Violette Corbeau | Second Year | Beauxbatons

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table of contents
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introduction; general information; trunk; spells/potions; threads; relationships; OOC
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coded by: Archer Duncan

The beauty of the stars, the smell of vanilla and an aura of grace. The list could keep on, if not the description was clear enough. Violette Corbeau, born right as the church bells rang midnight on the fifth of May, 2014. The epitome of class and elegance. The 'it-girl', or so others describe her. To all those intrigued, you are encouraged to proceed to learn some of the mystery hiding behind the pretty face. There's only one catch: make sure you're hot enough before moving forward.
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Last edited by Violette Corbeau on 26 Jul 2026, 08:45, edited 1 time in total.

Violette Corbeau | Second Year | Beauxbatons
Full Name
Violette Corbeau

School
Beauxbatons

Year
First

History/Background Story
Violette's childhood can be described as anything but ordinary. At the time of her birth, she was an objectively pretty baby with big, blue eyes. Like most parents, hers thought she was special. During the earlier parts of her childhood, this belief never faded, only growing stronger as time passed. This inevitably came with spoiling and pampering. As a result, Violette grew up quite bratty.

Her home life was fine. They didn't have much, but Violette quickly learned how to make do with what she got. Dinners were simple, but she didn't go to bed hungry. Her mattress was old, but at least she had a roof above her head. For a reason Violette would never understand, her parents, even being purebloods, didn't use magic to fix these issues. She didn't know this, but they were not the most gifted magic users, and were too proud to ask others for help. They seemed fine with it though, putting the time they didn't spend coddling her in their 'magic' bakery which wasn't doing well enough to truly provide for the family. The young girl herself didn't know any better at that time. In any case, the love of her family more than made up for it.

It was around the age of six when she started noticing how other families were doing. She attended a small preparatory school where she was surrounded by half- and purebloods, most of them being well off. She had difficulty making friends at first. It seemed like everyone was wearing the most trendy clothing, eating the most exquisite lunches and playing with the most expensive toys. Things Violette never had access to. Slowly but surely, she started becoming resentful towards her family. Why couldn't she have those things, live in luxury? It was simply unfair. Over the years, she grew more and more detached with her family. Not only because of their lifestyle she started disapproving of, but also because her little sister was born, who her parents now put most of their effort into.

At school, she started pretending. Her free time was spent asking around, doing odd jobs for some pocket money which was then used to keep up with her classmates, keep up appearances. It could never buy true class, but at least she had enough to create her own persona. Soon enough, she started making friends. She spent the little money she had dressing prettily, buying products to style her hair, buying lip glosses in a bunch of different colors, and she even started wearing cheap perfume. Her classmates fell for the act, even her friends, who she still wasn't very close with. Nobody remembered where she started, and nobody knew her big secret.

At the age of 10, her popularity peaked. Her perfectly styled blonde hair and her striking blue eyes, as well as her feminine style were well liked by her classmates. Her outfits were often used as inspiration by others, and Violette knew it. She felt like the star of the show, even if it was mostly pretend. Inevitably, she also made some enemies. Other girls were often jealous of her, at least, that's how it came across. Even her little sister didn't like the person she pretended to be. She supposed that came with popularity.

In her free time, when Violette wasn't at school or doing odd jobs, she liked to read. She was quite a studious person behind the scenes. At a young age, she also learned how to cook. Her family preferred fatty unhealthy foods, which certainly didn't fit into her new lifestyle, so she often cooked for herself. She also adopted a beautiful stray cat whom she named Bijou who she spends a lot of time with, and often brought her with her when visiting her friend's homes. When it comes to her family, she usually ignored them. She had a falling out with her parents over her preferred lifestyle, and she didn't even get along well with her sister. Violette wasn't at home a lot, preferring to stay over at other people's homes. Her parents were generally aware of where she was, as she made it a habit to stay over with her friends. Even when she was home, she mostly kept to herself.

At eleven, she was thrilled to go to Beauxbatons, happy to leave behind her life of poverty for most of the year. She expected to see many girls like her: pretty, lavish and confident. Still, she also feared her competition, not that it mattered. She would be to most popular girl there. She would make sure of it.

First instance of magic
Her first instance of magic occurred at the age of 8. It happened quite randomly, in the middle of class. She was called on to read a paragraph in a book out loud when she suddenly felt the urge to sneeze. Not wanting to embarrass herself like that, she tried to hold it in, but alas. The sneeze came anyway. Surprisingly, when she opened her eyes, she noticed some bubbles had come out of her nose. Her classmates didn't seem surprised, after all, they all grew up in a magical household themselves. Still, Violette felt like she was glowing. Finally, proof that she was not a squib.

Violette Corbeau | Second Year | Beauxbatons
Statistics
stamina ◦ 5 | evasion ◦ 7 | strength ◦ 0 | wisdom ◦ 6 | arcane power ◦ 7 | accuracy ◦ 10

Abilities
Seer - Evasive Maneuvres - ability 3 - ability 4 - ability 5 - ability 6 - ability 7

This is the "Game Master" account. Please do not owl this account, unless specified. This account is not moderated actively and therefore, you may not receive a response.

Contact a Head of House or the Headmaster if you need anything.

Violette Corbeau | Second Year | Beauxbatons
Duelling spells
Fire-Making Spell II • Incendio Duo • [Attack][DoT] • WDC 12
Tags: Targeted, Transfiguration, Charm
Reducio
Damage
• 60 + AP × 15
Effect
• The target suffers –60 HP per round.
• Repeated hit will conjure a separate flame (effect).
Duration
• 1-2 rounds (1d3, 1-2: 1 round, 3: 2 rounds).
Nullify
• Put out flames physically and take 25 Damage.
• Extinguishing Charm removes one whole effect (+1 DC for each remaining round of effect).
Critical Failure
• The damage and effect are applied to the caster.
Critical Success
• +60 Damage, no duration roll — max duration applied.
Impaired Hit
• Direct and effect damage are halved.
• Duration is not affected.
Knockback Jinx • Flipendo • [Attack] • WDC 9
Tags: Targeted, Jinx
Reducio
Damage
• 100 + AP × 15
Effect
• Damage only applies when targeting a player
• When targeting the effect of Bullarum Immortalem, it knocks away one stack of bubbles
Duration
• No duration.
Nullify
• None.
Critical Failure
• The damage is applied to the caster.
Critical Success
• +50 Damage, knocks the target on the ground requiring to spend a full action to stand up and re-join the duel.
Impaired Hit
• Damage is halved.
Tickling Charm • Rictusempra • [Attack][DoT][EoT] • WDC 9
Tags: Targeted, Charm
Reducio
Damage
• 50 + AP × 15
Effect
• The target suffers –2 Accuracy and losing 25 HP per round.
• Repeated hit will not increase the debuff, but will update the duration if it's longer.
Duration
• 1-3 rounds (1d6, 1-3: 1 round, 4-5: 2 rounds, 6: 3 rounds).
Nullify
• General Counter-Spell removes the whole effect and stat loss.
Critical Failure
• The damage and effect are applied to the caster.
Critical Success
• +50 Damage, no duration roll — max duration applied.
Impaired Hit
• Direct and effect damage are halved.
• The Accuracy debuff is halved.
• Duration is not affected.
Fire-Making Spell • Incendio • [Attack][DoT] • WDC 9
Tags: Targeted, Transfiguration, Charm
Reducio
Damage
• 50 + AP × 15
Effect
• The target suffers –40 HP per round, if aflame.
• Repeated hit will conjure a separate flame (effect).
Duration
• 50% chance of being lit aflame up to 2 rounds (1d6, 1-3: not aflame, 4-5: 1 round, 6: 2 rounds).
Nullify
• Put out flames physically and take 25 Damage.
• Extinguishing Charm removes one whole effect (+1 DC for each remaining round of effect).
Critical Failure
• The damage and effect are applied to the caster.
Critical Success
• +50 Damage, no duration roll — max duration applied.
Impaired Hit
• Direct and effect damage are halved.
• Duration is not affected.
Weather-modifying Charm • Metelojinx • [Attack][DoT] • WDC 12
Tags: Non-targeted, Indirect, Charm
Reducio
Effect Damage
• 50 + AP × 15 [unavoidable]
Effect
• A rain cloud is created above the opposing team.
• No initial damage is taken, but for each member of the affected team, there is a 10% chance every round lightning will strike the target for the damage above.
• If two clouds are to stay on the same side (cast or blown), they are merged, and the strongest one stays in effect.
• If a student is under the effects of Petrificus Totalus they cannot be struck by lightning, though they may be struck on the turn that they break out.
Duration
• End of the duel, unless countered with a Nullify method.
Nullify
• Weather-modifying Countercharm removes the spell.
• Wind Jinx blows the cloud over to the other team.
Critical Failure
• The storm is summoned above the caster's team.
Critical Success
• The lightning chance is raised to 20% every round.
Impaired Hit
• Not applicable
Softening Charm • Spongify • [Attack][Support][EoT] • WDC 11
Tags: Targeted, Charm
Reducio
Damage
• 50 + AP × 15 (only applied after a certain result of the Target Area roll).
Effect
• The target or object suffers a 'jello like effect', which lowers a certain stat.
• RP effect is provided by the moderator.
• Repeated hit in the same area will not change the effect.
Target Areas (1d6):
• 1 (Wand): –4 Wisdom
• 2 (Arm): –4 Accuracy
• 3 (Legs): –4 Evasion
• 4-6 (Chest): Damage
Duration
• If effect: 1-3 rounds (1d6, 1-3: 1 round, 4-5: 2 rounds, 6: 3 rounds).
• If damage: applied the same round.
Nullify
• If effect: General Counter-Spell removes the whole effect and stat loss.
Critical Failure
• Depending on Target Area, the damage or the effect is applied to the caster.
Critical Success
• +50 Damage disregarding the hit area, no duration roll — max duration applied.
Impaired Hit
• In case the Target Area corresponds to a debuff, it is halved.
• Damage is halved.
• Duration is not affected.
Blindfolding Spell • Obscuro • [Support][EoT] • WDC 10
Tags: Targeted, Charm, Transfiguration
Reducio
Damage
• No Damage.
Effect
• The opponent is blindfolded, making them unable to see.
• Evasion and Accuracy stats are equal to 0 as long as the target is blindfolded.
• Repeated hit will have no effect.
Duration
• End of the duel or until nullified.
Nullify
• Removing the blindfold manually (requires a full action).
Critical Failure
• The effect is applied to the caster.
Critical Success
• The blindfold will require a Strength Check to be removed (initial DC 15 and gets –3 DC for each unsuccessful check), can be done by another player (and both at the same time).
Impaired Hit
• Blindfold does not cover eyes properly.
• The target's Accuracy and Evasion stat are halved and rounded up until nullified.
Disarming Charm • Expelliarmus • [Support][EoT] • WDC 10
Tags: Targeted, Charm
Reducio
Damage
• No Damage.
Effect
• Opponent's wand is pushed out of hand, making them unable to cast spells.
Duration
• 1-2 rounds (1d3, 1-2: 1 round, 3: 2 rounds).
• Rounds can only be removed by using Search for Wand action.
Nullify
• Wandless Magic ability allows continuing to cast spells without the wand.
• Allies (or players with Wandless Magic) may use Summoning Charm to retrieve the wand.
Critical Failure
• The effect is applied to the caster.
Critical Success
• No duration roll — max duration applied.
Impaired Hit
• Duration counter reduces automatically without using Search for Wand.
• In the round when you pick up your wand, you may use any other possible action except for bodyblock
• Duration length is not affected.
Tongue-Tying Spell • Mimblewimble • [Support][EoT] • WDC 9
Tags: Targeted, Curse
Reducio
Damage
• No Damage.
Effect
• Mutes the opponent, making them unable to cast spells.
Duration
• 1-2 rounds (1d3, 1-2: 1 round, 3: 2 rounds).
Nullify
• General Counter-Spell removes the whole effect and stat loss.
• Non-Verbal Magic ability allows continuing to cast spells without pronouncing the incantation.
Critical Failure
• The effect is applied to the caster.
Critical Success
• No duration roll — max duration applied, +5 DC if it's being nullified with spells.
Impaired Hit
• The target's wisdom stat is halved.
• If the target tries to cast a spell during the spell's duration, the spell's WDC will be multiplied by 1.5 and rounded up.
• Duration is not affected.
Smokescreen Spell • Fumos • [Support][EoT] • WDC 8
Tags: Non-Targeted, Indirect, Charm, Transfiguration
Reducio
Damage
• No Damage (RP effect).
Effect
• Up to 4 random duellists experience –3 Accuracy and additional –1 Accuracy for every 5 points in Arcane Power.
• Repeated cast will affect new (unaffected) players but will not increase the debuff.
Duration
• 1-3 rounds (1d6, 1-3: 1 round, 4-5: 2 rounds, 6: 3 rounds).
Nullify
• Wind Jinx removes the whole effect and stat loss.
Critical Failure
• The smokescreen affects only the caster.
Critical Success
• No duration roll — max duration applied.
Slug-Vomiting Charm • Slugulus Eructo • [Support][DoT][EoT] • WDC 11
Tags: Targeted, Curse
Reducio
Damage
• No Damage (RP effect).
Effect
• The target suffers –3 Strength and –2 Arcane Power and loses 50 HP per round.
• Repeated hit will not increase the debuff, but will update the duration if it's longer.
Duration
• 1-3 rounds (1d6, 1-3: 1 round, 4-5: 2 rounds, 6: 3 rounds).
Nullify
• Healing Spell will remove the whole effect.
Critical Failure
• The effect is applied to the caster.
Critical Success
• –4 Strength, –60 HP per round, no duration roll — max duration applied.
Impaired Hit
• Effect damage is halved.
• Both Strength and Arcane Power debuff are halved and rounded up.
• Duration is not affected.
Sneezing Hex • Steleus • [Support][EoT] • WDC 9
Tags: Targeted, Hex, Sick
Reducio
Damage
• No Damage (RP effect).
Effect
• The target suffers –4 Wisdom and –2 Accuracy.
• The effect is not stacked.
Duration
• Applied next round and additional 1 round for every 5 points in Arcane Power.
Nullify
• General Counter-Spell removes the whole effect and stat loss.
Critical Failure
• The effect is applied to the caster.
Critical Success
• The target suffers –5 Wisdom, +5 DC if it's being nullified with spells.
Impaired Hit
• Both Wisdom and Accuracy debuff are halved and rounded up.
• Duration is not affected.
Bubble-Producing Spell • Bullarum Immortalem • [Support][EoT] • WDC 9
Tags: Targeted, Transfiguration
Reducio

Damage
• No Damage (RP effect).
Effect
• The target suffers –2 Evasion, until nullified.
• One stackable effect up to –6 evasion.
• RP effect outlined by the moderator (difficult to dodge/move with solid bubbles in the way).
Duration
• End of the duel, unless countered with a Nullify method.
Nullify
• Wind Jinx removes the whole effect and stat loss (disregarding the number of stacks).
• Knockback Jinx removes a stack of –2 Evasion.
Critical Failure
• The effect is applied to the caster.
Critical Success
• Two stacks for one cast, the target suffers –4 Evasion, until nullified.
Impaired Hit
• Evasion debuff for the stack is halved, until nullified.
Curse of the Bogies • Mucus ad Nauseam • [Support][EoT] • WDC 12
Tags: Targeted, Curse, Sick
Reducio
Damage
• No Damage (RP effect).
Effect
• The target suffers and –1 Accuracy and –1 Arcane Power per round to stack up to –3.
• RP effect outlined by the moderator (nausea and mucus).
• The target gains one Phase-Out counter each round, each of which adds a 10% chance to phase out (i.e. skip the next round, but not fall unconscious).
• Repeated hit will have no effect.
Duration
• 3-5 rounds (1d12, 1-5: 3 rounds, 6-9: 4 rounds, 10-12: 5 rounds)
• The spell ends earlier if the player would phase out.
Nullify
• Healing Spell resets the debuff to –1.
• Critical Success of the Healing Spell will remove the whole effect, including the phase-out counter.
Critical Failure
• The effect is applied to the caster.
Critical Success
• Stacks to –4 Accuracy and –4 Arcane Power.
Impaired Hit
• Debuff increases every other round; starts with -1 on Round 1.
• Duration and counter are not affected.
Green Sparks Charm • Verdimillious • [Support][EoT] • WDC 6
Tags: Targeted, Charm
Reducio
Damage
• No Damage (RP effect).
Effect
• The target suffers –5 Accuracy and additional –1 Accuracy for every 5 points in Arcane Power.
• The effect does not stack, but the higher value is applied if more than one spell is hit in the same round.
Duration
• Applied next round only.
Nullify
• None.
Critical Failure
• The effect is applied to the caster.
Critical Success
• Lasts for 2 rounds.
Impaired Hit
• Accuracy debuff is halved and rounded up.
Extinguishing Charm • Extinguo • [Utility][Counter] • WDC 8
Tags: Non-Targeted, Direct, Charm
Reducio
Damage
• No Damage.
Effect
• Extinguishing Charm removes one whole 'Aflame'/'Burning' effect (+1 DC for each remaining round of effect) before the effect's damage is dealt in that round.
• If several Aflame effects are on a player, the effect to remove can be chosen. Otherwise a random one will be selected.
Duration
• No effect.
Nullify
• No effect.
Weather-modifying Countercharm • Meteolojinx Recanto • [Utility] • WDC 10
Tags: Non-Targeted, Direct, Charm
Reducio
Damage
• No Damage.
Effect
• Cancels a certain effect (has to be chosen) of the following spells:
- Weather-modifying Charm
- Wind Jinx
- Fog Charm
Duration
• Applied the same round.
Nullify
• No effect.
Other spells
Nix Facitur (Snowflake Creation Spell), Pluvia Velo (Umbrella Spell), Oculus Reparo (Eyeglass Repair Charm), Scourgify (Scouring Charm), Passage Opening Charm (Dissendium), Muspyxis (Mice to Snuffboxes), Jaculor (Shooting Spell), Lacarnum Inflamari (Clothing Ignition Spell), Titillando (Tickling Hex), Periculum (Red Sparks Charm), Glisseo (Stairs-into-Slide Charm), Melofors (Pumpkin-Head Jinx)

Potions
Cure for Boils, Herbicide Potion, Forgetfulness Potion, Pompion Potion
Last edited by Violette Corbeau on 30 Jul 2026, 08:13, edited 4 times in total.

Violette Corbeau | Second Year | Beauxbatons
Image posted by the member
banner made by Elena Clark

Image posted by the member
banner made by Camille De Varenne