PV Tracey & Maisie Ready, Set, Blast!

Image posted by the member
The full force of the spell pushed her straight back and onto the wood of the stage. It was like being punched in the gut in a dark alley. A Southside alley full of storms if the raincloud had anything to say about it.

But there was no crackle of lightning or roar of thunder. The cloud, for now, seemed at peace. A wide sigh escaped her little body, as Tracey's earlier apology echo'd in her mind's eye. Rolling her head over to one side, she blinked and then it came into focus: her wand. Despite the tumble, she'd not yet lost grasp of it.

There was still a fighting chance.

Pushing up on her knees, Maisie stood up and took in a deep breath. And for a seconds, she waited for everything to quiet in her mind, including as Tracey had said earlier the 'cool' look of all this. Even the color of the bright green sparks partially blinding Tracey needed to just melt away. Because it wasn't about her, not really.

It was about Maisie. The Scottish girl needed to focus. She needed to consider everything, question everything, think—in a matter of seconds—what made sense here and now. Honestly, she wasn't sure she could. But if the green sparks managed to give her a little of time, she'd use it before casting her next spell and hoping that it would be enough to get them back on some kind of even playing field.
Stamina: 7 | Evasion: 7 | Strength: 2 | Wisdom: 7 | Arcane Power: 4 | Accuracy: 8
The Muggle Condition

STA - 8 | EVA - 9 | STR - 2
WIS - 8 | AP - 5 | ACC - 9
STA - 7 | EVA - 9 | STR - 0
WIS - 10 | AP - 0 | ACC - 10
PV Tracey & Maisie Ready, Set, Blast!
ROUND 7
[ @Tracey Bailey, Y2, Metamorphmagus ]
69.5% HP
(417/600)
STA: 6 | EVA: 5 | STR: 5
WIS: 7 | ARC: 6 | ACC: 63

Skilled Transfigurer
Sixth Sense
5% Damage Reduction

────────────
-3 ACC (Verdimillious) [0]
-105 HP (incendio)



VS



[ @Maisie Gemmell, Y1, Human ]
45.8% HP
(321/700)
STA: 7 | EVA: 7 | STR: 2
WIS: 7 | ARC: 4 | ACC: 8

The Muggle Condition
0% Damage Reduction

────────────
10% lighting strike chance (Metelojinx}
Reducio
Note on Special Race/Talent & Abilities
  1. Skilled Transfigurer : -5 WDC if casting the spells marked as 'Transfiguration'
  2. Sixth Sense : Nullifies Charmer's effect (only for themselves)
  3. The Muggle Condition : +2 ACC added as active dodge bonus; +3 ACC for Body Block and -30% damage received for successful Body Block.
Moderation :
Reducio
Tracey vs Maisie
Tracey casts Rictusempra at Maisie

WDC 9
Wisdom Check: d20[6] + 7 = 13
9 < 13 (success!)

Tracey's Accuracy: d20[8] + 3 = 11
Maisie's Evasion: d20[16] + 7 = 23
11 < 23 (miss!)

Effects: Maisie evades Tracey's Rictusempra.
Lightning vs Maisie
10% lightning strike chance.

Strike at 19-20: d20[9] (no lightning strike!)
Maisie vs Tracey
Maisie casts Incendio at Tracey

WDC 9
Wisdom Check: d20[3] + 7 = 10
9 < 10 (success!)

Maisie's Accuracy: d20[17] + 8 = 25
Tracey's Evasion: d20[14] + 5 = 19
25 > 19 (hit!)

Damage: 50 + 4 (Maisie's ARC) × 15 = 110 - 5.5 (5% × 110) = 105 (rounded up)
Flamming duration: 1d6[1] = not aflame!

Effects: Tracey is hit by Maisie's Incendio, -105 HP.
Duel Information
Reducio
  1. No Deadline. Please send your action respectively to the moderator (Sere Nade) so that I can proceed the moderation.
  2. Minimal words for RP are 200 words.
  3. Please owl me ASAP if you believe any mistake or something you don't understand in my moderation.
  4. The trunk is not locked since this is an unofficial duel. You are allowed to add spells to your trunk during the match.
  5. Here are some useful links. Duelling System, Duelling Spells, and The Newest Patch.
  6. Have fun! <3
Dice Rolls
Reducio

Image posted by the memberd20 rolls for WIS, ACC, EVA, lightning strike, and flamming effect
Image posted by the member
Banner was made by Tracey Bailey
Date : November 28th, 2024
Color code : Written|Thought|Said
"Owh, looks like that Green Sparks Charm really gave some effects on her." Sere said as she saw the Rictusempra that Tracey managed to cast well, moving in a little bit wrong direction, and also the direction that Maisie could already expected so that the first-year could perfectly dodge the spell. The Tickling Charm, Sere also didn't really know the basics of the spell. Everyone who had graduated from the first year at Hogwarts was able to cast it and actually the effect was so simple, just like the name, it would give a ticklish sensation to the entire body of the person hit by this spell. Maisie was again able to avoid one of the spell listed in Sere's Embarrassing Spell List. Sere remembered how pathetic when she was forced to laugh during her last-minute first official duel, even her tears broke at that time.

"That was a pretty good hit, Maisie!" Sere nodded in satisfaction. Although it didn't give the flamming effect as everyone expected from an Incendio, at least for this round Tracey would be surrounded by the magic flame. Countering that rain cloud with magic fire? Cool. Sere put her palms together and said, "Keep your focus, please! Before the last round, everything still could be changed!" The Gryffindor girl then said, "Round eight, start!"

"Be the main character of your own life."
Sere Nade | Jason Aguilar
PV Tracey & Maisie Ready, Set, Blast!
Image posted by the member
The simple charm Avis had once used against a dubious suit of armor had served Maisie well just now as the green sparks seemed to throw off Tracey's aim—thank goodness. The first year spell list always looked so simple in comparison to what everyone else knew, but as they'd learned in Charms once, everything was about creative use and problem solving. The simplest of spells could have great use if you knew what to do with them.

And so with the time she'd bought herself, she managed to both avoid Tracey's wayward spell—another she did not recognize—while also finally landing an Incendio on her opponent. As it connected, she waited, wincing, for Tracey to scream and she felt bad about the pain, but it seemed that was just an unavoidable consequence of stepping up on this stage.

The compliment from Sere brought both a nod and a smile to her face. "Thanks. Hope she's all right though—or will be," she added as the storm cloud still loomed over her head. The fire didn't quite seem to be catching, however, which was great for Tracey and less good for the match outcome. But there was still time, however fleeting. As Sere said, everything could still change.

Stepping back on her feet, Maisie swallowed and prepared mentally for whatever was next.
Stamina: 7 | Evasion: 7 | Strength: 2 | Wisdom: 7 | Arcane Power: 4 | Accuracy: 8
The Muggle Condition

STA - 8 | EVA - 9 | STR - 2
WIS - 8 | AP - 5 | ACC - 9
STA - 7 | EVA - 9 | STR - 0
WIS - 10 | AP - 0 | ACC - 10
PV Tracey & Maisie Ready, Set, Blast!




















Image posted by the member
Sta 6 ⇕ Eva 5 ⇕ Str 5 ⇕ Wis 7 ⇕ Arc 6 ⇕ Acc 6 ⇕
Metamorphmagus & Sixth Sense
Even though Tracey knew Maisie's green sparks spell was an impaired hit, Tracey was apparently feeling some of the effects of that spell, since she wasn't able to cast her spell in the right direction, and Maisie was able to dodge it.

Tracey was glad in the two official duels she's been in, none of her opponents had casted Rictumsempra on her. She didn't want to be laughing in the middle of her duel and she was ticklish too.

Well, at least she had successfully casted another spell, but she had to work on her aim again.

Once again, Tracey saw a jet of flames coming straight for her, but she didn't have enough time to dodge them. Tracey was hit with fire, and she let out a small scream and felt a bit of pain, but then she noticed that the fire wasn't really catching and if she were to dodge the next spell, she should be fine.

"I'm ok!" Tracey said to Maisie and Sere so they both could know that she's not in too much pain.

A little bit of fire can't hurt Tracey, and she was ready for anything, but right now, she has to think of the next spell she'll be casting and hopefully she aimed in the right direction too.
Wand: 29,2 cm red oak wood and phoenix feather
Flexible, enjoys novelty and inventiveness, it will choose a curious-minded, independent wizard.





















𝕋𝕣𝕒𝕔𝕖𝕪 𝔹𝕒𝕚𝕝𝕖𝕪 |𝔐𝔞𝔱𝔢𝔬 𝔜𝔞𝔪𝔞𝔪𝔬𝔱𝔬
Talent is something you make bloom, instinct is something you polish
PV Tracey & Maisie Ready, Set, Blast!
ROUND 8
[ @Tracey Bailey, Y2, Metamorphmagus ]
44.1% HP
(265/600)
STA: 6 | EVA: 5 | STR: 5
WIS: 7 | ARC: 6 | ACC: 6

Skilled Transfigurer
Sixth Sense
5% Damage Reduction

────────────
-152 HP (Flipendo)



VS



[ @Maisie Gemmell, Y1, Human ]
45.8% HP
(321/700)
STA: 7 | EVA: 7 | STR: 2
WIS: 75 | ARC: 4 | ACC: 8

The Muggle Condition
0% Damage Reduction

────────────
10% lighting strike chance (Metelojinx}
-2 WIS (Spongify) [3]
Reducio
Note on Special Race/Talent & Abilities
  1. Skilled Transfigurer : -5 WDC if casting the spells marked as 'Transfiguration'
  2. Sixth Sense : Nullifies Charmer's effect (only for themselves)
  3. The Muggle Condition : +2 ACC added as active dodge bonus; +3 ACC for Body Block and -30% damage received for successful Body Block.
Moderation :
Reducio
Tracey vs Maisie
Tracey casts Spongify at Maisie

WDC 11
Wisdom Check: d20[13] + 7 = 20
11 < 20 (success!)

Tracey's Accuracy: d20[16] + 6 = 22
Maisie's Evasion: d20[15] + 7 = 22
22 = 22 (impaired hit!)

Targeted Area: 1d6[1] = Wand
Impaired debuff: -4/2 WIS = -2 WIS
Duration: 1d6[6] = 3 rounds

Effects: Maisie is impaired hit by Tracey's Spongify, suffers a 'jello like effect' on her wand which lower WIS by 2 points for 3 rounds.
Lightning vs Maisie
10% lightning strike chance.

Strike at 19-20: d20[15] (no lightning strike!)
Maisie vs Tracey
Maisie casts Flipendo at Tracey

WDC 9
Wisdom Check: d20[7] + 7 = 14
9 < 14 (success!)

Maisie's Accuracy: d20[17] + 8 = 25
Tracey's Evasion: d20[2] + 5 = 7
25 > 7 (hit!)

Damage: 100 + 4 (Maisie's ARC) × 15 = 160 - 8 (5% × 160) = 152

Effects: Tracey is hit by Maisie's Flipendo, -152 HP.
Duel Information
Reducio
  1. No Deadline. Please send your action respectively to the moderator (Sere Nade) so that I can proceed the moderation.
  2. Minimal words for RP are 200 words.
  3. Please owl me ASAP if you believe any mistake or something you don't understand in my moderation.
  4. The trunk is not locked since this is an unofficial duel. You are allowed to add spells to your trunk during the match.
  5. Here are some useful links. Duelling System, Duelling Spells, and The Newest Patch.
  6. Have fun! <3
Dice Rolls
Reducio

Image posted by the memberd20 rolls for WIS, ACC, EVA, lightning strike, targeted area, and duration
Image posted by the member
Banner was made by Tracey Bailey
Date : November 28th, 2024
Color code : Written|Thought|Said
What Sere had warned seemed to come true in this round. No one knew what would happen and who would be the winner until the very last round. In this round, Maisie seemed to be less bothered by the rain clouds above her head and managed to cast The Knockback Jinx right on the target, countering the same spell that Tracey had cast at the sixth round. Maisie pushed the second-year some distances back from her position, and with this spell, the first-year seemed to have an equal chance to grab the winning title. "That was a successful Flipendo!" Sere clapped her hands. So, we're entering Maisie's revenge era?

Tracey herself seemed to use this opportunity as a real practice. It could be seen from how she kept trying to cast various spells. In this round too, the Ravenclaw girl was seen casting a spell that Sere herself had never used before. "Ah, right. That was The Softening Charm..." Sere, for the first time in this duel, did not know for sure what kind of spell was emitted from the tip of Tracey's wand. Sere could realized that it was Spongify at the time the spell took effect on Maisie's wand. The wand seemed to be easily squeezed in Maisie's grip, but it seemed to be squeezed like a sponge, not like the prefect jello-effect everybody expected from Spongify. "Clearly an impaired hit." Sere judged.

"Alright, prepare yourself for the ninth round," Sere gave a sign to the two duelists, "And... Start!"

"Be the main character of your own life."
Sere Nade | Jason Aguilar
PV Tracey & Maisie Ready, Set, Blast!




















Image posted by the member
Sta 6 ⇕ Eva 5 ⇕ Str 5 ⇕ Wis 7 ⇕ Arc 6 ⇕ Acc 6 ⇕
Metamorphmagus & Sixth Sense
The eighth round began, and just as Tracey was about to cast her spell at Maisie, she was hit by Maisie's spell and went flying backwards. Tracey knew exactly what spell the younger girl had just casted on her, and she was shocked to notice that she was still standing.

Tracey then finally casted the spell she wanted to cast, and was glad it hit, but, when she realized it was an impaired hit, Tracey knew she'd lose this duel. But if Maisie did win, it'll be good, since Tracey considered herself a loser.

Tracey shook her head in hopes of getting rid of those negative thoughts that seemed to come back into her head. When they left, she took a deep breath and began thinking about the next spell she'll be casting.

There were only two rounds left, so that means, only two more spells to cast. This was definitely the longest she's ever lasted in a duel before, and though she knows this is a practice duel, she's proud she's still in this duel.

When Tracey finally picked a spell, she got ready to cast it once the ninth round started, and she hopes that this time, she'll successfully cast the spell and it'll successfully hit Maisie as well.
Wand: 29,2 cm red oak wood and phoenix feather
Flexible, enjoys novelty and inventiveness, it will choose a curious-minded, independent wizard.





















𝕋𝕣𝕒𝕔𝕖𝕪 𝔹𝕒𝕚𝕝𝕖𝕪 |𝔐𝔞𝔱𝔢𝔬 𝔜𝔞𝔪𝔞𝔪𝔬𝔱𝔬
Talent is something you make bloom, instinct is something you polish
PV Tracey & Maisie Ready, Set, Blast!
Image posted by the member
Equal footing. It seemed like despite the fact that the cloud still loomed above, they were more or less back on an even playing field.

Her Flipendo had knocked right into Tracey, sending her backwards as Sere clapped off at the edge of the dais. This drew Maisie's attention as she realized perhaps there was some talent here—small, but latent. She let out a breath, not wanting any of those ideas go to her head.

Meanwhile, Tracey's spell—another she did not recognize—headed right towards the aspen wand in her hand. The first year tried to move out of the way as best she could, but the spell still managed to catch onto the wood, softening it as she held it. But apparently it could have been much worse as Sere called it an impaired hit. There had been quite a few of those too this match. They clearly had been keeping up with one another this whole time.

Maisie sighed looking at her wand. It was bad luck, but it couldn't stop her from pressing on with this duel. Two rounds remained and she had to make the most of them, and hopefully they'd both have learned something from this training escapade.
Stamina: 7 | Evasion: 7 | Strength: 2 | Wisdom: 7 | Arcane Power: 4 | Accuracy: 8
The Muggle Condition

STA - 8 | EVA - 9 | STR - 2
WIS - 8 | AP - 5 | ACC - 9
STA - 7 | EVA - 9 | STR - 0
WIS - 10 | AP - 0 | ACC - 10
PV Tracey & Maisie Ready, Set, Blast!
ROUND 9
[ @Tracey Bailey, Y2, Metamorphmagus ]
44.1% HP
(265/600)
STA: 6 | EVA: 5 | STR: 5
WIS: 7 | ARC: 6 | ACC: 6

Skilled Transfigurer
Sixth Sense
5% Damage Reduction

────────────



VS



[ @Maisie Gemmell, Y1, Human ]
45.8% HP
(321/700)
STA: 7 | EVA: 7 | STR: 2
WIS: 75 | ARC: 4 | ACC: 8

The Muggle Condition
0% Damage Reduction

────────────
10% lightning strike chance (Metelojinx}
-2 WIS (Spongify) [2]
Reducio
Note on Special Race/Talent & Abilities
  1. Skilled Transfigurer : -5 WDC if casting the spells marked as 'Transfiguration'
  2. Sixth Sense : Nullifies Charmer's effect (only for themselves)
  3. The Muggle Condition : +2 ACC added as active dodge bonus; +3 ACC for Body Block and -30% damage received for successful Body Block.
Moderation :
Reducio
Tracey vs Maisie
Tracey casts Flipendo at Maisie

WDC 9
Wisdom Check: d20[20] + 7 = 27
9 < 27 (critical success!)

Tracey's Accuracy: d20[7] + 6 = 13
Maisie's Evasion: d20[14] + 7 = 21
13 < 21 (miss!)

Effects: Maisie evades Tracey's Flipendo.
Lightning vs Maisie
10% lightning strike chance.

Strike at 19-20: d20[8] (no lightning strike!)
Maisie vs Tracey
Maisie casts Incendio at Tracey

WDC 9
Wisdom Check: d20[3] + 5 = 8
9 > 8 (fail!)

Effects: Maisie fails to cast Incendio.
Duel Information
Reducio
  1. No Deadline. Please send your action respectively to the moderator (Sere Nade) so that I can proceed the moderation.
  2. Minimal words for RP are 200 words.
  3. Please owl me ASAP if you believe any mistake or something you don't understand in my moderation.
  4. The trunk is not locked since this is an unofficial duel. You are allowed to add spells to your trunk during the match.
  5. Here are some useful links. Duelling System, Duelling Spells, and The Newest Patch.
  6. Have fun! <3
Dice Rolls
Reducio

Image posted by the memberd20 rolls for WIS, ACC, EVA, and lightning strike
Image posted by the member
Banner was made by Tracey Bailey
Date : November 28th, 2024
Color code : Written|Thought|Said
The ninth round, one round before the last round. If Tracey initially hel this duel to improve her spell casting skills, then she had received her goal. The Knockback Jinx that came out of the tip of her wand was absolutely perfect. Sere had rarely seen a cleanliness of the line of blue light. She definitely reached some level of improvement. Too bad that the problem was -again- in accuracy. Maisie was able to dodge that Flipendo, pretty easy. If Sere was in Maisie's position, there was a possibility she would have looked at Tracey's perfect casting with sparkly eyes instead of dodging it.

On the other hand, Maisie seemed to still have trouble with her wand that felt like a sponge so she failed to cast her Fire-Making Spell. It was too bad that Maisie had to face debuff at the end of the round like this. "Stay calm and prepare yourselves for the final round." Everything seemed to go by so fast, the tenth round and the final action for each duellists would soon be revealed. The nervousness in Sere's heart, which had disappeared because she was enjoying moderating the duel, suddenly returned. Her feeling was with both of duellists in front of her. "It's time to show your final actions." Sere narrowed her eyes to give herself more detailed vision, "Ready! Set! Blast!"

"Be the main character of your own life."
Sere Nade | Jason Aguilar
PV Tracey & Maisie Ready, Set, Blast!
Image posted by the member
It was almost over—all of it. Maisie couldn't quite believe she'd made it this far, even as her softened wand failed to cast. She let out a faint sigh. And yet, she had walked in here aware that there was a decent probability she'd wake up in the hospital wing. Instead, what had come to pass seemed to be a match of equals. All that despite her limited number of spells known and the fact that it was very first time up on this stage. For a second, she felt almost proud.

But she needed to take the time—precious seconds—to consider how to end it all. She'd managed to once again dodge a hit from Tracey—one that looked at first beautiful cast. Maisie hoped one day she might cast with that kind of confidence and precision, though perhaps with more accuracy.

For now, though, all she could do was focus on the present: this stage, the grip of wand, however loose, the way her feet took root in the wood, and the very air that swirled around them, engulfing them in this friendly competition. That is to say, all she could do was breathe.

Breathe and wait.

The mark was clear—

go.
Stamina: 7 | Evasion: 7 | Strength: 2 | Wisdom: 7 | Arcane Power: 4 | Accuracy: 8
The Muggle Condition

STA - 8 | EVA - 9 | STR - 2
WIS - 8 | AP - 5 | ACC - 9
STA - 7 | EVA - 9 | STR - 0
WIS - 10 | AP - 0 | ACC - 10
PV Tracey & Maisie Ready, Set, Blast!




















Image posted by the member
Sta 6 ⇕ Eva 5 ⇕ Str 5 ⇕ Wis 7 ⇕ Arc 6 ⇕ Acc 6 ⇕
Metamorphmagus & Sixth Sense
Alas, the duel was almost over! One last round and it'll be over. Tracey was amazed by how long she's lasted. Tracey knew that anything could happen to her during the two, but none of that happened. This duel was definitely a learning experience for both herself and Maisie. Tracey had a feeling she's improved, but she didn't get to do as much damage as she wanted to.

Tracey knew that she needed better accuracy, and that was why she wasn't landing as many hits as she wanted. But, for this round, Tracey concentrated on her aim, and she once again casted the Knockback Jinx.

Tracey watched as a beautiful Knockback Jinx came out of her wand and went straight to Maisie. Tracey was shocked and amazed and proud of what she had just done, but when she saw Maisie dodge her spell, her mood was ruined.

Just then, Tracey noticed that no spell came from her wand. Tracey then realized that the effects from her Softening Charm must've still been in effect.

Tracey then decided to start thinking about her last and final spell of the duel. The outcome of this duel will be announced next round. Once Tracey knew what spell she'll be casting, she got ready to cast it.
Wand: 29,2 cm red oak wood and phoenix feather
Flexible, enjoys novelty and inventiveness, it will choose a curious-minded, independent wizard.





















𝕋𝕣𝕒𝕔𝕖𝕪 𝔹𝕒𝕚𝕝𝕖𝕪 |𝔐𝔞𝔱𝔢𝔬 𝔜𝔞𝔪𝔞𝔪𝔬𝔱𝔬
Talent is something you make bloom, instinct is something you polish