An Unusual Duel PV Unofficial Duel

Round 2
Team 1:
85.6% HP (856/1000)

Team 2:
85.77% HP (1115/1300)
[ @Aurelia Valentine, Y2, Human ]
100% HP (400/400)
STA: 4 | EVA: 10 | STR: 3
WIS: 8 | ARC: 7 | ACC: 8

Advanced Casting
Perfectionist
────────────
Impedimenta (-5 EVA or ACC until both are 0)







[ @Ebony Vetra, Y5, Human ]
100% HP (700/700)
STA: 7 | EVA: 12 | STR: 14
WIS: 9 | ARC: 8 | ACC: 11

Terrible Presence
Foulplay
Obnoxiously Strong
Rebound
Evasive Maneuvers
────────────
&
VS
&
[ @Fawkes Chaos, Y1, Human ]
76% HP (456/600)
STA: 6 | EVA: 5 | STR: 3
WIS: 8 | ARC: 7 | ACC: 6

Prodigal Astronomy Learner
────────────
Flipendo (-144HP)







[ @Silas Norwood, Y1, Human ]
69.17% HP (415/600)
STA: 6 | EVA: 7 | STR: 5
WIS: 5 | ARC: 5 | ACC: 7

────────────
PHASED OUT ROUND 3
Flipendo (-185HP)
Image posted by the member
June 15, 2026
wc 244

Denise was able to pull a chair over to sit down. It was rather boring modding a duel indeed, but suddenly things got more exciting.

She jolted up as she saw Valentine aim an Obscuro at Vetra, attempting to blindfold her. Perhaps due to her previous failure, maybe it could have given her more motivation as Vetra evaded.

"Look at Valentine aiming that Obscuro! Vetra evaded, however, and..."

Choas finally managed to overcome her fear of Vetra, somewhat as she aimed a Flipendo at Silas Norwood. Crashing down a bit, he recovered quickly, but it was clear that it still had a significant impact on him.

"Looks like Chaos hits Norwood with a Flipendo! Looks like team 1 is again at a head start!"

Vetra, perhaps a bit more confident now that she evaded Valentine, cast an Impedimenta, causing Valentine's movements to be hindered. It was obvious that she was not able to move as fast anymore, impacting her evasion.

"Look at that successful Impedimenta! Valentine's movement and evasion seem to be significantly impacted."

Norwood, perhaps wanting a bit of revenge, cast a Flipendo just like Chaos, hitting her back.

"Looks like Norwood would not stay silent any longer. Look at that Flipendo!"

Choas indeed clearly felt the impact. However, Norwood, perhaps a bit too tired, started well, phasing out. He wasn't unconscious, but Denise had a feeling that all the action on Norwood made him too tired to cast another spell for now.
Information
  1. You have 120 hours from now to write your posts. A minimum word count of 200 words is needed per post since this is an unofficial duel.
  2. During the same time period, please send me (Denise Yarbrough) your team's actions per owl. Do not hint at your actions in your post.
  3. Unless asked not to, if all actions have been submitted and posts made, there is a chance that I will be rolling before the deadline.
  4. If you don't post in the allotted time frame, your action is void.
  5. Your Stats, Abilities, and Spells have been locked to what they are now for the duration of this duel.
  6. Please owl or message me @iloveiceytea or Avery Gray @crimson_flower77 if you have any questions or notice any moderator errors! Since this is my first time moderating, there will likely be errors, so please, if you notice any, reach out ASAP!
  7. Most importantly, good luck and have fun! :wink:
Rolls
Reducio
Team 1:
Reducio
Submitted Actions
Aurelia Valentine: Obscuro at Ebony Vetra
Fawkes Chaos: Flipendo at Silas Norwood
Aurelia v. Ebony
Reducio
WDC: 10
Wisdom Check
[d20: 12] + 8 = 20
20 > 10, success!
Auto-miss roll due to Ebony’s TP
[d20: 8] (proc 19-20)
No auto-miss!
Auto-dodge due to Ebony's EM
[d20: 4] (proc 19-20)
No auto-dodge!
Accuracy v. Evasion Check
Aurelia's Accuracy
[d20: 9] + 8 = 17
Ebony's Evasion
[d20: 11] + 12 = 23
23 > 17, spell misses!
Fawkes v. Silas
Reducio
WDC: 9
Wisdom Check
[d20: 5] + 8 = 13
13 > 9, success!
Auto-miss roll due to Ebony’s TP
[d20: 12] (proc 19-20)
No auto-miss!
Accuracy v. Evasion Check
Fawkes's Accuracy
[d20: 18] + 6 = 24
Silas' Evasion
[d20: 14] + 7 = 21
24 > 21, spell hits!
Effect: Silas gets 185HP in damage (100 + 7 x 15 = 205 * .10 = 20.5, therefore 205 - 20.5 = 184.5 rounded to 185HP)!
Team 2:
Reducio
Submitted Actions
Ebony Vetra: Impedimenta at Aurelia Valentine
Silas Norwood: Flipendo at Fawkes Chaos
Ebony v. Aurelia
Reducio
WDC: 13
Wisdom Check
[d20: 18] + 9
27 > 13, success!
Accuracy v. Evasion Check
Ebony's Accuracy
[d20: 19] + 11 = 30
Aurelia's Evasion
[d20: 18] + 10 = 28
30 > 28, spell hits!
Effect: Aurelia is hindered in movement and eventually stopped. She suffers –5 Evasion (chosen randomly) ROUND 3 and continues between evasion or accuracy every round until both stats become 0. The effect automatically wears off the next round after both stats reach 0.
Silas v. Fawkes
Reducio
WDC: 9
Wisdom Check
[d20: 14] + 5
19 > 9, success!
Auto-miss roll due to Ebony’s TP
[d20: 2] (proc 19-20)
No auto-miss!
Accuracy v. Evasion Check
Silas' Accuracy
[d20: 18] + 7 - 1 = 24
Fawkes' Evasion
[d20: 15] + 5 = 20
24 > 20, spell hits!
Effect: Fawkes takes 144HP in damage (100 + 4 x 15 = 160HP x .10 = 16HP, therefore 160HP - 16HP = 144HP). Note, Silas' arcane power is 4 instead of 5 due to Mucus Ad Nauseam.
Phase Out Counter
[d20: 19] (proc 19-20)
Effect: Silas phases out for Round 3 and is unable to do any actions. However, since he phased out, the effects of Mucus Ad Nauseam ends as well as it's debuffs.
Trunks Locked
Reducio
Team 1:
Reducio
Aurelia Valentine, Y2, Human
Reducio
sta 4 | eva 10 | str 3 | wis 8 | arc 7 | acc 8
  • Year 1: Advanced Casting
  • Year 2: Perfectionist
Spells (Trunk Order)
Reducio
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Fawkes Chaos, Y1, Human
Reducio
sta 6 | eva 5 | str 3 | wis 8 | arc 7 | acc 6
  • Year 1: Prodigal Astronomy Leaner
Spells (Trunk Order)
Reducio
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Team 2:
Reducio
Ebony Vetra, Y5, Human
Reducio
sta 7 | eva 12 | str 14 | wis 9 | arc 8 | acc 11
  • Year 1: Terrible Presence
  • Year 2: Foulplay
  • Year 3: Obnoxiously Strong
  • Year 4: Rebound
  • Year 5: Evasive Maneuvers
Spells (Trunk Order):
Reducio
Spider Repelling Spell (Arania Exumai)
A charm used to banish or blast away spiders and Acromantula.
Impediment Jinx (Impedimenta)
Also known as the "Impediment Hex", this jinx hinders the movement of a target, slowing the target down or stopping the target in its tracks.
Shield Charm (Protego)
PREREQUISITE: YEAR 4. A charm that protects the caster with an invisible shield that reflects spells and blocks physical entities.
Arrow Shooting Spell (Sagitta)
A transfiguration spell that conjures a shooting arrow from the caster's wand.
Smoke to Daggers (Pluviae Acuta)
A transfiguration spell that transforms smoke into daggers that can be directed at a target.
The Bird Conjuring Charm (Avis)
PREREQUISITE: YEAR 5. A charm that conjures a flock of birds.
The Bridge Conjuring Spell (Pontem Appare)
A transfiguration spell that conjures a bridge out of thin air.
The Bridge Vanishing Spell (Pontem Discede)
A transfiguration spell that vanishes a bridge.
Human to Pig (Porcus)
A transfiguration spell that transforms a human into a pig.
Human to Chicken (Pullus)
A transfiguration spell that transforms a human into a chicken.
Human to Bat (Vespertilio)
A transfiguration spell that transforms a human into a bat.
Human to Ferret (Furritas)
A transfiguration spell that transforms a human into a ferret.
Ascendio (Ascendio)
Also known as the "Ascension Charm", this charm flings the caster high into the air, even underwater.
Conjunctivitis Curse (Oculitumescere)
PREREQUISITE: YEAR 5. A curse that irritates the target's eyes, forcing them to swell shut, countered by the Oculus Potion.
Glacius Tria (Glacius Tria)
PREREQUISITE: GLACIUS & GLACIUS DUO. Sometimes called the "Freezing Spell Tria", this charm is used offensively to freeze a target enemy. It is the most effective version of Glacius, being more powerful than Glacius Duo.
Shocking Area Spell (Fulgurunda)
This charm that sends a shockwave in a radius around the caster that stuns opponents.
Freeze! Spell (Freeze)
A charm that causes ice to spread over limbs touching a hard surface, affixing them to this surface.
Projectile Jinx (Waddiwasi)
A jinx used to propel a small wad of material at high velocity.
Levitation Spell (Levioso)
A charm that levitates objects.
Homing Spell (Sequi Me)
A spell that follows its target with a constant speed after being cast. This spell can cause significant damage to the target.
Beetle Buttons (Buttonfors)
A transfiguration spell that transforms a beetle into a coat button.
Herbivicus Duo (Herbivicus Duo)
PREREQUISITE: HERBIVICUS CHARM. A stronger variation of the Herbivicus Charm, a charm which causes radically accelerated growth in plants.
Sonorous Charm (Fremit)
A charm that emits a magnified roar from the tip of the wand. This noise disrupts all in its path, and could even be used to harm opponents.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Silas Norwood, Y1, Human
Reducio
sta 6 | eva 7 | str 5 | wis 5 | arc 5 | acc 7
  • Year 1: N/A
Spells (Trunk Order):
Reducio
Silencing Charm (Silencio)
A charm that renders the target temporarily mute.
Jelly Fingers Curse (Digiti Wibbli)
A curse that causes the victim's fingers to become wobbly, as if they had been turned to jelly.
Langlock (Langlock)
A jinx that prevents someone from speaking or casting spells verbally by affixing their tongue to the roof of their mouth.
Finger-Removing Jinx (Incidere Digitum)
A jinx that removes a person's fingers from their hand.
Explosion Charm (Bombarda)
Also known as the "Bombardment Spell", this noisy charm detonates a target with a small explosion. This is powerful enough to blast open sealed doors or blow bars off of windows.
Explosion Charm (Bombarda)
Also known as the "Bombardment Spell", this noisy charm detonates a target with a small explosion. This is powerful enough to blast open sealed doors or blow bars off of windows.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Hovering Charm (Sublevo Brevis)
A charm that makes a target hover in mid-air for a brief period of time. It is one of the many lesser variations of the Levitation Charm. This spell works on both objects and people.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
EDITS
7.2: added credits to banner (veda lunar)
7.2: kept 10 evasion for Aurelia Valentine since -5 evasion does not take place until ROUND 3 and added clarifications
Last edited by Denise Yarbrough on 2 Jul 2026, 21:04, edited 1 time in total.

An Unusual Duel PV Unofficial Duel
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WC: 205
Interactions: N/A
Date: 15/06/26
Time: N/A
Image posted by the member
OOC Note:
Reducio
N/A
Mentions:
Reducio
@Aurelia Valentine
Speech:
Reducio
#6397b0
Image posted by the member
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━sta 06|eva 05| str 03| wis 08| arc 07| acc 06━━━
That little bit of confidence seemed to be exactly what she needed. She had said the words loudly and with confidence. So she was able to hit Silas square on. The damage seemed to be quite substasial as he began to 'phase out' a bit. She had seen it somewhat happed when she modded a duel herself but never like this due to the curse of boogies.

However just as she was going to have a mini celebration in her head, she felt it. The air was knocked out of her lungs as she stumbled backwards. Was Silas able to get the spell off before he became tired? It seemed like that. She needed to focus more. She hit her face lightly again to regain her focus.

Unfortunatly it seemed her team-mate wasn't doing any better. Aurelia had missed her Obscuro at Ebony. Which to be honest, was rather expectetd. The 5th year was much faster than they were so dodging was easier. That also meant her accuracy was more on point. She was able to hit Aurelia with the Impedimenta Jinx, slowing her down. Fawkes called out to her telling her not to give up as they prepared to cast their next round of spells.
━━━Prodigal Astronomy Learner━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Action: as strategised.

INpc: Raphael S. Jourdain
If you feel lost look up at the night sky. The stars will light your path!

An Unusual Duel PV Unofficial Duel
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word count - 409
interacting - xx
speech - #7d7c78
Image posted by the member action - as strategised!
sta 7 | eva 12 | str 14 | wis 9 | arc 8 | acc 11
𝐭𝐞𝐫𝐫𝐢𝐛𝐥𝐞 𝐩𝐫𝐞𝐬𝐞𝐧𝐜𝐞 • 𝐟𝐨𝐮𝐥𝐩𝐥𝐚𝐲 • 𝐨𝐛𝐧𝐨𝐱𝐢𝐨𝐮𝐬𝐥𝐲 𝐬𝐭𝐫𝐨𝐧𝐠 • 𝐫𝐞𝐛𝐨𝐮𝐧𝐝 • 𝐞𝐯𝐚𝐬𝐢𝐯𝐞 𝐦𝐚𝐧𝐞𝐮𝐯𝐞𝐫𝐬
═══════════════════════════ Image posted by the member ═══════════════════════════
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Is it possible for one to still play in a duel blinded? Theoretically, one could simply fire off random spells at opponents; perhaps it would render one even more predictable and thus more threatening. Vision was not everything, and Ebony was quite certain that there were duellists skilled enough to simply have an inherent sense of where their opponents were and hence skilled enough to send spells their way blinded. The Ravenclaw did not desire to risk loss simply for experimentation, however, and so she darted aside as Aurelia cast obscuro at her, the light emitted by the spell flying past her shoulder. She would not be blinded so easily.

Her confidence crept up the vine slightly at this successful evasion attempt. Perhaps she was not as incompetent at this spellcaster's game as she had thought; or perhaps the reflexes that she had gained from other sources served her well. With this slight confidence boost, she garnered enough courage to attempt to cast the Impediment Jinx at Aurelia again. After all, the third second time's the charm, right?

"Impedimenta!" It was perhaps the loudest her voice had ever been, though that wasn't too high of a standard to reach. And then it hit her — it hit! The spell hit! There came the thrill — the surge of electrifying adrenaline that coursed through her — and then a warm sensation bloomed within her. One of pride, of satisfaction. Even her cherry wand that was usually obstinately unyielding seemed to be gratified, pleased with its owner finally utilising it to an acceptable degree of competence. Did she feel empathetic towards the badger, who seemed quite amicable? Just slightly, for the impediment of slowed movement inflicted upon her could not be comfortable. But such was the nature of competition; knocking people off of their brooms did not require apology, either.

Silas, still snot-filled yet persistent as ever, fired a flipendo at the younger member of the opposing team, impressively managing to hit her and cause some degree of impact, as evidenced by the young girl's backward stumble. The girl, however — Chaos, as Denise had introduced — seemed to very much enjoy creating chaos. Simultaneously, she hit the Slytherin boy with a flipendo of her own. He now appeared somewhat fatigued, movement seemingly ceasing. Ebony wondered if he would still be able to cast, silently willing him not to give out.

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Last edited by Ebony Vetra on 5 Jul 2026, 14:52, edited 1 time in total.

iNPC: Luuk Tjin-A-Wing
sta 7 | eva 12 | str 15 | wis 9 | arc 8 | acc 15
𝐓𝐏 • 𝐟𝐨𝐮𝐥𝐩𝐥𝐚𝐲 • 𝐨𝐛𝐧𝐨𝐱𝐢𝐨𝐮𝐬𝐥𝐲 𝐬𝐭𝐫𝐨𝐧𝐠 • 𝐫𝐞𝐛𝐨𝐮𝐧𝐝 • 𝐄𝐌

An Unusual Duel PV Unofficial Duel
𝙸𝚂𝚂𝚄𝙴 №. 003 @Fawkes Chaos, @Ebony Vetra
Image posted by the member
xxxxxx
The first step to the moon, committed by a man named Neil Armstrong.

The sensation of floating aimlessly in the limitless outer space takes effect with immediate certainty, without delay, as soon as another jinx soar in her direction; it turquoise light tearing the charged atmosphere. However, this time, her keenness—the quickness of her feet Aurelia Valentine relies on to so much eventually failed her, taking the inane spell to thr chest. Her little heart lurches from the resistance of time; slowing her movements down. A shaky sigh escapes her trembling lips, giving a wide berth between the thought of patent viciousness of the Impediment Jinx and the forefront of her mind, willing herself to not let it linger.

Her deep brown eyes brim with huge, fat tears, blurring her vision.

Whatever. Whatever. Whatever.

To put the final nail in her coffin, the spell she successfully casts did not grace even the tips of Ebony Vetra's fingernails. Wherever is the vestige of celebration provided by Fawkes Chaos' triumphant flair? The young badger's failure—she chalked it up herself, no one did—became the focal point of this initial round. This is only a practice duel, for goodness' sake. Nevertheless, Aurelia dreads the possibility of this reflecting her magical abilities and aptness.
xxxxxx
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[ the golden girl; the harshness of such warm light ]
Image posted by the memberImage posted by the memberImage posted by the memberImage posted by the memberImage posted by the member
𝚂𝚃𝙰 4 ♥︎ 𝙴𝚅𝙰 10 ♥︎ 𝚂𝚃𝚁 3 ♥︎ 𝚆𝙸𝚂 8 ♥︎ 𝙰𝚁𝙲 7 ♥︎ 𝙰𝙲𝙲 8
Last edited by Aurelia Valentine on 7 Jul 2026, 08:02, edited 1 time in total.

[ the golden girl; the harshness of such warm light ]
[ aurelia valentine, the golden girl ][ lucien de montfort, the deranged artist ]
Visit Lourine's SMITTEN shop for handmade pfps with DISCOUNT—FREE for AI pfp users.

An Unusual Duel PV Unofficial Duel
Being overcome by snot in this manner was a little distracting — more than he had expected. He was focused on trying to maintain some amount of dignity in his battle against the sneezing, so when one of his opponents aimed at him, he noticed a bit too late. As a reward, he felt himself smacked by magical force, knocking him off his feet. He was down for barely a second, standing up in almost a seamless motion, clearly used to having to get himself back up before anything else could impact him again.

He needed revenge. The girl who had just hit him with what he was pretty sure was the Knockback Jinx became his target, set in his sights. His expression was cold, bordering on a glare as he stared at her with hostility in his eyes. The spell came easily to him — casting it was no problem. She was unable to escape, getting hit squarely with the same spell she had just used against him. But, right as that happened, a strong wave of sickness impacted him, as well as a massive sneeze. It was too much, and really took something out of him, leaving him momentarily feeling a little stunned.

@Fawkes Chaos

Second student character of Ruby Cazares | Staff account: Taros Quintero | iNPC: Valeriy Viktorovna Reznikov
Check out the Headliner!

An Unusual Duel PV Unofficial Duel
Round 3
Team 1:
48.7% HP (487/1000)

Team 2:
85.77% HP (1115/1300)
[ @Aurelia Valentine, Y2, Human ]
7.75% HP (31/400)
STA: 4 | EVA: 10 5 | STR: 3
WIS: 8 | ARC: 7 | ACC: 8

Advanced Casting
Perfectionist
────────────
Impedimenta (-5 EVA or ACC until both are 0)
Incendio Duo (-149HP)
-60HP [1] ROUND 4 if not nullified
Flipendo (-220HP)







[ @Ebony Vetra, Y5, Human ]
100% HP (700/700)
STA: 7 | EVA: 12 | STR: 14
WIS: 9 | ARC: 8 | ACC: 11

Terrible Presence
Foulplay
Obnoxiously Strong
Rebound
Evasive Maneuvers
────────────
&
VS
&
[ @Fawkes Chaos, Y1, Human ]
76% HP (456/600)
STA: 6 | EVA: 5 | STR: 3
WIS: 8 | ARC: 7 | ACC: 6

Prodigal Astronomy Learner
────────────







[ @Silas Norwood, Y1, Human ]
69.17% HP (415/600)
STA: 6 | EVA: 7 | STR: 5
WIS: 5 | ARC: 5 | ACC: 7

────────────
Image posted by the member
June 15, 2026
wc 324
credits veda lunar

Norwood was phasing out, looking a bit dazed. Denise had to wince; she was confident that Norwood would be out with a big smack, and she would likely have to call for help and ask someone to bring him to the Hospital Wing while she moderated the rest of the duel.

Well, she was wrong; Norwood was sure one lucky person with such incredible luck. Or perhaps it was due to Vetra and her extremely intimidating presence.

Aurelia Valentine attempted to hit Norwood with Incendio Duo and instead set herself on fire. There was no water nearby, and Denise hoped that the small flame would not consume her, but Valentine, looking frail with less stamina than Chaos, would likely be knocked out if she didn't control that fire soon.

Chaos, attempting to hit Norwood again, redirected it to Vetra, who dodged with ease. Well, what an unfair duel, Denise thought. I should have tried to convince Gray if we want a finalist of all these people to maybe only have novice first-years.

Vetra then cast a Flipendo, which is now a rather popular spell, at Valentine. With extreme accuracy, perhaps she was imagining hitting Valentine precisely with a bludger. She fell over, and getting up, looked rather frail, and she was convinced that if Valentine didn't stop the fire on her clothes, she would pass out very soon. Well, if she did knock the fire out and was hit by a spell, well, Valentine would soon be out.

Norwood finally came back to his senses, and it looked like the effects of Mucus Ad Naseum had gone.

All this happened so fast that Denise wasn't even able to add some commentary, "Well, it looks like Valentine's own spell backfired on her, and with Vetra's spell knocking her out, she looks like she is going to pass out. On the bright side, Norwood looks perfectly healthy again, except for that damage caused by Chaos' Flipendo!"
Information
  1. You have 120 hours from now to write your posts. A minimum word count of 200 words is needed per post since this is an unofficial duel.
  2. During the same time period, please send me (Denise Yarbrough) your team's actions per owl. Do not hint at your actions in your post.
  3. Unless asked not to, if all actions have been submitted and posts made, there is a chance that I will be rolling before the deadline.
  4. If you don't post in the allotted time frame, your action is void.
  5. Your Stats, Abilities, and Spells have been locked to what they are now for the duration of this duel.
  6. Please owl or message me @iloveiceytea or Avery Gray @crimson_flower77 if you have any questions or notice any moderator errors! Since this is my first time moderating, there will likely be errors, so please, if you notice any, reach out ASAP!
  7. Most importantly, good luck and have fun! :wink:
Rolls
Reducio
Team 1:
Reducio
Submitted Actions
Aurelia Valentine: Incendio Duo at Silas Norwood
Fawkes Chaos: Flipendo at Silas Norwood
Aurelia v. Silas
Reducio
WDC: 12
Wisdom Check
[d20: 1] + 8 = 9
9 < 12, critical failure (nat 1)
Note: Ebony's TP counters Aurelia's Perfectionist.
Duration
[d3:1] (1-2: 1 round, 3: 2 rounds)
Duration is 1 round.
Effect: The damage and effect are applied to the Aurelia due to critical fail. Aurelia receives 149HP in damage (60 + 7 × 15 = 165HP – 16.5HP = 148.5HP ~ 149HP). In addition, she receives 60HP damage ROUND 4 if not nullified.
Fawkes v. Silas
Reducio
WDC: 9
Wisdom Check
[d20: 9] + 8 = 17
17 > 9, success!
Auto-miss roll due to Ebony’s TP
[d20: 1] (proc 19-20)
No auto-miss!
Accuracy v. Evasion Check
Fawkes's Accuracy
[d20: 1] + 6 = 7
Auto-miss!
Note: Auto-miss redirects the spell to someone else beyond the original caster and target. Ebony Vetra was randomly chosen.
Auto-dodge roll due to Ebony’s EM
[d20: 13] (proc 19-20)
No auto-dodge!
Accuracy v. Evasion Check (auto-redirected)
Fawkes's Accuracy
[d20: 16]
Ebony's Evasion
[d20: 6] + 12 = 18
18 > 16, spell misses!
Aurelia
Reducio
Note: For ROUND 4, evasion was randomly chosen due to Impedimenta in ROUND 2 meaning Aurelia has 0 evasion in ROUND 4.
Team 2:
Reducio
Submitted Actions
Ebony Vetra: Flipendo at Aurelia Valentine
Silas Norwood: PHASED OUT ROUND 3
Ebony v. Aurelia
Reducio
WDC: 9
Wisdom Check
[d20: 8] + 9
17 > 9, success!
Accuracy v. Evasion Check
Ebony's Accuracy
[d20: 20] + 11 = 31
Aurelia's Evasion
[d20: 11] + 5 = 16
31 > 16, spell hits!
Effect: 220HP in damage to Aurelia Valentine (100 + 8 × 15 = 220HP).
Trunks Locked
Reducio
Team 1:
Reducio
Aurelia Valentine, Y2, Human
Reducio
sta 4 | eva 10 | str 3 | wis 8 | arc 7 | acc 8
  • Year 1: Advanced Casting
  • Year 2: Perfectionist
Spells (Trunk Order)
Reducio
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Fawkes Chaos, Y1, Human
Reducio
sta 6 | eva 5 | str 3 | wis 8 | arc 7 | acc 6
  • Year 1: Prodigal Astronomy Leaner
Spells (Trunk Order)
Reducio
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Team 2:
Reducio
Ebony Vetra, Y5, Human
Reducio
sta 7 | eva 12 | str 14 | wis 9 | arc 8 | acc 11
  • Year 1: Terrible Presence
  • Year 2: Foulplay
  • Year 3: Obnoxiously Strong
  • Year 4: Rebound
  • Year 5: Evasive Maneuvers
Spells (Trunk Order):
Reducio
Spider Repelling Spell (Arania Exumai)
A charm used to banish or blast away spiders and Acromantula.
Impediment Jinx (Impedimenta)
Also known as the "Impediment Hex", this jinx hinders the movement of a target, slowing the target down or stopping the target in its tracks.
Shield Charm (Protego)
PREREQUISITE: YEAR 4. A charm that protects the caster with an invisible shield that reflects spells and blocks physical entities.
Arrow Shooting Spell (Sagitta)
A transfiguration spell that conjures a shooting arrow from the caster's wand.
Smoke to Daggers (Pluviae Acuta)
A transfiguration spell that transforms smoke into daggers that can be directed at a target.
The Bird Conjuring Charm (Avis)
PREREQUISITE: YEAR 5. A charm that conjures a flock of birds.
The Bridge Conjuring Spell (Pontem Appare)
A transfiguration spell that conjures a bridge out of thin air.
The Bridge Vanishing Spell (Pontem Discede)
A transfiguration spell that vanishes a bridge.
Human to Pig (Porcus)
A transfiguration spell that transforms a human into a pig.
Human to Chicken (Pullus)
A transfiguration spell that transforms a human into a chicken.
Human to Bat (Vespertilio)
A transfiguration spell that transforms a human into a bat.
Human to Ferret (Furritas)
A transfiguration spell that transforms a human into a ferret.
Ascendio (Ascendio)
Also known as the "Ascension Charm", this charm flings the caster high into the air, even underwater.
Conjunctivitis Curse (Oculitumescere)
PREREQUISITE: YEAR 5. A curse that irritates the target's eyes, forcing them to swell shut, countered by the Oculus Potion.
Glacius Tria (Glacius Tria)
PREREQUISITE: GLACIUS & GLACIUS DUO. Sometimes called the "Freezing Spell Tria", this charm is used offensively to freeze a target enemy. It is the most effective version of Glacius, being more powerful than Glacius Duo.
Shocking Area Spell (Fulgurunda)
This charm that sends a shockwave in a radius around the caster that stuns opponents.
Freeze! Spell (Freeze)
A charm that causes ice to spread over limbs touching a hard surface, affixing them to this surface.
Projectile Jinx (Waddiwasi)
A jinx used to propel a small wad of material at high velocity.
Levitation Spell (Levioso)
A charm that levitates objects.
Homing Spell (Sequi Me)
A spell that follows its target with a constant speed after being cast. This spell can cause significant damage to the target.
Beetle Buttons (Buttonfors)
A transfiguration spell that transforms a beetle into a coat button.
Herbivicus Duo (Herbivicus Duo)
PREREQUISITE: HERBIVICUS CHARM. A stronger variation of the Herbivicus Charm, a charm which causes radically accelerated growth in plants.
Sonorous Charm (Fremit)
A charm that emits a magnified roar from the tip of the wand. This noise disrupts all in its path, and could even be used to harm opponents.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Silas Norwood, Y1, Human
Reducio
sta 6 | eva 7 | str 5 | wis 5 | arc 5 | acc 7
  • Year 1: N/A
Spells (Trunk Order):
Reducio
Silencing Charm (Silencio)
A charm that renders the target temporarily mute.
Jelly Fingers Curse (Digiti Wibbli)
A curse that causes the victim's fingers to become wobbly, as if they had been turned to jelly.
Langlock (Langlock)
A jinx that prevents someone from speaking or casting spells verbally by affixing their tongue to the roof of their mouth.
Finger-Removing Jinx (Incidere Digitum)
A jinx that removes a person's fingers from their hand.
Explosion Charm (Bombarda)
Also known as the "Bombardment Spell", this noisy charm detonates a target with a small explosion. This is powerful enough to blast open sealed doors or blow bars off of windows.
Explosion Charm (Bombarda)
Also known as the "Bombardment Spell", this noisy charm detonates a target with a small explosion. This is powerful enough to blast open sealed doors or blow bars off of windows.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Hovering Charm (Sublevo Brevis)
A charm that makes a target hover in mid-air for a brief period of time. It is one of the many lesser variations of the Levitation Charm. This spell works on both objects and people.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
EDITS
7.3: Removed Flipendo since it is a ROUND 2 action.
Last edited by Denise Yarbrough on 3 Jul 2026, 18:38, edited 1 time in total.

An Unusual Duel PV Unofficial Duel
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WC: 225
Interactions: N/A
Date: 15/06/26
Time: N/A
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OOC Note:
Reducio
N/A
Mentions:
Reducio
@Aurelia Valentine
Speech:
Reducio
#6397b0
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━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━sta 06|eva 05| str 03| wis 08| arc 07| acc 06━━━
No no no no no.... This wasn't supposed to have happened. They were both supposed to have hit Silas and have him either on fire or passed out. So why was Aurelia currently aflame instead? Where had they gone wrong.

Not only that, but she had missed her spell as well. It had moved to hit Ebony but unsurprisingly, she dodged it with no problem. Aurelia however wasn't able to dodge the spell Ebony sent her way. She would definitely pass out next round regardless of what they did. This was bad. Really bad. Fawkes couldn't face off both Silas and Ebony alone.

She needed to breathe. She knew this duel wasn't winnable from the start. Facing off against a fifth year? Yeah there was no way. Ebony knew more powerful spells than they did. There was a very slim chance they actually won. Sadly that chance seemed to becoming slimmer and slimmer by the minute.

The best she could do right now is attempt to aid Aurelia before she passed out from the flames. She needed to do something. Anything. But she couldn't think. What would she do? What could she do in this situation. Something. She had to do something. She looked up again and raised her wand. Her stupid wand. Why wouldn't it work how she wanted it to?
━━━Prodigal Astronomy Learner━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Action: as strategised.

INpc: Raphael S. Jourdain
If you feel lost look up at the night sky. The stars will light your path!

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word count - 286
interacting - @aurelia valentine
speech - #7d7c78
Image posted by the member action - as strategised!
sta 7 | eva 12 | str 14 | wis 9 | arc 8 | acc 11
𝐭𝐞𝐫𝐫𝐢𝐛𝐥𝐞 𝐩𝐫𝐞𝐬𝐞𝐧𝐜𝐞 • 𝐟𝐨𝐮𝐥𝐩𝐥𝐚𝐲 • 𝐨𝐛𝐧𝐨𝐱𝐢𝐨𝐮𝐬𝐥𝐲 𝐬𝐭𝐫𝐨𝐧𝐠 • 𝐫𝐞𝐛𝐨𝐮𝐧𝐝 • 𝐞𝐯𝐚𝐬𝐢𝐯𝐞 𝐦𝐚𝐧𝐞𝐮𝐯𝐞𝐫𝐬
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Fate works in mysterious ways. It was almost as though a certain someone Tatsu my beloved had set her and Silas’s fate towards victory’s direction. Perhaps one could argue that their currently advantageous situation could be attributed to their skill, but there was really no explaining how Aurelia’s spell has backfired upon itself, an incendio meant to engulf Silas consuming the young badger’s own clothes instead. That was no skill on their part whatsoever, unless it could be insinuated that something about either of them was particularly offputting. Chaos seemed also to attempt to target Silas, another Knockback Jinx sent his way and — it was coming toward her? Slightly caught off guard by the sudden redirection, the brunette ducked to the side hastily; it was not as effortless of a dodge as it might have appeared. If she had shifted her head slightly less sharply, the spell would have hit.

Mirroring the flipendos sent toward them, the fifth year raised her wand to send a jinx of her own towards Aurelia. The strike was on target — extremely so, in fact. Now that she thought about it, aiming a spell with precision was not so different from aiming a bludger. The angle of strike, the subtle flick of the wrist — it was one and the same, though power was rooted in the magical will of the caster rather than the tensing of muscles. The Hufflepuff girl appeared to be rendered rather feeble as a result of the aggressively licking flames and the backward stumble. Ebony was surprised that the girl was still hanging onto consciousness; perhaps it was Aurelia’s dramatic nature that allowed her a perseverance that one would not find in others.
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iNPC: Luuk Tjin-A-Wing
sta 7 | eva 12 | str 15 | wis 9 | arc 8 | acc 15
𝐓𝐏 • 𝐟𝐨𝐮𝐥𝐩𝐥𝐚𝐲 • 𝐨𝐛𝐧𝐨𝐱𝐢𝐨𝐮𝐬𝐥𝐲 𝐬𝐭𝐫𝐨𝐧𝐠 • 𝐫𝐞𝐛𝐨𝐮𝐧𝐝 • 𝐄𝐌

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Silas temporarily froze, overwhelmed by how congested and sick he suddenly felt. He was so caught up in it that all he could do was stand there feeling slightly sorry for himself, a bit dazed. Everything else had faded into the background, leaving him barely aware of his surroundings. Fortunately for him, nothing came at him during that time. It seemed that both opponents had tried to take advantage of his temporarily vulnerable state and had aimed towards him, but, for once, luck was on his side.

One spell backfired, leaving the girl aflame — a misfortune that would have made Silas laugh had he been in a normal state of mind. The other spell veered towards Silas’s teammate, leaving him in the clear. Thankfully, it missed her, too — not that Silas cared about her wellbeing, just that it benefitted him to have her here and in good condition so they made a more powerful team for the duration of the match. The dizziness was starting to dissipate and Silas shook his head like that would help get rid of it faster. It didn’t make it any quicker, but the sickness gradually wore off on its own. With a few blinks and some shifting of his body, Silas felt ready again.

Second student character of Ruby Cazares | Staff account: Taros Quintero | iNPC: Valeriy Viktorovna Reznikov
Check out the Headliner!

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𝙸𝚂𝚂𝚄𝙴 №. 004
[ 𝙳𝚄𝙴𝙻𝙻𝙸𝙽𝙶 𝙲𝙻𝚄𝙱 • 15𝚃𝙷 𝙹𝚄𝙽𝙴 • 𝙼𝙾𝙽 ]
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xxxxxx
There is nothing more inexplicably hilarious than casting a difficult spell with exuberant confidence only for it to backfire.

No warning left for Aurelia Valentine to grapple with mentally, as the effect is instantaneous. A loud scream escaped her lips as soon as she burst into flames, the shrilly tone of it bouncing off the walls and pillars of the Duelling Club. Burnt into crisp is almost nothing new, as Incendio Duo is a common spell in a match. But by the gods, nothing hurts more than a little bitch like this one. Bulging tears brim in her eyes as the flames decide to stay for good, perhaps for a few minutes to heighten the torture. Flipendo almost went by unnoticed; as thoughts of marred skin swirl in her mind. Her knees threaten to buckle under such frustrating weight, her brows furrowing in utter concentration. Looking at it, checking if she is doomed will gain her no victory. It will gain her ugly and despicable thoughts, however. The teeth-grinding pain almost caused her to jump at everyone, show them how Muggles settle the urges.

Good luck with dragging my stupid, unconscious body off this piste, the young Valentine thinks to herself.
xxxxxx
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[ the golden girl; the harshness of such warm light ]
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𝚂𝚃𝙰 4 ♥︎ 𝙴𝚅𝙰 10 ♥︎ 𝚂𝚃𝚁 3 ♥︎ 𝚆𝙸𝚂 8 ♥︎ 𝙰𝚁𝙲 7 ♥︎ 𝙰𝙲𝙲 8
i. [ 𝙰𝙳𝚅. 𝙲𝙰𝚂𝚃𝙸𝙽𝙶 ] ii. [ 𝙿𝙴𝚁𝙵𝙴𝙲𝚃𝙸𝙾𝙽𝙸𝚂𝚃 ]

[ the golden girl; the harshness of such warm light ]
[ aurelia valentine, the golden girl ][ lucien de montfort, the deranged artist ]
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