30 Nov 2024, 23:22
Ready, Set, Blast!

The full force of the spell pushed her straight back and onto the wood of the stage. It was like being punched in the gut in a dark alley. A Southside alley full of storms if the raincloud had anything to say about it.
But there was no crackle of lightning or roar of thunder. The cloud, for now, seemed at peace. A wide sigh escaped her little body, as Tracey's earlier apology echo'd in her mind's eye. Rolling her head over to one side, she blinked and then it came into focus: her wand. Despite the tumble, she'd not yet lost grasp of it.
There was still a fighting chance.
Pushing up on her knees, Maisie stood up and took in a deep breath. And for a seconds, she waited for everything to quiet in her mind, including as Tracey had said earlier the 'cool' look of all this. Even the color of the bright green sparks partially blinding Tracey needed to just melt away. Because it wasn't about her, not really.
It was about Maisie. The Scottish girl needed to focus. She needed to consider everything, question everything, think—in a matter of seconds—what made sense here and now. Honestly, she wasn't sure she could. But if the green sparks managed to give her a little of time, she'd use it before casting her next spell and hoping that it would be enough to get them back on some kind of even playing field.
Stamina: 7 | Evasion: 7 | Strength: 2 | Wisdom: 7 | Arcane Power: 4 | Accuracy: 8
The Muggle Condition
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1 Dec 2024, 05:41
Ready, Set, Blast!
ROUND 7
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Reducio
Note on Special Race/Talent & Abilities
- Skilled Transfigurer : -5 WDC if casting the spells marked as 'Transfiguration'
- Sixth Sense : Nullifies Charmer's effect (only for themselves)
- The Muggle Condition : +2 ACC added as active dodge bonus; +3 ACC for Body Block and -30% damage received for successful Body Block.
Moderation :
ReducioTracey vs MaisieLightning vs MaisieTracey casts Rictusempra at Maisie
WDC 9
Wisdom Check: d20[6] + 7 = 13
9 < 13 (success!)
Tracey's Accuracy: d20[8] + 3 = 11
Maisie's Evasion: d20[16] + 7 = 23
11 < 23 (miss!)
Effects: Maisie evades Tracey's Rictusempra.Maisie vs Tracey10% lightning strike chance.
Strike at 19-20: d20[9] (no lightning strike!)Maisie casts Incendio at Tracey
WDC 9
Wisdom Check: d20[3] + 7 = 10
9 < 10 (success!)
Maisie's Accuracy: d20[17] + 8 = 25
Tracey's Evasion: d20[14] + 5 = 19
25 > 19 (hit!)
Damage: 50 + 4 (Maisie's ARC) × 15 = 110 - 5.5 (5% × 110) = 105 (rounded up)
Flamming duration: 1d6[1] = not aflame!
Effects: Tracey is hit by Maisie's Incendio, -105 HP.
Duel InformationReducio
- No Deadline. Please send your action respectively to the moderator (Sere Nade) so that I can proceed the moderation.
- Minimal words for RP are 200 words.
- Please owl me ASAP if you believe any mistake or something you don't understand in my moderation.
- The trunk is not locked since this is an unofficial duel. You are allowed to add spells to your trunk during the match.
- Here are some useful links. Duelling System, Duelling Spells, and The Newest Patch.
- Have fun!
Dice RollsReducio
d20 rolls for WIS, ACC, EVA, lightning strike, and flamming effect
Banner was made by Tracey Bailey
Date : November 28th, 2024 Color code : Written|Thought|Said "Owh, looks like that Green Sparks Charm really gave some effects on her." Sere said as she saw the Rictusempra that Tracey managed to cast well, moving in a little bit wrong direction, and also the direction that Maisie could already expected so that the first-year could perfectly dodge the spell. The Tickling Charm, Sere also didn't really know the basics of the spell. Everyone who had graduated from the first year at Hogwarts was able to cast it and actually the effect was so simple, just like the name, it would give a ticklish sensation to the entire body of the person hit by this spell. Maisie was again able to avoid one of the spell listed in Sere's Embarrassing Spell List. Sere remembered how pathetic when she was forced to laugh during her last-minute first official duel, even her tears broke at that time.
"That was a pretty good hit, Maisie!" Sere nodded in satisfaction. Although it didn't give the flamming effect as everyone expected from an Incendio, at least for this round Tracey would be surrounded by the magic flame. Countering that rain cloud with magic fire? Cool. Sere put her palms together and said, "Keep your focus, please! Before the last round, everything still could be changed!" The Gryffindor girl then said, "Round eight, start!"
1 Dec 2024, 18:18
Ready, Set, Blast!

The simple charm Avis had once used against a dubious suit of armor had served Maisie well just now as the green sparks seemed to throw off Tracey's aim—thank goodness. The first year spell list always looked so simple in comparison to what everyone else knew, but as they'd learned in Charms once, everything was about creative use and problem solving. The simplest of spells could have great use if you knew what to do with them.
And so with the time she'd bought herself, she managed to both avoid Tracey's wayward spell—another she did not recognize—while also finally landing an Incendio on her opponent. As it connected, she waited, wincing, for Tracey to scream and she felt bad about the pain, but it seemed that was just an unavoidable consequence of stepping up on this stage.
The compliment from Sere brought both a nod and a smile to her face. "Thanks. Hope she's all right though—or will be," she added as the storm cloud still loomed over her head. The fire didn't quite seem to be catching, however, which was great for Tracey and less good for the match outcome. But there was still time, however fleeting. As Sere said, everything could still change.
Stepping back on her feet, Maisie swallowed and prepared mentally for whatever was next.
Stamina: 7 | Evasion: 7 | Strength: 2 | Wisdom: 7 | Arcane Power: 4 | Accuracy: 8
The Muggle Condition
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1 Dec 2024, 18:27
Ready, Set, Blast!
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2 Dec 2024, 11:06
Ready, Set, Blast!
ROUND 8
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Reducio
Note on Special Race/Talent & Abilities
- Skilled Transfigurer : -5 WDC if casting the spells marked as 'Transfiguration'
- Sixth Sense : Nullifies Charmer's effect (only for themselves)
- The Muggle Condition : +2 ACC added as active dodge bonus; +3 ACC for Body Block and -30% damage received for successful Body Block.
Moderation :
ReducioTracey vs MaisieLightning vs MaisieTracey casts Spongify at Maisie
WDC 11
Wisdom Check: d20[13] + 7 = 20
11 < 20 (success!)
Tracey's Accuracy: d20[16] + 6 = 22
Maisie's Evasion: d20[15] + 7 = 22
22 = 22 (impaired hit!)
Targeted Area: 1d6[1] = Wand
Impaired debuff: -4/2 WIS = -2 WIS
Duration: 1d6[6] = 3 rounds
Effects: Maisie is impaired hit by Tracey's Spongify, suffers a 'jello like effect' on her wand which lower WIS by 2 points for 3 rounds.Maisie vs Tracey10% lightning strike chance.
Strike at 19-20: d20[15] (no lightning strike!)Maisie casts Flipendo at Tracey
WDC 9
Wisdom Check: d20[7] + 7 = 14
9 < 14 (success!)
Maisie's Accuracy: d20[17] + 8 = 25
Tracey's Evasion: d20[2] + 5 = 7
25 > 7 (hit!)
Damage: 100 + 4 (Maisie's ARC) × 15 = 160 - 8 (5% × 160) = 152
Effects: Tracey is hit by Maisie's Flipendo, -152 HP.
Duel InformationReducio
- No Deadline. Please send your action respectively to the moderator (Sere Nade) so that I can proceed the moderation.
- Minimal words for RP are 200 words.
- Please owl me ASAP if you believe any mistake or something you don't understand in my moderation.
- The trunk is not locked since this is an unofficial duel. You are allowed to add spells to your trunk during the match.
- Here are some useful links. Duelling System, Duelling Spells, and The Newest Patch.
- Have fun!
Dice RollsReducio
d20 rolls for WIS, ACC, EVA, lightning strike, targeted area, and duration
Banner was made by Tracey Bailey
Date : November 28th, 2024 Color code : Written|Thought|Said What Sere had warned seemed to come true in this round. No one knew what would happen and who would be the winner until the very last round. In this round, Maisie seemed to be less bothered by the rain clouds above her head and managed to cast The Knockback Jinx right on the target, countering the same spell that Tracey had cast at the sixth round. Maisie pushed the second-year some distances back from her position, and with this spell, the first-year seemed to have an equal chance to grab the winning title. "That was a successful Flipendo!" Sere clapped her hands. So, we're entering Maisie's revenge era?
Tracey herself seemed to use this opportunity as a real practice. It could be seen from how she kept trying to cast various spells. In this round too, the Ravenclaw girl was seen casting a spell that Sere herself had never used before. "Ah, right. That was The Softening Charm..." Sere, for the first time in this duel, did not know for sure what kind of spell was emitted from the tip of Tracey's wand. Sere could realized that it was Spongify at the time the spell took effect on Maisie's wand. The wand seemed to be easily squeezed in Maisie's grip, but it seemed to be squeezed like a sponge, not like the prefect jello-effect everybody expected from Spongify. "Clearly an impaired hit." Sere judged.
"Alright, prepare yourself for the ninth round," Sere gave a sign to the two duelists, "And... Start!"
2 Dec 2024, 16:40
Ready, Set, Blast!
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2 Dec 2024, 21:20
Ready, Set, Blast!

Equal footing. It seemed like despite the fact that the cloud still loomed above, they were more or less back on an even playing field.
Her Flipendo had knocked right into Tracey, sending her backwards as Sere clapped off at the edge of the dais. This drew Maisie's attention as she realized perhaps there was some talent here—small, but latent. She let out a breath, not wanting any of those ideas go to her head.
Meanwhile, Tracey's spell—another she did not recognize—headed right towards the aspen wand in her hand. The first year tried to move out of the way as best she could, but the spell still managed to catch onto the wood, softening it as she held it. But apparently it could have been much worse as Sere called it an impaired hit. There had been quite a few of those too this match. They clearly had been keeping up with one another this whole time.
Maisie sighed looking at her wand. It was bad luck, but it couldn't stop her from pressing on with this duel. Two rounds remained and she had to make the most of them, and hopefully they'd both have learned something from this training escapade.
Stamina: 7 | Evasion: 7 | Strength: 2 | Wisdom: 7 | Arcane Power: 4 | Accuracy: 8
The Muggle Condition
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3 Dec 2024, 16:20
Ready, Set, Blast!
ROUND 9
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Reducio
Note on Special Race/Talent & Abilities
- Skilled Transfigurer : -5 WDC if casting the spells marked as 'Transfiguration'
- Sixth Sense : Nullifies Charmer's effect (only for themselves)
- The Muggle Condition : +2 ACC added as active dodge bonus; +3 ACC for Body Block and -30% damage received for successful Body Block.
Moderation :
ReducioTracey vs MaisieLightning vs MaisieTracey casts Flipendo at Maisie
WDC 9
Wisdom Check: d20[20] + 7 = 27
9 < 27 (critical success!)
Tracey's Accuracy: d20[7] + 6 = 13
Maisie's Evasion: d20[14] + 7 = 21
13 < 21 (miss!)
Effects: Maisie evades Tracey's Flipendo.Maisie vs Tracey10% lightning strike chance.
Strike at 19-20: d20[8] (no lightning strike!)Maisie casts Incendio at Tracey
WDC 9
Wisdom Check: d20[3] + 5 = 8
9 > 8 (fail!)
Effects: Maisie fails to cast Incendio.
Duel InformationReducio
- No Deadline. Please send your action respectively to the moderator (Sere Nade) so that I can proceed the moderation.
- Minimal words for RP are 200 words.
- Please owl me ASAP if you believe any mistake or something you don't understand in my moderation.
- The trunk is not locked since this is an unofficial duel. You are allowed to add spells to your trunk during the match.
- Here are some useful links. Duelling System, Duelling Spells, and The Newest Patch.
- Have fun!
Dice RollsReducio
d20 rolls for WIS, ACC, EVA, and lightning strike
Banner was made by Tracey Bailey
Date : November 28th, 2024 Color code : Written|Thought|Said The ninth round, one round before the last round. If Tracey initially hel this duel to improve her spell casting skills, then she had received her goal. The Knockback Jinx that came out of the tip of her wand was absolutely perfect. Sere had rarely seen a cleanliness of the line of blue light. She definitely reached some level of improvement. Too bad that the problem was -again- in accuracy. Maisie was able to dodge that Flipendo, pretty easy. If Sere was in Maisie's position, there was a possibility she would have looked at Tracey's perfect casting with sparkly eyes instead of dodging it.
On the other hand, Maisie seemed to still have trouble with her wand that felt like a sponge so she failed to cast her Fire-Making Spell. It was too bad that Maisie had to face debuff at the end of the round like this. "Stay calm and prepare yourselves for the final round." Everything seemed to go by so fast, the tenth round and the final action for each duellists would soon be revealed. The nervousness in Sere's heart, which had disappeared because she was enjoying moderating the duel, suddenly returned. Her feeling was with both of duellists in front of her. "It's time to show your final actions." Sere narrowed her eyes to give herself more detailed vision, "Ready! Set! Blast!"
3 Dec 2024, 16:45
Ready, Set, Blast!

It was almost over—all of it. Maisie couldn't quite believe she'd made it this far, even as her softened wand failed to cast. She let out a faint sigh. And yet, she had walked in here aware that there was a decent probability she'd wake up in the hospital wing. Instead, what had come to pass seemed to be a match of equals. All that despite her limited number of spells known and the fact that it was very first time up on this stage. For a second, she felt almost proud.
But she needed to take the time—precious seconds—to consider how to end it all. She'd managed to once again dodge a hit from Tracey—one that looked at first beautiful cast. Maisie hoped one day she might cast with that kind of confidence and precision, though perhaps with more accuracy.
For now, though, all she could do was focus on the present: this stage, the grip of wand, however loose, the way her feet took root in the wood, and the very air that swirled around them, engulfing them in this friendly competition. That is to say, all she could do was breathe.
Breathe and wait.
The mark was clear—
—go.
Stamina: 7 | Evasion: 7 | Strength: 2 | Wisdom: 7 | Arcane Power: 4 | Accuracy: 8
The Muggle Condition
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3 Dec 2024, 21:52
Ready, Set, Blast!
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