James Powell - First Year - Gryffindor
RESERVED - PLAYLIST
CHANGE OUT MUSIC
CHANGE OUT MUSIC
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JAMES AWESOME MIX
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Credits to Irina Sousa & Ava Winchect for providing inspiration and coding
Last edited by James Powell on 26 Jan 2024, 01:51, edited 1 time in total.
James Powell - First Year - Gryffindor
RESERVED - CLASS SUMMARY & NOTES
coded by @Estelle Nyx
Clark Baird
• [Attack] — spells that deal damage
• [Support] — buffing, debuffing, healing
• [Utility] — no damage, no effects, no criticals
• [Counter] — dispelling, preventing, applied in the same round
• [DoT] — Damage over Time
• [EoT] — Effect over Time
Spell Information
• WDC (Wisdom Difficulty Check) — value, compared to the result of the Wisdom Check
• Damage — how much damage is dealt by the spell
• Effect — what is the effect of the spell
• Duration — how long the effect lasts
• Nullify —how to end effect
• Critical Failure — what would happen if the spell critically fails
• Critical Success — what would happen if the spell critically succeeds
Spell Tags
• Spell Class [Transfiguration, Charm, Healing, etc]
• Targeted/Non-Targeted
• [Quick] (applied the same rounds, no counters)
• Damage Types [Lightning, Fire]
• Condition Application [Wet, Dry]
• Dark (Jinxes, Hexes and Curses)
Conditions:
• Wet
if the condition is applied:
- the effect remains permanent until nullified with 'Hot Air Charm'
- -20% damage done from fire spells
- +20% damage done from lightning spells
- cannot be put Aflame
• Sick
if the condition is applied:
- the effect of the Bat-Bogey Hex is increased per round remaining in this condition
-James Powell
-First Year | Gryffindor
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1st
year
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2nd
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3rd
year
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4th
year
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5th
year
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Owl
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│
6th
year
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7th
year
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newt
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Key:
-
Class Key:
: Charms
: Potions
: Transfiguration
: Defense Against Dark Arts
: History of Magic
: Astronomy
: Herbology
: Care of Magical Creatures Y3+
: Divination Y3+
: Ancient Runes Y3+
: Muggle Studies Y3+
: Flying
Credits to Draven Mirador
-- James's Class Schedule --
Mon Tue Wed Thu Fri - - - - - - - - - - - - - - - - - - - - - - - - -
coded by @Estelle Nyx
Reducio
My Notes:
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| Grade Obtained Reducio |
My Thoughts About this Subject Reducio |
What Have I Learnt? Reducio |
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Clark Baird
Spell Types
Dancing Feet Spellx
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x Incantation: Tarantallegra
Pronunciation: ta-RON-ta-LEG-gra
Obtained: Year 1 Charms Lesson 1
Description: When cast on a person or legged object, it causes them to dance crazily.
x
x
• [Attack] — spells that deal damage
• [Support] — buffing, debuffing, healing
• [Utility] — no damage, no effects, no criticals
• [Counter] — dispelling, preventing, applied in the same round
• [DoT] — Damage over Time
• [EoT] — Effect over Time
Spell Information
• WDC (Wisdom Difficulty Check) — value, compared to the result of the Wisdom Check
• Damage — how much damage is dealt by the spell
• Effect — what is the effect of the spell
• Duration — how long the effect lasts
• Nullify —how to end effect
• Critical Failure — what would happen if the spell critically fails
• Critical Success — what would happen if the spell critically succeeds
Spell Tags
• Spell Class [Transfiguration, Charm, Healing, etc]
• Targeted/Non-Targeted
• [Quick] (applied the same rounds, no counters)
• Damage Types [Lightning, Fire]
• Condition Application [Wet, Dry]
• Dark (Jinxes, Hexes and Curses)
Conditions:
• Wet
if the condition is applied:
- the effect remains permanent until nullified with 'Hot Air Charm'
- -20% damage done from fire spells
- +20% damage done from lightning spells
- cannot be put Aflame
• Sick
if the condition is applied:
- the effect of the Bat-Bogey Hex is increased per round remaining in this condition



