Hufflepuff vs Ravenclaw: Match 5
Robin bristled at the rising cacophony of the attending supporters. She would prefer it if they stayed completely silent so that she could focus. Maybe she needed to start blasting music on the wizard radio when practicing so that she didn't have to compete with her own meddling brain to concentrate. Robin slung her wand arm out in front of her, successfully casting the tickling charm. It had only just missed her target when she noticed the commotion happening right beside her. Robin cringed at the dance she saw Adeline performing. It was vaguely familiar - perhaps a K-pop dance, she thought- and was shortly confirmed by Aodhan. Gangnam Style. Adeline Spinks was doing a horrible rendition of the... Gangnam Style. A part of Robin wanted to laugh at the sight, but from the horror on Adeline's face and the subsequent ball of flame that enveloped her, Robin quickly realized it was no laughing matter.
"Addie!" She squeaked, shocked and concerned. "Are you..." Alright? No. The girl was clearly not alright. Robin mostly wanted to hop over there and smother the flames herself, but also knew that their time was limited. "You can do this," Robin decided to say, a sort of weak replacement of the idiotic question she was about to ask before. It seemed to Robin that the other team had capitalized on Adeline accidentally targeting herself. Then she realized that the Dancing-Feet Spell came from Avis rather than the opposite team. A thick ball of anger churned in her stomach at the realization - what the hell was Avis playing at?
"Oi!" Robin snapped at her teammate despite the logic alarms blaring in her subconscious. "The enemy is over there," She pointed, eyebrows scrunched into a grimace and face red. Robin knew that she was being irrational in her anger at Avis - it was clearly an accident from the apologetic way the girl was reacting, but Robin couldn't control her irritation. At this point, Team Ravenclaw would take themselves out before the Hufflepuffs even had a chance.
"Don't worry, Addie," Robin murmured, now annoyed more than ever at herself for her previous remark to the girl. She knew Adeline could be sensitive, and the three spells in a row probably had her insides (and outsides) a bit fried on top of the comment Robin knew she so bluntly made, despite her intentions. "Breathe." She hoped she wasn't just making it worse for herself.
@Avis Marlong @Adeline Spinks
Hufflepuff vs Ravenclaw: Match 5
Adeline had never heard of the bizarre dance her body was haphazardly performing, but paired with the heat of the hufflepuff girl's flames, she felt her state akin to torture. Robin's comment on her missed cast had thrown the blue-eyed Ravenclaw off, tunnel-vision setting in as a result. In her frustrated state, Addie did not even notice the rogue spell flying her way, smacking her square in the chest. Just as she had began to dance uncontrollably, the flames struck. The girl across the piste had not only dodged Addie's flames, but returned them even stronger. So much for a comeback round.
Her teammates voices cut through the annoyance and pain. As kind as it was of Avis to appologize, Addie's distracted mindset had not been her fault. Robin's comment to the girl probably didn't help things ... but it did make Adeline smile.
"Don't worry, Addie," Robin said at her side, calming her a bit despite the insanity unfolding. "Breathe." Her voice was low and full of concern, the sound of it caused Adeline's insides to catch fire along with her exterior. She had to get it back together, for herself, and for her team.
Hufflepuff vs Ravenclaw: Match 5
She felt bad, really. The haunting memory of her first duel hovered in the back of her mind. It was that same spell that had left an opponent in the hospital. But at the same time, she felt a bit giddy. She had managed a glorious cast, and after the last couple of rounds, she couldn't help but feel a bit excited seeing the spell actually do what it was supposed to do.
Hufflepuff vs Ravenclaw: Match 5
Adeline Spinks is quick; the young badger made it a point to cast a Knockback Jinx her direction in her most distracted state of mind too, only to miss. The chaos akin to a circus unfolds before the duellists, earning a blink and a gasp from Aurelia, breaking her concentration a bit. She thought the dance the Ravenclaw is tentatively performing a little bit familiar. Before she can search her brain, the exclamation coming from the moderator erupts like wizard crackers.
The Gangnam Style.
The Gangnam Style.
[ the golden girl; the harshness of such warm light ]
[ aurelia valentine, the golden girl ] † [ lucien de montfort, the deranged artist ]
Visit Lourine's SMITTEN shop for handmade pfps with DISCOUNT—FREE for AI pfp users.
[ aurelia valentine, the golden girl ] † [ lucien de montfort, the deranged artist ]
Visit Lourine's SMITTEN shop for handmade pfps with DISCOUNT—FREE for AI pfp users.
Hufflepuff vs Ravenclaw: Match 5
Amelia grimaced, feeling the hopelessness swarming over her. An ocean of terror that raced to overcome her. It would be ok. She wouldn’t let her team down. She couldn’t. And somewhere, deep down, Amelia knew that the terror was a truth. She was letting her team down. Offering a small smile to herself, she ignored everyone and attempted to focus on herself. She could do this. She knew she could.
It matters not what someone is born, but what they grow to be!
Hufflepuff vs Ravenclaw: Match 5
Round 5
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Impact of Abilities:
ReducioHufflepuff
- Alina gets +2 ACC to active dodge, +3 ACC to body block, and -30% dmg from successful body blocks (Muggle Condition)
- Aurelia gets +1 crit success range (Advanced Casting) and -1 crit fail range when casting spells (Perfectionist)
Ravenclaw
- Avis has -1 crit fail range when casting (Perfectionist) & +2 ACC and a 10% chance to cast an additional random spell (Wandmaker - Phoenix Feather)
- Robin has 10% auto-dodge (Evasive Maneuvers) and -1 crit fail range when casting (Perfectionist)
- Adeline has immunity to charmer (Sixth Sense) and 10% auto-dodge (Evasive Maneuvers)
Avis vs. Amelia and Aurelia + Hufflepuff
ReducioAvis is casting Nebulus on Amelia and Aurelia. WDC is 12.
d20[3] + 10 = 13 > 12, success!
Duration: d5[4]. 3 rounds.
Avis has a phoenix feather wand. Checking for extra spell cast.
d20[19], procs!
Avis has 32 viable dueling spells. d32[15] = Metelojinx selected!
This spell is non-targeted and non-direct, and is therefore automatically cast over team Hufflepuff.
Outcome: Amelia and Aurelia have -4 ACC and EVA for 3 rounds. Team Hufflepuff also has a 10% chance of getting struck by lightning per round!
Robin vs. Alina
ReducioRobin is casting Incendio on Alina. WDC is 9.
d20[10] + 8 = 18 > 9, success!
Robin Accuracy: d20[16] + 9 = 25
Alina Evasion: d20[5] + 7 = 12 < 25, hits!
Duration: d6[6]. 2 rounds.
Outcome: Alina is damaged for (50 + 8 × 15) = 170! She is aflame for 2 rounds and will lose 40 HP per round.
Adeline vs. Amelia
ReducioAdeline is casting Incendio on Amelia. WDC is 9.
d20[8] + 7 = 15 > 9, success!
Adeline Accuracy: d20[2] + 7 = 9
Amelia Evasion: d20[13] + 8 = 21 > 9, miss!
Outcome: Amelia dodges the attack!
Alina vs. Adeline
ReducioAlina is casting Flipendo on Adeline. WDC is 9.
d20[11] + 7 = 18 > 9, success!
Adeline has evasive maneuvers.
d20[18], no proc.
Alina Accuracy: d20[2] + 7 = 9
Adeline Evasion: d20[7] + 5 = 12 > 9, miss!
Outcome: Adeline dodges the attack!
Amelia
ReducioLate post, therefore her action is void.
Amelia's missed post counter: 3x
Aurelia vs. Adeline
ReducioAurelia is casting Incendio Duo on Adeline. WDC is 12.
d20[4] + 8 = 12 = 12, success!
Adeline has evasive maneuvers.
d20[1], no proc.
Aurelia Accuracy: d20[2] + 8 = 10
Adeline Evasion: d20[12] + 5 = 17 > 10, miss!
Outcome: Adeline dodges the attack!
Metelojinx
ReducioEach member of Hufflepuff has a 10% chance of getting struck by lightning.
Procs on 19-20.
Alina: 1d20[19]; procs!
Amelia: 1d20[6]; no proc
Aurelia: 1d20[2]; no proc
Outcome: Alina is damaged for (50 + 7 × 15) = 170!
Sunday, May 31st, 2026.
Past 12:30 in the Afternoon.
For the next bout, things started off normal enough; the duelists launched their attacks at roughly the same time as one another. The majority stuck to relatively safe spells for their age group, with Alina and Aurelia focusing on Adeline—who dodged—and said girl combining forces with Robin to unleash hellfire on their opponents. But only Robin's attack struck true, hitting Alina square on and lighting her on fire in the process. Anyone with eyes could see it for what it was: Alina had officially reached her limit. Therefore, any moderator worth their salt would have instantly paused the match.
But, you see, Aodhan didn't even have the chance to do the correct thing, because right as this was happening, Avis decided to cast two spells at once. Two! At once! First was Nebulus, which he honestly had enough of during his moderated match back in fall. (Could he make a rule specifically for his own games? No Nebulus allowed! ... The older captains would probably tell him off. Damn.) There were hints of irritation present as he watched Aurelia and Amelia get caught in the smoke, their vision getting just as obstructed as his own. Then...
"My dear friends, it seems the Blazing Badgers have been caught in a—what the hell?" he cursed again, squinting once he finally noticed the extra spark from Avis's wand. It manifested into a dark, ominous mass of clouds hanging over the Hufflepuff team. "Uh... How... ?" He gaped at the sight and had to scramble to gather himself. Worse was the deep, rumbling sound that stemmed from the spell, the only precursor to the disastrous flash of lightning coming down onto Alina's head.
Those in the stands—and even Aodhan himself—had temporarily quieted down, looking at the piste in awe.
"That... was... INCREDIBLE!" he exclaimed. The audience immediately joined in his noisiness, the room exploding into a mass of shouts and whistles. "What an amazing showcase of magic! Can you really get dueling like this anywhere else, folks!?" There was another wave of cheers, but deep in the mix were also rounds of boos. Aodhan peered curiously at the Hufflepuff side, watching a few students point in a specific direction.
"Hm?" He tilted his head, shifted his gaze, and—"OH NO! STOP THE MATCH! Hang on, hang on!" Finally, the boy went to do the most important part of his job, which was making sure Alina got safely escorted off the piste with no burnt edges. Sheesh. Hopefully this didn't make him look too bad...
Once that was settled, he returned to his secure position away from the action. Though, he did cast a quick glance at Amelia, who was once again taking a pacifist route. But she didn't have any actual injuries, so... "Okay! Alina's good, guys, I promise! You can continue trying to kinda-sorta not actually kill each other!"
Information
- You have 96 hours (4 days) from now to write your posts (50 words min).
- In the same time period, send me (Aodhan Shaw) your team's actions per owl. Do not hint at your actions in your post.
- If you don't post in the allotted time frame, your action is void.
- Your stats, abilities, and spells have been locked to what they are now for the duration of this duel.
- If you have any questions, or notice any errors, don't hesitate to owl or DM me.
- Good luck, and have fun!
Locked Trunks:ReducioAlina
ReducioFire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Amelia
ReducioDisarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Aurelia
ReducioFire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Avis
ReducioJelly Fingers Curse (Digiti Wibbli)
A curse that causes the victim's fingers to become wobbly, as if they had been turned to jelly.
Limbo Mist (Vario Nebula)
A charm that creates a golden mist. Once inside this golden mist, the effects of gravity are reversed.
Blasting Curse (Confringo)
PREREQUISITE: YEAR 5. A curse that causes a target to explode.
Conjunctivitis Curse (Oculitumescere)
PREREQUISITE: YEAR 5. A curse that irritates the target's eyes, forcing them to swell shut, countered by the Oculus Potion.
Bat-Bogey Hex (Vespertilifors)
A hex that transforms the target's bogeys into large bats that fly out of the victim's nose.
Confundus Charm (Confundo)
A charm that confuses and misdirects the target. It works on living and inanimate things, as long as the target has a mind to be confused.
Minor Healing Charm (Episkey)
PREREQUISITE: YEAR 4. A healing charm that heals relatively minor injuries such as broken noses, toes, and split lips.
Fog-Conjuring Charm (Nebulus)
A charm that conjures fog from the tip of the wand.
Impediment Hex (Impedimenta)
Also known as the "Impediment Hex", this jinx hinders the movement of a target, slowing the target down or stopping the target in its tracks.
Wind Jinx (Ventus)
PREREQUISITE: YEAR 3. A charm that shoots a jet of strong, spiralling wind from the tip of the wand.
Healing Charm (Reparifors)
PREREQUISITE: YEAR 3. A healing charm that reverts minor magically-induced ailments, such as paralysis and poisoning.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
Cracker Jinx (Nec Divinos Crepitus)
PREREQUISITE: YEAR 3. A jinx that conjures exploding Wizard Crackers.
Cheering Charm (Serenate)
A charm that makes the target feel elated. If overdone, a victim can be overcome with fits of hysterical laughter.
Bravery Charm (Animosus)
A charm that enhances the performance of teammates when they are facing certain foes.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Radiant Wand-Lighting Charm (Lumos Maxima)
PREREQUISITE: LUMOS DUO & LUMOS. A charm that produces a blinding flash of bright white light from the tip of the wand, a modified version of the Wand-Lighting Charm.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Snake Summons Spell (Serpensortia)
A transfiguration spell that conjures a live snake from the end of the wand. The counter-spell to this spell is the Snake-Vanishing Spell.
Snake-Vanishing Spell (Vipera Evanesca)
A transfiguration spell that vanishes snakes.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Hardening Charm (Duro)
A charm used to change objects into stone.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.
Robin
ReducioDangling Jinx (Levicorpus)
A jinx that causes the target to be hoisted into the air by their ankle(s); the counter-jinx to this jinx is Liberacorpus.
Limbo Mist (Vario Nebula)
A charm that creates a golden mist. Once inside this golden mist, the effects of gravity are reversed.
Tempest Jinx (Tempest)
Also known as "Tempest", this atmospheric jinx causes bolts of lightning to strike from a cloudy sky at the target.
Bubble Jinx (Ebublio)
A jinx that traps a target in a bubble.
Fog-Conjuring Charm (Nebulus)
A charm that conjures fog from the tip of the wand.
Water-Making Spell (Aguamenti)
A charm that creates a jet of clear drinkable water that ejects from the tip of the caster's wand.
Bandaging Charm (Ferula)
A healing charm that conjures bandages and wraps, splinting any broken bones and easing pain.
Summoning Charm (Accio)
PREREQUISITE: YEAR 2. A charm that summons an object toward the caster. It is able to summon objects by calling the object's name aloud after the incantation.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Bravery Charm (Animosus)
A charm that enhances the performance of teammates when they are facing certain foes.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Wand-Lighting Charm Duo (Lumos Duo)
PREREQUISITE: LUMOS. A variation of the Wand-Lighting Charm. It creates a focused beam of light from the end of the wand.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Adeline
ReducioDangling Jinx (Levicorpus)
A jinx that causes the target to be hoisted into the air by their ankle(s); the counter-jinx to this jinx is Liberacorpus.
Impediment Hex (Impedimenta)
Also known as the "Impediment Hex", this jinx hinders the movement of a target, slowing the target down or stopping the target in its tracks.
Summoning Charm (Accio)
PREREQUISITE: YEAR 2. A charm that summons an object toward the caster. It is able to summon objects by calling the object's name aloud after the incantation.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
The spectator thread for this duel can be found here.
Come cheer for your House and friends!
Hufflepuff vs Ravenclaw: Match 5
Avis jaw dropped in shock, at the 2nd spell shooting out of her wand. Contrary to the belief that everyone else seemed to hold, she was in fact not good enough at duelling to purposely shoot two spells in one shot. She hadn't even incanted one of them, for holdens sake! No, Avis' skill boiled down to pure, dumb, luck.
Avis Marlong | ”She won't cry or beg for help...she'll isolate from the world and fight her own demons so that nobody can throw it in her face later.” |
"The odds of hitting your target increase dramatically when you aim at it." Benji Marecos |
Hufflepuff vs Ravenclaw: Match 5
Robin had to admit that she'd never had a more entertaining moderator, and the more he spoke, the more she realized that she recognized his voice from somewhere. A flashback of that one stupid ice hockey game in Russia flashed through her eyes, and she smacked herself on the forehead. He was on the same team as that psychotic American first-year that knocked Maisie and her out each in a single blow. It had been one of the more humiliating moments in her life. Alas, she had to put the thought of the small Gryffindor away, shoving any feelings of mortification down deep, deep below where they belonged. She'd successfully hit the injured-looking Alina with a nicely timed incendio, knocking the girl unconscious. She was about to turn to Avis and compliment her on the successful clouds of smoke covering the two remaining opponents when a large flash of lightning struck, the sound and flash so sudden they caused her to squeak a high-pitched noise that resembled a rickety old rocking chair.
Robin laughed aloud partly in shock and partly in delight at the scene before her. Did Avis just cast a second spell? Again? Robin swore that happened in their first duel together…. Was it just a regular thing for Avis to cast two completely different spells at once? Robin was determined to pester the girl for answers later. The Gryffindor boy scuffled the fallen Hufflepuff off the piste, her shirt still sizzling from the strike of lightning that hit her after she was already knocked unconscious….
"Yeah, that's one crispy fried badger, alright…" Robin whistled, a pleased smirk on her face. She waved her hand in a casual gesture of carry forth. When she felt overly confident, it tended to seep out of her in waves of feigned arrogance. Something she learned from her older brothers, no doubt. "Alright, can we speed this up maybe? I have potions homework I need to finish..."
@Avis Marlong @Adeline Spinks
Hufflepuff vs Ravenclaw: Match 5
The hufflepuff girl that Adeline had been in a fire fight with seemed to finally have her fill. Watching her body fall to the floor felt satisfying, even with the tinge of guilt over the relentless flurry of spells sent her way. She had done well to fend for herself; Addie would not forget that.
Adeline’s blue eyes fell to the other puff, and then to Aurelia, who was being engulfed in a perfectly cast nebulus. As her halo of curls disappeared into the fog, Adeline smiled slightly. Bye-bye badger. she thought to herself.
The storm cloud that formed over the Team in yellow was fully unexpected, but welcomed. Avis’ wand did the thing. Hell yeah. As much as Adeline wished its lightning landed a hit on anyone else, Addie couldn’t help but be thankful.
Today had been a whirlwind, to say the least.
Hufflepuff vs Ravenclaw: Match 5
Thud.
Aurelia flinched when the sound of Carnell's body hitting the piste echoes in the room. She cannot help but turn her attention to her knocked out teammate with her eyebrows furrowed in extreme worry, her body vibrating from the force of her indecision to help the Gryffindor Captain to escort her out of the match.
There is no use for it, however.
Aurelia flinched when the sound of Carnell's body hitting the piste echoes in the room. She cannot help but turn her attention to her knocked out teammate with her eyebrows furrowed in extreme worry, her body vibrating from the force of her indecision to help the Gryffindor Captain to escort her out of the match.
There is no use for it, however.
[ the golden girl; the harshness of such warm light ]
[ aurelia valentine, the golden girl ] † [ lucien de montfort, the deranged artist ]
Visit Lourine's SMITTEN shop for handmade pfps with DISCOUNT—FREE for AI pfp users.
[ aurelia valentine, the golden girl ] † [ lucien de montfort, the deranged artist ]
Visit Lourine's SMITTEN shop for handmade pfps with DISCOUNT—FREE for AI pfp users.

