4E D&D ooc

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Fourth Edition Dungeons and Dragons

A Brief Introduction
Welcome Adventurers!
This club is specifically decicated to exploring Dungeons and Dragons, Fourth Edition. It is a version that specifically focuses on tactical combat and teamwork. I will be blunt and honest, I have never played D&D 4e before, not with a group that wanted to play. Everything seems to be 5e or they just can't play at all. That being said, my main experience with 4e is just reading the books. I recieved them from my grandfather when he was cleaning out his junk room and since we played dnd, he gave me all of the other rp stuff he paid a bit of money for, but still kept the dnd 5e stuff in case he was to continue running the game.

Now, back to the point and away from my little blurb, whether you're brand new or a seasoned player, we'll be learning together. My goal is to run a few games and see where our adventures take us. So... why not explore the unknown together?

What You'll Need
You do not need to own any physical materials. I will provide digital resources and reading materials to help you get started. Everything can be done online. You will need a discord though and to be on the hio discord server. We may use roll20 in pair for the map and token placement. The VC though is through discord.

What's Included
A quick crash course will be posted as a response in this club and will cover a few things including;
1) Being a Dungeon Master (DM)
-- Basic Rules
-- Flow of Play
-- Running Encounters
2) Being a Player
-- Die
-- How to Read and Fill Out a Character Sheet
-- How to Create a Character
---- Races
---- Classes
---- Stats
---- Alignment
---- Other Details
-- How to Level Up
-- Gameplay

How to Join
Fill out this form

Code: Select all

[b]Are you a DM or a Player?[/b]
[b]Day/Hours Available (in EST)[/b] (trying to make up the best time)
Members
- Vlad | DM
- Denise Yarbrough | P
- Milica Vranekova | P
- Robin Lockett | P

Meeting Dates and Time (in EST)
- undetermined
Last edited by Vladislav Liam Gunther on 28 Apr 2026, 18:56, edited 2 times in total.

In my mind and in my car, we can't rewind, we've gone too far. (Video Killed The Radio Star - The Buggles)
Clark

4E D&D ooc
QUICK HELP SECTION
DM Section
Reducio
Basic Rules
Being a DM is simple- all you need to do is run the world, run the monsters and keep the game moving. It does take a bit of extra prep or effort, but it's really not so bad.

The main core rules you need to know are;
1) Everything is a check or an attack roll - Players will roll a d20 + a modifier vs a DC or defense.
2) Monsters and NPCs follow the same math as players - Attack vs AC, Fortitude, Reflex or Will)
3) Powers define actions - Players all have an At-Will, Encounter and Daily powers. Monsters have similar abilities but simpler.
4) Combat is tactical - The amount of squares a player or monster moves, the positioning, how far things are. It matters. (example. A player may only be able to move 6 squares, so they move 6 squares, but if they're behind a pillar, it is unlikely they'll see a monster they want to attack so the attack won't work.)
5. You decide the DCs - 4e provides easy, moderate and hard DCs by levels and all you need to do is to pick one ad keep going
6. You describe the world - Players describe what they do, dice decides what happens.
Flow of Play
4e has a very.. with a lack of a better word.. predictable rhythm and it tends to follow this loop. (Use it!)
1) Set the Scene
-- Where are they?
-- What's happening?
-- What's the immediate problem?
Just give them something to react to.
2) Players Act
They will tell you what they want to do;
-- Explore
-- Talk
-- Fight
-- Investigate
-- Try something weird
-- Anything else
You decide if it needs a roll.
3) Roll dice when outcomes matter
If the success or failure changes the story..
-- Call for a skill check
-- Set a DC
-- Let the dice determine
If it doesn't matter, don't roll
4) Move the story foward
Every action should..
-- Reveal something
-- Change something
-- Lead to the next choice
If things slow down, introduce a new problem or clue
Running Encounters
1) Build the Encounter
Consider encounters like legos because you..
-- Pick monsters that fit the level
-- Mix roles (such as brute, soldier, artillery, controller, lurker or skirmisher)
-- Add terrain features (cover, hazards or elevation)
-- Add a twist (reinforcements, puzzles, timer or objective)
2) Start the fight
Just as a note, not all encounters are fighting encounters, some are traps or puzzles. In this case, it is a fight.
-- Roll initiative
-- Place minis and tokens on the map
-- Explain the battlefeild
-- Begin the round
3) Combat round structure
Each round follows these four main sections (actually three but..)
-- Player's turn
---- Move
---- Standard Action (usually an attack)
---- Minor Action
---- Free Actions
-- Next player
-- Monsters' Turn
-- Repeat
4) Keep combat moving
Your job is quite literally to just keep the game moving.
-- Describe monster actions quickly
-- Track HP and conditions
-- Keep the players focused
-- Make the battlefield feel alive
If combat does happen to drag, you could add
-- A collapsing floor
-- A new enemy
-- A shifting hazard
-- A countdown
etc.
5) End the Encounter
When the fight ends, you just have to do the following.
-- Award the XP (if per creature, you can divvy up the xp to each person in the party. If per milestone, just award it at the end of the milestone- ie: completing the quest)
-- Describe the aftermath
-- Let players loot and heal and roleplay
-- Move to the next scene
Player Section
Reducio
Dice
Dungeons and Dragons (D&D) uses a set of polyhedral dice and are often written as d4, d6, d8, d10, d12, d20.
-- d20 - the main die that is used for attacks, skill checks and saving throws
-- d6/d8/d10/d12 - used for damage rolls depending onyour weapon or power
-- d4 - small damage die often used for daggers or minor effects
If a power says, for example, "2d8 + Strength modifier", you roll two 8 sided die and add your strength modifier.
How to Read and Fill Out a Character Sheet
A 4e character sheet was built around or with the concept of a focus with combat, or rather, the combat clarity it can provide. They have different parts to it, the following can be defined below;

1. Ability Scores
You have six stat blocks; strength, constitution, dexterity, intelligence, wisdom and charisma. Each of them have a modifier (usually between -1 and +5 at level 1) and the modifiers affect the attacks, skills, defenses and the damage inflicted.

2. Defenses
4e has four different defenses and are what enemies will roll against. These defenses are AC (Armor Class), Fortitude, Reflex and Will.

3. Hit Points and Healing Surges
-- HP (Hit Points) - how much damage you can take
-- Bloodied - when you're at half hp
-- Healing Surges - your limited pool of self healing

4. Powers
These are typically determined by your class but are also offered as a racial feature- such as Drow's Lolth Touched feature which allows you to choose between Cloud of Darkness or Darkfire. These can also be given with feats. The powers all include four different categories;
-- At-will - you can use it every turn, it doesn't cost anything
-- Encounter - you can use it once per fight, but multiple times per day
-- Daily - you can use it once per day
-- Utility - these are non-attack abilities

5. Skills
Skills are usually tied to abilities scores. You are usually either trained (+5 bonus) or not. These skills are more specifically things that are for a specific purpose- like Perception would use your wisdom. If you are searching for a hidden item in a room, the dm could ask for you to roll Perception. (for this example I'll assume the wisdom modifier is a +2.) You just have to roll a d20 then add a 2. If you are trained, your roll would be a 1d20+7 instead.

6. Equipment
Equipments pretty much include weapons, armor, gear and magic items. You may obtain them during an adventure or may have obtained them through the shop in the towns.
How to Create a Character
1) Choose a Race
Your race will have information that you need, but it will also have racial traits or information you might need to hold onto or write down for use.
2) Choose a Class
Your class WILL have all the information you need on it in its description, but also contains powers that need to be written down or stored somewhere for your use.
3) Assign Stats
--- I use rolled stats. Roll 4d6 and take the highest 3. Do this six times.
--- Other methods include Point Buy and Standard Array, this is up to the DM.
Your class will tell you which stat is the most important to prioritize!
4) Pick Alignment
4e uses a simplified alignment system. You aren't required to use it, but it helps if you want to roleplay as said character. These alignments include
-- Lawful Good
-- Good
-- Unaligned
-- Evil
-- Chaotic Evil
5) Fill in the other details
You'll need these. They won't really affect combat but they will be helpful for roleplay.
-- Name
-- Age
-- Appearance
-- Background
-- Personality
-- Languages
-- Deity
How to Level Up
When you gain enough XP (or Experience Points), you gain a plethora of benefits and they are as listed;
-- HP increase
-- New powers
-- Existing powers improved
-- Skill bonuses increased
-- Feats may be gained
-- Ability scores may be increased

There are also milestones in Dungeons and Dragons 4E, and this just is split into three categories. Your highest level you can reach is 30.

From Levels 1 to 10, you are in the Heroic Tier. 11 to 20, you are in the Paragon Tier and must chose a Paragon Path. From Level 21 to 30, you entered the Epic Tier and will need to choose an Epic Destiny. Each tier adds new abilities and power upgrades for more specific and more powerful builds.
Gameplay
This is what you actually do while playing the game after the Character Creation process.

1. On your turn in combat, you get;
-- 1 standard action (usually an attack)
-- 1 move action
-- 1 minor action
-- Free Actions as needed

You are able to..
-- Attack
-- Move
-- Use a power
-- Shift (move 1 square without provoking anything)
-- Use items
-- Aid allies
-- Ready an action

2. Outside Combat
You won't always be in combat. Sometimes you'll have things to do other than stabbing and slapping people. You can..
-- Explore
-- Talk to NPCs
-- Solve problems
-- Make skill checks
-- Roleplay your character

3. Teamwork Matters
4e is important because it was built around the synergy, positioning, buffs and debuffs and the tactical choices. Ensure that you work together because you're stronger this way.
Resources (No books, no pdfs. Just a fandom wiki page (forgottenrealms.fandom.com) if it helps) - I use this for races and information when I lack the materials, and this helps.

Races and Classes
What are acceptable races and classes for this club? Honestly, any of them are acceptable, it just depends on the DM. It often matters what the setting is to some dms for certain races to be able to play logically.

In my mind and in my car, we can't rewind, we've gone too far. (Video Killed The Radio Star - The Buggles)
Clark

4E D&D ooc
Are you a DM or a Player? Player
Day/Hours Available (in EST) (trying to make up the best time) 6:00PM - 7:00PM every day :)

4E D&D ooc
@Denise Yarbrough added, if you have questions feel free to ask me!

In my mind and in my car, we can't rewind, we've gone too far. (Video Killed The Radio Star - The Buggles)
Clark

4E D&D ooc
Are you a DM or a Player?:Player but might try being a DM in the future
Day/Hours Available (in EST): depends on the day but normally 10:00 am – 2:00 pm EST

Wis 9|Acc 8|Eva 7
Beware My Bite
Sta 5|Arc 5|Str 6

4E D&D ooc
Nick Jameson wrote: 24 Apr 2026, 16:04 Are you a DM or a Player?:Player but might try being a DM in the future
Day/Hours Available (in EST): depends on the day but normally 10:00 am – 2:00 pm EST
I do not see you in the hio discord

In my mind and in my car, we can't rewind, we've gone too far. (Video Killed The Radio Star - The Buggles)
Clark

4E D&D ooc
Are you a DM or a Player? Player
Day/Hours Available (in EST) ehhh Saturdays/sundays CET (GMT+1?). High probability I’m not very available, so feel free to skip me.

𝐭𝐨 𝐛𝐞 𝐰𝐢𝐬𝐞, 𝐨𝐧𝐞 𝐦𝐮𝐬𝐭 𝐟𝐢𝐫𝐬𝐭 𝐛𝐞 𝐲𝐨𝐮𝐧𝐠 𝐚𝐧𝐝 𝐬𝐭𝐮𝐩𝐢𝐝

4E D&D ooc
Are you a DM or a Player? more used to being a player, but after a few games I would be open to trying as a DM! (ps. I've only played 5e before, but I will do some research into 4e to familiarize myself with any differences)
Day/Hours Available (in EST) the BEST time for me is Saturdays (2pm-7pm) and Sundays (10pm-7pm), but I'll come up with a more accurate schedule including weekdays after my next semester as a student starts.

ency | shop | stamina 4 | evasion 10 | strength 0 | wisdom 8 | arcane power 8 | accuracy 10 | pint | dump
inpc: Julien Morte

4E D&D ooc
@Milica Vranekova and @Robin Lockett both added!

In my mind and in my car, we can't rewind, we've gone too far. (Video Killed The Radio Star - The Buggles)
Clark