2025/26 Stage 2 Hufflepuff vs Gryffindor: Game 5

At long last, soemthing was returned in his direction, striking him with more force than he would of liked. In a single moment, the duel had gone from flawless to the entire team having seen better days. However, not one to allow himself to get distracted, Edwin flung back a spell, striking his own intended target cleanly.

Edwin took a deep breath, raising his wand once more.
Action: As strategised.

2025/26 Stage 2 Hufflepuff vs Gryffindor: Game 5
February 15th 2026
Dialogue
English: #e22400
Spanish: #fdc700
Stats: Sta 7 Eva 9 Str 5 Wis 8 Arc 7 Acc 10
Abilities
I missed my spell again but that wasn't even the worst of it. First, I missed my knockback jinx. Then, I got grazed by whatever you call the spell that shoots wizard crackers. That stung a bit. Furthermore, remember that menacing cloud hovering over our heads? It decided that now was the perfect time to shock the living daylights out of me. I wobbled around on the piste trying to regain my balance. That hurt a lot. In other news, one of the Hufflepuffs got knocked out.
Action: As strategised

2025/26 Stage 2 Hufflepuff vs Gryffindor: Game 5
Image posted by the member
(Thanks to Verity Engels for the banner!)
Unfortunately, Axyen's horrible luck would follow and chase him down to the bitter end, making sure he would be unable to win...or was that not the case? He missed, because of course he missed—why would his spells ever land when he had a losing streak to maintain? However, it seemed like his Metelojinx FINALLY started to act useful, and that made Axyen feel very pleased.

Yes! Yes! Yes! This is going— And then he felt himself get hit by... something. Everything went black, but when he woke up, he would be 95% sure it was the darn Knockback Jinx again—it was always, always the Knockback Jinx...

Axyen will wake up in the Hospital Wing at some point, but at least, like he internally vowed, he stayed in the duel to the bitter end and fought with all he had.
Information
Reducio
Stats
Reducio
Stamina-7
Evasion-6
Strength-2
Wisdom-9
Arcane Power-15
Accuracy-8
Abilities
Reducio
Beast Master (Pygmy Puff) - Non-applicable in this duel.

Wand Maker (Phoenix Feather Core):
• 10% chance that a random spell known by the caster will be cast in addition to the spell that they have already cast. The spell will target the same target the caster had attacked/aided with a spell that round. If the spell cast had no target, then a target is assigned randomly with no consideration of friend or foe. The second spell still has to go through the normal targeting mechanics, it would not be an automatic hit or anything.This effect will not take place if the wand is not drawn.
• In duels the wand only chooses from the list of official duelling spells.
• +2 accuracy to spells cast.

Stamina-8|Evasion-10|Strength-2|Wisdom-9|Arcane Power-20|Accuracy-8
* A Hufflepuff student. He seems to be trying to prove something.

2025/26 Stage 2 Hufflepuff vs Gryffindor: Game 5
───────────────────────────────────────────────────────────
Image posted by the member
───────────────────────────────────────────────────────────
COSTANZA JEWELWEED
february 15th, 2025
───────────────────────────────────────────────────────────
With the way things had been going, Costanza didn't expect much from her Cracker Jinx. It was like the powers that be wanted to see her fail. Perhaps a balancing was in order after her streak of wins, but the scales teased her by tipping the other way just briefly. Crackers managed to catch all the lions and Axyen's storm cloud finally did something.

Yet, it wasn't enough as he went down, leaving her alone. Was this how Maisie Gemmell felt thrice? Costanza almost considered waving the white flag of forfeiture, but Gemmell never gave up so she wouldn't either. Was it a decision that would see her blacking out before the end of the duel? Likely. She snorted at Ula's line, suddenly appreciative of good humor in her last waking moments.
───────────────────────────────────────────────────────────

2025/26 Stage 2 Hufflepuff vs Gryffindor: Game 5
Round 9
Hufflepuff:
0.00% HP (0/1900)

Gryffindor:
67.43% HP (1551/2300)
[ @Axyen Dragonclaw, Y4, Human ]
00.00% HP (0/700)
STA: 7 | EVA: 6 | STR: 2
WIS: 9 | ARC: 15 | ACC: 8
Prodigal DADA
Beast Master (Pygmy Puff)
Wandmaker (Phoenix Feather)
──────
Unconscious.




[ @Ula Takahashi,
Y3, Human ]

90.50% HP (724/800)
STA: 8 | EVA: 9 | STR: 4
WIS: 8 | ARC: 8 | ACC: 10
Lovely Creature
Foulplay
Spell Spread
──────
Metelojinx (10%)
&
VS
&
[ @Costanza Jewelweed, Y3, Seer ]
0.00% HP (42/800)
STA: 8 | EVA: 8 | STR: 1
WIS: 10 | ARC: 7 | ACC: 9
Intuition (Seer, Y1)
Prophecy (Seer, Y3)
Paragon of Health
──────
-220hp (Flipendo)
-220hp (Flipendo)
-205hp (Flipendo)
10% AFC (Cracker Jinx) [1]


Unconscious.




[ @Edwin Westbridge, Y2, Human ]
55.00% HP (440/800)
STA: 8 | EVA: 8 | STR: 2
WIS: 8 | ARC: 8 | ACC: 8
Advanced Casting
Perfectionist
──────
-205hp (Flipendo)
Metelojinx (10%)
&
VS
&
[ @Aurelia Valentine, Y2, Human ]
00.00% HP (0/400)
STA: 4 | EVA: 10 | STR: 3
WIS: 8 | ARC: 7 | ACC: 8
Advanced Casting
Perfectionist
──────
Unconscious.




[ @Alejandro Garcia, Y3,
Human ]

52.29% HP (387/700)
STA: 7 | EVA: 9 | STR: 5
WIS: 8 | ARC: 7 | ACC: 10
Muggle Condition
──────
Metelojinx (10%)
Moderation Rolls:
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Costanza vs Edwin:
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Costanza Jewelweed casts Flipendo at Edwin Westbridge.

Wisdom DC: 9 + 2 (Lovely Creature) = 11
Wisdom Check: d20; [15] + 10 = 25 (Success!)

Costanza Auto-Hit (19-20): d20; [19] (Autohit!)

Damage Calculation: 100 + (7 × 15) = 205hp

Missed Post Counter: 1

Edwin is Auto-Hit by Flipendo and suffers 205hp damage.

Ula vs Costanza
Reducio
Ula Takahashi casts Flipendo at Costanza Jewelweed.

Wisdom DC: 9
Wisdom Check: d20; [19] + 8 - 3 (Cracker Jinx) = 24 (Success!)

Costanza Auto-dodge (19-20): d20; [17] (Does not Auto-Dodge)

Ula Accuracy: d20; [14] + 10 = 24
Costanza Evasion: d20; [6] + 8 = 14
24 > 14 (Hit!)

Damage Calculation: 100 + (8 × 15) = 220hp

Costanza is Hit by Flipendo and suffers 220hp damage.

Edwin vs Costanza:
Reducio
Edwin Westbridge casts Flipendo at Costanza Jewelweed.

Wisdom DC: 9
Wisdom Check: d20; [17] + 8 - 3 (Cracker Jinx) = 22 (Success!)

Costanza Auto-Dodge (19-20): [12] (Does Not Auto-Dodge)
Edwin Accuracy: d20; [5] + 8 = 13
Costanza Evasion: d20; [3] + 8 = 11
13 > 11 (Hit!)

Damage Calculation: 100 + (8 × 15) = 220hp

Costanza is Hit by Flipendo and suffers 220hp damage.

Alejandro vs Costanza:
Reducio
Alejandro Garcia casts Flipendo at Costanza Jewelweed.

Wisdom DC: 9
Wisdom Check: d20; [9] + 8 - 3 (Cracker Jinx) = 14 (Success!)

Costanza Auto-dodge (19-20): d20; [5] (Does Not Auto-Dodge)

Alejandro Accuracy: d20; [14] + 10 = 24
Costanza Evasion: d20; [9] + 8 = 17
24 > 17 (Hit!)

Damage Calculation: 100 + (7 × 15) = 205hp

Costanza is Hit by Flipendo and suffers 205hp damage.

Metelojinx:
Reducio
All affected have a 10% chance (procs at 19-20) of being struck. Using Axyen's AP, successful strikes will deal an unavoidable 275 damage (50 + [15 × 15]).

Ula: d20; [2] (No Strike)
Edwin: d20; [12] (No Strike)
Alejandro: d20; [5] (No Strike)

All duellists are Safe from Metelojinx.
Not to go down without a fight, Costanza lifted her wand for one final Knockback Jinx to meet three others, and her cast came out so well and wonderfully accurate that it seemed to have honed in on Edwin from the moment it left her wand. No great feat of evasion could have avoided it, and the Gryffindor tanked yet another burst of pain right at the last minute.

Ula, Edwin, and Alejandro had been in such constant, consistent sync with each other that it bordered on predictable. A sense of awestruck trepidation had fallen over the crowd as all three of their Flipendos struck at once, merging into one brilliant flare of red light that knocked Costanza off her feet and, finally, completely out.

Then, as in any duel, activity rushed back to fill the void mere seconds after it opened. "That's it, you three!" Talk about going overboard...! Gryffindor's final spell-spam was frightfully effective, but with Costanza already extremely battered, overkill nonetheless. The medical team rushed up to take care of Hufflepuff's last duellist just as Cassius swept back up to address the crowd. Someone else would probably dismiss the rumbling storm cloud still overhead, which was already starting to dissipate at the end of the duel.

"Congratulations to Gryffindor, the duel goes to you! Please give them a round of applause." Like in the very beginning, he nodded at all standing duellists and joined in on congratulating their victors. "Get yourselves checked out, but otherwise, I hope you have a wonderful rest of the day. That was Day 2, Game 5, everyone!"
GRYFFINDOR WINS!
I N F O R M A T I O N

The duel has ended, but you're able to make an exit post (50 words) if you'd like. Thank you, everyone, for being so patient during this duel. It's been fun!

Good luck in Stage 3!! :)
Locked trunks:
Reducio
Axyen Dragonclaw, Y4, Human
Reducio
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Ascension Spell (Alarte Ascendare)
A charm used to launch an object up into the air.
Bandaging Charm (Ferula)
A healing charm that conjures bandages and wraps, splinting any broken bones and easing pain.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Descension Spell (Descendo)
A charm that makes objects fall or move downward.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Impediment Jinx (Impedimenta)
Also known as the "Impediment Hex", this jinx hinders the movement of a target, slowing the target down or stopping the target in its tracks.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Shrinking Charm (Reducio)
A charm that causes an object to shrink.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Engorgement Charm (Engorgio)
Also known as "Growing Charm", Engorgio is a charm that causes the target to swell immensely.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Clothing Color-Changing Charm (Multicorfors)
A transfiguration spell that changes the colour and style of the target's outfit.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Hardening Charm (Duro)
A charm used to change objects into stone.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
Illegibility Charm (Illegibilus)
A charm that makes writing impossible to read.
Revelio Charm (Revelio)
A charm used to reveal concealed objects, messages, invisible things, passages, secretly written messages, hidden markings and reveal the true appearance of someone who changed their appearance with a spell.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.
Costanza Jewelweed, Y3, Seer
Reducio
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Ascension Spell (Alarte Ascendare)
A charm used to launch an object up into the air.
Healing Charm (Reparifors)
PREREQUISITE: YEAR 3. A healing charm that reverts minor magically-induced ailments, such as paralysis and poisoning.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
Cracker Jinx (Nec Divinos Crepitus)
PREREQUISITE: YEAR 3. A jinx that conjures exploding Wizard Crackers.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Aurelia Valentine, Y2, Human
Reducio
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.


Ula Takahashi, Y3, Human
Reducio
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Edwin Westbridge, Y2, Human
Reducio
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Alejandro Garcia, Y3, Human
Reducio
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Freezing Charm (Immobulus)
A charm that immobilises a target. It halts the movement of living or animated targets and stops the functioning of objects, such as Muggle alarms.
Revelio Charm (Revelio)
A charm used to reveal concealed objects, messages, invisible things, passages, secretly written messages, hidden markings and reveal the true appearance of someone who changed their appearance with a spell.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Disarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Hive-Conjuring Spell (Cutem Uro)
A dark charm that causes painful hives to erupt on the victim's face.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Clothing Color-Changing Charm (Multicorfors)
A transfiguration spell that changes the colour and style of the target's outfit.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.

... cassius hirano
hogwarts wizardry. slytherin duelling captain.
durmstrang institute. hellhound pack.

2025/26 Stage 2 Hufflepuff vs Gryffindor: Game 5
Eligible for Rewards:
To be eligible for rewards, your team should have won the duel and you shouldn't be disqualified.

@Ula Takahashi
@Edwin Westbridge
@Alejandro Garcia

Please link to this post in the trunk updates if you are eligible for rewards and wish to claim your +1 stat point from this duel.

... cassius hirano
hogwarts wizardry. slytherin duelling captain.
durmstrang institute. hellhound pack.