2025/26 Stage 3 Hufflepuff vs Ravenclaw: Match 5

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The ludicrous nature of the ongoing match is beyond laughable that the very mention of Pokémon, which normally earns a glance and a snap of a head from her, glides over Aurelia's head. The focus of her deep brown eyes switches from person to person, the light-headedness of it all providing her this sudden urge to collapse into a puddle of unrestrained laughter. Wherever this match will take her, it is almost certain that she will laugh about it later, with a dismissive wave of a trembling hand.

Casting a worried glance on Carnell's way, the young badger forces her resolve to not waver; straightening her back and smoothing the contortions off her face. Standing before the precipice of failure and utter disappointment, Aurelia only zeroes in on the lessons she learned from this stupid match, a vow of incoming gruelling study sessions in the Hogwarts Library swirls in the forefront of her mind.

Action: As strategised.
Mentions: @Alina Carnell@Amelia Lerelle
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[ the golden girl; the harshness of such warm light ]
[ aurelia valentine, the golden girl ][ lucien de montfort, the deranged artist ]
Visit Lourine's SMITTEN shop for handmade pfps with DISCOUNT—FREE for AI pfp users.

2025/26 Stage 3 Hufflepuff vs Ravenclaw: Match 5
Round 3
Hufflepuff:
74.4% HP (1340/1800)

Ravenclaw:
94.3% HP (2545/2700)
[ @Alina Carnell, Y2, Human ]
23.3% HP (140/600)
STA: 6 | EVA: 7 | STR: 6
WIS: 7 | ARC: 7 | ACC: 7

Muggle Condition
────────────
Effects







[ @Avis Marlong, Y2, Human ]
100% HP (1000/1000)
STA: 10 | EVA: 7 | STR: 2
WIS: 10 | ARC: 7 | ACC: 6

Perfectionist
Wandmaker (Phoenix Feather)
────────────
Effects
&

&
[ @Amelia Lerelle, Y2, Human ]
100% HP (800/800)
STA: 8 | EVA: 8 | STR: 2
WIS: 8 | ARC: 5 | ACC: 9

-
────────────
Effects



VS



[ @Robin Marie, Y2, Human ]
100% HP (800/800)
STA: 8 | EVA: 8 | STR: 1
WIS: 8 | ARC: 8 | ACC: 9

Evasive Maneuvers
Perfectionist
────────────
Effects
&

&
[ @Aurelia Valentine, Y2, Human ]
100% HP (400/400)
STA: 4 | EVA: 10 | STR: 3
WIS: 8 | ARC: 7 | ACC: 8

Advanced Casting
Perfectionist
────────────
Effects







[ @Adeline Spinks, Y2, Human ]
100% HP (745/900)
STA: 9 | EVA: 7 | STR: 4
WIS: 7 | ARC: 7 | ACC: 8

Sixth Sense
Evasive Manuevers
────────────
-155 HP [Incendio]
Impact of Abilities:
Reducio
Hufflepuff
- Alina gets +2 ACC to active dodge, +3 ACC to body block, and -30% dmg from successful body blocks (Muggle Condition)
- Aurelia gets +1 crit success range (Advanced Casting) and -1 crit fail range when casting spells (Perfectionist)

Ravenclaw
- Avis has -1 crit fail range when casting (Perfectionist) & +2 ACC and a 10% chance to cast an additional random spell (Wandmaker - Phoenix Feather)
- Robin has 10% auto-dodge (Evasive Maneuvers) and -1 crit fail range when casting (Perfectionist)
- Adeline has immunity to charmer (Sixth Sense) and 10% auto-dodge (Evasive Maneuvers)
Avis vs. Amelia
Reducio
Avis is casting Glacius on Amelia. WDC is 12.
d20[9] + 10 = 19 > 12, success!
Avis has a phoenix feather wand. Checking for extra spell cast.
d20[12], no proc.
Avis Accuracy: d20[17] + 6 + 2 (phoenix feather) = 25
Amelia Evasion: d20[19] + 8 = 27 > 25, miss!
Outcome: Amelia dodges the attack (again)!


Robin vs. Alina
Reducio
Robin is casting Lubricus on Alina. WDC is 10.
d20[10] + 8 = 18 > 10, success!
Outcome: The ground below Alina has become slippery! For this round only, the base value of her active dodge is ignored.


Adeline vs. Alina
Reducio
Adeline is casting Incendio on Alina. WDC is 9.
d20[1] + 7 = 8 < 9, critical failure!
Duration: d6[3]. Not aflame.
Outcome: Adeline is damaged for (50 + 7 × 15) = 155!


Alina
Reducio
Alina is dodging.
Since she is impacted by Lubricus, the base +5 of her active dodge will be ignored.
Dodge Bonus: (7 * 0.25) + 2 (Muggle Condition) = 3.75 → 4
Total Evasion: 7 + 4 = 11


Amelia vs. Avis
Reducio
Amelia is casting Expelliarmus on Avis. WDC is 10.
d20[7] + 8 = 15 > 10, success!
Amelia Accuracy: d20[5] + 9 = 14
Avis Evasion: d20[9] + 7 = 16 > 14, miss!
Outcome: Avis dodges the attack (again)!


Aurelia
Reducio
Aurelia is casting Finite Incantatem on herself. WDC is 9.
d20[20] + 8 = 28 > 9, success!
(This is in the critical success range, but this spell in specific has no critical effect.)
Outcome: Aurelia's Impedimenta debuff has been cleared!
Sunday, May 31st, 2026.
Past 12:30 in the Afternoon.

As the duel continued to play out, Aodhan could swear he caught the strangest case of déjà vu. And by "déjà vu," he didn't just mean that odd little feeling people get. No—he'd literally seen this play out just a few minutes before.

"What the hell?" he said, watching Avis and Amelia engage in one-on-one mortal combat. They sent out the same exact spells, in the same exact way, and ended with the same exact outcomes. He couldn't even bother assuring the audience that he didn't, technically, just curse out loud; he was far too occupied with the odd loop these duelists were engaged in. Wait... loop... a time loop? Aodhan supposed that if magic was real, who was to say that time loops weren't? ... He didn't share this revelation with the crowd just yet. There was a job to do! Plus, creating mass hysteria didn't seem like the greatest idea, even if he was normally filled with the greatest ideas.

"Ladies, bros, and gentle-thems, do you know the definition of insanity? It seems a few of our duelists today might not!" The words came with a cheeky grin, said at the same time he focused on the other competitors. Unfortunately, they were doing different things than before, which effectively nuked his time loop idea. Darn.

Aurelia, for one, decided she had enough of whatever spell Avis had placed onto her. With a beautifully cast Finite Incantatem, she managed to alleviate herself of the effects. That is, if her restored movement was anything to go by. As that happened, Alina prepared to dodge any incoming attacks, motivating Robin to look for a quick, well-timed counter. One successful cast later and the ground below Alina's feet became the equivalent of a slip and slide.

Aodhan leaned forward with interest. "Well, would you look at that! I guess Ravenclaw isn't the nerd house for nothing. Robin's Lubricus might cut Alina's matrix-dodging dreams short!"

In another great show of synergy, Adeline tried capitalizing on the opening. But after she muttered the incantation for Incendio—

"Whoa!" He grimaced, watching her spell immediately backfire. Parts of her torso caught on fire, and although the flames didn't linger, the heat was surely painful enough to remember. "Things aren't looking good for Adeline, guys! I think you all need to cheer louder to give her some good luck!"

He definitely, absolutely didn't say that just to force more excitement into the arena. No sir.
Information
  1. You have 96 hours (4 days) from now to write your posts (50 words min).
  2. In the same time period, send me (Aodhan Shaw) your team's actions per owl. Do not hint at your actions in your post.
  3. If you don't post in the allotted time frame, your action is void.
  4. Your stats, abilities, and spells have been locked to what they are now for the duration of this duel.
  5. If you have any questions, or notice any errors, don't hesitate to owl or DM me.
  6. Good luck, and have fun!
Locked Trunks:
Reducio
Alina
Reducio
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.

Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.

Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.

Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.

Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.

Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.

Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.

Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.

Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.

Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.

Amelia
Reducio
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.

Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.

Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.

Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.

Extinguishing Charm (Extinguo)
A charm that puts out fires.

Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.

Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.

Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.

Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.

Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.

Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.

Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.

Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.

Aurelia
Reducio
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.

Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.

Extinguishing Charm (Extinguo)
A charm that puts out fires.

Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.

Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.

Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.

Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.

Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.

Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.

Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.

Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.

Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.

Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.

General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.

Avis
Reducio
Jelly Fingers Curse (Digiti Wibbli)
A curse that causes the victim's fingers to become wobbly, as if they had been turned to jelly.
Limbo Mist (Vario Nebula)
A charm that creates a golden mist. Once inside this golden mist, the effects of gravity are reversed.
Blasting Curse (Confringo)
PREREQUISITE: YEAR 5. A curse that causes a target to explode.
Conjunctivitis Curse (Oculitumescere)
PREREQUISITE: YEAR 5. A curse that irritates the target's eyes, forcing them to swell shut, countered by the Oculus Potion.
Bat-Bogey Hex (Vespertilifors)
A hex that transforms the target's bogeys into large bats that fly out of the victim's nose.
Confundus Charm (Confundo)
A charm that confuses and misdirects the target. It works on living and inanimate things, as long as the target has a mind to be confused.
Minor Healing Charm (Episkey)
PREREQUISITE: YEAR 4. A healing charm that heals relatively minor injuries such as broken noses, toes, and split lips.
Fog-Conjuring Charm (Nebulus)
A charm that conjures fog from the tip of the wand.
Impediment Hex (Impedimenta)
Also known as the "Impediment Hex", this jinx hinders the movement of a target, slowing the target down or stopping the target in its tracks.
Wind Jinx (Ventus)
PREREQUISITE: YEAR 3. A charm that shoots a jet of strong, spiralling wind from the tip of the wand.
Healing Charm (Reparifors)
PREREQUISITE: YEAR 3. A healing charm that reverts minor magically-induced ailments, such as paralysis and poisoning.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
Cracker Jinx (Nec Divinos Crepitus)
PREREQUISITE: YEAR 3. A jinx that conjures exploding Wizard Crackers.
Cheering Charm (Serenate)
A charm that makes the target feel elated. If overdone, a victim can be overcome with fits of hysterical laughter.
Bravery Charm (Animosus)
A charm that enhances the performance of teammates when they are facing certain foes.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Radiant Wand-Lighting Charm (Lumos Maxima)
PREREQUISITE: LUMOS DUO & LUMOS. A charm that produces a blinding flash of bright white light from the tip of the wand, a modified version of the Wand-Lighting Charm.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Snake Summons Spell (Serpensortia)
A transfiguration spell that conjures a live snake from the end of the wand. The counter-spell to this spell is the Snake-Vanishing Spell.
Snake-Vanishing Spell (Vipera Evanesca)
A transfiguration spell that vanishes snakes.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Hardening Charm (Duro)
A charm used to change objects into stone.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.

Robin
Reducio
Dangling Jinx (Levicorpus)
A jinx that causes the target to be hoisted into the air by their ankle(s); the counter-jinx to this jinx is Liberacorpus.
Limbo Mist (Vario Nebula)
A charm that creates a golden mist. Once inside this golden mist, the effects of gravity are reversed.
Tempest Jinx (Tempest)
Also known as "Tempest", this atmospheric jinx causes bolts of lightning to strike from a cloudy sky at the target.
Bubble Jinx (Ebublio)
A jinx that traps a target in a bubble.
Fog-Conjuring Charm (Nebulus)
A charm that conjures fog from the tip of the wand.
Water-Making Spell (Aguamenti)
A charm that creates a jet of clear drinkable water that ejects from the tip of the caster's wand.
Bandaging Charm (Ferula)
A healing charm that conjures bandages and wraps, splinting any broken bones and easing pain.
Summoning Charm (Accio)
PREREQUISITE: YEAR 2. A charm that summons an object toward the caster. It is able to summon objects by calling the object's name aloud after the incantation.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Bravery Charm (Animosus)
A charm that enhances the performance of teammates when they are facing certain foes.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Wand-Lighting Charm Duo (Lumos Duo)
PREREQUISITE: LUMOS. A variation of the Wand-Lighting Charm. It creates a focused beam of light from the end of the wand.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.

Adeline
Reducio
Dangling Jinx (Levicorpus)
A jinx that causes the target to be hoisted into the air by their ankle(s); the counter-jinx to this jinx is Liberacorpus.
Impediment Hex (Impedimenta)
Also known as the "Impediment Hex", this jinx hinders the movement of a target, slowing the target down or stopping the target in its tracks.
Summoning Charm (Accio)
PREREQUISITE: YEAR 2. A charm that summons an object toward the caster. It is able to summon objects by calling the object's name aloud after the incantation.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.

The spectator thread for this duel can be found here.
Come cheer for your House and friends!

[inpc is jamie saeng]
i've set my sights so high, my eyes are in the back of my skull

2025/26 Stage 3 Hufflepuff vs Ravenclaw: Match 5
Now that was more like it. After a wonderfully executed lubricus by Robin, Addie managed to ruin the finishing blow. Instead of shooting across the piste, the Ravenclaw's flames turn towards herself. Adeline swatted the stinging fire from her torso, wincing at the smell of singed fabric wafting from her uniform.

Addie gripped her wand, preparing for the next round. The last times this happened, the blue eyed girl performed better after a bit of embarrassment. Today would be no different.

2025/26 Stage 3 Hufflepuff vs Ravenclaw: Match 5
Image posted by the member
They'd practiced their spells together so often that it felt like a natural, synchronized rhythm. Robin felt instinctively that she knew what to do when she stood alongside Adeline. So when they saw their opportunity to use their strategies, they both pounced. Robin aimed a perfectly cast Lubricus directly at the girl who was already looking pretty down. If she could just make it slippery enough that the girl couldn't jump out of the way of a spell, then she'd be set… Robin whooped with joy, knowing that with Adeline's help, the girl would be taken down. Except the spell never came for the Hufflepuff. Instead, the spell came for Rvenclaw, and Adeline herself lit up like lighter fluid in a campfire, momentarily going up into flames, rendering Robin's spell completely useless.

"Oh shit," Robin cursed, jumping out of the way of the burst of flames. Thankfully, she wasn't truly set aflame, but she definitely looked worse for wear than she did before. Mostly, Robin was concerned for Adeline. This was the third time in their three duels that one of her spells had backfired on her. Robin couldn't understand, considering that it hadn't ever happened to her. Was something wrong with the girl's wand? A part of her wanted to pat her friend on the back and promise her that she'd get it next time, but Robin's mind took on a more instinctual response than usual.

Instead of any sort of consolation, the only thing that came from Robin was the sound of a large, frustrated sigh leaving her lips. She side-eyed her friend with a look that was perhaps sharper than intended.

"Again? Really?" Robin asked, eyebrows raised, genuinely baffled. She didn't mean any harm with her words, but, lacking any personal cognizance, the girl was mostly familiar with the constant ribbing she received and returned at home in Wales with her brothers. She was used to giving shit and taking some in return, and the thought that she might hurt Adeline's feelings hadn't even crossed her mind.

Knowing Adeline usually followed up her mishaps with some incredible spellcasting, Robin wasn't worried for the rest of the battle. She turned her attention away from the girl and began planning her move for the next round. They were still ahead, and she knew they had to think smart to ensure that they kept the lead.
@Avis Marlong @Adeline Spinks
Image posted by the member

Everybody loves the Sunshine | lgbtq+ safe space | ban ai
Robin's Nest | Ency | iNPC Malik Batiste

2025/26 Stage 3 Hufflepuff vs Ravenclaw: Match 5
Avis bolted to the side as she shouted her spell. It missed, frustratingly, however it gave Avis the boost to avoid the expeliarmus heading her way. It wasnt the situation she was going for, but it was good enough. Straightening her back, and with a smile, Avis steeled herself for the next round.

Avis Marlong | ”She won't cry or beg for help...she'll isolate from the world and fight her own demons so that nobody can throw it in her face later.”
"The odds of hitting your target increase dramatically when you aim at it." Benji Marecos

2025/26 Stage 3 Hufflepuff vs Ravenclaw: Match 5
xxx
Image posted by the member

Time. What a fickle thing to mess with.

Performing the General Counter spell on herself, the feeling weighing her movements down instantaneously disappeared. Aurelia is light again; hopping on her feet as though readying to box everyone. The heat of her stress is making the young badger sweat, swelling her wiry, unruly ebony curls by tenfold in effect.

Action: As strategised.
Mentions: @Alina Carnell@Amelia Lerelle
xxx

[ the golden girl; the harshness of such warm light ]
[ aurelia valentine, the golden girl ][ lucien de montfort, the deranged artist ]
Visit Lourine's SMITTEN shop for handmade pfps with DISCOUNT—FREE for AI pfp users.

2025/26 Stage 3 Hufflepuff vs Ravenclaw: Match 5
She was lucky. That's all that she could think of in the moment. Aurelia had gotten rid of the one spell, and she hadn't taken any more hits in the round. She had gotten unlucky with the slippery floor, and it made dodging other spells harder. She was just lucky that Avis's spell had backfired... even though she knew what that felt like, (and it wasn't good.)

She glanced left to her team, spinning her wand between her fingers as they prepared for the next round.

2025/26 Stage 3 Hufflepuff vs Ravenclaw: Match 5
A repeat. A circle. That’s what it felt like. The same actions occurring once again. Two successfully cast spells, two artful maneuvers to avoid the spells. Frustration pounded through Amelia’s head. She had lost enough, this time her action would be purely successful. It was a hopeful promise. But she would strive to make it work.

It matters not what someone is born, but what they grow to be!

2025/26 Stage 3 Hufflepuff vs Ravenclaw: Match 5
Round 4
Hufflepuff:
74.4% HP (1340/1800)

Ravenclaw:
85.3% HP (2304/2700)
[ @Alina Carnell, Y2, Human ]
23.3% HP (140/600)
STA: 6 | EVA: 7 | STR: 6
WIS: 7 | ARC: 7 | ACC: 7

Muggle Condition
────────────
Effects







[ @Avis Marlong, Y2, Human ]
100% HP (1000/1000)
STA: 10 | EVA: 7 | STR: 2
WIS: 10 | ARC: 7 | ACC: 6

Perfectionist
Wandmaker (Phoenix Feather)
────────────
Effects
&

&
[ @Amelia Lerelle, Y2, Human ]
100% HP (800/800)
STA: 8 | EVA: 8 | STR: 2
WIS: 8 | ARC: 5 | ACC: 9

-
────────────
Effects



VS



[ @Robin Marie, Y2, Human ]
100% HP (800/800)
STA: 8 | EVA: 8 | STR: 1
WIS: 8 | ARC: 8 | ACC: 9

Evasive Maneuvers
Perfectionist
────────────
Effects
&

&
[ @Aurelia Valentine, Y2, Human ]
100% HP (400/400)
STA: 4 | EVA: 10 | STR: 3
WIS: 8 | ARC: 7 | ACC: 8

Advanced Casting
Perfectionist
────────────
Effects







[ @Adeline Spinks, Y2, Human ]
56% HP (504/900)
STA: 9 | EVA: 7 5 | STR: 4
WIS: 7 | ARC: 7 | ACC: 8 7

Sixth Sense
Evasive Manuevers
────────────
-106 HP [Tarantallegra]
-1 ACC, -2 EVA (1) [Tarantallegra]
-135 HP [Incendio Duo]
-60 HP per round (2) [Aflame]
Impact of Abilities:
Reducio
Hufflepuff
- Alina gets +2 ACC to active dodge, +3 ACC to body block, and -30% dmg from successful body blocks (Muggle Condition)
- Aurelia gets +1 crit success range (Advanced Casting) and -1 crit fail range when casting spells (Perfectionist)

Ravenclaw
- Avis has -1 crit fail range when casting (Perfectionist) & +2 ACC and a 10% chance to cast an additional random spell (Wandmaker - Phoenix Feather)
- Robin has 10% auto-dodge (Evasive Maneuvers) and -1 crit fail range when casting (Perfectionist)
- Adeline has immunity to charmer (Sixth Sense) and 10% auto-dodge (Evasive Maneuvers)
Avis vs. Amelia Adeline
Reducio
Avis is casting Tarantallegra on Amelia. WDC is 9.
d20[6] + 10 = 16 > 9, success!
Avis has a phoenix feather wand. Checking for extra spell cast.
d20[18], no proc.
Avis Accuracy: d20[1] + 6 + 2 (phoenix feather) = 9, critical miss!
New Random Target: Adeline
Adeline has evasive maneuvers.
d20[9], no proc.
New Spell Accuracy: d20[19]
Adeline Evasion: d20[9] + 7 = 16 < 19, hits!
Duration: d3[2]. 1 round.
Outcome: Adeline is damaged for ( 50 + 7 × 8 ) = 106! She will also have -1 ACC and -2 EVA for 1 round.


Robin vs. Amelia
Reducio
Robin is casting Rictusempra on Amelia. WDC is 9.
d20[4] + 8 = 12 > 9, success!
Robin Accuracy: d20[12] + 9 = 21
Amelia Evasion: d20[16] + 8 = 24 > 21, miss!
Outcome: Amelia dodges the attack!


Adeline vs. Alina
Reducio
Adeline is casting Incendio on Alina. WDC is 9.
d20[16] + 7 = 23 > 9, success!
Adeline Accuracy: d20[2] + 8 = 10
Alina Evasion: d20[16] + 7 = 23 > 10, miss!
Outcome: Alina dodges the attack!


Alina vs. Adeline
Reducio
Alina is casting Incendio Duo on Adeline. WDC is 12.
d20[6] + 7 = 13 > 12, success!
Adeline has evasive maneuvers.
d20[15], no proc.
Alina Accuracy: d20[3] + 7 = 10
Adeline Evasion: d20[1] + 7 = 8 < 10, hits!
Duration: d3[3]. 2 rounds.
Outcome: Adeline is damaged for (60 + 5 × 15) = 135! She is aflame for 2 rounds and will lose 60 HP each time, starting next round.


Amelia
Reducio
Late post, therefore her action is void.
Amelia's missed post counter: 2x


Aurelia vs. Adeline
Reducio
Aurelia is casting Flipendo on Adeline. WDC is 9.
d20[5] + 8 = 13 > 9, success!
Adeline has evasive maneuvers.
d20[11], no proc.
Aurelia Accuracy: d20[5] + 8 = 13
Adeline Evasion: d20[16] + 7 = 23 > 13, miss!
Outcome: Adeline dodges the attack!
Sunday, May 31st, 2026.
Past 12:30 in the Afternoon.

It seemed that with his last comment, those cheering for Ravenclaw decided to amp up their yells, just enough for the students supporting Hufflepuff to view it as a challenge. Thus, the arena was filled with shouts and whistling on all sides, a cacophany of prepubescent screams that pushed a wicked grin onto Aodhan's face. No matter how much he already despised the responsibility of being a captain, what with explaining rules and the like, he truly adored standing at the forefront of so much excitement. He soaked it right in and watched the piste with glee, hoping the duelists could feel the atmosphere as well. Or would that cut into their concentration?

He couldn't tell when the lot of them were jumping right into the action, neither team staying on the defensive. This time, Robin and Avis decided to try linking up, flinging their spells at Amelia with great haste. Or he... figured that was the original intent. While Robin at least got close to her target, with Amelia dodging just in time, Avis's attack swerved right into her own teammate. In a great show of dramatics, the boy gasped as he witnessed Adeline get struck. Oh, the horror! But wait... Instead of recoiling in pain, she immediately started doing the—

"Is that the Gangnam Style?!" he exclaimed, his pearly whites on full display. Honestly, it was pretty bastardized, considering her movements were unintentional and therefore sloppy. But with a keen eye, it was fairly easy to recognize. "Man, instead of making the Badgers bust a move, Avis decided to turn on her own teammate? Brutal!" Of course he knew better than that, but being truthful was not in his job description.

That was not the end of Adeline's misfortune, however. Hufflepuff was intent on capitalizing on the mistake, with Aurelia launching a burst of magic—Flipendo, he heard—that barely went wide of Adeline. Elsewhere, after dodging yet another cast of Incendio, Alina chose to literally fight fire with fire, biting back with an even stronger version of the attack. Her aim was true, and Adeline quickly found her clothes decorated with flames.

Aodhan reflexively whooped at the display. "Heck yeah! Arson—I mean, uh, oh no! Arson! I guess Alina decided to show us how it's really done!"

He didn't comment much on Amelia, who seemed to be struggling with the match's pace. Maybe she was affected by all noise in the stands. Which was no good, but he also couldn't do anything to help her so... oh well. Hopefully she'd just snap out of it instead of standing around.
Information
  1. You have 96 hours (4 days) from now to write your posts (50 words min).
  2. In the same time period, send me (Aodhan Shaw) your team's actions per owl. Do not hint at your actions in your post.
  3. If you don't post in the allotted time frame, your action is void.
  4. Your stats, abilities, and spells have been locked to what they are now for the duration of this duel.
  5. If you have any questions, or notice any errors, don't hesitate to owl or DM me.
  6. Good luck, and have fun!
Locked Trunks:
Reducio
Alina
Reducio
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.

Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.

Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.

Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.

Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.

Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.

Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.

Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.

Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.

Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.

Amelia
Reducio
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.

Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.

Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.

Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.

Extinguishing Charm (Extinguo)
A charm that puts out fires.

Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.

Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.

Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.

Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.

Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.

Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.

Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.

Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.

Aurelia
Reducio
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.

Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.

Extinguishing Charm (Extinguo)
A charm that puts out fires.

Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.

Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.

Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.

Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.

Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.

Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.

Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.

Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.

Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.

Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.

General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.

Avis
Reducio
Jelly Fingers Curse (Digiti Wibbli)
A curse that causes the victim's fingers to become wobbly, as if they had been turned to jelly.
Limbo Mist (Vario Nebula)
A charm that creates a golden mist. Once inside this golden mist, the effects of gravity are reversed.
Blasting Curse (Confringo)
PREREQUISITE: YEAR 5. A curse that causes a target to explode.
Conjunctivitis Curse (Oculitumescere)
PREREQUISITE: YEAR 5. A curse that irritates the target's eyes, forcing them to swell shut, countered by the Oculus Potion.
Bat-Bogey Hex (Vespertilifors)
A hex that transforms the target's bogeys into large bats that fly out of the victim's nose.
Confundus Charm (Confundo)
A charm that confuses and misdirects the target. It works on living and inanimate things, as long as the target has a mind to be confused.
Minor Healing Charm (Episkey)
PREREQUISITE: YEAR 4. A healing charm that heals relatively minor injuries such as broken noses, toes, and split lips.
Fog-Conjuring Charm (Nebulus)
A charm that conjures fog from the tip of the wand.
Impediment Hex (Impedimenta)
Also known as the "Impediment Hex", this jinx hinders the movement of a target, slowing the target down or stopping the target in its tracks.
Wind Jinx (Ventus)
PREREQUISITE: YEAR 3. A charm that shoots a jet of strong, spiralling wind from the tip of the wand.
Healing Charm (Reparifors)
PREREQUISITE: YEAR 3. A healing charm that reverts minor magically-induced ailments, such as paralysis and poisoning.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
Cracker Jinx (Nec Divinos Crepitus)
PREREQUISITE: YEAR 3. A jinx that conjures exploding Wizard Crackers.
Cheering Charm (Serenate)
A charm that makes the target feel elated. If overdone, a victim can be overcome with fits of hysterical laughter.
Bravery Charm (Animosus)
A charm that enhances the performance of teammates when they are facing certain foes.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Radiant Wand-Lighting Charm (Lumos Maxima)
PREREQUISITE: LUMOS DUO & LUMOS. A charm that produces a blinding flash of bright white light from the tip of the wand, a modified version of the Wand-Lighting Charm.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Snake Summons Spell (Serpensortia)
A transfiguration spell that conjures a live snake from the end of the wand. The counter-spell to this spell is the Snake-Vanishing Spell.
Snake-Vanishing Spell (Vipera Evanesca)
A transfiguration spell that vanishes snakes.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Hardening Charm (Duro)
A charm used to change objects into stone.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.

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Dangling Jinx (Levicorpus)
A jinx that causes the target to be hoisted into the air by their ankle(s); the counter-jinx to this jinx is Liberacorpus.
Limbo Mist (Vario Nebula)
A charm that creates a golden mist. Once inside this golden mist, the effects of gravity are reversed.
Tempest Jinx (Tempest)
Also known as "Tempest", this atmospheric jinx causes bolts of lightning to strike from a cloudy sky at the target.
Bubble Jinx (Ebublio)
A jinx that traps a target in a bubble.
Fog-Conjuring Charm (Nebulus)
A charm that conjures fog from the tip of the wand.
Water-Making Spell (Aguamenti)
A charm that creates a jet of clear drinkable water that ejects from the tip of the caster's wand.
Bandaging Charm (Ferula)
A healing charm that conjures bandages and wraps, splinting any broken bones and easing pain.
Summoning Charm (Accio)
PREREQUISITE: YEAR 2. A charm that summons an object toward the caster. It is able to summon objects by calling the object's name aloud after the incantation.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Bravery Charm (Animosus)
A charm that enhances the performance of teammates when they are facing certain foes.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Wand-Lighting Charm Duo (Lumos Duo)
PREREQUISITE: LUMOS. A variation of the Wand-Lighting Charm. It creates a focused beam of light from the end of the wand.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.

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Dangling Jinx (Levicorpus)
A jinx that causes the target to be hoisted into the air by their ankle(s); the counter-jinx to this jinx is Liberacorpus.
Impediment Hex (Impedimenta)
Also known as the "Impediment Hex", this jinx hinders the movement of a target, slowing the target down or stopping the target in its tracks.
Summoning Charm (Accio)
PREREQUISITE: YEAR 2. A charm that summons an object toward the caster. It is able to summon objects by calling the object's name aloud after the incantation.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.

The spectator thread for this duel can be found here.
Come cheer for your House and friends!

[inpc is jamie saeng]
i've set my sights so high, my eyes are in the back of my skull

2025/26 Stage 3 Hufflepuff vs Ravenclaw: Match 5
Avis winced and almost ran over to Adeline. "Gah, I'm so sorry!!!" She glanced down at her wand, as if the little stick of wood in her hand had been the problem, not her own stupid distraction, which had sent her spell in a direction it never should have gone. She brushed off the wand - maybe it had been a piece of dirt - and steadied herself for the next round.

Avis Marlong | ”She won't cry or beg for help...she'll isolate from the world and fight her own demons so that nobody can throw it in her face later.”
"The odds of hitting your target increase dramatically when you aim at it." Benji Marecos