy][Strength]
This is mathematically similar to Bludgering an opponent, except the Accuracy is averaged between the users using this move, and the strength of the two users is added together. They also gain advantage on the accuracy roll. Any abilities used by or against the beaters will be rolled for separately. If one beater auto-fails the attack, it will be rolled as a single bludger attack. If the broom ability Ricochet is used with this move, damage of the ricochet will be cut by 25%. Additionally, a bludger hit done with Ricochet will have its accuracy rolled at disadvantage. With this move, if both Beaters have ricochet, there will only be one ricochet target. If only one Beater has ricochet, the ricochet will be rolled using only their stats.
Bludger Hits + Stamina ChecksCobbing: [FOUL] [SEEKER] [CHASER] [KEEPER] [BEATER]
Excessive use of elbows towards opponents.
Effect: This is a debuff move against a single opponent. Accuracy (+2 in favor of the Cobber) v. Evasion. This reduces a player's WISDOM, ACCURACY and EVASION by 2 the round applied as well as the next 2 rounds. This can stack twice. If the Cobber is sharing a broom, there is only one Cob attempt.
4. Bludgers - this would be bludger-related activities such as beaters targeting a bludger AND rogue-bludger mechanics. All initial bludger actions will be rolled before ricochet or defender actions. Users may start falling from their broom at this time due to negative health. If a user is knocked to negative health, they must pass a Stamina DC of the average stamina of everyone in the game (without brooms) + 15. This can only be performed if they took less than 175% of their total health pool in damage. If they pass this check, they can be saved. If they fail the check, they can only be saved by someone with the ability Rapid Reviver. Savior still applies as normal. A player can only pass one Stamina check before being KOB for good. In cases where multiple players are performing bludger actions during a round, in terms of moderation they will be performing this action "at the same time" (there is no need for an initiative roll here).
Rapid Reviver ClarificationThe Math: [Wisdom Stat]
DC for finding the snitch is 15 + lowest Seeker Wisdom. Every round a user attempts to find the snitch there is a +1 to their attempt. If a Seeker is sharing a broom or is KOB, the DC will be recalculated. After the snitch is found, there is a 1 round cool-down where the Seeker is Chasing the snitch. During this round they can perform other actions, such as save or a quafflegrab, even as they endeavor to get closer as the snitch erratically flies about the pitch.
Defender Initiative RollRapid Reviver - If a user has this and is on save duty, they can save anyone who falls. If the person falling has negative health, this person brings their teammate back to 1hp when they save them. The rapid reviver effect cannot affect the same saved person twice by the same saving person; however, the same saved person can be revived via a different user using the rapid reviver ability. For example, say persons A, B, and C are all on the same team. If person B is falling at negative health, but in an earlier round person A already used their Rapid Reviver ability to bring person B back from negative health, person A cannot use their Rapid Reviver ability on person B again even if they are on save duty. However, if person C also has Rapid Reviver, they can be placed on save duty, save person B, and bring person B back into play because person C was not the one to use this ability on person B earlier. TLDR: the same person can be saved multiple times, but must be saved by a different rescuer each time.
Defender: [BEATER]
The beater has chosen to defend a target. If a Bludger is sent their way, you would fly in the way of the Bludger and attempt to bat it away. If the Beater is successful they will hit the Bludger away and there is a 25% chance that the Bludger would be redirected towards the Beater that attacked with it in the first place (acting as a Bludgering move/play for free) against that opponent Beater. If multiple Bludgers were sent at the same target, the Defending Beater would defend against them all. If a user attempts to Blatch a target that is being defended, the Beater will become the new target of the Blatch. Once a defender is knocked off their broom, they are no longer defending. If more than one bludgers are targeted at the defendee, an initiative roll will be performed to see which hits first. If the bludger attack with the higher initiative KOBs the defender, they will be unable to defend the defendee for the remainder of the attacks.
Credit for writing this post goes to the lovely Lavinia Cloven!
koko riddle · 'pour yourself a drink, put on some lipstick, and pull yourself together.'
'it always starts and ends with birds.' · cyrus darsel
Project Announcements
Spell Prerequisites
I consulted the sports captains to ensure that balance persisted in the sports with the shop. As such, I have added the requested prerequisites to certain spells.
I understand that there may be various opinions, debates, possible burning of monster in the tower (me). Please keep these questions, concerns, debates civil, I will probably not be able to answer all of your questions but I can at the very least reach out and find someone who can, obtain the answer (because I am not throwing them to the wolves) and bring the answer back to you.
As a brief reminder: the shops are still in development, any purchases you make at this time are at your own risk. We anticipate the shop being ready for use shortly, but we still have to fill your inventory with the items in your trunk which will take us some time.
There is something about ambition, how it not only propels you but also defines you.
I consulted the sports captains to ensure that balance persisted in the sports with the shop. As such, I have added the requested prerequisites to certain spells.
I understand that there may be various opinions, debates, possible burning of monster in the tower (me). Please keep these questions, concerns, debates civil, I will probably not be able to answer all of your questions but I can at the very least reach out and find someone who can, obtain the answer (because I am not throwing them to the wolves) and bring the answer back to you.
As a brief reminder: the shops are still in development, any purchases you make at this time are at your own risk. We anticipate the shop being ready for use shortly, but we still have to fill your inventory with the items in your trunk which will take us some time.
There is something about ambition, how it not only propels you but also defines you.
Project Announcements
Below is a copy of the original abilities as they once were.Updates to Prodigal Learning
We have made updates to several abilities known as the prodigal learning abilities. Essentially we have expanded the prodigal abilities to each subject, intend to use expanded design space to create some new spells and use these abilities as an alternative means of completing lessons.
Note: Prodigal Learning includes OWLS and NEWTS for the given subject.
Prodigal Charms Learner
You read ahead in your textbooks, perhaps have learned some charms at home from parents or a tutor. You find yourself already familiar with the spells being taught in class.
Prerequisites: None
Effect: Able to break anonymity with your character in homework assignments, replacing your actual homework answers with your character name and the fact that you have the prodigal ability for this subject. In addition, upon reaching your adult year, you can take up to one (1) restricted spell of this subject, this ability serving as a prerequisite.
How does this work? In this class, you simply write your name in the homework area as well as the fact that you are a Prodigal Learner for this subject (Charms) and the Professor grants you a grade of an O. This can also be used to earn OWLS and NEWTS in this same subject. Upon graduation as an adult, this ability gives you access to one Restricted Spell in this subject (Charms).
Note: This has to be done for each lesson in this subject. You will be awarded any spells you would have earned from that lesson. You only have access to your present, active year in the subject.
The Charms syllabus can be found here.Prodigal Potions Learner
You read ahead in your textbooks, perhaps have learned some charms at home from parents or a tutor. You find yourself already familiar with the spells being taught in class.
Prerequisites: None
Effect: Able to break anonymity with your character in homework assignments, replacing your actual homework answers with your character name and the fact that you have the prodigal ability for this subject. In addition, upon reaching your adult year, you can take up to one (1) restricted spell of this subject, this ability serving as a prerequisite.
How does this work? In this class, you simply write your name in the homework area as well as the fact that you are a Prodigal Learner for this subject (Potions) and the Professor grants you a grade of an O. This can also be used to earn OWLS and NEWTS in this same subject. Upon graduation as an adult, this ability gives you access to one Restricted Spell in this subject (Potions).
Note: This has to be done for each lesson in this subject. You will be awarded any spells you would have earned from that lesson. You only have access to your present, active year in the subject.
The Potions syllabus can be found here.Prodigal Transfiguration Learner
You read ahead in your textbooks, perhaps have learned some charms at home from parents or a tutor. You find yourself already familiar with the spells being taught in class.
Prerequisites: None
Effect: Able to break anonymity with your character in homework assignments, replacing your actual homework answers with your character name and the fact that you have the prodigal ability for this subject. In addition, upon reaching your adult year, you can take up to one (1) restricted spell of this subject, this ability serving as a prerequisite.
How does this work? In this class, you simply write your name in the homework area as well as the fact that you are a Prodigal Learner for this subject (Transfiguration) and the Professor grants you a grade of an O. This can also be used to earn OWLS and NEWTS in this same subject. Upon graduation as an adult, this ability gives you access to one Restricted Spell in this subject (Transfiguration).
Note: This has to be done for each lesson in this subject. You will be awarded any spells you would have earned from that lesson. You only have access to your present, active year in the subject.
The Transfiguration syllabus can be found here.Prodigal Defense Against the Dark Arts Learner
You read ahead in your textbooks, perhaps have learned some charms at home from parents or a tutor. You find yourself already familiar with the spells being taught in class.
Prerequisites: None
Effect: Able to break anonymity with your character in homework assignments, replacing your actual homework answers with your character name and the fact that you have the prodigal ability for this subject. In addition, upon reaching your adult year, you can take up to one (1) restricted spell of this subject, this ability serving as a prerequisite.
How does this work? In this class, you simply write your name in the homework area as well as the fact that you are a Prodigal Learner for this subject (Defense Against the Dark Arts) and the Professor grants you a grade of an O. This can also be used to earn OWLS and NEWTS in this same subject. Upon graduation as an adult, this ability gives you access to one Restricted Spell in this subject (Defense Against the Dark Arts).
Note: This has to be done for each lesson in this subject. You will be awarded any spells you would have earned from that lesson. You only have access to your present, active year in the subject.
The Defense Against the Dark Arts syllabus can be found here.Prodigal History of Magic Learner
You read ahead in your textbooks, perhaps have learned some charms at home from parents or a tutor. You find yourself already familiar with the spells being taught in class.
Prerequisites: None
Effect: Able to break anonymity with your character in homework assignments, replacing your actual homework answers with your character name and the fact that you have the prodigal ability for this subject. In addition, upon reaching your adult year, you can take up to one (1) restricted spell of this subject, this ability serving as a prerequisite.
How does this work? In this class, you simply write your name in the homework area as well as the fact that you are a Prodigal Learner for this subject (History of Magic) and the Professor grants you a grade of an O. This can also be used to earn OWLS and NEWTS in this same subject. Upon graduation as an adult, this ability gives you access to one Restricted Spell in this subject (History of Magic).
Note: This has to be done for each lesson in this subject. You will be awarded any spells you would have earned from that lesson. You only have access to your present, active year in the subject.
The History of Magic syllabus can be found here.Prodigal Astronomy Learner
You read ahead in your textbooks, perhaps have learned some charms at home from parents or a tutor. You find yourself already familiar with the spells being taught in class.
Prerequisites: None
Effect: Able to break anonymity with your character in homework assignments, replacing your actual homework answers with your character name and the fact that you have the prodigal ability for this subject. In addition, upon reaching your adult year, you can take up to one (1) restricted spell of this subject, this ability serving as a prerequisite.
How does this work? In this class, you simply write your name in the homework area as well as the fact that you are a Prodigal Learner for this subject (Astronomy) and the Professor grants you a grade of an O. This can also be used to earn OWLS and NEWTS in this same subject. Upon graduation as an adult, this ability gives you access to one Restricted Spell in this subject (Astronomy).
Note: This has to be done for each lesson in this subject. You will be awarded any spells you would have earned from that lesson. You only have access to your present, active year in the subject.
The Astronomy syllabus can be found here.Prodigal Herbology Learner
You read ahead in your textbooks, perhaps have learned some charms at home from parents or a tutor. You find yourself already familiar with the spells being taught in class.
Prerequisites: None
Effect: Able to break anonymity with your character in homework assignments, replacing your actual homework answers with your character name and the fact that you have the prodigal ability for this subject. In addition, upon reaching your adult year, you can take up to one (1) restricted spell of this subject, this ability serving as a prerequisite.
How does this work? In this class, you simply write your name in the homework area as well as the fact that you are a Prodigal Learner for this subject (Herbology) and the Professor grants you a grade of an O. This can also be used to earn OWLS and NEWTS in this same subject. Upon graduation as an adult, this ability gives you access to one Restricted Spell in this subject (Herbology).
Note: This has to be done for each lesson in this subject. You will be awarded any spells you would have earned from that lesson. You only have access to your present, active year in the subject.
The Herbology syllabus can be found here.Prodigal Flying Learner
You read ahead in your textbooks, perhaps have learned some charms at home from parents or a tutor. You find yourself already familiar with the spells being taught in class.
Prerequisites: None
Effect: Able to break anonymity with your character in homework assignments, replacing your actual homework answers with your character name and the fact that you have the prodigal ability for this subject. In addition, upon reaching your adult year, you can take up to one (1) restricted spell of this subject, this ability serving as a prerequisite.
How does this work? In this class, you simply write your name in the homework area as well as the fact that you are a Prodigal Learner for this subject (Flying) and the Professor grants you a grade of an O. This can also be used to earn OWLS and NEWTS in this same subject. Upon graduation as an adult, this ability gives you access to one Restricted Spell in this subject (Flying).
Note: This has to be done for each lesson in this subject. You will be awarded any spells you would have earned from that lesson. You only have access to your present, active year in the subject.
The Flying syllabus can be found here.Prodigal Care of Magical Creatures Learner
You read ahead in your textbooks, perhaps have learned some charms at home from parents or a tutor. You find yourself already familiar with the spells being taught in class.
Prerequisites: None
Effect: Able to break anonymity with your character in homework assignments, replacing your actual homework answers with your character name and the fact that you have the prodigal ability for this subject. In addition, upon reaching your adult year, you can take up to one (1) restricted spell of this subject, this ability serving as a prerequisite.
How does this work? In this class, you simply write your name in the homework area as well as the fact that you are a Prodigal Learner for this subject (Care of Magical Creatures) and the Professor grants you a grade of an O. This can also be used to earn OWLS and NEWTS in this same subject. Upon graduation as an adult, this ability gives you access to one Restricted Spell in this subject (Care of Magical Creatures).
Note: This has to be done for each lesson in this subject. You will be awarded any spells you would have earned from that lesson. You only have access to your present, active year in the subject.
The Care of Magical Creatures syllabus can be found here.Prodigal Divination Learner
You read ahead in your textbooks, perhaps have learned some charms at home from parents or a tutor. You find yourself already familiar with the spells being taught in class.
Prerequisites: None
Effect: Able to break anonymity with your character in homework assignments, replacing your actual homework answers with your character name and the fact that you have the prodigal ability for this subject. In addition, upon reaching your adult year, you can take up to one (1) restricted spell of this subject, this ability serving as a prerequisite.
How does this work? In this class, you simply write your name in the homework area as well as the fact that you are a Prodigal Learner for this subject (Divination) and the Professor grants you a grade of an O. This can also be used to earn OWLS and NEWTS in this same subject. Upon graduation as an adult, this ability gives you access to one Restricted Spell in this subject (Divination).
Note: This has to be done for each lesson in this subject. You will be awarded any spells you would have earned from that lesson. You only have access to your present, active year in the subject.
The Divination syllabus can be found here.Prodigal Study of Ancient Runes Learner
You read ahead in your textbooks, perhaps have learned some charms at home from parents or a tutor. You find yourself already familiar with the spells being taught in class.
Prerequisites: None
Effect: Able to break anonymity with your character in homework assignments, replacing your actual homework answers with your character name and the fact that you have the prodigal ability for this subject. In addition, upon reaching your adult year, you can take up to one (1) restricted spell of this subject, this ability serving as a prerequisite.
How does this work? In this class, you simply write your name in the homework area as well as the fact that you are a Prodigal Learner for this subject (Study of Ancient Runes) and the Professor grants you a grade of an O. This can also be used to earn OWLS and NEWTS in this same subject. Upon graduation as an adult, this ability gives you access to one Restricted Spell in this subject (Study of Ancient Runes).
Note: This has to be done for each lesson in this subject. You will be awarded any spells you would have earned from that lesson. You only have access to your present, active year in the subject.
The Study of Ancient Runes syllabus can be found here.For some subjects, there are no present restricted spells, however this is design space that we intend to fill with new spells.Prodigal Muggle Studies Learner
You read ahead in your textbooks, perhaps have learned some charms at home from parents or a tutor. You find yourself already familiar with the spells being taught in class.
Prerequisites: None
Effect: Able to break anonymity with your character in homework assignments, replacing your actual homework answers with your character name and the fact that you have the prodigal ability for this subject. In addition, upon reaching your adult year, you can take up to one (1) restricted spell of this subject, this ability serving as a prerequisite.
How does this work? In this class, you simply write your name in the homework area as well as the fact that you are a Prodigal Learner for this subject (Muggle Studies) and the Professor grants you a grade of an O. This can also be used to earn OWLS and NEWTS in this same subject. Upon graduation as an adult, this ability gives you access to one Restricted Spell in this subject (Muggle Studies).
Note: This has to be done for each lesson in this subject. You will be awarded any spells you would have earned from that lesson. You only have access to your present, active year in the subject.
The Muggle Studies syllabus can be found here.
For members that have this ability but no longer want to have this ability, you have until July 1 to request the removal of this ability. This means that once the ability is removed, you are free to apply for a new ability. However, from the date of this post to July 1, members requesting a removal of this ability cannot use this ability to complete classes. Essentially, if you use this new ability, you have locked into this ability.
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We have made changes to the restricted spells, as they will no longer require roleplay but they will require a minor purchase. We have also removed the limitation from these spells. If you are a prodigal charms learner for example, you can learn all of the prodigal charm spells.
We are also expanding this to every subject. At this time there are no spells for several of the listed subjects, this serves as future design space. We plan to add new spells to these classes.
Restricted Charms
Due to your academic successes and efforts, you have been admitted among the academic elite in your school. You have decided to pursue forbidden lore in the library or hidden tomes in your family, thanks to your access and your skill you now have access to some additional spells.
Restriction: Must have an OWL in Charms or the ability Prodigal Charms Learner and be 6th Year or above.
Effect: Obtain the prerequisite for Restricted Charms that can be purchased in the shop.
How this works? In the restricted section of the library you will find a list of spells that you can learn. These spells are not taught as a part of the Hogwarts curriculum. You can pick any spell from this list as long as you meet any prerequisites listed.Restricted Potions
Due to your academic successes and efforts, you have been admitted among the academic elite in your school. You have decided to pursue forbidden lore in the library or hidden tomes in your family, thanks to your access and your skill you now have access to some additional spells.
Restriction: Must have an OWL in Potions or the ability Prodigal Potions Learner and be 6th Year or above.
Effect: Obtain the prerequisite for Restricted Potions that can be purchased in the shop.
How this works? In the restricted section of the library you will find a list of spells that you can learn. These spells are not taught as a part of the Hogwarts curriculum. You can pick any spell from this list as long as you meet any prerequisites listed.Restricted Transfiguration
Due to your academic successes and efforts, you have been admitted among the academic elite in your school. You have decided to pursue forbidden lore in the library or hidden tomes in your family, thanks to your access and your skill you now have access to some additional spells.
Restriction: Must have an OWL in Transfiguration or the ability Prodigal Transfiguration Learner and be 6th Year or above.
Effect: Obtain the prerequisite for Restricted Transfiguration spells that can be purchased in the shop.
How this works? In the restricted section of the library you will find a list of spells that you can learn. These spells are not taught as a part of the Hogwarts curriculum. You can pick any spell from this list as long as you meet any prerequisites listed.Restricted Defense Against the Dark Arts
Due to your academic successes and efforts, you have been admitted among the academic elite in your school. You have decided to pursue forbidden lore in the library or hidden tomes in your family, thanks to your access and your skill you now have access to some additional spells.
Restriction: Must have an OWL in Defense Against the Dark Arts or the ability Prodigal Defense Against the Dark Arts Learner and be 6th Year or above.
Effect: Obtain the prerequisite for Restricted Defense Against the Dark Arts spells that can be purchased in the shop.
How this works? In the restricted section of the library you will find a list of spells that you can learn. These spells are not taught as a part of the Hogwarts curriculum. You can pick any spell from this list as long as you meet any prerequisites listed.Restricted History of Magic
Due to your academic successes and efforts, you have been admitted among the academic elite in your school. You have decided to pursue forbidden lore in the library or hidden tomes in your family, thanks to your access and your skill you now have access to some additional spells.
Restriction: Must have an OWL in History of Magic or the ability Prodigal History of Magic Learner and be 6th Year or above.
Effect: Obtain the prerequisite for Restricted History of Magic spells that can be purchased in the shop.
How this works? In the restricted section of the library you will find a list of spells that you can learn. These spells are not taught as a part of the Hogwarts curriculum. You can pick any spell from this list as long as you meet any prerequisites listed.Restricted Astronomy
Due to your academic successes and efforts, you have been admitted among the academic elite in your school. You have decided to pursue forbidden lore in the library or hidden tomes in your family, thanks to your access and your skill you now have access to some additional spells.
Restriction: Must have an OWL in Astronomy or the ability Prodigal Astronomy Learner and be 6th Year or above.
Effect: Obtain the prerequisite for Restricted Astronomy spells that can be purchased in the shop.
How this works? In the restricted section of the library you will find a list of spells that you can learn. These spells are not taught as a part of the Hogwarts curriculum. You can pick any spell from this list as long as you meet any prerequisites listed.Restricted Herbology
Due to your academic successes and efforts, you have been admitted among the academic elite in your school. You have decided to pursue forbidden lore in the library or hidden tomes in your family, thanks to your access and your skill you now have access to some additional spells.
Restriction: Must have an OWL in Herbology or the ability Prodigal Herbology Learner and be 6th Year or above.
Effect: Obtain the prerequisite for Restricted Herbology spells that can be purchased in the shop.
How this works? In the restricted section of the library you will find a list of spells that you can learn. These spells are not taught as a part of the Hogwarts curriculum. You can pick any spell from this list as long as you meet any prerequisites listed.Restricted Care of Magical Creatures
Due to your academic successes and efforts, you have been admitted among the academic elite in your school. You have decided to pursue forbidden lore in the library or hidden tomes in your family, thanks to your access and your skill you now have access to some additional spells.
Restriction: Must have an OWL in Care of Magical Creatures or the ability Prodigal Care of Magical Creatures Learner and be 6th Year or above.
Effect: Obtain the prerequisite for Restricted Care of Magical Creatures that can be purchased in the shop.
How this works? In the restricted section of the library you will find a list of spells that you can learn. These spells are not taught as a part of the Hogwarts curriculum. You can pick any spell from this list as long as you meet any prerequisites listed.Restricted Divination
Due to your academic successes and efforts, you have been admitted among the academic elite in your school. You have decided to pursue forbidden lore in the library or hidden tomes in your family, thanks to your access and your skill you now have access to some additional spells.
Restriction: Must have an OWL in Divination or the ability Prodigal Divination Learner and be 6th Year or above.
Effect: Obtain the prerequisite for Restricted Divination that can be purchased in the shop.
How this works? In the restricted section of the library you will find a list of spells that you can learn. These spells are not taught as a part of the Hogwarts curriculum. You can pick any spell from this list as long as you meet any prerequisites listed.Restricted Runes
Due to your academic successes and efforts, you have been admitted among the academic elite in your school. You have decided to pursue forbidden lore in the library or hidden tomes in your family, thanks to your access and your skill you now have access to some additional spells.
Restriction: Must have an OWL in Runes or the ability Prodigal Runes Learner and be 6th Year or above.
Effect: Obtain the prerequisite for Restricted Runes that can be purchased in the shop.
How this works? In the restricted section of the library you will find a list of spells that you can learn. These spells are not taught as a part of the Hogwarts curriculum. You can pick any spell from this list as long as you meet any prerequisites listed.Restricted Muggle Studies
Due to your academic successes and efforts, you have been admitted among the academic elite in your school. You have decided to pursue forbidden lore in the library or hidden tomes in your family, thanks to your access and your skill you now have access to some additional spells.
Restriction: Must have an OWL in Muggle Studies or the ability Prodigal Muggle Studies Learner and be 6th Year or above.
Effect: Obtain the prerequisite for Restricted Muggle Studies spells that can be purchased in the shop.
How this works? In the restricted section of the library you will find a list of spells that you can learn. These spells are not taught as a part of the Hogwarts curriculum. You can pick any spell from this list as long as you meet any prerequisites listed.For members that have this ability but no longer want to have this ability, you have until July 1 to request the removal of this ability. This means that once the ability is removed, you are free to apply for a new ability. However, from the date of this post to July 1, members requesting a removal of this ability cannot use this ability to complete classes. Essentially, if you use this new ability, you have locked into this ability. Further, if you own a spell because of this ability, we will ask you to return it to the staff team.Restricted Flying
Due to your academic successes and efforts, you have been admitted among the academic elite in your school. You have decided to pursue forbidden lore in the library or hidden tomes in your family, thanks to your access and your skill you now have access to some additional spells.
Restriction: Must have an OWL in Flying or the ability Prodigal Flying Learner and be 6th Year or above.
Effect: Obtain the prerequisite for Restricted Flying spells that can be purchased in the shop.
How this works? In the restricted section of the library you will find a list of spells that you can learn. These spells are not taught as a part of the Hogwarts curriculum. You can pick any spell from this list as long as you meet any prerequisites listed.
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We are removing the ability Components. This means that this ability is automatically no longer considered to be a part of anyone's trunk. Members are allowed to apply for another ability at their earliest convenience.
This does not have a deadline because there is no way we can assume a user will 'keep' this ability.
Components
You are a collector by nature. You keep various oddities under your bed, in your drawer. When you go for walks if you find a curiosity it finds its way into your pocket.
Prerequisite: None
Effect: User is considered to automatically have certain components required for potion-making. A difference here is the fact that they do not have to purchase ingredients required by the recipe, provided it is on the pre-approved list of collectible components. The user will not have the item in their inventory and this ability cannot be used to transfer potions ingredients to other users.
The list of ingredients that a user is taken to be able to collect is as follows:
ReducioAconite
Alihotsy
Aloe vera
Asphodel
Balm
Beetle's black eyes
Beetles
Belladonna
Betony
Bitterroot
Boom berries
Butterscotch
Centaury
Chamomile
Cherries
Cinnamon
Cranberry extract
Daisy
Dittany
Dragonfly
Dried nettles
Earthworm
Flower heads
Fluxweed
Foxglove
Frogspawn
Ginger
Hemlock
Holly Branch
Honey
Horseradish
Jewelweed
Lavender
Leeches
Mint
Mistletoe berries
Onion
Peacock feather
Peppermint
Poppy
Potato peelings
Rose
Rotten fig
Sage
Salt
Saltpeter
Seashells
Seaweed
Sponge
Standard ingredient
Star grass
Thyme
Vinegar
Wood-louse
Wormwood
How this works for NPCs: This does not work for NPCs. Your iNPC has the same potions and ingredients your player character has.
Restricted Charms Section
Due to your academic successes and efforts, you have been admitted among the academic elite in your school. You have decided to pursue forbidden lore in the library, thanks to your access and your skill you now have access to some additional spells.
Restriction: Must have an OWL in Charms (6th Year or above)
Effect: Must post 400 words in the Restricted Section of the Library. Able to learn up to 5 restricted charms.
How this works? In the restricted section of the library you will find a list of charms that you can learn. These charms are not taught as a part of the Hogwarts curriculum. You can pick any charm from this list as long as you meet any prerequisites listed. Then you simply write a 400 word post in the Restricted Section where you practice this spell. You can claim you already practiced this at home and are demonstrating it there at a later date, but you must do the RP there for the sake of consistency and papertrails. Provide a word count total at the end of your roleplay (this does not include the directions necessary to perform the spell that must be described), wait for the Charms professor to approve your roleplay, and then contact the index team to have these charms added to your trunk like you would any spell.
Note: This has to be done for each of the charms learned.
How this works for NPCs: This does not work for NPCs. Your iNPC has the same spells your player character has.
Restricted Defense Against the Dark Arts Section
Due to your academic successes and efforts, you have been admitted among the academic elite in your school. You have decided to pursue forbidden lore in the library, thanks to your access and your skill you now have access to some additional spells.
Restriction: Must have an OWL in Defense Against the Dark Arts (6th Year or above)
Effect: Must post 400 words in the Restricted Section of the Library. Able to learn up to 5 restricted DADA spells.
How this works? In the restricted section of the library you will find a list of DADA spells that you can learn. These DADA spells are not taught as a part of the Hogwarts curriculum. You can pick any DADA spell from this list as long as you meet any prerequisites listed. Then you simply write a 400 word post in the Restricted Section where you practice this spell. You can claim you already practiced this at home and are demonstrating it there at a later date, but you must do the RP there for the sake of consistency and papertrails. Provide a word count total at the end of your roleplay (this does not include the directions necessary to perform the spell that must be described), wait for the DADA professor to approve your roleplay, and then contact the index team to have these spells added to your trunk like you would any spell.
Note: This has to be done for each of the DADA spells learned.
If you are a Parselmouth with this ability, you may learn all of the spells this way rather than only 5.
How this works for NPCs: This does not work for NPCs. Your iNPC has the same spells your player character has.
Restricted Potions Section
Due to your academic successes and efforts, you have been admitted among the academic elite in your school. You have decided to pursue forbidden lore in the library, thanks to your access and your skill you now have access to some additional potions.
Prerequisite: Must have an OWL in Potions (6th Year or above)
Effect: Must post 400 words in the Restricted Section of the Library. Able to learn up to 5 restricted potions.
How this works? In the restricted section of the library you will find a list of potions that you can learn. These potions are not taught as a part of the Hogwarts curriculum. You can pick any potion from this list as long as you meet any prerequisites listed. Then you simply write a 400 word post in the Restricted Section where you brew this potion. You can claim you already practiced this at home and are demonstrating it there at a later date, but you must do the RP there for the sake of consistency and papertrails. Provide a word count total at the end of your roleplay (this does not include the recipe), wait for the Potions professor to approve your roleplay, and then contact the index team to have these potions added to your trunk like you would any potion.
Note: This has to be done for each of the potions learned.
How this works for NPCs: This does not work for NPCs. Your iNPC has the same spells your player character has.
Restricted Transfiguration Section
Due to your academic successes and efforts, you have been admitted among the academic elite in your school. You have decided to pursue forbidden lore in the library, thanks to your access and your skill you now have access to some additional spells.
Restriction: Must have an OWL in Transfiguration (6th Year or above)
Effect: Must post 400 words in the Restricted Section of the Library. Able to learn up to 5 restricted transfiguration spells.
How this works? In the restricted section of the library you will find a list of spells that you can learn. These transfiguration spells are not taught as a part of the Hogwarts curriculum. You can pick any transfiguration spell from this list as long as you meet any prerequisites listed. Then you simply write a 400 word post in the Restricted Section where you practice this spell. You can claim you already practiced this at home and are demonstrating it there at a later date, but you must do the RP there for the sake of consistency and papertrails. Provide a word count total at the end of your roleplay (this does not include the directions necessary to perform the spell that must be described), wait for the Transfiguration professor to approve your roleplay, and then contact the index team to have these spells added to your trunk like you would any spell.
Note: This has to be done for each of the transfiguration spells learned.
If you are a metamorphmagi with this ability, you may learn all of the spells this way rather than only 5.
How this works for NPCs: This does not work for NPCs. Your iNPC has the same spells your player character has.
Prodigal Charms Learner
You are reading ahead in your textbooks or perhaps you have learned some charms at home from your parents or via a tutor.
Prerequisites: None
Effect: Able to learn charms 1 year ahead of their actual school year. At end game they learn 1 restricted charm. This can also serve as an alternative means to learning charms besides earning them through charms class.
How does this work? You will know all the available charms for the coming year from the syllabus in charms. To learn the charms for the next year, you need to write out the incantation and wand movement (correctly) for the charm and write a 400 word (minimum) RP in the charms classroom area where you practice this charm. You can claim you already practiced this at home and are demonstrating it there at a later date, but you must do the RP there for the sake of consistency and papertrails. Provide a word count total at the end of your roleplay (this does not include the recipe), wait for the Charms professor to approve your roleplay, and then contact the index team to have these charms added to your trunk like you would any other spell.
Note: This has to be done for each of the charms learned.
The Charms syllabus can be found here. The process of learning these spells is detailed again here.
How this works for NPCs: This does not work for NPCs. Your iNPC has the same spells your player character has.
Prodigal Potions Learner
You are reading ahead in your textbooks or perhaps you have learned some potions at home from your parents or via a tutor.
Prerequisites: None
Effect: Able to learn potions 1 year ahead of their actual school year. At end game they learn 1 restricted potion. This can also serve as an alternative means to learning potions besides earning them through class.
How does this work? You will know all the available potions for the coming year from the syllabus in potions. To learn the potions for the next year, you need to write out the recipe (correctly) for the potion and write a 400 word (minimum) RP in the potions classroom area where you brew this potion. You can claim you already practiced this at home and are demonstrating it there at a later date, but you must do the RP there for the sake of consistency and papertrails. Provide a word count total at the end of your roleplay (this does not include the recipe), wait for the Potions professor to approve your roleplay, and then contact the index team to have these potions added to your trunk like you would any spell.
Note: This has to be done for each of the potions learned.
The Potions syllabus can be found here. The process of learning these potions is detailed again here.
How this works for NPCs: This does not work for NPCs. Your iNPC has the same spells your player character has.
Prodigal Transfiguration Learner
You are reading ahead in your textbooks or perhaps you have learned some transfiguration spells at home from your parents or via a tutor.
Prerequisites: None
Effect: Able to learn transfiguration spells 1 year ahead of their actual school year. At end game they learn 1 restricted transfiguration spell. This can also serve as an alternative means to learning transfiguration spells besides earning them through class.
How does this work? You will know all the available transfiguration spells for the coming year from the syllabus in the transfiguration class. To learn the transfiguration spells for the next year, you need to write out process for casting the spell (correctly) and write a 400 word (minimum) RP in the transfiguration classroom area where you practice this spell. You can claim you already practiced this at home and are demonstrating it there at a later date, but you must do the RP there for the sake of consistency and papertrails. Provide a word count total at the end of your roleplay (this does not include the steps required to cast the spell), wait for the Transfiguration professor to approve your roleplay, and then contact the index team to have these transfiguration spell added to your trunk like you would any spell.
Note: This has to be done for each of the transfiguration spells learned.
The Transfiguration syllabus can be found here. The process of learning these spells is detailed again here.
How this works for NPCs: This does not work for NPCs. Your iNPC has the same spells your player character has.
Prodigal Defense Against the Dark Arts Learner
You are reading ahead in your textbooks or perhaps you have learned some spells at home from your parents or via a tutor.
Prerequisites: None
Effect: Able to learn Defense Against the Dark Arts 1 year ahead of their actual school year. You may only choose a spell taught in DADA classes. At end game they learn 1 restricted spell. This can also serve as an alternative means to learning spells besides earning them through DADA class.
How does this work? You will know all the available spells for the coming year from the syllabus in Defense Against the Dark Arts. To learn the spell for the next year, you need to write out the incantation and wand movement (correctly) for the spell and write a 400 word (minimum) RP in the Defense Against the Dark Arts classroom area where you practice this charm. You can claim you already practiced this at home and are demonstrating it there at a later date, but you must do the RP there for the sake of consistency and papertrails. Provide a word count total at the end of your roleplay (this does not include the recipe), wait for the Defense Against the Dark Arts professor to approve your roleplay, and then contact the index team to have these charms added to your trunk like you would any other spell.
Note: This has to be done for each of the spells learned.
The DADA syllabus can be found here. The process of learning these spells is detailed again here.
How this works for NPCs: This does not work for NPCs. Your iNPC has the same spells your player character has.
Anticipated future changes:
- Yes, we will be making spells for the restricted subjects that have no spells.
- Yes, they will be weird.
There is something about ambition, how it not only propels you but also defines you.
Project Announcements
iNPC School Roster Clearing & Missing Spells/Potions
The iNPC School Rosters have been updated and cleared. Members who deactivated their main account and did not declare their intention of keeping their iNPC or those who were recently removed from index due to inactivity of 6 months or more have been removed from the school rosters.
As a reminder, to have an iNPC character you must:
1) have maintained your present main account for 6 months AND
2) be registered on the Official Index
If you have been registered with Index before, but were removed for inactivity, please re-apply to index here. Once you have been re-added to the Official Index, you can then re-apply in the appropriate school thread to re-activate your iNPC character.
Note: If you have been removed from Index for inactivity, please be aware that you may be owed spells/potions earned from previous year's graduations and will need to post in Encyclopedia Update Form to collect. In addition to those that are missing spells/potions during this transition period, please follow the same process by filling out the form to notify the team of what items you're missing.
Spells/Potions in your current year can only be earned via purchase or HW completion.
I always knew the wind would blow you back to me one day.
Project Announcements
From the earliest days of the site, spells were always meant to be earned—not simply inherited by existing on the site. In the beginning, we had base systems for learning spells, but no lessons to support them. It took years to build out the curriculum, and every lesson had to be written, reviewed, and connected to spells with balanced effects.iNPC Transition Frequently Asked Questions
We've finally reached the point where we can complete that system. The new spell and trunk-to-inventory changes mark the beginning of that vision being fully realized.
Spell Acquisition: Not Just Lessons
There are multiple methods of acquiring spells:
Homework: The most straightforward path; spells are tied to class lessons. Lessons are evolving to become more fair and reasonable. We’re aware that some content is difficult, and there are ongoing efforts to improve accessibility.
Prodigal Learner Ability: If your character has this ability in a specific subject, you can skip the homework and earn the spell by simply stating your name and the ability.
Purchasing: Spells can be bought in the shop. The general formula is one week of stipends per spell level. Higher-level spells cost more to encourage thoughtful builds rather than total collection.
Errands (Coming Soon): These will offer alternative means to earn spells through word count-driven challenges. More information to come.
The intent is not that every player has every spell. The new system supports unique builds and specialized characters. Your character's spell list should reflect your playstyle, goals, and story—not be a checklist of everything.
On Expanding the Spell & Potion System
Harry Potter is a story series, not a game system, so many spells are situational or purely aesthetic. We plan to continue adding new spells with broader and more exciting applications.
Some existing spells—like "Fish to Flowers"—have limited use and are priced accordingly. Others, like fire-breathing or potion-based farts, add flavor and variety.
The end goal: no two builds are the same, and characters feel distinct in roleplay and combat.
Why We’re Transitioning iNPCs to Sub-Accounts
This has been in the works for years. Every year, we see a large Year 1 class and a steadily shrinking upper-year population. Too many users abandon their characters within six months, often to the detriment of community plotlines and partners.
By creating sub-accounts for iNPCs:
We allow for story variety and creative flexibility.
Players who need something fresh can switch focus to their iNPC without abandoning their primary plots.
Eventually, we'll offer swaps between iNPC and PC, allowing your main character role to evolve while preserving years of story.
This move gives iNPCs weight, depth, and opportunity—beyond just being a line in a post header.
Why Aren’t Spells Shared Between Accounts Anymore?
Because iNPCs now have separate accounts, managing a shared pool of spells and potions becomes impractical. Trunks are already difficult for players to maintain, and it’s a massive time sink for the Index Team to validate every change.
Switching to individual inventories:
- Ensures accuracy.
- Allows easier moderation.
- Helps prevent accidental or intentional inventory tampering.
- While this change adds some work, it ultimately reduces manual oversight and increases system efficiency.
Are We Excluding iNPCs from Perks or Opportunities?
No. iNPCs:
- Can earn House Cup rewards.
- Can participate in errands and spell funds.
- May receive spells through various systems like Prodigal Learner, errands, and homework.
And no, you don’t need to do everything twice unless you want both characters to have the same full toolkit. Choose your key spells or builds and focus there. Some players may want one utility-heavy PC and a combat-specialist iNPC—that’s perfectly valid.
On Cost and Accessibility
Not every character needs every spell or potion. You don’t need to be a completionist to be effective or impactful. Focus on what supports your roleplay and builds your character's identity.
Some dueling teams and clubs already have spell or broom funds. Trading is also allowed, as long as your character meets the spell or potion’s prerequisites.
FAQs
A big thanks to @Evelynn Decipio and @Jabari ya Nyota for much of this content.
- Why are we doing this?
The introduction of iNPC accounts is designed to offer players an alternative and more flexible experience within the community. These characters serve as an investment for users—whether they are used casually for non-moderated interactions or as more developed participants in moderated scenarios.
For those interested in using iNPCs in more structured play, such as combat or adventures, players will be encouraged to make thoughtful decisions about what their characters know and possess. This is intentional. Limiting access to “everything” fosters creative character builds and more dynamic, strategic storytelling. The aim is to encourage uniqueness and reduce homogeny in abilities and inventory.
Beyond gameplay, this system expands the design space and long-term opportunities for users. We are exploring the potential for players to swap their main character with their iNPC—transferring a student from the iNPC school to Hogwarts while transitioning the former Hogwarts student to an iNPC role. This flexibility allows members to continue long-term stories without the complete loss or reset of a character, which is often disheartening to co-writers and collaborators.
One of the key goals here is to promote continuity and strengthen community connections. When players frequently reset or retire characters, it can disrupt existing relationships and leave others without their story partners. By offering iNPCs as a companion or eventual replacement, we preserve narratives and give members a way to evolve their character journeys without breaking their roleplay bonds.
Additionally, this helps address a longstanding structural issue: student population attrition. While we often see 50+ students in Year 1, that number significantly declines each year, with only a small group remaining active by Year 7. This leads to limited peer interaction and fewer opportunities for upper-year engagement. Allowing iNPCs to serve as same-year counterparts offers a practical solution—sustaining population, diversity, and story opportunity in later years.
In short, iNPCs are a flexible tool to keep storytelling vibrant, reduce character turnover, and promote long-term character growth while supporting the broader health and richness of the community.- Are new iNPC accounts required to re-do homework twice to obtain spells?
Not necessarily. While iNPCs must independently obtain spells just like any other character, redoing homework is only one of several options. Currently, there are three (soon to be four) ways to acquire spells:
I. Complete the Class
You can earn a spell by completing the homework associated with that lesson. This can be done separately for each character—PC and iNPC—if you want both accounts to have the same spell. Homework must be submitted for each character individually.
II. Purchase the Spell
Spells can be bought in the site shop.
- Lower-year spells are generally affordable—roughly the equivalent of a week’s stipend.
- Higher-year spells cost more, intentionally, to encourage thoughtful spell kit choices.
If you want a spell on both accounts, you’ll need to purchase it twice (once per account).
III. Use the Prodigal Learner Ability
This ability allows you to skip the homework requirement for a specific subject (e.g., Charms or Transfiguration). To use it: simply state your character’s name and the relevant ability in your submission. The professor will auto-grade it as an “O” and award the spell. This ability can be acquired separately for both your PC and your iNPC.
IV. Participate in Errands (Coming Soon)
We plan to introduce a system of “Errands” that will occasionally offer spells as rewards.
- This is meant to supplement your spell kit, not replace the other systems.
- If you want both characters to earn the spell, they’ll each need to participate in the errand. while not every errand will be open to iNPCs, we anticipate many can and will be.
You are not required to redo homework specifically—but if you want both your PC and iNPC to know the same spell, you’ll need to earn it for both. This can be done through duplicate homework, shop purchases, abilities, or future errands—whichever combination best fits your play style.- Won't this transition simply add more work on both players and staff in the community in general?
Yes—implementing iNPC sub-accounts does come with additional work. The easiest path would have been to continue with no iNPC system at all. However, after careful consideration, we determined that the long-term benefits outweigh the added workload. This change supports a healthier, more flexible community.
Creating sub-accounts opens up features that players have consistently asked for, such as:
- Defined wands unique to the iNPC
- The option to have pets (coming soon!)
- Access to abilities previously limited to main PCs
- No requirement to include banners in posts
- A stronger sense of character distinction and identity
Many of these enhancements weren’t feasible under the old system, and offering them through a structured sub-account format is the most sustainable way forward. While it adds complexity, it also expands creative possibilities and meets long-standing member requests.- My PC account is under 6 months, but I want my PC's trunk to add spells and potions before the deadline is over.
We understand that some players with newer accounts may still want to take full advantage of the iNPC transition, including the ability to mirror their PC’s inventory of spells and potions. To support this, we will be making special accommodations for users whose PC accounts are under 6 months old but who wish to have their iNPC benefit from their current trunk.
Trunks can be updated with spells and potions until July 1. After this deadline, we will no longer accept updates—but we will plan to have a one-time offering near this date specifically to assist very new players. This is intended to ensure that all users, regardless of when they joined, have a fair opportunity to participate this transition.- iNPC and adult accounts will not be gaining stipends. How come? What would I need to do in order to obtain more funding to maintain my other account(s)?
To maintain economic balance and fairness within the community, stipends are limited to a player's main (PC) account and select staff adult accounts. Allowing all iNPCs or adult accounts to receive daily stipends would create significant financial advantages for users with multiple accounts, undermining the economy and widening the gap between new and tenured members. Further, there would be numerous members that simply use the other account's income to supplement their main character's activities. Honestly, at this point this would be the same as offering the main account a larger income except you can only access this income after 6 months and have to remember to log into the other account.
Remember, adult accounts also do not receive daily stipends, even for long-term players.
That said, there are several ways to earn funds for your iNPC or adult characters:
- Participate in errands, which may offer monetary rewards or spell/potion items.
- Open an OOC shop to sell graphics, writing, or other creative services for galleons or peels.
- Engage in community initiatives, such as writing for the Headliner, serving as a sports captain, or participating in bounties or contests on site.
- Accept support from other players, such as donations from broom funds or generous friends.
- House cup rewards are offered to both iNPCs and PCs.
- Errands can serve as a financial opportunity for users as well as eventually a means to acquire spells.
It's important to note: this system is not designed to enable 100% spell and potion completion on every account. Instead, it encourages players to customize their builds and make intentional decisions about what their characters need most—enhancing variety and roleplay depth across the community.- Does this mean that iNPC and PC still have to be the same age, or will this change?
At present, the iNPC and PC are required to be in the same school year, which generally implies the same or similar age. This consistency helps ensure balance in terms of stats, spells, and abilities between the two characters.
That said, the topic of allowing some flexibility with age has not yet been formally discussed by the staff team, and it’s a valid consideration. There have already been some minor precedents—for example, cases where an iNPC is "held back" a year to match a new PC, which results in a slight age variance but does not disrupt the year-based structure.
We do not anticipate approving significant discrepancies (e.g., a Year 2 PC with a Year 6 iNPC), but the reverse—reviving an older character as an iNPC and matching them downward—might be a meaningful way to preserve beloved characters and long-standing histories.
This is an idea we believe is worth exploring internally, and we appreciate the suggestion.- What is the benefit of breaking up the trunk when two characters are in similar sports with similar spells?
On the surface, keeping a shared trunk might seem more practical—especially when both characters participate in similar activities or use similar spell sets. However, breaking the trunk into distinct inventories for each account brings several long-term benefits that align with the goals of the system redesign and the future health of the community.
1. Character Identity and Specialization
By having separate trunks and inventories, each character—your PC and your iNPC—must be treated as their own unique individual with their own experiences, choices, and build. This creates opportunities for meaningful differentiation, even if they operate in similar spheres (like playing the same sport). One character might specialize in utility spells while another leans into offense or support. Over time, these distinctions promote narrative richness, individual player investment, and greater diversity in gameplay.
2. Better Inventory Control and Transparency
From a backend perspective, the shared trunk model required the Index team to manually check and cross-reference long lists of spells and potions. This made it easy for accidental (or intentional) discrepancies to creep in and created a bottleneck for updates and approvals. Separate inventories tied to distinct accounts offer cleaner tracking, clearer ownership, and faster processing for both staff and players.
3. Design Space for New Systems
Having separate inventories opens the door for future expansions. For example:
- Potions, spells or RUNES (yes, you read that) might be limited to specific scenarios, so splitting them forces strategic allocation.
- Future systems might involve character-specific achievements, inventory-based event flags, or reputation mechanics.
- Economically, having distinct trunks supports systems like character-based errand rewards, item gating, or restricted spell acquisition without global exploits.
4. Avoids Exploit Loopholes
With shared trunks, one character doing the work could inadvertently benefit the other without any effort. This runs contrary to the earn-to-play design philosophy that underpins the spell and potion acquisition model. Keeping trunks separate reinforces fair play, encourages real effort, and protects the integrity of character development across the board.
5. Community Stability and Long-Term Engagement
A key reason iNPCs were created in the first place was to give players a second outlet for creativity while helping reduce harmful character churn. For this system to work well, both characters must have meaningful, distinct existences. Requiring each to earn their spells and resources through separate trunks helps ensure that neither feels like a ghost copy of the other.- Should second account not have their own source of income?
This is an important question, and it comes up often. The short answer is: no, second accounts (iNPCs) will not receive a daily stipend like your main PC account.
Why? Because allowing stipends on multiple accounts introduces economic imbalances that can quickly spiral into inflation and unfair advantages—especially when players begin using multiple characters to passively generate income. That said, while daily stipends are intentionally limited to PC accounts, there are still ways to earn and manage funds with your iNPCs:
Alternative Sources of Income:
- Part-Goblin Ability: If your iNPC is part-goblin, they can access a modest daily stipend as part of that ability’s perks.
- House Cup Rewards: iNPCs will share in house-based awards, which means that simply being affiliated with a house can lead to periodic income.
- Events & Errands: With the development of more systems, we anticipate offering more opportunities (such as errands or adventures) that provide spells, items, or currency.
- OOC Shops & Player Economy: You can always earn galleons through forum-based work (like banners, art, etc.), which can fund both PC and iNPC accounts.
- Spell & Potion Sharing via Marketplace: iNPCs can benefit from in-character trading or player generosity.
Investing in an iNPC is a choice. They are meant to be alternative outlets for creativity, and in some cases, strategic companions. But they're not meant to double a player’s income or power. The slight friction in acquiring spells or items for an iNPC is by design—it encourages prioritization, strategic decisions, and unique builds rather than mirroring your PC.
For those wanting to minimize effort, you might consider applying the Prodigal Learner ability to your iNPC. This would allow them to acquire spells from specific subjects without having to do the homework. Others may find that simply buying a handful of spells and skipping the rest suits their play style better.
There’s no “wrong” way to build your iNPC. Whether you go all-in or keep things minimal, the goal is to give players freedom without undermining balance or fairness across the community.- Will I have to buy items for my iNPC?
iNPCs will absolutely receive access to the spells and potions they had per the PC's spell and potion list. As for brooms, there was no original intention for automatic broom access or duplication between accounts. However, we do recognize the need to revisit broom pricing overall.
About Broom Pricing
Some broom prices, even after recent adjustments, may still be too high relative to the income and accessibility levels of newer or non-stipend accounts. The general philosophy is:
- Lower-tier items (like beginner brooms) should be relatively affordable.
- Higher-tier brooms should take longer to earn, aligning with a natural progression system.
- High level brooms should be an achievement, the sort of thing where people say "oh wow you saved up and got THAT."
There are plans to review broom costs (and statistical effects) to ensure they feel fair and attainable, while reserving some for those that wish to deeply invest. It actually has been a point of discussion by some players (not staff) that they actually feel frustrated by the fact that most players have very high brooms very early and feel this does not make sense. So we are looking to balance this.- What about situation when someone wants to deactivate hogwarts character but not their iNPC?
At present, this situation hasn’t been fully explored or formally addressed. The system was built with the assumption that the Hogwarts character is the main account, and the iNPC functions as a secondary, supplemental character.
Currently, there is no plan or supported mechanism for keeping an iNPC active while deactivating the Hogwarts main character. The iNPC is conceptually and structurally tied to the PC, and their year, development, and spell access are interdependent.
That said, we recognize that this could become a relevant use case in the future — especially for players whose interest may shift more toward their iNPC. It’s a valid question and one that we’re open to discussing further internally. However, as of now:
- Deactivating your PC would also deactivate your iNPC, since the system does not support iNPCs as standalone characters.
- We do plan on allowing members to eventually transfer their iNPC to Hogwarts which would essentially make their iNPC their main character and their former PC their sub account.- Wouldn't it be better to force sort the iNPC into same house as main?
This was considered, but ultimately intentionally not enforced. The iNPC system is designed to allow players to explore very different characters — with different values, goals, and personalities. Forcing the same house would limit creativity and contradict the spirit of developing distinct personas.
The idea is that the iNPC is not just an extension of the main character, but a separate character entirely, with their own identity and development path. As such, they may naturally belong in a different house — and that's part of the fun.
Additionally, this choice aligns with our long-term vision. If a player were to later transfer their iNPC into Hogwarts and promote them to their new PC, it makes sense for that character to already have a house placement consistent with their personality — not simply one inherited from the main account.
This flexibility enhances roleplay variety and supports richer storytelling by allowing users to explore contrasting experiences across houses.- Doesn't this punish the younger sports players since the older students have additional stat points from wins and younger members will not have this option?
No — because older members may have these additional stat points which they earned but they are not being actively rewarded now where new members are not. In fact, the stat gains made outside of the character were/are very hard to track and manage with accuracy. Moving forward stat points earned from sports victories are tied to the individual character who participated, which will be one-in-the-same as the player account.
This is by design. It reflects the investment and longevity of characters who’ve competed, contributed, and grown through active participation. Allowing stat inheritance across accounts would unfairly inflate alternative/main characters and undermine the meaning of those earned points.- Does that mean there will be more iNPC sports during the year since the PCs can have 3 wins per year and iNPCs right now only have 1 chance for a win?
Not at this time. Expanding the number of iNPC sports events would require significantly more staff support and a larger player base actively participating in each team. At present, most iNPC teams do not have enough consistent players to support multiple full matches per year, and our current staffing levels make it difficult to add more events without stretching resources too thin.
That said, this is something we’d like to revisit in the future as both staff capacity and community engagement grow. If participation increases and there's a strong enough showing across iNPC teams, we may be able to expand competitive opportunities. For now, however, the current structure will remain in place.- Can we have homework give two spells so that players could distribute these spells how they want or give players galleons to buy the spells themselves?
The original version of the homework system actually did offer galleons as a reward, based on the grade a player received — for example, more for an “Outstanding” than for an “Acceptable,” and none for failing grades. However, that functionality was removed relatively early in the site’s development. The specific reason for its removal wasn’t publicly detailed, and it was not a change brought through broader community or administrative discussion. This is a nice way of saying I do not know why this automated system was removed but it was done by the site owner and is beyond my control.
The spell acquisition system is intentionally designed to create unique builds and encourage players to make meaningful choices. Spells are not meant to be collected in bulk by default — instead, the design pushes players to prioritize and specialize, making every learned spell part of a character’s identity and journey. Offering two spells per homework or galleons to buy any spell risks creating a scenario where everyone has everything, which breaks the system’s long-term goals.
If homework gave two spells to "split" between accounts, it would result in players getting double the reward from a single submission. This fundamentally breaks the logic of having two characters with separate progression paths. Each character needs to earn spells through their own means — whether that’s homework, purchasing, abilities like Prodigal Learner, or future systems like errands. Allowing spell “splitting” or choosing which account gets the spell undermines the accountability of character development. Further, there are many members that might simply choose to sell their second copy, using this as a secondary source of income to again further their individual character. This is basically a larger paycheck with more steps for these members.
We’re aware that not every player wants to do homework on both accounts. That’s why we have additional ways to earn spells, such as:
- Errands with spell rewards (moderated activities with word count or other task-based requirements)
- Prodigal Learner (which bypasses homework entirely)
- Spell purchases, which become more expensive at higher levels intentionally to encourage careful selection but are relatively cheap at low levels.- With so many changes happening at once, why isn’t this being piloted first instead of being implemented site-wide?
That’s a very reasonable question — and one we did consider. In an ideal world, a pilot program would let us test the waters. But in this case, a pilot simply wasn’t viable for several key reasons:
I. Some Systems Can’t Be “Undone”
Once we begin transitioning accounts (such as giving iNPCs their own sub-accounts, unique inventories, or separating spells and potions), those changes are permanent.
Even if we tested it with just a few accounts, rolling it back afterward — if it didn't work — would cause disruption, confusion, and possibly even data loss.
2. Piloting Would Compromise Anonymity
Many users have asked for sub-accounts and more robust systems for years. If we allowed only a handful of users to test-drive the changes, it would be immediately obvious who was part of the test, and that could easily lead to unintended social pressure, resentment, or unfair advantages — especially in a competitive RP environment.
3. Piloting Would Increase, Not Decrease, Workload
Rather than easing the implementation process, a small pilot group would actually create more work for moderators, index staff, and admins.
We would have to support two simultaneous systems — the old and the new — while also making sure testers didn’t accidentally overstep the features available to them. This duplicates oversight, moderation, and development effort and slows the progress for everyone.
4. The Systems Are Interdependent
These changes — including spell acquisition, inventory transitions, iNPC account creation, and economic updates — are all tightly connected.
Piloting just one piece without the others would give us incomplete feedback and likely skew the data. To understand the effects and balance of the system, we need to see it functioning holistically across the site.
5. We’re Still Iterating — Just Publicly
While the rollout is site-wide, this doesn’t mean we’re unwilling to adapt. We are absolutely monitoring feedback, and many parts of the system will continue to be tweaked, adjusted, or improved based on user experience.- If I used my Year 1 ability slot for Prodigal Charms but I’m now Year 7 and want to switch it to Restricted Charms before July 1, can I? Or does it still need to follow Year 1 prerequisites?
We’re verifying the technical side of this with Index.- Can we have a dedicated discussion channel on Discord to talk about all these changes and share feedback?
We're open to feedback and discussion, and we absolutely want to hear from the community. However, rather than a full new channel, we will be opening a dedicated thread within an existing staff-monitored area for these types of conversations.
The reason for preferring a thread over a channel is to help keep the conversation focused and manageable, while also making it easier to moderate. These kinds of discussions can become emotional or overwhelming quickly, especially when many changes are happening at once. Keeping the format contained ensures it remains constructive, civil, and respectful to all.
So yes — we will provide a place to talk. A thread will be created for feedback, ideas, and questions. You're encouraged to participate, just remember to be kind and considerate to others and to the volunteer staff who help maintain the community.- Some people have siblings or share IP addresses. Will this cause complications with the new sub-accounts system?
If you and another person in your household (like a sibling) are legitimately different people, this won’t be a problem. This situation is already something we’ve dealt with in the past and will continue to handle the same way.
If we notice matching IPs, we’ll simply reach out to confirm the situation — ask for clarification, check account behaviors, and compare notes to verify. This is no different than when a new user joins and ends up sharing an IP with an existing user due to being in the same household.
As always, the key is honesty and transparency. If you are genuine and up front, we will work with you. If someone attempts to exploit the system, that’s a different matter entirely — but that has nothing to do with shared IPs and everything to do with intent.- What’s happening with special races? Will there be changes?
While this is a bit off-topic from the main iNPC and spell transition discussions, it's a fair question that deserves some attention — even if the answer is somewhat vague for now.
A number of special races are being evaluated for potential revision, but most of that work is still in development. Typically, when changes are being considered, the process involves:
I. A proposal phase, where the initial concept is drafted.[/indent]
II. The proposal is brought to the Heads of House (HoH) to review for feasibility, balance issues, or potential complications.
III. Then it moves to the Office and Sports Teams for further feedback, especially because some race-based perks or drawbacks can significantly affect balance in dueling or other systems.
For example, Metamorphmagus is one race currently being considered for rework. As it stands, the abilities are fairly limited (e.g., “you can make yourself look different — and now slightly more different”). There's also a burdensome audit trail (e.g., post tracking to verify interactions), which makes moderation difficult. So part of the goal in the upcoming changes is to both streamline moderation and add more flavorful or unique mechanical value to these races.
It’s too early to go into full detail, but the intention is to create distinct opportunities and identities for these races that go beyond cosmetic or lightly defined perks, while preserving balance and ease of play. Stay tuned.- So will there be more iNPC-specific rewards and events? Maybe even involving expanding lore for their schools?
Not necessarily iNPC-specific events, but we do envision iNPCs participating in errands and events within their own schools or when visiting Hogwarts. That opens the door for some exciting possibilities, including unique tasks or flavor based on the culture and location of the school.
For example, you might see a similar errand pop up across multiple schools — but how it plays out at Beauxbatons could differ slightly from how it manifests at Ilvermorny or Mahoutokoro, both thematically and mechanically. That difference could help build deeper immersion and expand the lore of the schools organically through play.
Ultimately, the goal is not to lock rewards behind iNPCs, but rather to give each character — PC or iNPC — opportunities to engage and explore their own narrative environments. iNPCs are intended to be a meaningful part of the game world, not second-class citizens, and expanding lore through their participation is a natural outcome of that design.- If I do the same errand with both my PC and my iNPC, do I earn double the rewards?
Yes — if you complete the errand with each character individually, you would earn the rewards for each account separately. Again, this system is under development so the nuances of this system are presently unknown. That said, there are some important caveats:
- You must write unique responses for each character. No copy-pasting or duplicating content, even if it’s the same task.This structure is intentional — it gives players the opportunity to develop each character meaningfully, while also rewarding that additional investment with tangible in-game benefits.
- Your submissions should reflect the individual character's personality, circumstances, and school. Especially since some errands may be flavored differently depending on location, the expectations for each may shift slightly.- Once the iNPC transition is complete, will ongoing iNPC threads have their posts switched from the PC to the iNPC account?
There was no plan to retroactively change the author of past posts to the new iNPC account. But I went AFK for an hour and @Lawrence Maynard and @Hjørdis Jensen feel that they can find the bandwidth to work on this project. However the workflow for doing this is under development and I will be collaborating with them to ensure that we have a process. For the time being, you're welcome to continue the thread using your iNPC account moving forward — that’s completely fine.
Just know this post change-over task would be a manual process, and a bit of a lift for staff, so it can't be prioritized and it is likely we will take longer than our conventional "two weeks maximum" on most tasks or approvals as this may take months.
The one exception to this is your encyclopedia post. That does need to be posted from the iNPC account and will be required to move forward with validation.- My iNPC encyclopedia does not link to my iNPC profile card. Help, it is broken!
It is not broken, it is because of how the link-back is interfaced within the system. The link-back feature in our profile cards that brings users to your encyclopedia is linked to the first post in a specific forum (the one where you place PC encyclopedias). Posting these encyclopedias in a different forum area means that there is no link-back.
Will this change? That is unknown, this is a topic I broached previously with Index but there have been many other topics of interest that have diverted discussion. I will not be able to answer this for you.- Do we continue threads with our new iNPC account that we started on our PC, or do we need to finish it on the same account?
Once your iNPC account is created and validated, you should continue the thread using that account. You don't need to finish the thread on your player character's account — the iNPC can simply take over from where the story left off.- What about for future iNPCs? Will they be made like a normal character, or will there be a separate process?
The long-term workflow for future iNPCs hasn’t been finalized yet — that’s part of what this transition phase is helping us explore and refine. The current transition is intentionally limited so we can identify what works, what doesn’t, and what still needs adjustment.
That said, the anticipated process will likely involve a sign-up thread where eligible players (those with at least 6 months on their PC) can request to create an iNPC. This thread would include a required form that confirms details like:
- Your PC name and account
- Your iNPC’s name, school, and encyclopedia link
- A full and verified trunk (without restricted spells)
- Other relevant data like wand, heritage, and residence
This allows staff to confirm eligibility, maintain balance, and ensure accurate setup. It won’t be quite the same as creating a new, independent character — the iNPC is meant to be a sub-account with a linked purpose and limitations.
The trunk spells and potions is a limited time offer, but will be available during the initial release of iNPC sub accounts to the whole userbase.
Once we complete this transition period, we’ll formalize the system and make an announcement with detailed instructions for all future iNPC creation requests.- Are you worried that homework answers may be sent to friends/for a price with things like the multiple choice questions since it cannot be flagged for originality (since it’s not something that can be answered originally)?
You don’t think that wasn’t already happening? Realistically, yes — it’s a valid concern, and it’s one we’ve considered. You’re absolutely right that multiple choice can’t be flagged for originality, and that is one of the trade-offs we've accepted as we expand access and make systems more manageable for both players and staff.
That said, if someone is actually paying for those kinds of answers… they’re wasting their money. These recently updated and soon to be updated homeworks are not difficult assignments. They're designed to be accessible and shouldn’t require that kind of help.
We also believe that the majority of our playerbase participates in good faith. Systems can always be exploited, but our focus is on keeping the spirit of the game intact — and that includes encouraging effort, fairness, and creativity over shortcuts. If we catch someone requesting payment for answers to homework assignments, they would be subject to disciplinary action.- Does this also mean the activity requirements will be independent for the two accounts?
Yes, that is absolutely the intention. However, the expectations for iNPCs will be lighter than for main characters.
For example, while main characters on sports teams typically have a 1 post/month requirement, that would be unnecessarily tedious for iNPCs who only participate in one match per year. So for them, the activity requirement will be less rigid — likely just something that contributes to the 6-month index activity check.
This can be something as simple as a post in a forum game or casual RP. You can expect activity checks to roll out around early summer (June-ish) due to the transitions, and again around November-December, which is our usual timeframe. As long as your iNPC account shows signs of life between those checks, you’re likely to be fine.- Maybe this has already been asked, however, as a first year you cannot send money — so how do you get anything to your iNPC? Do we need to use the potato peels for this still, or would this system change to make the transition easier?
You're right — first years cannot send galleons directly. However, there are still a few viable ways to get items, spells, or potions to your iNPC:
Potato Peels: These remain a viable option. They are not restricted by year and can still be used as a form of barter or currency.
Gifting Spells/Potions: You can purchase a spell or potion from the shop and directly gift it to your iNPC account. You don’t need to transfer galleons — just buy the item and send it.
Selective Homework Strategy: If your PC completes the class for a spell they don’t need or already have, you could choose to give that spell to your iNPC instead. This approach helps you manage who gets what based on what each character needs.
There are no current plans to alter the restriction on first-year money transfers — this is something controlled by Zach our site owner and it is out of my hands. However the modules that exist to prevent this are meant to thwart abuse. But between gifting and peels, you’ve still got some flexible options for getting resources to your iNPC because making a member wait until they are year 2 or above feels needlessly restrictive.- Would a post from a PC & iNPC be considered a double post in OOC forums?
No, it would not be considered a double post under our current rules. The intent behind our double-posting rule is to prevent users from replying to themselves repeatedly to spam or bump threads — such as posting every word of a sentence as its own message.
If someone is deliberately using both their PC and iNPC accounts to spam or derail a thread, that behavior would be seen as going against the spirit of the forum and community conduct. In such cases, staff would address the issue on an individual basis.
So, as long as you're contributing meaningfully from each account and not abusing the system, you're in the clear.- Any ETA on when the pause for iNPC creation will be lifted?
We don't have a specific date yet, as it depends on how backed up the team is with the current transitions. A rough estimate would be at least a week, but this is subject to change.
The process is especially time-consuming for upper-year characters due to the volume of spells and potions that need to be reviewed and transferred accurately. Once the current batch is processed and the backlog is cleared, we’ll reassess and make an announcement regarding reopening iNPC creation.- Would you be allowed to switch your spells a certain number of times? Otherwise, couldn’t someone just keep swapping spells between characters, which would be a nightmare for the moderators?
You're right to flag this as a potential issue. Players should not be endlessly or repeatedly swapping spells back and forth between accounts. We can—and do—track trade patterns, and obvious attempts to game the system will be flagged.
That said, we understand if you initially assign spells to your PC and later decide they’d be more useful on your iNPC (or vice versa). A few one-time, thoughtful swaps are fine. What we’re specifically trying to prevent is exploitative behavior—like daily swapping of spells, brooms, or items either between your own accounts or between friends, solely to bypass limitations or gain an unfair advantage.
As always, the goal is fair play, and moderation will step in if patterns suggest misuse.- When deactivating a PC, does it also deactivate the iNPC, or is that no longer the case?
Technically, yes—deactivating your PC would currently result in both accounts being deactivated, since the iNPC is still considered tied to the main (player) account. That said, one of our long-term goals is to make character swapping more fluid.
We are actively working toward a system where a user could, for example, swap their Hogwarts PC with an iNPC from another school, making that iNPC the new active PC. This would allow more flexibility while maintaining continuity for long-term characters. We’re testing various aspects of this with the current transition to see how best to implement it in the future.
So while the iNPC is currently tethered to the PC for activation/deactivation, this is something we are trying to provide additional flexibility.- So would you need to transfer your PC to another school if your iNPC moves to Hogwarts?
Yes, you would. You wouldn’t be able to have both your PC and iNPC at Hogwarts at the same time. If your iNPC transfers into Hogwarts and becomes your new PC, your former Hogwarts PC would needs to transfer to an iNPC school. Obviously they would need to supply a reason and make that a logical part of their ongoing story. From there, the former PC, turned iNPC would be able to impact stories and other members in the capacity of an iNPC.- For most schools there are restrictions about who is let into the school, such as for Mahou only allowing Japanese students. Will this change with the switching between schools to make it work IC?
Yes, that’s part of why the full transfer system isn’t live yet — it needs thoughtful IC framing. The plan is to introduce a transfer program concept, which gives in-character justification for students attending schools outside their original eligibility. This kind of handwaving already happens casually when characters leave and rejoin the site, with explanations like moving countries or temporary school changes. It is rather common for a member to say that they were held back in Hogwarts because their family temporarily moved to another country and their character had to attend a different school with potentially a different language, they found acclimation challenging so they did not graduate with their peers.
Similarly, we've seen in-character policy shifts over time — such as Hogwarts and other schools opening to half-breed characters, or Durmstrang adjusting its admission standards. The same approach will be applied here to accommodate broader character movement while maintaining narrative plausibility.- What happens if people just don't switch their iNPC to a separate account?
Eventually, players who wish to continue using their iNPCs will need to transition them to separate accounts. This won’t be enforced immediately — there will be several months of adjustment time to allow everyone to make the change. However, long-term use of iNPCs will require the transition to the new system.
No one is obligated to use an iNPC at all, but if someone chooses to continue using one, they will eventually need to switch to the new system. We've already had successful in-character transfers — for example, someone moved their iNPC to Mahoutokoro with the IC explanation that their character relocated to Japan and learned the language.
If someone prefers the old method, they can continue for a little while longer, but ultimately, the system will be fully shifted to account-based iNPCs. Holding out indefinitely won’t be an option.- The signature requirements: by saying the full name, is that just whatever is on the profile?
You’ll need to use the full account name—the one used to log in—for the sake of transparency. This helps us properly track identity across accounts, respect Do-Not-Contact (DNC) lists, and uphold community boundaries.- What name has to be included in the signature?
You should include the full login/account name in the signature—not a nickname. This ensures a clear and visible link between your PC and iNPC accounts. Both accounts should have a mutual identifier in their signatures that makes the connection obvious.- For those of us with adult staff characters, should we also include all names in those signatures?
While it's not currently a formal requirement, I (Lear) will personally be adding all my character names to each of my signatures for the sake of transparency. It's strongly encouraged, and I do anticipate this becoming an eventual standard to support fairness, consistency, and community trust. Keeping a clear link between all accounts helps ensure moderation, player relationships, and rules enforcement remain fair and open.
What restrictions to places are iNPCs going to have access to? Will this change for events like the ball or summer plots? Will iNPCs be limited to just their school areas, or will they see everything but only post where allowed?
Great question — and one we’ve been actively testing. Permissions are being built out and refined in real time as we implement the system. The current plan is that when an iNPC account is created, it will be assigned its appropriate permissions based on school and year. These, along with group tags like "iNPC," help determine what you can see and where you can post.
We're aiming for iNPCs to have visibility into most of the site (just like main accounts) but be limited in terms of posting to appropriate areas — their own school sections, general community spaces, etc. This helps avoid isolating those accounts unnecessarily while keeping school-based activity consistent.
Regarding special events like the Spring Ball or summer plots: those are typically cross-school and often long-running. Locking iNPCs out of those threads would create serious disruption, especially since some plots can take months to wrap up. That’s why iNPCs — restricted to users who’ve been in the community for at least six months — are trusted to understand timing, backdating, and continuity well enough to participate without confusion.
We’ll continue monitoring how these permissions function in practice and may make adjustments as needed to ensure fairness and accessibility.
Will Metamorphmagi still get all restricted Transfiguration spells if they have Restricted Transfiguration?
(Context: User currently has both Metamorphmagus and Prodigal Transfig and is considering dropping Prodigal.)
Short answer: Yes — if you have Restricted Transfiguration, receive all restricted Transfiguration spells, but not because you are a Metamorphmagus but rather because of the Restricted ability alone. Dropping Prodigal Transfig will not impact your access to restricted Transfiguration spells because you will already be getting all of them.
Longer answer and advisory:
That said, it’s important to note that Metamorphmagus is going to be re-evaluated for a future rework. The current kit is a bit narrow and doesn't offer as much utility or uniqueness as intended. The goal of the rework will be to:
- Expand Metamorphmagus beyond just "you look different now."
- Introduce statistical and mechanical relevance to the ability (rather than just aesthetic RP).
- Possibly restore or introduce animalistic features and unique transformations that can have moderate in-game effects.
- Avoid simply duplicating spell access (since that’s already covered by abilities like Prodigal and Restricted).
So, Restricted Transfiguration will give you full restricted transfiguration spell access, you might want to hold off on obtaining any new restricted or prodigal abilities until after the rework is finalized. It’s expected to take a couple of months, but the direction is to make the Metamorphmagus path more meaningful and viable — both in combat and in roleplay. You are able to drop the Restricted and/or Prodigal abilities at this time for free but you do not need to immediately backfill this ability slot.
Sidebar – On Werewolves (slightly off-topic):
This bloodline is also being reconsidered, especially since much of its power is confined to transformation phases and certain RP areas. The team is exploring more active and frequent benefits, including reducing the ability-slot burden and possibly making transformation more flexible or relevant across the site. More to come.
Sidebar – Other Special Races (Dhampir, Part-Veela, etc.):
Many of the special races — such as Dhampir, Part-Veela, and others — are also being looked at for future refinement and rebalancing. While these races add flavor and personal uniqueness to character builds, some currently lack clear mechanical weight or engaging, consistent benefits that feel meaningful both in and out of moderated settings.
A few key notes:
- There’s a lot of design space in these races that hasn't been fully utilized yet.Expect more updates down the line as each special race is reviewed. As with Metamorphmagus and Werewolves, the dev intent is to make these races fun to play, distinctive, and mechanically relevant — without creating imbalance or pressure to pick them just for raw advantage.
- Current direction favors “cool factor” and creative expansion, rather than being strictly tethered to J.K. Rowling’s sparse or inconsistent canon descriptions.
- That said, balance is still important. While we want characters to feel powerful and unique, we also want diverse builds to remain competitive and fair, especially in events like duels, quests, and sports.
- There's a natural tug-of-war between pushing the boundaries of fantasy and making sure players don’t get overwhelmed or feel like they’re falling behind because they didn’t pick a flashy race.- Should I wait before I make an iNPC to be sure I want to be a Metamorphmagus?
It could be beneficial to wait before finalizing your iNPC as a Metamorphmagus but not necessary. The goal is to improve and refine the special races, including Metamorphmagus, to make them more mechanically valuable and narratively versatile. While I (Lear) see the upcoming changes as clear improvements that will offer more diverse and meaningful options, it’s acknowledged that not everyone may share that view.
By waiting, you give yourself the opportunity to evaluate the reworked features and decide if the updated version of Metamorphmagus truly aligns with your character vision and playstyle but this also delays your opportunity to enjoy a character that may improve your community engagement. If you're unsure or want the most out of your ability selections, holding off until the changes are released is a reasonable and potentially strategic move.- Just to confirm. Stat points earned are limited by the stat caps of the year in which they're earned, right? For example, I have two points to give to my character that I didn't realize I hadn't updated. Their Eva and Acc are currently both 20 at the 6th year stat cap. Could I wait until 7th year and just apply those stat points to eva and acc when the cap increases?
Correct. Stat points are bound to the stat cap of the year in which they are earned, whether you're dealing with a PC or an iNPC. In your example with Greta—if she earned the points during her 6th year, she would only be able to apply them within the limits of the 6th-year stat cap.
So no, you cannot “bank” those points and then apply them to Acc or Eva after the cap increases in the 7th year. If both stats are already capped, you’d need to allocate the points to another eligible stat that hasn’t reached the 6th-year limit.- Are second-gen iNPCs beholden to the 6-month PC existence prior to creation rule
Yes, second-generation iNPCs are currently subject to the 6-month rule—meaning your main PC account must have been active for six months before you're eligible to create an iNPC.
However, this policy is under active discussion. The main reason for the waiting period is to prevent brand-new users from rapidly creating additional accounts and then abandoning them, which creates unnecessary work for staff and complicates site management. That said, there may be flexibility in special cases. Keep an eye out for updates as the policy evolves.- So you can be part of 2 different houses, one with your PC and a different house with your iNPC?
Yes — sort of. Your PC and iNPC can be in different houses, but this doesn’t function quite the same way as being fully integrated into both houses.
Here’s how it works:
In-Character (IC): Your iNPC isn't considered to be "in the house" in the traditional sense. For example, they won’t be able to access dorms or certain house-specific areas.
Out-of-Character (OOC) Functionality: The house assignment mainly determines where house points are awarded when your iNPC completes homework or errands.
This setup allows for meaningful participation in community activities without overlapping or overloading house-specific permissions or lore.
So while your PC and iNPC can technically belong to two different houses, only the assigned house for each account will benefit from that account’s activity or rewards.
There is something about ambition, how it not only propels you but also defines you.

