2025/26 Stage 3 Hufflepuff vs Ravenclaw: Match 5

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"Uh, are they okay?" Robin murmured to her teammates when she realized that none of the other team had cast a single spell towards them. Team Ravenclaw had come off the piste hard, and despite Robin's own spell missing its target, the other two second-years were able to hit theirs. She sent a quick word of acknowledgment to her teammates, particularly to Adeline who had managed to knock their opponent entirely to the ground. Avis had worked a more difficult piece of magic, also just as impressive. Robin watched one of the Huflepuffs stomp their foot in frustration and stifled a giggle. The girl resembled her sister Sam when she didn't get her way - temper tantrums that generally amused Robin to the point of instigation. In the name of good sportsmanship, Robin didn't feel the need to upset her opponents any further. They were ahead now, and it just had to stay that way...
@Avis Marlong @Adeline Spinks
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Everybody loves the Sunshine | lgbtq+ safe space | ban ai
Robin's Nest | Ency | iNPC Malik Batiste

2025/26 Stage 3 Hufflepuff vs Ravenclaw: Match 5
They had been so busy planning, they had lost track of the beginning of the match.

For half a second, Alina didn't know what happened. One second she was on her feet, the next she was staring at the ceiling with no memory of how she got from one position to the other.

2025/26 Stage 3 Hufflepuff vs Ravenclaw: Match 5
xxx
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The promise of defeat—it is annoyingly relentless—looms over Aurelia's head. Like greyish clouds, almost akin to a halo, wrap itself around her being. What with the worrying she always do it is a wonder why the young badger is not classified her own area of responsibility. The worrying catches up to her, however.

The terrible art of idling too long is perhaps something Aurelia intends to master as flurry of spells surge through her direction. A swift dodge from one, exercising her only stroke of luck for the day, as the next one the colour of turquoise strikes her. No physical damage as much as the young Valentine can tell, except...

Action: As strategised.
Mentions: @Alina Carnell@Amelia Lerelle
xxx

[ the golden girl; the harshness of such warm light ]
[ aurelia valentine, the golden girl ][ lucien de montfort, the deranged artist ]
Visit Lourine's SMITTEN shop for handmade pfps with DISCOUNT—FREE for AI pfp users.

2025/26 Stage 3 Hufflepuff vs Ravenclaw: Match 5
Round 2
Hufflepuff:
74.4% HP (1340/1800)

Ravenclaw:
100% HP (2700/2700)
[ @Alina Carnell, Y2, Human ]
23.3% HP (140/600)
STA: 6 | EVA: 7 | STR: 6
WIS: 7 | ARC: 7 | ACC: 7

Muggle Condition
────────────
-205 HP [Flipendo]







[ @Avis Marlong, Y2, Human ]
100% HP (1000/1000)
STA: 10 | EVA: 7 | STR: 2
WIS: 10 | ARC: 7 | ACC: 6

Perfectionist
Wandmaker (Phoenix Feather)
────────────
Effects
&

&
[ @Amelia Lerelle, Y2, Human ]
100% HP (800/800)
STA: 8 | EVA: 8 | STR: 2
WIS: 8 | ARC: 5 | ACC: 9

-
────────────
Effects



VS



[ @Robin Marie, Y2, Human ]
100% HP (800/800)
STA: 8 | EVA: 8 | STR: 1
WIS: 8 | ARC: 8 | ACC: 9

Evasive Maneuvers
Perfectionist
────────────
Effects
&

&
[ @Aurelia Valentine, Y2, Human ]
100% HP (400/400)
STA: 4 | EVA: 10 | STR: 3
WIS: 8 | ARC: 7 | ACC: 8 0

Advanced Casting
Perfectionist
────────────
-10 ACC (Impedimenta)







[ @Adeline Spinks, Y2, Human ]
100% HP (900/900)
STA: 9 | EVA: 7 | STR: 4
WIS: 7 | ARC: 7 | ACC: 8

Sixth Sense
Evasive Manuevers
────────────
Effects
Impact of Abilities:
Reducio
Hufflepuff
- Alina gets +2 ACC to active dodge, +3 ACC to body block, and -30% dmg from successful body blocks (Muggle Condition)
- Aurelia gets +1 crit success range (Advanced Casting) and -1 crit fail range when casting spells (Perfectionist)

Ravenclaw
- Avis has -1 crit fail range when casting (Perfectionist) & +2 ACC and a 10% chance to cast an additional random spell (Wandmaker - Phoenix Feather)
- Robin has 10% auto-dodge (Evasive Maneuvers) and -1 crit fail range when casting (Perfectionist)
- Adeline has immunity to charmer (Sixth Sense) and 10% auto-dodge (Evasive Maneuvers)
NOTE 1: Last round, I wrote the following —
"Aurelia will suffer -5 ACC this round. In subsequent rounds, she will suffer -5 ACC and -5 EVA every round until both stats hit 0."
This wording is incorrect. It is -5 ACC or -5 EVA. This has not impacted rolls this round or last round, but I'm sharing this for transparency.

NOTE 2 (June 16th): Edits have been made regarding Alina’s total evasion.
Avis vs. Amelia
Reducio
Avis is casting Glacius on Amelia. WDC is 12.
d20[7] + 10 = 17 > 12, success!
Avis has a phoenix feather wand. Checking for extra spell cast.
d20[6], no proc.
Avis Accuracy: d20[9] + 6 + 2 (phoenix feather) = 17
Amelia Evasion: d20[13] + 8 = 21 > 17, miss!
Outcome: Amelia dodges the attack!


Robin vs. Alina
Reducio
Robin is casting Flipendo on Alina. WDC is 9.
d20[15] + 8 = 23 > 9, success!
Robin Accuracy: d20[17] + 9 = 26
Alina is getting up, meaning she gets half of the active dodge bonus. Calculations for this will be under her spoiler tag.
Alina Evasion: d20[15] + 12 = 27 > 26, miss!
Outcome: Alina dodges the attack!


Adeline vs. Alina
Reducio
Adeline is casting Flipendo on Alina. WDC is 9.
d20[16] + 7 = 23 > 9, success!
Adeline Accuracy: d20[18] + 8 = 26
Alina is getting up, meaning she gets half of the active dodge bonus. Calculations for this will be under her spoiler tag.
Alina Evasion: d20[4] + 12 = 16 < 26, hits!
Outcome: Alina is damaged for (100 + 7 × 15) = 205!


Alina
Reducio
Alina is getting up. She gets half of the active dodge bonus (rounded) while doing so.
Half Dodge Bonus: (5 + [7 * 0.25]) + 2 (Muggle Condition) = 8.75 → 9 / 2 = 4.5 → 5
Total Evasion: 7 + 5 = 12


Amelia vs. Avis
Reducio
Amelia is casting Expelliarmus on Avis. WDC is 10.
d20[18] + 8 = 26 > 10, success!
Amelia Accuracy: d20[9] + 9 = 18
Avis Evasion: d20[20] + 7 = 27 > 18, miss!
Outcome: Avis dodges the attack!


Aurelia
Reducio
Aurelia is dodging, but no spells were aimed towards her.
She is still impacted by Impedimenta.
Stat chosen at random was accuracy.
Outcome: Aurelia will suffer another stack of -5 ACC, for a total of -10 ACC.
Sunday, May 31st, 2026.
Past 12:30 in the Afternoon.

Capitalizing on a clear opening, Adeline and Robin focused on targetting Alina, who was scrambling to get off the ground. She showed promise in her dodging skills at first, almost getting grazed by the first cast of Flipendo. But it was too much to handle—she was quickly struck by a second wave of the spell and looking worse for wear.

"Whoa! Like a well-oiled machine, two from the Murder of Merlin have linked up to take down Alina! As they would say in Pokémon—and no, I'm not explaining that for purebloods—it was super effective. But she's still hanging on!" He quickly glanced at the duo, curiosity and amusement sitting plain on his face. "Actually—did you guys share a brain cell or just discover telepathy mid-match?"

Elsewhere, Amelia and Avis engaged in a miniature showdown, both parties launching their spells at roughly the same time, just for both strikes to also be evaded. Aodhan had to fight an urge to clap at the spectacle, but he didn't refrain from making his thoughts heard. "What a stalemate! Almost like a scene from a Wild West movie... I think. The only thing we're missing is some tumbleweed!"

As for Aurelia, she stayed reserved. Observant. Waiting for the moment she would need to dodge a potential attack, judging by her stance. No doubt a consequence from her still suffering under Avis's earlier spell cast.

Aodhan grinned before turning to the audience. "It seems like the Blazing Bagders are struggling. But my friends, as long as they remain standing on the piste, this is still anyone's match! Let's see if they can turn the tables!"
Information
  1. You have 96 hours (4 days) from now to write your posts (50 words min).
  2. In the same time period, send me (Aodhan Shaw) your team's actions per owl. Do not hint at your actions in your post.
  3. If you don't post in the allotted time frame, your action is void.
  4. Your stats, abilities, and spells have been locked to what they are now for the duration of this duel.
  5. If you have any questions, or notice any errors, don't hesitate to owl or DM me.
  6. Good luck, and have fun!
Locked Trunks:
Reducio
Alina
Reducio
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.

Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.

Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.

Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.

Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.

Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.

Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.

Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.

Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.

Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.

Amelia
Reducio
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.

Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.

Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.

Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.

Extinguishing Charm (Extinguo)
A charm that puts out fires.

Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.

Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.

Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.

Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.

Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.

Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.

Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.

Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.

Aurelia
Reducio
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.

Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.

Extinguishing Charm (Extinguo)
A charm that puts out fires.

Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.

Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.

Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.

Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.

Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.

Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.

Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.

Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.

Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.

Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.

General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.

Avis
Reducio
Jelly Fingers Curse (Digiti Wibbli)
A curse that causes the victim's fingers to become wobbly, as if they had been turned to jelly.
Limbo Mist (Vario Nebula)
A charm that creates a golden mist. Once inside this golden mist, the effects of gravity are reversed.
Blasting Curse (Confringo)
PREREQUISITE: YEAR 5. A curse that causes a target to explode.
Conjunctivitis Curse (Oculitumescere)
PREREQUISITE: YEAR 5. A curse that irritates the target's eyes, forcing them to swell shut, countered by the Oculus Potion.
Bat-Bogey Hex (Vespertilifors)
A hex that transforms the target's bogeys into large bats that fly out of the victim's nose.
Confundus Charm (Confundo)
A charm that confuses and misdirects the target. It works on living and inanimate things, as long as the target has a mind to be confused.
Minor Healing Charm (Episkey)
PREREQUISITE: YEAR 4. A healing charm that heals relatively minor injuries such as broken noses, toes, and split lips.
Fog-Conjuring Charm (Nebulus)
A charm that conjures fog from the tip of the wand.
Impediment Hex (Impedimenta)
Also known as the "Impediment Hex", this jinx hinders the movement of a target, slowing the target down or stopping the target in its tracks.
Wind Jinx (Ventus)
PREREQUISITE: YEAR 3. A charm that shoots a jet of strong, spiralling wind from the tip of the wand.
Healing Charm (Reparifors)
PREREQUISITE: YEAR 3. A healing charm that reverts minor magically-induced ailments, such as paralysis and poisoning.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
Cracker Jinx (Nec Divinos Crepitus)
PREREQUISITE: YEAR 3. A jinx that conjures exploding Wizard Crackers.
Cheering Charm (Serenate)
A charm that makes the target feel elated. If overdone, a victim can be overcome with fits of hysterical laughter.
Bravery Charm (Animosus)
A charm that enhances the performance of teammates when they are facing certain foes.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Radiant Wand-Lighting Charm (Lumos Maxima)
PREREQUISITE: LUMOS DUO & LUMOS. A charm that produces a blinding flash of bright white light from the tip of the wand, a modified version of the Wand-Lighting Charm.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Snake Summons Spell (Serpensortia)
A transfiguration spell that conjures a live snake from the end of the wand. The counter-spell to this spell is the Snake-Vanishing Spell.
Snake-Vanishing Spell (Vipera Evanesca)
A transfiguration spell that vanishes snakes.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Hardening Charm (Duro)
A charm used to change objects into stone.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.

Robin
Reducio
Dangling Jinx (Levicorpus)
A jinx that causes the target to be hoisted into the air by their ankle(s); the counter-jinx to this jinx is Liberacorpus.
Limbo Mist (Vario Nebula)
A charm that creates a golden mist. Once inside this golden mist, the effects of gravity are reversed.
Tempest Jinx (Tempest)
Also known as "Tempest", this atmospheric jinx causes bolts of lightning to strike from a cloudy sky at the target.
Bubble Jinx (Ebublio)
A jinx that traps a target in a bubble.
Fog-Conjuring Charm (Nebulus)
A charm that conjures fog from the tip of the wand.
Water-Making Spell (Aguamenti)
A charm that creates a jet of clear drinkable water that ejects from the tip of the caster's wand.
Bandaging Charm (Ferula)
A healing charm that conjures bandages and wraps, splinting any broken bones and easing pain.
Summoning Charm (Accio)
PREREQUISITE: YEAR 2. A charm that summons an object toward the caster. It is able to summon objects by calling the object's name aloud after the incantation.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Bravery Charm (Animosus)
A charm that enhances the performance of teammates when they are facing certain foes.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Wand-Lighting Charm Duo (Lumos Duo)
PREREQUISITE: LUMOS. A variation of the Wand-Lighting Charm. It creates a focused beam of light from the end of the wand.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.

Adeline
Reducio
Dangling Jinx (Levicorpus)
A jinx that causes the target to be hoisted into the air by their ankle(s); the counter-jinx to this jinx is Liberacorpus.
Impediment Hex (Impedimenta)
Also known as the "Impediment Hex", this jinx hinders the movement of a target, slowing the target down or stopping the target in its tracks.
Summoning Charm (Accio)
PREREQUISITE: YEAR 2. A charm that summons an object toward the caster. It is able to summon objects by calling the object's name aloud after the incantation.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.

The spectator thread for this duel can be found here.
Come cheer for your House and friends!

[inpc is jamie saeng]
i've set my sights so high, my eyes are in the back of my skull

2025/26 Stage 3 Hufflepuff vs Ravenclaw: Match 5
Calculation Error

Hello! I was recently contacted about a mistake in Alina’s total evasion for Round 2. Edits have been made accordingly. Please OWL me as soon as possible if you have any questions, as this does influence health outcomes!

[inpc is jamie saeng]
i've set my sights so high, my eyes are in the back of my skull

2025/26 Stage 3 Hufflepuff vs Ravenclaw: Match 5
There was only one way to describe the current moment. Dejavu.

Just like last time the small girl managed to pull a grip on herself, and while the terror still grappled with her, she managed to raise her wand. A spell. Do one. Anything. Amelia’s internal thoughts proved successful as the shine of the spell shot out of her wand.

Too distracted by the oncoming spell to notice her target’s avoidance, Amelia managed an artistic evasion. Relief flooded her cheeks in the form of a bright pink flush and she grinned. Finally, she was back into the game.

It matters not what someone is born, but what they grow to be!

2025/26 Stage 3 Hufflepuff vs Ravenclaw: Match 5
Adeline looked between her team mates. Things were going well, so far. It wasn't like Addie to have so much success, she had grown used to backfiring and missed spells, but not this. The success felt foreign.

Addie said a secret prayer that this wasn't just the calm before the storm, and that her and her team would all walk off of the piste in good condition today.

2025/26 Stage 3 Hufflepuff vs Ravenclaw: Match 5
A cough was forced out of her as took another flipendo to the stomach. She was lucky it wasn't higher as that seemed medically dangerous, and it wasn't strong enough that she hit the piste again. But the more battered she got the more she felt the need to return the action, and she had to stand and check herself as she was standing there, trying to regain her breath.

She tried to mentally counter the emotion with logic. Think about it, your teammates are still in good health, so it wasn't all for nothing.

She could do this. She could do it. She'd come back from worse odds before... or almost. She was on her feet again, and that meant something.
Last edited by Alina Carnell on 19 Jun 2026, 18:50, edited 1 time in total.

2025/26 Stage 3 Hufflepuff vs Ravenclaw: Match 5
Robin had laughed aloud despite missing her target once again, thankfully Adeline striking true. The commentator had made a comment about them sharing a brain cell - not untrue. Robin bumped her elbow into Adeline’s side and nodded encouragingly. “Nice, Addie! You’re killing it.”

Now she just had to focus on her aim. These Hufflepuffs were kind of slippery, moving too quickly for robins spells to make any contact. She bounced on her toes, more ready than ever to help with the duel, wand gripped tight and eyes focused on her opponents.
Last edited by Robin Marie on 19 Jun 2026, 15:37, edited 2 times in total.

Everybody loves the Sunshine | lgbtq+ safe space | ban ai
Robin's Nest | Ency | iNPC Malik Batiste

2025/26 Stage 3 Hufflepuff vs Ravenclaw: Match 5
Avis frowned slightly. Yeah, she had cast the stupid spell, but Avis didnt want to cast the spell, she wanted to rock the spell and take out her opponent. Avis had high expectations of herself. She barely even glanced at her teammates, preparing herself for the next round. It was without a doubt going to be better than this one.

Avis Marlong | ”She won't cry or beg for help...she'll isolate from the world and fight her own demons so that nobody can throw it in her face later.”
"The odds of hitting your target increase dramatically when you aim at it." Benji Marecos