GRYFFINDOR V RAVENCLAW

Start of 2025-2026 Year
Interactions: @Damion White @Anastasia Blackwood-Varney
Mentions: n/a
He was finally up! After having to witness rather than participate the duel much up until that point, Cassius was excited to get back into the thick of things. Looking to build some momentum, he was quick with his spells.
"Offendo!
With practiced precision, Cassius' wand erupted in a blaze of red light directed towards Eve and Rose. He was glad to see his teammates act on his cue and take advantage of the effects of the trip jinx. Unfortunately for Cassius, his concentration on the spell left him open to two attacks, both of which found his mark. Yet again, he was left paralyzed and this time blinded. He was beginning to notice a pattern.
Action:
As strategized.
WANDMAKER (ROUGAROU HAIR)Reducio• 10% of the damage done by a "dark" spell is done to a target that was successfully hit by a dark spell every round for the duration of the thread. This is considered to be "bleeding" and can be countered with the bandaging charm.
• In Duelling: This bleeding effect is limited to 4 rounds. If hit by another dark spell in the meantime, the bleeding effect is replaced with the new one.
• On a critical success with a "dark" spell, a second target (only if defined by the caster before this has been rolled) can be targeted, if no secondary target is declared then nothing happens.
• -10% damage done with non-dark spells.
GRYFFINDOR V RAVENCLAW
Date: 18. October. 2025
Damion and Cassius seemed to be still conscious in the game. He felt bad when his other player fell unconscious. However despite what had happened Damion needed to keep his mind in the game. He held his wand harder than before showing his determination in the game. He looked at Cassius and smiled softly.
Stats: Stamina: 19
Evasion: 11
Strength: 9
Wisdom: 9+2 (11)
Arcane Power: 11
Accuracy: 12
Abilities: Lovely Creature | Statiscally Relevant | Broken Broomshaft | Catch | Advance Casting | Perfectionist | Spell Spread
Action: As strategized.
It passed you up and slipped you by. But we're all bound to end up back to where we started
GRYFFINDOR V RAVENCLAW
x.
i stop wanting to float away from my life⠀⠀───────────────────────
Kim was beginning to feel as if the fog was being really annoying by now. Not because it made it more difficult to hit his opponents but because he couldn't see his own teammates. Sure, it was still possible to cast spells on them if he wanted to, but it would have been better if the fog wasn't there in the first place. But it seemed as if both sides felt this way because they were evenly matched for the most part. It could go either way if things like this continued, if both sides were able to cast spells during each round. It all depended upon just how accurate their spells were and whether their mental state remained decent or not. That was really all there was to dueling, accuracy and evasion were the things you had to worry about the most. Everything else was just icing on the cake to make things better. But the thing that made dueling possible at all were the spells and the mental fortitude to keep your composure during official matches. A sigh escaped his lips as he glanced over to look at his teammates, the teammates he couldn't even see right now. "Okay guys, let's focus and take them out!" Kim called out to them.
──────────────────────⠀⠀
because in the end my life is really all i havex.@Rose Moon, @Evelynn Decipio
| kim sato tone bakugo | sta • 10 | eva • 18 | str • 2 | wis • 10 | arc • 7 | acc • 20 sta • 10 | eva • 16 | str • 15 | wis • 7 | arc • 4 | acc • 18 |
PC ENCY iNPC ENCY |
GRYFFINDOR V RAVENCLAW

─────────────────────────────────────────────────────────
| xx | 𝙾𝙲𝚃𝙾𝙱𝙴𝚁 𝟷𝟾, 𝟸𝟶𝟸𝟻 - 𝙰𝙼 | 𝙳𝚄𝙴𝙻𝙻𝙸𝙽𝙶 — 𝙼𝙰𝚃𝙲𝙷 𝙾𝙽𝙴 |
𝙴𝙽𝙶𝙻𝙸𝚂𝙷 | 𝙵𝚁𝙴𝙽𝙲𝙷 |
xx |
| xx | As Blackwood's recent healing spell could have been targeting any one of her teammates, Evelynn couldn't previously have known that Eden had been freed from the invisible binds that had kept him under control. As soon as she heard his voice cutting through the fog with a very pointed trip jinx, however, urgency gripped her. The only reason the duel was going as well—arguably—as it had been for the lions was because he had been kept out of it. That narrow edge could swiftly crumble out from beneath them. "Eden!" was all she managed to call out before targeting in on the direction her seventh-year counterpart's voice had come from with a repeat of her earlier spell. Somewhere beside her, she heard Sato express a similar sentiment of focus before selecting an equally appropriate strategy to incapacitate the greater of their threats. Perhaps there was some hope for his development after all. Unfortunately, they weren't the only ones with a mind to disable and strike. No sooner had the lioness managed to loose the incantation from her lips, the light disappearing into the haze of fog that enveloped her with naught but a hope that it would land its mark than did she feel as though her feet caught up beneath her. Her balance wavered. Dexterity seemed to abandon her. Seconds later, she saw the appearance of the tell-tale flash that would spell her own incapacitation. And there would be no dodging it. The stream struck her squarely in the chest, compelling her limbs to stiffen and straighten and pin themselves against the sides of her frame. Like a splintered tree, she toppled and fell, a dull—and painful—thud sounding to those whose beyond her encapsulating haze that they had successfully taken her out of combat. For now. She couldn't even wince as sparks from a nearby cracker jinx singed her robes and raised angry red welts across her exposed skin. With a barely contained growl rumbling low in her chest, she tensed and tested the magical binding, mentally preparing to spring back into action the moment it loosened sufficiently for her to overcome her temporary imprisonment. |
xx |
GRYFFINDOR V RAVENCLAW
[quote]
“Confringo!” Another blasting curse from Rose hit Anastasia, and she was out. Rose held herself back from feeling bad. It was all just strategy, really. The girl was the youngest, but she still was a good caster, and one less opponent meant one less spell flying their way.
Actually, because Evelynn had petrified Cassius again, that was two less opponents casting at them. Before he had fallen down again, he had cast a jinx at both Rose and Eve, causing them to trip over their feet. Rose only just was clipped by Damion’s cracker jinx. Rose couldn’t see her teammates very well because of the fog they were enveloped in, but from what she could see all spells that round had hit. Evelynn was… on the ground? But not knocked out like Anastasia.
She heard Kim call out from the fog, and nodded. He was right- they could do this.

“Confringo!” Another blasting curse from Rose hit Anastasia, and she was out. Rose held herself back from feeling bad. It was all just strategy, really. The girl was the youngest, but she still was a good caster, and one less opponent meant one less spell flying their way.
Actually, because Evelynn had petrified Cassius again, that was two less opponents casting at them. Before he had fallen down again, he had cast a jinx at both Rose and Eve, causing them to trip over their feet. Rose only just was clipped by Damion’s cracker jinx. Rose couldn’t see her teammates very well because of the fog they were enveloped in, but from what she could see all spells that round had hit. Evelynn was… on the ground? But not knocked out like Anastasia.
She heard Kim call out from the fog, and nodded. He was right- they could do this.
GRYFFINDOR V RAVENCLAW
The Ravenclaw girl manage to successfully cast a Full Body bind curse on one of the Gryffindor girls, Decipio. She could see spells and curses flying out between the two teams. From the other Gryffindor girl came yet another Confrigo, aimed at Anastasia. Weakened by the two other Confringo thrown her way, the girl lost her balance, lightheaded, and fell to the ground, unconscious. It was now up to her two teammates to, hopefully, win this duel.
action unconscious
| Anastasia Blackwood-Varney Mors irrumat omnia |
GRYFFINDOR V RAVENCLAW
Round Five
| │ │ |
|
─────────────────────────── |
│ │ │ │ │ │ │ │ |
─────────────────────────── |
& | & | |
─────────────────────────── |
│ │ │
│ │ │ |
─────────────────────────── |
& | & | |
─────────────────────────── |
│ │ │
│ │ │ |
─────────────────────────── |
EvelynnReducioDamionEve is trying to break out
dc is 11
[d20 : 17] + 2: 19
oh and she's freeReducioRoseDamion tries removing Cassius's blindfold
sdc is 15
[d20 : 10] + 9: 19
and damion manages to make cassius no longer blind
ReducioKimRose is casting reparifors on eve
wdc is 13
[d20 : 15] + 13: 28
oki she makes it
healing:
50+(13*8):154
Eve is healed for 154 HPReducioCassiusKim is casting metelojinx recanto
wdc is 12
[d20 : 15] + 6: 21
and he makes it
there goes nebulusReducioCassius's turn and he's struggling to move/break free
sdc is 10+2
[d20 : 8]: 8
nope
he trapped
10:30 on Saturday the 18th, October 2025...
Round six saw both teams stepping their foot off the gas pedal and making a beeline towards more passive or defensive actions as the gryffindor team broke away the fog, helped Evelynn heal up their battle damage and even got them out of the body bind curse, Ravenclaws on the other hand didn't have that much of a success with cassius' blind fold coming off quite easily after Damion's attempts but his body remained as stiff as ever.
Information
- You have 96 hours from now to write your posts. A minimum word count of 50 is needed per post.
- In the same time period, send Prat Pass your team's actions per owl. Do not hint at your actions in your post.
- Unless asked not to, if all actions have been submitted and posts made, I will be moderating before the deadline
- If you don't post in the allotted time frame, your action is void.
- Your Stats, Abilities, and Spells have been locked to what they are now for the duration of this duel.
- Please owl or message me if you have any questions or concerns!
- Best of luck, let's have some fun!
The spectator thread for this duel can be found here.
Come cheer for your House and friends!
LOCKED TRUNKSReducio
RoseReducioDisarming Charm (Expelliarmus)
PREREQUISITE: YEAR 2. A charm that forces what an opponent is holding to fly out of their hand.
Bluebell Flames (Caeruleus Inflamarae)
Also known as "Cold Fire," this charm creates magical blue flames that are waterproof and can be touched, penetrated or held without burning the holder.
Hot-Air Charm (Aer Calidus)
A charm that causes hot air to escape from the caster's wand. This air can quickly dry off soaked garments.
Sun-Light Charm (Lumos Solem)
Also known as the "Lumos Solem Spell," this charm produces a blinding flash of sunlight.
Weather-modifying Charm (Metelojinx)
A charm that creates a small, localised thunderstorm within an area.
Weather-modifying Countercharm (Meteolojinx Recanto)
A counter-charm for Weather-Modifying Charms such as the Atmospheric Charm or Meteolojinx.
Weather-modifying Charm Variant (Meteolojinx)
A Weather-Modifying Charms that causes a localized storm.
Atmospheric Charm (Caelum Muto)
A type of Weather-Modifying Charm used to create certain weather conditions indoors.
Blue Sparks Charm (Caerulimillious)
A charm that precipitates a jet of blue sparks from the tip of the wand. When produced in large quantities, it is difficult to see or breathe when in the vicinity.
Fire-Making Spell (Incendio Duo)
PREREQUISITE: INCENDIO & YEAR 2. A charm that conjures green flames. It is a stronger variation of the Fire-Making Spell, but not as strong as Incendio Tria.
Slug-Vomiting Charm (Slugulus Eructo)
A curse that forces the target to vomit slugs.
Severing Charm (Diffindo)
A charm used to precisely and accurately cut something. If used inappropriately, it could cause death or injury.
Flower-Conjuring Spell (Orchideous)
A transfiguration spell that conjures a bouquet of flowers from the tip of the caster's wand.
Slippery Jinx (Lubricus)
A jinx that makes an object slippery and difficult to hold.
Softening Charm (Spongify)
A charm that softens objects, making them rubbery and bouncy.
Paper Mending Charm (Papyrus Reparo)
A charm used to mend torn pieces of paper.
Packing Charm (Pack)
A charm used to make items pack themselves into a trunk.
Ascension Spell (Alarte Ascendare)
A charm used to launch an object up into the air.
Bandaging Charm (Ferula)
A healing charm that conjures bandages and wraps, splinting any broken bones and easing pain.
Wind Jinx (Ventus)
PREREQUISITE: YEAR 3. A charm which shoots a jet of strong, spiralling wind from the tip of the wand.
Guinea Fowl to Guinea Pig (Avum Porcus)
A transfiguration spell that transforms a guinea fowl into a guinea pig
Wand-Lighting Charm Duo (Lumos Duo)
PREREQUISITE: LUMOS. A variation of the Wand-Lighting Charm. It creates a focused beam of light from the end of the wand.
Healing Charm (Reparifors)
PREREQUISITE: YEAR 3. A healing charm that reverts minor magically-induced ailments, such as paralysis and poisoning.
Radiant Wand-Lighting Charm (Lumos Maxima)
PREREQUISITE: LUMOS DUO & LUMOS. A charm that produces a blinding flash of bright white light from the tip of the wand, a modified version of the Wand-Lighting Charm.
Summoning Charm (Accio)
PREREQUISITE: YEAR 2. A charm that summons an object toward the caster. It is able to summon objects by calling the object's name aloud after the incantation.
Banishing Charm (Depulso)
PREREQUISITE: YEAR 2. A charm that pushes an object away from the caster.
Singing Jinx (Cantis)
A charm used to make the target break out in song.
Porcupine or Hedgehog to Pincushion (Hystrifors)
A transfiguration spell that transforms a porcupine or hedgehog into a pincushion. If the spell is performed incorrectly, the creature could end up as a poppy seed instead.
Teapot to Gerbil (Jerbollam)
A transfiguration spell that transforms a teapot into a gerbil.
Teapot to Rat (Ratollam)
A transfiguration spell that transforms a teapot into a rat.
Teapot to Ferret (Migaleollam)
A transfiguration spell that transforms a teapot into a ferret.
Teapot to Tortoise (Terachelys)
A transfiguration spell that transforms a teapot into a tortoise.
Teacup to Tortoise (Tazachelys)
A transfiguration spell that transforms a teacup into a tortoise.
Tail-Growing Hex (Cauda Incrementum)
A hex that causes the target to grow a tail. The type of tail is dependent on the caster.
Fish Transformation Spell (Piscifors)
A transfiguration spell that transforms a target up to 5 kg (11 lbs) into a fish on the same mass.
Fish to Flower (Piscimutatio)
A transfiguration spell that transforms a fish into a flower.
Teddy Bear to Spider (Arachmutatio)
A transfiguration spell that transforms a teddy bear into a spider.
Boggart-Banishing Spell (Riddikulus)
A charm that is used to defeat a Boggart. This spell causes the boggart to assume a form that is humorous to the caster.
Revulsion Jinx (Relashio)
PREREQUISITE: YEAR 2. A jinx that forces the target to release its grip on whatever it was holding.
Snake Summons Spell (Serpensortia)
A transfiguration spell that conjures a live snake from the end of the wand. The counter-spell to this spell is the Snake-Vanishing Spell.
Snake-Vanishing Spell (Vipera Evanesca)
A transfiguration spell that vanishes snakes.
Full Body-Bind Curse (Petrificus Totalus)
Also known as the "Body Freezing Spell", this curse temporarily paralyses a target.
Hovering Charm (Sublevo Brevis)
A charm that makes a target hover in mid-air for a brief period of time. It is one of the many lesser variations of the Levitation Charm. This spell works on both objects and people.
Glacius (Glacius)
Sometimes called the "Freezing Spell", this charm freezes a target with icy-cold air created from the tip of the wand.
Descension Spell (Descendo)
A charm that makes objects fall or move downward.
Spider Conjuration Spell (Arachnos)
A transfiguration spell that conjures a spider from the tip of the caster's wand.
Water-Heating Spell (Aqua Fervens)
A charm that instantly heats water.
Cracker Jinx (Nec Divinos Crepitus)
PREREQUISITE: YEAR 3. A jinx that conjures exploding Wizard Crackers.
Purple Firecrackers-Conjuration Charm (Violaceous)
A charm used to emit purple firecrackers from the tip of one's wand.
Cheering Charm (Serenate)
A charm that makes the target feel elated. If overdone, a victim can be overcome with fits of hysterical laughter.
Bravery Charm (Animosus)
A charm that enhances the performance of teammates when they are facing certain foes.
Sealant Charm (Consigno)
A charm that magically seals envelopes.
Gripping Charm (Inhaeresco)
A charm that makes a target easier to hold on to.
Hurling Hex (Iacta)
A hex applied to a broomstick that causes the broomstick to attempt to hurl its rider off.
Water Repelling Charm (Impervius)
A charm that makes an object repel water and mist. This could be used to allow someone better sight in bad weather conditions by preventing the rain from hitting their faces.
Blackboard-writing Spell (Scripto)
A charm that causes words or pictures (but not music scores) to appear on a blackboard.
Quieting Charm (Quietus)
A charm that is used to quiet sound.
Minor Healing Charm (Episkey)
PREREQUISITE: YEAR 4. A healing charm that heals relatively minor injuries such as broken noses, toes, and split lips.
Blockage Clearing Spell (Anapneo)
A transfiguration spell that can clear a target's airway by vanishing a blockage.
Explosion Charm (Bombarda)
Also known as the "Bombardment Spell", this noisy charm detonates a target with a small explosion. This is powerful enough to blast open sealed doors or blow bars off of windows.
Fog-Conjuring Charm (Nebulus)
A charm that conjures fog from the tip of the wand.
Smokescreen Spell Duo (Fumos Duo)
PREREQUISITE: FUMOS. A charm that conjures fog from the tip of the wand. A more powerful version of Fumos.
Muffliato Charm (Muffliato)
A charm that fills the ears of any person in the vicinity of the caster with an unidentifiable buzzing sound so as to allow for conversation without being overheard, similar to the Imperturbable Charm.
Animal Goblet Transformation (Vera Verto)
A transfiguration spell used to transform an animal into a water goblet.
Mice Transformation Spell (Snufflifors)
A transfiguration spell used to transform an object into a mouse.
Ducklifors Jinx (Ducklifors)
A transfiguration jinx that transforms a target into a duck.
Rabbit Transformation Spell (Lapifors)
A transfiguration jinx that transforms a target into a rabbit.
Rabbit Slippers (Lepus Calceus)
A transfiguration spell that transforms a pair of rabbits into slippers.
Cauldron to Sieve (Filtración)
A transfiguration spell that transforms a cauldron into a sieve.
Cauldron to Badger (Furificar)
A transfiguration spell that transforms a cauldron into a badger.
Cauldron to Guitar (Afinar)
A transfiguration spell that transforms a cauldron into a guitar.
Ecto Spell (Ectomatic)
A spell that conjures blobs of ectoplasm, launching them in an arc to splash down on the ground. Conjured ectoplasm could be cleaned up by the Skurge Charm.
Skurge Charm (Skurge)
A charm that can be used to clean up ectoplasm created by passing ghosts. This spell can also be used to frighten spirits.
Bubblehead Charm (Aspira)
A charm that allows the caster to conjure a bubble around their head which contains a supply of fresh air.
Leg-Locker Curse (Locomotor Mortis)
Also known as the "Leg Locking Spell", this curse binds the legs of a target together.
Spider Repelling Spell (Arania Exumai)
A charm used to banish or blast away spiders and Acromantula.
Impediment Jinx (Impedimenta)
Also known as the "Impediment Hex", this jinx hinders the movement of a target, slowing the target down or stopping the target in its tracks.
Shield Charm (Protego)
PREREQUISITE: YEAR 4. A charm that protects the caster with an invisible shield that reflects spells and blocks physical entities.
Herbivicus Charm (Herbivicus)
A charm used to rapidly increase the growth rate of plants and cause flowers to bloom.
Teeth-straightening Spell (Recto Dente)
A charm used to straighten crooked teeth.
Siphoning Spell (Tergeo)
A cleaning charm used to siphon liquids such as blood, dust or grease, and to clean objects.
Structure Building Charm (Erecto)
A cleaning charm that can erect any structure as long as the required materials are present.
Switching Spell (Viceversus)
A transfiguration spell used to switch the positions of two objects. By definition, it is the simultaneous transfiguration of two objects to make them look like each other.
Anti-Cheating Charm (Esto Verax)
A charm that prevents a person from cheating on a test or exam.
Ink Revealing Charm (Aparecium)
A charm that reveals secret messages written in Invisible Ink or any other hidden markings written using other means such as a concealing charm.
Age Line (Aetas Terminus)
A charm used to create a barrier that prevents people below or above a specified age depending on the intention from accessing a specific object or place.
Broom Jinx (Indomitus)
A jinx placed on broomsticks in an attempt to throw their riders off through a variety of means such as sudden lurches and violent swishing movements.
Hair Loss Curse (Calvorio)
A curse that removes the victim's hair or headdress.
Instant Scalping Hex (Trichaufero)
A hex that instantly scalps all the hair off of a target.
Pressurized Water Charm (Aqua Eructo)
PREREQUISITE: YEAR 4. A charm that can be used to create a spout of water from the tip of the wand. The intensity of the water flow could be anything from a thin fountain to an immense and powerful jet.
Hair-Regrowing Spell (Capillus Incrementum)
A charm used to quickly regrow lost hair.
Star Shower Spell (Stella Cascadia)
A charm that creates a star shower.
Bedazzling Hex (Indesmulo)
A hex used to disguise things, effectively making them invisible.
Water-Making Spell (Aguamenti)
A charm that creates a jet of clear drinkable water that ejects from the tip of the caster's wand.
Beauty Spell (Pulchra)
A charm used to enhance the physical beauty of the caster.
Drone Jinx (Obstrepere)
A jinx that produces unpleasantly loud noises.
Pepper Breath Hex (Draco Spiritus)
A hex that inflicts fiery hot breath.
Washing Up Charm (Lavabit)
A charm that enchants dirty dishes to wash themselves.
Vacuum Cleaner Spell (Lambent Lutum)
A charm used to clean any object using the wand like a vacuum cleaner.
Somnambulist Charm (Somnambulus)
A charm that moves unconscious people by inducing somnambulism, or sleepwalking. This spell is generally used on the seriously deranged.
Dinnerplate to Mushroom (Fungifors)
A transfiguration charm that transforms a dinner plate into a mushroom.
Rock to Dog (Canifors)
A transfiguration charm that transforms a rock into a dog.
Steel Talons Transfiguration (Steelclaw)
A transfiguration charm that transforms an animal's claws into a steel talons.
Stretching Jinx (Distringo)
A jinx that stretches the target.
Arrow Shooting Spell (Sagitta)
A transfiguration spell that conjures a shooting arrow from the caster's wand.
Smoke to Daggers (Pluviae Acuta)
A transfiguration spell that transforms smoke into daggers that can be directed at a target.
The Bird Conjuring Charm (Avis)
PREREQUISITE: YEAR 5. A charm that conjures a flock of birds.
The Bridge Conjuring Spell (Pontem Appare)
A transfiguration spell that conjures a bridge out of thin air.
The Bridge Vanishing Spell (Pontem Discede)
A transfiguration spell that vanishes a bridge.
Human to Pig (Porcus)
A transfiguration spell that transforms a human into a pig.
Human to Chicken (Pullus)
A transfiguration spell that transforms a human into a chicken.
Human to Bat (Vespertilio)
A transfiguration spell that transforms a human into a bat.
Human to Ferret (Furritas)
A transfiguration spell that transforms a human into a ferret.
Charm to Cure Reluctant Reversers (Reveragain)
A charm used in broom care to improve the broom's ability to reverse.
Ascendio (Ascendio)
Also known as the "Ascension Charm", this charm flings the caster high into the air, even underwater.
Flashing Paint Charm (Cololumina)
A charm that causes paint to flash different colors.
Biting Jinx (Mordeo)
A jinx that causes an object targeted by this spell to bite anyone who attempts to use it.
Deprimo (Deprimo)
A charm used to blast holes in the ground. It is strong enough to shatter the floor of an entire room in a matter of seconds.
Toenail-Growing Hex (Cresco Unguibus)
A hex that causes the target's toenails to grow at an alarmingly fast rate.
Blasting Curse (Confringo)
PREREQUISITE: YEAR 5. A curse that causes a target to explode.
Flame-Freezing Charm (Flamduratus)
A charm that alters the effects of fire - instead of burning, the fire gives off a pleasant sensation, such as a warm summer breeze or a gentle tickling sensation.
Glacius Duo (Glacius Duo)
PREREQUISITE: GLACIUS. Sometimes called the "Freezing Spell Duo", this charm offensively freezes a target in ice. It is a more powerful version of Glacius, but this spell is not as powerful as Glacius Tria.
Reductor Curse (Reducto)
A curse that blasts solid objects to pieces.
Conjunctivitis Curse (Oculitumescere)
PREREQUISITE: YEAR 5. A curse that irritates the target's eyes, forcing them to swell shut, countered by the Oculus Potion.
Pimple Jinx (Furnunculus)
Classified as both a curse and a jinx, this spell is sometimes called the "Furnunculus Curse". This spell causes a target to break out in boils/pimples. The effects of this spell can be cleared with the Cure for Boils potion.
Bat-Bogey Hex (Vespertilifors)
A hex that transforms the target's bogeys into large bats that fly out of the victim's nose.
Salvio Hexia (Salvio Hexia)
A powerful protective charm able to protect a small area against most hexes.
Confundus Charm (Confundo)
A charm that confuses and misdirects the target. It works on living and inanimate things, as long as the target has a mind to be confused.
Head-Growing Curse (Cranium Inflatio)
A curse that causes the victim to grow extra heads.
Glacius Tria (Glacius Tria)
PREREQUISITE: GLACIUS & GLACIUS DUO. Sometimes called the "Freezing Spell Tria", this charm is used offensively to freeze a target enemy. It is the most effective version of Glacius, being more powerful than Glacius Duo.
Shocking Area Spell (Fulgurunda)
This charm that sends a shockwave in a radius around the caster that stuns opponents.
Freeze! Spell (Freeze)
A charm that causes ice to spread over limbs touching a hard surface, affixing them to this surface.
Projectile Jinx (Waddiwasi)
A jinx used to propel a small wad of material at high velocity.
Levitation Spell (Levioso)
A charm that levitates objects.
Obliteration Charm (Vestigia Deleo)
A charm used to remove footprints, including imprints or stains.
Rowboat Spell (Velifico)
A charm that is used to propel boats on bodies of water, making them row faster.
The Muggle Repelling Spell (Repello Muggletum)
A charm that prevents muggles from seeing or entering an area. Any non-magic person that gets close to the vicinity of the enchantment remembers that they have something urgent to do and then they leave.
Tracking Object Charm (Avensegium)
A charm that turns an object into a tracking device.
Spell-detection Spell (Specialis Revelio)
A charm that reveals any spells performed on an object or potions. It is a variation of the Revelio Charm.
Buffalo Conjuration Spell (Sianto)
A transfiguration spell that conjures a buffalo.
Antler Growth Hex (Anteoculatia)
A hex that grows antlers on the head of the target.
Homing Spell (Sequi Me)
A spell that follows its target with a constant speed after being cast. This spell can cause significant damage to the target.
Beetle Buttons (Buttonfors)
A transfiguration spell that transforms a beetle into a coat button.
Placement Charm (Sede)
A charm that magically places an object somewhere without the wizard or witch having to do it physically.
Informous Spell (Informous)
A charm that adds a page with information regarding the charmed creature to the caster's Folio Bruti (book of beasts).
Herbivicus Duo (Herbivicus Duo)
PREREQUISITE: HERBIVICUS CHARM. A stronger variation of the Herbivicus Charm, a charm which causes radically accelerated growth in plants.
Fire-Making Spell Tria (Incendio Tria)
PREREQUISITE: INCENDIO & INCENDIO DUO. A charm that conjures blue flames. This charm is an improvement over both Incendio and Incendio Duo, and consequently creates larger flames than either spell.
Knitting Charm (Creo suturis)
A charm that bewitches knitting needles to perform their task autonomously.
Sonorous Charm (Fremit)
A charm that emits a magnified roar from the tip of the wand. This noise disrupts all in its path, and could even be used to harm opponents.
Human to Armchair (Essesella)
A transfiguration spell used to turn a human into an armchair.
Countercharm for Hiccoughs (C
| Prat Pass - Slytherin | |
Sta: 7 | Eva: 10 | Str: 6 | Wis: 7 | Arc: 7 | Acc: 13 |
Sta: 9 | Eva: 15 | Str: 0 | Wis: 7 | Arc: 5 | Acc: 15 |
GRYFFINDOR V RAVENCLAW
x.
i stop wanting to float away from my life⠀⠀───────────────────────
This round seemed to go much better than before. Eve managed to break out of the body bind and Rose managed to heal her for a decent amount. Kim even managed to get rid of the annoying cloud of doom that was obscuring their vision. As the fog cleared, he could see their opponents. Cassius struggled to get out of his own body bind but failed which made Kim smirk while Damion tried to remove Cassius's blindfold. He succeeded but Cassius was still stuck which was great for the Lions. Now they had to figure out what they wanted to do next and put it into action. There were so many options and choices. What to do. What to do.
──────────────────────⠀⠀
because in the end my life is really all i havex.@Rose Moon, @Evelynn Decipio
| kim sato tone bakugo | sta • 10 | eva • 18 | str • 2 | wis • 10 | arc • 7 | acc • 20 sta • 10 | eva • 16 | str • 15 | wis • 7 | arc • 4 | acc • 18 |
PC ENCY iNPC ENCY |
GRYFFINDOR V RAVENCLAW
[quote]
After quite a few rounds of both sides attempting to beat each other up, Rose instead turned her wand on Evelynn, healing her. The lioness was able to break out of the curse without Rose's help, but hopefully she felt a little bit stronger with the energy Rose had given her. It seemed all three Gryffindors had taken this moment to take a breath, because Kim dispelled the fog that had shrouded his and Evelynn's vision for the past couple of rounds. Rose looked to her teammates, finding them in a much better state now than the Ravenclaws across the piste. Cassius was still bound, now not blindfolded due to his teammate's help, and Anastasia was out of sight, hopefully getting care in the Hospital Wing. All three Gryffindors were standing, as opposed to the eagles' one. Rose glanced to her teammates, then leveled her gaze back at her opponents.

After quite a few rounds of both sides attempting to beat each other up, Rose instead turned her wand on Evelynn, healing her. The lioness was able to break out of the curse without Rose's help, but hopefully she felt a little bit stronger with the energy Rose had given her. It seemed all three Gryffindors had taken this moment to take a breath, because Kim dispelled the fog that had shrouded his and Evelynn's vision for the past couple of rounds. Rose looked to her teammates, finding them in a much better state now than the Ravenclaws across the piste. Cassius was still bound, now not blindfolded due to his teammate's help, and Anastasia was out of sight, hopefully getting care in the Hospital Wing. All three Gryffindors were standing, as opposed to the eagles' one. Rose glanced to her teammates, then leveled her gaze back at her opponents.
GRYFFINDOR V RAVENCLAW

─────────────────────────────────────────────────────────
| xx | 𝙾𝙲𝚃𝙾𝙱𝙴𝚁 𝟷𝟾, 𝟸𝟶𝟸𝟻 - 𝙰𝙼 | 𝙳𝚄𝙴𝙻𝙻𝙸𝙽𝙶 — 𝙼𝙰𝚃𝙲𝙷 𝙾𝙽𝙴 |
𝙴𝙽𝙶𝙻𝙸𝚂𝙷 | 𝙵𝚁𝙴𝙽𝙲𝙷 |
xx |
| xx | 𝔉og settled in around her. Not the sort that danced and twirled and obscured her vision, but the sort that hazed the mind and made it difficult to focus. Her head throbbed, the spot that had collided with the hard flooring of the stage a constant reminder of her recent predicament. Her limbs had snapped tightly to her sides, her jaw seizing shut. All she could do was stare straight up as she tried to flex and fight against the invisible bindings. And as though being extended a lifeline, everything would suddenly ease. The density of the mists faded, eventually parting to dissipate entirely. The pain in her head and the incessant burning where she'd been singed seemed to subside. And she even managed—quite to her own surprise—to overcome the magic keeping her prone. Her limbs arced out by sheer force of will, the magic holding her no more. Robes fluttered as she sprang lithely to her feet, wand miraculously still in hand. "Thank you." A nod of tempered appreciation cast itself towards her teammates before her gaze settled once more on the opposing team. Things were looking up. With the youngest eaglet out of the way and carried from the stage, only two remained. Chest rising and falling, the lioness relaxed back into a determined posture, wand held gently aloft. Time was ticking down, and while they had the edge now, a singular miscalculation could turn the tides. |
xx |
Date: 18. October. 2025