Finishing Spell
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5:30 pm on 11/04/26
Once again, Julia was in the duelling room, for about the fifth time this year. Only twice had she been on the other side of a duel, being moderator. Today was going to make it thrice. She was going to be moderating a friendly, or so she hoped, duel between 2 fellow Ravenclaw firsties. One was George Calder, and the other Nick Jameson. Julia didn't know them very well, but had encountered both in hallways and classes. After charms one day, George had come and asked if she would like to moderate his duel with Nick. Julia was a bit taken aback, but she wasn't one to refuse. She fixed a time and date with the 2 boys, and so that, was why she was in the duelling room 15 minutes early, waiting for them to arrive. Even though she'd been here numerous times, the room still took her breath away, yet making her feel at home, and comfortable.H eavy oak doors marked the entrance, on the rightmost side, bolted into the stone wall, was an iron placard reciting the rules and etiquette of the sport, upon entering she saw an enormous open room, its high ceiling illuminated by floating candles. Stone tiles made up the flooring, complete with a few cracks, no doubt from the years and years of duelling that had taken place. Covering the walls, were paintings of various people. Famous duellers, accomplished spell makers, and many more. Anybody who would have seen it for the first time, would have been enthralled, in awe even.
Submerged in her thoughts, she didn't realize it was time until the 2 boys entered the room, one after another. Julia smiled softly and motioned for them to take their positions on the piste. Nick and George stood facing one another on opposite ends, both in their duelling stance. “Hello, as you know, I am Julia. I will be your moderator. I believe this is your first time duelling, therefore I will quickly go over the rules.” She said, then explained a few things. “Any questions?” No hands were raised, so she assumed there were none. “I want a friendly, clean game now. I have no wish to carry anybody to the hospital wing, and there is no doubt you would want to stay conscious.” Julia arned. She took a few steps back, remembering her previous duels, then said “You may begin now”
Information
- You have 168 hours (7 days) from now to write your posts. As this is an unofficial duel, minimum word count of 200 is needed per post.
- In the same time period, send me (Julia Evans) your action per owl. Do not hint at your actions in your post.
- If you don't post in the allotted time frame, your action is void.
- Your stats, abilities, and spells have been locked
- Please owl or dm juliaevans_66204 me if you have any questions or concerns!
- Good luck and have fun!
Locked TrunksReducio
GeorgeReducioRed Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
NickReducioRed Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Revelio Charm (Revelio)
A charm used to reveal concealed objects, messages, invisible things, passages, secretly written messages, hidden markings and reveal the true appearance of someone who changed their appearance with a spell.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Finishing Spell
Date : 11 April 2026
Time : 5:35 P.M.
George had rushed out of the Dueling Club in a hurry, to return to his Common Room. He stowed his wand in his pocket and opened up his subject books. It was a big day for him. He quickly read them and within fifteen minutes, he walked out of the Common Room, ignoring the curious eyes of a group of second-years who were staring behind him as he carried his wand as though he was going for a duel with a particularly tough opponent.
Well, if they thought so, they would be right. He was going for an unofficial duel at the Dueling Club. If they weren't too late, he ought to be meeting up with Julia Evans and Nick Jameson there. Julia had kindly requested to moderate the battlefield where Nick Jameson would be his dueling opponent. Praying that Nick didn't throw away his wand mid-duel and punch him on the nose, he stepped on to the landing of the third floor after going through flights and flights of moving stairs.
He knew the way to the Dueling Club… well, he thought he did. The first room he entered which he thought was ought to be the Dueling Club turned out to be the Rehearsal Room. He did not want to go there, especially when rehearsals for a drama was going on, and a dummy was bewitched to jump around the entire room. Silently, he walked out and entered another room after a few twists and turns. As he turned the handle and opened the door, he saw a medium height girl with dark blue hair pacing around and another boy with brown hair waiting. "Hi Julia! Hi Nick! I'm back! I hope I'm not late?", George asked, returning to his dueling stance. "Ok, I'm ready, Nick. Here's a gift by the way. Steleus!"
Last edited by George Calder on 11 Apr 2026, 13:18, edited 1 time in total.
Finishing Spell
Nick had decided he would try his hand at duelling so when was given the opportunity he immediately agreed. On the days of the duel Nick walked the duelling club deliberately his tactics and when he arrived he was spellbound by the beauty of the room when he entered he noticed that the moderator Julia Evans was already there but George was not. Nick only knew Julia through seeing her in the common room after awhile George Arrived and asked if he was late.
No your not late and your not back you were never here in the first place
The Julia introduced herself and explained the rules.
Nick stopped and thought of what to say next and decided to be polite so he said in a tone that showed no emotion at all
Calder may the best dueller win
Nick went opposite George and got into a duelling stance. And thought of what spell would hurt George the most or at least give him the upper hand. After a few seconds Nick pulled out his wand and gave George a death stare whilst feeling nervous himself and quickly performed his spell hoping with all his heart it would succeed and not miss
Action:owled@Julia Evans and @George Calder
