Quidditch Hufflepuff v Slytherin Jan 2022 Done

Image posted by the member
Already sore from taking the first hit, Atlas was quite glad that she didn't make the full trip to the ground. Sharing a broom wasn't ideal but it beat crashing into unconsciousness. She knew she wouldn't have to wait long before returning to her own broom. She was quietly determined to not get knocked off a second time in one game but she knew there was still a lot at stake.

Howard seemed to make good time in getting her back to her broom and Atlas wasted no time in the transition. The rest of the team had taken their own hits and she didn't want them to have to wait too long to get back into the game. It seemed like the Slytherin plan was clear, keep hitting Ethen until he was ripped from his broom. It hadn't worked so far but that came at the expense of the rest of the team. Part of Atlas wanted to take the aggression out on the opponents but she knew better than to get emotional. She had a job to do and she wasn't going to mess things up for her team, even as she watched in horror as two of her teammates plummeted off their broom. She hadn't seen the full move but assumed they had taken a hit to protect Ethen.
ACTION: Doing as strategized.
Reducio
STATS
Stamina: 10 (+3) = 13
Evasion: 10 (+3) = 13
Strength: 4 (+3) = 7
Wisdom: 7 (+3) = 10
Arc. Power: 7 (+3) = 10
Accuracy: 10 (+3) = 13
Abilities:
Fearless
Fear effects such as a dhmpir's aura, the ability terrible presence, a lycanothrope's intimidation or certain charms, potions and jinxes that would normally cause a fear effect do not work on you as you are immune to them.

Keepers Catch
10% chance to automatically block an attempt to score a goal as long as the Keeper is in the goal area. If an attempt to score has been blocked through this effect, the Keeper may as a free action hurl the quaffle at the opponent team in an attempt to injure a player of their choice (it would be recovered with a quaffle grab action) and treated like a bludger or pass the quaffle to a team mate. This must be declared by the Keeper if either of these free actions are to be utilized.

Evasive Maneuvers
Harder to hit on average, 10% on auto-dodge chance that anything that targets this wizard automatically misses. This is rolled separate from the attack roll.
Broom: Silver Arrow (+3 to all stats)

Stamina: 15 / Evasion: 18 / Strength: 4 / Wisdom: 10 / ArcPower: 7 / Accuracy: 22
Broom: Varapidos
Quidditch Hufflepuff v Slytherin Jan 2022 Done
Image posted by the member
Every time Ethen felt as though he was catching up to the snitch, it would veer off abruptly and left him scrambling to get back on its tail. Again and again he seemed unable to catch the thing but he was trying to not get frustrated. The more hits his team took for him, the more guilty he would feel for his inability to grab the thing. The other seeker seemed even more lost than he was but that didn't mean he could relax.

Ethen knew they were coming for him. The other team had been relentless in their attacks and his team was taking the brunt of it in an effort to keep him safe. As he watched two of his teammates again get smacked off their broom, Ethen began cursing to himself. He hated that there were others getting hurt but he knew the only way to end it would be to catch the damn snitch. Gritting his teeth, he remailed fixed on the tail of the little golden snitch as his frustration mounted.
Reducio
Action: Doing as Strategized
Stats: Stamina: 10 (7+3)| Evasion: 10 (7+3)| Strength: 8 (5+3) | Wisdom: 16 (13+3) | Arc. Power: 9 (5+3) | Accuracy: 11 (8+3)
Abilities: Calming Presence (affecting fellow hufflepuffs) | Keen Eye
Broom: Silver Arrow (+3 to all stats)

Stamina: 7/ Evasion: 7 / Strength: 5/ Wisdom: 13 / ArcPower: 6 / Accuracy: 8
Broom: Silver Arrow
Quidditch Hufflepuff v Slytherin Jan 2022 Done
'Ooooooooooooow' he could take a lot of punishment but that didnt mean it hurt any less. They could really hit those bludgers but he was able to intercept both attacks at Ethen. So he had a massive smirk on his face as he rounded about. It eas time to show the Slytherin's why you shouldn't piss off or mess with an assuming badger.

With any luck it was going to be a round to remember for sure.
Reducio
Stats: STA: 14 (+3=17) | EVA: 2 (+3=5) | STR: 15 (+3=18) | WIS: 8 (+3=11) | ARCP: 2 (+3=5) | ACC: 7 (+3=10)
Abilities: Sixth Sense
Broom: Silver Arrow (+3 to all stats)

To fear the unknown is to fear progress, don't shy away from it. Embrace it and discover something new.
Quidditch Hufflepuff v Slytherin Jan 2022 Done
Thread is closed for moderation as of 5:30pm today. I am missing posts from Slytherin's Alexx and Dancelos as well as Hufflepuff's Enrico. Rolling in a few minutes. Good luck, everyone!

I probably haven't collected my allowance yet.
Quidditch Hufflepuff v Slytherin Jan 2022 Done
M O D E R A T I O N — R O U N D 5
H U F F L E P U F F
FIRST STRING
Keeper:@Atlas Reid
Chasers:
-
-
-
@Serena Bowen
@Howard White
@Rosie Parker
Beaters:
-
@Quinn Healy
@Ami Procoppio
Seeker: @Ethen Emrys
SECOND STRING
Keeper: @Annie Morgan
Chaser: @Enrico Gathorne
Beater: @Vivian Nightshade
Seeker: @Stanley Buttons
"Only the gentle are ever really strong."
B U F F S
10% auto-hit/auto-score (Calming Presence [Ethen])

D E B U F F S
10% auto-failure on actions (Unsettling Aura [Howard])
+2 to Snitch Find/Catch (Lovely Creature [Dan, Tyranni, Alexx])
S L Y T H E R I N
FIRST STRING‏‏‎ ‎ ‏‏‎ ‎‏‏‎ ‎ ‏‏‎ ‎ ‏‏‎ ‎ ‎ ‏‏‎ ‎ ‏‏‎ ‎‏‏‎ ‎ ‏‏‎ ‎ ‏‏‎ ‎ ‎ ‏‏‎ ‎ ‏‏‎ ‎‏‏‎ ‎ ‏‏‎ ‎ ‏‏‎ ‎ ‎
Keeper: @Koko Riddle
Chasers:
-
-
-
@Tyranni Whitethorn
@Alexx Séverin
@Maggie Hawkins
Beaters:
-
@Erin Ryan
@Cassandra Ironwoods
Seeker: @Dan Palmer
SECOND STRING
Keeper: @Avery Chen
Chaser: @Dancelos Grey
Beater: @Percival Rainwood
Seeker: @Flash Holmwood
"The power to make people fear
is the only power you need."
B U F F S
10% auto-hit/auto-score (Calming Presence [Koko, Maggie])

D E B U F F S
10% auto-failure on actions (Unsettling Aura [Howard])
+2 to Snitch Find/Catch (Lovely Creature [Vivian])
C H A S E R S
───── Hufflepuff ─────

serena: Parkin's Pincer
ft quinn + howard

howard: Parkin's Pincer
ft quinn + serena

enrico: ACTION VOID
missed posting deadline
───── Slytherin ─────

tyr: PENALTY LAP
returning next round

maggie: blatch @ ethen
see beaters & blatchers

alexx: ACTION VOID
missed posting deadline
K E E P E R S
───── Slytherin ─────
koko: blatch @ ethen
see beaters & blatchers
───── Hufflepuff ─────
atlas: blatch @ dan
see beaters & blatchers
───────────── Results ─────────────

It would seem as if, once again, the Quaffle was to be disregarded in favor of more ambitious plays – as it were, most of the chasers and keepers of both Slytherin and Hufflepuff has deferred to cheating, some plays of which would never be revealed to the crowd out of lack of necessity. Even so, the Quaffle was going to become an important asset in the coming rounds – when would it find action again? Only time would tell.
B E A T E R S & B L A T C H E R S
───── Hufflepuff ─────

quinn/howard/serena: parkin's pincer @ dan
SFX: CP [6=F]
DEBUFFS: N/A
AC: [1d20] 1 + 20 = 21
dan: evades
SFX: EM [2=F]
EC1: [1d20] 2 + 13 = 15
EC2: [1d20] 2 + 13 = 15
dan is hit
NO DAMAGE TAKEN --> Dan is KOB

─────
atlas: blatch @ dan
move is considered null due to order of operations
HOWARD! Penalty Lap!
CASH! Penalty Lap!
───── Slytherin─────

cash: blatch @ ethen
SFX: CP [8=F]
DEBUFFS: UA [9=F]
AC: [1d20] 18 + 12 = 30
ethen: evades (*disadvantage)
EC1: [1d20] 7 + 10 = 17
EC2: [1d20] 18 + 10 = 28
ethen is hit
NO DAMAGE TAKEN --> ethen is KOB
─────
maggie: blatch @ ethen
move is considered null due to order of operations
─────
erin: bludger @ ethen
move is considered null due to order of operations
─────
koko: blatch @ ethen
move is considered null due to order of operations
───────────── Results ─────────────

Starting off the round once again, Slytherin met the call for action in the form of one Cash Ironwoods, the bulkheaded player ready for blood as they whistled through the pitch, wasting no time as they set their gaze upon the Hufflepuff seeker mid-spiral dive – Ethen was distracted, and rightfully so, the snitch just shy of his fingertips as he threw his broom into overdrive, fighting for the extra inches. It would come with a heavy price for the badger team, a fact that would become increasingly evident as the Slytherin beater swung out their foot, ready to intercept the badgers’ seeker. A gasp would echo throughout the golden-clad crowd as their first-string hope for success fell from the sky, no lifeguard to save him. A major loss for Hufflepuff – but a major success for Slytherin!

Perhaps it was for this reason that Howard descended from the clouds with newly-arrived Serena and co-captain Quinn at his rear, or perhaps such a plan had been premeditated, destined for this very moment in time. Regardless, the trio moved with a precision perhaps alike a team of professionals, Serena and Quinn locking onto the sides of the Slytherin seeker and Howard descending with foot extended outwards, prepared to deal to Slytherin what they themselves had just been dealt. The strike would be less than perfect, but enough to do the trick – in a flurry of gold and green, the Slytherin captain would be promptly dethroned, tumbling through the skies and towards the hard and unforgiving ground. Revenge was a dish best served cold, and on a platter of gold.

In the near vicinity, a flurry of players would lurk ominously, seemingly without duty for the round being. What was their function? Why were they watching? It was all up to speculation – though the narrator is certain that most of their intentions were less-than-honest. Perhaps the crowds would never know. Regardless, they would soon forget such developments in the face of the ongoing game.
S E E K E R S
───── Hufflepuff ‏‏‎─────
DC: 15+[LA = 16]= 26
ethen: spiral dive
AC: [1d20] 5 + 11 + 2 = 18
AC: [1d20] 8 + 11 + 2 = 21

ethen does not catch the snitch.
───── Slytherin ─────
DC: 15+[LW=16] + [LC=2] = 33
dan: seek
SFX: KE [10= S]


dan finds the snitch.
───────────── Results ─────────────

Ironically, it would be in the fifth round of play and at the scene of his untimely descent that Dan’s keen eye would finally brush upon the golden luster of the evasive snitch – perhaps it was the universe’s way of cruelly teasing the Captain for reasons unbeknownst to the narrator, or perhaps the sudden vision was a sign of reprieve for the young man after four long and arduous rounds of search. Regardless, the snitch would remain permanently out of reach for poor Dan, the ball growing smaller and smaller as he neared the dirt, the game over for him. Ethen, on the other hand, would find no such luck – in the face of an unholy amount of attacks aimed at his likeness, perhaps he had grown distracted from the snitch? Perhaps he simply wasn’t fast enough? The crowd would never know, and only be left to wonder to ponder such queries as the poor badger fell from the skies, out for the count. What an round for both teams.
S C O R E B O A R D
SLYTHERIN
10
HUFFLEPUFF
30
* * *
A C R O N Y M S
Reducio

—B = Bludger [d20 +acc]
—Bl = Blatch [d20 +acc]
—BB = Bludger Backbeat [d20 +5 +acc]
—C = Charmer [-1 to opponents' accuarcy]
—Cob = Cob [d20 +2 +acc]
—CP = Calming Presence [d100: 91 – 100 = automatic success of hit/score]
—D = Defending [d100: 76 – 100 = successfully redirect incoming bludger back at attacker]
—E = Evasion [d20 +eva]
—EM = Evasive Maneuvers [d100: 91 – 100 = automatic dodge]
—FP = Foulplay [d100: 76 – 100 = avoid detection for cheating]
—GS = Giant Strength [increases damage by 30%]
—KC = Keeper's Catch [d100: 91 – 100 = automatic block, roll rng target (quaffle dmg like bludger)]
—KE = Keen Eye [d100: 91 – 100 = automatic snitch find]
—KOB = Knocked Off Broom
—LA = Lowest Accuracy [lowest accuracy between opposing seekers]
—LC = Lovely Creature [increases opposing team's Snitch Seek/Catch DC by 2]
—LW = Lowest Wisdom [lowest wisdom between opposing seekers]
—MC = Muggle Condition [+2 to non-magical accuracy checks]
—MT = Moontrimmer [d100: 91 – 100 = automatic dodge]
—OS = Obnoxiously Strong [increases base strength by 10%]
—QG = Quaffle Grab [d20 +acc]
—S = Score attempt [d20 +acc]
—SC = Snitch Catch [d20 +acc]
—SF = Snitch Find [d20 +wis]
—SI = Seer's Intuition [d100: 91 – 100 = automatic success of hit/score]
—SFS = Starfish & Stick [+3 to block attempt | disadvantage on dodging]
—TB = Tinderblast [Chaser: +3 to pass recipient's attempt to score]
—UA = Unsettling Aura [d100: 1 – 10 = automatic failure of action]
—VA = Veela's Allure [d100: 91 – 100 = attack is redirected/forces score automiss]
H E A L T H
Reducio

Hufflepuff
Atlas [1300 / 1300] —w/ Howard
Serena [1000 / 1000]
Howard [1400 / 1400] —w/ Atlas
Rosie [0000 / 1600]—w/ Vivian
Quinn [572.25 / 1700]
Ami [-650 / 700]
Ethen [0000 / 1000]
Annie [benched]
Enrico [1300 / 1300]
Vivian [0000 / 1600]—w/ Rosie
Stanley [700 / 700]
Slytherin
Koko [1800 / 1800]
Tyranni [1400 / 1400]
Alexx [1000 / 1000]
Maggie [100 / 900]
Erin [1100 / 1100]
Cash [100 / 1000]
Dan [0000 / 1200]
Avery [benched]
Dancelos [benched]
Percival [benched]
Flash [700 / 700]
Players have 120 hours (five days) from now to post and submit actions (February 27th @ 5:30pm EST/4:30pm CST). Anything posted later than this time will not be accepted. Again, thanks to Evelynn Decipio who lent me her frickin beautiful code. Please DM me if you have questions, and good luck, everyone! @Rafael D'Spacito

I probably haven't collected my allowance yet.
Quidditch Hufflepuff v Slytherin Jan 2022 Done
Image posted by the member

Whatever Avery might have said in response to his ramblings, any reaction or response would be cut short as Flash's attention was drawn to the pitch by the stunned reaction from the crowd. There, he saw two Seekers falling through the air, no one from either team able to swoop by in time to prevent their collision with the ground. It was practically back to square one, except now he would be in the spotlight. This was the exact opposite of what he was hoping for on such a miserable, cold day.

"Shit." Flash would shoot a glance to Avery as he clamored to get out of his seat and onto his broom. "Pardon my language."

He could not say he was in the best condition, but he was going to put everything he had into it anyway. Just like his days of playing football back in Durham, he'd put his team before himself. His tiredness and pain would need to be ignored while he was needed.
Action: As strategized
Stats
★Sta: 7 ★Wis: 15 (17)
★Eva: 5 ★AP: 3
★Str: 7 ★Acc: 10 (12)
Abilities
Calming Presence
Sixth Sense
Keen Eye
Broom
Cleansweep 1
(+2 accuracy, +2 wisdom)

Reducio
Effect: In the role of Seeker, when using the search action if you critically fail on your search you get a re-roll in an attempt to find the snitch. In an attempt to grab the snitch, if you critically fail on your attempt to grab the snitch you get to re-roll your attempt to grab the snitch.
Interacting with
@Avery Chen
Mentioning
-
Allies for Calming Presence are Team Slytherin

For we dreamed a lot//And we schemed a lot//And we tried to sing of love before the stage fell apart
Sta: 9 ★Eva: 5 ★Str: 7 ★Wis: 15 ★AP: 3 ★Acc: 15
Quidditch Hufflepuff v Slytherin Jan 2022 Done
Image posted by the member
Banner made by the amazing Scarlet Salvatore
Hex Code
#008080 - English
#006400 - French
#3c78d8 - Latin
#8B4513 - Spanish
Interact With
N / A
Mention(s)
The game in general
The Outfits
Reducio
Image posted by the member
Image posted by the member
Image posted by the member
Sunday,
January 16 th, 2022
12 Noon
The game is still underway and the green eyes getting sick of the 20 points gap between their own house and the Badger. Cash was hoping there was another ding that indicated their score had been added up or maybe the house of green and silver could surpass their opposing team score. But those things that Cash was hoping for were just a fickle of their wishful thinking.

It seems both ends of the team lose interest in the red leather ball. Right now all that matters is who was the fastest to catch the elusive golden ball and defend their Seeker. From where they were situated, they saw a trio of Hufflepuffs surrounded Palmer. They wanted to defend their Seeker, but Cash had a job to do.

Their green eyes scanned the usually green Quidditch pitch but were now covered with a thick blanket of snow. Then their eyes landed on the small boy of the Hufflepuff's Seeker. The young Ironwoods do not know whether Emrys tried to catch the snitch or if he follows the snitch. All they know is, it is their job to eliminate one of the important people in this game.

And since bludgering the boy often time got intercepted, Cash need to do any means necessary to stop the boy. When the third year saw Emerys doing a maneuver that was sometimes displayed by Palmer, they leaned their body forward to kick their broom to maximum speed so they fly close enough toward the other boy.

Since Emerys in a situation that is risky for him, Cash needs to use the momentum. They stuck their foot out and managed to knock him out from his broom. Cash saw Emery stumbled from his broom and gasps fill the whole pitch. Do they feel bad about cheating? Absolutely not!. A smile etched on their lips once they saw Emerys down for the count.

"So long, loser!"They said when Emerys fall from such great heights. And when the referee called out their name for the foul move and the young socialite need to do a lap around the pitch, the smile on their lips still appears. They did not feel remorse for the slightest. They will do it over and over again if it means bring their team bit by bit closer to victory.
For Moderation
Action
Doing as strategized
Abilities
Obnoxiously Strong
(15% Strength)
Broom
Silver Arrow
(+3 to all stats)
Position
First-String Beater
Stats
Stamina 7 (10) ♠ Evasion 7 (10) Strength 7 (10) ♠ Wisdom 6 (9) Arcane Power 6 (9) ♠ Accuracy 9 (12)
Talents
Parselmouth
Not Applicable
Parseltongue Adept (Y1)
Spying Snake (Y3)

sta • 10 | eva • 10 | str • 10
FROM ASHES WE RISE
wis • 8 | arc • 8 | acc • 10
⠀⠀⠀Phoenix C Ironwoods
⠀⠀⠀E N C Y C L O P E D I A
⠀⠀⠀Verona C Andréas
PA | OS | PM Y3
THROUGH⠀THE⠀YEARS
ability | PM Y5 | ability
Quidditch Hufflepuff v Slytherin Jan 2022 Done
Outfit: Quidditch Uniform
Sunday, January 16, 2022
XXXHufflepuff was putting up a good fight, if you asked Maggie. Nobody had, of course, but that didn't much matter to her. Because a big part of Quidditch, when you weren't searching for the giant red ball which had become your god, was fancy guesswork and opinion. At least to Maggie Hawkins.

From her vantage point, which was admittedly not the best, seeing as the fog was setting in and clouding her already screwy vision, it looked pretty alright for Slytherin. Of course, Hufflepuff was twenty points ahead already with no real hope for actually scoring in sight, but it looked like Dan had sighted the snitch.

With luck, he'd catch it.
STATS
ST: 5 (8) | EVA: 10 (13) | STR: 4 (7) | WIS: 3 (6) | ARC: 6 (9) | ACC: 7 (10)
BROOM: Silver Arrow {+3 to all stats}
ABILITIES
Calming Presence
Allies Are Slytherin Team
ACTION
As announced
INTERACTION
Interacting With:
Mentioning:

I really value when people use violence for me, it's actually one of my love languages.
Quidditch Hufflepuff v Slytherin Jan 2022 Done
Another interesting round. Annie strained her ears towards the annoucers voice, lwaning forward as if she were about to fall off the bench. Their team was getting smaller round by round, somehow it was becoming an unfortunate trend for their team. Just like that their seeker, Ethen was out of the game. crap! Annie silently cursed to herself. But there went Dan off his brrom a second later. She whooped, finally hoping Slytherin felt some of their pain even if it was only one person knocked off versus half their team. Cupping her hands once again she shouted.

"Stanley I hope you've been praying to someone or something because we need a miracle right now! And good luck, no pressure, fly and don't fall!"
Stats: Stamina | 9 +3 = 12
Evasion | 8 + 3 = 11
Strength | 10 + 3 = 13
Wisdom | 7 + 3 = 10
Arcane Power | 8 + 3 = 11
Accuracy | 13 + 3 = 16
Abilities: Obnoxiously Strong | Blindvision | Perfectionist | Catch
Broom: Silver Arrow (+3 all stats)
Action: Benched/Doing as Strategized

♡ Life is just a trip, don't let it trip you up - Cash Campbell
Quidditch Hufflepuff v Slytherin Jan 2022 Done
Image posted by the member

Rainwood would give him everything he asked for, later? Avery shrugged at his cryptic response. "Okay, thanks, Rainwood?" he replied, unsure if he should be grateful. "I'm glad we're on the same page." At least Rainwood seemed like he finally understood... didn't he?

---

Flash seemed a bit at a loss for words. They sat in silence for a moment, Avery watching the action in the skies above, struggling to make sense of the words that were coming out of his mouth. Why had he decided to tell all this to Flash? Perhaps his relationship with his parents was something that he had struggled to come to terms with for a while, turning over in his mind... and he needed an outlet for his tumbling thoughts, welcoming a challenge to the logic that had seemed so steadfast during his upbringing.

"... you're a good kid, Avery, and I don't like hearing that you have to hit a bar to be acceptable. You are still a good kid even if you stumble or fail. Failure is part of learning, it's not something that diminishes you every time it happens." At these words, Avery's gaze flickered back towards Flash momentarily as his mind worked to digest what he had heard. Something within him stirred, and an unexpected wave of emotion overcame him. No one had told him this before... It seemed that his worth was always linked to his achievements; even if his parents felt more than that, they didn't express it,. So, hearing that he had worth outside of his achievements and failures -- for the very first time -- almost brought tears to his eyes. It was like he was finally seen, finally heard, finally validated.

"Flash," he began, not really quite knowing how to respond, with his emotions in tumult. "I-" He faltered. But, soon enough, Flash was called to fly. Avery pushed all other thoughts, emotions, and questions aside. "Thank you. I think I needed to hear that." That was all he managed to say before the older boy left.
Action: Benched
Interacting with: @Percival Rainwood @Flash Holmwood

Reducio
Abilities: Blindvision
Broom: Silver Arrow
Stats: Stamina: 6 [+3] | Evasion: 6 [+3] | Strength: 6 [+3] | Wisdom: 7 [+3] | ArcPower: 4 [+3] | Accuracy: 6 [+3]