PV Tracey & Maisie Ready, Set, Blast!

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They were Ravenclaws adept on their feet. As the moon walking finally seemed to have ceased, Maisie saw Tracey's new spell—something she didn't recognize—streak across the air in her direction. But what exactly it was didn't really matter; what mattered was getting the hell out of the way. One foot ahead of the other, Maisie managed to step out of the way just in time.

Not needing time to settle her feet, she held fast to her wand and send a swift Wingardium Leviosa in Tracey's direction. They'd learned in Charms that this spell was all about creative use. Levitating Tracey's robes—and therefore the girl along with them—seemed like a good unexpected strategy.

But it was not to be: Tracey moved out of the way just as skillfully as the first year had. It was almost uncanny how similar the two girls had been this whole time. But that didn't bother Maisie. No, it just meant she was keeping pace with a real duellist, as reported in real time by Sere. And Maisie wanted desperately to believe it wasn't sheer dumb luck. Maybe, just maybe she had skill.

Time would tell.

But for now, there was still a match at hand and she couldn't loose focus. 'Next round,' as Sere reminded them. With a nod, she acknowledged Tracey as they continued.
Stamina: 7 | Evasion: 7 | Strength: 2 | Wisdom: 7 | Arcane Power: 4 | Accuracy: 8
The Muggle Condition

STA - 8 | EVA - 9 | STR - 2
WIS - 8 | AP - 5 | ACC - 9
STA - 7 | EVA - 9 | STR - 0
WIS - 10 | AP - 0 | ACC - 10
PV Tracey & Maisie Ready, Set, Blast!




















Image posted by the member
Sta 6 ⇕ Eva 5 ⇕ Str 5 ⇕ Wis 7 ⇕ Arc 6 ⇕ Acc 6 ⇕
Metamorphmagus & Sixth Sense
Tracey noticed that Maisie had stopped moonwalking, but Tracey herself was still shuffling. She just hoped she'd stop shuffling during the next round.

As she was shuffling, since Tracey wanted to change it up a bit, Tracey decided to cast a second year spell that she hadn't casted before, the Tongue-Tying Spell. Tracey was glad she had successfully casted the spell, but then she saw Maisie dodge it.

At the same time, Tracey saw Maisie send a spell at Tracey, and though she was still shuffling, she somehow managed to shuffle out of the way. She figured the spell was Wingardium Leviosa. Tracey loves that spell, but she hadn't used it in a duel yet. Tracey wasn't even sure what she'll do if she were to cast Wingardium Leviosa on someone during a duel.

Tracey then began to think about the next spell she would be casting. This time, it wasn't really a tough decision, since she already knew what spell she wanted to cast, but she hoped that Maisie also wouldn't want to cast the same spell on her.

Tracey knew, that if she and Maisie were on the same team in the future, they'll work amazingly well together. And hopefully they can work together in the future.
Wand: 29,2 cm red oak wood and phoenix feather
Flexible, enjoys novelty and inventiveness, it will choose a curious-minded, independent wizard.





















𝕋𝕣𝕒𝕔𝕖𝕪 𝔹𝕒𝕚𝕝𝕖𝕪 |𝔐𝔞𝔱𝔢𝔬 𝔜𝔞𝔪𝔞𝔪𝔬𝔱𝔬
Talent is something you make bloom, instinct is something you polish
PV Tracey & Maisie Ready, Set, Blast!
ROUND 4
[ @Tracey Bailey, Y2, Metamorphmagus ]
87% HP
(522/600)
STA: 6 | EVA: 5 | STR: 5
WIS: 7 | ARC: 6 | ACC: 6

Skilled Transfigurer
Sixth Sense
5% Damage Reduction

────────────



VS



[ @Maisie Gemmell, Y1, Human ]
93% HP
(651/700)
STA: 7 | EVA: 7 | STR: 2
WIS: 7 | ARC: 4 | ACC: 8

The Muggle Condition
0% Damage Reduction

────────────
Reducio
Note on Special Race/Talent & Abilities
  1. Skilled Transfigurer : -5 WDC if casting the spells marked as 'Transfiguration'
  2. Sixth Sense : Nullifies Charmer's effect (only for themselves)
  3. The Muggle Condition : +2 ACC added as active dodge bonus; +3 ACC for Body Block and -30% damage received for successful Body Block.
Moderation :
Reducio
Tracey vs Maisie
Tracey casts Flipendo at Maisie

WDC 9
Wisdom Check: d20[4] + 7 = 11
9 < 11 (success!)

Tracey's Accuracy: d20[3] + 6 = 9
Maisie's Evasion: d20[6] + 7 = 13
9 < 13 (miss!)

Effect: Maisie evades Tracey's Flipendo.
Maisie vs Tracey
Maisie casts Tarantallegra at Tracey

WDC 9
Wisdom Check: d20[16] + 7 = 23
9 < 23 (success!)

Maisie's Accuracy: d20[12] + 8 = 20
Tracey's Evasion: d20[19] + 5 = 24
20 < 24 (miss!)

Effects: Tracey evades Maisie's Tarantallegra.
Duel Information
Reducio
  1. No Deadline. Please send your action respectively to the moderator (Sere Nade) so that I can proceed the moderation.
  2. Minimal words for RP are 200 words.
  3. Please owl me ASAP if you believe any mistake or something you don't understand in my moderation.
  4. The trunk is not locked since this is an unofficial duel. You are allowed to add spells to your trunk during the match.
  5. Here are some useful links. Duelling System, Duelling Spells, and The Newest Patch.
  6. Have fun! <3
Dice Rolls
Reducio

Image posted by the memberd20 rolls for WIS, ACC, and EVA
Image posted by the member
Banner was made by Tracey Bailey
Date : November 28th, 2024
Color code : Written|Thought|Said
The effects of the Dancing-Feet Spells the Ravenclaws had casted on each other were now completely gone, with Tracey regaining control over her own feet. Both seemed to be in good situation now.

Sere watched the two with her arms folded for the fourth round. Tracey casted a spell that was very popular among duelists, The Konckback Jinx. This spell was also Sere's one pick in certain conditions. Flipendo was casted successfully, but for the third time in the match Maisie managed to dodge the spell. "She is doing so well." Sere muttered to herself as she saw a new potential for the Murder of Merlin: Ravenclaw duelling team.

Maisie threw another Tarantallegra, might have a little amount of intention to repeat her success earlier. Unfortunately, this time she couldn't see her opponent dancing on the piste because Tracey was able to dodge very well, almost perfectly. "Both of them have good dodging skills." The Gryffindor girl analyzed the situation in front of her. As usual, typical Sere.

"You guys can also use this opportunity to practice aiming accurately at your opponents!" After saying that, Sere called for the fifth round to start, silently hoping for a little bit intriguing scene to happen on the next round.

"Be the main character of your own life."
Sere Nade | Jason Aguilar
PV Tracey & Maisie Ready, Set, Blast!




















Image posted by the member
Sta 6 ⇕ Eva 5 ⇕ Str 5 ⇕ Wis 7 ⇕ Arc 6 ⇕ Acc 6 ⇕
Metamorphmagus & Sixth Sense
The round where Tracey usually becomes unconscious came, and Tracey wasn't hit by three or two spells, nor was she sent flying, which she was glad about.

Tracey noticed that she was no longer shuffling, which meant that the spell had weared off, and she now has control of her own feet.

Tracey decided to cast her spell now, the Knockback Jinx, the one spell Tracey was hit with, which made her unconscious. She was proud of the successful cast, but she was disappointed with how easily Maisie had dodged it.

At this point, Tracey began to realize that Maisie might dodge every single spell Tracey casts. Tracey then noticed that Maisie had casted Tarantallegra again, and Tracey made sure to dodge the spell, she didn't want to end up dancing again, especially with how she had just stopped shuffling.

Picking her next spell, Tracey decided to practice her aim. Though her aim is already decent, she wanted Maisie to get hit by her next spell, and not dodge it. Tracey was pretty confident she'll deal damage to Maisie and she hopes she's right as well, cause if not, this duel will be a very long duel, probably more than 10 rounds.
Wand: 29,2 cm red oak wood and phoenix feather
Flexible, enjoys novelty and inventiveness, it will choose a curious-minded, independent wizard.





















𝕋𝕣𝕒𝕔𝕖𝕪 𝔹𝕒𝕚𝕝𝕖𝕪 |𝔐𝔞𝔱𝔢𝔬 𝔜𝔞𝔪𝔞𝔪𝔬𝔱𝔬
Talent is something you make bloom, instinct is something you polish
PV Tracey & Maisie Ready, Set, Blast!
Image posted by the member
They were on even ground. Maisie honestly was very surprised they'd gone through three or four rounds now each hitting and evading skillfully. Most people probably would have thought the little first year would be in the hospital wing by now. Instead, the girls seemed evenly matched, but she was glad not only for her own efforts; she hoped this was providing good training for Tracey. After all, that's what she had asked for.

"You guys can also use this opportunity to practice aiming accurately at your opponents!" called Sere from the floor.

Right, Maisie reminded herself. Shaking her head, it was a little embarrassing that only that very first spell had been able to connect. Then again, she was a first year after all. And it seemed Tracey was just as good at side stepping spells. (She should be, as a real duellist.) If Maisie took nothing else from this forray in duelling, it might just be how important it is to avoid getting hit—that kept you in the game.

And some game this was. Tugging on her braided hair, she considered what happens now. But, of course, there was no way to know. The only thing she could know was that she was still in this thing and she was determined to do her very best. Hopefully, that would be enough.
Stamina: 7 | Evasion: 7 | Strength: 2 | Wisdom: 7 | Arcane Power: 4 | Accuracy: 8
The Muggle Condition

STA - 8 | EVA - 9 | STR - 2
WIS - 8 | AP - 5 | ACC - 9
STA - 7 | EVA - 9 | STR - 0
WIS - 10 | AP - 0 | ACC - 10
PV Tracey & Maisie Ready, Set, Blast!
ROUND 5
[ @Tracey Bailey, Y2, Metamorphmagus ]
87% HP
(522/600)
STA: 6 | EVA: 5 | STR: 5
WIS: 7 | ARC: 6 | ACC: 6

Skilled Transfigurer
Sixth Sense
5% Damage Reduction

────────────



VS



[ @Maisie Gemmell, Y1, Human ]
73% HP
(511/700)
STA: 7 | EVA: 7 | STR: 2
WIS: 7 | ARC: 4 | ACC: 8

The Muggle Condition
0% Damage Reduction

────────────
10% lighting strike chance (Metelojinx}
-140 HP (Metelojinx)
Reducio
Note on Special Race/Talent & Abilities
  1. Skilled Transfigurer : -5 WDC if casting the spells marked as 'Transfiguration'
  2. Sixth Sense : Nullifies Charmer's effect (only for themselves)
  3. The Muggle Condition : +2 ACC added as active dodge bonus; +3 ACC for Body Block and -30% damage received for successful Body Block.
Moderation :
Reducio
Tracey vs Maisie
Tracey casts Metelojinx at the air above Maisie

WDC 12
Wisdom Check: d20[6] + 7 = 13
12 < 13 (success!)

Effects: A rain cloud is created above Maisie, there is a 10% chance of getting hit by unavoidable lighting strike every round until nullified.
Lightning vs Maisie
10% lightning strike chance.

Strike at 19-20: d20[19] (strike!)

Unavoidable damage: 50 + 6 (Tracey's ARC) + 15 = 140

Effect: Maisie is hit by the lightning strike, -140HP.
Maisie vs Tracey
Maisie casts Tarantallegra at Tracey

WDC 9
Wisdom Check: d20[5] + 7 = 12
9 < 12 (success!)

Maisie's Accuracy: d20[4] + 8 = 12
Tracey's Evasion: d20[9] + 5 = 14
12 < 14 (miss!)

Effects: Tracey evades Maisie's Tarantallegra.
Duel Information
Reducio
  1. No Deadline. Please send your action respectively to the moderator (Sere Nade) so that I can proceed the moderation.
  2. Minimal words for RP are 200 words.
  3. Please owl me ASAP if you believe any mistake or something you don't understand in my moderation.
  4. The trunk is not locked since this is an unofficial duel. You are allowed to add spells to your trunk during the match.
  5. Here are some useful links. Duelling System, Duelling Spells, and The Newest Patch.
  6. Have fun! <3
Dice Rolls
Reducio

Image posted by the memberd20 rolls for WIS, ACC, EVA, and lightning strike
Image posted by the member
Banner was made by Tracey Bailey
Date : November 28th, 2024
Color code : Written|Thought|Said
"Okay, another second-year spell!" Sere said as she watched Tracey cast The Weather-Modyfying Charm into the air above Maisie. The spell that could be learned from the second-year Astronomy subject seemed to be cast easily by Tracey. A dark cloud immediately formed above the first-year and rain began to fall, added with worrying thunderous sounds.

Sere was -again- unsure if Maisie knew what kind of spell she was dealing with, so this time Sere tried to give Maisie initial information about Metelojinx, "Maisie, you know, maybe the rain cloud looked like giving you no effect. True, it won't affect you right now, but it can strike you with its lightn--Oh my gosh..." The Gryffindor girl didn't get to finish her sentence when the lightning struck Maisie immediately, "Too late." Sere exhaled, "Are you okay?"

After the lightning strike, Maisie still managed to cast another Dancing-Feet Spell successfully, although Tracey now seemed unwilling to dance that her strong will made her dodged Maisie's Tarantallegra. "Can't you just show her a little bit of your dance move? She really wants to see it again, apparently."

Quite an interesting round, and both duelists were still standing strong until the halfway of the match. Will they last until the very end? Only time will tell.

"Be the main character of your own life."
Sere Nade | Jason Aguilar
PV Tracey & Maisie Ready, Set, Blast!
Image posted by the member
Things could shift on the duelling field in a second. After rounds and rounds of evading one another's spells, a dark cloud settled over the dias—literally. Her eyes widened as she craned her head upwards. And became very clear that this was no gentle cloud; there was rain there—and goodness knew what else.

Turns out, Sere definitely knew what spell this was even if Maisie had yet to encounter it in her textbooks. "Oka—" she tried to respond as Sere was explaining that wasn't inherently dangerous, just possibly dangerous. But as the Gryffindor had said, it was too late: lightning struck down from the cloud, filling the space immediately around her with with light as the bolt connected with her shoulder. The first year let out a yelp as she jump and the hairs not secured in her plait stood on end.

Somewhere in the distance Sere asked if she was all right. Maisie blinked just in time to see Tracey evade another spell. (She really was quite good at that.) As she took a few seconds to catch her breath and smooth down her hair slightly, the cloud still looming above her, Maisie closed her eyes to try to strength her resolve. As they fluttered back open, she turned her wand in hand. Perhaps unlike the second year, when it came to spells she didn't have a whole lot of choice. That only left creative problem solving. Extending her wand out towards Tracey, she finally replied to Sere, "I—I will be." Hospital wing or not, she asked for this—she answered the advert—so come what may, she'd be okay.
Stamina: 7 | Evasion: 7 | Strength: 2 | Wisdom: 7 | Arcane Power: 4 | Accuracy: 8
The Muggle Condition

STA - 8 | EVA - 9 | STR - 2
WIS - 8 | AP - 5 | ACC - 9
STA - 7 | EVA - 9 | STR - 0
WIS - 10 | AP - 0 | ACC - 10
PV Tracey & Maisie Ready, Set, Blast!




















Image posted by the member
Sta 6 ⇕ Eva 5 ⇕ Str 5 ⇕ Wis 7 ⇕ Arc 6 ⇕ Acc 6 ⇕
Metamorphmagus & Sixth Sense
Tracey once again decided to try a second year spell, this spell had been casted in her last duel, by one of the Slytherin boys. She hadn't gotten hit by any lighting, but one of her teammates did.

Tracey watched as a rain cloud appeared in the air above Maisie, and Tracey had no idea if she'll get hit by lightning right away. Tracey heard Sere begin to explain the spell Tracey had just casted on the younger girl, but Tracey's eyes were glued to the rain cloud. Tracey saw a bolt of lightning come down from the cloud and strike Maisie's shoulder.

"Oh no! Maisie, I'm so sorry! I didn't mean for you to be electrocuted! I saw this spell in my last duel and it looked cool, so I decided to try it, once again, I'm so sorry," Tracey said apologizing to the younger girl.

As Tracey finished apologizing, she saw a spell shoot at her, and she quickly dodged it. Hearing what Sere said made Tracey begin to freestyle for a bit before she stopped and said,
"There Maisie, I danced for you. Are ya happy? What's with your obsession of making me dance anyways? Oh, is it because I hit you with lightning? That'll be fair then,"
Wand: 29,2 cm red oak wood and phoenix feather
Flexible, enjoys novelty and inventiveness, it will choose a curious-minded, independent wizard.





















𝕋𝕣𝕒𝕔𝕖𝕪 𝔹𝕒𝕚𝕝𝕖𝕪 |𝔐𝔞𝔱𝔢𝔬 𝔜𝔞𝔪𝔞𝔪𝔬𝔱𝔬
Talent is something you make bloom, instinct is something you polish
PV Tracey & Maisie Ready, Set, Blast!
ROUND 6
[ @Tracey Bailey, Y2, Metamorphmagus ]
87% HP
(522/600)
STA: 6 | EVA: 5 | STR: 5
WIS: 7 | ARC: 6 | ACC: 63

Skilled Transfigurer
Sixth Sense
5% Damage Reduction

────────────
-3 ACC (Verdimillious) [1]



VS



[ @Maisie Gemmell, Y1, Human ]
45.8% HP
(321/700)
STA: 7 | EVA: 7 | STR: 2
WIS: 7 | ARC: 4 | ACC: 8

The Muggle Condition
0% Damage Reduction

────────────
10% lighting strike chance (Metelojinx}
-190 HP (Flipendo)
Reducio
Note on Special Race/Talent & Abilities
  1. Skilled Transfigurer : -5 WDC if casting the spells marked as 'Transfiguration'
  2. Sixth Sense : Nullifies Charmer's effect (only for themselves)
  3. The Muggle Condition : +2 ACC added as active dodge bonus; +3 ACC for Body Block and -30% damage received for successful Body Block.
Moderation :
Reducio
Tracey vs Maisie
Tracey casts Flipendo at Maisie

WDC 9
Wisdom Check: d20[9] + 7 = 16
9 < 16 (success!)

Tracey's Accuracy: d20[17] + 6 = 23
Maisie's Evasion: d20[7] + 7 = 14
23 > 14 (hit!)

Damage : 100 + 6 (Tracey's ARC) × 15 = 190

Effects: Maisie is hit by Tracey's Flipendo, -190 HP.
Lightning vs Maisie
10% lightning strike chance.

Strike at 19-20: d20[3] (no lightning strike!)
Maisie vs Tracey
Maisie casts Verdimillious at Tracey

WDC 6
Wisdom Check: d20[18] + 7 = 25
6 < 25 (success!)

Maisie's Accuracy: d20[10] + 8 = 18
Tracey's Evasion: d20[13] + 5 = 18
18 = 18 (impaired hit!)

Effects: Tracey is impaired hit by Maisie's Verdimillious and will suffer -3 ACC (-5/2 = -2.5, rounded up) for the next round.
Duel Information
Reducio
  1. No Deadline. Please send your action respectively to the moderator (Sere Nade) so that I can proceed the moderation.
  2. Minimal words for RP are 200 words.
  3. Please owl me ASAP if you believe any mistake or something you don't understand in my moderation.
  4. The trunk is not locked since this is an unofficial duel. You are allowed to add spells to your trunk during the match.
  5. Here are some useful links. Duelling System, Duelling Spells, and The Newest Patch.
  6. Have fun! <3
Dice Rolls
Reducio

Image posted by the memberd20 rolls for WIS, ACC, EVA, and lightning strike
Image posted by the member
Banner was made by Tracey Bailey
Date : November 28th, 2024
Color code : Written|Thought|Said
The sixth round began, still with rain cloud above Maisie, but this time the cloud did not create lightning strikes so Maisie could breathe a sigh of relief. Unfortunately the relief didn't last long because Tracey tested her skill again with The Knockback Jinx, and this time she managed to hit her target with a good accuracy. "An offensive spell is casted straight on the target!" Sere could see Maisie being pushed back some distance from where she was standing because of the Flipendo. One annoying thing was seeing that rain cloud followed the girl even though she was pushed back. Sere restrained herself from taking her wand out from under her robe and casting a countercharm for that Metelojinx, get rid of that cloud. Hold yourself, Sere. This is a normal practicing situation.

The Gryffindor girl could also see Maisie's efforts to keep casting spells in the midst of her difficult situation. This time the first-year tried to debuff her opponent with the Green Sparks Charm. Sere still remembered clearly that the spell was one of the first dueling spells she learned from the Defense Against the Dark Arts class. The green light would have certainly dazzled anyone's eyes, but... hey, it didn't hit Tracey right on its supposed place, seemed a little bit miss. "I think that was an impaired hit," Sere said hesitantly, "But it's hard to judge. For now, let's move on to the next round."

"Be the main character of your own life."
Sere Nade | Jason Aguilar
PV Tracey & Maisie Ready, Set, Blast!




















Image posted by the member
Sta 6 ⇕ Eva 5 ⇕ Str 5 ⇕ Wis 7 ⇕ Arc 6 ⇕ Acc 6 ⇕
Metamorphmagus & Sixth Sense
When the next round started, Tracey quickly casted the Knockback Jinx at Maisie again, and this time, it landed a hit, which made Tracey proud.

Tracey saw Maisie being thrown backwards and the rain cloud followed her. From the corner of her eye, Tracey saw Sere almost pull out her wand to cast the countercharm to get rid of the rain cloud. Tracey was glad that Sere didn't, since then Tracey would have to summon the cloud again.

Tracey returned her attention back to Maisie, and as soon as she did, Tracey saw a jet of green sparks flying towards her. Tracey tried her best to dodge, but it was too late, she got hit.

Tracey noticed that the spot she had gotten hit wasn't the right spot, and when she heard Sere say it was an impaired hit, Tracey realized she was right.

Tracey had some time before the next round started and so she began thinking about the next spell to use. She had two spells she wanted to use, but she had to pick one of them first. When she knew the spell she wanted to use, when the next round started, she got ready to cast the spell on Maisie and hopefully it'll hit her.
Wand: 29,2 cm red oak wood and phoenix feather
Flexible, enjoys novelty and inventiveness, it will choose a curious-minded, independent wizard.





















𝕋𝕣𝕒𝕔𝕖𝕪 𝔹𝕒𝕚𝕝𝕖𝕪 |𝔐𝔞𝔱𝔢𝔬 𝔜𝔞𝔪𝔞𝔪𝔬𝔱𝔬
Talent is something you make bloom, instinct is something you polish