4 Oct 2024, 14:09
Project Announcements
New Shop Items

Yesterday we introduced some new shop items to correlate with the recent Lore Drop - cosmetics in the for the ball. Enjoy enchanted barrettes and self-applying make-up. Also, somehow a whole wheel of cheese ended up in the array of uploads and can be found someplace on site.

Other items include:
- Wicks Enchanted Barrettes
- Brandy's Brights Barrettes
- Loxeley's Lucky CosmoPuff
- Croack and Coffey's line of cosmetic self applicators
- Winken, Blinken & Nodd's line of enchanted blinglets!
- Hardanger's Dang Hard (no, we don't make fiddles!)
- Akiko hair styler
- Helga Halfhelm's Squee!

Most of these items can be found someplace in Hogsmeade.

Have fun.

There is something about ambition, how it not only propels you but also defines you.

4 Oct 2024, 18:18
Project Announcements
IC Rules
We have a set of IC rules at Hogwarts that could previously be found mixed into the OOC Site Rules (located here). The IC rules have been moved into a separate thread to make them easier to find and to avoid confusion between OOC and IC rules. The new thread for the IC rules is located in the rules forum: here. The rules remain the same, but they may have been reworded and reorganized (eg some rules may be numbered differently or consolidated into one rule).

PC: Aaron Jones | iNPC: Madeleine Nakamura | Former staff account: Marcus Iwasaki
Best way to contact me? Discord or owl Aaron Jones

17 Oct 2024, 04:45
Project Announcements
Fall 2024 Patch Updates
The following clarifications are being made in the system:
  • System rounding has now been added to the rules. If the outcome of a calculation is not an integer, normal rounding rules apply: 1.1–1.4 become 1, and 1.5–1.9 become 2. The only exceptions to this rule are if a player's speed, units moved, or stats are halved, either from taking another action in conjunction with Fly or debuffs from spells and obstacles; in these cases, we round down. Some examples include:
    – normal rounding rules apply to obstacle DC calculations
    – if a player fails the Fog obstacle and has an Accuracy stat of 7, their Accuracy is halved and rounded down (7 becomes 3 from 3.5 rather than 4)
    – if a player is flying at a speed of 5 but also casting a spell, the distance moved would be 5/2 = 2.5 → 2 rather than 3 units. It is important to note that the player would still suffer -4 ACC and EVA from flying at that speed
  • Clarifications for the Fly action have been made regarding dual actions (another action used in conjunction with Fly) and halved distances
    Reducio
    1. Fly: The most obvious of moves. Your character flies. However you need to declare your speed. Brooms have a maximum speed (measures in units). For speeds over 1, your character suffers a -1 accuracy and evasion that stacks with each additional speed. For instance, if your speed is 3 then your character suffers a -2 to their accuracy and evasion. When only using the action Fly, a spell action may also be taken by the player.
      • Another action can be taken along with Fly, such as casting spells, throwing projectiles, and escaping mazes, but the distance flown would be halved and rounded down. For example, an action of "Fly 6, escape maze" would be an escape roll and, if successful, flying three units.
      • Any race/talent-exclusive actions, such as a Metamorphmagus' Mimic Appearance, Dhampir's Bite, Part-Veela's Scream, etc., will also halve the distance flown by the player.
      • Can still Fly when using the move (if the one being thrown) Alley-Oop. The thrower would remain in their unit, where the one thrown would be launched forward.
  • Blatching does involve KOB'ing a player, to which the blatched person will then have to spend a round remounting their broom
    Reducio
    Blatching: This is a move where the racer attempts to collide with an opponent and knock them off their broom. Anyone who you share a unit with or pass during this turn is considered a valid target, be it before or after movement.
    • The Math: Accuracy of the blatcher versus Evasion of the target. On a success, the target takes damage (Current Speed x 25) and is KOB. If the blatcher passes a strength roll of 30, then the target takes double fall damage (Current Speed x 50).
    Note:
    - Broom of the blatcher only flies half the distance.
    - Blatching is rolled by the moderator with other attacks before movement is rolled, but the blatch attempt is considered to be in the farthest unit both parties share during the round (Where the blatch occurs is to consider where players would be at the end of the round if the blatch had not occurred. The farthest unit that both parties reach is the unit of the blatch.).
  • Alarte Ascendare and Descendo have an extra clause regarding a (rare) scenario where both would be used on the same player in the same spell-casting round. If both are used at the same time, the target will not suffer any damage but will also not move any distance
    Reducio
    • Ascension Spell [Support/Attack] [Year 3] [Legal]
      • Incantation: Alarte Ascendare
        Range: 4 units
        Wisdom DC: 15
        Effect: Caster accuracy versus target evasion. Target may choose not to evade. Launches the opponent into the sky, outside of the track. This prevents them from making any progress the round they are hit, however they are now above the track for the next 10 units as they make their way back onto the track. They would not have to avoid or contend with any environmental challenges (except High Wind, Snowfall, and Bright Light) and automatically dodge any physical contact attack such as Blatching and Parkin's Pitcher. While ascended, the races is unable to perform the actions Blatching, Parkin's Pitcher, Save, Alley-Oop, Helping Ally with Obstacle, Retrieve Wand and Using Potions on another player unless both players are ascended. However, they can still be targeted by other players with other actions. Other players have a +1 accuracy against them until they return to the track. This can be cast on oneself but with a +2 critical failure chance. If the ascended player falls off their broom, they will take [40 * broom speed] fall damage.
        Critical Success: This launches a user skyward where they do not make any progress laterally for 2 rounds rather than 1.
        Critical Failure: This attack sends the caster to the ground and takes 25 * the caster's Arcane Power in damage, and need to spend the next round recovering their broom
        Note: Also considered to be an auto-dodge, meaning any other attacks made on this racer (this move takes priority) would not hit the racer as they have automatically dodged those attacks as they were being shot into the sky. Can also be countered with Descendo. If Descendo is used at the same time on the same target as Alarte Ascendare (i.e. in the same spell-casting round), no damage will be dealt and the target will be unable to move horizantally.
    • Descension Spell [Attack] [Year 3] [Legal]
      • Incantation: Descendo
        Range: 4 units
        Wisdom DC: 15
        Effect: Caster accuracy versus target evasion. Launches the opponent towards the ground. The target takes 25 * Arcane Accuracy in damage but would be considered still on their broom.
        Critical Success: they take the same damage but they are considered grounded and would have to spend a round recovering their broom.
        Critical Failure: both the target and the caster are launched skyward and the effect is treated as if Alarte Ascendare has been cast.
        Note: Can also be countered with Alarte Ascendare. This is not considered to be an auto-dodge, in fact in the case of the critical failure any other attacks done on the caster or the target would automatically hit. If Alarte Ascendare is used at the same time on the same target as Descendo (i.e. in the same spell-casting round), no damage will be dealt and the target will be unable to move horizantally.
  • Indomitus has been re-worded to clear up any confusion about its effects
    Reducio
    • Incantation: Indomitus
      Range: 5 units
      Wisdom DC: 20
      Effect: Accuracy v Evasion to take effect. Caster's accuracy versus target's evasion. On a full hit, a strength check v arcane power to see if the rider is thrown off a contested strength (of the target) versus arcane power (of the caster) roll is made. The broom will buck for 5 rounds, the contested strength versus arcane power roll done each round until the player is either KOB or the spell wears off. The Gripping Charm and Epoximise give the rider a +1 to their attempt strength roll each. Where; the Lubricus charm gives the rider a -2 to their strength roll.
      Critical Success: the duration is 7 rounds.
      Critical Failure: the caster's own broom is effected.
      Note: can be canceled by Finite Incantatem.
  • Seer's Prophecy and Parselmouth's Snake Spy have been updated. Players with these special race abilities are no longer required to put the unit they auto-succeed in their first post of the race. The responsibility has been passed to the captains.
    Reducio
    • SEER
      • [Year 3] Prophecy. - The future shares many secrets, secrets you are privy to. Select 1 obstacle of hard difficulty or lower to auto-succeed at. These must be clearly declared in your first post of the race, and are not able to be changed at any time. This unit is chosen in the first round of the race and is sent to the moderator. It cannot be changed in future rounds after it has been submitted.
    • PARSELMOUTH
      • [Year 3]Pet Snake: Spy - Your snake spent time searching the track before the race, reporting back to you and giving insight into what obstacles and challenges lie ahead. Select 1 obstacle of hard difficulty or lower to auto-succeed at. These must be clearly declared in your first post of the race, and are not able to be changed at any time. This unit is chosen in the first round of the race and is sent to the moderator. It cannot be changed in future rounds after it has been submitted.

“I hope she'll be a fool — that's the best thing a girl can be in this world, a beautiful little fool.”
― F. Scott Fitzgerald, The Great Gatsby

21 Oct 2024, 03:13
Project Announcements
DUELLING SYSTEM UPDATE
There are some changes in our system, some small and some bigger, that we would like to share with you. If you have any questions, please feel free to reach out and we will answer your questions. You can always ask questions in our FAQ thread and an available captain will be there to answer you.
Mechanics Changes
Number of Rounds Changed
In response to feedback, we are returning the round limit to 10 instead of 8. The hope is that this will expand strategy and opportunities for creativity within duels. The original purpose of reducing the limit to 8 was in order to help captain workload but with the transition to 3v3 duels other captains are free, able to maintain activity and split up the workload as necessary. Duels have returned to a 10 round limit unless a team is KO'd before then.
Strength Damage Reduction Added
In the interest to better use the Strength stat within duelling, we have decided to utilize it for damage reduction. Now for every 3 points in Strength, there is a 5% damage reduction. The hope is that this will provide an alternative defensive option beyond the current meta of high stamina/high evasion dominance and may bring some further use to the body-block option. We hope those few points in Strength will benefit duellists and will monitor this new mechanic to better balance the Strength prerequisite versus benefit.
Abilities Changes
Seer Fate Spinning
The Seer Fate Spinning ability has been reworked in following the changes broom racing made. This should still make the ability useful within a duel while adding more risk in order to balance the number of benefits that Seer gets without nerfing the full build. The addition is a wisdom DC of 15 to utilize the ability and a decrease in wisdom by -2 that lasts the entire duel. The number of uses remains unchanged at 3 and its use must be stated within the actions sent to a moderator.

Reducio
[Year 7] Fate Spinning - Fate spinning is a skill many Seers have which serves as a second chance. In this special move, if a Seer's rolls fails at something, they can use one or more of their three chances to re-roll again and hope for success. This can be used up to three times in a duel. Note, the use of Fate Spinning must be stated by the player when they send their actions. For example: "If I miss with _____ curse, use one instance of fate spinning to try again."A wisdom DC of 15 must be passed to utilize the fate spin and each fate spin causes an decrease in wisdom by -2 that will last the rest of the duel.

28 Nov 2024, 21:47
Project Announcements
iNPC Update

I have updated our iNPC Team so that their titles are more reflective of their goals. The lore is updated with a link to the iNPC schools present headmasters. be on the look-out for updates, changes and engagement from your schools!

There is something about ambition, how it not only propels you but also defines you.

28 Nov 2024, 22:10
Project Announcements
Pet Updates

Half-Crups


Wexford Half-Crup (30 galleons)
Image
Name: Wexford Half-Crup
Price: 30 Galleons
Description: The original half-crup, this breed is named after Clementine Wexford, the Magizoologist who created the breed. Resembling the classic Jack Russell Terrier, this furry friend is ready to be a beloved companion for many years to come. While other versions of the half-crup exist, this is the only crup presently allowed as a pet at Hogwarts.
Beast Master Ability
Half-Crup: 200 health. Can bite a target at +10 accuracy, causing 40 damage and 10 damage per round (stackable) to a single target per attack. Able to observe on land, useful for finding hidden/lost items or passageways. Unable to communicate findings with owner verbally, but would be able to indicate a location by going to/through it or if small enough retrieving the object. Crups have a good sense of smell and can sometimes track a target to a general area based on scent (25% chance of auto failure), but they will not be able to reveal their hidden location.

There is something about ambition, how it not only propels you but also defines you.

1 Jan 2025, 21:45
Project Announcements
Analysis of Index

It is a new year, in an attempt at transparency we are documenting the number of active users on this forum. Below is the number of *sorted* members who have done something on the site, such as lurk or look around in the past 30 days. We have 664 (605 on last review) 'active' users. This does not count unsorted members or deactivated members. We have 5753 sorted (not deactivated) users. Users that never post on this site are pruned automatically after a few months.

Image

The Index Team has completed a full audit of Indexed members. This is members who have registered themselves with Index and have remained active on site in the last 6 months. To remain active they need to post somewhere, anywhere on site. Why does this not go off of log-ins and lurking? Well, two reasons - first being they are not contributing to the community so they are not 'active' so they should not derive the benefit of graduation. Second, we allow for 'hidden' users in privacy settings (so you do not necessarily know when someone has logged in or not). While I know who has been lurking, no other user can and there is no way to be transparent with the userbase and demonstrate that we are being fair to the rest of the community without a papertrail that can be cited.

We have a total of 417 (397 on last check) "active" Indexed users, activity here being defined as posting on site (anywhere) in the past 6 months.
Gryffindor
Year 1: 42
Year 2: 19
Year 3: 13
Year 4: 4
Year 5: 7
Year 6: 8
Year 7: 4
Total: 97
Slytherin
Year 1: 42
Year 2: 32
Year 3: 12
Year 4: 7
Year 5: 3
Year 6: 10
Year 7: 6
Total: 112
Hufflepuff
Year 1: 41
Year 2: 21
Year 3: 12
Year 4: 2
Year 5: 3
Year 6: 11
Year 7: 2
Total: 92
Ravenclaw
Year 1: 57
Year 2: 33
Year 3: 7
Year 4: 3
Year 5: 4
Year 6: 11
Year 7: 1
Total: 116
Adults I 22
Adults II 26
For those who have been lurking and have been removed from Index -- to re-register with Index [here]. This will remove the soft-deletion on the Trunk for those that have been removed from Index. Re-registration would involve explaining where you have been and what happened while you were gone and have it make sense. Please note, time does move on for everyone, including users no longer registered. All character will age but those that are not registered with index will not passively graduate to the next school year so for those who remain off of Index for multiple years, there may be a large explanation in order. For those that feel that too much time has passed to salvage their character, most are also able to use the deactivation system found here as long as their account is over 6 months of age.

If anyone notices an account that should be taken off the index registry that has not (been overlooked), feel free to owl me and I will look into it.

There is something about ambition, how it not only propels you but also defines you.

20 Jan 2025, 22:34
Project Announcements
Broom Racing Winter Patch 2025
This season's patch is mostly aesthetic overhauls so that our system is less convoluted when you read it. However, there are important changes to note as a result of said aesthetic overhauls, such as:
  • Spells - this update involved major reformatting and edits to the effects of many spells. There has been clarifications made on what "maintaining a spell" means when it comes to actions as well as ally-to-ally spell-casting.
    Reducio
    Spells in Broom Racing
    There are four categories of spells in Broom Racing: Defense, Support, Environment, and Attack. The following spells are organized by their category. If a spell can fall into multiple categories, it is listed multiple times (in each category it applies to) with identical descriptions. Each spell is [Tagged] with the category, year and class it is taught, and if it is legal or illegal in broom racing. If a spell is not in this post, it currently has no effect in broom racing. Some of the spells in this list may not yet be available to learn.

    Some spells can be maintained, which means a user successfully cast it during a previous round, and is now maintaining its cast through multiple rounds. Maintaining a spell is a free action and distance flown while maintaining will not be halved. Some spells can be maintained while another spell is cast. This would result in two Wisdom rolls - one to see if the original spell is maintained, and one to see if the new spell is successfully cast. Maintained spells can be turned off as a free action. In some cases, casting a new spell will automatically end the maintenance of the previous spell - this happens if the maintained spell is not listed to allow casting at the same time.

    All spells require a Wisdom Roll that meets the required listed Wisdom DC in order to be cast. This is where a spell could become a Critical Success or Critical Failure. If a player wants to maintain a spell, a Wisdom Roll is done once again and there is still an opportunity for Critical Successes or Failures to occur. After the Wisdom Roll, some spells require a listed Contested Roll to see if the target is hit by the cast spell. Critical Successes and Critical Failures do not apply to Contested Rolls. Contested Rolls are not necessary if a racer is casting on a teammate.

    Spells cast on a target that is out of range or immune to the spell still require a Wisdom Roll if the Critical Failure effect has the spell backfiring on the Caster.

    Some spells are Illegal. Wisdom Checks are performed to determine if the illegal cast is seen (using the cheating system and all applicable abilities). The Wisdom Check is the average Wisdom DC of every racer + 10. If a racer is caught casting an illegal spell, they can not move the following round.
    Defense Spells
    • Umbrella Spell | [Defense] | [Charms Y1L5] | [Legal]
      Incantation: Pluvia Velo
      Range: Self
      Wisdom DCs: 12 to cast, 10 to maintain (other spells may be cast while this spell is being maintained)
      Contested Roll: N/A
      Effect:
      - If the spell is in effect while passing under a waterfall obstacle, the strength DC required becomes half.
      Critical Success: Caster's movement is not halved
      Critical Failure: Caster does not move
    • X Untransfiguration | [Defense] | [Transfiguration Y1L5] | [Legal]
      Incantation: Reparifarge
      Range: 1 unit
      Wisdom DC: N/A
      Contested Roll: Caster Wisdom vs Target Wisdom
      Effect:
      - Ends the effects of Smoke to Daggers or the Gluing Spell
      Critical Success: N/A
      Critical Failure: N/A
      Note: In the contested roll, "target" is considered the original caster of the spell being countered
    • X Four-Point Spell | [Defense] | [Flying Y1L1] | [Legal]
      Incantation: Point Me
      Range: Self
      Wisdom DCs: 12 to cast, 12 to maintain (other spells may be cast while this spell is being maintained)
      Contested Roll: N/A
      Effect:
      - If the spell is in effect while going through OR while stuck in a maze obstacle, the caster automatically succeeds the obstacle or escape.
      Critical Success: Wisdom DC to maintain is reduced to 10
      Critical Failure: N/A
    • General Counter-Spell | [Defense] | [Charms Y2L1] | [Legal]
      Incantation: Finite Incantatem
      Range: Self
      Wisdom DC: 12
      Contested Roll: Caster Arcane Power vs Target Arcane Power
      Effect:
      - Ends the sustained effect of a spell, or cause a spell cast by the target that round to automatically fail
      Critical Success: Target can not cast attempted spell for the remainder of the race
      Critical Failure: Target's original spell is considered a critical success
      Note: Unless specifically stated otherwise, all spells can be countered with Finite Incantatem.
    • X Hot-Air Charm | [Defense] | [Astronomy Y2L2] | [Legal]
      Incantation: Aer Calidus
      Range: 4 units
      Wisdom DC: 15
      Contested Roll: N/A
      Effect:
      - Ends the effects of Nix Facitur or Glacius for a racer within range.
      Critical Success: Caster's movement is not halved
      Critical Failure: Caster suffers a burn injury from the heat, taking damage
      - Damage Equation: 25 x Caster's Arcane Power
    • X Shield Charm | [Defense] | [DADA Y4L4] | [Legal]
      Incantation: Protego
      Range: Self
      Wisdom DC: 20 to cast, 17 to maintain
      Contested Roll: N/A
      Effect:
      - Reduces damage taken by 20% as long as the spell is maintained
      Critical Success: Damage reduction is increased to 30%.
      Critical Failure: Caster takes 20% more damage for 3 rounds
    Support Spells
    • Mending Charm | [Support] | [Charms Y1L1] | [Legal]
      Incantation: Reparo
      Range: Self
      Wisdom DC: 12
      Contested Roll: N/A
      Effect: Repairs a racer's broom that was broken by the ability [Broken Broomshaft], allowing them to continue racing.
      Critical Success: N/A
      Critical Failure: N/A
      Note: This spell can be taken in conjunction with the Remount action
    • X Wand-Lighting Charm | [Support] | [Charms Y1L3] | [Legal]
      Incantation: Lumos
      Range: Self
      Wisdom DC: 12 to cast, 10 to maintain
      Contested Roll: N/A
      Effect:
      - Caster has +1 accuracy and evasion in units with Narrow Passageways, Trees or Thorns
      - Automatically succeed in escaping Devil's Snare
      Critical Success: Caster gains a +2 to their accuracy and evasion
      Critical Failure: Caster cannot attempt to recast this charm for 3 rounds
    • X Wand-Extinguishing Spell | [Support] [Attack] [Charms Y1L3] | [Legal]
      Incantation: Nox
      Range: 3 units
      Wisdom DC: 12
      Contested Roll: Caster Arcane Power vs Target Arcane Power
      Effect:
      - When cast on self: Ends the effect of Lumos, Lumos Duo and Lumos Maxima. No wisdom roll is required, it is automatically a success
      - When cast on a racer: Ends the effect of Lumos, Lumos Duo and Lumos Maxima if the racer has it cast or prevents target from casting the listed spells that round
      Critical Success: Target cannot cast Lumos, Lumos Duo or Lumos Maxima for 3 rounds
      Critical Failure: Target's spell is considered a critical success
    • Scouring Charm | [Support] | [HoM Y1L3] | [Legal]
      Incantation: Scourgify
      Range: 2 units
      Wisdom DC: 12
      Contested Roll: N/A
      Effect:
      - When cast on a racer: Ends the effect of the Bundimun's corrosive effect
      - When cast on a unit: Removes a Bundimun or Chizpurfle Colony from targeted unit
      Critical Success: N/A
      Critical Failure: N/A
    • Extinguishing Charm | [Support] [Environment] | [Herbology Y1L3] | [Legal]
      Incantation: Extinguo
      Range: 3 units
      Wisdom DC: 12
      Contested Roll: N/A
      Effect:
      - When cast on a racer: Ends the effects of fire on target
      - When cast on a unit: Unit is no longer on fire
      Critical Success: Targeted racer or unit cannot be set on fire again the duration of the race.
      Critical Failure: The fire's damage increases 50%
    • X Engorgement Charm [Support] [Environment] [Attack] | [Charms Y2L5] | [Legal]
      Incantation: Engorgio
      Range: 3 units
      Wisdom DC: 12
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect:
      - When cast on a racer: Target suffers -2 evasion and gains +1 strength
      - When cast on a unit: Increases the DC of any unit requiring an accuracy roll by +3
      Critical Success: When cast on a racer:Target suffers -3 evasion and +2 strength
      When cast on a unit: Increases the DC of any unit requiring an accuracy roll by +4
      Critical Failure: Caster suffers -2 evasion and +1 strength
      Note: When cast on an allied racer, you may state in their action that they do not dodge this spell. This will negate the contested roll.
    • X Shrinking Charm | [Support] [Environment] [Attack] | [Charms Y2L5] | [Legal]
      Incantation: Reducio
      Range: 3 units
      Wisdom DC: 12
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect:
      - When cast on a racer: Target suffers -2 strength and gains +1 evasion
      - When cast on a unit: Decreases the DC of any unit requiring an accuracy roll by -3
      Critical Success: When cast on a racer:Target suffers -3 strength and +2 evasion
      When cast on a unit: Decreases the DC of any unit requiring an accuracy roll by -4
      Critical Failure: Caster suffers -2 strength and +1 evasion
      Note: When cast on an allied racer, you may state in their action that they do not dodge this spell. This will negate the contested roll.
    • Gluing Spell | [Support] | [Transfiguration Y2L5] | [Legal]
      Incantation: Epoximise
      Range: 4 units
      Wisdom DC: 12
      Contested Roll: N/A
      Effect:
      - Negates 10% to being knocked off a broom. This does not stack.
      Critical Success: Negates 15% to being knocked off a broom. This does not stack
      Critical Failure: Caster has a 10% chance to fall off their broom every round
    • Flower-Conjuring Spell | [Support] | [Herbology Y2L3] | [Legal]
      Incantation: Orchideous
      Range: 6 units
      Wisdom DC: N/A
      Contested Roll: N/A
      Effect:
      - Used to lure Mosps away from other players.
      Critical Success: N/A
      Critical Failure: N/A
    • Ascension Spell | [Support] [Attack] | [Graduation Spell Y3] | [Legal]
      Incantation: Alarte Ascendare
      Range: 4 units
      Wisdom DC: 15
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect:
      - Launches the target above the track. This prevents them from making any progress the round they are hit, however they are now above the track for the next 10 units as they make their way back onto the track.
      - Target auto-dodges all other attacks this round
      - Target does not have to roll against Obstacles or Environmental Attackers
      - Target can not perform the following actions while ascended: Save, Help Ally with Obstacle, Retrieve wand
      - Target may only perform the Alley Oop, Blatching, or Parkin’s Pincer actions actions on a racer that is also ascended
      - All other racers have +1 Accuracy against the target while they are ascended
      - If the target falls off their broom while ascended, they will take damage.
      - Damage Equation: 40 x current broom speed
      Critical Success: Target can not move the following round
      Critical Failure: Caster is sent to the ground, takes damage, and is [KOB]
      - Damage Equation: 25 x Caster's Arcane Power
      Notes: If Descendo is used at the same time on the same target as Alarte Ascendare (i.e. in the same spell-casting round), no damage will be dealt and the target will be unable to move horizontally.
    • Bandaging Charm | [Support] | [Charms Y3L1] | [Legal]
      Incantation: Ferula
      Range: 6 units
      Wisdom DC: 12
      Contested Roll: N/A
      Effect:
      - Ends the effect of bleed
      Critical Success: N/A
      Critical Failure: N/A
    • Wand-Lighting Charm Duo | [Support] | [Charms Y3L3] | [Legal]
      Incantation: Lumos Duo
      Range: Self
      Wisdom DC: 17 to cast, 12 to maintain (other spells may be cast while this spell is being maintained)
      Effect:
      - Caster has +1 accuracy and evasion in units with Narrow Passageways, Trees or Thorns
      - Automatically succeed in escaping Devil's Snare
      Critical Success: Caster gains a +2 to their accuracy and evasion
      Critical Failure: Caster cannot attempt to recast this charm for 3 rounds
      Note: Casting this spell does not halve movement
    • Radiant Wand-Lighting Charm | [Support] | [Charms Y3L3] | [Legal]
      Incantation: Lumos Maxima
      Range: Self
      Wisdom DC: 17 to cast, 12 to maintain (other spells may be cast while this spell is being maintained)
      Effect: Effect:
      - Caster has +2 accuracy and evasion in units with Narrow Passageways, Trees or Thorns
      - Automatically succeed in escaping Devil's Snare
      Critical Success: Caster gains a +3 to their accuracy and evasion
      Critical Failure: Caster cannot attempt to recast this charm for 3 rounds
    • X Summoning Charm | [Support] [Attack] | [Charms Y3L4] | [Legal]
      Incantation: Accio
      Range: 5 units
      Wisdom DC: 17
      Contested Roll: Caster Arcane Power vs Target Strength
      Effect:
      - When cast on ally's dropped wand: No contested roll is needed, the wand is summoned to the caster's hand. Caster automatically will pass it back in the earliest shared unit as a free action. While holding both wands, broom movement is halved, and the caster has a 50% chance of falling off their broom (no hands) every unit they pass through until they return the wand.
      - When cast on an enemy's wand: Target gets a +3 to their Strength in the Contested Roll. On success, the wand would fall to the ground.
      - When cast on an enemy's broom: Target gets a +5 to their Strength in the Contested Roll. On success, target is [KOB]
      Critical Success: Caster's movement is not halved
      Critical Failure: Caster does not move this round
      Notes: A racer can only be targeted by this spell as an attack once per race. Racers can only cast this spell three times a race as an attack.
      Can be used with Wandless Magic to retrieve one's own wand.
    • X Healing Charm | [Support] | [Transfiguration Y3L1] | [Legal]
      Incantation: Reparifors
      Range: 6 units
      Wisdom DC: 12
      Contested Roll: N/A
      Effect:
      - Removes effects caused by the Full Body-Bind Curse, Immobulus, Slugulus Eructo, Cockatrice's slowness effect, Steleus and Mucus ad Naseum
      Critical Success: Target is unable to be targeted by the original spell for the duration of the race
      Critical Failure: The original spell is now considered a Critical Success
    • X Water Repelling Charm | [Support] | [HoM Y3L3] | [Legal]
      Incantation: Impervius
      Range: 5 units
      Wisdom DC: 17 to cast, 15 to maintain
      Contested Roll: N/A
      Effect:
      - Target gains 5% auto-dodge
      Critical Success: Target gains 10% auto-dodge for the current round, then returning to 5% for the following rounds
      Critical Failure: Target suffers 5% auto-hit
      Note: This can not be used to break the 20% cap on auto-dodge chances
    • Gripping Charm | [Support] | [Flying Y3L1] | [Legal]
      Incantation: Inhaeresco
      Range: Self
      Wisdom DC: 15
      Contested Roll: N/A
      Effect:
      - When cast on broom: Caster automatically succeeds against Accio attacks against their broom, and have a 15% chance to stay on their broom against anything that would render them [KOB]
      - When cast on wand: Caster automatically succeeds against Accio attacks against their wand, and has a 15% chance to hold onto their wand against any other spells or attacks
      Critical Success: Caster now has a 20% chance to hold onto their broom/wand (depending on the target)
      Critical Failure: Caster has a 15% chance to fall off their broom/drop their wand (depending on the target) every round
      Note: This effect does not stack, but racers can have this spell cast on their broom and wand at the same time
    • Minor Healing Charm | [Support] | [Charms Y4L2] | [Legal]
      Incantation: Episkey
      Range: 3 units
      Wisdom DC: 12
      Contested Roll: N/A
      Effect:
      - Target is healed , and has a +1 critical success
      - Healing Equation: 15 x Caster's Arcane Power
      Critical Success: The sum of the healing is doubled
      Critical Failure: N/A
      Note: Can bring a player back from unconsciousness if this spell brings their HP to 1 or higher
    • X Leg-Locker Curse | [Support] [Attack] | [DADA Y4L2] | [Legal]
      Incantation: Locomotor Mortis
      Range: 5 units
      Wisdom DC: 20
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect:
      - Target is immune to being [KOB] unless they are knocked unconscious for 3 rounds
      - Target auto-fails Vines and Devil's Snare obstacles for 3 rounds
      - Target suffers -2 Accuracy for 3 rounds
      Critical Success: If cast on an allied racer, target does not suffer -2 accuracy. If cast on an opposing racer, the spell's effects last for 4 rounds.
      Critical Failure: If cast on an allied racer, the spell has no effect and target is [KOB]. If cast on an opposing racer, target does not suffer -2 accuracy.
    • Siphoning Spell [Support] [Divination Y4L3] [Legal]
      Incantation: Tergeo
      Range: 3 units
      Wisdom DC: 20
      Contested Roll: N/A
      Effect:
      - Removes the effects Epoximise or Lubricus from target's broom or wand
      Critical Success: N/A
      Critical Failure: N/A
    • X Cushioning Charm | [Support] | [Flying Y7L2] | Legal
      Incantation: Molliare
      Range: Self
      Wisdom DC: 17
      Contested Roll: N/A
      Effect:
      - Caster does not take any damage from Narrow Passageways, Trees, or from being [KOB] this round, they are cushioning any impact they might face
      Critical Success: Caster's movement is not halved
      Critical Failure: N/A
    Environment Spells
    • X Smokescreen Spell | [Environment] | [DADA Y1L4] | [Legal]
      Incantation: Fumos
      Range: 6 units
      Wisdom DC: 12
      Contested Roll: N/A
      Effect:
      -Fills a single unit with smoke for 3 rounds
      - While the spell is active, illegal/cheat moves cannot be seen
      - While the spell is active, all racers within the unit suffer a -2 to Accuracy and Evasion
      Critical Success: The Fumos spell lasts the duration of the race.
      Critical Failure: N/A
    • X Bubble-Producing Charm | [Environment] | [HoM Y1L3] | [Legal]
      Incantation: Bullarum Immortalem
      Range: 3 units
      Wisdom DC: 12
      Contested Roll: N/A
      Effect:
      - All other racers who pass through this unit suffer a -1 to accuracy and evasion for the rest of the race
      Critical Success: The effect is doubled (this counts as a second 'stacking')
      Critical Failure: The caster suffers -1 to accuracy and evasion for the rest of the race
      Note: This can stack in a single unit up to three times
    • X Snowflake-Creating Spell | [Environment] | [Astronomy Y1L4] |[Legal]
      Incantation: Nix Facitur
      Range: 1 unit
      Wisdom DC: 12
      Contested Roll: Caster Arcane Power vs Target Stamina
      Effect:
      - The caster's unit, the unit in front and the unit behind all become frigid
      - For each unit, all other racers must roll make a Contested Roll. On a failure, they take damage
      - Damage Equation: 10 x Caster's Arcane Power
      Critical Success: The sum of the damage is doubled
      Critical Failure: The caster is no longer immune to this charm and automatically fail the stamina check for every unit they pass through
      Note: The caster is immune to the effect of this spell unless they roll a Critical Failure
    • Fire-Making Spell | [Environment] | [Herbology Y1L2] |[Illegal]
      Incantation: Incendio
      Range: 3 units
      Wisdom DC: 12
      Contested Roll: N/A
      Effect:
      - Target unit is set on fire. Racers passing through this unit take damage, and have a 30% chance of being set on fire where they take half this total damage (rounded down) each round until they are extinguished with Extinguo, Aguamenti, or pass through a waterfall.
      - Damage Equation: 5 x Caster's Arcane Power
      Critical Success: The sum of the damage equation is doubled.
      Critical Failure: The caster is on fire, and takes double the sum of the damage equation until they are extinguished with Extinguo, Aguamenti, or pass through a waterfall.
    • Extinguishing Charm | [Support] [Environment] | [Herbology Y1L3] | [Legal]
      Incantation: Extinguo
      Range: 3 units
      Wisdom DC: 12
      Contested Roll: N/A
      Effect:
      - When cast on a racer: Ends the effects of fire on target
      - When cast on a unit: Unit is no longer on fire
      Critical Success: Targeted racer or unit cannot be set on fire again the duration of the race.
      Critical Failure: The fire's damage increases 50%
    • Severing Charm | [Environment] | [Graduation Spell Y2] | [Legal]
      Incantation: Diffindo
      Range: 3 units
      Wisdom DC: 12
      Contested Roll: N/A
      Effect:
      - Reduces the DC for a Vines or Thorns obstacle by -5
      Critical Success: Reduces the DC for a Vines or Thorns obstacle by -10
      Critical Failure: Caster will automatically fail the targeted unit. The DC of the unit increases by +2
      Note: This cannot be reversed with Finite Incantatem, what is cut is cut.
    • Softening Charm | [Environment] | [Graduation Spell Y2] | [Legal]
      Incantation: Spongify
      Range: 6 units
      Wisdom DC: 12
      Contested Roll: N/A
      Effect:
      - Racers do not take fall damage in this unit from being [KOB].
      Critical Success: Racers who are [KOB] in this unit can automatically remount their broom in the same round if they succeed a DC 15 Strength roll.
      Critical Failure: If the targeted unit has an obstacle that does damage, it is doubled for the remainder of the race
    • X Engorgement Charm [Support] [Environment] [Attack] | [Charms Y2L5] | [Legal]
      Incantation: Engorgio
      Range: 3 units
      Wisdom DC: 12
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect:
      - When cast on a racer: Target suffers -2 evasion and gains +1 strength
      - When cast on a unit: Increases the DC of any unit requiring an accuracy roll by +3
      Critical Success: When cast on a racer:Target suffers -3 evasion and +2 strength
      When cast on a unit: Increases the DC of any unit requiring an accuracy roll by +4
      Critical Failure: Caster suffers -2 evasion and +1 strength
    • X Shrinking Charm | [Support] [Environment] [Attack] | [Charms Y2L5] | [Legal]
      Incantation: Reducio
      Range: 3 units
      Wisdom DC: 12
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect:
      - When cast on a racer: Target suffers -2 strength and gains +1 evasion
      - When cast on a unit: Decreases the DC of any unit requiring an accuracy roll by -3
      Critical Success: When cast on a racer:Target suffers -3 strength and +2 evasion
      When cast on a unit: Decreases the DC of any unit requiring an accuracy roll by -4
      Critical Failure: Caster suffers -2 evasion and +1 strength
    • X Bluebell Flames | [Environment] | [DADA Y2L4] | [Legal]
      Incantation: Caeruleus Inflamarae
      Range: Self
      Wisdom DC: 15 to cast, 12 to maintain (other spells may be cast while this spell is being maintained)
      Contested Roll: N/A
      Effect:
      - Caster has +3 accuracy and evasion in units with Narrow Passageways, Trees or Thorns
      - Automatically succeed in escaping Devil's Snare
      Critical Success: Caster's movement is not halved
      Critical Failure: N/A
      Note: This spell can not be countered by Nox
    • Fire-Making Spell Duo | [Environment] | [Herbology Y2L1] |[Illegal]
      Incantation: Incendio Duo
      Range: 4 units
      Wisdom DC: 12
      Contested Roll: N/A
      Effect:
      - Target unit is set on fire. Racers passing through this unit take damage, and have a 30% chance of being set on fire where they take half this total damage (rounded down) each round until they are extinguished with Extinguo, Aguamenti, or pass through a waterfall.
      - Damage Equation: 7 x Caster's Arcane Power
      Critical Success: The sum of the damage equation is doubled.
      Critical Failure: The caster is on fire, and takes double the sum of the damage equation until they are extinguished with Extinguo, Aguamenti, or pass through a waterfall.
    • X Weather-Modifying Countercharm | [Environment] | [Astronomy Y2L4] | [Legal]
      Incantation Meteolojinx Recanto
      Range: Within 3 units of cast.
      Wisdom DC: 12
      Contested Roll: Caster Arcane Power (+2) vs Target Arcane Power
      Effect:
      - Ends the effects of Nix Facitur or Nebulus
      - The 'target' is contested roll is the caster of Nix Facitur or Nebulus
      Critical Success: The original caster of Nix Facitur/Nebulus can not cast it again for the duration of the race
      Critical Failure: The Nix Facitur/Nebulus spell is now considered a critical success
    • X Boggart-Banishing Spell | [Environment] | [DADA Y3L1] | [Legal]
      Incantation: Riddikulus
      Range: 5 units
      Wisdom DC: 17
      Contested Roll: N/A
      Effect:
      - Used to counter the Boggart's FEAR effect
      - Spell has a +1 critical failure chance
      - Allies can also cast this spell to help another ally under the FEAR effect
      Critical Success: The Boggart is unable to attack the following round
      Critical Failure: The Boggart moves to the Caster's unit and will target them with the Frozen in Fear attack
    • X Spider Conjuration Spell | [Environment] [Attack] | [COMC Y3L2] | [Legal]
      Incantation: Arachnos
      Range: 5 units
      Wisdom DC: 17
      Contested Roll: Caster Arcane Power vs Target Evasion
      Effect:
      - When cast on a unit: A spider will attack every racer passing through the unit, biting racers without a Contested Roll and doing damage
      - When cast on a racer: A spider will attack target every round using the Contested Roll. On a failed roll, target takes damage
      - Damage Equation: 6% of racer's total health
      Critical Success: Conjures 2 spiders instead of 1, which will attack 2 racers if cast on a unit, and attack twice if cast on a racer
      Critical Failure: The caster is the new target of the spell
      Note: Finite Incantatem, Arania Exumai, High Winds and Waterfall can get rid of the spiders
    • X Fog-Conjuring Charm | [Environment] | [Charms Y4L4] | [Legal]
      Incantation: Nebulus
      Range: 3 units
      Wisdom DC: 20
      Contested Roll: N/A
      Effect:
      - Adds an Easy Fog unit to the target unit
      Critical Success: Adds a Moderate Fog unit to the target unit
      Critical Failure: The caster's Evasion and Accuracy are halved for 1d3 rounds
    • Herbivicus Charm | [Environment] | [Herbology Y4L1] | [Legal]
      Incantation: Herbivicus
      Range: 5 units
      Wisdom DC: 20
      Contested Roll: N/A
      Effect:
      - Increases the Accuracy DC for Trees, Thorns, Vines and Devil's Snare by 3 for 3 rounds
      Critical Success: The effect lasts for the rest of the race
      Critical Failure: The DC is reduced by -2 for 3 units
    • Water-Making Spell | [Environment] | [Herbology Y4L3] | [Legal]
      Incantation: Aguamenti
      Range: 2 units
      Wisdom DC: N/A
      Contested Roll: Caster Arcane Power (+2) vs Target Arcane Power
      Effect:
      - Used to counter Incendio or Incendio Duo
      - The 'target' in the Contested Roll is the original caster of Incendio or Incendio Duo
      Critical Success: N/A
      Critical Failure: N/A
    • Drought Charm | [Environment] | [Herbology Y4L4] | [Legal]
      Incantation: Siccum lacus
      Range: 5 units
      Wisdom DC: 20
      Contested Roll: N/A
      Effect:
      - Dries up a waterfall unit for 1 round, eliminating the Strength DC to safely pass through.
      Critical Success: The waterfall remains dried up for 3 rounds.
      Critical Failure The waterfall's Strength DC increases by +3
    • X Smoke to Daggers | [Environment] | [Transfiguration Y5L2] | [Illegal]
      Incantation: Pluviae Acuta
      Range: 4 units
      Wisdom DC: 12
      Contested Roll: Caster Accuracy vs Target Wisdom
      Effect:
      - Requires the Fumos spell to be active in a unit within range
      - Racers passing through the unit must do 3 Contested Rolls against 3 dagger attacks. On a failed roll, racers take damage and bleed.
      - Damage Equation: # of rolls failed x (10 x Caster's Arcane Power)
      - Bleed Equation: Racers lose the same amount calculated by the damage equation for rounds equal to the Caster's Arcane Power score
      Critical Success: The sum of the damage is doubled
      Critical Failure: The daggers attack the caster for 1 round
      Note This spell does not end the effects of Fumos in the targeted unit, the two effects stack together
    Attack Spells
    • Dancing-Feet Spell | [Attack] | [Charms Y1L1] | [Legal]
      Incantation: Tarantellagra
      Range: 3 units
      Wisdom DC: 12
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect:
      - Target suffers a 20% chance to kick themselves off their brooms and be [KOB] for 2 rounds
      Critical Success: The duration of this spell is now 3 rounds.
      Critical Failure: This spell rebounds back at the caster. This does not count as the one time a racer can be targeted with this spell. This does count as one of the caster's three times they can cast the spell.
      Note: This attack can only be cast at a target once per race. Racers can only cast this spell three times per race.
    • X Wand-Extinguishing Spell | [Support] [Attack] [Charms Y1L3] | [Legal]
      Incantation: Nox
      Range: 3 units
      Wisdom DC: 12
      Contested Roll: Caster Arcane Power vs Target Arcane Power
      Effect:
      - When cast on self: Ends the effect of Lumos, Lumos Duo and Lumos Maxima. No wisdom roll is required, it is automatically a success
      - When cast on a racer: Ends the effect of Lumos, Lumos Duo and Lumos Maxima if the racer has it cast or prevents target from casting the listed spells that round
      Critical Success: Target cannot cast Lumos, Lumos Duo or Lumos Maxima for 3 rounds
      Critical Failure: Target's spell is considered a critical success
    • Sneezing Hex | [Attack] | [HoM Y1L2] | [Legal]
      Incantation: Steleus
      Range: 3 units
      Wisdom DC: 9
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect:
      - Target has a 5% auto-failure chance on all rolls for the duration of the race
      Critical Success: The auto-failure chance is increased to 10%
      Critical Failure: The spell rebounds onto the caster
      Note: This can stack up to 2 times
    • X Red Sparks Charm | [Attack] | [DADA Y1L1] | [Legal]
      Incantation: Periculum
      Range: 2 units
      Wisdom DC: 12
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect:
      - Target has +3 critical fail chance for 2 rounds
      Critical Success: Target has +5 critical fail chance for 2 rounds
      Critical Failure: Caster has +3 critical fail chance for 2 rounds
      Note:Racers with Blindvision or Perfectionist are immune to this spell
    • XGreen Sparks Charm | [Attack] | [DADA Y1L1] |[Legal]
      Incantation: Verdimillious
      Range: 2 units
      Wisdom DC: 12
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect:
      - Target has 20% chance to auto-fail their rolls for 2 rounds
      Critical Success: Target has 25% chance to auto-fail their rolls for 2 rounds
      Critical Failure: Caster has 25% chance to auto-fail their rolls for 2 rounds
      Note: Racers with Blindvision are immune to this spell
    • Curse of the Bogies | [Attack] | [DADA Y1L2] | [Legal]
      Incantation: Mucus ad Nauseam
      Range: 3 units
      Wisdom DC: 12
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect: Attacks against the Target have a 5% auto-hit chance for the remainder of the race
      Critical Success: This chance increases to 10% auto-hit
      Critical Failure: Attacks against the Target have a 5% auto-hit chance for 2 rounds
      Note: This can stack twice
    • Knockback Jinx | [Attack] | [DADA Y1L3] | [Legal]
      Incantation: Flipendo
      Range: 3 units
      Wisdom DC: 12
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect: Target is knocked back to the previous unit and has to re-roll any terrain obstacles that may be possessed within that unit at disadvantage (rolling twice and using the lower of the two rolls).
      Critical Success: There is an added 10% chance that the target will be kicked off of their broom this round
      Critical Failure: Caster is [KOB]
      Note: This attack can only be cast at a target once per race. Racers can only cast this spell three times per race.
    • X Bewitched Snowballs | [Attack] | [Astronomy Y1L5] | [Legal]
      Incantation: Nive Percutio
      Range: 4 units
      Contested Roll: Caster Accuracy vs Target Evasion
      Wisdom DC: 15
      Effect:
      - Caster conjures 3 snowballs that attack targets within range. Targets take damage
      - Each snowball can target a different racer within range
      - A Contested Roll is rolled for each individual snowball attack
      - Damage Equation: 10 x Caster's Arcane Power
      Critical Success: The sum of the damage is doubled
      Critical Failure: N/A
      Note: Caster must specify the targets for the 3 snowballs in their action.
      The 3 snowballs can target multiple racers within range, or the same racer. Caster could target 1 racer with all 3 snowballs, 3 racers with 1 snowball, or another combination.
    • Tickling Charm| [Attack] | [Graduation Spell Y2] | [Legal]
      Incantation: Rictusempra
      Range: 3 units
      Wisdom DC: 12
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect: Target suffers a -1 to their Accuracy and Evasion for 3 rounds and a +1 critical failure range.
      Critical Success: This spell cannot be countered by Finite Incantatem.
      Critical Failure: Rictusempura rebounds on the caster.
    • Freezing Charm | [Attack] | [Charms Y2L2] | [Illegal]
      Incantation: Immobulus
      Range: 4 units
      Wisdom DC: 12
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect:
      - Target auto-fails the next unit or attack against them
      - Once the auto-fail takes effect, the charm is broken
      Critical Success: The target will auto-fail the next 2 units or attacks
      Critical Failure: The caster will auto-fail the next unit or attack against them. This does not count as their once per race to be affected by this charm but this does count as one of the caster's three casts of this spell.
      Note: A player can only be targeted by this once per race.
      A player can only cast this charm 3 times per race.
      If multiple attacks are done against the target this round, the auto-hit is decided at random
    • Slowing Charm | [Attack] | [Charms Y2L4] | [Legal]
      Incantation: Arresto Momentum
      Range: 4 units
      Wisdom DC: 15
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect: Reduces target's maximum speed by 1 for 3 rounds
      Critical Success: Reduces target's maximum speed by 2 for 3 rounds
      Critical Failure: Reduces caster's maximum speed by 1 for 3 rounds
      Note: This cannot stack
    • X Engorgement Charm [Support] [Environment] [Attack] | [Charms Y2L5] | [Legal]
      Incantation: Engorgio
      Range: 3 units
      Wisdom DC: 12
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect:
      - When cast on a racer: Target suffers -2 evasion and gains +1 strength
      - When cast on a unit: Increases the DC of any unit requiring an accuracy roll by +3
      Critical Success: When cast on a racer:Target suffers -3 evasion and +2 strength
      When cast on a unit: Increases the DC of any unit requiring an accuracy roll by +4
      Critical Failure: Caster suffers -2 evasion and +1 strength
      Note: When cast on an allied racer, you may state in their action that they do not dodge this spell. This will negate the contested roll.
    • X Shrinking Charm | [Support] [Environment] [Attack] | [Charms Y2L5] | [Legal]
      Incantation: Reducio
      Range: 3 units
      Wisdom DC: 12
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect:
      - When cast on a racer: Target suffers -2 strength and gains +1 evasion
      - When cast on a unit: Decreases the DC of any unit requiring an accuracy roll by -3
      Critical Success: When cast on a racer:Target suffers -3 strength and +2 evasion
      When cast on a unit: Decreases the DC of any unit requiring an accuracy roll by -4
      Critical Failure: Caster suffers -2 evasion and +1 strength
      Note: When cast on an allied racer, you may state in their action that they do not dodge this spell. This will negate the contested roll.
    • Blindfolding Spell | [Attack] | [DADA Y2L1] | [Legal]
      Incantation: Obscuro
      Range: 3 units
      Wisdom DC: 15
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect:
      - Target's Accuracy and Evasion are 0 until blindfold is removed
      Critical Success: Target's Accuracy and Evasion are -4 until blindfold is removed
      Critical Failure: Caster's Accuracy and Evasion are 0 until blindfold is removed
      Note: Note: Racers with Blindvision are immune to this spell
    • X Tongue-Tying Spell [Attack] [DADA Y2L2] [Legal]
      Incantation: Mimblewimble
      Range: 4 units
      Wisdom DC: 15
      Contested Roll: Caster Arcane Power vs Target Wisdom
      Effect:
      - Target can not cast spells for 2 rounds
      - Target can not cast one spell for the duration of the race, chosen by the Caster in their action
      Critical Success: Target can not cast two spells for the duration of the race
      Critical Failure: Caster can not cast the chosen spell for the duration of the race
      Notes: If spells are not submitted alongside the action, they will be decided at random from the broom racing spell list.
      Racers with Non-Verbal Magic are immune to this spell.
      Racers can only cast this spell once per race. Racers can only be targeted by this spell once.
    • Disarming Charm [Attack] [DADA Y2L3] [Legal]
      [indnet]Incantation: Expelliarmus
      Range: 2 units
      Wisdom DC: 12
      Contested Roll: Caster Arcane Power vs Target Strength
      Effect: Target's wand is taken from their hand and falls to the ground
      Critical Success: N/A
      Critical Failure: N/A
      Note: Wand can only be retrieved with Accio or the Retreive Wand action [/indent]
    • Slug-Vomiting Charm | [Attack] | [Herbology Y2L1] | [Legal]
      Incantation: Slugulus Eructo
      Range: 4 units
      Wisdom DC: 15
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect:
      - Target suffers -1 Accuracy and Evasion and takes damage for 3 rounds
      - Damage Equation: 5 x Caster's Arcane Power
      Critical Success: The sum of the damage is doubled
      Critical Failure: The spell rebounds on the Caster
    • Slippery Jinx [Attack] | [Flying Y2L1] [Legal]
      Incantation: Lubricus
      Range: 4 units
      Wisdom DC: 15
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect:
      - Target 10% chance to fall off their broom
      Critical Success: Target 10% chance to fall off their broom
      Critical Failure:The glueing spell, Inhaeresco is cast on the broom
      Notes: Effect can only be removed with Tergeo. Finite Incantatem will not remove this spell
    • Ascension Spell | [Support] [Attack] | [Graduation Spell Y3] | [Legal]
      Incantation: Alarte Ascendare
      Range: 4 units
      Wisdom DC: 15
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect:
      - Launches the target above the track. This prevents them from making any progress the round they are hit, they are now above the track for the next 10 units as they make their way back onto the track.
      - Target auto-dodges all other attacks this round
      - Target does not have to roll against Obstacles or Environmental Attackers
      - Target can not be targeted by
      - Target can not perform the following actions while ascended: Save, Help Ally with Obstacle, Retrieve wand
      - Target may only perform the Alley Oop, Blatching, or Parkin’s Pincer actions actions on a racer that is also ascended
      - All other racers have +1 Accuracy against the target while they are ascended
      - If the target falls off their broom while ascended, they will take damage.
      - Damage Equation: 40 x current broom speed
      Critical Success: Target can not move the following round
      Critical Failure: Caster is sent to the ground, takes damage, and is [KOB]
      - Damage Equation: 25 x Caster's Arcane Power
      Notes: When cast on an allied racer, you may state in their action that they do not dodge this spell. This will negate the contested roll.
      If Descendo is used at the same time on the same target as Alarte Ascendare (i.e. in the same spell-casting round), no damage will be dealt and the target will be unable to move horizontally.
    • Descension Spell | [Attack] | [Graduation Spell Y3] | [Legal]
      Incantation: Descendo
      Range: 4 units
      Wisdom DC: 15
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect:
      - Launches the target towards the ground and they take damage
      - Damage Equation: 25 x Caster's Arcane Power
      Critical Success: Target is also [KOB]
      Critical Failure: Both target and the caster are launched skyward, under the effects of Alarte Ascendare
      Note: If Descendo is used at the same time on the same target as Alarte Ascendare (i.e. in the same spell-casting round), no damage will be dealt and the target will be unable to move horizontally.
    • Wind Jinx | [Attack] | [Charms Y3L2] | [Legal]
      Incantation: Ventus
      Range: 5 units
      Wisdom DC: 18
      Contested Roll: Caster Arcane Power vs Target Strength
      Effect:
      - A strong gust of wind causes racers in target unit to fail any obstacle in the unit
      Critical Hit: Targets are [KOB]
      Critical Failure: N/A
      Note: This spell does not last the whole round, and only affects racers in the chosen unit at the beginning of the round. Racers can only cast this spell once per race.
    • X Summoning Charm | [Support] [Attack] | [Charms Y3L4] | [Legal]
      Incantation: Accio
      Range: 5 units
      Wisdom DC: 17
      Contested Roll: Caster Arcane Power vs Target Strength
      Effect:
      - When cast on ally's dropped wand: No contested roll is needed, the wand is summoned to the caster's hand. Caster automatically will pass it back in the earliest shared unit as a free action. While holding both wands, broom movement is halved, and the caster has a 50% chance of falling off their broom (no hands) every unit they pass through until they return the wand.
      - When cast on an enemy's wand: Target gets a +3 to their Strength in the Contested Roll. On success, the wand would fall to the ground.
      - When cast on an enemy's broom: Target gets a +3 to their Strength in the Contested Roll. On success, target is [KOB]
      Critical Success: Caster's movement is not halved
      Critical Failure: Caster does not move this round
      Notes: A racer can only be affected by this spell as an attack once per race. Racers can only cast this spell three times a race as an attack.
      Can be used with Wandless Magic to retrieve one's own wand.
    • Banishing Charm | [Attack] | [Charms Y3L4] | [Legal]
      Incantation: Depulso
      Range: 5 units
      Wisdom DC: 20
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect: Accuracy versus evasion. On hit, the target is moved back 3 units, they must avoid any obstacles in those three units by rerolling for these obstacles.
      Critical Effect: The obstacles for the 3 units that the target is knocked back need to be avoided at a -2 debuff to all stats (besides stamina) of the target.
      Critical Failure: The target is pushed forward 3 units, they must avoid all obstacles they would have encountered.
    • Revulsion Jinx | [Attack] | [DADA Y3L2] | [Legal]
      Incantation: Relashio
      Range: 3 units
      Wisdom DC: 20
      Contested Roll: Caster Arcane Power vs Target Strength
      Effect:
      - When cast on broom: Target suffers -3 to their Strength Contested Roll. Ends the effects of Inhaeresco on the broom, target is [KOB]
      - When cast on wand: Target suffers -1 to their Strength Contested Roll. Ends the effects of Inhaeresco on the wand, target is disarmed
      Critical Success: N/A
      Critical Failure: Caster is disarmed
      Note: A racer can only be affected by this spell once per race. Racers can only cast this spell three times a race.
    • X Full Body-Bind Curse | [Attack] | [DADA Y3L4] | [Illegal]
      Incantation: Petrificus Totalus
      Range: Caster's unit
      Wisdom DC: 14
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect:
      - Target auto-fails all Evasion and Accuracy rolls for the duration of the round
      Critical Success: Target also auto-fails all units for the duration of the round
      Critical Failure: Caster auto-fails all Evasion and Accuracy rolls for the duration of the round
      Note: A player can only be affected by this once per race.
      A player can only cast this 3 times per race.
    • Freezing Spell | [Attack] | [Astronomy Y3L2] | [Legal]
      Incantation: Glacius
      Range: 3 units
      Wisdom DC: 15
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect:
      - Target has a 10% auto-fail chance on spells and accuracy rolls for 3 rounds
      - Target takes damage
      - Damage Equation:10 x Caster's Arcane Power
      Critical Success: The sum of the damage is doubled
      Critical Failure: Caster has a 20% auto-fail chance on spells and accuracy rolls for 3 rounds
    • Knee-Reversal Hex [Attack] [Atronomy Y3L3] [Legal]
      Incantation: Retro Genibus
      Range: 5 units
      Wisdom DC: 12
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect:
      - Target has 10% chance of falling off their broom each round for the duration of the race
      - Target suffers -1 Accuracy and Evasion for the duration of the race
      - If target is [KOB], it takes 2 rounds for them to Remount their broom
      Critical Success: Effect is increased to a 15% chance to fall off the broom and a -2 to Accuracy and Evasion
      Critical Failure: Caster cannot cast this spell again for the duration of the race, other racers may target them with a +3 to their Accuracy in the Contested Roll
      Note: A racer can only be affected by this once per race.
    • X Spider Conjuration Spell | [Environment] [Attack] | [COMC Y3L2] | [Legal]
      Incantation: Arachnos
      Range: 5 units
      Wisdom DC: 17
      Contested Roll: Caster Arcane Power vs Target Evasion
      Effect:
      - When cast on a unit: A spider will attack every racer passing through the unit, biting racers without a Contested Roll and doing damage
      - When cast on a racer: A spider will attack target every round using the Contested Roll. On a failed roll, target takes damage
      - Damage Equation: 6% of Target's total health
      Critical Success: Conjures 2 spiders instead of 1, which will attack 2 racers if cast on a unit, and attack twice if cast on a racer
      Critical Failure: The caster is the new target of the spell
      Note: Finite Incantatem, Arania Exumai, High Winds and Waterfall can get rid of the spiders
    • X Hurling Hex | [Attack]| [Flying Y3L2] | [Legal]
      Incantation: Iacta
      Range: 3 units
      Wisdom DC: 17
      Contested Roll: Caster Arcane Power vs Target Strength
      Effect:
      - Target is bucked off their broom and is [KOB]
      - Contested Roll is made at the beginning of each round for 1d4 rounds
      - Spell ends after 1d4 rounds OR after target is KOB]
      Critical Success: The spell lasts 4 rounds.
      Critical Failure: The spell backfires onto the Caster.
    • Cracker Jinx | [Attack] | [Divination Y3L2] | [Legal]
      Incantation: Nec Divinos Crepitus
      Range: 5 units
      Wisdom DC: 15
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect:
      - Target takes damage
      - Caster is blasted backwards 1 unit
      - Damage Equation: 40 x Caster's Arcane Power
      Critical Success: Caster is not knocked back.
      Critical Failure:Caster is knocked back and takes the damage.
    • X Minor Explosion Charm | [Attack] | [Charms Y4L3] | [Illegal]
      Incantation: Bombarda
      Range: 5 units
      Wisdom DC: 20
      Contested Roll: Caster Arcane Power vs Target Evasion
      Effect:
      - Creates an explosion in chosen unit. Targets take damage.
      - Damage Equation: 30 x Caster's Arcane Power
      Critical Hit: Allies receive a +3 to their Contested Roll
      Critical Failure: N/A
      Note: This spell targets a whole unit, not one racer. All racers in the declared unit regardless of team must make a Contested Roll.
    • X Leg-Locker Curse | [Support] [Attack] | [DADA Y4L2] | [Legal]
      Incantation: Locomotor Mortis
      Range: 5 units
      Wisdom DC: 20
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect:
      - Target is immune to being [KOB] unless they are knocked unconscious for 3 rounds
      - Target auto-fails Vines and Devil's Snare obstacles for 3 rounds
      - Target suffers -2 Accuracy for 3 rounds
      Critical Success: If cast on an allied racer, target does not suffer -2 accuracy. If cast on an opposing racer, the spell's effects last for 4 rounds.
      Critical Failure: If cast on an allied racer, the spell has no effect and target is [KOB]. If cast on an opposing racer, target does not suffer -2 accuracy.
    • X Impediment Hex | [Attack] | [DADA Y4L3] | [Legal]
      Incantation: Impedimenta
      Range: 5 units
      Wisdom DC: 20
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect:
      - Target's top broom speed is reduced 1 progressively for 4 rounds. On a broom that has a top speed of 5, the current round would have a top speed of 4, the round after a top speed of 3, etc.
      Critical Success: The effect lasts until the racer's top speed reaches 0.
      Critical Failure: Target's top broom speed is increased by 1 for 4 rounds.
      Note: A broom's speed can not be lower than 0.
    • Broom Jinx | [Attack] | [Flying Y4L2] | [Legal]
      Incantation: Indomitus
      Range: 5 units
      Wisdom DC: 20
      Contested Roll: Caster Arcane Power vs Target Strength
      Effect:
      - Target is bucked off their broom and is [KOB]
      - Contested Roll is made at the beginning of each round for 5 rounds
      - Spell ends after 5 rounds OR after target is KOB]
      Critical Success: The spell lasts 7 rounds.
      Critical Failure: The spell backfires onto the Caster.
    • X Arrow Shooting Spell | [Attack] | [Transfiguration Y5L1] | [Illegal]
      Incantation: Sagitta
      Range: 5 units
      Wisdom DC: 12
      Contested Roll: N/A
      Effect:
      - Target takes damage and bleed
      - Damage Equation: 30 x Caster's Arcane Power
      - Bleed Equation: 7 x Caster's Arcane Power
      Critical Success: The sum of the damage is doubled
      Critical Failure: Caster suffers the effects of the bleed
    • X Antler Growth Hex | [Attack] | [Runes Y5L3] | [Legal]
      Incantation: Anteoculatia
      Range: 5 units
      Wisdom DC: 15
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect:
      - Target suffers -3 to all evasion rolls
      Critical Success: Target suffers -5 to all evasion rolls
      Critical Failure: The spell backfires on the Caster
    • XLanglock [Attack] [Charms Y6L1] [Legal]
      Incantation: Langlock
      Range: 5 units
      Wisdom DC: 20
      Contested Roll: Caster Arcane Power vs Target Wisdom
      Effect:
      - Target can not cast spells for 5 rounds
      Critical Success: Target can not cast spells for 6 rounds
      Critical Failure: Caster can not cast spells for 5 rounds
      Note: Racers with Non-Verbal Magic are immune to this spell.
      Racers can only cast this spell once per race. Racers can only be targeted by this spell once.
    • X Jelly-Legs Hex | [Attack] | [Transfiguration Y6L4] | [Legal]
      Incantation: Locomotor Wibbly
      Range: 3 units
      Wisdom DC: 15
      Contested Roll: Caster Arcane Power vs Target Strength
      Effect:
      - Ends the effect of Inhaeresco
      - Target suffers 15% of being [KOB] each round
      Critical Success: N/A
      Critical Failure: Target has 20% auto-succeed against any attempts to make them [KOB] for 5 rounds
    • X Orbis | [Attack] | [Herbology Y6L5] | [Legal]
      Incantation: Orbis
      Range: 3 units
      Wisdom DC: 20
      Contested Roll: Caster Arcane Power vs Target Strength
      Effect:
      - The ground sucks the Target into the earth, making them immobile.
      - The Contested Roll is repeated each round until the Target breaks free.
      - The effect ends when one of the following criteria is met:
      1. Target wins the Contested Roll
      2. The Caster is 4 units away
      - Target must use the Remount action to resume movement after being freed from the spell
      Critical Success: N/A
      Critical Failure: Caster is [KOB]
      Note: This spell is only effective on racers who are [KOB] at the beginning of the round.
    • Babbling Curse | [Attack] | [Runes Y6L4] | [Legal]
      Incantation: Confusio Linguarum
      Range: 2 units
      Wisdom DC: 15
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect:
      - Target can not cast spells for 1d6 rounds
      Critical Success: The duration is automatically 6 rounds
      Critical Failure: this rebounds on the caster
      Note: Racers with Non-Verbal Magic are immune to this spell.
    • Jelly Fingers Curse | [Attack] | [Flying Y6L2] | [Legal]
      Incantation: Digiti Wibbli
      Range: 5 units
      Wisdom DC: 15
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect:
      - Target suffers 5% auto-fail for Wisdom and Contested Rolls when casting spells for 4 rounds
      - Target suffers 5% [KOB] chance for 4 rounds
      - Target suffers 5% chance to drop their wand for 4 rounds
      Critical Success: All effects are increased to a 10% chance
      Critical Failure: Caster is under the effects of the spell
    • XStinging Jinx [Attack] [COMC Y7L5] [Legal]
      Incantation: Carnem Pungere
      Range: 5 units
      Wisdom DC: 15
      Contested Roll: Caster Accuracy vs Target Evasion
      Effect:
      - Target suffers -2 Accuracy and Evasion and takes damage for 4 rounds
      - Damage Equation: 10 * Caster's Arcane Power
      Critical Hit: Target suffers -4 Accuracy and Evasion, and the sum of the damage is doubled
      Critical Failure: Target gains +1 Accuracy, Evasion and Strength for 4 rounds, and is healed for 4 rounds
      - Healing Equation: 10 * Caster's Arcane Power
  • Abilities - this update involved making sure the full description of every ability matched that of the Index version so that everything is in one place. A few Wandmaker core descriptions have also been rewritten so that they describe Broom Racing scenarios rather than Duelling scenarios.
    Reducio
    Special Abilities
    1. Advanced Apparition - N/A
    2. Advanced Casting - +1 to Critical Success range. Most spells have a chance to critically succeed. The default range is 20 (out of 1d20 roll), but with this ability, the Critical Success range on spells will be expanded (to 19 and 20).
    3. Apparition - N/A
    4. Animagus - N/A
    5. Attacker Awareness - When facing an environmental attacker on a broom racing course, you have a 10% chance to go unnoticed by the attacker and not have to roll against them. This stacks throughout the race, adding 10% for each attacker you encounter. Example: If you go past an attacker in round 2 and face another attacker in round 4, you have 10% chance to make it past the first attacker and a 20% chance to make it past the second attacker. This stacking chance caps at 50%. This stacking chance resets to 10% when the ability is successful. This roll is performed before any other rolls that might impact success against an attacker (eg Evasive Maneuvers).
    6. Avada Kedavra - N/A
    7. Beast Master - N/A
    8. Binding Mark - N/A
    9. Blindvision - If a player with Blindvision is affected by any spell or obstacle reducing their sight, that effect is not active or instantly nullified. Immune to the following: Fumos, Obscuro, Verdimillious, Periculum, Nebulus, and the Fog obstacle.
    10. Broken Broomshaft - Successful hits on improvised projectiles, blatches and critical hits on [Attack] spells made by racers with this ability have a 25% chance to also break a rider's broom.
    11. Cat's Grace - N/A
    12. Calming Presence - Allies gain a 10% chance to auto-hit their chosen target on all spells and any actions needed an accuracy roll. This does not apply for obstacles and does not stack.
    13. Charmer - All players that play against a player with Charmer will suffer -1 Accuracy in all of their Accuracy rolls. If there is more than one Charmer on the team, the effect is not stacked (Max: -1).
    14. Chaser's Interception - N/A
    15. Components - N/A
    16. Comprehend Languages - Players with this ability gain +10% Wisdom for the entire duration of the race. This ability can be taken multiple times. However, the wisdom bonus is capped at 20%. This is a hard cap of 20% regardless of all spells, abilities, potions or other effects.
    17. Corporeal Patronus Messenger - N/A
    18. Crucio - N/A
    19. Death Defiance - If a user drops below 0 health in a round, they instead withstand all the attacks that round, surviving the round with 1hp. This only effects the user that one round.
    20. Evasive Maneuvers - 10% auto-evasion chance that anything targets this player automatically misses. This ability can be acquired up to 2 times with a final auto-evasion chance of 20%. The auto-evasion chance caps at 20% regardless of all spells, abilities, potions or other effects. Spells, actions, and obstacles that require the racer to make an evasion roll apply.
    21. Fearless - Players with this ability are immune to a dhampir's aura, terrible presence, a werewolf's intimidation, a Boggart's fear effect, and any future fear effects from potions and spells.
    22. Foulplay - When preforming an Illegal move, this player has a 25% chance the foul goes unnoticed by the referee causing the player to not have to take a penalty.
    23. Healing Sage - +30% healing done with potions and spells by this user. This ability can be taken twice for a total of +60% healing. When a player with this ability casts Ferula, the subject of the spell (whether self or ally) has bleed immunity for the duration of the race.
    24. Impartial - Immune to Lovely Creature and a Veela's Alluring. Metamorphmagi that have this ability and are in a race with a player that has Lovely Creature or Alluring can become Inspired and gain +1 to any stat of their choice as long as the applicate user is still conscious. Note: this +1 stat point does not break caps or stack if there are multiple Lovely Creatures or Veela present.
    25. Imperio - N/A
    26. Keen Eye - N/A
    27. Keeper's Catch - N/A
    28. Legilimency - N/A
    29. Lovely Creature - Increases wisdom DC’s for spells by +2. This ability does not stack. If a Veela has Lovely Creature, wisdom DC's for spells increase by an additional +1 on top of the +2, maxing out at +3. This only affects opponents.
    30. Non-Human Enthusiast - +1 to all wisdom checks, accuracy and evasion rolls against a non-human opponent, including environmental attackers.
    31. Nonverbal Magic - Increases critical failure chance +1 and wisdom DC +5 when casting nonverbally. Allows players to continue casting spells when unable to speak.
    32. Obnoxiously Strong - Players with this ability gain +15% strength for the duration of the race.
    33. Paragon of Health - Two allies of players with this ability (which must be defined at the start of the thread/upon entry) gain +10% temporary health points calculated from their stamina. This cannot stack or be healed. You are not considered your own ally.
    34. Occlumency - N/A
    35. Perfectionist - All critical failure ranges are reduced by 1. This ability can be taken twice to be fully immune to critical failures.
    36. Poison Resistance - Players with this ability get advantage on their Resistance Check when attacked with a potion, which means that the check is performed twice and the better result is chosen.
    37. Potion Mastery - When attacking another player with a potion, that other player has a disadvantage on their Resistance Check, meaning the lower of two rolls is taken.
    38. Prodigal Charms Learner - Spells learned with this ability can be used in the race if they are defined in the spells section.
    39. Prodigal Potions Learner - Potions learned with this ability can be used in the race if they are defined in the potions section.
    40. Prodigal Transfiguration Learner - Spells learned with this ability can be used in the race if they are defined in the spells section.
    41. Prodigal Defense Against the Dark Arts Learner - Spells learned with this ability can be used in the race if they are defined in the spells section.
    42. Rapid Reviver - If a user passes over the unit of a fallen player and the conscious player has this ability, they can perform an action to revive a fallen character, bringing them back to 1 HP. This can only be used on a player once per game. If the player also has Healing Sage, this can be used twice per game. If the player also has Paragon of Health, they can bring back two allies at the same time.
    43. Rebound - If the user is attacked with a improvised projectile and is missed there is a 10% chance that the improvised projectile will be automatically rerouted to attack an opponent of the user's choice. If no user is chosen, then the opponent is decided at random. This would be a normal attack roll using the user's accuracy and strength modifiers. This does not require an additional action and would occur automatically on the same round.
    44. Restricted Charms Section - Spells learned with this ability can be used in the race if they are defined in the spells section.
    45. Restricted Defense Against the Dark Arts Section - Spells learned with this ability can be used in the race if they are defined in the spells section.
    46. Restricted Potions Section - Potions learned with this ability can be used in the race if they are defined in the potions section.
    47. Restricted Transfiguration Section - Spells learned with this ability can be used in the race if they are defined in the spells section.
    48. Savior - If a player with this ability uses the action save, they can save two allies rather than one as long as they have the broom capacity to do so, and they have the option to use "return to broom" in the same round as the save. If the user saves two people and is also using the "return to broom" action, they can only return 1 of their passengers to their broom in that round. The player with this ability must be within 3 units of their ally to use this ability.
    49. Sixth Sense - Immune to charmer ability. The cheating DC for opponents is raised +2. This cannot stack.
    50. Spell Spread - Can cast the same spell on two opponents if the second target is within 1 unit of the first. Accuracy is decreased by -2, wisdom DC is increased by +2, and the critical failure range is increased by +1.
    51. Statistically Relevant - The stats gained in this ability are used in Broom Racing.
    52. Steady Flyer - When facing an obstacle on a broom racing course that is of easy or moderate challenge rating, you have a 10% chance to automatically make it past without having to roll against the obstacle's DCs. If you go through multiple obstacles in one round, your chance to make it past stacks for that round. Example: If you go through an easy obstacle and a moderate obstacle in one round, you have 10% chance to make it past the first obstacle, and a 20% chance to make it past the second obstacle. This stacking chance resets to 10% when the ability is successful and between rounds. This roll is performed before any other rolls that might impact success against an obstacle (eg Evasive Maneuvers). Taking this ability twice will allow this effect to happen with hard and near-impossible challenge rating obstacles too.
    53. Terrible Presence - All other players receive a +1 critical failure chance on spells, 10% auto-miss chance on anything where they target another player (not including the Wisdom rolls for casting spells), and a -10% reduction on damage dealt.
    54. The Martial Artist - The four martial artist moves are able to be used in broom racing, however, they are all considered illegal moves. The cheating wisdom DC is decreased by -2 for these actions.
      - Punch: This is a basic attack that is done at +2 accuracy and the damage done by this attack is [100*(strength)*0.9]/5
      - Grapple: This is a basic attack where you attempt to pin a target. Pinning a target means that you will also not be able to move. This is an accuracy roll to see if it will hit and then a contested strength check between the grappler and the target to maintain. This would be rolled at the start of each round.
      - Kick: This is a basic attack that is done at -2 accuracy and the damage done by this attack is [100*(strength)*1.1]/5
      - Choke Hold: This is a basic attack where you attempt to choke out a target. While they are in this hold a you will also not be able to move. This is an accuracy roll done followed by a strength check. Unlike in a grapple where there is a contested strength roll, in this case you need to be stronger than your opponent. The difference in your strength is the opponent's chance of escape. For instance if your strength is a 3 and your opponent's strength is a 10, you have a 30% chance of escaping this hold. This is done at the start of each round. If you fail your escape attempt twice you are rendered unconscious.

      Note: Part-Giants will be able to perform all of these actions with a +1 critical success range if they have this ability.
    55. The Muggle Condition - Rolls through obstacles that require accuracy get a +3, non spell actions requiring an accuracy roll (like blatching) get a +3 accuracy.
    56. Wandless Magic - There is a higher chance of failure for preforming wandless magic, +1 critical chance and the DC of casting the spell is increased by +5. If the player is also casting nonverbally, the spell debuffs stack.
    57. Unfettered Flight - This would allow a player to avoid the debuffs of moving at a faster speed than their broom is actually going when taking extra actions. To explain -- when a racer is taking another action while flying, their move speed is reduced by 50% rounded down; however, they still suffer all of the side effects of moving at the faster speed. This ability makes it so the racer is only suffering the debuffs of the halved speed. So if a user is casting a spell and flying speed 6, they will only suffer the debuffs of speed 3 since that is their actual speed that round.
    58. Wandmaker - The wand only has an effect when it is being used. This means it will not go into effect if the caster is either disarmed or using Wandless Magic. The specific effects depend on the wand's core:
      Reducio
      1. Dragon Heartstring: +3 AP when casting spells, 5% Rebound Chance
      • Wand owner receives +3 on AP when casting spells. This buff is applied before other possible buffs or debuffs.
      • When casting a targeted spell (see Targeting and Accuracy), after a successful Wisdom Check and potential Auto-Fail Checks, another d20 is rolled. If the result is 20, the spell rebounds on the caster, who then takes the full effect.
      • This rebound chance cannot be prevented by the Perfectionist ability.
      • In case of Spell Spread being used with this wand, the entire spell would rebound before it spreads. In case of Auto-split spells, the Rebound roll occurs before the Auto-Split roll.
      2. Phoenix Feather: +2 ACC on spells, 10% chance of casting a random additional spell at your target
      • Wand owner receives +2 Accuracy on spells
      • After a successful Wisdom Check and potential Auto-Fail Checks, an additional d20 is rolled. If the result is 19 or 20, a random Duelling spell is selected from the caster's Trunk. This spell will target the same player who the caster was aiming at with their first spell (even if either of the two are spells that do not require Acc/Eva rolls).
      • The second spell is an auto-success (does not require a Wisdom or Auto-Fail Check), but will have to go through the Targeting and Accuracy phase independent of the first spell.
      • In case the caster is affected by Alluring, the second spell is also redirected towards the new target.
      • In case the first spell does not have a target (or more than one target), the second spell targets a random player apart from the caster (in addition to the original target, if applicable).
      • If the caster uses Spell Spread, only the primary cast (not the spread) has the chance of an additional spell being cast.
      3. Unicorn Tail Hair: -2 crit fail range, 30% chance that dark spells rebound on the caster.
      • The caster's crit fail range is reduced by 2.
      • For any Jinx, Hex, or Curse (refer to our Spell List), after a successful Wisdom Check and potential Auto-Fail Checks, another d20 is rolled. If the result is 15-20, the spell rebounds on the caster, who then takes the full effect.
      • This rebound chance cannot be prevented by the Perfectionist ability.
      4. Veela Hair: This wand is more powerful against one selected target (+2 ACC, +20% damage) and less powerful against everyone else (-2 ACC, -20% damage).
      • When sending in their first action, the wand owner can select one person in the duel to be the grudge target. For the duration of the race, they will receive +2 Accuracy and +20% damage for any spells intended to target the grudge target, and -2 Accuracy and -20% damage for any spells intended to target anyone else.
      • When influenced by Alluring, the intended target changes, so the damage and Accuracy will depend on the new target. In case of critical miss or critical failure, the intended target stays the same, so the damage and Accuracy will depend on the original target.
      • If the wand owner does not define a grudge target, it will be set to the first person the wand owner defines as the target of a damaging or debuffing spell.
      5. Kneazle Whisker: Cannot critically fail spells intended to aid allies.
      • Support or Utility spells intended to help the wand owner's ally cannot critically fail.
      • Damaging, offensive, or binding spells cannot be cast on allies
      • A critical failure on an ally that causes damage or an adverse effect does not count as an offensive or binding spell cast on an ally (so this is not an escape from potential critical failure effects on allied targets).

      • The wand owner does not count as their own ally.
      6. Dittany Stalk: +10% Healing, buffs are stronger (+1)
      • This wand makes healing spells 10% stronger. This stacks additively with other percentile healing buffs such as from Healing Sage.
      • Example: Episkey cast with 10 AP, Healing Sage, and the Dittany Stalk core would heal by 15*10 = 150 + 0.3(150) + 0.1(150) = 210 HP
      • For any buffing spells cast with this wand, the buff gets stronger by 1 stat point.
      7. Kelpie Hair Jinxes +1 crit success and crit failure range and +10% damage
      • Jinxes (refer to our Spell List) cast with this wand have +1 chance to critically fail and succeed. They also do 10% more damage (applied to spell damage and not the effects damage).
      • This stacks additively with the reduced damage from Terrible Presence, so if someone casts a jinx with this wand while affected by Terrible Presence, the buff and debuff would cancel each other out.
      8. Thestral Tail Hair
      • Not applicable.
      9. Coral: Advantage on Counter Spells
      • When casting a Counter spell (refer to our Spell List), two Wisdom Checks will be performed, and the higher one will be used for the spell.
      • Some spells are only Counter spells in some cases (such as Ventus directed at Nebulus, Flipendo directed at Bullarum Immortalem, or similar). For these spells, the second Wisdom Check is performed only when used as a Counter (so when targeting an effect), and not when used to attack a player.
      10. Thunderbird Tail Feather: +2 AP, EVA, ACC while below 30% max health
      • Once the wand owner drops below 30% of their maximum HP, they gain +2 on their Evasion, Arcane Power, and Accuracy rolls.
      • If the wand owner is healed above this threshold, they lose these boni.
      • The change goes into effect the round after they fell below/were healed to or above their 30% health.
      • Example: A player has 600 HP. When they take enough damage to be at 179 or less HP, they gain +2 Eva, AP, Acc starting from the next round. When they have 180 or more HP, these boni do not apply.
      11. Wampus Cat Hair: 5% Auto-Fail chance for opponents
      • Opponents get an Auto-Fail chance before their Wisdom Check to see whether they auto-failed to cast the spell.
      • A d20 is rolled, and the spell fails if it ends on a 20.
      • This stacks additively with other Auto-Fail chances (e.g. from Unsettling Aura), except for Auto-Fail Counters.
      • Example: If someone is affected by Unsettling Aura and this wand, they have a 15% Auto-Fail chance. A d20 would be rolled and the spell fails on 18-20.
      • This does not stack if multiple Wampus Cat Hair wands are present. This cannot break the 20% cap on Auto-Fail chances. See Auto-Fail.
      12. White River Monster Spine: +1 Acc, -2 WDC for all Charms
      • When casting a Charm (refer to our Spell List) with this wand, the spell's WDC is decreased by 2 and the caster receives +1 on their Accuracy roll.
      13. Rougarou Hair: 10% bleeding effect from damage done with dark spells, additional target on crit success dark spells, -10% damage with non-dark spells
      • When a Jinx, Hex, or Curse performed with this wand does damage, the target will suffer 10% of this damage as bleeding damage for the next 4 rounds.
      • If the target is hit by another Jinx, Hex, or Curse from a Rougarou Hair wand during that duration, the bleeding effect is replaced by the new one.
      • The bleeding effect can be countered by Ferula.
      • On critical success cast of a Jinx, Hex, or Curse, the user can target a second, additional player. This additional target has to be defined when sending in their actions.
      • All spells performed with this wand except Jinxes, Hexes, or Curses do 10% less damage. This stacks additively with other effects that make spells do less damage (e.g. Terrible Presence).
      14. Horned Serpent Horn: 5% auto-dodge chance
      • When a spell was successfully cast at the wand owner, a 1d20 roll is performed prior to Accuracy vs Evasion roll to determine whether the spell will be auto-dodged (roll 20). The Accuracy vs Evasion roll will not be needed in case of success.
      • This stacks additively with other auto-dodge chances but cannot break the 20% cap on auto-dodge. See Auto-Dodge.
      15. Snallygaster Heartstring: +1 Acc when ally's health is low
      • When an ally is at < 50% of their maximum HP, the wand owner gains a stacking +1 to their Accuracy for spells cast with the wand.
      • When one such ally is healed back to 50% or more of their maximum HP, the +1 buff is lost.
      • You do not count as your own ally. Once you define someone as the target of a spell detrimental to them, they cannot count as your ally.
      • Stacks to a maximum of +5 accuracy. (Mostly relevant for unofficial duels.)
      16. Jackalope Antler: Heal others up to 10% over their maximum HP
      • Healing spells cast with this wand can heal the target to 10% over their natural maximum HP.
      • If someone is already at 110% of their maximum HP (e.g. due to Paragon of Health), the wand cannot heal them further than this, but can heal them back up to 110% after they have taken damage.
      17. Basilisk Horn: +1 Acc, +10% damage to non-purebloods, cannot buff, heal, or support a non-pureblood if wielded by a pureblood; Hexes and Curses cannot critically fail if wielded by a non-pureblood.
      If wand holder is a pureblood:
      • This wand has +1 accuracy and does 10% more damage (if the spell does damage) to wizards that are not purebloods (applied to spell damage and not the effects damage).
      • This stacks additively with the reduced damage from Terrible Presence, so if this buff applies and the caster is affected by Terrible Presence, the buff and debuff would cancel each other out.
      • This wand cannot heal, be used to buff or cast a counter-spell that favors a non-pureblood.
      • When influenced by Alluring, the intended target changes, so the damage and Accuracy will depend on the new target. In case of critical miss or critical failure, the intended target stays the same, so the damage will depend on the original target. Auto-splits are not intentional so will not profit from the Accuracy or damage buff.
      If wand holder is not a pureblood:
      • Hexes and Curses cast with this wand cannot critically fail (refer to our Spell List).
      18. Curupira Hair: 10% spell redirection chance, 10% auto-hit, +1 critical success and failure range
      • After a successful Wisdom Check for a spell cast with this wand, there is a 10% (1d20, success on 19-20) chance that the wand will change target to a random duellist, excluding the original target and the caster. This is performed after potential Alluring rolls.
      • When a spell is successfully cast with this wand, a 1d20 roll is performed prior to Accuracy vs Evasion roll to determine whether the spell auto-hits (roll 19-20). The Accuracy vs Evasion roll will not be needed in case of success.
      • This stacks additively with other auto-hit chances but cannot break the 20% cap on auto-hit. See Auto-Hit
      • Spells performed with this wand have +1 critical success range and +1 critical failure range.
      19. Troll Whisker +1 Acc, +2 Eva after a Curse is cast
      • When a Curse (refer to our Spell List) is cast in the duel, the owner of this wand gains +1 to their accuracy and +2 to their evasion for the next 3 rounds.
      • If another Curse is cast in the meantime, the duration is replaced with the new one.
  • The cooldown and function of Starsweeper XXI's speed-dodge ability has been clarified
    Reducio
    Speed-Dodge: The racer can elect to auto-dodge any attack. This is not an action, but an ability. Racers can use any other actions while using this ability. Must be declared in submitted actions to activate.

    Note: If an opponent successfully targets the racer with an auto-hit ability or skill, a contested roll is done as if neither ability was being used. If two or more players successfully target the rascer, then one of the attacks will be chosen at random to be dodged. Attempted spells that do not pass their wisdom DC are not counted as a successful attack.

    This effect has a 3 round cooldown. (e.g., if they use it in round 1, then they cannot use it again until round 4).
  • Further blatching clarifications have been made with regards to units where fall damage would not normally be taken (e.g. the waterfall)
    Reducio
    Blatching: This is a move where the racer attempts to collide with an opponent and knock them off their broom. Anyone who you share a unit with or pass during this turn is considered a valid target, be it before or after movement.
    1. The Math: Accuracy of the blatcher versus Evasion of the target. On a success, the target takes damage (Current Speed x 25) and is KOB. If the blatcher passes a strength roll of 30, then the target takes double fall damage (Current Speed x 50).
    Note:
    - Broom of the blatcher only flies half the distance.
    - Blatching is rolled by the moderator with other attacks before movement is rolled, but the blatch attempt is considered to be in the farthest unit both parties share during the round (Where the blatch occurs is to consider where players would be at the end of the round if the blatch had not occurred. The farthest unit that both parties reach is the unit of the latch.).
    - If the player falls in a unit where they would not normally take fall damage (like a waterfall), then they do not take fall damage from blatching.
  • There has been an expansion in the Broom Racing Potions System! Offensive potions such as the Drowsiness Draught and Erumpent Potion are now part of the system. Find the full list of new potions below:
    Reducio
    • Drowsiness Draught [Attack] [Year 2 Potions]
      Those who smell the fumes become incredibly tired, slowing their motor functions and inhibiting their ability to focus.
      • Illegal Move
        Application: Gaseous
        Range: 1 unit
        Effect: Once released from the vial, the fumes from this potion will envelop the area of ​​this unit. The players in the unit will suffer its effects: their speed will be halved, -2 accuracy and -2 evasion for 2 rounds. Can be countered with Meteolojinx Recanto.
    • Anti-Paralysis-Potion [Support] [Year 2 Potions]
      Its fumes undo paralysis caused by spells
      • Legal Move
        Application: Gaseous
        Range: Same unit
        Effect: Inhaling this potion’s fumes will serve to counter the effects of Immobulus, Arresto Momentum and Petrificus Totalus. It can’t be used by the player that is paralyzed, instead it is an action performed by a teammate that is passing through the same unit.
    • Black Fire Potion [Support] [Year 2 Potions]
      Renders the drinker immune to fire.
      • Legal Move
        Application: Ingestion
        Range: Self-use
        Effect: The racer becomes immune to fire, what means they become immune to the Cockatrice Fire Breath, Fire-Breathing Chicken, Ashwinder Eggs, Incendio, Incendio Duo, and every fire effect from units already on fire or backfired spells that would cause them to suffer fire effects. The effect will last for 2 rounds.
    • Deflating Draught [Support] [Year 2 Potions]
      Deflates an object or creature, be they being or beast, who has been magically swollen to a size greater than they’re supposed to be.
      • Legal Move
        Application: Contact
        Range: Self-use
        Effect: It serves as a counter to Engorgio and to the Swelling Solution for 2 rounds.
    • Swelling Solution [Support] [Year 2 Potions]
      When coming in contact with this potion, any creature, person or object grows and expands in size to a near-ludicrous degree. Being under its effect is described as a quite unpleasant feeling.
      • Legal Move
        Application: Contact
        Range: 1 unit
        Effect: If used on the player, it will make them grow in size giving them +3 strength, but they will have -3 evasion and their speed is halved for the duration of the race. If used in the unit, the environmental obstacles will grow in size and have an increase of +3 to their DC check. Can be countered with Finite Incantatem and by using the Deflating Draught.
    • Calming Draught [Support] [Year 2 Potions]
      An emergency healing potion that calms someone down after they’ve experienced shock, trauma, or suffered from an emotional outburst.
      • Legal Move
        Application: Ingestion
        Range: N/A Self-use
        Effect: The player becomes immune to the Boggart’s Fear effects for the duration of the race.
    • Gregory’s Unctuous [Attack] [Year 2 Potions]
      The drinker will believe whoever gives them this potion is their best friend
      • Ilegal Move
        Application: Ingestion
        Range: Same unit
        Effect: For the remainder of this effect, the drinker can’t attack the person who gave them this potion for the duration of the race.
    • Weakness Potion [Attack] [Year 4 Potions]
      The fumes from this potion will cause a reduction of both physical and mental strength, with the affect person's capacities becoming reduced in both.
      • Legal Move
        Application: Gaseous
        Range: 1 unit
        Effect: Lower Strength and Wisdom by 3 points for 3 rounds.
    • Erumpent Potion [Attack] [Year 4 Potions]
      A potion that explodes when the vial is shattered
      • Legal Move
        Application: Gaseous
        Range: 1 unit
        Effect: Pushed the racers in the target unit back 1 unit and do 200 HP damage.
    • Baruffio’s Brain Elixir [Support][Attack] [Year 4 Potions]
      A very inconsistent mental potion. While it had the chance to exceed the wit-sharpening potion’s effects, it is most commonly entirely useless, and sometimes toxic.
      • Ilegal Move
        Application: Ingestion
        Range: Racer in the same unit
        Effect: Increased or decreased Wisdom by rolling the 6 sided dice. d1-2: decreased the target Wisdom by 2, d3-4: no effect, d5-6: increased the target Wisdom by 5 for the duration of the race.
    • Wit Sharpening Potion [Support] [Year 4 Potions]
      A potion that allows the drinker to think much more clearly and process information at an increased speed. While it is not the most potent potion, it is effective and non-dangerous.
      • Legal Move
        Application: Ingestion
        Range: Person in same unit.
        Effect: It increases the target's Wisdom by 3 points for the duration of the race.
    • Jaw Bind Potion [Attack] [Year 6 Potions]
      The victim can't open or move their mouth to speak. They can still make weird noises, though.
      • Illegal
        Application: Ingestion
        Range: Person in the same unit
        Effect: It makes the target cannot cast any spell for the rest of the game. It can be countered by Nonverbal Magic ability.
    • Hiccoughing Solution [Attack] [Year 6 Potions]
      The drinker of this potion will break into a fit of hiccoughs
      • Ilegal Move
        Application: Ingestion
        Range: Person in the same unit
        Effect: The target have 50% to fail casting spells for the rest of the race. It can be countered by Nonverbal Magic ability.

“I hope she'll be a fool — that's the best thing a girl can be in this world, a beautiful little fool.”
― F. Scott Fitzgerald, The Great Gatsby

27 Jan 2025, 21:26
Project Announcements
Quidditch Patch: Winter 2025


I. Bludgers & Saves
We are introducing a few changes regarding bludger and save mechanics.
Order of operations change:
Reducio
4. Bludgers - this would be bludger-related activities such as beaters targeting a bludger AND rogue-bludger mechanics. All initial bludger actions will be rolled before ricochet or defender actions. Users may start falling from their broom at this time due to negative health. If a user is knocked to negative health, they must pass a Stamina DC of the average stamina of everyone in the game (without brooms) + 15. If they pass this check, they can be saved. If they fail the check, they can only be saved by someone with the ability Rapid Reviver. Savior still applies as normal. In cases where multiple players are performing bludger actions during a round, in terms of moderation they will be performing this action "at the same time" (there is no need for an initiative roll here).

Ricochet update affecting all bludger actions:
Reducio
If the broom ability Ricochet is used with this move, damage of the ricochet will be cut by 25%. Additionally, a bludger hit done with Ricochet will have its accuracy rolled at disadvantage.

Stamina DC for falling, bludger-KOB'd players:
Reducio
4. Bludgers - this would be bludger-related activities such as beaters targeting a bludger AND rogue-bludger mechanics. Users may start falling from their broom at this time due to negative health. If a user is knocked to negative health, they must pass a Stamina DC of the average stamina of everyone in the game (without brooms) + 15. If they pass this check, they can be saved. If they fail the check, they can only be saved by someone with the ability Rapid Reviver. Savior still applies as normal. In cases where multiple players are performing bludger actions during a round, in terms of moderation they will be performing this action "at the same time" (there is no need for an initiative roll here).


II. Broom Stats When Sharing Brooms
Rule clarification:
Reducio
When attacks/moves are made, the stats of the players sharing the broom are averaged without broom stats added. So, if one user has a 7 and the other has an 11 in evasion for a total of 18, then while sharing the broom, they have an evasion of 9. Stamina is not being averaged - each player maintains their own health pool. Once stats have been averaged, broom stats will be added.


III. General Rule Clarifications
Oakshaft 79/Firebolt/Nimbus 1500 Seeker Alley-Oop ability:
Reducio
In the role of Seeker you when you have found the snitch, if someone attempts to use Alley Oop to help you find the snitch, you will not have disadvantage. However, with this broom you do not gain the +1 chance to grab the snitch for rounds that the Alley Oop is used. To clarify, each round someone attempts to grab a snitch they get a +1 to the attempt and this stacks. There is no bonus (or stack from this round's attempt to grab) to grabbing the snitch.

Oakshaft 79/Firebolt/Nimbus 1500 Beater Ricochet ability:
Reducio
In the role of Beater, if you hit an opponent with a bludger the bludger will then ricochet off that user and target a second opponent of choice at disadvantage (must be declared, if not declared the target will be random and can be an ally but not yourself). Ricochet damage is 75% of the original hit.

Cheat DC:
Reducio
Cheating is done using a wisdom DC determined by the average opponent players' wisdom + 15, not including broom stats. This DC is calculated at the beginning of the match and does not change as people enter/leave the field.

Snitch Find/Catch DC:
Reducio
Additional Information: Broom stats apply to this calculation. So if a player has a 10 Wisdom and a +2 to their wisdom to their broom, this applies in the final calculation. Progress does not transfer between Seekers. If first string is KOB, then second string Seeker would start at finding the snitch regardless of if the first string already found the snitch.

koko riddle · 'pour yourself a drink, put on some lipstick, and pull yourself together.'
'it always starts and ends with birds.' · cyrus darsel

28 Jan 2025, 04:45
Project Announcements
DUELLING SYSTEM UPDATE
Stage II's patch involves both small and large changes to the sport's mechanics, which you can find below. If you have any questions, please feel free to reach out and we will answer your questions. You can always ask questions in our FAQ thread and an available captain will be there to answer you.
Mechanics Changes
Forfeit Rules Clarified
After some confusion with regards to forfeiting and how players operate when they want to forfeit, we have revised the rules. We hope this process will be easier to understand and lessen the confusion on expectations when forfeiting.
Should you want to forfeit your duel you must:
  • Post at least once in the duel within deadline
  • State your wish to forfeit, in agreement with your partner via action owl. Posting is not necessary
  • Missing the deadline to post forfeit will be treated as any other failure to post. There will then be a second round in which you can post to forfeit. Missing the deadline again twice means removal from the team.
  • You may forfeit at most one duel per school year. Forfeiting a second time within the same championship means removal from the team.
Strength Damage Reduction Removed
After much discussion regarding better use of the Strength stat within duelling, which led to an addition of [Strength Damage Reduction], we have decided to remove damage reduction altogether. While the attempt came with an intent to include a less used stat, it also opened up moderators to a number of unanticipated problems, both as an ability and as a mathematical problem. With how Duelling influences user base for both magical combat in moderated as well as non-moderated scenarios, we hope to make this sport more accessible. After seeing it in use, [Strength Damage Reduction] not only lengthens the process but could have lore breaking implications with time.

What this entails:
The Damage reduction for every 3 points in Strength, providing a 5% damage reduction shall be removed, i.e. spells now cause as much damage as they used to prior to October 2024.

Previously: 5% damage reduction for every 3 points in STR
New Patch: No damage reduction for points in STR

“I hope she'll be a fool — that's the best thing a girl can be in this world, a beautiful little fool.”
― F. Scott Fitzgerald, The Great Gatsby