Hufflepuff vs Ravenclaw: Match 8
Round 5
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Moderation Rolls
Impact of Abilities:
ReducioRavenclaw
- Ally has CALMING PRESENCE = 10% auto-hit chance for her allies
- Aislin has CHARMER = -1 accuracy for enemy team (unless they have an ability to counter it and they do not)
- Avis has PERFECTIONIST = -1 to crit failure range
and WANDMAKER (PHOENIX FEATHER CORE) = +2 Acc on spells, 10% chance of casting a random additional spell at your target
Hufflepuff
- Tatiana has ALLURE = chance that if targeted by any number of spells, one of those spells will be chosen randomly to perform a 1d20 roll. In case of success (roll 19-20), that spell will search for a new target.
- Verity has SKILLED TRANSFIGURER = DC of transfiguration spells lowered by 5
Tatiana vs. Ally
ReducioTatiana is casting Tarantallegra on Ally. WDC is 9.
d20[9] + 6 = 15 > 9, success!
Tatiana accuracy: d20[3] + 5 - 1 (charmer) = 7.
Ally evasion: d20[20] + 5 = 25 > 7, miss!
Outcome: Ally dodges the attack!
Alex
Reduciomissed post counter: 5x
Verity vs. Avis & Aislin
ReducioVerity is casting Nebulus.
WDC is 12 - 5 (skilled transfigurer) = 7.
d20[16] + 7 = 23 > 7, success!
Duration check: d5[3] = 2 rounds
Outcome: Avis and Aislin will have -3 accuracy and evasion for 2 rounds!
Avis vs. Tatiana
ReducioAvis is casting Incendio Duo on Tatiana. WDC is 12.
d20[5] + 10 = 15 > 12, success!
Avis has a phoenix feather wand. Checking for extra spell cast.
Procs on 19-20; d20[3], no proc.
Allure is in effect.
Procs on 19-20; d20[8], no proc.
Calming Presence is in effect.
Procs on 19-20; d20[9], no proc.
Avis accuracy: d20[6] + 6 + 2 (phoenix feather wand) = 14
Tatiana evasion: d20[9] + 5 = 14, impaired hit!
Duration: d3[1] = 1 round
Outcome: Tatiana is damaged for (60 + 7 × 15) / 2 = 82.5 → 83! She is on fire for 1 round and will take 60 / 2 = 30 damage per round.
Aislin vs. Tatiana
ReducioAislin is casting Incendio on Tatiana. WDC is 9.
d20[6] + 7 = 13 > 9, success!
Allure is in effect.
Procs on 19-20; d20[9], no proc.
Calming Presence is in effect.
Procs on 19-20; d20[5], no proc.
Aislin accuracy: d20[9] + 7 = 16
Tatiana evasion: d20[3] + 5 = 8 < 16, hits!
Duration: d6[5] = 1 round.
Outcome: Tatiana is damaged for 50 + 4 × 15 = 110! She is on fire for 1 round and will take 40 damage per round.
Ally vs. Verity
ReducioAlly is casting Tarantallegra on Verity. WDC is 9.
d20[16] + 5 = 21 > 9, success!
Ally accuracy: d20[18] + 5 = 23.
Verity evasion: d20[3] + 7 = 10 < 23, hits!
Duration: d3[1] = 1 round
Outcome: Verity is damaged for 50 + 10 × 8 = 130! She will also have -1 accuracy and -2 evasion for 1 round.
Metelojinx
ReducioEach member of Hufflepuff has a 10% chance of getting struck by lightning. Procs on 19-20.
Tatiana: 1d20[16]; no proc
Alex: 1d20[17]; no proc
Verity: 1d20[15]; no proc
Outcome: No one has been struck by lightning!
Saturday, February 14th, 2026.
Past 12:30 in the Afternoon.
Ravenclaw seemed to dive fully into arsonist tactics, and reaped great rewards in doing so.
With an utter lack of mercy, Avis and Aislin locked onto Tatiana—a distinct swap with Ally, who'd been struggling to properly down their adversary. Together, the duo launched an assault of fury and flames that overtook the young girl, who'd sent out a spell of her own just to miss the attack. Stray flames clung to her top in the aftermath, no doubt causing pain from the intense heat.
Aodhan, despite leaning forward with interest, winced at the sight. "Sheesh, the Murder of Merlin aren't called that for nothing. They've nearly burnt Tatiana to a crisp! The Fire Nation would be proud." For a second, he was torn between greatly enjoying the violence and actually doing his job. But after squinting at Tatiana, he decided she was well enough to keep fighting. For now at least.
Seeing as her rivalry was put on hold, Ally settled for battling the other threat on the pitch. Just as Verity summoned another plume of fog over Avis and Aislin, she was struck by Ally's quick cast of Tarantallegra.
"You—dude! I wanna be able to see too!" Aodhan whined, just to stop and realize that right, other people could hear him do that. He had to redirect their attention. "I mean... Wow, what a masterful attack by Ally! Look at that guys! Verity seems to be doing the—wait, she's actually moonwalking. What the heck?"
Information
- You have 96 hours (4 days) from now to write your posts (50 words min).
- In the same time period, send me (Aodhan Shaw) your team's actions per owl. Do not hint at your actions in your post.
- If you don't post in the allotted time frame, your action is void.
- Your stats, abilities, and spells have been locked to what they are now for the duration of this duel.
- If you have any questions, or notice any errors, don't hesitate to owl or DM me.
- Good luck, and have fun!
Locked Trunks:ReducioTatiana
ReducioWand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Magical Theory
Because nothing can stop modernity.
Magical Drafts and Potions
Arsenius Jigger's work, along with his notes.
Fantastic Beasts and Where to Find Them
Newt Scamander's masterpiece, about magical creatures.
Hogwarts, A History
The infamous book of Garius Tomkink in its original edition from 1776.
The Dark Forces: A Guide to Self-Protection
Ideal for duels enthusiasts!
Book of Spells
Miranda Goshawk teaches you the basics so you can shine bright during Charms class.
A History of Magic
History, without the dust.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Alex
ReducioRed Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Verity
ReducioFog-Conjuring Charm (Nebulus)
A charm that conjures fog from the tip of the wand.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Magical Theory
Because nothing can stop modernity.
Magical Drafts and Potions
Arsenius Jigger's work, along with his notes.
Fantastic Beasts and Where to Find Them
Newt Scamander's masterpiece, about magical creatures.
Hogwarts, A History
The infamous book of Garius Tomkink in its original edition from 1776.
The Dark Forces: A Guide to Self-Protection
Ideal for duels enthusiasts!
Book of Spells
Miranda Goshawk teaches you the basics so you can shine bright during Charms class.
A History of Magic
History, without the dust.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avis
ReducioJelly Fingers Curse (Digiti Wibbli)
A curse that causes the victim's fingers to become wobbly, as if they had been turned to jelly.
Bat-Bogey Hex (Vespertilifors)
A hex that transforms the target's bogeys into large bats that fly out of the victim's nose.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Fur Growing Curse (Furrure Cresco)
A curse that causes a target to grow fur.
Cascading Jinx (Ingens Explosiones)
A jinx used to attack multiple opponents. When cast, this spell erupts into an explosion, hitting everything within the range set by the caster.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Worm-Conjuring Spell (Vermiculus)
A transfiguration jinx used to transform an object into a worm.
Butterfly-Conjuring Spell (Lepidterio)
A transfiguration spell used to conjure butterflies out of thin air.
Pumpkin-Head Jinx (Melofors)
A jinx that encases the victim's head in a pumpkin. To outsiders, it appears as if the victim's head is transformed into a pumpkin.
Fiery Script Charm (Flagrate)
A charm that allows one to write or draw in midair with fiery lines. The shape lingers for some time.
Stairs-into-Slide Charm (Glisseo)
A Transfiguration spell that transforms a staircase into a smooth slide.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Reviving Spell (Rennervate)
A charm that awakens a living target from a state of unconsciousness.
Flask-conjuration spell (Potiri Putine)
A transfiguration spell that conjures a glass flask out of thin air.
Snake Summons Spell (Serpensortia)
A transfiguration spell that conjures a live snake from the end of the wand. The counter-spell to this spell is the Snake-Vanishing Spell.
Snake-Vanishing Spell (Vipera Evanesca)
A transfiguration spell that vanishes snakes.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Red Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Avifors Spell (Avifors)
A transfiguration jinx that transforms a small object or creature into a bird.
Blindfolding Spell (Obscuro)
PREREQUISITE: YEAR 2. A transfiguration spell that conjures a blindfold over the eyes of a target, therefore obstructing their view of their surroundings.
Clothing Color-Changing Charm (Multicorfors)
A transfiguration spell that changes the colour and style of the target's outfit.
Color-Changing Charm (Colorvaria)
A transfiguration spell that changes the colour of a target.
Gluing Spell (Epoximise)
A transfiguration spell that bonds two objects together by transforming an object by conjuring a sticky substance.
Hair Color-Changing Charm (Crinus Muto)
A transfiguration spell that transforms the colour and style of the caster's hair.
Hardening Charm (Duro)
A charm used to change objects into stone.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.
Aislin
ReducioWater-Making Spell (Aguamenti)
A charm that creates a jet of clear drinkable water that ejects from the tip of the caster's wand.
Singing Jinx (Cantis)
A charm used to make the target break out in song.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
Tickling Charm (Rictusempra)
A charm that causes the target to buckle with laughter, weakening them.
General Counter-Spell (Finite Incantatem)
A general counter-spell. It can be used in duels to counter or reverse minor damage, such as the effects of minor jinxes, hexes and curses.
Slowing Charm (Arresto Momentum)
Also known as the "Braking Charm", this charm can be used to slow the velocity of an object.
Tongue-Tying Curse (Mimblewimble)
Also known as the "Tongue-Tying Spell", this is a curse that ties the target's tongue in a knot, preventing them from making coherent speech and accurately casting spells that require incantations.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Squiggle Quill Spell (Vermiculafors)
A transfiguration spell that transforms a writing quill into a worm.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
Ally
ReducioRed Sparks Charm (Periculum)
A charm that allows the caster to shoot firework-like red sparks from their wand. Like a Muggle flare gun, Periculum is used to signal if one is in danger.
Opening Charm (Aberto)
A charm which opens doors.
Locking Charm (Colloportus)
A charm that closes and locks doors, making it so that they cannot be opened manually.
Extinguishing Charm (Extinguo)
A charm that puts out fires.
Dancing Feet Charm (Tarantallegra)
A charm that makes a target's legs spasm wildly out of control, making it appear as though they are dancing. It works on both living and inanimate targets, as long as the target has legs.
Bewitched Snowballs (Nive Percutio)
A charm that can bewitch snowballs so that they hone in on a designated target and continually plague them by throwing themselves at said target.
Bubble-Producing Charm (Bullarum Immortalem)
A transfiguration spell used to conjure a stream of bubbles from the tip of the wand.
Clothing Ignition Spell (Lacarnum Inflamari)
A charm used to ignite cloaks or other items of clothing worn by individuals.
Curse of the Bogies (Mucus ad Nauseam)
A curse that gives the recipient a nasty cold with a runny nose and sneezing. This curse could cause the victim to collapse if it were not treated.
Eyeglass Repair Charm (Oculus Reparo)
A charm that repairs broken eyeglasses. It is a variant of the Mending Charm.
Fire-Making Spell (Incendio)
A charm that can be used to conjure a jet of flame, thereby setting things alight.
Four-Point Spell (Point Me)
A spell that causes the caster's wand to behave as if it were a compass and point North.
Glass to Sand (Quarzicum)
A transfiguration spell that transforms glass into sand.
Green Sparks Charm (Verdimillious)
A charm that emits green sparks from the wand. These sparks could be used to reveal objects hidden by Dark Arts or offensively in a duel.
Knife to Paper Airplane (Cultrofors)
A transfiguration spell that turns a knife into a paper airplane/aeroplane.
Knockback Jinx (Flipendo)
A jinx that knocks a target backwards. While prominently used for duelling, Flipendo could also be used to push heavy objects.
Levitation Charm (Wingardium Leviosa)
The Levitation Charm is a charm used to make objects levitate.
Matchbox Transformation Spell (Flintifors)
A transfiguration spell that turns a target into a matchbox.
Matchstick to Needle (Conmutocus)
A transfiguration spell that transforms a match into a needle.
Mending Charm (Reparo)
A charm that can be used to seamlessly repair a broken or ripped object and works on most materials.
Mice to Snuffboxes (Muspyxis)
A transfiguration spell that transforms a mouse into a snuffbox.
Passage Opening Charm (Dissendium)
A charm used to open secret passageways, if there are secret passageways.
Sauce-Making Spell (Condimentum)
A transfiguration spell that produces sauce. Sauce is defined as something that has negligible nutritional value.
Scouring Charm (Scourgify)
A cleaning charm used for washing things. It could also be used to clean out smaller infestations of bundimun.
Shooting Spell (Jaculor)
A hex that causes a small explosion in a target and sounds like a gunshot.
Smokescreen Spell (Fumos)
A charm often used in duelling to create a defensive cloud of smoke from the wand that hinders visibility.
Snail to Teapot (Choclea Bibe)
A transfiguration spell that transforms a snail into a teapot.
Sneezing Hex (Steleus)
A hex that causes the victim to sneeze for a short period of time.
Snowflake-Creating Spell (Nix Facitur)
A Weather-Modifying Charm that creates snow.
Take Root (Anathema Daphnis)
A transfiguration spell that transforms a target into a rooted plant.
Tickling Hex (Titillando)
Also known as the "Tickling Spell", this hex manifests ghostly purple hands that tickle the target.
Umbrella Spell (Pluvia Velo)
A charm that creates a magical umbrella, shielding the caster from the rain.
Unlocking Charm (Alohomora)
Also known as "a thief's friend", this is a charm that unlocks objects such as doors or windows.
Untransfiguration (Reparifarge)
A type of counter-spell, which involves returning something to its proper form, reversing the effects of a transfiguration.
Wand Extinguishing Charm (Nox)
A charm that causes the light at the end of the caster's wand to be extinguished, acting as the counter to the Wand-Lighting Charm (Lumos).
Wand Lighting Charm (Lumos)
A charm that illuminates the tip of the caster's wand, allowing the caster to see in the dark. The charm could be used to reveal magically hidden things.
Whistle to Watch (Tunc Sibilus)
A transfiguration spell that can be used to transform a whistle into a watch.
The spectator thread for this duel can be found here.
Come cheer for your House and friends!
Hufflepuff vs Ravenclaw: Match 8
It was clear that perhaps Vera held off on playing defensive for too long, with the barrage of spells that came soon after. Neither herself nor Tatiana had the same luck of dodging everything as they did the previous round. Now, Vera found herself shuffling backwards while trying to imitate someone walking forwards—moonwalking, as Aodhan had kindly pointed out. It would've been nice if the spell had chosen a style she was more comfortable with, though, because now she had to bear the mental load of dancing and trying to cast her next spell.
Action: as strategized
Hufflepuff vs Ravenclaw: Match 8
Tatiana was caught off guard as flames began to lick at her sleeves, she stumbled backwards before forcing herself upright, her jaw clenched tight “Fuck.”, she hissed, steadying her wand despite the burn, her eyes locking onto the Ravenclaws as though she were some restless, ravenous predator pouncing on her prey, her eyes malicious and her smile unnervingly crooked.
Action: as strategized
Hufflepuff vs Ravenclaw: Match 8

Ally Craig was actually surprised that she had managed to hit Verity with her Tarantallegra, so much so that when the other girl had started dancing, Ally couldn't help but be proud, but she also knew that it was best to remain calm and collected. She had been happy to even get the opportunity to duel, but she was also happy that she had managed to even make it this far with her teammates.
Action: As previously discussed and Strategized
Hope, Faith, Love and Everlasting Friendships!
Ally Craig
Hufflepuff vs Ravenclaw: Match 8
Credit to Mylo Atkins
Beaming after setting someone on fire probably was not very sportsmanlike, but admittedly Aislin wasn't thinking in that dimension at all as it happened. The fire was no doubt very unfortunate and very painful for Tatiana. But for Aislin it was a notable success after a string of nothingness, reason to stand a little taller and look a little prouder in the few seconds before the fog, once again, swallowed her whole.
Her teammates might not be able to see her, but they could still hear her and her call of, "That was great!" Between Avis' distraction tactics and their string of one, two, three hits, Ravenclaw had delivered a decisive round of spells. It was a good feeling.
Action: Doing as strategized
Bridget Collins (1st gen) • Alejandros Espinosa (iNPC) • Phylicia Stanwood (1st gen iNPC)
Hufflepuff vs Ravenclaw: Match 8
Avis allowed a quick smile to slip across her face before whe wiped it away. That had been a good round. Sure, her spell had barely hit but a hit was a hit and not the huffie was on fire. How this was allowed in a school Avis had no idea, but knowing the girl would be fine allowed her to feel no guilt whatsoever for lighting her peer on fire.
Avis Marlong | ”She won't cry or beg for help...she'll isolate from the world and fight her own demons so that nobody can throw it in her face later.” |
"The odds of hitting your target increase dramatically when you aim at it." Benji Marecos |
Hufflepuff vs Ravenclaw: Match 8
Round 6 — FINAL
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Moderation Rolls
Impact of Abilities:
ReducioRavenclaw
- Ally has CALMING PRESENCE = 10% auto-hit chance for her allies
- Aislin has CHARMER = -1 accuracy for enemy team (unless they have an ability to counter it and they do not)
- Avis has PERFECTIONIST = -1 to crit failure range
and WANDMAKER (PHOENIX FEATHER CORE) = +2 Acc on spells, 10% chance of casting a random additional spell at your target
Hufflepuff
- Tatiana has ALLURE = chance that if targeted by any number of spells, one of those spells will be chosen randomly to perform a 1d20 roll. In case of success (roll 19-20), that spell will search for a new target.
- Verity has SKILLED TRANSFIGURER = DC of transfiguration spells lowered by 5
Tatiana
ReducioTatiana is dodging.
Dodge Bonus: 5 + (5 * 0.25) = 6
Dodge Total: 5 + 6 (bonus) = 11
Outcome: Tatiana will have 11 evasion for attacks made against her!
Alex
Reduciomissed post counter: 6x
Verity vs. Ally
ReducioVerity is casting Incendio on Ally.
WDC is 9 - 5 (skilled transfigurer) = 4.
d20[5] + 7 = 12 > 4, success!
Verity accuracy: d20[9] + 6 - 1 (charmer) = 14
Ally evasion: d20[7] + 5 = 12 < 14, hit!
Duration check: d6[2] = not aflame
Outcome: Ally is damaged for ( 50 + 3 × 15 ) = 95!
Avis vs. Verity
ReducioAvis is casting Tarantallegra on Verity. WDC is 9.
d20[17] + 10 = 27 > 9, success!
Avis has a phoenix feather wand. Checking for extra spell cast.
Procs on 19-20; d20[14], no proc.
Calming Presence is in effect.
Procs on 19-20; d20[7], no proc.
Avis accuracy: d20[16] + 3 + 2 (phoenix feather wand) = 21
Verity evasion: d20[8] + 5 = 13 < 21, hit!
Duration: d3[2] = 1 round
Outcome: Verity is damaged for ( 50 + 7 × 8 ) = 106! She will also have -1 accuracy and -2 evasion for 1 round.
Aislin
ReducioAislin is casting Meteolojinx Recanto on the Nebulus fog. WDC is 10.
d20[5] + 7 = 12 > 10, success!
Outcome: Nebulus has been removed from the field!
Ally vs. Verity
ReducioAlly is casting Flipendo on Verity. WDC is 9.
d20[18] + 5 = 23 > 9, success!
Ally accuracy: d20[5] + 5 = 10.
Verity evasion: d20[1] + 5 = 6 < 10, hit!
Outcome: Verity is damaged for ( 100 + 10 × 15 ) = 250!
Metelojinx
ReducioEach member of Hufflepuff has a 10% chance of getting struck by lightning. Procs on 19-20.
Tatiana: 1d20[1]; no proc
Alex: 1d20[11]; no proc
Verity: 1d20[6]; no proc
Outcome: No one has been struck by lightning!
Saturday, February 14th, 2026.
Past 12:30 in the Afternoon.
The duel continued with vigor as both sides fired off their attacks. Well, most of them attacked; Tatiana had chosen to remain vigilant, ready to avoid spells at a moment's notice. Unfortunately for her, fire still danced along her clothes, the extreme heat creating streaks of pain that were simply too much to handle.
However, in the seconds before Tatiana succumbed to her injuries, Verity had stood tall and fired an incendio towards Ally. And while her aim was true, Ally was able to retaliate with a spell of her own, casting a flipendo that struck Verity head-on.
Now, Aodhan was unsure how much Avis was able to see through the fog. But perhaps Ravenclaw's teamwork was so immaculate that they happened to be on the same wavelength, causing her to target Verity at almost the exact same time. With a cast that was far too well-aimed, all things considered, the young metamorphmagus was hit once again. This time around, her legs spasmed and forced her to hit the ground, keeping her down for the count.
Amidst the chaos, Aislin had shown she was listening to Aodhan's pleas by nullifying the magical mist. He didn't have the mind to thank her, though—he was far more concerned with the two injured Hufflepuffs before him, along with their statue of a teammate.
"STOOPPPP!!!" he shouted before turning to the crowd, "My wonderful audience, it seems we've reached a conclusion! The Blazing Badgers are unable to fight, meaning... The Murder of Merlin are your winners! Give them a rousing round of applause!"
due to the double KO, and Alex's inactivity...
RAVENCLAW WINS!
Do let me know if you've noticed any errors or have any questions. Other than that, thank you all for competing and for being part of my first moderation!
Hufflepuff vs Ravenclaw: Match 8
Eligible for Rewards:
To be eligible for rewards, your team should have won the duel and you shouldn't be disqualified.
@Avis Marlong
@Aislin Darragh
@Ally Craig
Please link to this post in the trunk updates if you are eligible for rewards and wish to claim your +1 stat point from this duel.


