An Unusual Duel PV Unofficial Duel

Round 4
Team 1:
22.7% HP (229/1000)

Team 2:
85.77% HP (1115/1300)
[ @Aurelia Valentine, Y2, Human ]
0% HP (-29/400)
STA: 4 | EVA: 10 0 | STR: 3
WIS: 8 | ARC: 7 | ACC: 8

Advanced Casting
Perfectionist

────────────
Impedimenta (-5 ACC until 0)
Incendio Duo (-60HP) [1]







[ @Ebony Vetra, Y5, Human ]
100% HP (700/700)
STA: 7 | EVA: 12 | STR: 14
WIS: 9 | ARC: 8 | ACC: 11

Terrible Presence
Foulplay
Obnoxiously Strong
Rebound
Evasive Maneuvers
────────────
Obscuro (0 ACC & EVA starting ROUND 5 until nullified)
&
VS
&
[ @Fawkes Chaos, Y1, Human ]
38.17% HP (229/600)
STA: 6 | EVA: 5 | STR: 3
WIS: 8 | ARC: 7 | ACC: 6

Prodigal Astronomy Learner
────────────
Incendio (-170HP)
Incendio (-57HP)







[ @Silas Norwood, Y1, Human ]
69.17% HP (415/600)
STA: 6 | EVA: 7 | STR: 5
WIS: 5 | ARC: 5 | ACC: 7

────────────
Image posted by the member
June 15, 2026
wc 277
credits veda lunar

Everyone knew that Valentine would clearly faint. It was a waste of time to come after frail Valentine, so Team 2 went on hitting Chaos with Incendio. Denise had to wince as Chaos was knocked down twice on the floor; however, while she was clearly hurt and exhausted, with significantly less energy, she was not aflame, much to the relief of Denise. She did not want to bring two people with burns to the infirmary; it would be a rather awkward explanation indeed. At the same time, Choas attempted a Flipendo on Norwood, rather futile as Norwood barely dodged on time.

"Team 2 sends a fury of Incendio at Chaos, and it looks like Chaos is hit. However, it looks like her Flipendo missed Norwood."

Valentine would not last any longer; it was evident that she looked like she was able to pass out. Denise had to keep an eye on her. At her final attempt, perhaps with more motivation, or pity of Chaos, likely both, she cast an Obusuro on Vetra.

But she succeeded; it was incredible. Vetra's eyes were wrapped with a cloth, making her unable to see, and the once powerful beater was confounded. At that moment, Valentine passed out. Denise caught her on time and started patting the fire out, finally extinguishing the small fire on her body.

"Look at that Obscuro, it's clear that Vetra is no longer able to see! Continue the duel, everyone. I will handle Valentine!" She pushed Valentine's body out of the way. Well, Chaos looked frail too, clearly, with another knock or more, she would be joining Valentine soon. Denise was not very optimistic about Team 1.
Information
  1. You have 120 hours from now to write your posts. A minimum word count of 200 words is needed per post since this is an unofficial duel.
  2. During the same time period, please send me (Denise Yarbrough) your team's actions per owl. Do not hint at your actions in your post.
  3. Unless asked not to, if all actions have been submitted and posts made, there is a chance that I will be rolling before the deadline.
  4. If you don't post in the allotted time frame, your action is void.
  5. Your Stats, Abilities, and Spells have been locked to what they are now for the duration of this duel.
  6. Please owl or message me @iloveiceytea or Avery Gray @crimson_flower77 if you have any questions or notice any moderator errors! Since this is my first time moderating, there will likely be errors, so please, if you notice any, reach out ASAP!
  7. Most importantly, good luck and have fun! :wink:
Rolls
Reducio
Team 1:
Reducio
Submitted Actions
Aurelia Valentine: Obscuro at Ebony Vetra
Fawkes Chaos: Flipendo at Silas Norwood
Aurelia v. Ebony
Reducio
WDC: 10
Wisdom Check
[d20: 20] + 8 = 28
28 > 10, critical success! (nat 20)
Note: Due to critical success, the blindfold will require a Strength Check to be removed (initial DC 15 and gets –3 DC for each unsuccessful check).
Auto-miss roll due to Ebony’s TP (proc 19-20)
[d20: 14]
Does not proc!
Auto-dodge roll due to Ebony’s EM (proc 19-20)
[d20: 17]
Does not proc!
Accuracy v. Evasion
Aurelia's Accuracy
[d20: 7] + 8 = 15
Ebony's Evasion
[d20: 2] + 12 = 14
14 > 15, spell hits!
Effect: The opponent is blindfolded, making them unable to see. Evasion and Accuracy stats are equal to 0 as long as the target is blindfolded. In addition, due to critical success, the blindfold will require a Strength Check to be removed (initial DC 15 and gets –3 DC for each unsuccessful check), can be done by another player (and both at the same time).
Fawkes v. Silas
Reducio
WDC: 9
Wisdom Check
[d20: 19] + 8 = 27
27 > 9, success!
Auto-miss roll due to Ebony’s TP
[d20: 7] (proc 19-20)
Does not proc!
Accuracy v. Evasion Check
Fawkes's Accuracy
[d20: 12] + 6 = 18
Silas' Evasion
[d20: 12] + 7 = 19
19 > 18, spell misses!
Aurelia
Reducio
Note: For ROUND 4, due to critical failure from Incendio Duo from ROUND 3, lasting one round of -60HP damage (ROUND 4), her overall HP is less than 0. Therefore, Aurelia is officially KO.
Team 2:
Reducio
Submitted Actions
Ebony Vetra: Incendio at Fawkes Chaos
Silas Norwood: Incendio at Fawkes Chaos
Ebony v. Fawkes
Reducio
WDC: 9
Wisdom Check
[d20: 14] + 9 = 23
23 > 9, success!
Accuracy v. Evasion Check
Ebony's Accuracy
[d20: 18] + 11 = 29
Fawkes' Evasion
[d20: 13] + 5 = 18
29 > 18, spell hits!
Duration
[d6: 3] (1d6, 1-3: not aflame, 4-5: 1 round, 6: 2 rounds)
Not aflame, no duration/rounds.
Effect: Fawkes Chaos gets 50 + 8 × 15 = 170HP in damage.
Silas v. Fawkes
Reducio
WDC: 9
Wisdom Check
[d20: 9] + 5 = 14
14 > 9, success!
Auto-miss roll due to Ebony’s TP
[d20: 15] (proc 19-20)
Does not proc!
Accuracy v. Evasion Check
Silas' Accuracy
[d20: 18] + 6 = 24
Fawkes' Evasion
[d20: 19] + 5 = 24
24 = 24, impaired hit!
Duration
[d6: 2] (1d6, 1-3: not aflame, 4-5: 1 round, 6: 2 rounds)
Not aflame, no duration/rounds.
Effect: Impaired hit on Fawkes Chaos. Damage is halved therefore 50 + 5 × 15 = 125HP – 12.5HP = 112.5HP / 2 = 56.25HP ~ 57HP in damage.
Trunks Locked
Reducio
Team 1:
Reducio
Aurelia Valentine, Y2, Human
Reducio
sta 4 | eva 10 | str 3 | wis 8 | arc 7 | acc 8
  • Year 1: Advanced Casting
  • Year 2: Perfectionist
Spells (Trunk Order)
Reducio
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Fawkes Chaos, Y1, Human
Reducio
sta 6 | eva 5 | str 3 | wis 8 | arc 7 | acc 6
  • Year 1: Prodigal Astronomy Leaner
Spells (Trunk Order)
Reducio
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Team 2:
Reducio
Ebony Vetra, Y5, Human
Reducio
sta 7 | eva 12 | str 14 | wis 9 | arc 8 | acc 11
  • Year 1: Terrible Presence
  • Year 2: Foulplay
  • Year 3: Obnoxiously Strong
  • Year 4: Rebound
  • Year 5: Evasive Maneuvers
Spells (Trunk Order):
Reducio
Spider Repelling Spell (Arania Exumai)
A charm used to banish or blast away spiders and Acromantula.
Impediment Jinx (Impedimenta)
Also known as the "Impediment Hex", this jinx hinders the movement of a target, slowing the target down or stopping the target in its tracks.
Shield Charm (Protego)
PREREQUISITE: YEAR 4. A charm that protects the caster with an invisible shield that reflects spells and blocks physical entities.
Arrow Shooting Spell (Sagitta)
A transfiguration spell that conjures a shooting arrow from the caster's wand.
Smoke to Daggers (Pluviae Acuta)
A transfiguration spell that transforms smoke into daggers that can be directed at a target.
The Bird Conjuring Charm (Avis)
PREREQUISITE: YEAR 5. A charm that conjures a flock of birds.
The Bridge Conjuring Spell (Pontem Appare)
A transfiguration spell that conjures a bridge out of thin air.
The Bridge Vanishing Spell (Pontem Discede)
A transfiguration spell that vanishes a bridge.
Human to Pig (Porcus)
A transfiguration spell that transforms a human into a pig.
Human to Chicken (Pullus)
A transfiguration spell that transforms a human into a chicken.
Human to Bat (Vespertilio)
A transfiguration spell that transforms a human into a bat.
Human to Ferret (Furritas)
A transfiguration spell that transforms a human into a ferret.
Ascendio (Ascendio)
Also known as the "Ascension Charm", this charm flings the caster high into the air, even underwater.
Conjunctivitis Curse (Oculitumescere)
PREREQUISITE: YEAR 5. A curse that irritates the target's eyes, forcing them to swell shut, countered by the Oculus Potion.
Glacius Tria (Glacius Tria)
PREREQUISITE: GLACIUS & GLACIUS DUO. Sometimes called the "Freezing Spell Tria", this charm is used offensively to freeze a target enemy. It is the most effective version of Glacius, being more powerful than Glacius Duo.
Shocking Area Spell (Fulgurunda)
This charm that sends a shockwave in a radius around the caster that stuns opponents.
Freeze! Spell (Freeze)
A charm that causes ice to spread over limbs touching a hard surface, affixing them to this surface.
Projectile Jinx (Waddiwasi)
A jinx used to propel a small wad of material at high velocity.
Levitation Spell (Levioso)
A charm that levitates objects.
Homing Spell (Sequi Me)
A spell that follows its target with a constant speed after being cast. This spell can cause significant damage to the target.
Beetle Buttons (Buttonfors)
A transfiguration spell that transforms a beetle into a coat button.
Herbivicus Duo (Herbivicus Duo)
PREREQUISITE: HERBIVICUS CHARM. A stronger variation of the Herbivicus Charm, a charm which causes radically accelerated growth in plants.
Sonorous Charm (Fremit)
A charm that emits a magnified roar from the tip of the wand. This noise disrupts all in its path, and could even be used to harm opponents.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Silas Norwood, Y1, Human
Reducio
sta 6 | eva 7 | str 5 | wis 5 | arc 5 | acc 7
  • Year 1: N/A
Spells (Trunk Order):
Reducio
Silencing Charm (Silencio)
A charm that renders the target temporarily mute.
Jelly Fingers Curse (Digiti Wibbli)
A curse that causes the victim's fingers to become wobbly, as if they had been turned to jelly.
Langlock (Langlock)
A jinx that prevents someone from speaking or casting spells verbally by affixing their tongue to the roof of their mouth.
Finger-Removing Jinx (Incidere Digitum)
A jinx that removes a person's fingers from their hand.
Explosion Charm (Bombarda)
Also known as the "Bombardment Spell", this noisy charm detonates a target with a small explosion. This is powerful enough to blast open sealed doors or blow bars off of windows.
Explosion Charm (Bombarda)
Also known as the "Bombardment Spell", this noisy charm detonates a target with a small explosion. This is powerful enough to blast open sealed doors or blow bars off of windows.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Hovering Charm (Sublevo Brevis)
A charm that makes a target hover in mid-air for a brief period of time. It is one of the many lesser variations of the Levitation Charm. This spell works on both objects and people.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.

An Unusual Duel PV Unofficial Duel
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WC: 230
Interactions: N/A
Date: 15/06/26
Time: N/A
Image posted by the member
OOC Note:
Reducio
N/A
Mentions:
Reducio
@Aurelia Valentine
Speech:
Reducio
#6397b0
Image posted by the member
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━sta 06|eva 05| str 03| wis 08| arc 07| acc 06━━━
Why was she surprised? She knew Aurelia was going to end up passing out from the fire. Yet she was still distressed when Aurelia did pass out. The young Ravenclaw was shaking. She had to face the other two by herself now.

At the very least Aurelia had managed to land her spell on ebony before she passed out. That meant she would be safe from any spells coming from the 5th year right? Hopefully? She wondered how she would deal with having the Ravenclaw be in the common room after this. Fawkes would probably hide. Ebony was scary.

Unfortunately she wasn't spared either. Her spell at Silas just barely missed its marked by mere inches. Something was truly wrong with her wand she was sure. There was no way she missed so many spells in a row right? She had half the mind to break her wand in half at that very moment but she stopped herself before she did. She still needed it to duel.

Was it just her or was it getting hot- oh. Both her opponents had decided to use Incendio at her. This was the first time the girl was on the receiving end of the fire spell. And it hurt. Bad. Suppose she should be thankful she didn't catch on fire tho. She tried her best to stop shaking before she raised her wand.
━━━Prodigal Astronomy Learner━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Action: as strategised.

INpc: Raphael S. Jourdain
If you feel lost look up at the night sky. The stars will light your path!

An Unusual Duel PV Unofficial Duel
Image posted by the member
word count - 226
interacting - @
speech - #7d7c78
Image posted by the member action - as strategised
sta 7 | eva 12 | str 14 | wis 9 | arc 8 | acc 11
𝐭𝐞𝐫𝐫𝐢𝐛𝐥𝐞 𝐩𝐫𝐞𝐬𝐞𝐧𝐜𝐞 • 𝐟𝐨𝐮𝐥𝐩𝐥𝐚𝐲 • 𝐨𝐛𝐧𝐨𝐱𝐢𝐨𝐮𝐬𝐥𝐲 𝐬𝐭𝐫𝐨𝐧𝐠 • 𝐫𝐞𝐛𝐨𝐮𝐧𝐝 • 𝐞𝐯𝐚𝐬𝐢𝐯𝐞 𝐦𝐚𝐧𝐞𝐮𝐯𝐞𝐫𝐬
═══════════════════════════ Image posted by the member ═══════════════════════════
Image posted by the member _
To burn. Fire devours, consuming all in its path to selfishly sustain itself. Fire made from natural means were uncontrollable, towering and growing monstrously, spreading in a rapid fashion. Wizard-made fires were different — they were carefully tailoured to the needs of the caster. Flames could serve as both sustenance and destruction; such was a duality that had to be addressed when creating them. An “incendio” was uttered, and Ebony fully intended for the fire-making spell to destroy. Though setting a child aflame was not on her initial agenda for the day, it would be cast if it was necessary for victory. Though the spell hit squarely — and the girl still felt a burst of pride upon its landing — no flames were created, disappointingly. The younger eagle would not join her Hufflepuff counterpart in becoming alight, though the latter. already appeared to be on the verge of collapse. Her teammate seemed to have recovered sufficiently from his nausea, and she watched as the boy, too, cast incendio with success.

She watched, she saw — until she did not.

Aurelia was on the verge of collapse, yes, but before the badger hit the ground, a grand finale was performed —

The curtains closed. Darkness enveloped, the fabric fitting snugly around her eyes. Black and void and empty and the scraping sound of a body being pushed. Being handled.
_ Image posted by the member

iNPC: Luuk Tjin-A-Wing
sta 7 | eva 12 | str 15 | wis 9 | arc 8 | acc 15
𝐓𝐏 • 𝐟𝐨𝐮𝐥𝐩𝐥𝐚𝐲 • 𝐨𝐛𝐧𝐨𝐱𝐢𝐨𝐮𝐬𝐥𝐲 𝐬𝐭𝐫𝐨𝐧𝐠 • 𝐫𝐞𝐛𝐨𝐮𝐧𝐝 • 𝐄𝐌

An Unusual Duel PV Unofficial Duel
Silas just watched for a moment as his opponent burned. This time, it wasn’t because he was momentarily disabled by sickness from a spell, no, it was because he was busy savouring the sight, taking it in as much as he could. He observed with the kind of enraptured fixation one might expect from a child witnessing their first firework display, the intensity of his gaze burning like the flames that flickered in front of him. His head tilted ever so slightly to one side, studying the scene with a small smile that had crept onto his face without him realising. It wasn’t just the flames that pleased him — it was the scream, the visible pain, seeing the girl’s ability to cope slowly drain away before his very eyes…

He was so caught up in it that he almost forgot to dodge the oncoming spell from the other girl, narrowly stepping out of the way and eyeing her with mild irritation. For that, she could burn, too. Incendio was sent her way — the Fire-Making Spell had been the first Silas really felt like he had mastered since arriving at Hogwarts, and for good reason. Unfortunately, it barely clipped her, but his teammate apparently had the same idea and succeeded more soundly, right before she got hit with a blindfold. The cloth wrapping around the older girl’s head was the last action of the more severely harmed opponent, who succumbed to her injuries a moment later, falling unconscious. Silas watched her eyes close with nearly as much satisfaction as had been present while he had stared at the fire. The ghost of a smile lingered on his lips; something dark inside him felt soothed, yet demanded more.

Second student character of Ruby Cazares | Staff account: Taros Quintero | iNPC: Valeriy Viktorovna Reznikov
Check out the Headliner!

An Unusual Duel PV Unofficial Duel
Round 5
Team 1:
22.7% HP (229/1000)

Team 2:
85.77% HP (1115/1300)
[ @Aurelia Valentine, Y2, Human ]
0% HP (-29/400)
STA: 4 | EVA: 10 | STR: 3
WIS: 8 | ARC: 7 | ACC: 8

Advanced Casting
Perfectionist

────────────







[ @Ebony Vetra, Y5, Human ]
100% HP (700/700)
STA: 7 | EVA: 12 0 | STR: 14
WIS: 9 | ARC: 8 | ACC: 11 0

Terrible Presence
Foulplay
Obnoxiously Strong
Rebound
Evasive Maneuvers
────────────
Obscuro Nullified STARTING R6
&
VS
&
[ @Fawkes Chaos, Y1, Human ]
38.17% HP (229/600)
STA: 6 | EVA: 5 | STR: 3
WIS: 8 | ARC: 7 | ACC: 6

Prodigal Astronomy Learner
────────────







[ @Silas Norwood, Y1, Human ]
69.17% HP (415/600)
STA: 6 | EVA: 7 | STR: 5
WIS: 5 | ARC: 5 | ACC: 7

────────────
Image posted by the member
June 15, 2026
wc 243
credits veda lunar

After finding two students nearby, two burly Hufflepuff students she knew who dragged Valentine to the infirmary, she had to watch in pure disappointment at the lack of action that occurred. Perhaps there was something in Valentine's presence that motivated everyone, and she was indeed bored, in fact having the time to pull her chair over again to sit down.

First, Chaos aims a Flipendo, now a very popular spell in this duel at Vetra. She had to watch, in pure fascination, as Vetra evaded automatically, with a blindfold on her head. Vetra was a seasoned beater, with a terrifying presence and strength, and likely moved fluidly and evasively due to her experience in the Quidditch field evading those who wanted her down.

Next, Vetra took off her blindfold. Despite Valentine's critical success, making it require immense strength for the blindfold to be removed, perhaps as a tribute towards Chaos, it was nothing to the beatress, as she just ripped it off with pure ease.

Norwood was an interesting fellow, watching like a psychopath as Valentine burned, which, personally, Denise did not like that gaze. His confidence, currently, clearing winning, was mostly due to Vetra, and due to her terrifying presence, she was surprised, very surprised indeed, to see Norwood miss his Flipendo at Chaos.

"Everyone missed a spell, and Vetra is back, with her blindfold off!"

She had to watch pensively at what would happen next; maybe things would become exciting again.
Information
  1. You have 120 hours from now to write your posts. A minimum word count of 200 words is needed per post since this is an unofficial duel.
  2. During the same time period, please send me (Denise Yarbrough) your team's actions per owl. Do not hint at your actions in your post.
  3. Unless asked not to, if all actions have been submitted and posts made, there is a chance that I will be rolling before the deadline.
  4. If you don't post in the allotted time frame, your action is void.
  5. Your Stats, Abilities, and Spells have been locked to what they are now for the duration of this duel.
  6. Please owl or message me @iloveiceytea or Avery Gray @crimson_flower77 if you have any questions or notice any moderator errors! Since this is my first time moderating, there will likely be errors, so please, if you notice any, reach out ASAP!
  7. Most importantly, good luck and have fun! :wink:
Rolls
Reducio
Team 1:
Reducio
Submitted Actions
Fawkes Chaos: Flipendo at Ebony Vetra
Fawkes v. Silas
Reducio
WDC: 9
Wisdom Check
[d20: 12] + 8 = 20
20 > 9, success!
Auto-miss roll due to Ebony’s TP
[d20: 12] (proc 19-20)
Does not proc!
Auto-dodge roll due to Ebony’s EM
[d20: 19] (proc 19-20)
Proc, Ebony evades!
Team 2:
Reducio
Submitted Actions
Ebony Vetra: Remove Blindfold
Silas Norwood: Flipendo at Fawkes Chaos
Ebony
Reducio
DC: 15
Strength Check
[d20: 17] + 16 = 33
33 > 5, success!
Effect: Ebony nullifies Obscuro, by successfully removing the blindfold and therefore original ACC & EVA is restored STARTING R6. In addition, her STR is 16 due to Obnoxiously Strong (14 x 1.15 = 16.1 ~ 16).
Silas v. Fawkes
Reducio
WDC: 9
Wisdom Check
[d20: 9] + 5 = 14
14 > 9, success!
Auto-miss roll due to Ebony’s TP
[d20: 20] (proc 19-20)
Proc, Silas misses!
Trunks Locked
Reducio
Team 1:
Reducio
Aurelia Valentine, Y2, Human
Reducio
sta 4 | eva 10 | str 3 | wis 8 | arc 7 | acc 8
  • Year 1: Advanced Casting
  • Year 2: Perfectionist
Spells (Trunk Order)
Reducio
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Fawkes Chaos, Y1, Human
Reducio
sta 6 | eva 5 | str 3 | wis 8 | arc 7 | acc 6
  • Year 1: Prodigal Astronomy Leaner
Spells (Trunk Order)
Reducio
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Team 2:
Reducio
Ebony Vetra, Y5, Human
Reducio
sta 7 | eva 12 | str 14 | wis 9 | arc 8 | acc 11
  • Year 1: Terrible Presence
  • Year 2: Foulplay
  • Year 3: Obnoxiously Strong
  • Year 4: Rebound
  • Year 5: Evasive Maneuvers
Spells (Trunk Order):
Reducio
Spider Repelling Spell (Arania Exumai)
A charm used to banish or blast away spiders and Acromantula.
Impediment Jinx (Impedimenta)
Also known as the "Impediment Hex", this jinx hinders the movement of a target, slowing the target down or stopping the target in its tracks.
Shield Charm (Protego)
PREREQUISITE: YEAR 4. A charm that protects the caster with an invisible shield that reflects spells and blocks physical entities.
Arrow Shooting Spell (Sagitta)
A transfiguration spell that conjures a shooting arrow from the caster's wand.
Smoke to Daggers (Pluviae Acuta)
A transfiguration spell that transforms smoke into daggers that can be directed at a target.
The Bird Conjuring Charm (Avis)
PREREQUISITE: YEAR 5. A charm that conjures a flock of birds.
The Bridge Conjuring Spell (Pontem Appare)
A transfiguration spell that conjures a bridge out of thin air.
The Bridge Vanishing Spell (Pontem Discede)
A transfiguration spell that vanishes a bridge.
Human to Pig (Porcus)
A transfiguration spell that transforms a human into a pig.
Human to Chicken (Pullus)
A transfiguration spell that transforms a human into a chicken.
Human to Bat (Vespertilio)
A transfiguration spell that transforms a human into a bat.
Human to Ferret (Furritas)
A transfiguration spell that transforms a human into a ferret.
Ascendio (Ascendio)
Also known as the "Ascension Charm", this charm flings the caster high into the air, even underwater.
Conjunctivitis Curse (Oculitumescere)
PREREQUISITE: YEAR 5. A curse that irritates the target's eyes, forcing them to swell shut, countered by the Oculus Potion.
Glacius Tria (Glacius Tria)
PREREQUISITE: GLACIUS & GLACIUS DUO. Sometimes called the "Freezing Spell Tria", this charm is used offensively to freeze a target enemy. It is the most effective version of Glacius, being more powerful than Glacius Duo.
Shocking Area Spell (Fulgurunda)
This charm that sends a shockwave in a radius around the caster that stuns opponents.
Freeze! Spell (Freeze)
A charm that causes ice to spread over limbs touching a hard surface, affixing them to this surface.
Projectile Jinx (Waddiwasi)
A jinx used to propel a small wad of material at high velocity.
Levitation Spell (Levioso)
A charm that levitates objects.
Homing Spell (Sequi Me)
A spell that follows its target with a constant speed after being cast. This spell can cause significant damage to the target.
Beetle Buttons (Buttonfors)
A transfiguration spell that transforms a beetle into a coat button.
Herbivicus Duo (Herbivicus Duo)
PREREQUISITE: HERBIVICUS CHARM. A stronger variation of the Herbivicus Charm, a charm which causes radically accelerated growth in plants.
Sonorous Charm (Fremit)
A charm that emits a magnified roar from the tip of the wand. This noise disrupts all in its path, and could even be used to harm opponents.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Silas Norwood, Y1, Human
Reducio
sta 6 | eva 7 | str 5 | wis 5 | arc 5 | acc 7
  • Year 1: N/A
Spells (Trunk Order):
Reducio
Silencing Charm (Silencio)
A charm that renders the target temporarily mute.
Jelly Fingers Curse (Digiti Wibbli)
A curse that causes the victim's fingers to become wobbly, as if they had been turned to jelly.
Langlock (Langlock)
A jinx that prevents someone from speaking or casting spells verbally by affixing their tongue to the roof of their mouth.
Finger-Removing Jinx (Incidere Digitum)
A jinx that removes a person's fingers from their hand.
Explosion Charm (Bombarda)
Also known as the "Bombardment Spell", this noisy charm detonates a target with a small explosion. This is powerful enough to blast open sealed doors or blow bars off of windows.
Explosion Charm (Bombarda)
Also known as the "Bombardment Spell", this noisy charm detonates a target with a small explosion. This is powerful enough to blast open sealed doors or blow bars off of windows.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Hovering Charm (Sublevo Brevis)
A charm that makes a target hover in mid-air for a brief period of time. It is one of the many lesser variations of the Levitation Charm. This spell works on both objects and people.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.

An Unusual Duel PV Unofficial Duel
Image posted by the member
word count - 252
interacting - @
speech - #7d7c78
Image posted by the member action - as strategised
sta 7 | eva 12 | str 14 | wis 9 | arc 8 | acc 11
𝐭𝐞𝐫𝐫𝐢𝐛𝐥𝐞 𝐩𝐫𝐞𝐬𝐞𝐧𝐜𝐞 • 𝐟𝐨𝐮𝐥𝐩𝐥𝐚𝐲 • 𝐨𝐛𝐧𝐨𝐱𝐢𝐨𝐮𝐬𝐥𝐲 𝐬𝐭𝐫𝐨𝐧𝐠 • 𝐫𝐞𝐛𝐨𝐮𝐧𝐝 • 𝐞𝐯𝐚𝐬𝐢𝐯𝐞 𝐦𝐚𝐧𝐞𝐮𝐯𝐞𝐫𝐬
═══════════════════════════ Image posted by the member ═══════════════════════════
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To move oneself through darkness was a fascinating concept. There was a certain disequilibrium to it; it did not exactly constitute moving in a vacuum, but there seemed to be more fluidity. It could still be felt, the surrounding air flowing along with the movement of all others around. It could still be heard, the rushing sound of spells and the enunciated incantations, almost as though one sense being obstructed seemingly enhanced the other naturally.

A pronounced “flipendo” sounded. And instinctively, the beater jumped out of the way, the spell whizzing past her shoulder and into the void. Quidditch had not necessarily conditioned her for the motion, for who evades bludgers with their eyes closed? It was already difficult enough with one’s vision being present (though perhaps blind Quidditch was something to try). It was largely a generous dose of luck; as much as Ebony desired to credit her own competence, blinded evasion was not a skill that she possessed — not that she possessed many others.

She had wanted to experiment with duelling blinded, and that had been fulfilled; it was not a pleasant experience, albeit fascinating. The blindfold was to come off. The obscuro had been cast well — clearly Aurelia had stopped raging at her wand — and the blindfold was bound rather tightly. Ebony was thankfully not lacking in physical strength, however, and so the fabric slipped off with ease following a brief tug. The light returned in time for her to glimpse her teammate’s spell firing off target.
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iNPC: Luuk Tjin-A-Wing
sta 7 | eva 12 | str 15 | wis 9 | arc 8 | acc 15
𝐓𝐏 • 𝐟𝐨𝐮𝐥𝐩𝐥𝐚𝐲 • 𝐨𝐛𝐧𝐨𝐱𝐢𝐨𝐮𝐬𝐥𝐲 𝐬𝐭𝐫𝐨𝐧𝐠 • 𝐫𝐞𝐛𝐨𝐮𝐧𝐝 • 𝐄𝐌

An Unusual Duel PV Unofficial Duel
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WC: 210
Interactions: N/A
Date: 15/06/26
Time: N/A
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OOC Note:
Reducio
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Mentions:
Reducio
N/A
Speech:
Reducio
#6397b0
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━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━sta 06|eva 05| str 03| wis 08| arc 07| acc 06━━━
Life truly wasn't fair now was it? Especially for the young Ravenclaw and duelling. Her opponent was blindfolded. Blindfolded. And yet? She was able to evade the spell she sent her way. How? How was the older girl able to so easily dodge the spell despite not being able to see?

Well now wasn't the time to ponder how the physics of such a thing was possible. She was still in the duel. She was going to keep fighting right till the end. She wasn't a quitter. And not quitting first started with dodging any spells that came her way.

Even if Ebony wasn't aiming for her, Silas still was. Fawkes got ready. She was prepared to dodge any spell sent at her. Silas casted. She saw the beam of Flipendo emerge from the wand. She got ready to jump out of the way of the spell. Except Silas seemed to be terrified of something... Or rather... Someone. Specifically Ebony. Well she couldn't blame him. Ebony was indeed terrifying. There's a reason she had rarely interacted with the older years prior to this.

Fawkes took a deep breath. The second step to not quitting was obviously casting another spell. She raised her wand, determination in her eyes as clear as day.
━━━Prodigal Astronomy Learner━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Action: as strategised.

INpc: Raphael S. Jourdain
If you feel lost look up at the night sky. The stars will light your path!

An Unusual Duel PV Unofficial Duel
With the fires extinguished and one opponent having lost consciousness, Silas’s interest levels dropped significantly. Of course he was still interested in the pain of the remaining opponent, but it wasn’t quite so exhilarating when fire was no longer involved, both because he enjoyed looking at the flames and because of the reactions that fire tended to elicit once someone was touched by it. He wondered if any other spells could make this pair scream — now that the current girl was weakened, would another Knockback Jinx be enough? He watched her with the kind of bored contemplation that tended to precede many of his unwise or cruel decisions. There was something dangerous about it, and it was possible that others might detect that too, given the cold calculation in his eyes.

He halfheartedly glanced around to assess what else was going on. Despite the blindfold, his teammate managed to successfully evade the attack from their opponent, and pulled off the blindfold with apparent ease regardless of how well that spell had been cast and how tightly it had wrapped around her head as a result. The longer he looked at her, though, the more he felt like something was just off. He tried to clear his head in order to cast the spell, and while the cast itself succeeded (judging by the light emitted), it went nowhere even vaguely near his target. At the last moment before the spell had been fired off, he made the mistake of looking at the girl next to him again. He wasn’t sure what exactly it was that made him think this, but she was… weird. He wasn’t scared, per se, but there was something distinctly strange about her that was throwing him off, and he didn’t particularly like it.

Second student character of Ruby Cazares | Staff account: Taros Quintero | iNPC: Valeriy Viktorovna Reznikov
Check out the Headliner!

An Unusual Duel PV Unofficial Duel
Round 6
Team 1:
22.7% HP (229/1000)

Team 2:
73.77% HP (959/1300)
[ @Aurelia Valentine, Y2, Human ]
0% HP (-29/400)
STA: 4 | EVA: 10 | STR: 3
WIS: 8 | ARC: 7 | ACC: 8

Advanced Casting
Perfectionist

────────────
KO







[ @Ebony Vetra, Y5, Human ]
100% HP (700/700)
STA: 7 | EVA: 12 | STR: 14
WIS: 9 | ARC: 8 | ACC: 11

Terrible Presence
Foulplay
Obnoxiously Strong
Rebound
Evasive Maneuvers
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&
VS
&
[ @Fawkes Chaos, Y1, Human ]
38.17% HP (229/600)
STA: 6 | EVA: 5 | STR: 3
WIS: 8 | ARC: 7 | ACC: 6

Prodigal Astronomy Learner
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[ @Silas Norwood, Y1, Human ]
43.17% HP (259/600)
STA: 6 | EVA: 7 | STR: 5
WIS: 5 | ARC: 5 | ACC: 7

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Flipendo (-156HP)
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June 15, 2026
wc 248
credits veda lunar

Perhaps Chaos now has more spirit, or perhaps it was just pure luck.

The two burly Hufflepuffs, who helped Aurelia Valentine go to the hospital wing to be treated, have returned, now utterly bored as well. She knew one kid's name was Brian Animaniacs, and the other one was his twin, and they even brought some Cheese Curls and started snacking hungrily. Denise was indeed hungry as well, hating that the duel took way longer than it needed to.

At this point, it was just a Flipendo chaos. She was hoping Vetra would at least use more powerful spells, but one can't be a powerful beatress and a duelist at the same time. Chaos first aimed her Flipendo at Norwood; well, Vetra missed despite being blindfolded, and Valentine would be horrified to know that her last efforts went to waste.

Miss.

Vetra, perhaps still a bit groggy from the blindfold, aimed her Flipendo at Chaos.

Miss.

"Chaos missed her spell at Norwood while Vetra missed her spell at Chaos."

Norwood then attempted a Flipendo at Choas.

Please do something, Denise thought. At this point, this duel will be lasting the entire day.

Instead, the Flipendo backfired, hitting Norwood and crashing him down to the ground. Denise groaned inside.

"And it also looks like Norwood has his own Flipendo backfire, how... interesting."

At this point, Denise wanted to secretly leave the duel for a second to grab a snack, but she had to let the duel finish. Well, hopefully
Information
  1. You have 120 hours from now to write your posts. A minimum word count of 200 words is needed per post since this is an unofficial duel.
  2. During the same time period, please send me (Denise Yarbrough) your team's actions per owl. Do not hint at your actions in your post.
  3. Unless asked not to, if all actions have been submitted and posts made, there is a chance that I will be rolling before the deadline.
  4. If you don't post in the allotted time frame, your action is void.
  5. Your Stats, Abilities, and Spells have been locked to what they are now for the duration of this duel.
  6. Please owl or message me @iloveiceytea or Avery Gray @crimson_flower77 if you have any questions or notice any moderator errors! Since this is my first time moderating, there will likely be errors, so please, if you notice any, reach out ASAP!
  7. Most importantly, good luck and have fun! :wink:
Rolls
Reducio
Team 1:
Reducio
Submitted Actions
Fawkes Chaos: Flipendo at Silas Norwood
Fawkes v. Silas
Reducio
WDC: 9
Wisdom Check
[d20: 10] + 8 = 18
18 > 9, success!
Auto-miss roll due to Ebony’s TP
[d20: 17] (proc 19-20)
Does not proc!
Accuracy v. Evasion
Fawkes' Accuracy
[d20: 15] + 6 = 21
Silas' Evasion
[d20: 15] + 7 = 22
22 > 21, Silas evades!
Team 2:
Reducio
Submitted Actions
Ebony Vetra: Flipendo at Fawkes Chaos
Silas Norwood: Flipendo at Fawkes Chaos
Ebony
Reducio
WDC: 9
Wisdom Check
[d20: 3] + 9 = 12
12 > 9, success!
Accuracy v. Evasion
Ebony's Accuracy
[d20: 7] +11 = 18
Fawkes' Evasion
[d20: 19] + 5 = 24
24 > 18, Fawkes evades!
Silas v. Fawkes
Reducio
WDC: 9
Wisdom Check
[d20: 1] + 5 = 6
Crit fail!
Effect: Silas gets 156HP in damage for R6.
Trunks Locked
Reducio
Team 1:
Reducio
Aurelia Valentine, Y2, Human
Reducio
sta 4 | eva 10 | str 3 | wis 8 | arc 7 | acc 8
  • Year 1: Advanced Casting
  • Year 2: Perfectionist
Spells (Trunk Order)
Reducio
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Fawkes Chaos, Y1, Human
Reducio
sta 6 | eva 5 | str 3 | wis 8 | arc 7 | acc 6
  • Year 1: Prodigal Astronomy Leaner
Spells (Trunk Order)
Reducio
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Team 2:
Reducio
Ebony Vetra, Y5, Human
Reducio
sta 7 | eva 12 | str 14 | wis 9 | arc 8 | acc 11
  • Year 1: Terrible Presence
  • Year 2: Foulplay
  • Year 3: Obnoxiously Strong
  • Year 4: Rebound
  • Year 5: Evasive Maneuvers
Spells (Trunk Order):
Reducio
Spider Repelling Spell (Arania Exumai)
A charm used to banish or blast away spiders and Acromantula.
Impediment Jinx (Impedimenta)
Also known as the "Impediment Hex", this jinx hinders the movement of a target, slowing the target down or stopping the target in its tracks.
Shield Charm (Protego)
PREREQUISITE: YEAR 4. A charm that protects the caster with an invisible shield that reflects spells and blocks physical entities.
Arrow Shooting Spell (Sagitta)
A transfiguration spell that conjures a shooting arrow from the caster's wand.
Smoke to Daggers (Pluviae Acuta)
A transfiguration spell that transforms smoke into daggers that can be directed at a target.
The Bird Conjuring Charm (Avis)
PREREQUISITE: YEAR 5. A charm that conjures a flock of birds.
The Bridge Conjuring Spell (Pontem Appare)
A transfiguration spell that conjures a bridge out of thin air.
The Bridge Vanishing Spell (Pontem Discede)
A transfiguration spell that vanishes a bridge.
Human to Pig (Porcus)
A transfiguration spell that transforms a human into a pig.
Human to Chicken (Pullus)
A transfiguration spell that transforms a human into a chicken.
Human to Bat (Vespertilio)
A transfiguration spell that transforms a human into a bat.
Human to Ferret (Furritas)
A transfiguration spell that transforms a human into a ferret.
Ascendio (Ascendio)
Also known as the "Ascension Charm", this charm flings the caster high into the air, even underwater.
Conjunctivitis Curse (Oculitumescere)
PREREQUISITE: YEAR 5. A curse that irritates the target's eyes, forcing them to swell shut, countered by the Oculus Potion.
Glacius Tria (Glacius Tria)
PREREQUISITE: GLACIUS & GLACIUS DUO. Sometimes called the "Freezing Spell Tria", this charm is used offensively to freeze a target enemy. It is the most effective version of Glacius, being more powerful than Glacius Duo.
Shocking Area Spell (Fulgurunda)
This charm that sends a shockwave in a radius around the caster that stuns opponents.
Freeze! Spell (Freeze)
A charm that causes ice to spread over limbs touching a hard surface, affixing them to this surface.
Projectile Jinx (Waddiwasi)
A jinx used to propel a small wad of material at high velocity.
Levitation Spell (Levioso)
A charm that levitates objects.
Homing Spell (Sequi Me)
A spell that follows its target with a constant speed after being cast. This spell can cause significant damage to the target.
Beetle Buttons (Buttonfors)
A transfiguration spell that transforms a beetle into a coat button.
Herbivicus Duo (Herbivicus Duo)
PREREQUISITE: HERBIVICUS CHARM. A stronger variation of the Herbivicus Charm, a charm which causes radically accelerated growth in plants.
Sonorous Charm (Fremit)
A charm that emits a magnified roar from the tip of the wand. This noise disrupts all in its path, and could even be used to harm opponents.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Silas Norwood, Y1, Human
Reducio
sta 6 | eva 7 | str 5 | wis 5 | arc 5 | acc 7
  • Year 1: N/A
Spells (Trunk Order):
Reducio
Silencing Charm (Silencio)
A charm that renders the target temporarily mute.
Jelly Fingers Curse (Digiti Wibbli)
A curse that causes the victim's fingers to become wobbly, as if they had been turned to jelly.
Langlock (Langlock)
A jinx that prevents someone from speaking or casting spells verbally by affixing their tongue to the roof of their mouth.
Finger-Removing Jinx (Incidere Digitum)
A jinx that removes a person's fingers from their hand.
Explosion Charm (Bombarda)
Also known as the "Bombardment Spell", this noisy charm detonates a target with a small explosion. This is powerful enough to blast open sealed doors or blow bars off of windows.
Explosion Charm (Bombarda)
Also known as the "Bombardment Spell", this noisy charm detonates a target with a small explosion. This is powerful enough to blast open sealed doors or blow bars off of windows.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Hovering Charm (Sublevo Brevis)
A charm that makes a target hover in mid-air for a brief period of time. It is one of the many lesser variations of the Levitation Charm. This spell works on both objects and people.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.

An Unusual Duel PV Unofficial Duel
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word count - 345
interacting - @
speech - #7d7c78
Image posted by the member action - as strategised
sta 7 | eva 12 | str 14 | wis 9 | arc 8 | acc 11
𝐭𝐞𝐫𝐫𝐢𝐛𝐥𝐞 𝐩𝐫𝐞𝐬𝐞𝐧𝐜𝐞 • 𝐟𝐨𝐮𝐥𝐩𝐥𝐚𝐲 • 𝐨𝐛𝐧𝐨𝐱𝐢𝐨𝐮𝐬𝐥𝐲 𝐬𝐭𝐫𝐨𝐧𝐠 • 𝐫𝐞𝐛𝐨𝐮𝐧𝐝 • 𝐞𝐯𝐚𝐬𝐢𝐯𝐞 𝐦𝐚𝐧𝐞𝐮𝐯𝐞𝐫𝐬
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Image posted by the member _
The blindfold slipped off, but it was as though she was even more blinded than before. At least with the blindfold, she was dwelling within darkness — some form of a comfort zone for the brunette, who spent more time hunched in the shadows than where light could reflect off of her. The moment the eyes opened again, light flooded the corners of Ebony’s vision after having momentarily been in emptiness. She felt somewhat groggy, her mind obscured in addition to her scope of vision, as though she had just woken from a nap. The type of nap that felt hours long when it was only ten minutes in reality.

The shape of the singularly standing eagle before her was blurred around the edges, the background of the weathered Duelling Club walls blending into her figure. She resembled some form of something, like the way the brushstrokes on her canvas came together abstractly to form a resemblance of an image, though never an exact replica. Her duelling opponent had now become precisely that — something of a drawn figure, blotches of ink conglomerated into a blur. Nevertheless, Ebony attempted to aim a flipendo at the blob of colour, hoping it would be enough to take her out and end the duel. The spell was not complicated, having been used multiple times solely in the span of this duel, and so she was quite certain that it would hit. It didn’t. She was not at all surprised at her own incompetence, of course. Just because she was decently able to aim a bludger did not mean she was proficient at aiming spells.

Her grip around the cherry wand tightened in frustration, and for a moment she worried that it would snap in half. The thump of her teammate being knocked down by his very own spell was not encouraging either. Further prolongation of this ridiculous wand-waving was beginning to get to Ebony — there was an urge to charge to the other end of the piste and render the younger Ravenclaw unconscious via a violent blow to the head.
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iNPC: Luuk Tjin-A-Wing
sta 7 | eva 12 | str 15 | wis 9 | arc 8 | acc 15
𝐓𝐏 • 𝐟𝐨𝐮𝐥𝐩𝐥𝐚𝐲 • 𝐨𝐛𝐧𝐨𝐱𝐢𝐨𝐮𝐬𝐥𝐲 𝐬𝐭𝐫𝐨𝐧𝐠 • 𝐫𝐞𝐛𝐨𝐮𝐧𝐝 • 𝐄𝐌