An Unusual Duel PV Unofficial Duel

Start
Team 1:
100% HP (1000/1000)

Team 2:
100% HP (1300/1300)
[ @Aurelia Valentine, Y2, Human ]
100% HP (400/400)
STA: 4 | EVA: 10 | STR: 3
WIS: 8 | ARC: 7 | ACC: 8

Advanced Casting
Perfectionist
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[ @Ebony Vetra, Y5, Human ]
100% HP (700/700)
STA: 7 | EVA: 12 | STR: 14
WIS: 9 | ARC: 8 | ACC: 11

Terrible Presence
Foulplay
Obnoxiously Strong
Rebound
Evasive Maneuvers
────────────
&
VS
&
[ @Fawkes Chaos, Y1, Human ]
100% HP (600/600)
STA: 6 | EVA: 5 | STR: 3
WIS: 8 | ARC: 7 | ACC: 6

Prodigal Astronomy Learner
────────────







[ @Silas Norwood, Y1, Human ]
100% HP (600/600)
STA: 6 | EVA: 7 | STR: 5
WIS: 5 | ARC: 5 | ACC: 7

────────────
Image posted by the member
June 15, 2026
wc 215
credits veda lunar

The young girl smiled as the duelists filtered into the room. It was unfavorable indeed; Denise would have preferred Ebony Vetra to duel acquaintances her age and had to feel the horror of the extreme unfair pairings herself.

She and @Avery Gray, a 2nd year, decided to host a duelling tournament. She never spoke to Gray except for familiar clubs, but when she heard of an opportunity to co-moderate a duelling match, she was not able to just walk away.

We should have just restricted all this to a certain year, Denise thought. But those were the people they were able to get. Indeed, with Ebony Vetra known to her beater poweress, Aurelia Valentine for her... um... weird cat that she would rather not speak about, and Silas Norwood, well, he's just weird.

At least Fawkes Chaos seemed fairly normal, and was a duelling captain herself, but this odd combination made Denise feel at unease.

"Welcome, everyone! Whatever if this is your first duel or if you have duelled many times, I am glad to have you here."

She took a deep breath, "Everyone, please position yourselves. I'm assuming you are well-versed with the duelling rulebook..."

"And, three..."

"...two..."

"...one..."

"You may begin."

Denise smirked as she thought, Well, let's see what chaos is next.
Information
  1. You have 120 hours from now to write your posts. A minimum word count of 200 words is needed per post since this is an unofficial duel.
  2. During the same time period, please send me (Denise Yarbrough) your team's actions per owl. Do not hint at your actions in your post.
  3. Unless asked not to, if all actions have been submitted and posts made, there is a chance that I will be rolling before the deadline.
  4. If you don't post in the allotted time frame, your action is void.
  5. Your Stats, Abilities, and Spells have been locked to what they are now for the duration of this duel.
  6. Please owl or message me @iloveiceytea or Avery Gray @crimson_flower77 if you have any questions or notice any moderator errors! Since this is my first time moderating, there will likely be errors, so please, if you notice any, reach out ASAP!
  7. Most importantly, good luck and have fun! :wink:
Trunks Locked
Reducio
Team 1:
Reducio
Aurelia Valentine, Y2, Human
Reducio
sta 4 | eva 10 | str 3 | wis 8 | arc 7 | acc 8
  • Year 1: Advanced Casting
  • Year 2: Perfectionist
Spells (Trunk Order)
Reducio
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Fawkes Chaos, Y1, Human
Reducio
sta 6 | eva 5 | str 3 | wis 8 | arc 7 | acc 6
  • Year 1: Prodigal Astronomy Leaner
Spells (Trunk Order)
Reducio
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Team 2:
Reducio
Ebony Vetra, Y5, Human
Reducio
sta 7 | eva 12 | str 14 | wis 9 | arc 8 | acc 11
  • Year 1: Terrible Presence
  • Year 2: Foulplay
  • Year 3: Obnoxiously Strong
  • Year 4: Rebound
  • Year 5: Evasive Maneuvers
Spells (Trunk Order):
Reducio
Spider Repelling Spell (Arania Exumai)
A charm used to banish or blast away spiders and Acromantula.
Impediment Jinx (Impedimenta)
Also known as the "Impediment Hex", this jinx hinders the movement of a target, slowing the target down or stopping the target in its tracks.
Shield Charm (Protego)
PREREQUISITE: YEAR 4. A charm that protects the caster with an invisible shield that reflects spells and blocks physical entities.
Arrow Shooting Spell (Sagitta)
A transfiguration spell that conjures a shooting arrow from the caster's wand.
Smoke to Daggers (Pluviae Acuta)
A transfiguration spell that transforms smoke into daggers that can be directed at a target.
The Bird Conjuring Charm (Avis)
PREREQUISITE: YEAR 5. A charm that conjures a flock of birds.
The Bridge Conjuring Spell (Pontem Appare)
A transfiguration spell that conjures a bridge out of thin air.
The Bridge Vanishing Spell (Pontem Discede)
A transfiguration spell that vanishes a bridge.
Human to Pig (Porcus)
A transfiguration spell that transforms a human into a pig.
Human to Chicken (Pullus)
A transfiguration spell that transforms a human into a chicken.
Human to Bat (Vespertilio)
A transfiguration spell that transforms a human into a bat.
Human to Ferret (Furritas)
A transfiguration spell that transforms a human into a ferret.
Ascendio (Ascendio)
Also known as the "Ascension Charm", this charm flings the caster high into the air, even underwater.
Conjunctivitis Curse (Oculitumescere)
PREREQUISITE: YEAR 5. A curse that irritates the target's eyes, forcing them to swell shut, countered by the Oculus Potion.
Glacius Tria (Glacius Tria)
PREREQUISITE: GLACIUS & GLACIUS DUO. Sometimes called the "Freezing Spell Tria", this charm is used offensively to freeze a target enemy. It is the most effective version of Glacius, being more powerful than Glacius Duo.
Shocking Area Spell (Fulgurunda)
This charm that sends a shockwave in a radius around the caster that stuns opponents.
Freeze! Spell (Freeze)
A charm that causes ice to spread over limbs touching a hard surface, affixing them to this surface.
Projectile Jinx (Waddiwasi)
A jinx used to propel a small wad of material at high velocity.
Levitation Spell (Levioso)
A charm that levitates objects.
Homing Spell (Sequi Me)
A spell that follows its target with a constant speed after being cast. This spell can cause significant damage to the target.
Beetle Buttons (Buttonfors)
A transfiguration spell that transforms a beetle into a coat button.
Herbivicus Duo (Herbivicus Duo)
PREREQUISITE: HERBIVICUS CHARM. A stronger variation of the Herbivicus Charm, a charm which causes radically accelerated growth in plants.
Sonorous Charm (Fremit)
A charm that emits a magnified roar from the tip of the wand. This noise disrupts all in its path, and could even be used to harm opponents.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Silas Norwood, Y1, Human
Reducio
sta 6 | eva 7 | str 5 | wis 5 | arc 5 | acc 7
  • Year 1: N/A
Spells (Trunk Order):
Reducio
Silencing Charm (Silencio)
A charm that renders the target temporarily mute.
Jelly Fingers Curse (Digiti Wibbli)
A curse that causes the victim's fingers to become wobbly, as if they had been turned to jelly.
Langlock (Langlock)
A jinx that prevents someone from speaking or casting spells verbally by affixing their tongue to the roof of their mouth.
Finger-Removing Jinx (Incidere Digitum)
A jinx that removes a person's fingers from their hand.
Explosion Charm (Bombarda)
Also known as the "Bombardment Spell", this noisy charm detonates a target with a small explosion. This is powerful enough to blast open sealed doors or blow bars off of windows.
Explosion Charm (Bombarda)
Also known as the "Bombardment Spell", this noisy charm detonates a target with a small explosion. This is powerful enough to blast open sealed doors or blow bars off of windows.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Hovering Charm (Sublevo Brevis)
A charm that makes a target hover in mid-air for a brief period of time. It is one of the many lesser variations of the Levitation Charm. This spell works on both objects and people.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
EDITS
7.2: added credits to banner (veda lunar)
Last edited by Denise Yarbrough on 2 Jul 2026, 21:00, edited 1 time in total.

An Unusual Duel PV Unofficial Duel
Image posted by the member

Image posted by the member
word count - 508ish
interacting - @Silas Norwood
speech - #7d7c78
action - as strategised!
Reducio
stamina: 7 | evasion: 12 | strength 14 | wisdom: 9 | arcpower: 8 | accuracy: 11
𝐭𝐞𝐫𝐫𝐢𝐛𝐥𝐞 𝐩𝐫𝐞𝐬𝐞𝐧𝐜𝐞 • 𝐟𝐨𝐮𝐥𝐩𝐥𝐚𝐲 • 𝐨𝐛𝐧𝐨𝐱𝐢𝐨𝐮𝐬𝐥𝐲 𝐬𝐭𝐫𝐨𝐧𝐠 • 𝐫𝐞𝐛𝐨𝐮𝐧𝐝 • 𝐞𝐯𝐚𝐬𝐢𝐯𝐞 𝐦𝐚𝐧𝐞𝐮𝐯𝐞𝐫𝐬
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Image posted by the member _
Hogwarts prompts people to do strange things. Ebony Vetra had never duelled before in her five years at the wizarding school, and she found herself — strangely — stepping into the Duelling Room for the very first time. It was strange, for the brunette had no clue whatsoever about what she was doing here and why she was doing it. For the fun, she supposed, the amusement of… blasting fellow students with potentially life threatening spells. Though, her incompetence in casting such spells might slightly hinder her ability to entertain herself with them. It was strange, for one only relies on the wand. She had become so accustomed to her fingers curling around the handle of her beater’s bat that grasping her wand and waving it so aggressively felt almost foreign — ironically, for she was a pure-blood witch. How preposterous that there was no bat here for her to whack metal balls at children with. There existed only magic, though that admittedly did render duelling more interesting.

As the participants walked into position, Denise provided a brief welcoming speech. So, the Hufflepuff girl was the referee — the moderator. How the tables have turned; where Ebony had previously refereed for Denise during an unofficial Quidditch match, she was now at the mercy of the younger girl’s eye and her commentary. She wondered how much cheating she could get away with.

Surveying her opponents and her teammate, it became apparent instantaneously that they could not be older than third year. She was truly in the presence of a bunch of children, and it would certainly be disgraceful to fall in defeat to students who stood a whole head shorter than her. Her partner was a boy with long dark locks (@Silas Norwood), eyes painted a dark shade that rivalled Ebony’s own. He appeared somewhat familiar — one of those faces that had come and gone several times — but she struggled to put a name to the individual. Perhaps from Quidditch, though if so, he had failed to make any remarkable impression. The brunette nodded to him in greeting.

Stood opposing her were @Aurelia Valentine — an… interestingly dramatic character whom she had met in the Boathouse under rather strange circumstances — and a younger Ravenclaw girl (@Fawkes Chaos) whom Ebony failed to recognise. “We’re going to destroy them,” she said, turning towards her partner and offering a small rare smile that appeared more akin to a grimace. Sports were one of the few phenomena that allowed the more aggressively competitive side of her to surface, where she normally pretended not to have a care in the world for such competition. On sporting ground — whether it be on the Quidditch pitch or now, on the duelling piste — was where the tip of the iceberg allowed itself to slightly be revealed.

“I’m assuming you are well-versed with the duelling rulebook.”

Ebony was, in fact, not. She would just roll with it, she supposed. Drawing her wand from its holster and positioning herself in a stance that only a non-duellist would take, she considered simply throwing a punch to knock her opponents out.

_ Image posted by the member

iNPC: Luuk Tjin-A-Wing
sta 7 | eva 12 | str 15 | wis 9 | arc 8 | acc 15
𝐓𝐏 • 𝐟𝐨𝐮𝐥𝐩𝐥𝐚𝐲 • 𝐨𝐛𝐧𝐨𝐱𝐢𝐨𝐮𝐬𝐥𝐲 𝐬𝐭𝐫𝐨𝐧𝐠 • 𝐫𝐞𝐛𝐨𝐮𝐧𝐝 • 𝐄𝐌

An Unusual Duel PV Unofficial Duel
Image posted by the member
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Image posted by the member
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WC: 247
Interactions: N/A
Date: 15/06/26
Time: N/A
Image posted by the member
OOC Note:
Reducio
N/A
Mentions:
Reducio
@Aurelia Valentine
Speech:
Reducio
#6397b0
Image posted by the member
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━sta 06|eva 05| str 03| wis 08| arc 07| acc 06━━━
Fawkes walked into the club feeling excited to duel. Moderating a duel was entertaining sure, but sometimes, it was better to participate in an actual duel. Not to mention the more dueling practice the better. To hone in on her skills the best was was always going to be to practice.

Her teammate was a hufflepuff girl. Fawkes recognised her. Aurelia Valentine. She was on the badgers dueling team. Having someone who knows how to duel as a team mate is always a positive in unofficial duels since you never know who you'd get paired with. She waved slightly before turning to see the opposing team.

Her blood ran cold as she recognised the other Ravenclaw. Ebony Vetra was one of the Ravenclaw beaters. While Fawkes herself wasn't the biggest quidditch fan, she had watched the games. Ebony was nothing short of frightening during those matches so the duel against her was actually scary. Not to mention she was a 5th year. She shook her head. Now was not the time to get stuck in her thoughts she had to focus.

She looked at the other person on the other team. A slytherin boy seemingly also a first year whom she hadn't ever met. Well at least it wasn't another 5th year. As she listened to their moderator's speech about the rulebook, she had in fact gone through it cover to cover. She needed to after all. She took a breath and got ready to cast her spell.
━━━Prodigal Astronomy Learner━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Action: As stratagised

INpc: Raphael S. Jourdain
If you feel lost look up at the night sky. The stars will light your path!

An Unusual Duel PV Unofficial Duel
Dropping the weighty enchanted leather satchel on one of the benches, Aurelia Valentine climbs the piste with a flourish of complete indifference—something she wields as a shield. Only here to learn, to scurry in search of an extra parchment to scribble her notes in. The Hufflepuff girl bothers not to exercise the social expectation of greeting every student which joined the duel nor the students which orchestrated the entire thing. Her presence is there before them, that is adequate.

Duelling is such a serious business to the Valentine girl. She intends to flourish and prosper in the aforementioned sport; being that the girl wholeheartedly believes that it is only appropriate to pay for what she owe to herself, and to the world—the world she barges in to prove herself capable to be called a proper witch.

It is a relief to her little heart to be partnered with the Ravenclaw Duelling Captain, however. Her knowledge in duelling can be lethal if utilised correctly. Suppose that Chaos can be consulted with during the duel, it will feel like she is partnered up with the duelling rulebook itself. Brandishing her dark walnut wand, her deep brown eyes digest the surroundings with a quick glancing around, ready to fight.

[ the golden girl; the harshness of such warm light ]
[ aurelia valentine, the golden girl ][ lucien de montfort, the deranged artist ]
Visit Lourine's SMITTEN shop for handmade pfps with DISCOUNT—FREE for AI pfp users.

An Unusual Duel PV Unofficial Duel
It was about time that Silas participate in a more formal duel. His first year at Hogwarts was rapidly approaching its end, and yet this was the first traditionally moderated duel that he was going to be part of. It still wasn’t a fully official one — he had made it onto the Quidditch team and had played his first match in May, so he already had a sport and didn’t plan to switch to duelling any time soon — but it nevertheless had a moderator, a partner for him, and two opponents, so that was probably as close as he was going to get.

He had some interest in duelling — it was a sport and violent, so what wasn’t to like — but, unlike the moderator’s assumption and some of the others present, he had absolutely no clue what the rules were. Did it really matter? He had never cared for rules anyway. They were just annoying obstacles that he preferred to take as suggestions of what to do. Fortunately for those present at this duel, Silas not knowing the rules meant that he couldn’t be deliberately trying to break them. If that occurred, it would only be by chance.

Despite that, he did actually kind of want to learn how to duel. Worst come to worst, he could always just resort to physical violence (which, if he had to guess, was probably against the rules), but spellcasting was broadening his horizons in a completely new way, opening opportunities for him that were previously unimaginable. The chaos he could now cause using magic was surely more than ever before. He just had to continue learning how to harness it and figuring out what and who he could use it against — and he could do that through practise. “We’re going to destroy them,” said Silas’s teammate. A cocky smirk had already appeared on his face. “Oh, I do agree,” he drawled, and lifted his wand.

@Ebony Vetra

Second student character of Ruby Cazares | Staff account: Taros Quintero | iNPC: Valeriy Viktorovna Reznikov
Check out the Headliner!

An Unusual Duel PV Unofficial Duel
Round 1
Team 1:
100% HP (1000/1000)

Team 2:
100% HP (1300/1300)
[ @Aurelia Valentine, Y2, Human ]
100% HP (400/400)
STA: 4 | EVA: 10 | STR: 3
WIS: 8 | ARC: 7 | ACC: 8

Advanced Casting
Perfectionist
────────────







[ @Ebony Vetra, Y5, Human ]
100% HP (700/700)
STA: 7 | EVA: 12 | STR: 14
WIS: 9 | ARC: 8 | ACC: 11

Terrible Presence
Foulplay
Obnoxiously Strong
Rebound
Evasive Maneuvers
────────────
&
VS
&
[ @Fawkes Chaos, Y1, Human ]
100% HP (600/600)
STA: 6 | EVA: 5 | STR: 3
WIS: 8 | ARC: 7 | ACC: 6

Prodigal Astronomy Learner
────────────







[ @Silas Norwood, Y1, Human ]
100% HP (600/600)
STA: 6 | EVA: 7 | STR: 5
WIS: 5 | ARC: 5 4 | ACC: 7 6

────────────
-1 accuracy & arcane power (Mucus Ad Nauseam) [5]
Phase Out Counter (10%) [5]
Image posted by the member
June 15, 2026
wc 381
credits veda lunar

It was really boring being a duelling moderator, at least for now, and rather disgusting as well, in her opinion, as she watched the lack of chaos unfold.

Aurelia Valentine was on it, casting the now unfortunate Silas Norwood the Course of the Bogies, or Mucus Ad Nauseam, and she had to see Silas uncontrollably sneezing. Well, sneezing isn't bad, and Denise does hope Norwood at least has the decency to cover his mouth.

To her disgusted horror, she saw Norwood now having a runny nose, with its yellowish-green mucus running uncontrollably out of Norwood's nose.

I should have brought a box of tissues, well, it definitely needs much more than one box, Denise sighed in disgust.

"Valentine starts strong with the Curse of the Bogies, leaving to Norwood's umm... snotty dilemma. I'll send Norwood to the infirmary soon after the duel if his umm... situation doesn't subside."

Unlike Valentine's confidence, Fawkes Chaos looked rather nervously at Ebony Vetra, failing to cast her spell Tarantallegra at Norwood due to Vetra's intimidating appearance. Indeed, Denise had to face her intimidation herself during an unofficial Quidditch match and was also rather nervous and scared; it clearly takes a friend or foe to be immune.

The spell is for Norwood, not Vetra, for god's sake. Why the lack of action? She was really hoping to see some blood spill, a little hit and excitement, not this pure boredom.

Indeed, you can't be good at everything clearly, as Ebony Vetra attempted a complex fourth-year spell, Impedimenta, on Valentine. Valentine was already on it, evading with extreme ease. She really did hope that Vetra would not be punching. Clearly, while she is unable to use her strength, it was rather intimidating indeed.

"Chaos misses a spell on Norwood while Vetra misses hers on Valentine. Look at Valentine go, evading with ease. It looks like Valentine truly prepared herself for this duel!"

Norwood decided to attempt a harder spell, Petrificus Totalus on Chaos, which was rather interesting, and while he did succeed, clearly, all that energy and focus allowed Chaos to evade as well.

Denise decided that maybe she shouldn't comment. She should have brought another person with her, an aide perhaps, and really did hope Norwood at least had the dignity to clean up after himself.
Information
  1. You have 120 hours from now to write your posts. A minimum word count of 200 words is needed per post since this is an unofficial duel.
  2. During the same time period, please send me (Denise Yarbrough) your team's actions per owl. Do not hint at your actions in your post.
  3. Unless asked not to, if all actions have been submitted and posts made, there is a chance that I will be rolling before the deadline.
  4. If you don't post in the allotted time frame, your action is void.
  5. Your Stats, Abilities, and Spells have been locked to what they are now for the duration of this duel.
  6. Please owl or message me @iloveiceytea or Avery Gray @crimson_flower77 if you have any questions or notice any moderator errors! Since this is my first time moderating, there will likely be errors, so please, if you notice any, reach out ASAP!
  7. Most importantly, good luck and have fun! :wink:
Rolls
Reducio
Team 1:
Reducio
Submitted Actions
Aurelia Valentine: Mucus Ad Nauseam at Silas Norwood
Fawkes Chaos: Tarantallegra at Silas Norwood
Aurelia v. Silas
Reducio
WDC: 12
Wisdom Check
[d20: 9] + 8 = 17
17 > 12, success!
Auto-miss roll due to Ebony’s TP
[d20: 9] (proc 19-20)
No auto-miss!
Accuracy v. Evasion Check
Aurelia's Accuracy
[d20: 13] + 8 = 21
Silas' Evasion
[d20: 5] + 7 = 12
21 > 12, spell hits!
Effect: Silas suffers and –1 Accuracy and –1 Arcane Power per round to stack up to –3, phase out counter added (10% chance to phase out and stacked per round).
Duration Roll
[d12: 10]
Duration is 5 rounds!
Fawkes v. Silas
Reducio
WDC: 9
Wisdom Check
[d20: 14] + 8 = 22
22 > 9, success!
Auto-miss roll due to Ebony’s TP
[d20: 20] (proc 19-20)
Spell missed!
Team 2:
Reducio
Submitted Actions
Ebony Vetra: Impedimenta at Aurelia Valentine
Silas Norwood: Petrificus totalus at Fawkes Chaos
Ebony v. Aurelia
Reducio
WDC: 13
Wisdom Check
[d20: 14] + 9 = 23
23 > 13, success!
Accuracy v. Evasion Check
Ebony's Accuracy
[d20: 4] + 11 = 15
Aurelia's Evasion
[d20: 19] + 10 = 29
29 > 15, spell misses!
Silas v. Fawkes
Reducio
WDC: 14
Wisdom Check
[d20: 10] + 5
15 > 14, success!
Auto-miss roll due to Ebony’s TP
[d20: 15] (proc 19-20)
No auto-miss!
Accuracy v. Evasion Check
Silas' Accuracy
[d20: 3] + 7 = 10
Fawkes' Evasion
[d20: 8] + 5 = 13
13 > 10, spell misses!
Trunks Locked
Reducio
Team 1:
Reducio
Aurelia Valentine, Y2, Human
Reducio
sta 4 | eva 10 | str 3 | wis 8 | arc 7 | acc 8
  • Year 1: Advanced Casting
  • Year 2: Perfectionist
Spells (Trunk Order)
Reducio
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Fawkes Chaos, Y1, Human
Reducio
sta 6 | eva 5 | str 3 | wis 8 | arc 7 | acc 6
  • Year 1: Prodigal Astronomy Leaner
Spells (Trunk Order)
Reducio
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Team 2:
Reducio
Ebony Vetra, Y5, Human
Reducio
sta 7 | eva 12 | str 14 | wis 9 | arc 8 | acc 11
  • Year 1: Terrible Presence
  • Year 2: Foulplay
  • Year 3: Obnoxiously Strong
  • Year 4: Rebound
  • Year 5: Evasive Maneuvers
Spells (Trunk Order):
Reducio
Spider Repelling Spell (Arania Exumai)
A charm used to banish or blast away spiders and Acromantula.
Impediment Jinx (Impedimenta)
Also known as the "Impediment Hex", this jinx hinders the movement of a target, slowing the target down or stopping the target in its tracks.
Shield Charm (Protego)
PREREQUISITE: YEAR 4. A charm that protects the caster with an invisible shield that reflects spells and blocks physical entities.
Arrow Shooting Spell (Sagitta)
A transfiguration spell that conjures a shooting arrow from the caster's wand.
Smoke to Daggers (Pluviae Acuta)
A transfiguration spell that transforms smoke into daggers that can be directed at a target.
The Bird Conjuring Charm (Avis)
PREREQUISITE: YEAR 5. A charm that conjures a flock of birds.
The Bridge Conjuring Spell (Pontem Appare)
A transfiguration spell that conjures a bridge out of thin air.
The Bridge Vanishing Spell (Pontem Discede)
A transfiguration spell that vanishes a bridge.
Human to Pig (Porcus)
A transfiguration spell that transforms a human into a pig.
Human to Chicken (Pullus)
A transfiguration spell that transforms a human into a chicken.
Human to Bat (Vespertilio)
A transfiguration spell that transforms a human into a bat.
Human to Ferret (Furritas)
A transfiguration spell that transforms a human into a ferret.
Ascendio (Ascendio)
Also known as the "Ascension Charm", this charm flings the caster high into the air, even underwater.
Conjunctivitis Curse (Oculitumescere)
PREREQUISITE: YEAR 5. A curse that irritates the target's eyes, forcing them to swell shut, countered by the Oculus Potion.
Glacius Tria (Glacius Tria)
PREREQUISITE: GLACIUS & GLACIUS DUO. Sometimes called the "Freezing Spell Tria", this charm is used offensively to freeze a target enemy. It is the most effective version of Glacius, being more powerful than Glacius Duo.
Shocking Area Spell (Fulgurunda)
This charm that sends a shockwave in a radius around the caster that stuns opponents.
Freeze! Spell (Freeze)
A charm that causes ice to spread over limbs touching a hard surface, affixing them to this surface.
Projectile Jinx (Waddiwasi)
A jinx used to propel a small wad of material at high velocity.
Levitation Spell (Levioso)
A charm that levitates objects.
Homing Spell (Sequi Me)
A spell that follows its target with a constant speed after being cast. This spell can cause significant damage to the target.
Beetle Buttons (Buttonfors)
A transfiguration spell that transforms a beetle into a coat button.
Herbivicus Duo (Herbivicus Duo)
PREREQUISITE: HERBIVICUS CHARM. A stronger variation of the Herbivicus Charm, a charm which causes radically accelerated growth in plants.
Sonorous Charm (Fremit)
A charm that emits a magnified roar from the tip of the wand. This noise disrupts all in its path, and could even be used to harm opponents.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Silas Norwood, Y1, Human
Reducio
sta 6 | eva 7 | str 5 | wis 5 | arc 5 | acc 7
  • Year 1: N/A
Spells (Trunk Order):
Reducio
Silencing Charm (Silencio)
A charm that renders the target temporarily mute.
Jelly Fingers Curse (Digiti Wibbli)
A curse that causes the victim's fingers to become wobbly, as if they had been turned to jelly.
Langlock (Langlock)
A jinx that prevents someone from speaking or casting spells verbally by affixing their tongue to the roof of their mouth.
Finger-Removing Jinx (Incidere Digitum)
A jinx that removes a person's fingers from their hand.
Explosion Charm (Bombarda)
Also known as the "Bombardment Spell", this noisy charm detonates a target with a small explosion. This is powerful enough to blast open sealed doors or blow bars off of windows.
Explosion Charm (Bombarda)
Also known as the "Bombardment Spell", this noisy charm detonates a target with a small explosion. This is powerful enough to blast open sealed doors or blow bars off of windows.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Hovering Charm (Sublevo Brevis)
A charm that makes a target hover in mid-air for a brief period of time. It is one of the many lesser variations of the Levitation Charm. This spell works on both objects and people.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
EDITS
7.2: added credits to banner (veda lunar)
Last edited by Denise Yarbrough on 2 Jul 2026, 21:02, edited 1 time in total.

An Unusual Duel PV Unofficial Duel
Well, that had not exactly gone according to plan. The moderator barely even had the chance to indicate that the round had begun when Silas was hit by a spell, immediately feeling himself become overwhelmed by mucus. His nose quickly filled, and he was forced to come to the sudden realisation that he might not be fully prepared for this compared to the other students. They were older or at least likely had more practice than him, given that he was largely neglectful towards his schoolwork and only rarely practised a handful of spells for his own purposes.

Yet, despite that, his casting ability was better than one might assume. He attempted a spell that, honestly, was well above his expected skill level, and somehow managed to succeed at it, the spell’s light shooting out of his wand. The resultant pride, though, was quelled by him missing his target. Unfortunately for him, the violent sneezes had begun in full force, and his aim was thrown off when he lifted his hand to his face. He grimaced as he attempted to cover his face, though it was hard to focus and keep his eyes open and stay vaguely composed while he was actively fighting his own body. This was… less than pleasant.

Second student character of Ruby Cazares | Staff account: Taros Quintero | iNPC: Valeriy Viktorovna Reznikov
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An Unusual Duel PV Unofficial Duel
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WC: 206
Interactions: N/A
Date: 15/06/26
Time: N/A
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OOC Note:
Reducio
N/A
Mentions:
Reducio
@Aurelia Valentine
Speech:
Reducio
#6397b0
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━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━sta 06|eva 05| str 03| wis 08| arc 07| acc 06━━━
As soon as the duel started, Fawkes fired off her spell at Silas. However she made the mistake of looking at Ebony during her cast. She paused looking at her as she felt a wave of unease creep up her spine. She was facing a 5th year. One of the scariest on their Quidditch team as well. She wasn't confident for this duel. Her other ones? They were fine, it was between the lower years. But playing against a 5th year was something else all together.

She shook her head. She had to get her head back in the game. As she looked up she saw a spell heading right towards her. She was narrowly able to dodge the spell coming her way. She brushed it off before checking to see what else had happened.

Her team-mate, Aurelia, had successfully landed a hit on Silas. Fawkes did a silent cheer that atleast one of their spells hit. Aurelia was also able to dodge the spell sent her way by Ebony which was quite frankly even more impressive. Especially since Fawkes herself had frozen at the sight of her.

She got ready to cast her next spell. Stance steady, wand raised and new found confidence to cast. She began to say the words.
━━━Prodigal Astronomy Learner━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Action: as stratagised.

INpc: Raphael S. Jourdain
If you feel lost look up at the night sky. The stars will light your path!

An Unusual Duel PV Unofficial Duel
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word count - 233
interacting - xx
speech - #7d7c78
action - as strategised!
Reducio
stamina: 7 | evasion: 12 | strength 14 | wisdom: 9 | arcpower: 8 | accuracy: 11
𝐭𝐞𝐫𝐫𝐢𝐛𝐥𝐞 𝐩𝐫𝐞𝐬𝐞𝐧𝐜𝐞 • 𝐟𝐨𝐮𝐥𝐩𝐥𝐚𝐲 • 𝐨𝐛𝐧𝐨𝐱𝐢𝐨𝐮𝐬𝐥𝐲 𝐬𝐭𝐫𝐨𝐧𝐠 • 𝐫𝐞𝐛𝐨𝐮𝐧𝐝 • 𝐞𝐯𝐚𝐬𝐢𝐯𝐞 𝐦𝐚𝐧𝐞𝐮𝐯𝐞𝐫𝐬
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The girl did not know what she had expected. The duel was already off to a horrible start by her standards, with her teammate — Norwood, if she had heard Denise correctly? — instantly being hit by a spell. The Curse of the Bogies, a first year spell, if her memory served her correctly. Her recollections of the spells that had been learnt in first year were blurry at best, the most basic flipendo being the only one that she could recall on the spot, and the existence of one that could cause such damaging effects had completely evaded her mind. Damaging it was, for the poor boy now found himself in a pool of mucus, snot, and uncontrollable sneezing.

She certainly hadn’t expected herself to be able to cast the Impediment Jinx. Out of practice, lacking natural spellcasting prowess, and not the most hardworking soul at all, it was a surprise that the spell had even successfully been cast. A success it was — and the rush of adrenaline that came with directing her wand toward its target almost rivalled that of hitting a bludger (not really, for nothing could) — but Ebony’s aim was rather awry and Aurelia was able to nimbly dart out of the way. Out of the corner of her eye, she glimpsed a missed spell from the boy beside her. A decent attempt, considering the curse that he was plagued by.

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iNPC: Luuk Tjin-A-Wing
sta 7 | eva 12 | str 15 | wis 9 | arc 8 | acc 15
𝐓𝐏 • 𝐟𝐨𝐮𝐥𝐩𝐥𝐚𝐲 • 𝐨𝐛𝐧𝐨𝐱𝐢𝐨𝐮𝐬𝐥𝐲 𝐬𝐭𝐫𝐨𝐧𝐠 • 𝐫𝐞𝐛𝐨𝐮𝐧𝐝 • 𝐄𝐌

An Unusual Duel PV Unofficial Duel
A familiar shaft of light the colour of turquoise tears the air in Aurelia's direction which, fortunately, instantaneously catches her line of periphery. The Impediment Jinx. Whatever is people's obsession with slowing the badger's movement down? Making a mistake of catching it before, evidenced by her previous official duel, the said spell will never take her by surprise. After a dodge to the left, she casts the Curse of the Bogies spell to the Norwood boy's direction with a grit in her teeth and a painful grip to the handle of her black walnut wand. A successful cast that her little heart lurches in her chest. The effect is immediate; the yellowish-green snot running steadily out of his nose, the colour contrasting his skin colour and his dark robes.

The young Valentine girl snaps her head to the older Ravenclaw girl, Ebony Vetra—the action capriciously done she almost had a whiplash. She stumbled upon the aforementioned Ravenclaw in the Boathouse before, regarding to her black walnut wand too. The jinx came from her direction. How can Aurelia not recognise her the first time, is beyond her. However, the surge of fear that comes with existing in the vicinity of her presence is all too ubiquitous that one would be acquainted to it first before the actual person.

Chaos missed her target. The young badger is not at all disappointed, her mind already sketching the outcome of the next round.

[ the golden girl; the harshness of such warm light ]
[ aurelia valentine, the golden girl ][ lucien de montfort, the deranged artist ]
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