Earning Money and Buying Items
Hogwarts.io operates on a currency of galleons, sickles and knuts.
1 galleon = 17 sickles = 493 knuts
1 sickle = 29 knuts
There are five ways you can earn more money on site:
1 galleon = 17 sickles = 493 knuts
1 sickle = 29 knuts
There are five ways you can earn more money on site:
- Your Common Room. Every house has a common room forum. At the top of that forum is a scholarship of 10 sickles that can be collected daily! Reducio

- Being Part-Goblin. A racial passive of part-goblins is earning an extra amount of money daily. If being a part-goblin interests you, check out the details on part-goblins here. Just know that you have to apply for it during your initial index registration - you can't become a part-goblin if you've already registered as a human or other race!
- Being staff or a moderator. Applying and successfully joining the Staff team, the Newspaper Team, or becoming a Quidditch Captain, a Broom Racing Captain or a Duelling Captain. All of these roles involve a daily stipend in exchange for the work you are doing for these systems! These all require applications and do come with out-of-character obligations. These positions are not always available, but keep an eye on your House Bulletin Board and the Staff Applications thread for openings!
- Participating in Errands. Please refer here for the Errand System. Errands are sporadic and the reward varies between house points, money and small items. Keep an eye out for errands that offer money!
- Out of Character Shops. Opening up a shop where you use your skills to assist other users. Shops can be found here: Out of Character Shops. Please be aware that the staff does not actively moderate these interactions, they are considered to be private deals you have made with other users. We will not serve as arbitrators of deals (as in someone fails to pay or someone fails to deliver a product) so participate at your own risk. More details on owning and running a shop can be found in this rules thread on shops: viewtopic.php?t=19247
This is the "Game Master" account. Please do not owl this account, unless specified. This account is not moderated actively and therefore, you may not receive a response.
Contact a Head of House or the Headmaster if you need anything.
Earning Money and Buying Items
If you are roleplaying that you are casting a spell, using a potion or using a magical item that we sell in the shop, you need to have the item in your inventory.
You are free to claim your character owns any shop items marked with a star (★) at the end of its name. For example, items like food and drinks are available in shops, but you can roleplay that you have those food and drinks without actually buying them because there are stars in the name. However, if an item is unmarked (examples include spells, potions, a magical item that we sell in the shop, a specific sort of broom), then you need to own (and have) the item in your inventory. This means that you need to purchase the item with your hard-earned galleons.
Shopping for Items
There are various shops located around the forums of Hogwarts.io. When you first create your character, you are familiarized with the shop system by buying all of the items in your welcoming owl; items like school books, a rememberall, and uniforms! So now you know where to find the shop in a forum, and how to actually buy the items. In order to see the items you have purchased, go to the Trunk listed in the top right dropdown under your profile picture! This will give you a listing of all the items you own separated into several categories.
Note: the galleons you have on hand (your purse) and your total wealth (money and items) are different things. One is the amount of money that you have, and the other (as it says directly below total wealth) is the money you have on hand + the value of any items that you own. So if you own 10 galleons worth of candy from the shop and have 5 galleons to spend, your amount on hand would be 5 galleons and your total wealth would be 15.
There are hundreds of items in the shops around the site, and you should definitely explore as much as possible to discover them all! Some items are special and will give you access to hidden forums (detailed in a post below), while some items (like brooms) can be used for statistical benefits in adventures on the site. (And yes, we DO allow first years to own brooms!) There are also some items that don't offer any sort of benefit, but some users enjoy collecting items!
Selling & Gifting Items
Users can sell/gift any item except for the ones on the initial user supply list. The items that you buy when your account is first made are there as flavor items, and selling them is not possible (the site will give you an error if you try). When selling any other item, a user will only get back a portion (75-80%) of what the item is worth. This is important to keep in mind. In order to sell an item, you go to your trunk and select how many of the item you want to sell. This will update the price shown on the "sell" area, telling you exactly how much you will receive for selling the item.
Gifting an item to another player is largely the same, where you select how many of the item to give, then select the "Give" button next to the sell button. This will then prompt you to say what user you want to give the item to. Keep in mind that once you give an item to a user, you cannot get it back (unless that user sends it back themself). Double check the spelling of the user you are gifting to!
You are free to claim your character owns any shop items marked with a star (★) at the end of its name. For example, items like food and drinks are available in shops, but you can roleplay that you have those food and drinks without actually buying them because there are stars in the name. However, if an item is unmarked (examples include spells, potions, a magical item that we sell in the shop, a specific sort of broom), then you need to own (and have) the item in your inventory. This means that you need to purchase the item with your hard-earned galleons.
Shopping for Items
There are various shops located around the forums of Hogwarts.io. When you first create your character, you are familiarized with the shop system by buying all of the items in your welcoming owl; items like school books, a rememberall, and uniforms! So now you know where to find the shop in a forum, and how to actually buy the items. In order to see the items you have purchased, go to the Trunk listed in the top right dropdown under your profile picture! This will give you a listing of all the items you own separated into several categories.
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Note: the galleons you have on hand (your purse) and your total wealth (money and items) are different things. One is the amount of money that you have, and the other (as it says directly below total wealth) is the money you have on hand + the value of any items that you own. So if you own 10 galleons worth of candy from the shop and have 5 galleons to spend, your amount on hand would be 5 galleons and your total wealth would be 15.
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There are hundreds of items in the shops around the site, and you should definitely explore as much as possible to discover them all! Some items are special and will give you access to hidden forums (detailed in a post below), while some items (like brooms) can be used for statistical benefits in adventures on the site. (And yes, we DO allow first years to own brooms!) There are also some items that don't offer any sort of benefit, but some users enjoy collecting items!
Selling & Gifting Items
Users can sell/gift any item except for the ones on the initial user supply list. The items that you buy when your account is first made are there as flavor items, and selling them is not possible (the site will give you an error if you try). When selling any other item, a user will only get back a portion (75-80%) of what the item is worth. This is important to keep in mind. In order to sell an item, you go to your trunk and select how many of the item you want to sell. This will update the price shown on the "sell" area, telling you exactly how much you will receive for selling the item.
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In this picture you can see the "Enchanted Satchel" is worth 5G 12S 9K, but if you sell it, you only receive 4G 9S 25K.


Gifting an item to another player is largely the same, where you select how many of the item to give, then select the "Give" button next to the sell button. This will then prompt you to say what user you want to give the item to. Keep in mind that once you give an item to a user, you cannot get it back (unless that user sends it back themself). Double check the spelling of the user you are gifting to!
PC: Aaron Jones | iNPC: Madeleine Nakamura | Former staff account: Marcus Iwasaki
2nd Gen PC: Idalia della Torre
Best way to contact me? Discord or owl Idalia
Earning Money and Buying Items
Special Items
These items are special because they give you access to certain site functionality or unlock access to certain site forums.

Rememberall

Fake permission form

Chocolate Frogs

Marauder’s Map

Sneakoscope

Bus Pass

Camo Cloak

Trench Coat of Sneak

Map of the undergrounds of Hogwarts
These items are special because they give you access to certain site functionality or unlock access to certain site forums.

Rememberall
The Rememberall is an item purchased during your account creation. As soon as it is purchased, an icon will appear at the top right next to your owls. It allows you to be notified when quoted, when homework is corrected, when a response has been posted to a thread you follow. It is for sale at Weasleys' Wizard Wheezes.

Fake permission form
This item unlocks access to Hogsmeade forums as soon as it is purchased, even if you are not yet in third year (when access is normally given). For sale at Weasleys' Wizard Wheezes. In-character, it does not have to be purchased at Weasleys' Wizard Wheezes - you can say your character forged a slip, or just snuck into the village.

Chocolate Frogs
There is a section under your profile picture menu in the top right that reads "Chocolate Frogs." By purchasing this item on site, you can go to the menu and open the frogs - unlocking famous wizard cards to fill up your collection! For sale at Honeydukes (Hogsmeade).
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Marauder’s Map
Purchasing this item grants users an out-of-character function of the site that lets you see what forums the online members of HiO are browsing. Once purchased, the map is accessible in the menu at the top right. For sale at Weasleys' Wizard Wheezes. This item is purely out-of-character (meaning: no, it's not an actual map you can use in roleplays!)
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Sneakoscope
Enables a functionality that allows you to see if a user is currently online, using a small green circle next to their name. It also lets you know if someone is in the same forum as you. Note: This is a small thank you to those who donate and help Zachary Winslow (site founder) keep the site running. Please consider donating here to help support the site!
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Bus Pass
This object grants your character access to the Godric's Hollow and Grimmauld Place forums. For sale at Flourish and Blotts.

Camo Cloak
This object grants your character access to the Forbidden Forest forum. For sale at Zonko's Joke Shop.

Trench Coat of Sneak
This object grants your character access to Knockturn Alley and its stores. This coat ONLY works on users who are in their fifth, sixth, or seventh year. For sale at Zonko's Joke Shop.

Map of the undergrounds of Hogwarts
This object grants your character access to the Basements forum of Hogwarts. For sale at Zonko's Joke Shop.
PC: Aaron Jones | iNPC: Madeleine Nakamura | Former staff account: Marcus Iwasaki
2nd Gen PC: Idalia della Torre
Best way to contact me? Discord or owl Idalia
Earning Money and Buying Items
Brooms
A broom is an important item that can be found in Quality Quidditch Supplies. A broom is used in the sports of Quidditch and Broom Racing. If a sports player does not have a broom, they will by default borrow a "School Broom" which offers no particular benefit. Purchasing a broom means your character can use it during the sport to boost your stats (and some brooms have special abilities too - note that the broom abilities may differ between the sports).
You must meet the broom's prerequisite to be able to use the broom. And yes, first years CAN have a broom. The full list of brooms is below:
A broom is an important item that can be found in Quality Quidditch Supplies. A broom is used in the sports of Quidditch and Broom Racing. If a sports player does not have a broom, they will by default borrow a "School Broom" which offers no particular benefit. Purchasing a broom means your character can use it during the sport to boost your stats (and some brooms have special abilities too - note that the broom abilities may differ between the sports).
You must meet the broom's prerequisite to be able to use the broom. And yes, first years CAN have a broom. The full list of brooms is below:
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School Broom
Cost: 0
Description: Wobbly and Rickety, you will get the job done on this broom, however it is not nearly as nimble as any broom that one can purchase.
Prerequisites: Nothing
Stats: 0 accuracy, 0 evasion.
Effects: This is a very basic broom. It is easy to fly, however you will be far from your best when riding this. This costs nothing to purchase and this is something everyone is considered to have access to automatically.
Cleansweep 2
Cost: 14 Galleons, 2 sickles
Description: Broomstick created in 1934, it has not aged well and looks pretty dangerous.
Stats: +1 accuracy
Shooting Star
Cost: 14 Galleons, 2 sickles
Description: Racing broom made since 1950 : most affordable and perfect for beginners!
Stats: +1 evasion; +1 stamina
Cleansweep 3
Cost: 15 Galleons, 7 sickles
Description: Broom which came out in 1937. Quite wrinkled, but still flies apparently.
Stats: +1 accuracy, +1 dodge
Comet 140
Cost: 16 Galleons, 1 sickle
Description: Cleansweep One's competitor, its braking system hasn't aged.
Stats: +1 accuracy, +1 wisdom
Cleansweep 5
Cost: 16 Galleons, 12 sickles
Description: Pretty old broomstick, not really recommended for a safe flight.
Stats: +1 accuracy, +1 evasion, +1 stamina
Nimbus 1000
Cost: 17 Galleons, 6 sickles
Description: Racing broom available on the market in 1967, it combines the Oakshaft 79's sturdiness with the Cleansweeps maneuverability.
Stats: +1 accuracy, +1 strength, +1 stamina
Cleansweep 6
Cost: 18 Galleons
Description: Resistant racing broom but rather slow.
Stats: +2 accuracy
Comet 180
Cost: 18 Galleons, 11 sickles
Description: Rival of the Cleansweep Two and Three, it's better aged than the others.
Stats: +2 accuracy, +1 evasion, +1 stamina
Nimbus 1001
Cost: 19 Galleons, 5 sickles
Description: Racing broom which made the Nimbus famous.
Stats: + 2 wisdom, +2 strength, + 1 evasion
Nimbus 1500
Cost: 19 Galleons, 16 sickles
Description: Efficient racing broom although slower nowadays.
Effect: In the role of Chaser when you attempt to catch a passed Quaffle (such as when the Keeper has possession of the Quaffle and passes it to a teammate) you have advantage (meaning that it is rolled twice and you keep the better option) on attempts to catch if the opponent team attempts to intercept.
In the role of Keeper when you attempt to block your goal, if your opponent somehow has advantage on attempting to score a goal, that is negated (they only have their normal single roll against you).
In the role of Seeker when you have found the snitch, if someone attempts to use Alley Oop to help you find the snitch, you will not have disadvantage. However, with this broom you do not gain the +1 chance to grab the snitch for rounds that the Alley Oop is used. To clarify, each round someone attempts to grab a snitch they get a +1 to the attempt and this stacks. There is no bonus (or stack from this round's attempt to grab) to grabbing the snitch.
In the role of Beater, if you hit an opponent with a bludger the bludger will then ricochet off that user and target a second opponent of choice at disadvantage (must be declared, if not declared the target will be random and can be an ally but not yourself). Ricochet damage is 75% of the original hit.
Blatchin' Birch
Cost: 20 galleons, 10 sickles
Description: Pretty to look at, slim in the trunk and delicate in the branches, it seems like it has just been plucked from the earth. It tends to be generous with its splinters though.
Effect: Has an increased capacity. Can carry 4 people.
Comet 260
Cost: 21 Galleons; 3 sickles
Description: A popular model in the late 80's, still efficient today.
Stats: +1 accuracy
Effect: You take 10% less damage from all attacks that successfully hit you.
Nimbus 1700
Cost: 28 Galleons, 4 sickles
Prerequisite: 2nd year or later.
Description: Fast and tough racing broom.
Stats: +2 accuracy, +1 evasion, +1 wisdom, +1 strength
Swiftstick
Cost: 35 Galleons, 5 sickles
Description: Created by Ellerby and Spudmore in 1952, it is fast but not so much hardy.
Prerequisite: 2nd year or later.
Stats: +2 strength, +2 evasion, +2 wisdom
Tinderblast
Cost: 42 Galleons, 6 sickles
Description: Racing broom made by Ellerby and Spudmore in 1940 ; very resistant but rather slow.
Prerequisite: 2nd year or later.
Effect: In the role of Beater, if an ALLY dodges a bludger during the round, there is a 20% chance that you catch that bludger with your bat and you send it at a RANDOM enemy target.
Note: For the rules lawyers out there: you are not considered your own ally.
In the role of Seeker, if an opponent attempts to Bludger or Blatch you, there is a 20% chance that you veer out of the way the last second and another enemy player at RANDOM is targeted instead.
Note: The new target still gets their normal dodge attempt. This is not considered to be an auto-dodge, in fact this roll is done before any accuracy rolls are done.
In the role of Keeper a critical success on an attempt to block a goal not only means that the Keeper caught the quaffle but they have also successfully passed the quaffle (without a chance of interception) to an allied target of their choice. A critical failure in this case cannot happen for a Keeper, they get to re-roll the attempt to block.
Note: Critical failure and critical success chances can be expanded with certain abilities and skills.
In the role of Chaser, as a free action if the user of this broom is successful in the quafflegrab they can as a free action pass the Quaffle to another user in an attempt to score. There is a chance of the quaffle being intercepted, however due to the fact that the user is "so fast" with the quaffle this would be considered "surprising" and the attempt to score would be done at +3 accuracy by the player it was passed to in an attempt to score.
Note: The attempt to score would be an automatic attempt by the user that catches the passed quaffle.
Cleansweep 1
Cost: 49 Galleons, 7 sickles
Description: Available on the market in 1926, this Cleansweep has gained great intrinsic value as an antique broom.
Prerequisite: 3rd year or later
Stats: +2 accuracy, +2 wisdom
Effect: In the role of Seeker, when using the search action if you critically fail on your search you get a re-roll in an attempt to find the snitch. In an attempt to grab the snitch, if you critically fail on your attempt to grab the snitch you get to re-roll your attempt to grab the snitch.
Cleansweep 7
Cost: 57 Galleons, 9 sickles
Description: Quality broomstick and Nimbus 2000's competitor in the 90's.
Prerequisite: 3rd year or later
Stats: +2 accuracy, +2 strength
Effect: In the role of Chaser, if you have a contested quaffle grab and a contested strength roll between yourself and another user is in progress, unless they have the same broom, you would be the victor of the contested quaffle grab. In addition, rounds where you are successfully carrying the quaffle in an attempt to score, you only take half-damage from bludgers and blatching attempts.
In the role of Beater, if you critically hit with a bludger, instead of doing double-damage you do 2.5x damage. If you critically fail with your bludger attempt to hit, rather than having your bludger randomly target another user (including yourself or an ally) the bludger cannot target you on a critical fail (but it can still target your allies). On a retarget, there is a random roll for target and then a fresh accuracy roll.
Twigger 90
Cost: 65 Galleons, 11 sickles
Description: Ideal for travels, it is equipped with an alarm whistle and a flying assistance system.
Prerequisite: 3rd year or later.
Stats: +2 accuracy, +2 evasion
Effect: In the role of Keeper, if the Keeper effectively blocks an attempt to score rather than obtain possession of the quaffle they can kick the quaffle at the user who attempted to score. This must be declared at the time actions are submitted. This would have damage like a bludger using an accuracy roll to hit and the user's strength score to determine the amount of damage done. If the quaffle hits or misses the target, a quafflegrab the next round would be necessary to determine which team has possession of the quaffle again.
Bluebottle
Cost: 74 Galleons, 2 sickles
Description: Family-friendly broom : very reliable and equipped with an anti-theft device. Rather slow.
Prerequisite: 3rd year or later.
Stats: +2 to two separate stats of choice. Must be declared at the start of the game.
Effect: Has an increased capacity. Can carry 3 people.
Nimbus 2000
Cost: 70 galleons, 10 sickles
Description: Very famous in the 90's, this broom is renown for its speed.
Prerequisite: 4th year or later.
Stats: +2 to three separate stats of choice. Must be declared at the start of the game.
Effect: Immune to the effects of the ability Broken Broomshaft.
+1 critical chance.
Nimbus 2001
Cost: 88 galleons, 4 sickles
Description: Nimbus 2000's big brother, this broomstick is elegant and aerodynamic.
Prerequisite: 4th year or later.
Stats: +3 to two separate stats of choice. Must be declared at the start of the game.
Effect: Counters the ability Foulplay. If a player performs a cheat action you can forgo your action for that round automatically (must state a desire to not do this if you do not want to give up your action) and notice the cheating action performed by a member (or multiple members) of the opposite team.
+1 critical chance.
May attach a compass.
Comet 290
Cost: 105 galleons, 15 sickles
Description: Cleansweep 11's rival, its acceleration is a bit less efficient.
Prerequisite: 4th year or later.
Stats: +3 to two separate stats of choice. Must be declared at the start of the game.
Effect: Enhances the ability Keen Eye. There is a 20% chance to automatically identify the location of the snitch when playing Quidditch if you have this ability.
+1 critical chance.
May attach a compass.
Moontrimmer
Cost: 123 galleons, 9 sickles
Description: Product made by Gladys Boothby, this broom flies higher than any other ones.
Prerequisite: This is a twink broom, meaning that you have means of earning more money or someone with disposable income has likely given this to you if you are before your 4th year.
Stats: +3 to two separate stats of choice.
Effect: You have exceptional dodge. +10% chance to auto-dodge an attack.
Cleansweep 11
Cost: 123 galleons, 9 sickles
Description: The latest Cleansweep pride, which can accelerate from 0 to 62 mph in ten seconds.
Prerequisite: 5th year or later.
Stats: +1 to every stat
Effect: Has an increased capacity. Can carry 3 people. If the driver has the savior ability and they use the Return to Broom action, they can return two people in a round rather than just one.
Silver Arrow
Cost: 172 galleons 16 sickles
Description: Handmade by Leonard Jewkes and can reach speeds of 68 mph.
Prerequisite: This is a twink broom, meaning that you have means of earning more money or someone with disposable income has likely given this to you if you are before your 5th year.
Stats: +3 to every stat
Autumn Cruise
Cost: 172 galleons 16 sickles
Description: There's nothing that hits as heavy as old oak. This bulky oak tree with leaves that seem stuck in autumn, often leaves a sparse path of fiery hued leaves in its wake but the canopy always appears magically full. A fork of branches serves as an oversized steering handle while a small seat has been hollowed out in the trunk.
Prerequisites: This is considered a [t]twink[/u] broom.
Stats: +2 to all stats besides evasion.
Effect: Has an increased capacity. Can carry 5 people. If the driver has the savior ability and they use the Return to Broom action, they can return two people in a round rather than just one.
Pine Chopper
Cost: 127 galleons, 1 sickle
Description: This slender Scots Pine would make a fine Christmas Tree but this tree was modified with purpose. A metallic framed seat complete with windshield and stirrups has been added at the back serving as the tree's counterweight. This sturdy, reliable tree will definitely get the job done.
Prerequisite: 6th year or later
Stats: +3 to all stats
Ability: Immune to broken broomshaft. Has an increased capacity. Can carry 4 people. If the driver has the savior ability and they use the Return to Broom action, they can return two people in a round rather than just one. May attach a compass.
Yajirushi
Cost: 148 galleons, 4 sickles
Description: Japanese team's broom during the 2014 World Cup.
Prerequisite: 6th year or later.
Stats: +3 to all stats.
Effect: Special ActionMay attach a compassNinjutsu. The user is able to move so quickly and so skillfully, using their speed and deceptive abilities at their highest possible degree. The action done by this player would not be posted on the public mod until a round after it has happened. For example, if a Chaser caught a falling ally in round 2, all the mod would say is that the user "did something" and that you saw the other user fall. It would not be until the next round moderation that the public would see that the user was caught.
Note: a note would be lest for the team regarding the action and its relative success in the locker room.
An exception to this is if a user is attacked with a bludger or blatched by a user on one of these brooms, as it is necessary to know if they are in play or not the player would know they were knocked off the broom but not why or how.
Another exception to this is the location of the quaffle. If the quaffle is in one team or another's hands or if someone has scored with the quaffle.
Will this hide public knowledge that the snitch has been found for one round? YES.
If multiple beaters have these brooms, will players know who knocked them off their broom? Not until the next round.
Will users know who has the quaffle in the mod? Yes, they would need to know where the quaffle is for game play mechanics.
If you have a question regarding what would be recorded and how regarding this, please ask.
Varápidos
Cost: 169 galleons, 7 sickles
Description: Racing broom used by the Brazilian team during the 2014 World Cup.
Prerequisite: 6th year or later.
Stats: +3 to all stats.
Effect: Special ActionMay attach a compassEnganação. This literally means "cheat" and is a basically the art of sleight of hand for Brazilian Quiddich players. When a Quiddich player attempts to use the "cheat" action where they attempt to cast a spell while in a game, they succeed once per game automatically. Must declare alongside cheat action. All subsequent attempts to cheat have a 10% automatic "not noticed by the spectators" effect.
Starsweeper XXI
Cost: 190 galleons, 10 sickles
Description: Racing broom, notably used by the USA team during the Quidditch World Cup.
Prerequisite: 6th year or later.
Stats: +3 to all stats.
Ability: Special ActionMay attach a compassSpeed-Dodge: Once every 3 rounds, the user auto-dodges an attack. Declare in your action post when using. This would not interrupt your actual intended move. If an opponent has an auto-hit ability or skill, if that goes off then roll the attack and dodge as per normal.
Firebolt
Cost: 222 galleons 6 sickles
Description: The greatest broom available on the market : unmatched in terms of speed as well as maneuverability.
Prerequisite: This is a twink broom, meaning that you have means of earning more money or someone with disposable income has likely given this to you if you are before your 7th year.
Stats: +4 to a single stat of choice. Must be declared at the start of the game.
Ability: May pick any two of the following skills. They must be declared at the start of the game.
In the role of Chaser when you attempt to catch a passed Quaffle (such as when the Keeper has possession of the Quaffle and passes it to a teammate) you have advantage (meaning that it is rolled twice and you keep the better option) on attempts to catch if the opponent team attempts to intercept.In the role of Keeper when you attempt to block your goal, if your opponent somehow has advantage on attempting to score a goal, that is negated (they only have their normal single roll against you).In the role of Seeker when you have found the snitch, if someone attempts to use Alley Oop to help you find the snitch, you will not have disadvantage. However, with this broom you do not gain the +1 chance to grab the snitch for rounds that the Alley Oop is used. To clarify, each round someone attempts to grab a snitch they get a +1 to the attempt and this stacks. There is no bonus (or stack from this round's attempt to grab) to grabbing the snitchIn the role of Beater, if you hit an opponent with a bludger the bludger will then ricochet off that user and target a second opponent of choice at disadvantage (must be declared, if not declared the target will be random and can be an ally but not yourself). Ricochet damage is 75% of the original hit.In the role of Beater, if an ALLY dodges a bludger during the round, there is a 20% chance that you catch that bludger with your bat and you send it at a RANDOM enemy target.
Note: For the rules lawyers out there: you are not considered your own ally.In the role of Seeker, if an opponent attempts to Bludger or Blatch you, there is a 20% chance that you veer out of the way the last second and another enemy player at RANDOM is targeted instead.
Note: The new target still gets their normal dodge attempt. This is not considered to be an auto-dodge, in fact this roll is done before any accuracy rolls are done.In the role of Keeper a critical success on an attempt to block a goal not only means that the Keeper caught the quaffle but they have also successfully passed the quaffle (without a chance of interception) to an allied target of their choice. A critical failure in this case cannot happen for a Keeper, they get to re-roll the attempt to block.
Note: Critical failure and critical success chances can be expanded with certain abilities and skills.In the role of Chaser, as a free action if the user of this broom is successful in the quafflegrab they can as a free action pass the Quaffle to another user in an attempt to score. There is a chance of the quaffle being intercepted, however due to the fact that the user is "so fast" with the quaffle this would be considered "surprising" and the attempt to score would be done at +3 accuracy by the player it was passed to in an attempt to score.
Note: The attempt to score would be an automatic attempt by the user that catches the passed quaffle.In the role of Seeker, when using the search action if you critically fail on your search you get a re-roll in an attempt to find the snitch. In an attempt to grab the snitch, if you critically fail on your attempt to grab the snitch you get to re-roll your attempt to grab the snitch.In the role of Chaser, if you have a contested quaffle grab and a contested strength roll between yourself and another user is in progress, unless they have the same broom, you would be the victor of the contested quaffle grab. In addition, rounds where you are successfully carrying the quaffle in an attempt to score, you only take half-damage from bludgers and blatching attempts.In the role of Beater, if you critically hit with a bludger, instead of doing double-damage you do 2.5x damage. If you critically fail with your bludger attempt to hit, rather than having your bludger randomly target another user (including yourself or an ally) the bludger cannot target you on a critical fail (but it can still target your allies). On a re-target, there is a random roll for target and then a fresh accuracy roll.In the role of Keeper, if the Keeper effectively blocks an attempt to score rather than obtain possession of the quaffle they can kick the quaffle at the user who attempted to score. This must be declared at the time actions are submitted. This would have damage like a bludger using an accuracy roll to hit and the user's strength score to determine the amount of damage done. If the quaffle hits or misses the target, a quafflegrab the next round would be necessary to determine which team has possession of the quaffle again.
Oakshaft 79
Cost: 202 galleons, 16 sickles
Description: Antique broom, created in 1879 and used during the first Atlantic crossing back in 1939.
Prerequisite: 6th year or later
Stats: +4 to 2 stats of choice. They must be declared at the start of the game.
Ability: Has an increased capacity. Can carry 3 people. May pick any three of the following skills. They must be declared at the start of the game.
In the role of Chaser when you attempt to catch a passed Quaffle (such as when the Keeper has possession of the Quaffle and passes it to a teammate) you have advantage (meaning that it is rolled twice and you keep the better option) on attempts to catch if the opponent team attempts to intercept.In the role of Keeper when you attempt to block your goal, if your opponent somehow has advantage on attempting to score a goal, that is negated (they only have their normal single roll against you).In the role of Seeker when you have found the snitch, if someone attempts to use Alley Oop to help you find the snitch, you will not have disadvantage. However, with this broom you do not gain the +1 chance to grab the snitch for rounds that the Alley Oop is used. To clarify, each round someone attempts to grab a snitch they get a +1 to the attempt and this stacks. There is no bonus (or stack from this round's attempt to grab) to grabbing the snitchIn the role of Beater, if you hit an opponent with a bludger the bludger will then ricochet off that user and target a second opponent of choice at disadvantage (must be declared, if not declared the target will be random and can be an ally but not yourself). Ricochet damage is 75% of the original hit.In the role of Beater, if an ALLY dodges a bludger during the round, there is a 20% chance that you catch that bludger with your bat and you send it at a RANDOM enemy target.
Note: For the rules lawyers out there: you are not considered your own ally.In the role of Seeker, if an opponent attempts to Bludger or Blatch you, there is a 20% chance that you veer out of the way the last second and another enemy player at RANDOM is targeted instead.
Note: The new target still gets their normal dodge attempt. This is not considered to be an auto-dodge, in fact this roll is done before any accuracy rolls are done.In the role of Keeper a critical success on an attempt to block a goal not only means that the Keeper caught the quaffle but they have also successfully passed the quaffle (without a chance of interception) to an allied target of their choice. A critical failure in this case cannot happen for a Keeper, they get to re-roll the attempt to block.
Note: Critical failure and critical success chances can be expanded with certain abilities and skills.In the role of Chaser, as a free action if the user of this broom is successful in the quafflegrab they can as a free action pass the Quaffle to another user in an attempt to score. There is a chance of the quaffle being intercepted, however due to the fact that the user is "so fast" with the quaffle this would be considered "surprising" and the attempt to score would be done at +3 accuracy by the player it was passed to in an attempt to score.
Note: The attempt to score would be an automatic attempt by the user that catches the passed quaffle.In the role of Seeker, when using the search action if you critically fail on your search you get a re-roll in an attempt to find the snitch. In an attempt to grab the snitch, if you critically fail on your attempt to grab the snitch you get to re-roll your attempt to grab the snitch.In the role of Chaser, if you have a contested quaffle grab and a contested strength roll between yourself and another user is in progress, unless they have the same broom, you would be the victor of the contested quaffle grab. In addition, rounds where you are successfully carrying the quaffle in an attempt to score, you only take half-damage from bludgers and blatching attempts.In the role of Beater, if you critically hit with a bludger, instead of doing double-damage you do 2.5x damage. If you critically fail with your bludger attempt to hit, rather than having your bludger randomly target another user (including yourself or an ally) the bludger cannot target you on a critical fail (but it can still target your allies). On a re-target, there is a random roll for target and then a fresh accuracy roll.May attach a compassIn the role of Keeper, if the Keeper effectively blocks an attempt to score rather than obtain possession of the quaffle they can kick the quaffle at the user who attempted to score. This must be declared at the time actions are submitted. This would have damage like a bludger using an accuracy roll to hit and the user's strength score to determine the amount of damage done. If the quaffle hits or misses the target, a quafflegrab the next round would be necessary to determine which team has possession of the quaffle again.
PC: Aaron Jones | iNPC: Madeleine Nakamura | Former staff account: Marcus Iwasaki
2nd Gen PC: Idalia della Torre
Best way to contact me? Discord or owl Idalia





