Hufflepuff vs Slytherin: Match 8
There was nothing Edward hated more than the feeling of being helpless, he couldn’t see a thing in the fog as it settled over the whole piste. Nevertheless, he focused his mind towards their last remaining Slytherin opponent, perhaps if he concentrated enough he could use his remaining senses including intuition and logic to locate Cassius through the fog… and he hoped that Verity could do the same. He had given up on Tatiana snapping out of her daze but - he supposed - miracles could happen…
Action: as strategized
@Verity Engels | @Tatiana Contraire
Hufflepuff vs Slytherin: Match 8
mentioning @--
With only him on the piste now, Hufflepuff’s targeting seemed relatively straightforward. If Cassius showed his nerves now, he’d never be able to survive them, or any future allies and opponents sitting, watching, from the spectator stands. He couldn't overthink this.
He was already moving before he'd realised it, dodging a bruising Flipendo only to catch a well-timed Green Sparks charm in his direct line of sight. The starburst spell blinded him for the exact moment that he finished his own spell, but it wasn't enough to shake an already formed cast. If he could scarcely see, he'd share the misfortune twicefold. The familiar smell of smoke draped across the piste, blocking everything and everyone from view. The smokescreen wasn’t as thick as he’d prefer—already fraying at the edges of his vision, likely present only for a moment—but it would serve as adequate cover. That was all he could provide Esme and himself, the former still unconscious somewhere in the dark.
Stood reeling, rubbing the afterimages from his eyes, he had the distinct sense of grim, obligatory relief that he’d survived another clash. Cassius took a deep breath to regulate himself, then another to rearrange Slytherin's scattered strategy still floating overhead. Whatever they'd trained for, no great plan could be salvageable with just him in play, but he could make use of the duel's burgeoning end. Hufflepuff was sure to be somewhat annoyed at his skittishness, but it was precisely that caution, one that came so naturally to him, that had introduced him to the wizarding world and had helped him greatly as a lacrosse midfielder. At the very least, he only needed to worry about two spells coming his way. He could handle himself as Livia and Esme had, if only to liken himself to his fellow Vipers in this badger's den.
Action: Doing as strategised.
| ... cassius hirano | alexios katsaros ... |
| hogwarts wizardry. slytherin duelling captain. | durmstrang institute. hellhound pack. |
Hufflepuff vs Slytherin: Match 8
Round 9
| │ │ |
|
|
│ │ │ │ │ |
|
& |
| & |
|
│ │ │ │ │ |
|
& |
| & |
|
│ │ │ │ │ |
|
Cassius
Reducio
Cassius actively dodges.
5+7*0.25 = 6.75
7+6.75=13.75 rounds to 14
Verity
Reducio
Verity actively dodges.
5+7*0.25 = 6.75
7+6.75=13.75 rounds to 14
Edward vs Cassius
Reducio
Edward casts Flipendo at Cassius
WDC: 9
Wisdom Check: (d20: 15) + 11 = 26
Success
Auto Dodge: 3
doesnt proc
Accuracy: (d20: 5) + 5 = 10
Evasion: (d20: 3) + 14 = 17
10 < 17
Spell misses
Tatiana
Reducio
Missed Post counter 6
Metelojinx vs Slytherin
Reducio
d20: 13
No one was hit
Sunday May 31st, 2026
Afternoon Slot
Ahh finally the smoke was starting to clear and Fawkes could see what on Earth was happening in the duel. She took her glasses off to wipe away the residual smoke that landed on them before she placed them back on her nose and watched to see what was happening.
Verity was actively dodging. However Cassius appeared to have no interest in attacking the badger as he too had chosen to actively dodge instead of attack. Which made sense. Even though the Badgers would most likely end up winning, he was trying his best. Also not passing out was also a good thing.
Edward once again threw a Flipendo Cassius' way. Once again, it missed. The impaired vision from Fumos certainly made it harder to hit Cassius. On top of that, he was actively choosing to dodge as well. It seemed like the Slytherin may make it through this match without passing out after all.
Fawkes had given up in hoping Tatiana would do anything but stand like a statue. It was a surprise she hadn't been knocked down yet but then again the vipers had bigger issues to worry about than a girl just standing there and doing nothing.
OOC Information
- You have 96 hours (4 days) from now to write your posts. (50 words min)
- In that same time period, send me (Fawkes Chaos) your team's actions via owl. Do not hint at your actions in your post.
- If you don't post in the allotted time frame, your action is void.
- I may mod early if all posts and actions are sent in before the allotted time frame has passed. If you do not want me to do this please send an owl my way.
- Your stats, abilities, and spells have been locked to what they are now for the duration of this duel.
- If I have made any mistakes please owl ASAP so that they can be corrected before the next mod post.
- If you have any questions, don't hesitate to owl or DM me.
- Good luck, and have fun!
Just realised the percentage for Verity's HP was wrong (HP stat is correct however). Fixed.Locked Trunks
Reducio
Edward:
ReducioExtinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Verity:
ReducioFog-Conjuring Charm (Nebulus)
A charm that conjures fog from the tip of the wand.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Tatiana:
ReducioSlowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Livia:
ReducioStunning Spell (Stupefy)
Also known as the "Stupefying Charm", or "Stunner" for short, this charm stuns the target, rendering them unconscious.
Tempest Jinx (Tempest)
Also known as "Tempest", this atmospheric jinx causes bolts of lightning to strike from a cloudy sky at the target.
Oppugno Jinx (Oppugno)
A jinx that directs an object or individual to attack a target. This spell causes conjured creatures or other movable objects to attack a target.
Levitation Spell (Levioso)
A charm that levitates objects.
Fog-Conjuring Charm (Nebulus)
A charm that conjures fog from the tip of the wand.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Cassius:
ReducioImpediment Hex (Impedimenta)
Also known as the "Impediment Hex", this jinx hinders the movement of a target, slowing the target down or stopping the target in its tracks.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Esme:ReducioGeneral Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Extinguishing Charm (Extinguo)
A charm that puts out fires
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to
If you feel lost look up at the night sky. The stars will light your path!
Shop!: The Starlight Observatory
Hufflepuff vs Slytherin: Match 8
The fog cleared just as quickly as it came. Still, Vera didn't want to take her chances attacking her opponent when she was just as vulnerable to getting knocked out after all the damage she'd tanked. It surprised her that she was still standing, really, considering how much pressure Slytherin had been putting on her initially. But strategies changed, of course, depending on how things went.
Action: as strategized
@Edward Bishop | @Tatiana Contraire
Hufflepuff vs Slytherin: Match 8
When the smoke had cleared, he looked around and saw that not much had changed. A soft sigh escaped his lips as he looked to his teammates, Tatiana - still still, Edward shrugged and wondered if maybe he had missed her getting hit by a rogue spell that had gone unnoticed… and Verity, a glance at her made Edward grin and refocus on their mutual opponent… this was it, Edward knew it was now or never…
Action: as strategized
@Verity Engels | @Tatiana Contraire
Hufflepuff vs Slytherin: Match 8
mentioning @--
Once again, a bright flash cast through dissipating smoke, parting it into empty air as it streaked closer. Cassius had already been prepared for Hufflepuff's aggression, but as he stepped out of the way of one Flipendo and anticipated another, he met only plain, mutual surprise from Verity. He hadn't cast back for fear of retaliation, a fear well-validated by Edward's threatening grin, but it seemed that caution begot caution in the smoke-blind fumble towards the finish line. Neither he nor Verity was doing well, but it'd been long enough that their moderator was bound to declare the duel's end any moment now.
The smokescreen that he'd put up had long faded. There was no turning back now, not when it was his responsibility to see the duel to its end. He only needed to last a moment longer. With the ticking end looming over them all, Cassius could stifle his inherent fear of pain as he met both of his opponents' gaze and prepared himself for the final push.
Action: Doing as strategised.
| ... cassius hirano | alexios katsaros ... |
| hogwarts wizardry. slytherin duelling captain. | durmstrang institute. hellhound pack. |
Hufflepuff vs Slytherin: Match 8
Round 10 - Final Round
| │ │ |
|
|
│ │ │ │ │ |
|
& |
| & |
|
│ │ │ │ │ |
|
& |
| & |
|
│ │ │ │ │ |
|
Edward vs Cassius
Reducio
Edward casts Flipendo at Cassius
WDC: 9
Wisdom Check: (d20: 16) + 11 = 27
Success
Auto Dodge: 9
doesnt proc
Accuracy: (d20: 17) + 8 = 25
Evasion: (d20: 10) + 7 = 17
25 > 17
Spell Hits
Damage: 175
Verity vs Cassius
Reducio
Verity casts Flipendo at Cassius
WDC: 9
Wisdom Check: (d20: 5) + 7 = 12
Success
Auto Dodge: 15
doesnt proc
Accuracy: (d20: 18) + 7 = 25
Evasion: (d20: 6) + 7 = 13
25 > 13
Spell Hits
Damage: 145
Cassius vs Verity
Reducio
Cassius casts Flipendo at Verity
WDC: 9
Wisdom Check: (d20: 3) + 7 = 10
Success
Auto hit: 7
doesnt proc
Accuracy: (d20: 16) + 9 = 25
Evasion: (d20: 11) + 7 = 18
25 > 18
Spell Hits
Damage: 130
Tatiana
Reducio
Missed Post counter 7
Metelojinx vs Slytherin
Reducio
d20: 10
No one was hit
Sunday May 31st, 2026
Afternoon Slot
Time was ticking closer to the end. Duels were only given an hour time limit after all. Otherwise who knew how long they would go on for.
She looked up from her watch to see what the duellists were planning to do for the final round. She was sure they would go out with a bang. After all, it was the last round, they had no reason to not go all out for it.
And she was right. They did indeed go all out. Both Edward and Verity aimed a Flipendo at Cassius and both hit their spells spot on. However, the Slytherin wasn't one to go down without a fight. He also launched a Flipendo but at Verity. His spell also hit and nearly knocked the badger unconscious. But she seemed to hold on just barely. Once again, Tatiana did absolutely nothing. Oh well.
Tick Tock Ding. That was time. STOP She yelled out. And that's time! Hufflepuff Wins! Congratulations Badgers! She clapped along with the other spectators watching the match. Please make sure to see yourselves to the Hospital Wing to get checked up and have a great day! She hopped down from the stage. Now she had to figure out how to take these poor passed out vipers to the hospital wing....
HUFFLEPUFF WINS!
OOC Information
Congratulations to Hufflepuff on winning the match! It was fun moderating this match for yall. The duel has ended but you're free to make an exit post of minimum 50 words.
Good luck for future matches!
If you feel lost look up at the night sky. The stars will light your path!
Shop!: The Starlight Observatory
Hufflepuff vs Slytherin: Match 8
Eligible for Rewards:
To be eligible for rewards, your team should have won the duel and you shouldn't be disqualified.
@Edward Bishop
@Verity Engels
Please link to this post in the trunk updates if you are eligible for rewards and wish to claim your +1 stat point from this duel.
If you feel lost look up at the night sky. The stars will light your path!
Shop!: The Starlight Observatory

