Duelling Spells
DUELLING SPELLS
To learn about duelling mechanics and the organisation of the championship, please see here.
Spell Types
• [Attack] — spells that deal damage
• [Support] — spells that can heal, or create positive and negative effects
• [Utility] — no damage, no effects, no critical failure or success
• [Counter] — dispelling, preventing, applied in the same round
• [DoT] — Damage over Time
• [EoT] — Effect over Time
• [AoE] — Area of Effect (can hit multiple players at the same time)
Spell Information
• WDC (Wisdom Difficulty Check) — value, compared to the result of the Wisdom Check
• Repeated Hit — what happens when the spell hits and the effect of the same spell is still on-going
• Impaired Hit — what happens if Accuracy result is equal to Evasion result
• Damage — how much damage is dealt by the spell
• Effect — what is the effect of the spell
• Duration — how long the effect lasts
• Nullify — how to end effect
• Critical Failure — what would happen if the spell critically fails
• Critical Success — what would happen if the spell critically succeeds
Spell Tags
• Targeted — spells that have the targeting phase
• Non-Targeted — spells that don't have the targeting phase
• Direct — non-targeted spells that have target selection
• Indirect — non-targeted spells that don't have target selection
• Quick — applied the same round
• Transfiguration, Charm, Healing, etc — class of the spell
• Lightning, Fire, etc — damage type
• Jinx, Hex, etc — additional spell classification
• Wet, Dry, etc — conditions to apply
For clarification, Jinxes, Hexes and Curses are all dark spells.
Conditions• Wet
Reducioif the condition is applied:
• The effect remains permanent until nullified with 'Hot Air Charm'
• –20% damage done by fire
• +20% damage done by lightning
• Cannot be put Aflame• Sick
Reducioif the condition is applied:
• The effect of the Bat-Bogey Hex is increased per round remaining in this condition• Frozen
Reducioif the condition is applied:
• –20 HP each round
• Fire spells deal 20% more damage,
• Fire spells will remove 'Frozen' effect
• Cannot actively Dodge
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Duelling Spells
First Year SpellsBubble-Producing Spell • Bullarum Immortalem • [Support][EoT] • WDC 9
Tags: Targeted, Transfiguration
Reducio
Damage
• No Damage (RP effect).
Effect
• The target suffers –2 Evasion, until nullified.
• One stackable effect up to –6 evasion.
• RP effect outlined by the moderator (difficult to dodge/move with solid bubbles in the way).
Duration
• End of the duel, unless countered with a Nullify method.
Nullify
• Wind Jinx removes the whole effect and stat loss (disregarding the number of stacks).
• Knockback Jinx removes a stack of –2 Evasion.
Critical Failure
• The effect is applied to the caster.
Critical Success
• Two stacks for one cast, the target suffers –4 Evasion, until nullified.
Impaired Hit
• Evasion debuff for the stack is halved, until nullified.
Curse of the Bogies • Mucus ad Nauseam • [Support][EoT] • WDC 12
Tags: Targeted, Curse, Sick
ReducioDamage
• No Damage (RP effect).
Effect
• The target suffers and –1 Accuracy and –1 Arcane Power per round to stack up to –3.
• RP effect outlined by the moderator (nausea and mucus).
• The target gains one Phase-Out counter each round, each of which adds a 10% chance to phase out (i.e. skip the next round, but not fall unconscious).
• Repeated hit will have no effect.
Duration
• 3-5 rounds (1d12, 1-5: 3 rounds, 6-9: 4 rounds, 10-12: 5 rounds)
• The spell ends earlier if the player would phase out.
Nullify
• Healing Spell resets the debuff to –1.
• Critical Success of the Healing Spell will remove the whole effect, including the phase-out counter.
Critical Failure
• The effect is applied to the caster.
Critical Success
• Stacks to –4 Accuracy and –4 Arcane Power.
Impaired Hit
• Debuff increases every other round; starts with -1 on Round 1.
• Duration and counter are not affected.Dancing-Feet Spell • Tarantallegra • [Attack][EoT] • WDC 9
Tags: Targeted, Charm
ReducioDamage
• 50 + AP × 8
Effect
• The target suffers –1 Accuracy and –2 Evasion.
• RP effect outlined by the moderator (what kind of dance).
• Repeated hit will not increase the debuff but will update the duration if it's longer.
Duration
• 1-2 rounds (1d3, 1-2: 1 round, 3: 2 rounds).
Nullify
• General Counter-Spell removes the whole effect and stat loss.
Critical Failure
• The damage and effect are applied to the caster.
Critical Success
• +50 Damage, no duration roll — max duration applied.
Impaired Hit
• Damage is halved.
• The effect debuffs are halved and rounded up.
• Duration is not affected.Extinguishing Charm • Extinguo • [Utility][Counter] • WDC 8
Tags: Non-Targeted, Direct, Charm
ReducioDamage
• No Damage.
Effect
• Extinguishing Charm removes one whole 'Aflame'/'Burning' effect (+1 DC for each remaining round of effect) before the effect's damage is dealt in that round.
• If several Aflame effects are on a player, the effect to remove can be chosen. Otherwise a random one will be selected.
Duration
• No effect.
Nullify
• No effect.
Fire-Making Spell • Incendio • [Attack][DoT] • WDC 9
Tags: Targeted, Transfiguration, Charm
ReducioDamage
• 50 + AP × 15
Effect
• The target suffers –40 HP per round, if aflame.
• Repeated hit will conjure a separate flame (effect).
Duration
• 50% chance of being lit aflame up to 2 rounds (1d6, 1-3: not aflame, 4-5: 1 round, 6: 2 rounds).
Nullify
• Put out flames physically and take 25 Damage.
• Extinguishing Charm removes one whole effect (+1 DC for each remaining round of effect).
Critical Failure
• The damage and effect are applied to the caster.
Critical Success
• +50 Damage, no duration roll — max duration applied.
Impaired Hit
• Direct and effect damage are halved.
• Duration is not affected.Green Sparks Charm • Verdimillious • [Support][EoT] • WDC 6
Tags: Targeted, Charm
ReducioDamage
• No Damage (RP effect).
Effect
• The target suffers –5 Accuracy and additional –1 Accuracy for every 5 points in Arcane Power.
• The effect does not stack, but the higher value is applied if more than one spell is hit in the same round.
Duration
• Applied next round only.
Nullify
• None.
Critical Failure
• The effect is applied to the caster.
Critical Success
• Lasts for 2 rounds.
Impaired Hit
• Accuracy debuff is halved and rounded up.Knockback Jinx • Flipendo • [Attack] • WDC 9
Tags: Targeted, Jinx
ReducioDamage
• 100 + AP × 15
Effect
• Damage only applies when targeting a player
• When targeting the effect of Bullarum Immortalem, it knocks away one stack of bubbles
Duration
• No duration.
Nullify
• None.
Critical Failure
• The damage is applied to the caster.
Critical Success
• +50 Damage, knocks the target on the ground requiring to spend a full action to stand up and re-join the duel.
Impaired Hit
• Damage is halved.Levitation Charm • Wingardium Leviosa • [Support][EoT] • WDC 9
Tags: Targeted, Charm
ReducioDamage
• No Damage (RP effect).
Effect
• The target floats 1m in the air and cannot actively dodge, body-block or search for wand whilst in the air.
• The target suffers –2 Evasion and additional –1 Evasion for every 5 points in Arcane Power.
• The target loses 20 HP from falling after the spell's effect ends.
• Can only be levitated by one person.
Repeated Hit
• The spell continues and is maintained by another person.
Duration
• Until the caster cancels the spell or is damaged.
• Control Check (DC +2 for each next round) is performed every round to check whether the player manages to keep the spell going.
Nullify
• General Counter-Spell cancels the spell, removes the whole effect and stat loss.
• Dealing damage to the caster will stop the spell.
Critical Failure
• The effect is applied to the caster for 1 round.
Critical Success
• The target floats higher above the ground and loses 40 HP from falling after the spell's effect ends.
Impaired Hit
• The target manages to keep one foot on the ground.
• The Evasion debuff is halved and rounded up, and damage from falling after the spell effect ends is halved.
• Active dodging is possible, but the Evasion bonus will be halved and rounded up.
• Duration is not affected.Smokescreen Spell • Fumos • [Support][EoT] • WDC 8
Tags: Non-Targeted, Indirect, Charm, Transfiguration
ReducioDamage
• No Damage (RP effect).
Effect
• Up to 4 random duellists experience –3 Accuracy and additional –1 Accuracy for every 5 points in Arcane Power.
• Repeated cast will affect new (unaffected) players but will not increase the debuff.
Duration
• 1-3 rounds (1d6, 1-3: 1 round, 4-5: 2 rounds, 6: 3 rounds).
Nullify
• Wind Jinx removes the whole effect and stat loss.
Critical Failure
• The smokescreen affects only the caster.
Critical Success
• No duration roll — max duration applied.
Sneezing Hex • Steleus • [Support][EoT] • WDC 9
Tags: Targeted, Hex, Sick
ReducioDamage
• No Damage (RP effect).
Effect
• The target suffers –4 Wisdom and –2 Accuracy.
• The effect is not stacked.
Duration
• Applied next round and additional 1 round for every 5 points in Arcane Power.
Nullify
• General Counter-Spell removes the whole effect and stat loss.
Critical Failure
• The effect is applied to the caster.
Critical Success
• The target suffers –5 Wisdom, +5 DC if it's being nullified with spells.
Impaired Hit
• Both Wisdom and Accuracy debuff are halved and rounded up.
• Duration is not affected.
Last edited by Meenauh Silmataurea on 7 Apr 2021, 19:37, edited 1 time in total.
This is the "Game Master" account. Please do not owl this account, unless specified. This account is not moderated actively and therefore, you may not receive a response.
Contact a Head of House or the Headmaster if you need anything.
Duelling Spells
Second Year Spells
Blindfolding Spell • Obscuro • [Support][EoT] • WDC 10
Tags: Targeted, Charm, Transfiguration
ReducioDamage
• No Damage.
Effect
• The opponent is blindfolded, making them unable to see.
• Evasion and Accuracy stats are equal to 0 as long as the target is blindfolded.
• Repeated hit will have no effect.
Duration
• End of the duel or until nullified.
Nullify
• Removing the blindfold manually (requires a full action).
Critical Failure
• The effect is applied to the caster.
Critical Success
• The blindfold will require a Strength Check to be removed (initial DC 15 and gets –3 DC for each unsuccessful check), can be done by another player (and both at the same time).
Impaired Hit
• Blindfold does not cover eyes properly.
• The target's Accuracy and Evasion stat are halved and rounded up until nullified.Disarming Charm • Expelliarmus • [Support][EoT] • WDC 10
Tags: Targeted, Charm
ReducioDamage
• No Damage.
Effect
• Opponent's wand is pushed out of hand, making them unable to cast spells.
Duration
• 1-2 rounds (1d3, 1-2: 1 round, 3: 2 rounds).
• Rounds can only be removed by using Search for Wand action.
Nullify
• Wandless Magic ability allows continuing to cast spells without the wand.
• Allies (or players with Wandless Magic) may use Summoning Charm to retrieve the wand.
Critical Failure
• The effect is applied to the caster.
Critical Success
• No duration roll — max duration applied.
Impaired Hit
• Duration counter reduces automatically without using Search for Wand.
• In the round when you pick up your wand, you may use any other possible action except for bodyblock
• Duration length is not affected.Fire-Making Spell II • Incendio Duo • [Attack][DoT] • WDC 12
Tags: Targeted, Transfiguration, Charm
ReducioDamage
• 60 + AP × 15
Effect
• The target suffers –60 HP per round.
• Repeated hit will conjure a separate flame (effect).
Duration
• 1-2 rounds (1d3, 1-2: 1 round, 3: 2 rounds).
Nullify
• Put out flames physically and take 25 Damage.
• Extinguishing Charm removes one whole effect (+1 DC for each remaining round of effect).
Critical Failure
• The damage and effect are applied to the caster.
Critical Success
• +60 Damage, no duration roll — max duration applied.
Impaired Hit
• Direct and effect damage are halved.
• Duration is not affected.General Counter-Spell • Finite Incantatem • [Utility] • WDC 9
Tags: Non-Targeted, Direct, Charm
ReducioDamage
• No Damage.
Effect
• Cancels or stops a certain effect (has to be chosen) or magical affliction on the target.
• Effects from spells that can be cancelled:Duration• Levitation Charm • Wingardium Leviosa
• Sneezing Hex • Steleus
• Softening Charm • Spongify
• Tickling Charm • Rictusempra
• Dancing-Feet Spell • Tarantallegra
• Tongue-Tying Spell • Mimblewimble
• Wind Jinx • Ventus
• Singing Jinx • Cantis
• Full Body-Bind Curse • Petrificus Totalus
• Impediment Jinx • Impedimenta
• Applied the same round.
Nullify
• No effect.
Hot-Air Charm • Aer Calidus • [Utility] • WDC 8
Tags: Non-Targeted, Direct, Charm
ReducioDamage
• No Damage.
Effect
• Ends the 'Wet' effect on the target.
Duration
• None.
Nullify
• No effect.
Critical Failure
• Caster suffers 20 HP burn damage from hot air.
Critical Success
• If Target is Opponent: They suffer 20 HP burn damage from hot air.
• If Self/Ally is Targeted: Unable to gain 'Wet' effect for 1 Round
Impaired Hit
• Reduces/Increases Synergy of Fire/Lightning to 10%Slug-Vomiting Charm • Slugulus Eructo • [Support][DoT][EoT] • WDC 11
Tags: Targeted, Curse
ReducioDamage
• No Damage (RP effect).
Effect
• The target suffers –3 Strength and –2 Arcane Power and loses 50 HP per round.
• Repeated hit will not increase the debuff, but will update the duration if it's longer.
Duration
• 1-3 rounds (1d6, 1-3: 1 round, 4-5: 2 rounds, 6: 3 rounds).
Nullify
• Healing Spell will remove the whole effect.
Critical Failure
• The effect is applied to the caster.
Critical Success
• –4 Strength, –60 HP per round, no duration roll — max duration applied.
Impaired Hit
• Effect damage is halved.
• Both Strength and Arcane Power debuff are halved and rounded up.
• Duration is not affected.Slippery Jinx • Lubricus • [Counter] • WDC 10
Tags: Non-Targeted, Direct, Jinx, Quick
ReducioDamage
• No Damage (RP effect).
Effect
• The ground below the target becomes slippery, making it harder to dodge.
• If the target Actively Dodges in the same round, the base value of the dodge is ignored.
Duration
• Only the same round it's cast in.
Nullify
• None
Critical Failure
• The caster slides and falls, dealing 50 damage to self.
Critical Success
• Counters the whole Active Dodge (base and the stat is ignored).Slowing Charm • Arresto Momentum • [Support][EoT] • WDC 10
Tags: Targeted, Charm
ReducioDamage
• No Damage
Effect
• The target is slowed and cannot actively dodge, moving too slowly to do so.
• -4 Evasion and additional -1 Evasion for every 5 points in Arcane Power for the duration of the spell.
Repeated Hit
• The stronger effect is applied, the duration is updated if it's longer.
Duration
• 1-3 rounds (1d6, 1-3: 1 round, 4-5: 2 rounds, 6: 3 rounds)
Nullify
• General Counter-Spell removes the whole effect and stat loss.
Critical Failure
• The effect is applied to the caster.
Critical Success
• No duration roll — max duration applied.
Impaired Hit
• The Evasion debuff is halved and rounded up.
• Active dodging is possible, but the Evasion bonus will be halved and rounded up.
• Duration is not affected.Tongue-Tying Spell • Mimblewimble • [Support][EoT] • WDC 9
Tags: Targeted, Curse
ReducioDamage
• No Damage.
Effect
• Mutes the opponent, making them unable to cast spells.
Duration
• 1-2 rounds (1d3, 1-2: 1 round, 3: 2 rounds).
Nullify
• General Counter-Spell removes the whole effect and stat loss.
• Non-Verbal Magic ability allows continuing to cast spells without pronouncing the incantation.
Critical Failure
• The effect is applied to the caster.
Critical Success
• No duration roll — max duration applied, +5 DC if it's being nullified with spells.
Impaired Hit
• The target's wisdom stat is halved.
• If the target tries to cast a spell during the spell's duration, the spell's WDC will be multiplied by 1.5 and rounded up.
• Duration is not affected.Weather-modifying Charm • Metelojinx • [Attack][DoT] • WDC 12
Tags: Non-targeted, Indirect, Charm
ReducioEffect Damage
• 50 + AP × 15 [unavoidable]
Effect
• A rain cloud is created above the opposing team.
• No initial damage is taken, but for each member of the affected team, there is a 10% chance every round lightning will strike the target for the damage above.
• If two clouds are to stay on the same side (cast or blown), they are merged, and the strongest one stays in effect.
• If a student is under the effects of Petrificus Totalus they cannot be struck by lightning, though they may be struck on the turn that they break out.
Duration
• End of the duel, unless countered with a Nullify method.
Nullify
• Weather-modifying Countercharm removes the spell.
• Wind Jinx blows the cloud over to the other team.
Critical Failure
• The storm is summoned above the caster's team.
Critical Success
• The lightning chance is raised to 20% every round.
Impaired Hit
• Not applicableWeather-modifying Countercharm • Meteolojinx Recanto • [Utility] • WDC 10
Tags: Non-Targeted, Direct, Charm
ReducioDamage
• No Damage.
Effect
• Cancels a certain effect (has to be chosen) of the following spells:
- Weather-modifying Charm
- Wind Jinx
- Fog Charm
Duration
• Applied the same round.
Nullify
• No effect.Softening Charm • Spongify • [Attack][Support][EoT] • WDC 11
Tags: Targeted, Charm
ReducioDamage
• 50 + AP × 15 (only applied after a certain result of the Target Area roll).
Effect
• The target or object suffers a 'jello like effect', which lowers a certain stat.
• RP effect is provided by the moderator.
• Repeated hit in the same area will not change the effect.DurationTarget Areas (1d6):
• 1 (Wand): –4 Wisdom
• 2 (Arm): –4 Accuracy
• 3 (Legs): –4 Evasion
• 4-6 (Chest): Damage
• If effect: 1-3 rounds (1d6, 1-3: 1 round, 4-5: 2 rounds, 6: 3 rounds).
• If damage: applied the same round.
Nullify
• If effect: General Counter-Spell removes the whole effect and stat loss.
Critical Failure
• Depending on Target Area, the damage or the effect is applied to the caster.
Critical Success
• +50 Damage disregarding the hit area, no duration roll — max duration applied.
Impaired Hit
• In case the Target Area corresponds to a debuff, it is halved.
• Damage is halved.
• Duration is not affected.Tickling Charm • Rictusempra • [Attack][DoT][EoT] • WDC 9
Tags: Targeted, Charm
ReducioDamage
• 50 + AP × 15
Effect
• The target suffers –2 Accuracy and losing 25 HP per round.
• Repeated hit will not increase the debuff, but will update the duration if it's longer.
Duration
• 1-3 rounds (1d6, 1-3: 1 round, 4-5: 2 rounds, 6: 3 rounds).
Nullify
• General Counter-Spell removes the whole effect and stat loss.
Critical Failure
• The damage and effect are applied to the caster.
Critical Success
• +50 Damage, no duration roll — max duration applied.
Impaired Hit
• Direct and effect damage are halved.
• The Accuracy debuff is halved.
• Duration is not affected.
Last edited by Meenauh Silmataurea on 7 Apr 2021, 19:38, edited 2 times in total.
This is the "Game Master" account. Please do not owl this account, unless specified. This account is not moderated actively and therefore, you may not receive a response.
Contact a Head of House or the Headmaster if you need anything.
Duelling Spells
Third Year SpellsBandaging Charm • Ferula • [Support] • WDC 10
Tags: Non-Targeted, Direct, Charm, Transfiguration, Healing
ReducioDamage: No Damage
Effect:
• This spell will stop ongoing bleeding effects
• The spell works by applying a bandage (RP effect)
Duration:
• Instant
Nullify:
• No Effect
Critical Failure
• The bandages are too tight, dealing 50 HP
Critical Success
• The spell heals 50 HPBlinding Lighting Charm • Lumos Maxima • [Support] [EOT] • WDC 11
Tags: Non-Targeted, Indirect, Charm
ReducioDamage: No Damage (RP effect)
Effect:
• The caster summons an extremely bright ball of light directly overhead, blinding anyone who looks at it. As it is overhead, the caster and their partner will not be affected.
• Opponents will suffer –2 Evasion and –2 Accuracy with additional –1 Evasion and –1 Accuracy for every 10 points in Arcane Power.
• If both players on one team cast it, the effects do not stack, but the higher debuff is chosen and applied to the opponents.
Duration:
• Until the caster gets hit by another spell or takes another action.
Nullify:
• The caster sustains a hit by any other spell, breaking their concentration
Critical Failure
• The effects apply to the caster and their partner.
Critical Success
• The spell will not need to be sustained. Instead, it will last for 2 rounds. The caster can take other actions in this duration.Bravery Charm • Animosus • [Support][EoT] • WDC 11
Tags: Non-Targeted, Direct, Charm
ReducioDamage
• No Damage.
Effect
• The target feels brave, steadying their hand and boosting their accuracy.
• +2 with an additional +1 for every 10 points in Arcane Power to the target's Accuracy during the first round
• +1 with an additional +1 for every 10 points in Arcane Power to the target's Accuracy for the remaining duration.
Duration
• 1-2 rounds (1d3, 1-2: 1 round, 3: 2 rounds) + 1 for every 10 points in Arcane Power.
Nullify
• General Counter-Spell cancels the effect.
Critical Failure
• -2 with an additional +1 for every 10 points in Arcane Power applied to the caster's Accuracy
Critical Success
• Additional +1 Accuracy, no duration roll — max duration applied.Cheering Charm • Serenate • [Support][EoT] • WDC 10
Tags: Non-Targeted, Direct, Charm
ReducioDamage
• No Damage.
Effect
• The target feels contentment, boosting their confidence.
• +2 with an additional +1 for every 10 points of the caster's Arcane Power to the target's Arcane Power for the duration.
Duration
• 1-2 rounds (1d3, 1-2: 1 round, 3: 2 rounds) + 1 for every 10 points in Arcane Power.
Nullify
• General Counter-Spell cancels the effect.
Critical Failure
• -2 with an additional -1 for every 10 points in Arcane Power applied to the caster's Arcane Power
Critical Success
• Additional +1 Arcane Power, no duration roll — max duration applied.Cracker Jinx • Nec Divinos Crepitus • [Attack][Support][EoT][AoE] • WDC 12
Tags: Targeted, Jinx, Transfiguration
ReducioDamage
• 50 + AP × 15 blast damage or 20 + AP × 8 for radius damage
Effect
• Exploding Wizard Crackers are conjured.
• The spell is affected by the Auto-Fail Counter (+2/–1) mechanics.
• -3 Wisdom for the duration of the spell.
• Upon hit, the target receives blast damage
• The target's ally needs to perform an evasion roll for the original accuracy roll, to avoid radius damage + effect. Even when the original target auto-dodges or the caster auto-misses.
• There is a 10% chance the explosion will affect the caster as well, in which case they'd take the radius damage and effect.
Repeated Hit
• If several effects are to be applied, only one Wisdom debuff is applied.
Duration
• If 1 duellist takes damage : 1-2 rounds (1d3, 1-2: 1 round, 3: 2 rounds)
• If 2 or more duellists take damage: 1 round
Nullify
• General Counter-Spell removes the whole effect and stat loss.
Critical Failure
• The damage and effect are applied to the caster
• An Acc vs Eva roll between caster and their ally decide whether the ally is hit by the radius damage + effect
Critical Success
• No chance of hitting the caster, no duration roll — max duration applied.
Impaired Hit
• The target suffers -2 Wisdom and takes half the damage.Full Body-Bind Curse • Petrificus Totalus • [Attack][Support][EoT] • WDC 14
Tags: Targeted, Curse
ReducioDamage
• 50
Effect
• The target is paralysed and falls down, unable to move and cast. They cannot be actively targeted by opponents in a match as the usage of targeted spells is illegal (IC Rules).
• The target can still be affected by the following spells:
- Smokescreen Spell
- Weather-modifying Charm
- Blinding Light Charm
- Shocking Area Spell
• Every round of duration a Strength Check is performed to attempt breaking out of the effect.
• The DC to break out of the spell is 10 + 1 for every 5 points in the caster's Arcane Power.
Duration
• 1-2 rounds (1d3, 1-2: 1, 3: 2) + 1 round for every 10 points in Arcane Power.
Nullify
• Strength Check (see above) allows breaking out of the effect before the duration is over, but the player will suffer –3 Evasion for the remaining duration.
• General Counter-Spell removes the whole effect, but the target will suffer –3 Evasion for 1 round.
• Healing Spell removes the whole effect with no penalty.
Critical Failure
• The effect is applied to the caster.
Critical Success
• The base DC to break out is 12, no duration roll — max duration applied.
Impaired Hit
• Damage halved to 25.
• The target suffers –3 EVA for the duration of the spell.
• The target can move and perform actions, but can also be attacked.
• Active dodging is not possible.
• Duration is not affected.Healing Spell • Reparifors • [Support] • WDC 11
Tags: Non-Targeted, Direct, Transfiguration, Healing
ReducioHealing
• 50 + AP × 8
Effect
• The target is healed based on the Arcane Power.
• Certain effects are partially or completely removed:Duration• Curse of the Bogies • Mucus ad Nauseam
• Slug-Vomiting Charm • Slugulus Eructo
• Full Body-Bind Curse • Petrificus Totalus
• Conjunctivitis Curse • Oculitumescere
• Bat Bogey Hex • Vespertilifors
• Deterioration Hex • Surpo Energia
• The effect is cleared/reduced at the end of the round.
Nullify
• No effect.
Critical Failure
• +20 Damage, the effect is prolonged by 1 round.
Critical Success
• +20 HP healed, the effect is completely removed (see details in each of the affected spells).
Singing Jinx • Cantis • [Support][EoT] • WDC 11
Tags: Targeted, Jinx
ReducioDamage
• None (RP Effect).
Effect
• Forces the opponent to sing a song uncontrollably, increasing the Wisdom DC of any cast spell.
• +1 DC is added for each syllable in the incantation.
• RP effect outlined by the moderator (which song/type of song to sing).
• Repeated hit will replace the current effect with the new song and duration.
Duration
• 1-3 rounds (1d6, 1-3: 1 round, 4-5: 2 rounds, 6: 3 rounds).
Nullify
• General Counter-Spell removes the whole effect and stat loss.
• Non-Verbal Magic ability allows continuing to cast spells without pronouncing the incantation.
Critical Failure
• The effect is applied to the caster.
Critical Success
• +1 Critical Failure Range, no duration roll — max duration applied.
Impaired Hit
• +1 DC for every other syllable in the incantation (increases on the first of the two syllables).
Summoning Charm • Accio • [Utility][Counter] • WDC 9
Tags: Non-Targeted, Direct, Charm
ReducioDamage
• None.
Effect
• Can be used by an ally to fetch the wand for a disarmed player.
• The wand will be returned to the previously disarmed player at the end of the round, making the disarmed player able to cast in the next round.
Duration
• None.
Nullify
• No effect.Wind Jinx • Ventus • [Attack][Support][Utility][EoT] • WDC 11
Tags: Targeted, Jinx
ReducioDamage
• 50 + AP × 15
Effect
• If the spell targets a player, the target is being affected by a strong jolt of wind.
• If the spell hits a player, the target suffers –4 Evasion for the duration of the spell (the damage is only inflicted on hit).
• If the spell targets a player, there's always a 10% chance the spell will split to target two players at once (19-20 on a d20). Does not target an ally.
• When used with spell spread each gust of wind has a 10% chance to split.
• Repeated hit will replace the current effect and duration.
• Certain effects are partially or completely removed (if they are targeted instead of a player):Duration• Bubble-Producing Spell • Bullarum Immortalem
• Smokescreen Spell • Fumos
• Fog Charm • Nebulus
• If it doesn't split: 1-2 rounds (1d3, 1-2: 1 round, 3: 2 rounds).
• If it splits: 1 round.
• If an effect is to be cleared/reduced: it is removed at the end of the round.
Nullify
• General Counter-Spell removes the whole effect and stat loss.
Critical Failure
• The damage and the effect are applied to the caster, no splitting effect.
Critical Success
• If two targets present: Auto-split & +70 Damage upon hit.
• If one target present: +70 Damage. No duration roll — max duration applied.
• If the effect is targeted: Removes the whole effect & +70 Damage to a random opponent.
Impaired Hit
• Damage and Evasion debuff are halved.
• Duration is not affected.
Freezing Spell • Glacius • [Support][EoT] • WDC 12 • NEW!
Tags: Targeted, Charm, Frozen
Reducio
Damage
• No Damage (RP effect).
Effect
• The spell attempts to decrease the air temperature around the target.
• The 'Frozen' effect is applied: –20 HP each round; fire spells deal 20% more damage, but will remove 'Frozen' effect; cannot actively dodge.
• If the target was 'Wet', then 'Frozen' replaces the effect.
• The target will suffer –2 ACC, –2 EVA, –2 WIS.
Duration
• 'Frozen' effect: Until nullified.
• Debuff: 1 round; 2-3 rounds if replaced 'Wet' effect (1d5, 1-3: 2 rounds, 4-5: 3 rounds).
Nullify
• Any Fire spell removes the 'Frozen' effect.
• Hot-Air Charm removes all the effects completely (both debuff and 'Frozen' effect).
Critical Failure
• The effect is applied to the caster.
Critical Success
• The stronger 'Frozen' effect is applied: –30 HP each round; fire spells deal 30% more damage, but will remove 'Frozen' effect; cannot actively dodge.
• Duration is increased by 1.
Impaired Hit
• –10 HP per round, fire spells deal 10% more damage.
• The debuffs are halved.
Last edited by Meenauh Silmataurea on 7 Apr 2021, 19:41, edited 3 times in total.
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Duelling Spells
Fourth Year SpellsFog Charm • Nebulus • [Support][EoT] • WDC 12
Tags: Non-Targeted, Direct, Transfiguration, Charm
ReducioDamage
• None (RP effect).
Effect
• Can be aimed (unlike Fumos): the caster chooses up to two targets (can be opponent, ally or self).
• The affected players receive –3 Accuracy and –3 Evasion, and additional –1 Accuracy and –1 Evasion for every 5 points in Arcane Power.
• If a player aims at the player under the Nebulus effect, the attacker's Accuracy is lowered by 4.
• Repeated cast will not change or update the effect.
Duration
• 2-3 rounds (1d5, 1-3: 2 rounds, 4-5: 3 rounds).
Nullify
• Wind Jinx lowers the density of the fog by removing –2 Accuracy and –2 Evasion from the effect.
• Critical Success of the Wind Jinx removes the whole effect and stat loss.
• Weather-modifying Counter-charm removes the whole effect and stat loss.
Critical Failure
• Only the caster is affected.
Critical Success
• No duration roll — max duration applied.
Impediment Jinx • Impedimenta • [Support][EoT] • WDC 13
Tags: Targeted, Jinx
ReducioDamage
• None (RP effect).
Effect
• The target is hindered in movement and eventually stopped.
• The target suffers –5 Evasion or –5 Accuracy (chosen randomly) every round until both stats become 0.
• The effect automatically wears off the next round after both stats reach 0.
• Repeated hit during an ongoing effect will have no effect.
Duration
• Until both Evasion and Accuracy are 0 or the spell is cancelled.
Nullify
• General Counter-Spell removes the whole effect and stat loss.
Critical Failure
• The effect is applied to the caster.
Critical Success
• +5 DC if it's being nullified with spells.
Impaired Hit
• The target suffers –3 Evasion or –3 Accuracy (chosen randomly) every round until both stats reach half the target's stat value (rounded up). This will not make the stat go below half the stat value.
• The effect automatically wears off the next round after both stats reach half the target's stat value.Minor Healing Charm • Episkey • [Support] • WDC 12 + x
Tags: Non-Targeted, Direct, Charm, Healing
ReducioHealing
• 50 + x × 15, where x is the number added to the WDC, chosen by the caster.
Effect
• The target is healed by the specified amount.
• Additional health can be restored by raising the WDC, where for every 10 HP added the WDC is raised by 1. So to heal 20 more HP, the WDC would become 14.
• The cap for raising the WDC is 10.
Duration
• None
Nullify
• No effect.
Critical Failure
• +20 Damage.
Critical Success
• +20 HP healed.Pressurized Water Charm • Aqua Eructo • [Attack][Support][Utility][EoT] • WDC 13
Tags: Targeted, Transfiguration, Charm, Wet
ReducioDamage
• 80 + AP × 15
Effect
• The target gets water in their eyes and suffers -4 accuracy for the duration of the spell.
• The target gets 'wet' (cannot catch aflame and 20% reduction of fire damage) and any ongoing 'Burning'/'Aflame' effects are cancelled.
Repeated Hit
• Will not increase the debuff, but will update the duration if it's longer.
Duration
• 1-2 rounds (1d3, 1-2: 1 round, 3: 2 rounds).
• Wet condition remains until nullified
Nullify
• Hot-Air Charm can be used to dry the target and remove the 'wet' effect.
Critical Failure
• Damage and effect are applied to the caster.
Critical Success
• + 70 damage, no duration roll - max duration applied.
Impaired Hit
• The damage and the Accuracy debuff are halved.Shield Charm • Protego • [Counter] • WDC 12
Tags: Non-Targeted, Indirect, Charm
ReducioDamage
• None (RP effect).
Effect
• The caster creates an invisible shield that blocks Targeted spells and can reflect them.
• Can only protect oneself from being targeted, cannot be used on others
• The spell is affected by the Auto-Fail Counter (+2/–2) mechanics.
• When a spell hits the shield, there are several scenarios (1d10):Duration• 1: The spell pierces the shield (avoidable)
• 2-5: The spell dissipates.
• 6-8: The spell ricochets off to a random target (including allies, avoidable).
• 9-10: The spell rebounds back towards its caster (avoidable).
• If the redirect targets the caster's ally, use the shield user's accuracy.
• If the redirect targets the shield user's ally, use the caster's accuracy.
• The effect is applied in the same round (that round only) and is able to block/reflect the spells cast at the shielded player.
Nullify
• Certain spells and effects cannot be blocked:Critical Failure• Cracker Jinx (only radius damage)
• Any incoming spell won't require the Accuracy vs Evasion roll (can still auto-dodge).
Critical Success
• The hit spell rebounds back towards its caster (unavoidable, can still auto-dodge).
Water-Making Spell • Aguamenti • [Utility][EoT] • WDC 11
Tags: Non-Targeted, Direct, Transfiguration, Charm, Wet
ReducioDamage
• No Damage.
Effect
• Any ongoing 'Burning'/'Aflame' effects are cancelled, and the target gets Wet.
• While wet, the target cannot catch aflame.
• While wet, damage by fire spells is reduced by 20%.
• If cast against an opponent, this spell becomes targeted.
Duration
• Until nullified
Nullify
• Hot-Air Charm cancels the effect.
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Duelling Spells
Fifth Year SpellsBat Bogey Hex • Vespertilifors • [Attack][EoT] • WDC 13
Tags: Targeted, Transfiguration, Hex
ReducioDamage
• 50 + Rounds Remaining × 40
Effect
• The target experiences a painful, disorienting effect as snot-turned-bats fly from their nostrils.
• This spell can only be cast on a target under the effects of the Sneezing Hex or Curse of the Bogies. If the target suffers from both spell effects, the damage is calculated by adding the remaining rounds of both spell effects.
• The target suffers -1 Wisdom for duration.
• Repeated Hit has no Effect
Duration
• Remaining Rounds of Sneezing Hex + Curse of the Bogies
Nullify
• Reparifors will cancel the Wisdom debuff.
Critical Failure
• The target's remaining rounds of Curse of the Bogies and/or Sneezing Hex will be removed.
Critical Success
• Wisdom debuff is doubled: -2.
• Damage is maximized (in case of CoB being active, 5 rounds are used for the calculation; in case of Steleus being active, depends on AP of the Steleus caster)
Impaired Hit
• The target suffers -1 Wisdom for half the remainder of rounds and half damage.
Bird Conjuring Charm • Avis • [Support] • WDC 16
Tags: Non-targeted, Direct, Charm, Transfiguration, Quick
ReducioDamage
• No damage (RP effect)
Effect
• A small flock of birds swarms the target's wand arm, hindering their movement.
• The target suffers -4 Accuracy, with an additional -1 Accuracy for each 5 points of the caster's AP.
Repeated Hit
• If several effects are to be applied, only the strongest Accuracy debuff is applied.
Duration
• Applied the same round.
Nullify
• None.
Critical Failure
• Caster conjures bird poop on the ground around them and suffer -4 Evasion with an additional -1 Evasion for every 5 points of the caster's AP (applied the same round).
Critical Success
• Target suffers -6 Accuracy, with an additional -2 Accuracy for each 5 points of the caster's AP.
Impaired Hit
• Not applicable
Blasting Curse • Confringo • [Attack] • WDC 17
Tags: Targeted, Curse
Reducio
Damage
• 150 + AP × 15 or 10 + AP × 8
Effect
• Spell makes the floor at the target's feet explode.
• The spell is affected by the Auto-Fail Counter (+2/–1) mechanics.
• If they get hit by the explosion, they take full damage.
• If they manage to evade the brunt of the explosion (successful Evasion check or Auto-Dodge/Miss), they take reduced chip damage from flying splinters.
• There is a 10% chance the explosion will affect the caster as well, in which case they'd take the chip damage.
Duration
• No Duration
Nullify
• None.
Critical Failure
• The caster suffers the full damage.
Critical Success
• +80 damage on hit, +30 damage if chip damage.
Impaired Hit
• Damage is halved.
Confundus Charm • Confundo • [Support] • WDC 17
Tags: Targeted, Charm
Reducio
Damage
• No damage (RP effect)
Effect
• Target forgets all spells they have used in the last 4 rounds of the duel for the duration.
Repeated Hit
• The new effect will have its own duration and its own stack of spells to forget.
Duration
• 2-4 rounds (1d9, 1-4: 2 rounds, 5-7: 3 rounds, 8-9: 4 rounds)
Nullify
• None
Critical Failure
• Effect is applied to the caster.
Critical Success
• Target forgets all spells they have used in the last 5 rounds of the duel.
Impaired Hit
• Target forgets all spells they have used in the last 3 rounds of the duel.
Conjunctivitis Curse • Oculitumescere • [Attack][Support][EoT][DoT] • WDC 14
Tags: Targeted, Curse
ReducioDamage
• 30 + AP × 8
Effect
• The opponent's eyes swell, making it difficult to see.
• Evasion and Accuracy stats are halved for the duration.
• The target suffers -30 HP per round for the duration.
• Repeated hit will not increase the debuff but will update the duration if it's longer.
Duration
• 1-2 rounds (1d3, 1-2: 1 round, 3: 2 rounds).
Nullify
• Reparifors removes the whole effect and stat loss.
Critical Failure
• The damage and effect are applied to the caster.
Critical Success
• +30 Damage, no duration roll — max duration applied.
Impaired Hit
• Damage is halved.
• The Accuracy and Evasion debuff is halved and rounded up until nullified.
• Duration is not affected.Bubble Jinx • Ebublio • [Support][Quick][EoT] • WDC 9 • NEW!
Tags: Targeted, Transfiguration, Jinx
Reducio
Damage
• No Damage (RP effect).
Effect
• Target is trapped in a bubble.
• Target will still be able to cast Targeted spells, but for them to pierce through the bubble, they will need to beat the caster's DC via an Arcane Power roll.
• Piercing DC is 5 + caster's Arcane Power.
• Non-Targeted spells may still be cast from the inside.
• Attempts to cast at the Target must pierce the bubble (Arcane Power roll).
Duration
• 1-3 rounds (1d6, 1-3: 1 round, 4-5: 2 rounds, 6: 3 rounds) + 1 round for each 10 in caster's Arcane Power.
Nullify
• General Counter Charm or Hot-Air Charm removes the whole effect.
Critical Failure
• The effect is applied to the caster.
Critical Success
• The bubble cannot be pierced by targeted spells.
• Max duration applied.
Impaired Hit
• Duration is 1.
• Piercing DC is lowered by 5.
Shocking Area Spell • Fulgurunda • [Support][Quick] • WDC 16 • NEW!
Tags: Non-Targeted, Indirect, Quick, Charm, AoE
Reducio
Damage
• No Damage (RP effect).
Effect
• The spell produces a dome-like wave that expands and affects everyone (including allies, excluding the caster).
• Every player the wave hits (unless resisted) suffers –3 ACC and additionally –1 ACC for each 10 points of the caster's ARC in the same round, which essentially impacts their cast.
Duration
• Applied in the same round.
Nullify
• As the spells is applied in the same round and doesn't have a lasting effect, it can't be nullified.
• The spell's effect can be resisted via performing an Arcane Power contest: d20 roll with added Arcane Power (between the caster and each target).
• Equal results mean the effect is resisted.
Critical Failure
• The effect is instead applied to the caster in the next round and can't be removed.
Critical Success
• Allies are not affected by the wave.
• The affected players will suffer –4 ACC and –1 ACC for each 10 points of the caster's ARC each.
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Duelling Spells
Sixth Year SpellsFulgari • Fulgari • [Support][DoT][EoT] • WDC 16
Tags: Targeted, Transfiguration
Reducio
Damage
• 50
Effect
• Conjures cords that wrap around the target's arms.
• Target is unable to cast spells while bound, unless via the use of Wandless Magic
• Target suffers 50 damage per round, with a stacking +10 damage for each round the spell is in effect.
• Every round of duration, a Strength Check is performed if the target attempts to Break Free (requires action).
• The DC to break out of the spell is 15 + 1 for every 10 points in the caster's Arcane Power.
• Every time a person is trying to break out, the DC is lowered by the result of the strength roll.
Repeated Hit
• Resets the DC and keeps the effect (including the stacked damage).
• Applied if the Strength Check was unsuccessful.
Duration
• Until the target Breaks Free (requires action)
Nullify
• Emancipare removes the effect (cast by partner or wandless).
• General Counter-Spell lowers the Strength DC by 5 (cast by partner or wandless). Takes place before the Strength check for the round.
Critical Failure
• The effect and damage is applied to the caster.
Critical Success
• +50 damage upon hit (not the stacking effect damage).
• +5 Strength DC.
Impaired Hit
• Damage is halved.
• The target suffers 25 damage per round, with a stacking +5 damage for each round the spell is in effect.
• DC is 10 + 1 for every 10 points in the caster's Arcane Power. For each unsuccessful check, the DC is lowered by -4 in the following round.
Emancipare • Emancipare • [Utility][Counter] • WDC 11
Tags: Non-targeted, Direct, Transfiguration
Reducio
Damage
• No Damage (RP effect)
Effect
• Removes the effects of Fulgari from the target
Duration
• Applied the same round.
Nullify
• None
Critical Failure
• Restraints tighten, increasing the Strength DC by 5 and dealing an additional 50 damage.
Critical Success
• None
Impaired Hit
• Not applicable.
Jelly Fingers Curse • Digiti Wibbli • [Support] • WDC 15
Tags: Targeted, Curse
Reducio
Damage
• No Damage (RP effect)
Effect
• Target suffers -4 Accuracy for the duration.
• Additionally, the target suffers a 30% chance with a +20% per round that the target drops their wand.
• Retrieving the wand requires using the 'Search For Wand' action or Accio.
Repeated Hit
• If an Impaired spell hits again, the duration will be updated if it's longer.
Duration
• Until the wand is dropped.
Nullify
• None.
Critical Failure
• Effect is applied to the caster.
Critical Success
• Retrieving the wand requires two rounds of using the 'Search for Wand' action.
Impaired Hit
• Accuracy debuff is reduced to -2.
• Spell effect ends after 1-3 rounds (1d6, 1-3: 1 round, 4-5: 2 rounds, 6: 3 rounds) even if the wand is not dropped or when the wand is dropped.
Limbo Mist • Vario Nebula • [Support][EoT] • WDC 15
Tags: Non-Targeted, Direct, Charm
ReducioDamage
• No Damage (RP effect)
Effect
• Target suffers -4 Wisdom, -4 Accuracy for duration.
• Target is enveloped by golden mist that makes them feel as if they were hanging off the ceiling (RP effect).
Duration
• 1-2 rounds (1d3, 1-2: 1 round, 3: 2 rounds) + 1 round per 5 points of caster's AP
Nullify
• None.
Critical Failure
• The effect is applied to the caster.
Critical Success
• Target suffers -6 Wisdom, -6 Accuracy for the duration.
Impaired Hit
• Not applicable
Tempest Jinx • Tempest • [Attack] • WDC 17
Tags: Targeted, JinxReducio
Damage
• 100 (per lightning strike)
Effect
• The caster creates a storm around the opposing team that sends 1 lightning strike and +1 lightning strike for each 5 ARC at a random target.
• Each lightning requires a random target selection (excluding caster and ally) with a separate Targeting and Accuracy phase.
Duration
• None
Nullify
• None
Critical Failure
• The first lightning strike hits the caster, all the additional ones are aimed at the caster and their team.
• Each lightning requires a random target selection with a separate Targeting and Accuracy phase.
Critical Success
• +1 lightning strike.
Impaired Hit
• Damage is halved.
Trip Jinx • Offendo • [Support] • WDC 16
Tags: Non-targeted, Direct, Jinx, Quick
Reducio
Damage
• No damage (RP effect)
Effect
• Target trips and has to focus on recovering their balance.
• Target suffers -4 Evasion, with an additional -2 Evasion for each 5 points of the caster's AP.
Repeated Hit
• If several effects are to be applied, only the strongest Evasion debuff is applied.
Duration
• Applied the same round.
Nullify
• None.
Critical Failure
• Effect is applied to the caster.
Critical Success
• Target suffers -6 Evasion, with an additional -3 Evasion for each 5 points of the caster's AP.
Impaired Hit
• Not applicable.
Dangling Jinx • Levicorpus • [Support][EoT] • WDC 14 • NEW!
Tags: Targeted, Jinx
Reducio
Damage
• No Damage (RP effect).
Effect
• The target is hoisted into the air by their ankle and suspended there; cannot actively dodge, body-block and search for wand whilst in the air.
• The target suffers –5 EVA while the spell is maintained.
• Additionally, the target suffers –3 WIS stacking and loses 50 HP each round the spell is maintained (rush of blood to the head).
• The target loses 100 HP from falling on their head after the spell's effect ends.
• Can only be levitated by one person.
Duration
• Until the caster cancels the spell or is damaged.
• Control Check (WDC +3 for each next round) is performed every round to check whether the player manages to keep the spell going.
Nullify
• Dealing damage to the caster will stop the spell.
• Blinding the caster will also stop the spell:• Disarming the caster will also stop the spell, unless the caster has Wandless Magic.• Fumos
• Obscuro
• Lumos Maxima
• Nebulus
Critical Failure
• The effect is applied to the caster for 1 round.
Critical Success
• Control Check WDC is increasing by 1 instead of 3 each next round, while the spell is maintained.
Impaired Hit
• The falling damage is halved.
• The spell can't be maintained and applied only in the next round.
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Duelling Spells
Seventh Year SpellsSponge Knees Curse • Genua Spongify • [Attack][Support][EoT] • WDC 17
Tags: Targeted, Transfiguration, Curse
ReducioDamage
• N/A
Effect
• The target suffers -5 Evasion and -3 Strength and cannot actively dodge until nullified
• Repeated hit will not cause more damage or increase debuffs
Duration
• End of the duel, unless countered with a Nullify method.
Nullify
• General Counter-Spell removes the whole effect and stat loss
Critical Failure
• The effect is applied to the caster.
Critical Success
• N/A
Impaired Hit
• The target only suffers half the direct and effect damage, -3 Evasion and -2 Strength
• The target can still actively dodge
• Duration is not affectedHorn Tongue Hex • Rinoceros Lingua • [Attack][Support][EoT][DoT] • WDC 17
Tags: Targeted, Transfiguration, Hex
ReducioDamage
• 50 + AP * 8
Effect
• Makes it uncomfortable to speak, increasing the Wisdom DC of any cast spell by 3
• Target suffers 20 HP damage per round until nullified
• Repeated hit will not increase debuffs but duration is updated if it's longer
Duration
• 2-3 rounds (1d3, 1-2: 2 rounds, 3: 3 rounds)
Nullify
• General Counter-Spell removes the whole effect
Critical Failure
• The effect is applied to the caster.
Critical Success
• Target is completely rendered mute and cannot cast spells unless they have Nonverbal Magic
Impaired Hit
• The target can speak with some mild difficulty, increasing Wisdom DCs by 1
• Duration is not affected
Deterioration Hex • Surpo Energia • [Attack][Support][EoT][DoT] • WDC 21
Tags: Targeted, Transfiguration, Hex
ReducioDamage
• 200 + AP * 8
Effect
• The target's Stamina is reduced by 1 per round
Duration
• 1-3 rounds (1d6: 1-3: 1 round, 4-5: 2 rounds, 6: 3 rounds), +1 for every 5 points in Arcane Power
Nullify
• Healing Spell (Reparifors) removes the deterioration effect but does not replenish the lost stamina
Critical Failure
• The effect is applied to the caster.
Critical Success
• Stamina reduction increases to 2 per round
Impaired Hit
• The target only suffers half the direct damage
• Duration is maxed at 3 regardless of the caster's Arcane Power
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